Disneyland Resort Enhancing

Snow Queen

Well-Known Member
Original Poster
Hello everyone. :) I just had this Disneyland makeover/expansion idea kicking around in my head and I thought I'd post it. I'm going to do it in segments to make it a little more manageable. California Adventure comes first and then I'll hop over to Disneyland. I'm going to start with Hollywoodland. Buena Vista Street will remain as it is. Here is the map (sizes not accurate, but they give you an idea):

9Z0SHP9.jpg


As you make your way from Buena Vista Street and turn left at the Carthay Circle Theater, you see a new sign over the entrance that reads HOLLYWOOD. The sign is on an elegant archway and is spelled in neon lights, indicating the late 40's/early 50's era you are about to enter. Past the sign, you're greeted with a sight much like this concept art:

78ddbff55408a86af7b842892badbe07.jpg


The exception is that there is no Live on Stage sign. The reason for that is that Disney Jr. Live on Stage has moved locations. In it's place is the PREVIEW CENTER (purple). Inside, you can find a 4D theater. It has less capacity than the other 4D theaters because they rarely reach that capacity. Inside, you can find 4D previews for upcoming films like Disney currently uses the Magic Eye and Tough To Be a Bug theaters for. So, for example, Ant-Man's upcoming preview would be placed in there instead. The lobby would have space for props, costumes and concept art from the film being previewed.

Across the street from the Preview Center is the a shop as well as STUDIO CATERING CO. a quick service restaurant with some indoor and outdoor seating.

There's a tunnel beside the Studio Catering Co., however we'll come back to that. Back beside the Preview Center is the ANIMATION BUILDING. Inside, you can find the Sorcerer's Workshop (with some small changes like adding more characters to the game in Beast's Library), Animation Academy (remains the same), Turtle Talk with Crush (remains the same) and a rotating Meet and Greet location where Elsa and Anna currently are. The room would be redressed for meet and greets for upcoming films and sometimes even characters rare for meet and greets.

At the end of the street is the HYPERION THEATER. Inside, replacing the Aladdin Musical is a new Tangled musical. The exterior would be redone like the concept art, doing away with the fake sky and nearby fake facade. The outdoor line would become an indoor lobby.

Backtracking now. As you enter under the tunnel beside Studio Catering Co. and the sign over it reading TOONTOWN, you hear noises coming from the end of the tunnel. The sounds of animated characters talking, laughing and getting into hijinks.

Once you get to the other side of the tunnel, you find yourself in the cartoonish world of Toontown. On your right is a garden surrounding Mickey and Minnie's houses. Going through the queue, you would get to a meet and greet at the end, much like what is in the current Disneyland Toontown. The trees in their garden resemble the outlines of their heads. On the left hand side is the TOONTOWN THEATER, with DISNEY JR. LIVE ON STAGE playing inside.

Replacing Stage 17 would be ROGER RABBIT'S CAR TOON SPIN in the Toontown Cab Company building. The ride would be the same as it's current incarnation, moved from the other park.

Next door is the Paint Factory, the facade for THE TOONTOWN PAINT ADVENTURE, a brand new dark ride. The ride would mix classic Fantasyland dark ride with interactivity. Pete has stolen the colour from Toontown and it's up to you to help Mickey, Minnie, Pluto, Goofy, Donald, Daisy, Oswald and Ortensia get the paint back. You would be equipped with "paint brushes" (6 per car, each a different colour) attached to the ride vehicles and would have to "paint" Toontown as you follow Pete. Each show room would have doors at the front and back, only one car per room and the "paint" resetting to black and white each time the car switches. The paint brushes would have a small button on the handle that you push as you aim it at the sets around you. The sets would be sculpted screens with interior projection, so that when your paint brushes are aimed and pushed, the colours will change. In the end, you'd find Pete in the Paint Factory trying to take the last of the paint. He'd be defeated by spilling the paint he's collected, the colour spreading back to everything in Toontown.

On the right (on the map) from the Paint Adventure is the Toontown Dock. On the dock would be a shop as well as Donald's boat, which has sprung a leak and sunk a little into the water. Inside of the boat, you can ride DONALD'S BUMPER BOATS. Not a whole lot to say, it's Bumper Boats. You can exit or enter the land through the second tunnel beside the Hyperion.

Moving down to the Tower of Terror, the attraction would remain the same. However a stop for the trolley would be added directly outside it due to the new route (orange). You follow the trolley path down a new street into the residential side of Hollywood. On the left hand side (red) is Agent Carter's Hydra Raid. Across from that (purple) is the Muppet Studios Complex. Except it's not quite a studio. It's an apartment complex that the Muppets have turned into a makeshift studio. Noises can be heard from the floors above, including explosions, chickens and yelling from the Swedish Chef. And on the far side is a Rocketeer Spinner.

