Disney's Pioneer Adventure by Marvel Studios (Finale Project)

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Chili's
Original Poster
Marvel Studios presents:
in association with
The Great Movie Ride Competition Finale
(link)

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Dedication Address
Welcome all to an inspiring and inspirational land.
A source of exploration, adventure, and quests for discovery
This land pays tribute to significant achievements in imagination:
Real, fantasy, past, present, and future
It is here at Disney's Pioneer Adventure Park, where families and children of all ages
will be able to take a step into unknown worlds and encapsulate the magic
of new and innovative conquests.


Backstory
In the brainstorming corridors of Walt Disney Imagineering after the turn of the 50th Anniversary of Walt Disney World, imagneers breathed a sigh of relief as all seemed to be falling into place. After decades of minimal investment into the theme parks, the resort had seen an insurgence of new rides and attractions, such as Pandora, Toy Story Land, Star Wars, and more - that dazzled guests and left them craving more.

Thanks to the help of teams in WDI who were working on an internal competition (named the Great Movie Ride competition) there were several plans on the drawing board for future expansions after the 2017 and 2019 D23 Expos - which the imagineers planned to announce at the 2021 D23 Expo.

These announcements included attractions such as a Wakanda land in Disney's Hollywood Studios, inspired by the 2018 hit film Black Panther, to coincide with the sequel coming out in 2021, and its 3rd film slated for 2024. Additional ideas included a revamp of Muppets Courtyard, a Great Moments with Mr. Disney show for the Magic Kingdom theater, a Big Hero 6 attraction in Tomorrowland to coincide with the sequel, and Dream Mountain - a replacement for the Imagination Pavilion at Epcot.

While these ideas were top notch, WDI had several other ideas on the table, such as a Pangaea replacement for Dinoland U.S.A. and Glacier Bay at Disney's Animal Kingdom, in addition to other resort refurbishments. Those plans ended up being announced at the 2021 D23 Expo, in a large presentation that detailed all of the events leading up to WDW's 50th anniversary, and the announced projects beyond into 2025.

A snippet of the presentation is described below


This left the hardworking imagineers worried that their ideas would never see the light of day. Nevertheless, the group held steadfast in their pursuit, and through the trials and tribulations of having their attractions passed over, came up with another idea - one inspired by the pursuit of innovation.

Disney's Pioneer Adventure Park - a park dedicated to famous inventors, innovators, in the real world and in fantasy - something that would entice the mind to think big and to explore. Themes that permeated all of the previous ideas of Wakanda, Big Hero 6, Walt Disney and Jim Henson, and so many more examples that were able to fit together into one park. The imagineers quickly devised a plan and soon the suits in Burbank realized that the immense crowds at the 4 parks were too much to handle, and they needed an idea for a 5th theme park as quickly as possible to announce at the 2021 D23 Convention.

Luckily, the imagineers developed the plan to be presented in the convention, and the infamously sought after 5th Gate at Walt Disney World was green-lit and construction began.

Resort Location
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RCID official land map of the WDW Resort - red = suitable for building
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Disney's Pioneer Adventure will be located in the RCID approved suitable land location #13 - as provided on the chart above, and zoomed in/labeled in the google map above. The land is roughly 110 acres - about the size of the Magic Kingdom.

Construction and Planning
With the announcement of Disney's Pioneer Adventure at the 2021 D23 Expo - WDI set an approximate opening date for the park at around 2026. The park as a whole will take 5 years to complete, and include many of the attractions and ideas that were almost pushed to the wayside given the influx of announcements and selections for future WDI projects.

Opening Day - Park Map (August 27, 2026)
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Opening Day Attractions
1 - Disney's 1964 Resort
2 - Great Moments with Mr. Disney
3 - Ford's Magic Skyway
4 - The School of Athens
5 - Scoperta
6 - Muppet*Vision 3D
7 - Journey Into Imagination
8 - Dream Mountain
9 - Big Hero 6: Operation Expo
10 - Warrior Falls Excursions
11 - Journey to the Vibranium Mine
12 - Indiana Jones Epic Stunt Spectacular
13 - Skyway of Wonder
14 - Iron Mountain
15 - Journey to Cibola

Opening Day Restaurants, Shops, and Entertainment
A - Tomorrow's Destiny - Shop
B - Worlds of Discovery - Shop
C - Medieval Quests - Shop
D - Sorento Sea - Table Service
E - Henson's Revue - Table Service
F - Lucky Cat Cafe - Quick Service
G - Jabari Cafe - Quick Service
H - Pankot Palace - Table Service
I - Venture to the Stars: A Nighttime Spectacular - Entertainment
J - Monument Village General Store - Shop
K - Explorer's Outpost - Quick Service

Disney's Pioneer Adventure can be accessed through a variety of transportation options, each of which puts guests into a different story.

Guests can arrive to the park from the newly opened Disney's Progress City Resort and Spa, a resort dedicated to the founding themes of progress and innovation, as well as the notion that there's a great big beautiful tomorrow. The resort also acts as the Transportation and Ticket Center for the Walt Disney World Resort - a transportation hub that is designed after Edison Square.

This section of the resort is themed around Thomas Edison and the turn of the century technology. Edison himself was a famous innovator, and if you are traveling from Edison Square to Disney's Pioneer Adventure via the monorail - your story will transition through time from the early 1900s to the innovators of The 1964 New York World's Fair.

Guests can also arrive via the monorail from Epcot, which if they do so, are traveling back in time from the Experimental Prototype Community of Tomorrow, to 1964 and the innovators of the past. Additionally, guests can also arrive via motor-coach from the Resort hotels, or drive themselves, or via Minnie-Van service, each of which drops off guests in 1964 with no time travel -- you are immediately immersed into the era.

The theme park parallels Disneyland Paris in that you enter the theme park not through a Train Station or something familiar like that, but instead through a resort. The resort being Disney's 1964 Resort - a tribute to the innovative ideas of the 1964 New York World's Fair, which Walt Disney and WED Enterprises played a substantial role in. For a park designed to be a tribute to innovators and dreamers, walking through the 1964 New York World's Fair, and entering into the park through the first floor atrium of the lobby and into the park - is something that starts the story off right.

World's Fair
Flanking off the 10-story deluxe resort with over 650 rooms, are two attractions - a first for a Walt Disney World Resort Hotel. Originally planned for the Magic Kingdom, Great Moments with Mr. Disney is a Broadway stage show that chronicles the life of the man who started it all, Walt Disney. Inspired by the closing of Walt Disney One Man's Dream at Disney's Hollywood Studios, this production is sure to be a fan favorite among Disney World purists. The title also pays homage to the Great Moments with Mr. Lincoln show designed by WED, which played at the 1964 New York World's Fair.

Adjacent to the Broadway show is a slow moving attraction based on Ford's Magic Skyway. Sponsored by Ford, this pavilion is reminiscent of the Progressland Pavilion that was included in the Fair. Inside the half dome is a C-Ticket dark ride where you ride in old fashioned Ford motor cars as it tells the tale of Henry Ford and how he pioneered the automobile industry, and led us to where we are today. With sprinkles of World of Motion detected throughout the attraction, this will be a nostalgic look back at how transportation has influenced our world for the better, and how it was put on display alongside all the other innovative ideas at the World's Fair.

The Renaissance
As you exit Disney's 1964 Resort and look out onto the vista in front of you, guests will see American National Parks, and a statue to Theodore Roosevelt, the pioneer of national parks, in front of guest view as they look out onto the Iron Mountain attraction among others in Nature's Wonderland. Yet, if guests make a sharp left before continuing on to the wilderness of the west, they will take a journey back in time to several of the most intellectual times this world has ever seen - the time period of The Renaissance.

A cultural phenomenon in European nations during the Middle Ages, guests will be transported to the architectural prowess of France and Italy, as they walk side by side with famous painters, artists, scientists, and theorists such as Michelangelo, Leonardo Da Vinci, and more. Inside the themed area will be an attraction called Scoperta (meaning 'discovery' in Italian) which is a slow moving dark ride that tells the tale of famous Italian inventors and discoveries over the ages, from earth to the stars. In the School of Athens, you'll be able to experience an interactive painting exhibit where you can learn how to paint and draw in a Medieval setting (as well as drink wine at the same time!) There are also a variety of restaurants and shops themed to the medieval era.

Muppets Courtyard
Given the infancy of the theme park, there are some patches of the park that are left for expansion. The transition between The Renaissance and Muppets Courtyard is one of those instances, as patches of greenery separate the two disparaging themes. However, the great innovator Jim Henson, is put on display with his final creation Muppet*Vision 3D and a new restaurant called Henson's Revue, originally designed for Disney's Hollywood Studios. When Muppets was planning on leaving the Studios, that is when this idea was created to bring it to Disney's Pioneer Adventure, offering a family friendly land for kids and adults.

Dreamers Bay
Dedicated to imagination and fantasy of all ages - Dreamers Bay is a tribute to those ideals and presented in a theme park environment on opening day as two attractions tied together in one pavilion. First, Dream Mountain is a thrilling roller coaster type ride through the imagination of dreams, and Journey into Imagination with Figment and Dreamfinder, comes back in full force within the confines of this park. Originally slated for removal from Epcot, similar to the situation with Muppets Courtyard, Figment was saved at the WDW Resort and added to Disney's Pioneer Adventure with a refurbished take on the classic attraction.

San Fransokyo
With the back half of the park essentially 'bays' along the lake, Dreamers Bay and San Fransokyo flank each other and transition from the land of dreams, to the land of technological innovation at the San Fransokyo Institute of Technology. Big Hero 6: Operation Expo - originally slated for Tomorrowland, is brought here to Disney's Pioneer Adventure for prep in an expo in San Fransokyo. The interactive shooter dark ride takes Toy Story Midway Mania to the next level as you help the team defeat evil through varying tracks and paths, so you never know where your adventure will take you. Alongside of the attraction is the Lucky Cat Cafe from the film, among more hidden adventures, such as Fred's Quest - which is akin to Kim Possible's World Showcase Adventure at Epcot - an interactive game played throughout the land.

Wakanda
Themed after Marvel Studios' hit Black Panther in 2018 and sequels in 2021 and 2024, Wakanda is the afro-futuristic nation in the Marvel Cinematic Universe that is home to T'Challa and the world's largest supply of Vibranium, a futuristic metal that is indestructible and valuable, making Wakanda the wealthiest nation on the planet. The afro-futuristic design of the land transports you into a jungle, and chromatic neon buildings in the distance. The two attractions here are most accessible to most guests - one being a simulator and the other being a C-Ticket boat ride through the vibranium mine.

Nature's Wonderland
The largest and most eclectic land in the park - Nature's Wonderland is a tribute to exploration and adventure, and even houses an organization whose namesake is influenced by those traits. One of the icons of the park, Iron Mountain, rises 154 feet above the ground, and takes guests on an amazing roller coaster ride through the national parks of the west. In Journey to Cibola, you board a submarine and go to the underwater city of gold with other explorers. As you flank south, you venture into a transition from Wakanda jungles into the jungles of Indiana Jones in South America - which is home to the Indiana Jones Epic Stunt Spectacular, along with the restaurant Pankot Palace, which accompanies the show. Furthermore, this land is home to the park's nighttime show, Voyage to the Stars - which is themed around Society of Explorers and Adventurers character Mary Oceaneer, as she travels the seven seas gazing into the night-sky and visiting all the other members of the society along the way. Lastly, Monument Village is an adjacent town to Iron Mountain in Nature's Wonderland with a variety of shops and interactive experiences.

In the following posts, we will describe the lands in detail - as well as future expansion plans after opening day.​
 

spacemt354

Chili's
Original Poster
World's Fair
Disney's 1964 Resort

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Sprawling 10 acres at the front of the park, Disney's 1964 Resort is a completely immersive resort experience unlike anything seen before at the Walt Disney World Resort. As the entrance to the park, the 1964 Resort is divided into levels, each of which plays a different role in the park. Guests can park or valet their cars into an adjacent lot next to the theme park parking location near the entrance of the resort and the park as a whole. After de-boarding, guests of the resort will be escorted to the 2nd floor, as the first floor is dedicated for foot traffic into the resort. The bustle of the main entrance is placed on the bottom level before entering the resort, while guests of the resort ride a scenic escalator up to the top. If guests are getting off the monorail, the monorail has access to the 2nd floor as well. Guests of the resort (who are not entering the park) will continue on the pathway to the 2nd floor lobby, while theme park guests wishing to enter Pioneer Adventure, will ride an escalator down off the monorail station platform, and towards the main entrance of the park gate.

After entering the lobby, guests will realize that the interior of the resort is open and a large atrium guides their eyes up to the tallest peak of 110 feet. In the center of the lobby is the monument of the world from the New York World's Fair. A replica of the massive structure (much smaller than the original) is customized with the names of innovators of the past centuries, from Socrates to Steve Jobs.
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Rooms and Rates

Standard Room
Peak Season - $725 per night
Moderate Season - $550 per night
Value Season - $430 per night

Approximate Number of Rooms in this Category:
Theme Park View: 260
Lagoon View: 250

Maximum Number of Guests Per Room: Lagoon View and Theme Park View: 5 guests
Number of Handicap Accessible Rooms: Lagoon View: 5
Square Footage: Lagoon View and Theme Park View: 455 sq. ft

Club Level Room

Peak Season - $950 per night
Moderate Season - $750 per night
Value Season - $550 per night

Approximate Number of Rooms in this Category
Standard Club: 70
1 Bedroom Honeymoon Club: 15

Maximum Number of Guests Per Room: Standard Club, Honeymoon Club: 3 guests
Number of Handicap Accessible Rooms: Standard Club: 7, Honeymoon Club: 4
Square Footage: Standard Club, 1 Bedroom Honeymoon, Progress Level: 550 sq. ft.
Club Level Amenities: Access to the Club Level exclusive Club 32 Lounge on the 10th floor The lounge offers a continental breakfast from 7am - 10am, appetizers from 11am - 3pm, an evening spread from 4pm - 7pm, desserts and cordials from 7pm - 11pm, and alcoholic beverages from 12pm -11pm . In addition, Club Level amenities include personal concierge, which can help you make dining arrangements, event planning, and more.

Villas and Suites - 10th Floor

Peak Season - $1,000 per night (1 Bedroom), $1,400 per night (2 Bedroom)
Moderate Season - $700 per night (1 Bedroom), $1,100 per night (2 Bedroom)
Value Season - $550 per night (1 Bedroom), $750 per night (2 Bedroom)

Approximate Number of Rooms in this Category
1 Bedroom Villa: 5
2 Bedroom Villa: 5
Presidential Suite: 1

Maximum Number of Guests Per Room: 1 Bedroom Villa: 5 guests, 2 Bedroom Villa: 9 guests, Presidential Suite: 10 guests
Number of Handicap Accessible Rooms: 1 Bedroom Villa: 2, 2 Bedroom Villa: 1
Square Footage: 1 Bedroom Villa: 900 sq. ft, 2 Bedroom Villa: 1,300 sq. ft, Presidential Suite: 1,400 sq. ft.
Villas and Suites Amenities: In addition to access to all Standard and Club amenities, guests are given complimentary DVDs, video games, stocked refrigerator of sodas and snacks, washer and dryer, bathrobes, and turn-down service available upon request.

Restaurants and Shops
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There are 4 restaurants/bars throughout the resort

Fountains Steakhouse is the signature dining location of the deluxe resort that includes a variety of foods that will savor the taste buds all night. Located on the 4th floor, overlooking the theme park - this restaurant has a combination of great food and great views that is a must-do on your vacation.

New York State of Mind is a table service dining location located on the 3rd floor of the lobby atrium, that serves breakfast and lunch in a new york minute. Marvel at the architecture around the restaurant as it looks through the years at the engineering marvels, including the World's Fair, that have populated New York City since its inception.

Einstein's Bagels is a quaint quick-service location with a menu akin to Beaches and Cream Soda Shop in Disney's Beach Club Resort - with hamburgers, hotdogs, milkshakes, and naturally in the morning - bagels.

On Top of the World Lounge is a bar area on the top floor of the resort, that overlooks the rest of the park and surrounding Walt Disney World Resort.

Pools and Recreation

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There are two pools in the resort - one main pool and one quiet pool. The main pool is located on the pool deck and is indoors - something original at a WDW Resort. No need to worry about sunscreen or sunburn as you can float away on a lazy river, or relax by the pool. The quiet pool is located on the top deck of the resort on the 10th floor, outdoors, and is next to the On Top of the World Lounge.

Services and Accommodations
- Wi-Fi Service (complimentary wi-fi access in guest rooms, main lobbies, and pools around the resort)
- Signature Dining Options (table service, quick-service)
- Business Center (computer, printing, shipping, and office supplies readily available)
- Designated smoking areas
- Valet and Self-Parking options
-24-Hour ATM (near the concierge desk)
- Child Activity Center
- Housekeeping Service (bed sheets changed every 3rd night. Addition pillows, disability aids, towels, and replenished amenities upon request)
- Ice and Vending Machines (one on every floor)
- Laundry Self-Service (near the quiet pool)
- Concierge Service (purchase, upgrade tickets, and special requests)
- Spa and Health Club
- Room Service
- Safekeeping (in-room safes)
- Rapid Fill Stations (for re-fillable mugs)
- Wake up Call service
- Disability Service (call 407-595-8000)
- Transportation Service (complimentary Magical Express and bus service)

Access to Disney's Pioneer Adventure
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On the first floor of the resort, after guests enter the theme park entrance, they can walk straight ahead to the 1964 shops and surrounding theme park environments, or they can sway to the right and visit to of the resort themed attractions.

Great Moments With Mr. Disney

Great Moments with Mr. Disney will be a celebration of the life and accomplishments of the man behind the mouse, Walt Disney himself, exploring his trials and tribulations in a Broadway show setting. The 40 minute show involves drama, romance, comedy, and above all, a touching demonstration that the power of ambition and dreams can overcome any and all obstacles in life. The people with the power to pursue their passions end up leaving their mark on this world above all else.

Exterior Theater Illustrations and Inspirations
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Lobby Interior

Architecturally inspired by the New York World's Fair, some of the displays taken directly from Walt Disney One Man's Dream, peak through a window through time, with the first window looking at Walt Disney's desk from 1932. The following window peeks into Walt Disney's office, peering into the glass window and towards the back wall of the Disneyland map, trickling through to the couch and meeting area where numerous themed entertainment discussions were held.
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While guests look through a series of four windows before entering the main lobby waiting area, classical Disney piano music elegantly plays in the background, setting a peaceful ambiance and introduction to the show.

Continuing on through the windows, guests can also gaze at a map of Walt's Carolwood Pacific Railroad in his California estate, trekking through the hillsides of his backyard. Through the final window, guests can see the large scale illustration of The Florida Project, with WED Teleprompters aimed at the set ready to film. Unlike the One Man's Dream set, Walt Disney is not in cardboard cutout form in front of the display pointing to the map. Instead, the look through the window only reveals the set as if it was being prepared for Mr. Disney.

Theater Arrangement
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At the time of the show, the orator announces that guests may enter the theater area and are escorted in by the cast members to their allotted seats, in either the Orchestra, Mezzanine, or Balcony sections. The three tiered seating arrangement holds 2,120 guests per show, slightly larger than the Hyperion Theater in Disney California Adventure. The interior of the theater is elegantly decorated with hand crafted marble and sculptures into the wall facades, representing the Victorian era of Main Street mixed with a dash of Disney charm.

Scene 1
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The curtains open up to Main Street in Marceline, MO town center before dawn in the winter of the 1910s, as a small boy walks out onto stage on a paper route, as a piano rendition of 'Feed the Birds' from Mary Poppins plays in the background.

The boy walks around the stage, delivering the newspapers to each of the townspeople, before he hears a voice call him from afar

"Walt -- come on in you're going to be late for school"! shouts Elias Disney

The young boy, now reveals to be Walt Disney, treks off-stage as he greets a tall man with a mustache looking down to him below.

"C'mon Walt you gotta get to Benton, and I have to get to work. Good-bye, son -- Flora, I'm leaving"

"Good-bye dear" shouts a feminine voice from the basement, Walt Disney's mother Flora Call-Disney

As Elias Disney turns and heads out the door, young Walt grabs his book bag, and begins to head down the street towards school when he hears a voice call out his name

"Hey Walt! Wait up!" bellows another young boy affable with Walt -- Walter Pfeiffer " Hey Walt look at this brochure my old man gave me! it's about - The Sandow, a darn-tooten great vaudeville show!"

Walt responds "I don't think I can go see it, I gotta go with my brother Roy, and deliver the evening Times, you know this Pfeif"

"Gee, your grades are slipping with this paper route Walt, you're never gonna be anything if you keep this up!" Pfeiffer implies

"I just gotta keep moving forward - maybe one day I can get into theater, but right now I can't, maybe some day" Walt replies.

"Your doodles are fantastic Walt! Buddy, c'mon you gotta give it a shot!"

As the two boys walk off into the distance, the sun pierces through as the snow stops, and the piano instrumental transitions into the lights dimming and the new scene beginning.

Scene 2

The scene transitions with a train ride to Los Angeles and a narration from Walt Disney himself, as an effect of a drawing of Mickey Mouse appears on the set screen above the stage. The piano and melody shift from a more modestly quiet tone, to a more upbeat tone, of the likes of Steamboat Willie. The scene involves Walt discussing with his companions about transitioning into full technicolor animation for the future, and venturing into full length feature films. His companions are skeptical because of the hardships and level of talent that would take, but Walt, being the visionary that he was, is persistent with gaining a reputation for being the best animation group there was.

Over the next section of the scene, creative writers are busy illustrating, conceptualizing, and modeling Snow White and the Seven Dwarfs for theatrical release in 1939. The song 'Heigh-Ho' from the film, is played instrumentally, before the artists themselves join in and begin singing along to the song as the scene ends.

Scene 3

This scene opens up to see the Disney animation studio in all of its glory. This is just after releasing Snow White and other classics like Pinocchio and Fantasia. We then saw the struggles hit of WW2 and the financial struggles that were caused from that. But enough about the sad story, let’s get back to where the fun happens! After the rough years from the WW2, Disney animation soared with classics like Cinderella, Alice in Wonderland and Peter Pan. Walt Disney saw how well this part of the company was doing so decided that he wanted to focus on other potential ventures. This is where we come across the Griffith Park bench. This bench is where Walt Disney came up with the initial idea for Disneyland. The scene ends with him saying “You know one day, I’ll make a park where kids and adults can play and have fun together.” And the lights go down to change the scene.

Scene 4
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The creation of Disneyland! What a time to be around Walt Disney! This area showed the process Walt went through the create this park including making a whole new company in WED Enterprises to make sure it stayed separate from the animation studio. It then goes into the process of buying the land and the deals that were made (Including the Dominguez tree as it doesn’t get enough love), and the plans on how they were going to build this magnificent park! This scene ends with Walt at a podium reciting his famous Opening Day speech before it fades out for a scene change. “To all who come to this happy place, welcome….”

Scene 5

Disneyland was going strong so WED was hard at work to create new and amazing attractions. This is where we come to 1959, and the big Tomorrowland Update with the Monorail, Matterhorn, and Submarine Voyage. These were technological feats at the time and change the course of that technology in Theme Park history. But this wasn’t enough for him at the time so in 1964, Disney participated in the New York World’s Fair, Creating four key attractions that year that can still be found throughout Disney parks. Here we go through a crash course of all four: It’s a Small World, Great Moments with Mr. Lincoln, The Ford Magic Skyway, and ending off with the Carousel of Progress as “There’s a great big beautiful tomorrow” is sung before heading into the 8th and final scene.

Scene 6
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Disneyland was doing well. Disney animation was doing well. So Walt wanted something new and challenging. That’s when he discovered it. Walt Disney wanted to make a Utopian City. E.P.C.O.T. or the Experimental Prototype Community of Tomorrow. This scene goes over his beautiful plans of what EPCOT could have been including a full replica of the original Progress City model (The PeopleMover one will stay). This scene shows the fight Walt went through to build it before giving in to building magic Kingdom first. A compromise that he wouldn’t see play out. This is where things start to turn sour though. Here we see Walt getting very sick very fast. Here is where we see how the Lung Cancer affected him fast. We see Walt unfortunately, pass away.

Scene 7

During the transition from Scene 6 to 7, you hear a piano rendition of Chim Chim Cher-ee similar to the one heard in Saving Mr. Banks, as the lights go dark to reveal a singlular light in the center of the stage in the shape of a mickey head, before that does dark as well.

The scene then lights up with a quiet board room and Walt's brother Roy at the helm, talking with a bunch of WED representatives. During the dialogue, the decision being made about whether to continue with the Disney World Project, or whether to give up on Walt's dream. Cast can be seen taking down maps of the Epcot florida project, and cleaning up some of the models around the stage to be put into storage, before Roy Disney stands up and says, that not only Disney World is going to be built....Walt Disney World is going to be built.

The mood in the room begins to get more perky and lively as the music begins to swell and a with a transition of aesthetic on stage, the dream is back alive again.

As the imagineers at WED work around the office, the back screen begins to take shape in the form of Cinderella Castle and the surrounding Main Street U.S.A. construction area, with an overture of the Walt Disney World commencement speech. As the years go on, more and more is built around the Cinderella Castle center in the backdrop. Spaceship Earth takes shape in the distance as well as attractions such as Horizons and the World of Motion. Disney's MGM Studios and the Chinese Theater can be seen in the distance as well as the two Disney Water Parks, and Disney's Animal Kingdom and the Tree of Life, as the screen behind populates with 50 years of magic, changing, morphing, and altering over the course of time on the screen to represent the time passage.

In addition, as time passes as the parks/resorts are added to the backdrop, lyrics and music from classic Disney attractions are embedded into the surroundings as their year of inception adds up. Pirates, Haunted Mansion, Journey into Imagination, and more can be heard throughout the musical montage - before culminating in Walt Disney's voiceover, reminding us that it all started with a mouse.

When You Wish Upon a Star plays the outro as you gaze upon the 50 years of magic at the Walt Disney World Resort and see that Walt's dream of a Disney World has come true and will remain true for the next 50 years and beyond.

Ford's Magic Skyway
Next to Great Moments with Mr. Disney is Ford's Magic Skyway - a scenic dark ride through the age of transportation and through the life of Henry Ford as an innovator of the motor vehicle. Travel through the infamous assembly line technology, as well as the growth of innovation through the interstate highway program, air travel, and much more on this 8 minute journey through time.

Approximate view of the attraction from the rest of the park.
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Tomorrow's Destiny
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A gift shop themed to the progress of tomorrow that features various gadgets and customization items for the whole family.

Worlds of Discovery
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Themed around the genre of discovery, this walk-through shop has merchandise from Disney's Pioneer Adventure not sold anywhere else, such as customized pins, jewelry, clothes, and other amenities to round out your day at the park!​
 

spacemt354

Chili's
Original Poster
The Renaissance
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Backstory
The Renaissance invokes a sense of medieval fantasy - a whimsically dazzling look back in time to the Middle Ages where artists painted timeless works of art, scientists discovered the stars, and humanity grew out of the depths of the Dark Ages. As you walk into The Renaissance, you are immediately awestruck at the attention to detail in the quaint Roman city center. The Italian architecture and designs to the 3-4 story facades paint a tapestry of divinity and serenity unmatched by anyone else in Disney's Pioneer Adventure.

The School of Athens
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To left as you walk into the medieval town center is an interactive painting location that meanders its way through a large library flanking the main attraction of the land, Scoperta. The School of Athens takes you through libraries of artwork from famous artists and sculptures of the age, almost like a museum of art. Walking through, you become inspired to paint like the powerful innovators of the age. Inside your paint studio, you can drink fine wine and paint away for an hour time slot.

Scoperta

Ride Vehicle
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Trackless Boat Ride that can move forward and rotate backwards depending on the varying scenes.

Queue
Through a replica of the Sistine Chapel, with switchbacks (like the Great Movie Ride queue) while everyone gazes at the ceiling (instead of a movie screen)
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Ride-Through

Scene 1 - Dante Alighieri and the Middle Ages
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You begin your journey by ascending through a dark, starry environment, acting as a transition period to your journey back through time. The narration begins:

"From literature, to language, from music, to art, from science, to religion, the Italian heritage is one of rich innovation and discovery. The birth of new knowledge, and the source of new beginnings, all disseminating from this unique culture of endeavors. For generations, Italians have persevered and pursued the quest for invention."

Scene transitions to Florence as you see an animatronic of Dante Alighieri, writing his Divine Comedy, with Florence out the window in the background

"Born in Florence in 1265 a.d., Dante Alighieri would go on to write his Divina Commedia, completed in 1320, which is widely considered to be the greatest literary work in the Italian language, and one of the most profound works of literature around the world. His vision of the afterlife represents the medieval world view and philosophy of religion so profoundly, in particular the Inferno, that his allegories stretched far and wide throughout the ages.

His discussion of mathematical and numerical patterns, in addition to discussing a spherical earth, contradicting the flat earth theory, would be an evolutionary theme that would resonate with many going forward"

Scene 2 - Filippo Brunelleschi

Scene transitions from Dante's window in Florence, to the city of Florence and the construction of the Florence Cathedral, with Filippo Brunelleschi overseeing it.

"From profound literature, to the first modern engineer, Florence's Filippo Brunelleschi was one of the first funding fathers of the Renaissance, well known for his engagement in linear perspective, a mathematical vision based engineering philosophy dependent on mirrors and geometry, that would govern and revolutionize the depiction of space until the late 19th century. His work not only reinforced Christian spiritual reality, but also gave rise to modern science, continuing the evolution of both fields into the Renaissance."

Scene 3/4/5 - The Trinity of the High Renaissance

Rather than a reliance on the one person per scene pattern that we have been progressing on, Scenes 3/4/5 will be a montage of the High Reinassance of Italy, focusing on the Trinity of artists that shaped the era, Michelangelo, Raphael, (no not the ninja turtles) and Leonardo Da Vinci

The scene will flow with giant murals of the various paintings of the artists scattered throughout a large art studio that will progress as the scene goes on into works of art and design that shape the "contemporary" Italian culture.

Violin music (also an italian invention) echoes through the scenes, creating a majestic background to the illustrations


The Last Judgement - Michaelangelo
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School of Athens - Raphael
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The Last Supper - Leonardo Da Vinci
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A transitional period out of the High Reinassance brings you into darkness and (similar to the computer tunnel of spaceship earth) you are surrounded by revolving numbers and symbols.

Scene 6 - Fibonacci Sequence and Mathematics
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You are introduced to the Fibonacci Sequence, a famous integer sequence where every number in it is the sum of its two preceding numbers.

You also see Avogadro's Number 6.02 x10^23 circuling around in the sky, as the narrator continues to profess the advancements in science deriving from Italian descent.

And mathematical equations and formulas circle around you.

Scene 7 - Galaxy
Now this is the coolest part of the attraction in my opinion. You are in a dark tunnel, music beginning to swell, and the Fibonacci sequence numbers begin to swirl and an IMAX screen to 180 degrees around your omnimover, and swirl into the picture above. As it swirls into the sequence, the room begins to illuminate with stars all around the screen, and the music evolves even more.


A second Fibonacci sequence comes into view, and combines with the one in front of you, before it dissolves into a spiraling galaxy.
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Scene 8 - Galileo and the Earth
After the transition to the galaxy, you turn down and see St. Mark's Square and Galileo looking through a telescope at the stars above.
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The narrator continues about the perseverance of Galileo and his persecution as a result, however his persistence lead to the revolutionary theory of the earth revolving around the sun, changing modern theological thinking as well as scientific discovery, based on his observation of the moons of Jupiter revolving around Jupiter

Translation:
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The disavowing of the geocentric model was a revolutionary point in history, that would shape the way we think about our world.

Scene 9 - Conclusion
As the omnimover turns towards the unloading dock, you have a montage of some of the other inventions and discoveries made by Italians, up to the present day.

Some of the inventions and discoveries include:
Barometer, Carbon Paper, Espresso, Eyeglasses, Induction Motor, Newspaper, Nitroglycerin, Opera, and more. After that you reach the unload platform.

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Sorento Sea
An Italian table service restaurant on the shoreline of The Renaissance.
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Dinner Menu

Antipasti/Starter
Calimari Fritte - $10.99
Fried Calimari with cocktail sauce
Bruschetta - $9.99
Toasted Bread served with tomatoes, basil, and cheese.
Capesante e Pomodori - $10.99
Sample of Scallops with tomato dressing
Granchio Reale - $14.99
King Crab meat served with lemon wedges and basil toppings
Sperlani - $11.99
Smelts with a lettuce side
Gamberoni - $12.99
Jumbo Shrimp served with cocktail sauce.
Zucchini Fritte - $8.99
Fried Zucchini with a ranch dipping sauce.

Zuppe e Insalate/Soups and Salads
Basilico Pomodoro - $9.99
House-made basil and tomato soup.
Granchio - $10.99
Crab Soup with crackers on the side
Insalata di Gamberetti - $10.99
Shrimp salad served with vinegrette sauce and seasoning.
Insalata di Formaggio Blu - $11.99
Blue Chesse Salad with tossed vegetables.
Insalata di Caprese - $11.99
Mozzarella, cucumbers, red onions with a house dressing.

Entrata/Entrees

Pesce Spada - $31.99
Swordfish with vegetables and a rice topping with lemon wedges
Platessa - $24.99
Flounder served with mashed potatoes and mixed vegetables.
Pollo Grigliato - $25.99
Grilled Chicken with roasted peppers and a house dressing.
Spaghetti e Polpette - $26.99
By the Sea's signature spaghetti and meatball dish - Chef's Choice
Linguine e Vongole - $25.99
Linguine with clams and clam sauce
Tofu Italiano - $23.99
Vegan option - served with vegetables

Medieval Quests
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Fine arts and crafts from a time long ago, where you can purchase artwork, pottery, and other assorted house goods only sold at Disney's Pioneer Adventure.​
 
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spacemt354

Chili's
Original Poster
Muppets Courtyard
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Arriving from the depths of Disney's Hollywood Studios - the legendary Muppet Show has found at home at Disney's Pioneer Adventure, in tribute to Jim Henson and his accomplishments throughout his career with the Muppets. From the classic Muppet*Vision 3D, to a whole new dining experience, Muppet Courtyard is a great place for family and friends.​

Henson's Revue
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Replacing Mama Melrose's Restaurante Italiano will be Henson's Revue, named after the creator of the Muppets (Jim Henson) and also named to depict the eclectic entertainment offerings within the dining experience! With music, games, and some surprises, this will definitely be a dining option for the whole family.

Theme
The theme of Henson's Revue is associated and inspired by the 1970s 'The Muppet Show'. During your dining experience, the Muppets will be performing a series of skits and musical numbers, many of which guests will be able to come down to the dance floor and interacting with.

The music is a vital to the theme theme of not only Henson's Revue, but also the surrounding area music, as the Courtyard will have an 'Awesome Mixtape' of 70s hits playing outside. As you sit on one of the new benches in the shade, marveling at the rainbow connection pavements embedded in the ground below your feet, you'll be able to sit back and relax to music from Elton John, Billy Joel, and many more who were all featured on The Muppet Show.

Muppets Courtyard 'New' Area Music

'Awesome Mixtape'
Feel free to have a listen with the rest of the project!

https://www.youtube.com/playlist?list=PL4K-5xph6t4racuN6Kdw54v0nYh4zKZMI
Kool and the Gang - Jungle Boogie
Alice Cooper - School's Out For Summer
Elton John - Bennie and the Jets
Billy Joel - New York State of Mind
Elton John - Crocodile Rock
Bee Gees - Stayin' Alive
Ozzy Osbourne - Born To Be Wild
Queen - Bohemian Rhapsody
Al Stewart - Year Of The Cat
The Doobie Brothers - Long Train Running
Harry Chapin - Cats in the Cradle
Aliotta Haynes Jeremiah - Lake Shore Drive
Rasberries - Go All The Way
Albert Hammond - Down By The River
The Eagles - Take It Easy


Henson's Revue Interior Layout
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In a more detailed image of the description above, guests have two ways to enter into the restaurant, and both ways eventually bring them into a 2-floor atrium arrangement, with seating on both levels.

On an angle parallel to most of the tables is the main stage. It is here where Dr. Teeth and the Electric Mayhem will crank out some classic tunes, or Animal will rock out to 'Born to be Wild', or basically anything could happen!

In front of the stage and backstage areas for props and cast members is the main dance floor for guests, and tiered seating on the first floor brings you through the long and circular tables that can seat anywhere from a family of 2-16 guests.

On the second level is balcony seating which runs around the perimeter of the restaurant and offers a birds-eye view of the chaos the Muppets have cooked up.

In addition to being physically connected to Muppet*Vision, there will also be a story connection to the 3D show as well. On a screen behind the stage, Kermit will be seen traveling back and forth with Fozzie, attempting to host both the show and the dinner entertainment as clearly his comrades can't do either properly. References to what is going on in the show will also be heard at these times.

For instance, when Kermit introduces Miss Piggy in the show, he will then seemingly run over to Henson's Revue to check on the progress, and then when Miss Piggy's number is interrupted, he will get word and have to race back periodically.

The Menus
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Dinner

Similar to 1970s style restaurants, there will be a buffet salad bar (a unique feature atypical at many WDW restaurants, located to the left hand side of the restaurant, underneath the overhang. Next to it will also be a dessert sundae bar, described later on.

Buffet Salad Bar
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(8.99) Buffet style. Choose from 32 tantalizing ingredients which include

· Romaine Crisp Mix
· Baby Spinach
· Spring Lettuce Blend
· Purple Onion
· Red Bell Peppers
· Sweet Grape Tomatoes
· Cucumber Slices
· Carrot Shreds
· Green Peas
· Sliced Crimini Mushrooms
· Diced Eggs
· Broccoli Florets
· Preserved Beets
· Garbonzo Beans
· Cauliflower Florets
· Banana Peppers
· Artichoke Hearts
· Olive Mix
· Diced Ham
· Scratch-Made Hummus
· Homemade Potato Salad
· Homemade Spring Pasta Salad
· Fresh Basil & Tomato Penne Salad
· Homemade Broccoli Crunch Salad
· Homemade Corn Salsa
· Homemade Cole Slaw
· Homemade Three Bean Salad
· Cottage Cheese
· Fresh Seasonal Fruit
· Pineapple
· Fresh Apple Waldorf
· Feta Cheese


Appetizers
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  • Mixed Vegetable Fondue (9.99)​
  • Cheese Soufflé (7.99)​
  • Spinach Puffs (6.99)​
Entrees
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  • Chef's Sweedish Meatballs topped on a bed of house made egg noodle and covered in a rich sweedish sauce. (22.99)​

  • Piggy Pasta Primevera (say that 5 times fast) (19.99)​

  • Gonzo's Pasta (it'll be gonzo before you know it!) (17.99)​

  • Honeydew's Stuffed Turkey Dinner – A vegetable stuffing stuffed inside a large roasted turkey breast, served on a bed of mashed potatoes and topped with a reduced cranberry sauce. (29.99)​

  • Tropical Kabobs – Pork, pineapple, mushrooms, and onions, rosted with a Polynesian coffee run and glazed with a sweet and sour tropical juice sauce. (25.99)​

  • The American Spaghetti Stuffed Meatballs (approved by Sam Eagle) (20.99)​

  • Pepe's Seafood Stuffed peppers (21.99)​
Sundae Bar
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Customized by the Swedish Chef! (7.99, free refills)

  • Pick your base:​
    • Apple Cobbler​
    • Black Forest Cake​
    • Seasonal Pie: Grape (Winter), Berry (Spring), Pumpkin (Fall), Peppermint Eggnog (Christmas)​
    • 3 Vanilla Cupcakes​
    • Cheesecake​
  • Pick Your Sauce:​
    • Hot Fudge​
    • Caramel​
    • Strawberry​
    • Marshmellow​
    • Butterscotch​
  • Pick Your Unlimited Toppings:​
    • Sprinkles​
    • Chocolate chips​
    • Cherries​
    • Coconut​
    • Chocolate Covered Peanuts​
    • Marshmallows​
    • 3 Fresh Seasonal Fruits​
    • Crushed Chocolate Chip Cookies​
    • Sliced Almonds​
    • Assorted Crushed Candy Bars​
    • Waffle Cone Pieces​
    • Whipped Cream​
Mixed Drinks
(Beaker's Experiments)
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The Animal - red cherry liquor mixed with a shot of gin (10.99)
Fozzie Wozzie - 1 part tequila, 2 parts rum, 1 part lime. You'll be feeling fozzie wozzie alright. (9.99)
The Star Wars Holiday Special - vodka, rum, tequila, gin, triple sec, and a shot of lemon juice mixed with cola. It's a mess. (11.99)
Camila Tequila - tequila shot (7.99)
Bobo's Boo Boo - rum, gin, and triple sec mixed with lime juice. (9.99)

Kids
Kermit's Chicken Fingers (8.99)
Cheeseburger and Fries (9.99)
Macaroni and Cheese (7.99)

'The Show'
Show times will be held at 5pm, 6:30pm, 8pm, and 9pm and last for 35 minutes each.

During the show, kids and their families will be allowed to come down to the dance floor to sing and dance along with the Muppets. The show will be a hybrid of the Country Bear Jamboree combined with elements of Hoop Dee Doo and the German Biergarten.

Each show will be different than the last, and throughout the 35 min event, a variety of things can happen including:

- Dr. Teeth and The Electric Mayhem will come out on stage to play some of the 1970s playlist established in the area music, as well as some Muppet Show classics such as 'Cheesecake'

- Kermit checking on the restaurant running in from Muppet*Vision

- Statler and Waldorf in the top corner of the restaurant making snide remarks about the food.

Statler: So how's your food?
Waldorf: Undercooked
Statler: You should ask them to cook it more
Waldorf: I don't want that
Statler: Why?
Waldorf: Because then we have to stay here longer
Together: Ho-ho-ho

- Gonzo and Camilla the Chicken attempt to sing 'I'm Going to Go Back There Someday' from the Muppet Movie but get interrupted by a power outage via an experiment in Muppet*Vision

- Each show ends with the cast of the Muppets singing one of the smash hit songs such as Bohemian Rhapsody to finish out the dinner show.

For example:
5pm show ends with Stayin' Alive
6:30pm show ends with Jungle Boogie
8pm show ends with Born to Be Wild
9pm show ends with Bohemian Rhapsody


- Each dinner show will have different events and songs throughout, so no show will be the same for the guests.

Muppet Mobile Order
While Dinner is the main event, some guests just enjoy having a sundae or a quick service serving of menu items at Henson's Revue. A small quick service window will be available at the entrance and guests can take advantage of Disney's Mobile Order System.

Simply log on to your MyDisneyExperience App, order your food, and then as a special enhancement, you will be sent a video of the Swedish Chef preparing your meal, similar to the turtle soup sketch.

--Muppet Play Area Description--
Connected to the restaurant as described before, is a play area dedicated to the Muppets. While waiting for your table inside Henson's Revue, or after seeing Muppet*Vision, or just as a break from the heat, come inside this air-conditioned play area with plenty of seats and activities to enjoy.

- Scooter's Backstage playset features an indoor jungle gym similar to Dumbo's queue and the exit to Mission:Space for small kids to play on.
- In the back corner is a 70s Arcade for kids and kids at heart to play with, featuring old games such as Pacman with a Muppet twist.
- Occasionally throughout the day, the Muppet Mobile Lab might perform a show indoors for all to see.

Gonzo's Carousel of Chickens
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In an attempt to quell this and also add a bit more depth to the Muppets Mini-Land and connections to the 1970s Muppet Shows, Gonzo's Carousel of Chickens will be a small B-Ticket carousel in the center of the courtyard similar to the carousel in many Magic Kingdoms. The goal of this is to hopefully offer a venue for slightly more capacity and things to do while either waiting for your Henson's Revue or looking for a quaint location to relax and unwind.
 

spacemt354

Chili's
Original Poster
Dreamers Bay
Nestled along the Laude Lake is Dreamers Bay, home to Dream Mountain and the rest of the Pavilion of Dreams. Inside the large glass shaped mountain are two attractions set to inspire the whimsy of the human mind - Journey into Imagination and Dream Mountain:

Dream Mountain
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Backstory
Dreamfinder, a lowly inventor form a bygone era, was a man of great creativity and imagination, but his efforts were continuously stifled and came to nothing. His inventions were unlike anything the world had seen, and as nobody seemed to share in his joy of discovery, the Dreamfinder slowly felt his thirst for the new wither.

His loss of drive and inspiration weighed on him, and it was almost as if the color of the world was fading as his dreams drifted further and further away. There had to be a way to get his dreams, his inspiration back! Tirelessly, he worked day and night until he created his dream machine, a device capable to capturing colors, sights, and sounds to help ignite a spark in him, a spark of imagination.

In the first test run of his Dream Machine, Dreamfinder was astounded to find he created a figment, and not just any figment, but a figment of imagination. Seemingly pulled form the memories of his imaginary friend from his childhood, Dreamfinder named his new friend, Figment. Encouraged, by this latest development and Figment's enthusiastic support, Dreamfinder continued to work on his Dream Machine until one day, a portal of pure mesmonic energy opened into the world of imagination.

Although initially hesitant, Figment curiosity and child-like wonder convinced Dreamfinder to throw caution to the wind and enter the portal on his newly updated, flying Dream Machine. Together, the twosome explored the realms of imagination meeting sound sprites, a Chimera, and many fanciful creatures. But these realms also held many perils that threatened the world of imagination and dreams. Fear from the Bewilderness and Doubt from the horrible land of Nightmare Nation lived to suck the hope and dreams from the world. Any sparks that came into contact with these two, withered into nothingness and were consumed.

One unfortunate day, Fear and Doubt caught up to Dreamfinder and Figment, angered that their flights of fancy were creating more dreams and inspirations for the world. During the attack, Dreamfinder learned that Fear and Doubt had caused no one to believe in his inventions, hoping to dash his wealth of imagination and cause the world to lose a little bit of light. Fear and Doubt would consume all of the imagination in the world! Angered, Dreamfinder and Figment forced Fear and Doubt back into the deepest realms of imagination, but Dreamfinder knew that those two would always remain unless the spark of imagination came back into the world. As he would later become known for saying, "Imagination belongs to all of us" and Dreamfinder vowed to never let Fear and Doubt take that away from anyone ever again.

Determined to put inspiration back into the world, Dreamfinder settled into his new home, the Dreamport, in the Realm of Imagination. From here, Dreamfinder and his faithful friend Figment, took daily flights of fancy, collecting anything that may spark the imagination before returning back to the Dreamport to store them. The great question now was how to send out these sparks into the world? Some could be sent into daydreams and flashes of inspiration, but with so many sparks ready to go, Dreamfinder would need a way to send them across the realms and the world.

Luckily for the world, Dreamfinder has surrounded himself with many sparks of imagination, and came up with the idea of sending the majority of sparks through dreams. So our heroes set of to find the tallest point in all of the realms and settled on Dream Mountain. This became the gathering point for all of the sparks of imagination, and from here, Dreamfinder can monitor the dreams of the world and fill it with as many sparks as he can.

Journey into Imagination 4.0
As part of this grand update of Imagination, Journey into Imagination welcomes back Dreamfinder in an all new adventure. Inspired by the best selling comic series Figment, Journey into Imagination takes guests on a journey with Dreamfinder and Figment through the realms of Imagination. Anything can happen on this all new dark ride, bringing a return to the semi-omnimover that was so famous in the original and, as always, the classic One Little Spark.

Guests will exit into a shared area called Inspiration Station that is also the exit for the pavilion's signature attraction: Dream Mountain.

And now, for a very special introduction, here is Dreamfinder and Figment!

“Oh-Ho! Gracious me! So happy to see you and meet you my fellow Dreamseekers! Although, I wonder… Have I met some you before? Perhaps you sir, yes you! The tall fellow in the back with those wonderful mouse ears? No?”

“Hey! Reminds me of someone I-I-I know! Ohhhhh Who’s the leader of the club that’s made for you and meeee, M-I-C…”

“Now, now, Figment, we haven’t time to reminisce and reacquaint! The Dreamliners are steaming up, and the idea bags have been emptied! We must inform our volacious volunteers of their duties! We have quite the task ahead! Now, Dreamseekers, forgive me for neglecting a propitious introduction… I am the Dreamfinder – a fellow Dreamseeker as yourselves. I travel far and wide gathering the Sparks of Imagination from all the corners of the globe to…”

“Corners? CORNERS?!? I thought the world was a globe? How can the big blue ball have corners?!?”

“Oh, Figment, anything is possible if you use your imagination! But regrettably, it seems an unforeseen unfortunate circumstance has befallen us! Here at the Dreamport is our lovely control center for operations, but the Sparks of Imagination are stored far away in Dream Mountain, our personal plethoric warehouse of wonders! Inside the Dream Mountain, the Sparks of Imagination fly and collide into new and intriguing ideas, concepts, and dreams! Occasionally, the Sparks have had, ahem, misfired into calamitous conundrums… some call them brainstorms…”

“Ooooo neato! I had a brainstorm last night - it was all big and wild, and suddenly this HUUGGGE…”

“Figment! We haven’t the time to discuss your nocturnal escapades! Time is of the essence! Forgive me, but we must dispense with the courteous cordialities and proceed to the point! The brainstorm is growing out of control! We need you, my fellow Dreamseekers, to travel to Dream Mountain in order to capture and contain the Sparks of Imaginations it has freed! Your vehicles of choice will be the aforementioned Dreamliners, a transport mechanism meticulously designed as a most adequate modicum of motion through the Dream Mountain! Proceed with caution, Dreamseekers! Brainstorms can be unpredictable.”

“Unpredictably unpredictable?”

“Indeed, Figment! Regardless, I believe that with the combined forces of our imaginations we will be successful in our quest! For as you well know…”

(together): “Anything is possible if you use your imagination!”

Guests enter through the queue which is the hub where sparks of inspiration (after being sent to the Dreamport) are stored to be sent out into the world as different kinds of dreams (regular night dream, day dreams, etc), They are stored in a large clear glass vaults where they resemble little basketball-sized spheres of multicolored ether that bounce around and ping off the sides of the glass.

As guests walk by each container, the can hear different sounds or one of the idea balls of light transforms into an image. Examples: children's laughter, music notes, a unicorn, a dragon shooting fire, so on and so forth.
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Connected to each container is a steampunk inspired tube that lights up and shows a little idea ball is sucked out and taken away. Further in the queue, guests can see the massive, retro/futuristic machine in the center of the room.

The idea balls are sucked into here where they are sent out into the world. Several radar screens show what looks to be a brightly colored mass of clouds expanding to cover the screen with the readout out flashing a danger sign.

Once passed the main room, guests are ushered in small groups into a private meeting room. Here a large screen comes to life and Dreamfinder appears to greet the guests. He welcomes everyone to the dream headquarters and hoped you had a nice visit. Suddenly, Figment flies into the room, panicked and worried. He tells Dreamfinder that a huge brainstorm is brewing. Dreamfinder pulls up the weather radar (like the one seen in the queue). The colorful storm clouds are churning around the spark containers with lightening shooting out dangerously. Dreamfinder tries to tell Figment to switch on the safety valve but it's too late. The lightening has cracked the containment tubes and the sparks are being sucked out!

Dreamfinder turns tot he guests and pleads for the guests' help, telling us he needs to catch those sparks before they run wild. He directs us to go to the Dreamport to board our vehicles, while he flies ahead to assess the damage.

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The Dreamport
Loading occurs within the heart of the Dreamport, in a chamber shaped like a colorful biomechanical brain. Wires, pumps and gears are like manmade neurons. Overhead is a coaster track which resembles a rainbow spinal cord. This space also suggests a Victorian train station, complete with a beautiful tile mural beyond the train loading. This mural depicts the mesmonic landscapes of Dream Mountain, which guests will soon experience.

The Dreamliner
Guests climb aboard their Dreamliner, a flying contraption engineered by Dreamfinder himself to navigate the wild subconscious atmosphere of Dream Mountain. Dreamliners are fashioned in a riveted “dreampunk” style very similar to the iconic Dream Machine blimp. Riders sit suspended below the tracks with legs dangling, secured by a simple lap bar. Each Dreamliner train sits 16 riders in 8 cars, each car seating 2 across. This Vekoma family invert model allows for better sightseeing than B&M’s 4-across model, ideal for the fantastic imagery of Dream Mountain.

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All Dreamliner seats feature onboard speakers. These provide an on-ride musical soundtrack, and also allow Dreamfinder to give riders updates on their mission.

Due to the nature of inverted coasters, Dream Mountain includes a free locker system near the entrance where guests may store their valuables for up to 2 hours.

Attraction Statistics
Type: Suspended Family Coaster
Manufacturer: Vekoma
Launch system: LSM (Linear Synchronous Motors)
Speed: 50 mph
Height: 105’
Inversions: 0
Height restriction: 44”
Capacity: 1,500 riders per hour
Duration: 3 minutes

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The Gentle Dreamscape
The Dreamliner starts out slowly, magnetically propelled at a slow dark ride pace. Riders enter a Dreamscape, still housed within the protective glass shells of the Dreamport. Below riders is a freeform organic landscape of moonrocks and solid rainbows. Animatronic bird-sized whales fly about. Giant cotton pods float past riders’ heads, emitting a cornucopia of sweet scents. An animatronic unicorn stands atop a grassy mountain, which rises from the earth to reveal an literal rock face.

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Into a towering forest of trees, whose trunks transition into beams of light reaching for the stars. One huge tree uproots itself and spins 180 degrees. Its roots transform, revealing themselves as the antlers of a majestic animatronic elk. A distant full moon (a screen effect) breaks apart into a mass of bioluminescent butterflies, transforming into a crescent moon.

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Through cracked glass walls, riders catch glimpses of the rampaging brainstorm in the wild subconsciousness of Dream Mountain. Loose Sparks of Imagination fly past. Through ribbed, riveted corridors, the Dreamliner heads towards a mental airlock.

Firing Synapses
The Dreamliner proceeds into a thick maze of ganglia and synapses. Dreamfinder comes over the speakers: “My Sparks of Imagination are running wild in the brainstorm! You must retrieve them! Launching into Dream Mountain in three…two…one…”

Neon synapses light up from within! The Dreamliner hurtles forward (via Linear Synchronous Motor launch) at 40 mph! Riders sail up a 105 foot climb, which quickly carries them to the space behind Journey into Imagination, and into…Dream Mountain!

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Good Dreams
The entirety of Dream Mountain is enclosed like Space Mountain. An artful use of darkness, projections, and physical scenery combines to simulate a wild, surrealistic brainstorm. Tracks are hidden throughout. The inverted coaster creates an unparalleled sensation of flight!

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Riders enjoy a delightful fast flight through swirling colorful brainstorm winds. Projections ahead depict a dozen zipping Sparks, realized much like Ghost Galaxy or Hyperspace Mountain. Rainbow lasers blast out from the Dreamliner and capture these Sparks, one-by-one.

Riders continually sail past imagery of good dreams. Through rainbows and past fairy lights. Great big bubbles burst into shards of color. Distant skies spin in ever-changing geometric fractals. Clouds transform into Dali-esque flying clocks, and vice versa. Everything follows by the strange anti-logic of a dream, highlighted by the delightful sensation of flight.

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The chase continues along fun helixes, turns and hills. Eventually only one Spark remains. It dives down a darkened hole.

Dreamfinder again comes over the speakers: “Great work, Dreamseekers! Only one Spark remains.” A pause. “Oh no, it’s headed into nightmares! After it!”

The Kaleidoscope Tunnel
The Dreamliner slides into a spinning psychedelic kaleidoscope tunnel. Without slowing, it immediately launches forwards and upwards, at a thrilling top speed of 50 mph, into the suppressed memories of Dream Mountain…into the world of nightmares!

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Nightmares
Colors quickly drain from the kaleidoscope. The Dreamliner emerges into a colorless void, a frightful desaturated dark cousin of good dreams. The only thing of color is the last remaining Spark, which races ahead of the trains.

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Here the coaster hits its highest intensity. Trains zig back and forth at top speeds, and race into high-force helixes. Trains hit a pitch black pocket of what Dreamfinder called a “falling nightmare,” and plunge down the steepest drop this ride system allows!

In this terrifying colorless world, a shadowy figure emerges. This is Nightmare personified, a gigantic shadow monster with glowing evil eyes. It pursues riders as they pursue the Spark, past scary imagery.

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A thick mist hides the floor. From these clouds emerge huge jagged thorns infested with bugs. Eyeballs with bat wings float in nothingness. The train navigates a twisted forest of branches, paralleled by skeletal clouds above. While braving a corridor of disembodied hands (which grow additional hands on their fingers), the Dreamliner sends forth a blast and captures the final Spark of Imagination!

Dreamfinder: “You’ve done it! Quickly, now, back to the Dreamport!”

The Dreamliner dives into a sudden tunnel. It slows along a final brake run, housed within a rainbow corridor. Speeding colored lights match pace with decelerating train cars. Riders return to the Dreamport. The dozen captured Sparks unload via glass tube back into containment jars, all alongside an animatronic Dreamfinder. He thanks riders for retrieving his Sparks of Imagination.

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Virtual Surreality
To renew interest in Dream Mountain years after it opens, Imagineering has planned a seasonal virtual reality overlay, known as Virtual Surreality. With V.R. headsets, riders may now brave an even crazier dreamscape of pure light and color. With the freedom such an overlay allows, we can regularly enhance Dream Mountain with more and more delightful dream imagery!

“Glorious gleefully jubilant celebration! You’ve done it, Dreamseekers!”

“Wahoo! It looked pretty bad for a little bit back there! I think we may have lost somebody… Hey! Where is that funny looking kid from the back row? Did the big black blob get him?!?”

“Now Figment, what have I told you about jumping to conclusions? I took a very meticulous role count, and all Dreamseekers are present and accounted for!”

“If you say so, Dreamy! But hey! Now all our friends can come play with us here in the Dreamport! Now that Dream Mountain is back in tip top shape, our imaginations can run freeeeeee!”

“Ha ha! Quite right, my purple friend! Thank you again, my fellow Dreamseekers! We certainly couldn’t have done it without your imaginations! Let us take Figment up on his inviting invitation to enjoy the fun and fancy-free exhibits in the ImageWorks labs! You all have certainly earned the reward!”

ImageWorks

Inspiration Station
Guests disembarking from either the Journey into Imagination or Dream Mountain will be let off at the shared exit of Inspiration Station, the home for the gift shop Bright Ideas and the candy shop Sweet Dreams.

Sweet Dreams
is a two in one candy shop selling your very own edible sparks of imagination and fruity drinks to wash them down with. These sparks are actually multi-colored bon-bons that guest can take home in their very own "glass" vaults. For one fee, guests are free to choose what colors and flavors they want from each of the dream machines until their vault is full. Of course, these sparks are also good with the shop's signature lightbulb drinks. A variety of flavors including the standard sodas are served in souvenir lightbulb cups with a glowing nub to light up your drink.
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Once in Inspiration Station, guests can head upstairs to the reinstated ImageWorks where guests can use their own sparks of imagination in new and creative ways. The ever coloring changing stair case lights up as guests ascend the stair case to the second level and the open air creative areas. For guests needing to take the elevator, this trip is no less enchanting. Figment has hijacked the elevator, and provides comedic entertainment on the short trip up.

As the doors open, the wondrous glass roof of the pavilion is as bright as its was in its original form. The glass is mildly tinted to allow the sun to come in and create rainbow patterns on the floors and walls. Turning to the left, guests will enter into the main hub through the rainbow corridor and then disperse into six different themed areas.

  • Music Makers is an area themed entirely around music and the creation of. Guests can entertain themselves with the Stepping Tones, creating a song and try their hand at singing it, or make music with a wave of the hand.
  • Painters Palate is another area dedicated to the arts. Here guests can paint giant murals using giant paint brushes, color with electronic paint brushes, create their own signature crayon colors for purchase, or draw free hand.
  • Make and Create is especially designed for the hands on experience. Kids can get their hands dirty with the sand pit, build with Legos, or even with moldable clay. The highlight of this area is the opportunity to make their own fireworks show.
  • Dance and Play is a chance for those to insert themselves into a movie, design their own outfits on the doodle tab, or practice their dance moves against the flash wall.
  • Scientific Discoveries is a short hands on show hosting a small number of guests in an effort to show the wonders of science. The host is "helped" out by Figment who pops in to give distinctly unhelpful advice. The most common activity is the making of slime. This area is also home to Flights of Fancy, a indoor skydiving simulator to help guests experience the most common of dreams, flight.
  • Meet and Greet is the chance to meet and talk with Dreamfinder and Figment in person. This area is covered in ceiling to floor screens with ever changing images that were once found in the queue of Soarin'. When not meeting guests, Dreamfinder wanders around ImageWorks to interact and play with guests while Figmnent hops over to Scientific Discoveries to help there.
Beloved figures like Dreamfinder and Figment have been a staple of early imagineers looking to create wonderfully creative characters that could inspire a generation, and inspire they did. Now, with the opening of Dream Mountain, a whole new generation can experience these characters in a new light while the nostalgic generation can appreciate the updated designs and stories. With the combination of the family ride of Journey into Imagination and the thrilling coaster of Dream Mountain, everyone has a chance to be inspired, and maybe it will spark something inside of them.​
 

spacemt354

Chili's
Original Poster
San Fransokyo
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Themed around the famed city of innovation and technology from the 2014 film, Big Hero 6, San Fransokyo will be a bustling hub for innovation and imagination.

Big Hero 6: Operation Expo
Located in San Fransokyo, Operation Expo will be an interactive D-Ticket dark ride attraction based on the 2014 Disney animated feature, Big Hero 6. San Fransokyo will be located at the very top of the park in between Dreamland and Wakanda. It will feature the classic looks seen throughout the movie including some of the building facades.

Join Hiro, Baymax and all of your favorite heroes as they present their science projects from the San Fransokyo Institute of Technology at a convention held in the San Fransokyo Expo Center. While all seems to be going to plan at first, a menacing villain in Yandroth, attacks the science fair in an attempt to steal the Baymax technology. You must join up with Big Hero 6 and defend the expo from Yandroth by piloting your own transport vehicles throughout the center, destroying Yandroth's pursuits.

Ride Overview
The colorful neon designs and metallic overhangs that represent the building that stands today will be clean and always have a fresh coat of paint and clear signage indicating the attraction inside.

From the map above, guests enter from the main plaza and into the Expo Center, looking at all of the science projects on display, before boarding tour vehicles to take you to the demonstration labs of the expo. During the attraction, the vehicles branch off into 3 separate tracks, allowing more capacity and unique experiences for guests to explore.

Queue
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Inspired by the Robot Exhibition Hall in Big Hero 6, guests will enter the San Fransokyo Expo Center and be amazed at all the technological innovation that surrounds them. An immersive display of the latest and greatest in scientific research is abound. Guests are able to interactive and read the new advancements in science and technology as they roam the switchbacks of the queue, exploring the various easter eggs scattered throughout the displays as well.

Continuing throughout the expo center, guests then reach an oval shaped room where Fred in his mascot costume as an animatronic is interacting with guests before they enter the loading area (this is a similar presentation style to Mr. Potato Head in Toy Story Midway Mania).
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Fred moves around and interacts with guests as they walk by with lines such as "Dude loving the Goofy Shirt!" Or if he sees a picture of one of the Big Hero 6: "Hey that's a great pic of my friend Go... I mean, of those guys from San Fransokyo I know have absolutely no way of knowing personally!"

This fun, interactive animatronic experience leads guests into the loading bay to take you to Hiro and Baymax's demonstration room.

Ride Vehicles and Loading Area
The ride vehicles are designed as expo tour vehicles designed by Hiro that will take guests around to the various demonstration points in the Center.

Like everything at the Expo, these tour vehicles are State Of The Art, Prototype, Self Guided, Tour Vehicles (In other words, they're Golf Karts with so much tech stuffed on them that there's only room for two guests each. Each vehicle contains two laser pointers which, when pointed at the various QVC codes throughout the expo, will bring formation up on the onboard screens.)

The vehicles themselves have a capacity of 4 guests, with the back row slightly elevated above the first row. The 4 guests together create the impression of working as a 'team' (a Big Hero 4 team one could say) rather than the duo matchup in the former Buzz attraction or the back to back seating arrangement of Toy Story Midway Mania.

From the loading dock the vehicles proceed in groups of three down a short hallway, passing posters of various past events that have taken place at the Expo Center. Guests will find that if they point their lasers at the codes on theses posters, it will bring up info about these former events.

From here the vehicles move on to the first demonstration, where guests find Hiro Himada frantically getting ready.

Scene 1 - Hiro Presentation
As usual, Hrio is not ready. In his frantic attempts to start the presentation he stubs his toe, the resulting cry of pain activates Baymax, who greets the guests in his usual manner, "Hello, I am Baymax, your personal healthcare companion.

Despite the rocky start, Hiro tries to begin his presentation, but they are inturrupted by rumbling, he runs off to check it out, Baymax follows, but even the vehicles are faster than he is.

Scene 2 - Yandroth's Vengeance
The vehicles follow Hiro into the central Hall, which is Pandemonium, at the center is a tall man with pointed ears in a green, futuristic suit.

"I am Yandroth, Scientest Supreme, I hereby proclaim dominon over all of your technology!"

Lightning bolts fly from his hands, and several of the nearby tech begins to go berserk.

Noticing that the guests are strapped to their seats, Hiro hops underneath their vehicle and hotwires the laser pointers, making them more powerful. He shouts at guests to get going. And the vehicles begin to move on.

From here, each of the three vehicles takes a different, randomly assigned path, guests can be clued in to the direction they're going based on Hiro's instructions from the On-board Screen. Each track is accompanied by one of Hiro's three friends:

Gogo, Honey Lemon, and Wasabi.

The lasers are now designed for each guest to rack up 'Hero Points' -- in defeating Yandroth's reign.

For hitting light green hexagons, guests receive 100 points

For hitting orange pentagons, guests receive 250 points

For hitting pink triangular stars, guests receive 500 points

There are also easter egg challenges and bonus rounds, such as the water challenge in Honey Lemon's track, which gives guests anywhere from 300-1000 bonus points.

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During all of these eclectic tracks, on-board audio of Fall Out Boy's song Immortals from the film, plays along as you blast away to the beats.

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Gogo Track
"Quick! Follow Gogo. We need to stop those machines, find the main power switch and shut them down!"

The vehicles pass by an animtronic of Gogo already suited up and ready to go, "Try to keep up" she says. The vehicles move on to the next room.


Scene 3 - Wind Tunnel
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Originally meant to demonstrate advancements in aerodynamics, this wind tunnel's fan has picked up speed under Yandroth's power, and is now blowing random debris at the guests. Guests have to blast the debris out of the way as they pass through.


Scene 4 - Robotic Arms
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The latest in robotic advancements are on display here, and they've all gone nuts! Robotic Arms swipe at you from left and right, firing at an arm will disable it for a couple seconds, allowing the vehicle to move onto the next room.

Scene 5 - Earthquake Room
Designed to simulate realistic earthquakes, large heavy blocks of steel drive themselves downward, shaking the whole floor, if they keep going like this they'll shake the building apart, but the shaking is keeping from maintaining her balance. Firing at each block will temporarily stop them. Both guests riding get a bonus if they manage to stop all the blocks shaking at once!

Scene 6 - Power Switch
We pass an animatronic of Gogo, who has managed to find the main power switch, she switches the power off, and nods at the passing guests, "Not bad, for noobs. Let's go take care of Yandroth!"
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Honey Lemon Track

Scene 3 - Volcano Project
This is where we are first alone with Honey Lemon and don’t have the rest of the guests with us. This is where we run into the first problem. We see someone was working on a high-tech version of a classic Science-fair volcano where the chemicals are a lot more dangerous for humans to inhale but makes a much larger explosion so the student takes the risk. The trick to this volcano is that all the chemicals are on a table underneath and when a corresponding timer hits 0, all the chemicals will combine to make the eruption, far too early and far too dangerously. However, with the timer for when it was going to erupt in Yandroth’s control, the guests have to make sure to shoot the chemicals before they get into the volcano causing it to erupt. After successfully suppressing the volcano situation, the guests continue along to the next scene.


Scene 4 - Putting out the Fire
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After pulling into this next scene, the guests see another science fair project where the student decided the basic version of the project was too easy and took this project to the extreme. Here is where they come face-to-face with a large scale lava lamp made with real lava! As Yandroth stormed through this area he smashed the glass of the lava lamp causing the lava to slowly flow through the room and soon the rest of the building. By the time the guests enter this room the lava is already starting to block their exit out of there so they need to find a way to cool of this lava. And fast. Luckily, the student knew the dangers of this project so all around the room there are different sized buckets of water. The smaller the bucket of water, the more points you get! Eventually, the guests will clear up the lava with the water and continue on to the next room.


Scene 5 - Yandroth's Tricks
This is where the guests hit the real danger though! This student wanted to build a machine to fire potatoes further than any regular old potato gun could dream of! The only problem was, Yandroth now had control of this Potato-firing machine. When entering the room, it is clear that this machine has already started firing potatoes but all over the place with no real target. Not knowing where this is aiming is bringing a high concern to Honey Lemon wanting the guests to take out this robot as fast as possible as it seems like there is no foreseeable end to the number of potatoes this robot has. After some key dodges lead by Honey Lemon, the guests finally destroy the robot narrowly avoiding getting hurt. This is where the guests head on to the last solo room.

Scene 6 - Pink Explosions
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Lastly, we come towards Honey Lemon’s creation for the expo. Her idea is that if we attack Yandroth long enough from the front, she can sneak around to the back of him and apply the ball of brittlement to his legs hopefully crippling him long enough to take him out. While guests fire at him, he constantly catches Honey Lemon and throws her back towards us, after 4-5 attempts of trying to sneak around him she finally succeeds and removes some of the armour from his suit. We use this moment of him being crippled to escape on to scene 7 to meet back up with the other ride vehicles.
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Wasabi Track

Scene 3 - Nanotechnology
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Your vehicles enter into a nano-particle physics experimental presentation gone array, as microscopic energy rays open up all around you. Wasabi flies in and tells you to aim at the circular gravitational anomalies to close the nano-particles from engulfing the expo center. You shoot and point all around the room as Wasabi cheers you on going into the next room.

Scene 4 - Time Warp
While your attempts were valiant, one of the time warps opens up and begins to engulf the whole expo demonstration room. From the room, you can see portals to the other nano dimensions as well as characters from other worlds in the multiverse. A brief nod to other Marvel characters including the Guardians of the Galaxy can be seen in this room, as your objective is to close all of the portals before you are sucked into one. This battle continues onto the next room as Wasabi claims to have found a weakness in the crystallization machine and if he can point it at us, we the guests can destroy the vortex.

Scene 5 - Inner Space
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Continuing on from the previous room, dozens of portals are open above you with multi-colors and stars all around the expo room, as you race against time in order to stop Yandroth's wrath.

"I think I got it heroes! Follow me! We're gonna shut this down" Wasabi exclaims as you proceed towards the crystallization room.

Scene 6 - Crystallization
You finally reach the crystallization portal and all lasers are aims and fired around the generator and the surrounding area to not only rack up points but to also help Wasabi stop the portals from forming. As the generator is shut down, Yandroth's plan is just about vanquished as you meet up with the rest of the team for one final confrontation.
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Scene 7 - Confrontation
This scene is where all of the vehicles meet back up together to try and defeat Yandroth one last time. Similar to the final scene you see in Buzz Lightyear’s Space Ranger Spin, there will be clear areas the Big Hero 6 team want you to focus on as it is the weak spots that were infiltrated earlier in the attraction. After a couple of good shots, Yandroth is visibly slower, eventually crumbling down, before being finally defeated by the teams at the end.

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Scene 8/9 - Finale and Unload
After turning the corner you meet up with the team again where you see Yandroth cuffed up to be taken away. Here we have the entire team on a screen in the distance standing on top of the rubble of the battle both thanking the guests for their help as well as waving goodbye to them, hoping that next year’s Expo will go off without a hitch.


Attraction Statistics

Ticket - D-Ticket
Type - Interactive Dark Ride
FastPass+ - Yes
Height Restriction - None
Attraction Time: 4:45 mins
Wheelchair Transfer - Yes
Operational Capacity - 2,150 guests per hour
Theoretical Capacity - 2,400 guests per hour

Gift Shop - Tadashi Station
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As guests unload from the vehicles they will walk into a quaint shop called Tadashi Station with various merchandise from the film and attraction. Here you can purchase trading pins, shirts, shorts, assorted clothing, POP! dolls, backpacks, and much more.

Lucky Cat Cafe
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Aunt Cass' cafe is taken straight from Big Hero 6 and placed in the San Fransokyo land of Disney's Pioneer Adventure. Open as a quick service venue for breakfast, lunch, and dinner, step inside for some delectable theme park delights.​
 

spacemt354

Chili's
Original Poster
Wakanda
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Introduction
Wakanda will be implemented in the North West area of the park. It will take up 8 acres of land leading up to the lake and in between San Fransokyo and Indiana Jones. These 8 acres will be full of large trees and jungle-like plants to immerse the guests into the world of Wakanda.

Wakanda is located in equatorial Africa and in the MCU Planet Earth. It is what explorers used to think was 'El Dorado'. Wakanda is a very secretive and hidden country. It is also very advanced in their technology and innovation when compared to the rest of the countries on Earth. While it is a technological country, it also has vastly large areas of forests and jungles. It has absolutely stunning views and beautiful flora and fauna. While the flora and fauna are beautiful, Wakanda’s main claim to fame is the large pool of Vibranium, a rare Earth metal, that they have. It is important to the MCU as it is what Captain America’s Shield is made out of and also what Ultron was made of.

Backstory
Due to the aftermath events of Captain America: Civil War, and Avengers: Infinity War - the MCU 'earth' as radically changed for good. The whole world is aware that aliens from far away planets and galaxies exist, that we are not the only species in the universe, and that we need to stand together on earth in order to defeat enemies domestically and around the multi-verse.

With this, the Wakandan government, led by T'Challa, has overruled their stance on secrecy and isolationism in this new world. The once protected whereabouts of Wakanda will be opened to the planet of earth, allowing the planet as a whole to share in the wealth of technological advancements needed to sustain a suitable defense for future adversaries. Yet while there is an ominous reason for the Wakanda to be known to the people of earth, there is also an incredible opportunity for edutainment and offerings that were not available before.

The afro-futurism of Wakanda has become a hot spot for not only the world's top scientists and inventors, but also a tourist capital of the planet. Millions of people travel to Wakanda in order to walk its technologically advanced streets, explore their jungles and caves, from the ground, and the air.

Journey to the Vibranium Mine
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Queue
As you meander pass the Indiana Jones show, a pathway catches your eye. A glowing sign with neon that seems to sparkle sits to the left of the path. You follow it, and you find yourself in a lush forest that soon breaks away to reveal the outskirts of a prosperous city. A building in front of you that seems to lead into the earth reads “Wakandan Mine”. It looks abandoned. Intrigued, you enter, and walk down steps that lead you deeper and deeper into the earth. This tunnel is relatively cramped at first, and the walls are made of stone held by wood beams. Eventually, the queue opens up into a larger room that feels more and more technological, akin to Navi River Journey. The queue wraps around the room in rows, and in between rows are dusty glass cases showcasing some of the enormous gems found in the mines, like diamonds. As you progress further, the cases show weapons and shields created with vibranium, the country’s most valuable export. Eventually the now expansive tunnel is covered in silver and white panels that glow with technicolor circuitry. The queue turns left, and you face an enormous waterfall, in stark contrast to the slick background. Cracks from the worn panels, revealing stone underneath, can be seen at the top of the waterfall. As your gaze falls from the waterfall, you notice that a river is behind it. You begin to notice rafts, like the ones on Kali River Rapids, are floating through the river. Again, the queue circles around, and this time, you can see the loading dock.

Attraction Statistics
Type: Boat Ride
Ticket: C-Ticket
Duration: 4 min 30 seconds
Height Restriction: No
Wheelchair Accessibility: Yes
FastPass+: Yes
Theoretical Hourly Capacity: 1,320
Operational Hourly Capacity: 1,150

Attraction Ride-Through
After you board, the boat rocks and takes you through a dark passageway. You can feel the boat going up a hill. A voiceover can be heard:

“For centuries, we have remained isolated from the world, but now we open our doors to you. Welcome to Wakanda.”

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The tunnel ends, and you are now outside. You are on the outskirts of Wakanda, and billowing skyscrapers can be seen in the distance. The boat then turns right and goes down a thrilling hill that is parallel to the tunnel. Again, you are in a dark tunnel, except this time, the walls shimmer and sparkle with gems. It is a cool room and mist is ubiquitous.
“Our most prized possession: vibranium. Mysterious as it is beautiful, it is the lifeblood of our country. As much as we try to protect it, there are others who do not see it for what it truly is: a gift from the unknown.”

An AA of a raider can be seen trying to use a chisel to break a chunk of vibranium free from the wall. Another AA is behind him, facing the boat. He points a blaster at the crowd.
“You didn’t see anything.”

The boat stops at a barrier and turns around to face the scene. A Black Panther AA comes out of a crevice in the wall.
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“It would be wise to return that to its rightful place.”

Instead of obeying, the one AA shoots a blaster at the boat, causing it to fall straight down (similar to the Verbolten attraction at Bushe Gardens Williamsburg.) Deeper in the mine now, and the structure now compromised, the raft starts to shake as a gust of water pushes them forward rapidly, passing the scene you can see in the queue. After the turn in the queue, there is another small drop and then a series of sharp turns. You can hear footsteps and breathing of the Black Panther and the thieves as you sweep through the dark mines.

The boat slowly loses momentum and starts to drift. The thieves pant. The room is really shaking now.

“Did we lose him?”

“Lose who?” the Black Panther’s voice booms. There is a large smash, and a burst of light comes from above. A Black Panther AA is holding a large piece of stone/ceiling, sets it on the ground.

“You have made your bed, and now you must lie in it,” BP says. The AA moves towards the boat but disappears in darkness. You hear footsteps in the water and then the boat starts to rise towards the crevice in the ceiling. You feel yourself being thrust into the air and back on ground level again. A BP AA is there, and you can hear the mine collapse beneath you.

“Hope you enjoyed the tour,” he says. The boat heads back to the loading dock.

Warrior Falls Excursions

Location
Warrior Falls Excursions is themed after a flight simulator, the exterior and interior of the attraction will be refurbished and renovated to fit the thematic considerations of a Wakandan jungle terrain, as you approach the technologically advanced structure within the forest that houses the flight vehicles for the Wakandan tours.

Queue
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Walking through the dense forestation, you wind through intricately designed hedges stacked on top of each other to completely enclose the guests from the outside environment of Disney's Pioneer Adventure You feel completely immersed in the world of Wakanda as you continue to trek further into the jungle. Guests pass by various signs and signatures from the Black Panther comics and film such as directions to the Woods of Solitude and Paradise Forest.

Inside the facility housing the tours, guests note the astonishingly futuristic designs of the Wakandan citizens. Guests have entered a multipurpose facility, with three layers, each designed for a different means of transportation. The first wing guests walk through is an emergency medical bay as seen in Captain America Civil War - intended for high risk patients if they need transport into or out of Wakanda quickly for security measures. Several oxygen tanks containing people from the Marvel Cinematic Universe, including Bucky Barnes placed in an induced coma. On the wall are several video monitors and checkpoints displayed on a large screen, with the medical bay information throughout.

As you walk further, you enter into the entirely robotic transportation hub of the facility. The purpose of this wing is the accumulation of vibranium needed to be exported out of Wakanda and to other governments for their specific needs.

The final bay in the multi-purpose facility is the Wakandan tours - where you watch a 5 minute video explaining the security procedures and safety precautions for the flight. You will be flying in custom Wakandan quin-jets designed by King T'Challa himself, to hopefully offer the most comfortable and entertaining experience for the tourists of this great nation.

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Attraction Statistics
Type: 3-D Simulator
Ticket: D-Ticket
Duration: 4 min 15 seconds
Height Restriction: Yes (40 inches)
Wheelchair Accessibility: Yes
FastPass+: Yes
Theoretical Hourly Capacity: 1,800
Operational Hourly Capacity: 1,650


Attraction Ride-Through
The attraction begins as the guests put on their 3D glasses and the screen opens up to reveal a launch bay with a jungle surrounding in front of it. Flight attendant crews announce the launch and the tour-jet takes off and you feel the force of the launch propel you backwards in your seat, before a feeling of floating sensation as the high mountain peaks crest underneath the jet.

The quin-jet makes a sharp right turn at a 45 degree angle and soars down towards Warrior Falls, where many of the local inhabitants are participating in a chant with powerful drum beats emanating through the canyon hillsides.

The flight continues on before dark clouds encapsulate your vehicle in a lightning storm and you hear a thunderous growl of a panther in the distance, as lightning flashes shaking the cabin inside the quin jet. Suddenly, gunfire can be heard and seen all around your flight, as invading ships attempt to board your quin-jet. The self-defense mechanism of the ship takes into effect as your quin-jet begins firing back and proceeding to evasive maneuvers, which includes a large drop into the falls and a 720 spin out of fire, now facing the invading ships head on.

In the distance, you see Wakanda, lit up in vibrant light blue colors in the darkness of the storm, looming on the horizon. Your quin-jet launches towards the city as you head for the Central Wakanda Palace to safety. You feel the strong force propel you back into the seat, yet experience turbulence, when a Hydra jet smashes into the side of your vehicle - claiming that you hold the Winter Soldier.

Your pilot android alerts the King of Wakanda, T'Challa, and you are informed to head to Primitive Peaks and lose them in the valley, awaiting savior from the Black Panther Cult.

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A 180 spin and you head over the Serpent Valley, soaring through and around the trees, as a 3D snake almost pierces your windshield. You sail over the River of Grace and Wisdom as water splashes up to the screen and you can smell the tranquil waters below.

Continuing on T'Challa's you arrive at Primitive Peaks with Hydra still hot on your tail, The android pilot once again engages in evasive maneuvers in an attempt to shake the incoming fire. After sailing around the peaks, the Dora Milaje charges out in quin-jets of their own and begins to fire at the Hydra agents, saving you in the process. One of the bullets however from Hydra vessels is able to hit your back engine, causing you to crash land inside the Primitive Peaks.

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Surrounded in darkness, you can only hear the faint gunfire outside, and the gravel inside the mountain still shaking upon your crash landing. A faint light can be seen in the distance, as Erik Killmonger, an infamous supervillain the Black Panther comics, arises from the darkness, and attempts to board your vehicle with surrounding agents. A prowl is heard as loud as can be, and leaping over the screen in front of you is the Black Panther himself, and an epic 3D hand to hand combat ensues in front of you. Using the spirit of the Panther, Black Panther flips back on top of your vessel and launches you out of the Primitive Peaks and back towards the launch bay. With one final blast of speed, you propel back towards the tour bay and to safety.

While your experience was a treacherous one, throughout the enduring adventure, guests are able to take in the beauty and charm of the Wakanda landscape.

Jabari Cafe
A quick service location called the Jabari Cafe serves soups, salads, and sandwiches from African culture and is located in 'The Marketplace' Gift Shop at the end of Warrior Falls Excursions.

Sample Menu
Soups
Valley Crab Soup - $5.99
Sausage Soup - $5.99
Lemon Chicken Curry Soup - $4.99
Gorilla Soup - $5.99

Salads
Kenyan Couscous Salad - $6.99
Spinach Salad - $7.99
Apple Jicama Salad - $6.99
Chicken Pasta Salad - $5.99
Seafood Salad - $8.99

Sandwiches
Seafood Gumbo - $10.99
Chicken Jambalaya - $11.99
Slow Roasted Pork Sandwhich - $10.99

Tables in Wonderland Card - Accepted
Disney Dining Plan - Not Accepted


The Marketplace
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On the outskirts of Wakanda is a small marketplace where riders exit from on the Warrior Falls Excursions attraction. The design of the marketplace is seen in the concept art above. Inside the marketplace is a shop selling Black Panther film merchandise as well as Marvel gear for all ages.

Wakanda Trail
This will be a walk-through similar to Cretaceous Trail or any of the Pandora trails using interactive elements. Guests can enter the walking trail on the left side of the mini-land as soon as it comes into view.

The trail wraps around a waterfall and the tranquil rivers of the jungle terrain. You can hear exotic animals around you, the flowing of water, and the prowl of a panther in the distance. Inside you walk into a Panther temple with glow in the dark visuals around you that gives you a sense that you are in an ancient mystic center. Chanting can be heard in the distance and you can tap your magic band onto the walls to learn about Wakanda's past. A booming voice tells you about the trials and tribulations of being King of Wakanda, and the burden it bears. Continuing on throughout the cave, are jumping fountains and glistening glows of the cave walls. Through a series of switchbacks, the walking trail dumps out in front of the entrance to the Journey to the Vibranium Mine attraction.​
 

spacemt354

Chili's
Original Poster
Nature's Wonderland
(Part 1)

Indiana Jones Epic Stunt Spectacular and Pankot Palace
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Welcome to the amazing Pankot Palace Dining Experience. A night of delicious tastes and intriguing adventure awaits!

Just past the Adventure Outpost, to the left of the Indiana Jones Stunt Spectacular is The Raven, the Nepalese bar from Raiders of the Lost Ark. Guests without a reservation for the Pankot Palace Dining Experience can still explore the lounge and find many wonders waiting for them. This intimate area is spacious and well-worn with age. The fireplace against the far wall (although unlit) is huge and could heat the entire room if needed. Although the locals and hikers searching for good company and booze enjoy the bar (and your sure to see some including the Raven's enforcer, Mohan), guests should have no problem find a seat at the bar. Just beware, Marion can sometimes be found drinking some of the locals under the bar which can understandably cause tempers to rise and incite a bar brawl.

When the lounge is quiet and the company in good spirits, guests can hear the soothing melodies inspired by the Indiana Jones movies.


(Played by the amazing @The90skid)

Guests in the mood to explore may find some of the ancient relics scattered around the shelves and cases against the walls. Personal notes and even the personal journal of Abner Ravenwood can be found hidden among pictures of a young Indiana Jones and Marion and pictures of Abner with Indy.
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Clever eyed guests will spot Marion's keepsake box with varying money from all over the world and buried near the bottom is the headpiece for the staff of Ra.

The best seats in the house are by far the newly installed balcony seating overlooking the Indiana Jones Stunt Spectacular for those looking to take in a quick show. It is only here that guests can see how the show is reset for the next one as well as get a birds eye view of the action.
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All patron's of the Raven may also order from the Drink and Appetizer Sampler Menu, containing such delicacies as:


Chilled Monkey Brains (chilled strawberries and fro yo served in themed mug available for purchase)
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Monkey Taste-Tested Un-poisoned Dates
Short Round Rolls
(Eggrolls)

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Snake Surprise (Noodle Salad)
Crispy Cleopatra (Fried deviled eggs)
Soup of the Head (Soup served with chives, bocconcini, and pimiento-stuffed olives)
Gently roasted vanAhira
Sukiyaki
(Japanese Hotpot)

The Raven Sample Drink Menu

Hall of Promise (a wine flight of drinks based of Eternal Beauty, Earthly Riches, and Future Sight as seen in the Temple of the Forbidden Eye)

The Three Challenges (a beer flight of drinks based of the Breath, the Word, and the Path as seen in The Last Crusade)

Choose Wisely (Orange, Cranberries, Lime juice, Orange Juice, Spiced Rum, Cranberry Juice, Club Soda - comes with in a themed mug available for purchase)
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Crystal Skull (Vodka, Ginger Beer, Lime - comes with in a themed mug available for purchase)

Mutt’s Greaser Gas (coke, diet coke, sprite, dr. pepper)

Paco's Punch (non-alcoholic fruit punch, served with glowing "Sankara Stones" - glowing, color changing ice cubes )

Rene Belloq's Family Label (White Rum)

Regan “Red” Rum – (bourbon or rye whisky, sugar cube, Angostura bitters, orange twist)

British Tar (Masala Chai: most famous and flavored beverage in India, made by black tea with a mixture of aromatic Indian spices and herbs)

The Stone Tiger (Chaach: Buttermilk is also known as Majige,Tak, Moru and Chaach, a slightly sour milk best to have in warm climates)

Golden Idol (Lassi: popular and traditional Yogurt based drink refreshing drink to have in the summers - comes with in a themed mug available for purchase)
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Siafu Stinger (Shikanje: drink which is made from sugar, water and lemons)

Jungle Cutter (Thandai: Bhang or thandai is made from milk and dry fruits which makes it tasty and healthy)

Ugha Attack (Sol kad: refreshing Konkani drink a hint of kokum and a light coconut base)

The Black Sleep (Jal-Jeera: consists of cumin, ginger, black pepper, mint, black salt and the powder used to flavor this drink - comes with in a themed mug available for purchase)
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For those guests with reservations for the Pankot Palace Dining Experience, the entry will also be at The Raven and will kick start their one of a kind dining adventure in a most spectacular way.


THE PANKOT PALACE DINING EXPERIENCE:
“INDIANA JONES AND PANDORA’S BOX”


"The Pankot Palace Dining Experience" is a fully immersive dining adventure without equal. A large party of guests (approximately 20, combined from smaller groups as needed) enjoys a combined dinner theater meal and guided walkthrough. Rotating groups depart every 10 minutes. The entire two-hour experience is ADA accessible and family-friendly. By reservation only.

Backstory: It is March 1936, half a year since the events of Temple of Doom and another half year before the events of Raiders of the Lost Ark. The whereabouts of Indiana Jones are unknown. But dinner guests have been invited to The Raven by its archeologist proprietor, one Abner Ravenwood, to discuss Indy’s latest adventure.

(0:00 - 0:10) Dining check-in: Guests to The Pankot Palace Dining Experience are welcome to check-in at The Raven, Abner Ravenwood’s Nepalese bar. As this is a prix fixe family style dining experience, guest will "declare their adventure" and choose what feast they would like: Raider's Feast (Egyptian), Mara's Feast (Indian), Crusader's Feast (Chinese), and Crystal Feast (South American). Each choice includes a variety of apps, dinner, and deserts and will be served later on in the experience.

When a party’s reservation is ready, they are approached by a live performer portraying Abner’s Sherpa assistant. He explains to guests that Abner has just perished in a tragic avalanche accident (true to Indy canon), and that guests must now be on their way. There are sinister parties involved, and eyes everywhere!

(0:10 - 0:15) Walkway 1: Guests follow the Sherpa “outside” (actually deeper into the building) into the nighttime Himalayan mountains. A cold wind blows. The Sherpa explains that guests have been invited for a dinner package which includes an appetizer in the nearby Shaman’s shack, and a grand adventure to follow. This adventure concerns Pandora’s Box, the long lost mythological artifact which Indy now seeks. Abner had just days earlier discovered its location in India.

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(0:15 - 0:35) Appetizers – The Shaman’s Shack: Moving through snowy mountain passes, achieved much like the queue for Flights of Passage, guests finally reach the Shaman’s shack. All around is Tibetan Buddhist décor. Inside this humble abode, guests sit for their appetizer course in the presence of the Shaman.

Raiders Feast (Egyptian)
Bread Service: Basket of Baladi, Saboob, and Eish merahah

Appetizers: Fava Beans and Falaffel, Alexandrian Sausage, Shawerma

Mara's Feast (Indian)
Bread Service: Basket of roti, kulcha, and chapati

Appetizers: Machli Biraan, Mushrooms Pakora, Prawn Puri

Crusader's Feast (Chinese)
Bread Service: Basket of steamed buns, mantou, and milk bread

Appetizers: Cantonese Spare Ribs, Obi Wan Shumai (Shrimp, Pork, Chicken, Beef, Vegetable), Shanghai Potstickers

Crystal Feast (South American)
Bread Service: Basket of arepa, pão de queijo, and pandebono

Appetizers: Lime chicken enchiladas, Twice-fried green plantains, Argentinian picada

As guests eat, the Shaman explains the history of Pandora’s Box, with the visual aid of a photograph projector. “It was a Greek artifact of greatest antiquity, which contained within it all the evils of this world. Once thought but a legend, recent archeological evidence suggests Pandora’s Box was real. It was held by Alexander the Great of Macedonia when he traveled east in his great empire-building wars. Tablets tell that Alexander triumphed thanks to the Box’s powers…but it grew too unwieldy. Fearing the evils he was continually unleashing, Alexander hid the Box east of the Indus River in present day India, the furthest his travels took him. A booby-trapped crypt was created to conceal Pandora’s Box, which shrank into the mists of history.”

The Shaman now produces several weathered treasure maps, handed to each dining party.
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Upon these maps is the solution to discovering Pandora’s Box, found in the province of Pankot, India. Surprisingly, Pandora’s Box lays buried below Pankot Palace – the setting of Temple of Doom. It seems the Box has had an evil influence on the region, inspiring ancient warlords and even recent fanaticism. Unless it is found and silenced, yet another evil might soon overtake Pankot Palace.

Tonight’s quest: Guests are to travel to Pankot via hidden mine cart railway, and then partake in a special state dinner held by the Maharajah to celebrate Pankot’s freedom from Mola Ram. At this dinner, guests will rendezvous with Indiana Jones, who has discovered the rites to undoing the Box’s evil. But guests must beware, for criminal gangs also seek the Box, and they will stop at nothing to claim the maps guests now possess!

(0:35 - 0:45) Walkway 2: The Shaman pushes aside a large handmade bookcase and shows a hidden mountain passageway. For centuries, his people have used this as an escape route in times of trouble. Carved tunnels lead directly down the Himalayan slopes into India and to the catacombs of Pankot Palace. The Sherpa leads guests into a crumbling and dimly-lit passage, where they come upon a large fully-enclosed mine cart.

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Guests are sealed within and the cart begins its subterranean descent. The experience is very much like the “terravators” in Journey to the Center of the Earth, where simple sound effects and lighting tricks give the impression of an epic journey. In reality, this mine cart is an elevator which carries guests upstairs to the main dining hall.

(0:45 - 0:50) Walkway 3: At the end of the “ride,” guests exit into the Pankot temple catacombs. Glowing volcanic passageways lead to deep recesses full of ancient carvings, but guests will not be seeing those yet. Instead, their Sherpa leads them to an 18th century hallway of carved marble, and from there into the bustling dining halls of Pankot Palace!
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(0:50 - 1:40) Dinner in the Pankot Palace Dining Room:
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As guests travel through the marble hallways, they may catch a glimpse of the grand dining hall, reminiscent of the one seen in the Temple of Doom, but this is not where they will be heading. The Maharajah has something more intimate in mind. Guests are led to one of six private rooms allowing for the private experience set specifically to their adventure. Although there may be many different groups dining at similar times, this experience is designed so that the parties should not overlap keeping the story intact and allowing the entertainment to flow naturally and independently of each other.

As guests enter the room, a snake charmer in the corner plays soothingly as the "snake" rises up and down in the basket. The guards stand silently as everyone takes their seats and enjoys the opulence of the room such as the "silver" dishware, jewel crusted walls, and vibrant murals behind the slightly raised stage against the back wall. Once everyone is seated and the doors closed, the snake charmer takes his leave through a secret alcove signaling the start of The Guardian of Tradition Dinner which includes the main course and dessert.

Raiders Feast (Egyptian)
Main Course: Kushari, Fattah, Sayadeya, and Koobideh

Desserts: Umm Ali (Egyptian Bread Pudding), Kunafeh (Egyptian cheese cake), and Baklava

Mara's Feast (Indian)
Main Course: Malayan Curry - served with choice of chicken, lamb, or vegetables, Masala Fried Tilapia, Lamb Tikka Bhuna

Dessert: Apple Jalebi, Kheer, Gujia

Crusader's Feast (Chinese)
Main Course: Happy Family, Peking Duck, Szechuan Chicken or Beef

Dessert: Egg Tart, Ginger milk curd, Red bean cake

Crystal Feast (South American)
Main Course: Skillet carne asada, Peruvian-style grilled beef, Torta Espanola

Dessert: Flan, Chocolate marquesa, Tres leches

Live dinner entertainment: While guests enjoy their meals, they are constantly entertained by Indian dancing girls in colorful saris. All our performers are shared with the Indiana Jones Epic Stunt Spectacular nearby, here creating a much more intimate experience.

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As the meal winds down, ruffians burst into the room! They shut sliding doors, sealing the private dining room from the rest of Pankot Palace. This is our dinner’s main showpiece, where the criminals seeking Pandora’s Box threaten diners. (Not too evilly, mind you; it’s all a fun bit of dinner theater.)

The criminals’ identity rotates, much like Pankot’s different dining rooms and its later booby-traps, so that no two meals here are the same! Some of the featured criminal gangs include:

- A group of Persian Hassassins wearing turbans and wielding scimitars, hired by unseen rival archeologist Renee Belloq.

- Mafiosos hired by the nefarious antiques collector seen at the start of Last Crusade, known only as “Panama Hat.”

- The Brotherhood of the Cruciform Sword, protectors of ancient artifacts, who seek to prevent discovery of Pandora’s Box.

- Tongs working for Shanghai gangster Lao Che, seeking revenge against Indy for last year’s incident at Club Obi-Wan.

No matter which gang guests encounter, the storyline plays out similarly. The thugs make threats and attempt to snatch guests’ maps. The Lead Thug raises his fists in anger…and Indy’s bullwhip wraps around his wrist! Indiana Jones leaps into the room at the last second and battles the thugs in a rousing stunt battle! (Impromptu stunt shows much like this are planned for nearby Star Wars Land.)

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Hidden speakers blare the rousing Raiders March by John Williams. Punches are thrown. A thug breaks a chair over Indy’s back. Indy ducks as one thug accidentally slugs his partner. The battle climaxes with Indy and the Lead Thug engaged in a spectacular sword fight! Of course, Indy triumphs in the end. The Lead Thug flies out a window. The other thugs flee, and guests are rescued!

(1:40 - 1:50) Walkway 4: Indy chats with diners, and everyone has their picture taken with the performer. Finally he asks to study their maps. Indy deduces the secret of Pandora’s Box…and has guests follow him back down into the temple’s catacombs!

(This post-dinner walkthrough, though no more frightening than Disneyland's Indy queue, could be too extreme for very young guests. Guests wishing to skip this finale may return to The Raven by the mine cart elevators.)

Guests follow Indy through winding basalt caverns and towards the ancient antechambers glimpsed before dinner. These crypts are far older than anything else in Pankot, dating back to Alexander the Great and realized in a Grecian style. Guests who saved the drink coasters from their dining experience now possess a keycard which can help to translate the weird alphabet carved into the walls (a nod to the cards once featured in Indiana Jones Adventure at Disneyland). Shattered artifacts are everywhere.

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Indy leads guests down one of many Greek passageways, where booby-traps sit between them and Pandora’s Box. These traps vary just like the thugs; each experience is unique. Trap encounters include:

- Guests travel over a tiled floor with hieroglyphics. If guests step on the wrong stone, they are hit with a blast of mist.

- Down a hallway covered in spider webs, Indy accidentally triggers a shaft of light. A gigantic boulder rolls along the walls overhead, straight over guests’ heads!

- Doors lock behind guests and a spiked ceiling slowly descends, only to stop in the nick of time as Indy deduces its riddle.

- Across a crumbling stone catwalk over a pit swarming with vipers. Pop-out mummies are triggered on certain steps.

- The room ahead is entirely submerged in water, swarming with eels. Indy turns a hidden switch and the water transforms into mist and vanishes.

- A room full of slanted pillars and floors, using the same "gravity hill" illusion as found on Tom Sawyer Island.

- Across a booby-trapped stone floor. Carved idols in the wall spit out gusts of wind, simulating blow darts, when guests step on the triggers.

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(1:50 - 2:00) The Sacred Chamber of Pandora’s Box: Ultimately Indy leads guests into the cylindrical temple room where Pandora’s Box sits under a heavenly shaft of light. The Box, displayed atop a pillar, is cluttered with carvings depicting Greek monsters. Indy thanks guests for their help. He then explains how he unearthed in the Library of Alexandria the rites which can dispel the Box’s evil powers once and for all. Indy whips out a scroll from his knapsack.

Indy recites a bizarre ceremony in Ancient Greek. The Box opens on its own, and astounding effects of lightning and mist envelop the chamber. Projection effects show the Box’s evil spirits emerging. They wail as they flash away, banished from existence. All lights shut off, stranding the guests in an otherworldly star-field.

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Lights come back on…and guests find themselves not in the sunken chamber, but in a library in Nepal. Where Indy once stood, now is the Sherpa. He says he’s been expecting us, anticipating this teleportation would occur once Pandora’s Box was defeated. The Sherpa sees guests through a wooden door back into The Raven where this all began, and with very little explanation as to what just took place.

So what did just happen? The sacred chamber was actually a large descending elevator, much like Haunted Mansion’s stretching room. With careful stage lighting effects, the same as were once used in the Star Trek Experience in Las Vegas, guests were seemingly “teleported” from one room to another – a simple matter of walls rising in the darkness. Altogether, a fittingly supernatural climax for our Indiana Jones dining experience!

As guests are dropped back off at the Raven they will think back on the amazing adventure they just had. The incredible smells and tastes of the authentic cuisine, their original visit to the Raven, the exciting walk to the Shaman's Shack, the perilous ride to get to Pankot Palace, and their thrilling adventure with Indiana Jones. It was an experience to remember, and remember it they shall. As a small bonus for the most astute guests, if they glance around the Raven once they return they will notice small relics from their recent adventure which they most likely did not see or understand when they first checked-in (including the lid of Pandora's Box, the Shaman's necklace, one of the minecart's wheels, and most importantly, a small stone tablet which guests will need their decoder coaster to translate, and which reveals more of what may have happened to Indy in the secret chamber of Pandora's Box).​
 

spacemt354

Chili's
Original Poster
Nature's Wonderland
(Part 2)

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Backstory
In the year 1865, at the forefront of Post-War America, Dr. Maxwell Letterhorn journeyed out west with a fellow explorer Ezekiel Moreland, to the frontiers of the great nation. While Moreland settled down in Yellowstone and decided to construct the Wilderness Lodge for adventurers trekking through the region, Dr. Letterhorn set his sights on an area north of the lodge towards the infamous Iron Mountain.

Iron Mountain was, as legend says, a mountain of riches and treasure unlike anything the world has ever seen. Oral tradition has passed down that Iron Mountain is complete with an unlimited supply of precious metallic minerals untouched by humans for centuries. It is a place teaming with possibilities for those with the fortitude to find it for themselves.

Being a mechanical engineer and a philosopher in eastern America, Dr. Letterhorn pioneered the expansion of the First Transcontinental Railroad construction, as a means to find and transport the riches of Iron Mountain back to the east, or to further populate the west. The opportunity swiftly shaped local economies and swept the nation into the Second Industrial Revolution. Yet when the Transcontinental Railroad spur reached the foothills of Iron Mountain, the facade was too harrowing to maneuver through. Explorers and scientists tried to find a way in order to enter the mountain range, but there were too many obstacles in their way, and the tools and horses they were equipped with were not adequate to travel the course of the mountain's steep slopes. Letterhorn was not dismayed though, as he quickly got to work on an intricate design of an Iron Horse.

The Iron Horse would be a technological marvel of the age, rivaling European inventors in literature writings of Jules Verne. The mechanical 'horse' would indeed be shaped in the figure of a horse, and be equipped with the prowess and skill-set to dig and transport the precious materials of Iron Mountain to the railroad lines. Two rods on both sides of the horse are used for the horse to magnetically move up and down the mountain sides and caverns. The horse will be attached with empty carriages for the workers to ride in to the top of the mountain, and then come back with the materials.

The invention ended up being a masterpiece, and Letterhorn was able to climb Iron Mountain for himself. After many trips and the eventual opening of a station near the foothills of Iron Mountain for the continued construction of the Transcontinental Railroad, Letterhorn discovered a fatal flaw of the exploration. Powerful earthquakes would rupture the support beams for the Iron Horses, creating hazards in the journey back and forth between the top and bottom of the mountains. The persistence of Letterhorn though kept the Iron Horse operational, and the mining of the mountain continued even in the face of adversity. Workers mentioned that the plot of land might be sitting on an active volcano - a cousin of Yellowstone's great volcanic activity, and that by continuing to mine the mountain, it is causing the volcanic activity to spike, resulting in short-term earthquakes, and potentially fatal long-term results.

Many have abandoned Letterhorn's project, and the construction of the Transcontinental Railroad is currently being rerouted away from the mountain range. Yet local explorers and adventurers dare to take the challenge and work with Letterhorn to continue his quest to conquer the Iron Mountain.
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Queue Experience
Walking through the dense forest of Nature's Wonderland at the base of the Iron Mountain, you see evidence of industrial footprints sculpting the landscape. The dense trees give way to signs of new civilization and shelters, making up what appears to be the start of a small town. Approaching the entrance archway, you are led into Dr. Letterman's mechanic shop where he has been developing the Iron Horses. Inside the wooden lodge setting, you walk past and through his office space, noticing the blueprints and designs of the Iron Horse lining the walls and table tops. Within the blueprints, noticing closely on the desk, is a letter from Ezekiel Moreland, asking how he has been doing near Iron Mountain, and telling him about the expansions and progress of his 'Wilderness Lodge' having opened up a new restaurant called 'Artist Point' in the location he used to paint the landscape.

Also surrounding the desk are essentially 'two weeks notice' letters from some of his prior staff, articulating how unsafe they believe Iron Mountain to be, and that some things should not be meddled with no matter what the reward. One letter in particular saying that divine intervention has told him to leave Iron Mountain and pursue other options. This presents a foreboding tone to the introduction of the attraction, allowed guests to soak in the story that they are explorers happening upon a man who's ambition may be clouding his better judgement, and standing at the foothills of the beautiful landscape all around you.

The queue is then divided into several indoor and outdoor sections which include several switchbacks in order to soak up the information in each location. Coming out of Letterhorn's office space you enter his lab where he is designing the Iron Horses. You can see some on display, and the Horses themselves act as mini-animatronics, and a small pre-show, as testing and tinkering behind the scenes causes them to move. A radio broadcast of what appears to be the voice of Letterman, a strong and confidence tone, depicting the design process like it is a recipe. He is heard adjusting the mechanics of the Iron Horses and then as he is doing that, the horses will adjust on his command in front of you.

Exiting the laboratory, you walk through a series of forested switchbacks and winding elevation as you soak in the surrounding landscape. From on far you can hear the Iron Horses chugging up the mountain side and can even see a glimpse of them if at the proper angle looking through the tall pine trees of the frontier. Also in the distance, you can hear mechanical work being done on the Transcontinental Railroad, as well as the WDW Railroad steaming past your left hand side throughout this section of the queue.

The last section of the queue enters Iron Mountain and into the cool (a/c) caves of the hillside. The interior is carved out and lined with intricately laid out tracks for the Iron Horses to climb and transport good to the end of the Transcontinental Railroad line. Inside the darker caves with lanterns hanging to provide the light source, you can see the loading area where you board the Iron Horse carriages. Before entering into the carriages, you're split up on both sides of the line to board two Iron Horse carriages at the same time, then allowing one to leave at a time. One last warning sign is applied for guests that there have been signs of volcanic or earthquake activity within the region and that explorers need to know the risks before traveling on this journey. As you walk past this sign, you can smell a faint bit of burning ash, (pumped in using the same smelitzer tech of the 'Rome Burning' scene of Spaceship Earth) - presenting you with a chilling predicament before boarding your carriages.


Ride Vehicles
Designed in a Mark Davis style 'old school' Disney ride vehicle, the Iron Horse 'engine' will be featured with a copper, mechanical aesthetic, complete with steam, bells, and whistles, as well as four legs that connect to rods that allow it to travel and carry passengers up and down the mountain. On the sides of the Iron Horse are pistons that pump the legs and move it from one place to another. Letterhorn has developed the technology to have him remotely control his Iron Horses throughout the premise of Iron Mountain, allowing multiple horses to be live at one time. To add a bit of humanity to the mechanical design, the horses actually smile in the front, giving off a more affable appearance despite the ominous circumstances of your travels.

Each Iron Horse pulls 5 cars or 'carriages, each with 4 passengers per carriage. There are 5 Iron Horses running the Iron Mountain at one time, each with a capacity for 20 passengers per horse plus the beloved treasures from the mountain to haul back down.



Attraction Ride-Through

Load
Boarding your carriages you can hear the clicks and the clacks of other horses trekking up the mountain sides. A whistle beckons from the Iron Horse and you depart the loading area into a mined shaft that briefly ventures outdoors.

Construction - Scene 1
Beginning the journey with a quiet, peaceful look at the surrounding landscape, you swerve around a corner and see a large steam engine parked at the end of the Transcontinental Railroad line, and animatronic workers on the rails. You hear the sound effects and the chatter of the workers as they whistle a tune to themselves. The guided track weaves around and you enter the dense forest and if lucky, can catch a glimpse of the Walt Disney World Railroad line beyond the trees ahead.

Nature - Scene 2
Winding around a bend and into the dense forest, you hear birds and forest animals all around your carriage. To the left is an animatronic family of deer perusing the countryside, and on the right there are gophers digging holes throughout the landscape. This is all a preamble for the main attraction as you then go back into the mountain and begin your ascent.

The Ascent - Scene 3
The Iron Horse catches the beam to ascend up the interior of Iron Mountain and begins to click clack up towards the extraction point where Letterhorn has been collecting the valuable minerals and materials from the Mountain's core. As you continue up the 80 foot ascent which takes about 35 seconds to fully ascend, two scenes can be seen (1 on each side) of the carriage. On the left side is what appears to be shaking rock and workers scaling what was dug out of the mountain side, trying to find the minerals inside. On the right hand side is a colorful cavern that shows the beauty of the mountain range. However foreboding though, is that at the bottom of the colorful cavern appears to be a crack with red and orange outlines oozing out of it, possibly lava from an active volcano. The track shakes a little bit as you continue the ascent, but then as you reach the top your Iron Horse levels out, blows out some steam and its whistle, and you make a right and turn towards the dig site.

The Earthquake - Scene 4
As the Iron Horse levels out and makes the right hand turn at the top of the hill, your carriage begins to swerve back and forth a little going over the uneven tracks that the Iron Horse is traveling over. Suddenly, the Iron Horse stops, and the ground begins to shake uncontrollably. A loud bang, followed by several falling rocks can be heard, and an alarm goes off in the interior of the mountain. The whistle of the Iron Horse goes off and the earthquake rotates and tilts the horse down to adapt to the tilted track and the horse begins rolling down the track and into darkness. A bit of wind and a smell of burning hits the senses of the guests.
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The Ash - Scene 5
Continuing in the darkness with the burning scent around the carriages, you turn again but this time see lava evidently creeping out of the cracks caused by the earthquake. Then, a swift aftershock sends the horse down a 25 foot drop, and a coaster section begins as you maneuver around the mountain interior, speeding by work lights and additional mining tunnels throughout the work zones. The horse's whistle blows again but it seems like manual control from Letterhorn's command center has been thrown off by the seismic activity.

Wrong Turn - Scene 6
Amid the coaster section, your horse then comes to a fork in the path and winds up traveling down a mining corridor to the right hand side. This leads to another drop and then a 360 upward ascending curve, as well as another aftershock which sends a rock underneath the track upwards, pushing the guided track up and inclining the horse up and over a hill for some solid airtime for the passengers. As this moment you regain your composure after the airtime, but are then sent careening out of the interior of the mountain and outside into the untamed wilderness.

Out of Control - Scene 7
Now outside and away from the interior of the mountain, the tracks themselves have tangled and mended off center, sending you through a series of bumps and jolts as you do a 180 banked turn against the forest trees. Now on the backside of the mountain you can look up and see lava oozing out of the sides of the mountain and smoke rising out of the top of one of the backside of the volcanic mountains which can't be seen from the front perspective of the mountain where the railroad is being built. It appears the fears have been realized, but thankfully this time, it appears to not be a major volcanic explosion. As the seismic activity begins to slow, the horses regain their composure but now the mission is to get back to base so Letterhorn can assess the damage to his inventions.

The Final Frontier - Scene 8
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As you level out on ground level, you pass by some hot springs and flowing water off the sides of adjacent hills of Iron Mountain. You continue forward and are able to see the workshop and drop off point as you enter back into the interior of the mountain to the drop off point at the unload station.

Exiting the carriages, you trek back out through the dense forest and towards the main pathways of Nature's Wonderland. As you continue out there, you pass by the hot springs seen in the final leg of your journey to Iron Mountain, and catch a glimpse of the end of the attraction and the riders whizzing past as you leave the area.

Journey to Cibola
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Backstory
Journey to the depths of the Monument Village springs and dive down to an underwater tranquil paradise ruled by an ancient advanced civilization underneath the western American frontier.

Cibola in mythology is the fabled city of gold. In this attraction, you will venture with EAR - the Explorers Authority of Reconnaissance - who have designed submarine like vehicles to travel deep within the depths of the earth's crust to discover what lies within.

On the outskirts of Monument Village, an old legend of Cibola has made its was through oral tradition - as people in the town have witnessed odd occurrences and transport in and out of the springs throughout the years. Some people think the occurrences are coincidences or mirages, but others are convinced that Cibola is located deep within the grounds of Monument Village.

Queue and Attraction Synopsis
You meander through the outskirts of Monument Village and towards the springs where the spring lake is located and where the EAR research outpost is located, and you board the submarines to go on your journey. As you go through a waterfall of the rocks of the outer Monument Village, you dive deep down into the lake and see a glowing golden fortress in the distance. Entering closer, you have reached Cibola and can see out the windows the incredible underwater dome that encloses the city, allowing oxygen under high pressure situations. Eventually, once you enter the dome, the roof of your submarine opens up and the walls breech out so you can see the city for yourselves. Animatronics and special effects line the city streets, but as you venture further, you realize you aren't welcome in this forbidden city. The submarine quickly makes its escape and you launch up back towards the top of the lake and to safety.

Exit Path
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Venture to the Stars - Nighttime Spectacular

A drone show in the sky with pyrotechnics and digital projections - Venture to the Stars follows Mary Oceaneer on a quest to discovery the other S.E.A. members around the world. Upon her journey, you encounter most of the members, as they tell their own stories through the stars.

Monument Village
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Monument Village is the town center of Nature's Wonderland at the foothills of Iron Mountain. Guests can go into the Monument Village General Store, which is a western national parks themed shop or Explorer's Outpost, a small quick service venue with S.E.A. references throughout.
 
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spacemt354

Chili's
Original Poster
Future Expansion Plan
(2027 - 2045)
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Inception
2027
An addition to Dreamers Bay, in partnership with Christopher Nolan and Syncopy films, similar to James Cameron and Avatar, Disney ventures into an Inception attraction based on upcoming sequels just announced in 2026. It will be a transition point from a new French Renaissance sub-land with The Hunchback of Notre Dame Broadway show, transitioning into Dreamers Bay

Inception: Dream Within a Dream
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Synopsis:
Enter the Paris engineering school where Dom Cobb's father used to teach and prepare for the journey of a lifetime. As you sit in a lecture hall, you are informed that you've been recruited by a professor to perform "inception" on a rival architect who has stolen design plans. Your mission is to convince the architect to give back those stolen plans through inception. Utilizing an all new "active-ride system", enter the dream world and discover all the radical notions that take place inside it, as you and your team try to complete the perilous mission.

The main entrance to the attraction is a Paris themed building similar to ones in the image above. Covering the 60 foot tall show building is the city bending effect seen above, which denotes the end of the Paris section.

Guests enter the main door to an engineering school where they are seated in a large lecture hall. A projection screen comes down from the ceiling as you are greeted by a professor of architectural engineering, Dr. James Grant, who explains how his design plans have been stolen from him by a rival architect, Dr. Sam Earhart. The plans were for a series of futuristic, never before seen, rotating towers that would change the way buildings are designed in the future. Using dream technologies provided by Cobal Engineering, Dr. Grant needs to assemble a team to plant an idea in Dr. Earhart's mind, that the stolen architectural plans aren't structurally accurate and the designs are faulty. Dr. Grant claims that in order for the genesis of this idea to evolve from Dr. Earhart's mind, they will need to perform inception three dream layers deep. A dream within a dream within a dream. Dr. Grant and Dr. Earhart are taking a long flight from Paris to the United States, giving the team enough time to complete the job en route.

Dr. Grant explains the three dream levels to the guests:

The first dream level will be a small village that acts as a maze. Inside, Dr. Earhart will be visited by an administrative member of Cobal, who tells him that they are aware of the stolen plans. Dr. Grant will "save" Dr. Earhart by bringing him into a vehicle and bringing him down to the second dream level.

The second dream level will be inside one of Dr. Earhart's new buildings on a rotating floor. It's here that Dr. Earhart will see how the plans he stole "weren't" accurate, and the constant rotations are causing the building to wobble.

The third dream level is a cityscape with hundreds of rotating buildings. A chase ensues throughout the city as Cobal will attempt to capture Dr. Earhart for stealing the plans. In order to ride "the kick" back up to the top, the rotating cityscape begins to collapse, which duels as a motivator for Dr. Earhart to give the stolen plans back.

Dr. Grant also explains that you, the guests, will have an active role in accomplishing the mission. You will work in groups of four.

Navigator - pilots the vehicles around the dream worlds
2 Protectors - defend the vehicle against trained dream security projections
Architect - can design ways to escape threats throughout the dream levels

Once the mission has been explained, Dr. Grant puffs a sleeping gas into the lecture hall, causing the entire audience to enter the dream world. As guests continue forward, they walk through a series of interactive hallways that include impossible shapes such as the Penrose Steps and the Ames Room. The interactive queue enables guests to get in touch with how the dream world cheats architecture and provides illusions. The queue then winds up a set of ramps to the third level where guests load to their ride vehicles.

The ride vehicle uses a new technology known as an "active-ride system." The vehicles run on a LPS navigated track, but have enough flexibility that allows the guests to partially control the motion of the vehicles. (Think the next level of the spin technology in Buzz Lightyear's Space Ranger Spin combined with the next level of trackless dark rides)

There are three levels to the attraction. The Load/Unload section is on the third level and the ride proceed to descend to lower levels before riding the "kick" back up to the top at the end of the dream sequence. On each level described in the blueprint above, there are 12 cars active at a time, and 12 cars ascending up towards the load/unload.

After the vehicles load, they will be split into three distinct ride paths (though they all follow the same basic storyline) The ride paths have video projection screens running parallel to them at all times, seen below. This provides the guests a visceral experience and the video screens allow for dream images that feel visceral and truly encompass the guests in the experience.


(Note the music is designed to synchronize with the reading of each Dream Level)

Level 3 - Dream 1 (The Village)

After loading, the vehicles approach a dark location with Dr. Grant's voice-over being heard in the background. "Dr. Earhart has had training to defend his mind against people like us, we need to act fast". Suddenly out of the blackness you are zooming down an village street where you see Dr. Earhart being lectured by a Cobal administrator. The architect in your vehicle is told to design a rope to pull Dr. Earhart into the vehicle. Once Dr. Earhart is in, Cobal chases you down the street as the navigator speeds in and out of the village maze in order to lose them. The two protectors defend the vehicle against incoming security projections, firing their devices to disable the attacks. As you continue to speed around Dr. Grant informs Dr. Earhart that he is there to save him, much to Earhart's shock. Grant puts a bag on Earhart's head, and puts everyone asleep for the second dream level. The vehicles enter the elevator shaft and slowly drop down to the next dream level in pitch blackness.

Level 2 - Dream 2 (Rotating Building)

Arising out of the black and on Level 2, the vehicles proceed forward at the base of a large rotating skyscraper, the vehicles proceed into the giant atrium of the building and ascend to the 50th floor, where the building begins to wobble. Earhart sees for himself that the design is faulty as the shaking of the building is causing distress among the inhabitants. At that moment, Earhart's projections arrive in order to stop you and your vehicle. The protectors begin firing away at the projections and the navigator winds through the hallways to try and find an escape. The building really begins to shake and a loud crash is heard from above. The first dream level has already started the kick, which means that they must enter the third dream level fast so that they don't miss the second wave of the kick and get trapped in limbo. Because the vehicle in the first dream level has flown off a cliff (initiating the kick) the second dream level is now forced into zero gravity. Your vehicle floats around the slowly rotating floors of the building, all suspended in midair. As the protectors continue to defend the vehicle and the navigator attempts to escape their clutches, the architect is told design a propulsion system that rockets the vehicle down the atrium. This will act as a kick for the second dream level. As the vehicle begins plummeting down to the ground, the vehicles enter the elevator shaft and the third dream level is initiated.

Level 1 - Dream 3 (Rotating Cityscape)

Driving with Dr. Earhart on the highway in the middle of a large city of rotating buildings, Earhart witnesses them all wobbling and the townspeople blaming him for the designs. With Cobal still hot on the tail and dream projections trying to knock your vehicle down, Dr. Grant initiates the final kick by causing an earthquake and collapsing the dream. As you speed along the streets they begin to split apart and the buildings begin to topple around you, causing Dr. Earhart to have second thoughts about the stolen plans. As the buildings collapse you enter the large elevator shaft where the 12 vehicles begin to ascend up to the Load/Unload area. As you pass each floor you see the vehicle in the second dream level reach the bottom of the atrium, which allows you to continue to ascend upwards towards the first dream level. As soon as you reach the village, you see the vehicle reach the bottom of the cliff, the music swells and everything goes black for an instant.

The vehicles slowly begin to move forward as the lights turn on and the unloading section is seen. Guests disembark the vehicles and see the backside of the lecture hall they were just in with Dr. Grant nodding and smiling to them as they walk past, confirming that you performed inception. You walk back out onto the Paris streets and are immediately met with the city bending effect on your left, which suspends your disbelief for a brief moment of whether you're still dreaming or not....​
 
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spacemt354

Chili's
Original Poster
Muppets Courtyard Expansion
2029
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Synopsis
:
When the Muppets decide to design a theme park attraction themselves, they must first have it approved by a Walt Disney Imagineering board member. Join Kermit, Fozzie, and the rest of the Muppets to experience the hilarity that ensues when the Muppets are the "imagineers," or better yet, the "Muppeteers."


The ride vehicle will be designed to sway through turns and sudden movements (not as drastically or quickly as in the image) but enough to give an added visceral experience to the attraction. As mentioned before, The Muppeteers will be a trackless dark ride utilizing a ride system complete with 32 AGVs (Automated Guided Vehicles) which will rely on Local Positioning Systems to navigate around the scenes.

Because the attraction is on two levels, an emergency magnetic breaking system between the vehicles and the track will be installed at the base of the descent from Level 2 (L2) to (L1). Commonly knows as an Eddy Current magnetic breaking system, we organize this through the installation and interaction between a non-magnetic metal, and a magnetic field.

The bottom portion of our ride vehicle is made of aluminum, a non-magnetic (non-ferrous) metal. When it reacts with the magnetic field at the base of the decline, electromagnetic induction occurs, which causes a force opposing the motion of the vehicle, initiating the breaking phenomenon. The kinetic energy of the vehicle is converted to thermal energy and thus decreases the speed before entering the upcoming scene.

The Muppeteers Load/Unload Blueprint
This image elicits more detail regarding the Load/Unload procedures. The attraction is on 2 levels (L1 and L2) Guests Load and Unload on L2. Once they are unloaded, they can proceed to an exit ramp which will take them to L1 and the gift shop. Or for handicapped needs there is an elevator to take guests down to L1.

Interactive "Queue"
For guests entering the Stand-By line for The Muppeteers, there are a variety of options to choose from to make the wait more enjoyable. Guests are given a pager and an approximate wait-time before entering the pre-show. Among the options will be the Muppeteers D-Zone (located as soon as guests walk through the Stand-By entrance. This area will provide air conditioning, charging ports for the adults, and an opportunity to gaze at the history of the Muppets, as all Muppet movie posters and shows are described on the walls. Kids can also explore the Fraggle Rock water play area for hot days. Roaming throughout Muppets Land, guests can enjoy Dr. Honeydew and Beaker at the Muppet Mobile Labs (at selected times). Additionally, the guests can shop at the "Most Wanted" Gift Shop, or time-permitting, watch the 3D spectacle, starring the Muppets themselves, Muppet*Vision3D.

Pre-Show
(As guests walk in to the Pre-Show area, they enter a smaller holding area with a large projection screen in front of the guests. They stand and watch the screen in front of them. )

Kermit: Welcome to the Muppeteers Lab! Today we will present what we’ve been working on for you folks. We’ve done TV shows and movies, but we’ve never done a theme park ride, so we decided to switch focus and land a spot with the best and brightest theme park out there. But…um...unfortunately, we had to settle for here. Nevertheless, today you will all be the first to experience the first Muppet-made theme park attraction in history.

*Camera pans to the other Muppets working*

Kermit: We have worked countless hours to ensure that this incorporates the best a theme park attraction has to offer, but in order for to open, we need a Walt Disney Imagineer board member to come and approve it. You may recognize him from an old hit TV show-

Gonzo: *behind the curtain* “Heh basically like us...”

Kermit: Please welcome Jerry Seinfeld!

*Jerry is pushed out on stage by Animal*

Animal - “Ha ha ha No soup for you! No soup for you! ha ha ha”

*to the right of the audience*

Statler: Who’s this guy?

Waldorf: “Is that Matthew Perry?”

Statler: “Can’t be, that guy doesn’t look like he has any ‘Friends’” *both laugh*

Jerry: “That’s great, I’m being insulted by old puppets”

Waldorf: “You look familiar, what job did you have?”

Jerry: I was a comedian...

Statler: That's not so funny

Jerry: I didn't tell a joke yet

Waldorf: No you're the joke *both laugh*

Jerry *to Kermit* Gosh are they always this cruel?

*Fozzie enters stage left*

Fozzie: “Tweet for Jerry Seinfeld! Tweet for Jerry Seinfeld! Are you Jerry Seinfeld?”

Jerry: Yes, I am

Fozzie: “Tweet for you…*hands him a tweeting bird*

Jerry: “Very nice, nice joke, alright”

*Gonzo approaches stage left*

Gonzo: “...Hello, Jerry”

Jerry: “…Hello…Gonzo”

Gonzo: So Mr. Seinfeld are you going to green light our attraction?

Jerry: How can I? I have not seen it yet

Fozzie: Did you hear we built levels?

Jerry: Levels?

Fozzie: That's right we built levels! Levels, Jerry levels!

Miss Piggy: And of course I am the star of the show, I came up with a whole scene myself

Jerry: You didn’t run it past anyone?

Miss Piggy: Excuse me, but as the star, people run things past me!

*Kermit enter stage left*

Kermit: *pushing Jerry out* “Alright thanks again to Mr. Seinfeld thanks for introducing yourself and for keeping us all entertained while we finished up our surprise. Okay first order of business is to…

Gonzo: “Show you your ride vehicles! Dr. Bunsen Honeydew and Beaker have spent a lot of time creating the Muppet-Mover 9000“

Kermit: Wait, why is it called 9000?

Dr. Honeydew - “Well, it’s our 9000th try…so this one has to work”

Beaker: “Meep moop meep meep!”

Gonzo: “Well I think these people trust us…everyone hands in the air…now flap them…now turn left…now right…

Kermit: Um, Gonzo, is this a protocol?

Gonzo: Haha no…I just like watching people do silly stuff”

Kermit: *under his breath* Hmm…I can see that trust meter dwindling really fast…”

Dr. Honeydew - Well yes the Muppet-Mover 9000 is quite state of the art if I do say so myself, from the Muppet Control Center we can basically move your vehicles anywhere we want.

Statler: Heh can you move ours towards the exit? *both laugh*

Kermit: And how have the trials gone so far?

Dr. Honeydew - Very successful Kermit, we have 32 vehicles still functioning.

Kermit: Well how many were there to start?

Beaker: Meep Meep

Dr. Honeydew - Well, what he said, around 100.

Kermit: 100?! What the heck happened to them?

Dr. Honeydew - It seems that there is sometimes a glitch around the curve, but it will be fine.

Kermit - "Okay well hopefully they have that sorted out so you can now embark on our attraction - our take on a classic, slow paced, well-thought out ride"

Fozzie - "Wait - I thought we were creating a show?"

Gonzo -"I thought we were making a boat ride?"

Sam -"I thought we were making a tribute to every country named America!?"

Swedish Chef: Flundy on fundy oh erg a dersh a dern?

Miss Piggy - "We are still doing my solo scene correct?"

Kermit - "Wait, no you guys were supposed to come up with a nice and relaxing ride for these folks, what did you do?

Miss Piggy - Well my scene will surely do that!

Fozzie - "Don't worry Kermit, this will be fine-"

Kermit - "No it won't did you all even finish your ideas? You were supposed to be a team. There is no 'i" in team"

Statler - "Well there is an 'i' in fail." *laughs*

Fozzie - "There is an 'i' in "nice" and I think this will be great. I mean look how excited everyone is!"

*Camera pans to the Muppeteer round table with all the Muppets smiling at their varied projects*

Waldorf - "By the looks of it this attraction may bring down the building"

Statler - "Well at least my expectations *both laugh*

Kermit - “Okay everyone, I guess we are ready to proceed…I hope... In a few moments, the doors to your left will open and you will enter your ride vehicles. As you wait, Swedish Chef… can you go over what you “cooked” up for the safety procedures?”

*Kermit exits stage left*

Swedish Chef - “Yinga dern she der sheah der. Ying flude lude en ergerded vedered. Boafordy verdered, pefluby waf for de safidy ber to doford. Reforuber to keef ur hends aerms, feefs, and lergs insider the verdered.Ard noo flesf photoforphy.Ferf you ard fenjoy.

Translation:

“When you exit the door to your left, you will proceed to your ride vehicle. Once you are on board your ride vehicle, please wait for the safety bar to come down. Remember to keep your hands, arms, feet, and legs inside of the vehicle. And no flash photography. Thank you and enjoy!”

Ride-Through

*Note - All scenes are performed with physical sets and Audio-Animatronics*
(Upon entering the ride vehicle, guests are seated and notice a small 15” screen implanted in the middle of the front and rear rows of the vehicle. From this screen, guests can observe the Muppet mission control center for the attraction – where Kermit and Jerry and a few other Muppets observe Dr. Bunsen Honeydew and Beaker managing the vehicles. They check in with your car to see if everyone is okay. The control center also checks in with Statler and Waldorf in their ride vehicle. You see them on the screen seated in their vehicle.)

Waldorf - This ride reminds me of blue cheese.

Statler - Why do you say that?

Waldorf - Because it’s cheap and it stinks.

Dr. Honeydew - Everybody ready to go?

Statler - I’m ready to go.

Waldorf - Yeah, go home! *both laugh*

Scene 1
*Dr. Honeydew pulls the restraint bar down onto the guests’ laps and the vehicle presses forward through two opening doors in front of them. The guests then enter a pitch black dark room.*

Kermit – Guys what is going on?

Fozzie – Kermit, you said you wanted a dark ride – well here you go!

Kermit – That’s not what a dark ride means – ugh somebody turn on the lights. Dr Bunsen will crash the vehicle and it will make a loud bang

Crazy Harry – Did someone say …bang?!

*As a Muppet turns on the lights, Crazy Harry sets off a blast that pushes the ride vehicle and over a small drop that takes them down to level 1. There is an impromptu homage in this scene to Mr. Toad’s Wild Ride, as the blast creates a red aura and a bright light around the vehicle as it plunges down.*

Scene 2
(Once the ride vehicles are back under control after dropping down, the riders approach some very small sets that are almost difficult to see.)

Kermit – Why is everything so small?

Gonzo – This is it’s a small world - I thought that’s what you wanted?

Jerry – You know this isn’t really looking too great right now

Kermit – Dr. Honeydew can you get these people out of here, hopefully this ride gets better.

Dr. Honeydew – Um...there seems to be a problem with the controls, they are going haywire.

Beaker – Meep moop! Meep Meep moop moop.

Jerry – What language is that?

Dr. Honeydew – Erm…I’m losing control!

*At this point your vehicle starts to swing left and right as Dr. Bunsen jiggles the controls*

Statler – Hey, what’s going on here?

Waldorf – What did we do to deserve this?

Statler – We trusted the Muppets…*both laugh*

Kermit – Dr. Honeydew aim for that door, just go to the next scene!

Waldorf – How about just go for the exit? *laughs*

Scene 3
(After your vehicle settles down and gains control, you pass into a jungle setting filled with exotic plant-life, and you see three Muppets along the way.)

Kermit - Ok, Mr. Seinfeld, look out for some exotic animals on our cruise through the jungle.

*On your right, you see Gonzo, Camilla, and Rizzo behind exotic plants*

Jerry - Exotic? All I've seen is a mouse, a chicken, and a, uh, turkey?

Gonzo - A TURKEY? How dare you! For your information, I am a 'whatever.'

Rizzo - Hey pal, you better watch the way you talk to me, or I'm gonna...

Kermit - Ok, that's enough. He's a riot, isnt he Jerry?

Waldorf - He wouldn't know funny if it smacked him in the face! *laughs*

Kermit - Hey, Dr. Honeydew, where are all of the aminals I asked you to get?

Dr. Honeydew - Oh, I almost forgot! Thank you Kermit! Unleash the Animals!

*A mad rush of Animals, not animals, race out and are screaming*

Kermit - What is Animal doing here?

Dr. Honeydew - You asked for me to get lots of Animals, so I cloned him 20 times.

Kermit - You did what!? I asked for animals, like elephants and tigers, not Animals! Get them out of there now!

*The car jerks around as you start to leave the jungle. The 'Animals' are still causing a ruckus.*

Scene 4
(After leaving the jungle, we crash through the wall of a house and encounter some "dinosaurs", or Pepe and Rowlf acting as the Sinclair family from the Henson ABC sitcom Dinosaurs.)

Kermit - Now what is going on?

Pepe - It's Dinosaur, Kermit!

Kermit - What? Why would you recreate the 90's sitcom!? We were supposed to make a ride!

Rowlf - Gee, sorry boss.

Kermit - Let's just get out of here. Honeydew, get us out of this house. I'm very sorry Mr. Seinfeld about this. I promise that we wil get back on track with our intended ride!

*During Kermit's lines, the car starts to back up until it exits the house, and then you turn left to go to another scene*

Scene 5
(In front of the vehicles there is an open door and your vehicles stop shaking and thrust forward into the opening – the next room is dark with dimly lit stars and a cardboard cutout of a spaceship dangling from the ceiling by ropes – poorly tuned Star Tunnel music can be heard faintly in the background)


Photo 10 - Pig in Space
Kermit – Ugh not another “dark” ride…

Statler – Will this ride ever get better?

Waldorf – Ha when pigs fly…*both laugh*

*Inside the dangling spaceship you see Miss Piggy*

Statler and Waldorf – Oh!

Miss Piggy – *singing* here we are, here we are, pigs in space. We’re here to put a smile back, on your face. We’re all in space and we found our place and we wanted to invite the human rac-

*All of a sudden Miss Piggy is interrupted by a large figure crashing into things below the ship. As the lights switch to the figure, it’s Sweetums*

Sweetums – Ahh oh no! I was late. I’m in the next scene! Don’t look at me!

*As he runs away he accidentally crashes into more stuff, which causes the ropes to move and the spaceship to sway and knock into some stars*

Miss Piggy – No ah, what did you do?! Get out of here!

Sweetums – Ahh sorry!

Kermit – Um, just move along Dr. Bunsen.

*As you’re moving to the next scene you can hear Miss Piggy*

Miss Piggy – Wait no there’s more to the scene! Wait! Ugh, maybe later…

Scene 6
(You will enter a rather spacious cave, with torn up train tracks around you. You suddenly hear giant foot steps from your left and right, and your Yeti's show up, Bobo the Bear on the right, and Sweetums on the left)


Photo 11 - *Yaking Yetis*
Bobo & Sweetums - Rawr!

Kermit - Now what in the world is going on here! Why are there TWO yeti's!?

Sweetums - Hey I'm supposed to be the Yeti!

*Bobo and Sweetums argue back and forth*

Kermit - Enough! Neither of you are supposed to be yetis anyways! We need to get back on track.

Statler - Track? What track? The one all ripped up? *Old Man Laughter*

Waldorf - Nah, this whole ride is off the rails *both laugh*

Kermit - Oh boy. Let's just keep moving, it can't get any worse, right Dr. Honeydew?

Dr. Honeydew - Well, I wouldn't say that, there are very high chances that it will get much worse.

*The cars start to move to the next scene*

Scene 7
(As you ride in, you see Sam Eagle writing on a scroll, between cardboard cutouts of Abraham Lincoln and George Washington. Fozzie also leaves Muppet control as he prepares to go do his scene next)


Photo 12 - Sam's Speech
Kermit - Okay Sam, you’re on.

Sam – But my speech isn’t finished yet!

Kermit - Well we’re here now, just wing it.

Sam - *Throwing down his scroll* One day, many, many years ago, George Washington fought hard to create this fine nation we-*loud crash as Gonzo accidentally breaks Lincoln in half *

Kermit – What was that?!

Jerry – This really isn’t going well Kermit, at this rate your ride will never get approved.

Gonzo – Sorry Sam, you can continue your speech now.

Sam – But you destroyed Abe! An Abe divided against himself cannot stand.

Gonzo - Well maybe if you placed in him against the wall it would look kinda like he's standing?

Kermit – What are you doing Gonzo?

Gonzo – I was practicing my patriotism!

Kermit – You already did your scene, let's just move on...

Sam – *From behind you* Kermit, where are you going? I’m not done!

Scene 8
(As the vehicles turn into the next room, the guests see a poorly designed staged with several stuffed animals and instruments in their hands – Sweetums crashes into the scene via stage right)

Photo 13 - Swingin' Fozzie Barra
Sweetums – Oh I’m late...you guys didn’t wait for me!

*Fozzie comes down from the ceiling in a wooden swing and sings – referencing Sweetums as he stumbles around*

Fozzie - Well there he goes, he hardly knows, the stuff he’s breaking. I talked to him, but I don’t think, he understood. Oh just forget, about the cost, of all your damage. Kermit, we did all that we could

Kermit - Ugh…looks like I’m going to have to take over for the finale…

*Song ends and Fozzie ascends back up*

Fozzie – Y’all come up and visit sometime, ya hear?

Statler – My hearing aid fell out, what did that bear say?

Waldorf – Not much. “Bare”ly anything. *laughs*

Scene 9
(Entering the next scene, guests notice the Swedish Chef on a stage with a bunch of talking fruits and vegetables in a shopping cart all singing a song)
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Swedish Chef - *singing* Veegee Veegee Fruit Fruit Veegee Veegee Fruit!

Statler - I simply have to tell you that this scene is making me hungry...

Waldorf - I don't understand what that man is saying

Statler - That's probably for the best *both laugh*

*Your vehicle starts swaying again and the music stops*

Kermit - Please tell me you have this under control...

Dr. Honeydew - You have this under control

Kermit - No! I'm not in control...

Dr. Honeydew - Well neither am I! Oh no!

*You vehicle slides into a small transition room containing two different tracks in front of you*

Scene 10
(Beaker pulls a level and stops the cars from losing control, but they end up going in two different directions, left or right, to reveal two different finales. The left side is designated Scenes 11-1/12-1 and the right side is designated Scenes 11-2/12-2)

Scene 11-1
(After the Muppets regain control of the vehicle, the guests take a turn to the left, and enter an incline. Their vehicle then does a 180 degree turn to face the way they came. Kermit starts talking as we slowly ascend to L2)

Rod Beaker
Scene 12-1

Kermit - Alright folks, this is the elevator that's gonna take you back to the station. We thank you for coming, and feel free to return any time. So, how did you like the ride, Mr. Seinfeld?

Jerry - *Shoots a disgusted look at Kermit*

Waldorf - I would take that as a no, frog. *laughs*

*Guests make it to floor 2, the exit floor, but they keep going, until they stop at an "unknown" floor, shocking the Muppets*

Kermit - Wait, where are they going?! They just passed the exit! Honeydew, what's going on?

Dr. Honeydew - Well Kermit, this is our scene.

Kermit - What? You didn't have a scene. Wait where's Beaker?

*A projection of a long, ominous hallway is seen above, with Beaker standing front and center in a Rod Sterling suit and wig.*

Beaker - Meep mood moo moop, meep meep...

Jerry - Now what the heck is he saying?

Dr. Honeydew - It is extremely rude to interrupt someone they are talking...

Statler - Almost as rude as double dipping!

Waldorf - Or discriminating against dentists! *laughs*

Jerry - Ok, Jerry's getting upset now! *Jerry tries to shut the ride down, Dr Honeydew holds him back.*

Beaker - Boop bop... Beep Boop Boop. Bwa ha boop!

*You see lightning effects behind Beaker, and you anticipate a drop. You feel a shaking behind you, and hear a loud explosion with a flash of light.*

Dr Honeydew - Oh dear! I can't control anything everyone brace for the drop I don't know what will happen ahh!.

*lighting flashes around you and you feel the vehicle shake a tad, but you end up back at the unload dock*

Dr. Honeydew - Oh...well I always knew that would happen..haha!

Kermit - Ugh...So, Mr. Seinfeld did we get the green light?

*All of the Muppets from the ride cram the control center, asking if they got the green light*

Jerry - Quiet! Well, Kermit, to be totally honest, no. There is no way I can right now, or ever, give you guys a green light.
Fozzie - Well actually the board said you didn't sign-in at the studio today, so in order to properly give a review, you have to come back again! Waka Waka!

Jerry - *stares in disgust*

Kermit - Well folks, thanks again! See you real soon!

Statler - Ah, best part of the whole ride...

Waldorf - Yeah, it's over! *both laugh*

Scene 11 – 2
(Uncle Deadly is seen sitting on a ledge above the riders as they begin to slowly ascend upward.)

Uncle Deadly – Hmm yes, yes, I’m supposed to say something menacing here, but I think it’s more menacing if you all find out for yourselves mmm yes…

Scene 12 – 2
(As guests ascend slowly up from L1, "Rainbow Connection" is heard being sung by Kermit, who is seated on the left hand side of the vehicle – the tunnel glows like a rainbow as the song plays)

Kermit - Someday we’ll find it, the rainbow connection, the lovers, the dreamers, and ---

*Suddenly Fozzie stumbles in and stops the music*

Fozzie – Kermit, um, slight problem, apparently Beaker was assigned the final scene and never finished it

*looking at the guests* Kermit - okay so where are these people going?

Fozzie – To uh…nowhere?

*Panic ensues and all of the Muppets converge to try and stop the vehicle from ascending. Dr. Bunsen presses a bunch of buttons but nothing works and he accidentally causes a device to blow up in smoke*

Gonzo – Boy I’ve never seen an attraction be this much of a bomb…

Crazy Harry – Did someone say bomb?!

*Crazy Harry sets off another explosive, a loud band occurs and thrusts the vehicle over the edge – everyone screams expecting catastrophe!*

Fozzie – Wait, what?

*The guests arrive back at the drop off point*

Fozzie – Well, I guess we did finish the ride *Fozzie laugh* – Folks, I hope you enjoyed the ride, and clearly we are still in testing mode – so Mr. Seinfeld, with a few little tweaks, would this get approved?

*Camera pans to Jerry Seinfeld who is covered in smoke and dust from the exploded control room device just stares at the camera*

Fozzie – Eh I’ll take that as a yes. Thanks everyone, have a great day!

Kermit – Well that’s just another day at Muppet Headquarters, come back and visit any time, so long everyone.

Statler - Ah best part of the whole ride...

Waldorf - Yeah, it's over! *both laugh*

*Guests disembark on the left side of the vehicle and proceed from L2 down the exit ramp to L1 where they proceed out to the exit and enter the "Most Wanted" Gift Shop, where you can find a variety of Muppet items including clothing, accessories, and novelty items from smaller derivative properties such as Fraggle Rock and Dinosaurs. T

Attraction Statistics
Ride System – Trackless Dark Ride
Cost – Approx $110,000,000 USD
Ride Length – 3 minutes and 45 seconds
# of Audio-Animatronics - 30
# of Emergency Exits - 3
# of Vehicles – 32
# of Guests per Vehicle – 5
Hourly Capacity – Approx 2,560 guests
Height-Restriction – None
Handicapped-Accessible - Yes
FastPass+ - Yes
 

spacemt354

Chili's
Original Poster
Xanadu Expansion
2032
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Coming to an expansion pad in the back corner of the park - Xanadu will be a thrilling addition to Disney's Pioneer Adventure park - taking guests into another galaxy in 2032!

The year is 2171, in the dawn of a new era of space exploration. Upon successful missions to Mars, the construction of space colonies, and the global advancement in aeronautic technology, the United Nations agreed to privatize space exploration. While government funded space research facilities could still operate, space enthusiasts and explorers would have the opportunity to travel into space on their own.

The decision ignited a prodigious campaign to explore outer space. The moon base became open to the public, visits aboard the International Space Station were abound, and a trip to Mars became a popular "study abroad" program in colleges for engineering majors. This contemporary society bread imagination and answered questions that the human race had for thousands of years...our place in the universe.

Amid the vast interest in space exploration was a group of entrepreneurs that had dreamed of the opportunity to push the boundaries of human potential. To travel where only the imagination could envision. From a young age, Emmanuel Wu was surrounded by the theme of exploration. His great-grandfather, Alexander Wu, was part of the astronaut team that first landed on and colonized Mars way back in 2067. Considering the significance of his family name ("Wu" in Chinese means shaman), his great-grandfather would communicate with Emmanuel via intergalactic transmission logs, and inspire him to never give up on his dreams.

Those stories and intergalactic transmissions from Mars have been replayed over and over by Emmanuel throughout his childhood and early adolescence as inspiration when he could one day follow in his family heritage. Emmanuel also spent his childhood reading a book given to him by his great-grandfather called the Society of Explorers and Adventurers, which enticed and motivated Emmanuel to want to seek the beyond.

His success as a researcher and engineer gave him the prowess to design his own private spaceship, called Discovery and form a group that today is known as A.I.R - the Association for Intergalactic Reconnaissance - with the goal of pushing the limits of space travel. Emmanuel's passion for the cosmos inspired several others to join A.I.R., including his future wife, Xanadu. Since the organization's inception in 2182, A.I.R. has traveled far beyond the limits of modern space travel, being the first to land on Saturn's Moon of Titan. Emmanuel and Xanadu led the mission with three of their A.I.R. colleagues; Sam Davis - a medical practitioner on the A.I.R. space missions, Maggie Wright, a chemical engineer and former pilot, and Tom Edson, an astro-paleo-botonist.. After the monumental landing and return from Titan, A.I.R set their sights on cracking the code of hyperspace travel by breaking the time dilution that light years of space travel takes.

However, tragedy struck the campaign as during a test run of the new Aries rockets Emmanuel had been working on. The main hydrocarbon engine fuel started to leak and spark. For the crew to escape, one of the members needed to stay behind to make sure the rocket landed in an uninhabited zone. Against Emmanuel's wishes, Xanadu stayed behind as the rest of the crew was able to escape.The crushing lost almost deterred Emmanuel from A.I.R and space travel all together, though he knew Xanadu would want him and A.I.R to continue the quest for new discoveries.

Nevertheless, After one of their long-range telescopes picked up a potentially habitable planet in the Atlas Star System, 2.5 light years away, Planet X171. Emmanuel Wu regained inspiration as continued his pursuit of discovery as Xanadu would have wanted. A.I.R sent orbiters to the planet to research its contents and determine if it was a habitable planet.

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First-Person Perspective
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Journey to the Lavender Moon

Synopsis:
Travel to the Lavender Moon of Xanadu on a mission to retrieve a plutonic igneous rock for experimental testing. Be warned though, that you are venturing out to new territory, and it's unknown what...or who...you may run into along the way.

Queue:
You enter through one of the colonized areas of Xanadu, where the A.I.R. members had assembled a space telescope to gaze out at the surrounding stars. You enter through the laboratory and notice that the mission log for today is to travel to the Lavender Moon, the largest moon of Xanadu. Passing through the rest of the laboratory, you see a transmission from the Aries rocket orbiting the planet. Emmanuel Wu comes online and greets the guests.

Dr. Wu: "Welcome A.I.R. enthusiasts. It's so exciting that you made the expedition to visit our colony and we are so glad to share this discovery with you. Today's mission is to discovery this rock - called Secretous787 - which by our tests and analysis, is unique to the Lavender Moon. We haven't found this rock formation on any other planet or moon we have visited in the past, and we'd like to do some tests on it and maybe it could be valuable for the people of Earth and Tomorrowland, as some of our other discoveries have been.

You'll be traveling in this custom designed Space Pod - specialized to break Xanadu's atmosphere and pilot around the moon. You'll need to be split up into teams for this quest and for that I will turn you over to Dr. Wright who will describe what your tasks are"

Dr. Wright: "When you enter your pods, you will notice specialized dashboards in from of each of your seats. You will have to work as a team in order to complete this mission. One of you will pilot the pod throughout, another engage liftoff, another will ensure the shield is deployed, and lastly one of you will deploy the landing gear. Your pods are uniquely designed by Dr. Wu himself to ensure safe travels for you space enthusiasts. Happy exploring and thanks for joining us for this mission!"

You depart the land and enter the liftoff zone beyond it. There you board your vehicles and prepare for your mission.
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Dr. Wu: "Engage liftoff procedure Discovery 1."

Your vehicles swiftly ascend into the liftoff position at a 90 degree angle relative to the ground. You feel the force gravity pressing you back into your seat as you hear the countdown to ignition in the background. Your vehicles move up the chain and into the sky with projection screens 180 degrees surrounding you as the vehicle make its ascent. The ascent feels faster than it really is given that the screens around you are projecting visual stimuli such as the ground becoming smaller and the clouds becoming thinner.

You hear on your on-board audio from the control center monitoring your progress

Dr. Wright: "O2 stat 97%, cabin pressure 1 atm, Nitrogen levels steady, prepare for hydrocarbonite engine boost and breaking of the atmosphere..."

Zoom...

You feel a thrust as your vehicle leaps over the incline and levels out in Xanadu orbit.

Dr. Wu: "Nice work in there. You can see us in orbit to your left...you're going to want to pilot the vehicle towards the planet, but be warned, the atmospheric pull of Xanadu might make the trip a bit bumpy"

You pilot the vehicle towards the Lavender moon as the projection screens around you create the sense of space travel and your vehicle stimulates turbulence by swaying and bumping along towards the planet.

Dr. Wright: "Excellent, now initiate the landing gea-....wait a minute....what's that coming towards you?

Ahead you see a bright light and a spaceship coming from the moon directly towards you and it fires a laser beam at you. Your vehicle sways to narrowly miss it...but the ship keeps coming closer and firing at your pod.

Dr. Wu: Abort mission! There's life on this moon...and they clearly don't want us here!

Bang...

Your space pod is hit and your vehicles spin 360 degrees around and dip towards the moon's surface...

Dr. Wu: You've been hit, quick, initiate the shields...forget the rocks you just need to get out of there!

Dr. Wright: They may not have enough fuel to last that long!!

You swerve in and out of the canyons of the moon as you are chased down by the extra-terrestrials who inhabit the moon...large, steep curves left and right give you the sensation of flying through the moon in a desperate attempt to escape.

Dr. Wu: You're going to need to need to activate the turbine engines!

Dr. Wright: But that's never been tested!

Dr. Wu: Well it will be now, those people are in danger...

You continue to fly across the alien landscape in a visceral display of projections and physical sets and on-board audio which put you right in the center of an other-worldly adventure as you fly around this moon to escape with your life.

Dr. Wright: Activating the turbine engines....now!

Dr. Wu: Hang on everyone!

Your vehicle thrusts forward and spirals up and away from the surface of the moon, evading capture from the inhabitants. The stars surround you as your vehicle soars through the atmosphere and makes a direct path back to Xanadu. In a last ditch effort, your landing procedure is initiated and you tip down at a 90 degree angle back to the landing platform and laboratory....

Dr. Wright: They made it...

Dr. Wu: Goodness...well that was certainly a quest for the ages...glad you all made it back in one piece. There was definitely something on the Lavender Moon....but maybe it's best to keep those things a mystery. Hopefully now you can see how unpredictable an adventure can be....thanks for flying with us...and enjoy the rest of your time on Xanadu.

Guests exit the launch platform and head towards the planet surface once more.

The Voyage to Sivad
FUqhYXN.png

----------------
The narrator is Tom Edson - an astro-paleo-botonist, extra-terrestrial animal specialist, and founding A.I.R. member - who greets you as you board:

Narrator: "Greetings fellow explorers! We're pleased to offer you this adventure into the uncharted landscape of this exotic world."

Guests board boats that are suitable for plasma travel that would take them downstream for the moonlit expedition to the treasures of Xanadu.

Scene 1
After guests board the boats, the river bends to a beautiful forest and desert landscape; yellow clouds can be seen slowly moving in the night sky. You start to see strange plant-life, which almost acts like animals, as your boats travel along. Soon enough, your boats move up the raging, colorful, plasma waterfall ahead.

Scene 2
Narrator: "Wouldn't it be great if there was a way we could actually Communicate with these spectacular animals? You know, I can almost hear they can mimic our sounds now."

The guests hear various musical sounds, coming from planets and wildlife surrounding them. As the boat turns another bend, they see an audio animatronic creature called a Trakertops that looks to be part-ram and part-elephant. This animal is strumming some sort of plant creature with a guitar like sound.

The Trakertops then sings to guests the opening verse of the "Voyager’s Riches" song, a song heard throughout their expedition in the attraction. What makes this opening scene of the ride particularly funny is - just across the river - a quartet of explorers, seeming to go on their own search, have run into their own troubles with the rest of the pact from the singing creature, they seem to be up a pointed space rock, with the Trakertops waiting for them to come down to make a “point” to their search.

Scene 3
As the boat continued along, riders would pass a various other creatures- where other AA alien animals will sing the song’s chorus. As they headed downriver, they'd also see plants and nature play along in time with the music..

Soon, you start to hear another transcription come though from the Narrator on the boat.

Narrator: The landscapes on this side of the planet are just beautiful. The wildlife only makes this area more unique! But be warned, even the most beautiful dream can turn into an overwhelming nightmare.

Scene 4
Two giant lizard like creatures called Septaurs would sit on a space rock on the left side of the river, forming an X between the two. Below them lays human bones. The Septaurs turn to track the boat - and its passengers - as they head downriver. Flora also starts to slowly turn from vibrate colors, to a pitch black.

Narrator: Be on your guard! Your all heading into Indigenous territory on this planet, and I got a tip that they aren’t very fond of the colony searching for their resources!

Scene 5
Around the next bend of the river, guests start to see a group of Indigenous warriors raiding a moving, Space Rover crew. This crew seemed to have their own treasures acquired from the planet. But it seems like their lucky strike won’t be alive to long.

Thankfully, the warriors are so busy extracting the Space Rover’s explorers from their treasures that they don't have the time to attack the boat travelers. But - as they sing to the guests in the boats as they drift on the waters - the warriors sing that they will come around another bend.

Narrator: I just discovered on the Location device that the two main alien settlements are at war with each other, so be careful!

Scene 6
Narrator: "We are entering Decoris Canyon - home to the Ritaki tribe. The tribe is notorious for their colorful displays but also their fierce competition with the Lupica tribe further on. Let's continue with caution...but to your right you can see Ritaki tribe illuminate the night with their tapestries and garments."

You sail on further through the Decoris Canyon and veer to the right as you enter a new scene.

Scene 7
Narrator: "It looks like the Lupica tribe is invading...I'm not sure what they want...but we better get out of here before we are caught in the crossfire!"

The boats sway to the left as a the Ritaki tribe and their colorful tapestries engage with the Lupica tribe in the distance as you make your escape out of Decoris Canyon

Scene 8
As the boat floats out of the lines of fire, guests start to hear the sound of drums and voices coming up.

Narrator: This is bad…You're starting to enter a spirit ceremony for the gods of Xanadu! Watch out! Some strange things had been known to happen at these type of events…

As the boat comes around the next turn in the river – guests see below them on the right that a whole group is dancing around a crystal fire. Loud drums, swinging axes, musical instruments, these natives go the nine yards awaken to the gods of Xanadu.

The dance works and the spirit of “Rialb”, the goddess of misfortune, awakens and appears In the smoke of the crystal fire. As an odd occurrence, Green Thunder and Lightning crash the sky. A stray lightening bolt strikes a tree in the forest that now flanks the river. That tree burst into flame. That fire then quickly spreads to several other trees in the forest. As guests continue down river, they now found themselves floating in the middle of a raging forest fire with smoke surrounding them. The plasma in the river seems to moving faster and feels considerably rougher than earlier in their journey.

Scene 9/Finale
Narrator: There’s a dock that we’ve already established up ahead! We have to have to get you off the boat! The- (Static then breaks the rest of the communication as we hear the laugh of the goddess we’ve been introduced to earlier)

Of course, to add to the trouble, we see up ahead that the indigenous warriors have caught up with us, though they aren’t singing, they’re serious. Their weapons are pointed directly at guests in the boat, as the head warrior states. “A hand for your situation for our hand at your treasures.”

When, of course, people seem reluctant to hand over their belongings, the lead warrior laughs and says: "Then face the wrath of Rialb as you plummet the falls!"

An effect though the mist in front of the falls shows the goddess of Rialb coming though a mystic portal of sorts, almost to be beckoning the boat to the falls. The boat wobbles at the top of the cascades for a second ... then zips down toward the pointed rocks below.

Even though things looked bleak, all guests survive the voyage down the waterfall. The boat zips briefly back out into the edge of the main base for the Colony, before the current from the plasma river drives the boat back into the massive forest (show building) where the guests exit their boat.​
 

spacemt354

Chili's
Original Poster
San Fransokyo Expansion
2040

San Fransokyo becomes a fully fleshed out cityscape with this expansion - with two new attractions, including one mega-flying coaster called Soar Over San Fransokyo - the largest and fastest roller coaster Disney has ever created!
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In addition to atmospheric touch ups and expansions of shopping and a full scale walk-through of the San Fransokyo Institute of Technology
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