Entering the Muppet Studios Complex through one of the many entrances along the outside, you're greeted with an interactive Kermit the Frog AA behind a counter and sitting on top of some shelves. From here, you can access the four locations held inside the building. On the ground floor, you can find a shop as well as the entrance to The Great Muppet Movie Ride (more on that in a moment). If you go up the stairs (or elevator) to the second floor, there is a restaurant and a walkthrough attraction. The Walkthrough is the MUPPET LABS TOUR, getting to see Dr. Honeydew and Beaker working on new inventions in their makeshift laboratory. The restaurant would be simply called SWEDISH CHEF'S KITCHEN. Inside is quick service set up as you would expect, but you're able to watch through the windows in kitchen doors as the Swedish Chef prepares your meals, getting into hijinks along the way. Sometimes the doors will even swing open from an explosion, releasing some smoke. You might even see a chicken escape! In the hallways around these two locations, you can see doors to the rooms of various Muppets. If you listen closely, you can sometimes hear them in their rooms.

To go back to THE GREAT MUPPET MOVIE RIDE in the lobby to the left of the stairwell and Kermit at the re purposed security desk, you enter into a theater lobby. Posters line the walls with parodies where Muppets are in the roles for such films as Raiders of the Lost Ark, Star Wars and Snow White and the Seven Dwarfs, with new ones coming in every so often, allowing a little bit of promotion for upcoming films while keeping in theme. The ride itself would have you board a vehicle that looks something like a balcony viewing section to a play on wheels, holding 2 guests per vehicle. The ride would be an omnimover, with the curved back covered in comfortable velvet like the seats. Using a new invention from Dr. Honeydew and Beaker, you're transported into various films...with a twist, starting your journey by passing through the theater screen. You're then taken on a journey through Muppet parodies of a variety of films.

Room 1: Snow White and the Seven Dwarfs
Room 2: The Wizard of Oz
Room 3: Raiders of the Lost Ark
Room 4: The Good, The Bad and the Ugly
Room 5: Alien
Room 6: Star Wars

The seventh and final room would be The Muppet Movie, with the Muppets playing other Muppets.

Now that you're finished with Muppet Studios, you take a stroll across the Hollywood street to the land's newest E-Ticket: AGENT CARTER'S HYDRA RAID You enter the queue and are led through an outdoor back alley before entering the warehouse, which turns out to be a secret SSR location. In the queue, you're brought up to speed on the mission: a Hydra base has been uncovered underneath Hollywood and you're part of the mission to shut them down. Winding through the queue, you pass Carter's temporary office set up, armoury and eventually you find your way to the vehicle bay, where you board an experimental SSR vehicle (an EMV, with guns built onto it ala Buzz in Magic Kingdom) and off you go.

The ride itself starts with you going down into a hidden tunnel system below Hollywood. Your vehicle moves through the tunnels, Carter on the radio to your vehicle the whole time. Everything seems normal until suddenly you set off traps as alarms sound and advanced weaponry starts to pop out of the walls and ceiling. Your vehicle picks up speed to avoid being shot at and eventually enters the first real showroom. You enter the lab in the Hydra base, Agent Carter already having arrived. A fire-fight ensues quite literally as flamethrowers are brought out. You move into the next room to avoid the flamethrowers, ending up in a gunfight. But the fight doesn't last long as a device in the lab is hit, starting to whirr and spark. A scientist tries to shut it down to no avail. Smoke comes from the machine and a wave emits from it, forcing you to try and escape it by moving into the next room. But in the next room you see at least some of what the device has done: it was a time machine. Standing in the room you entered are a very confused Iron Man and Captain America. They see though that Hydra is involved and though they may not be entirely sure what's going on, they join in the fight. For the next few rooms, you rush through Hydra soldiers as The Avengers (Cap, Iron Man, Hulk, Thor, Black Widow, Hawkeye, Scarlet Witch and Vision) fight them alongside you and Carter. Once the fight sequence is over, there's a moment where Carter and Cap reunite for a far too brief moment, everyone realizing exactly what happened. Unfortunately the moment doesn't last long as the device reactivates, sending everyone back to the time they belong. You return to base afterwards, mission accomplished.

Exiting that attraction, it's onto the final attraction of the land: ROCKETEER'S JETPACKS. The ride is an outdoor spinner, much like Dumbo and Astro Orbiter, but with a few differences. There are two ways to ride. One is seated, much like the two I mentioned, and the other has you in safety restraints with your stomach to the ground, as though you're flying on your very own jetpack. The queue sets up the how and why, with the technology becoming more accessible and this is a public testing of it to show off to the general public.

Then you can exit the area, either to Cars Land (the Agent Carter side lined with palm trees to try and ease the transition a little) or back to the central walkway along the Muppet Movie Ride building, hidden by being built partially underground and surrounded by trees.





So, yeah. I hope you liked it. :) Next Time: Grizzly Peak
 

Snow Queen

Well-Known Member
Original Poster
So, instead of posting piece by piece, I'm going to post the rest of DCA in one go. I figured out a layout I preferred for Hollywoodland and, to avoid this happening again and needing to change what I posted too much, I felt it best to just do it all. So...hope you like it. :)

l9erHYT.jpg

63f7aGO.jpg


Starting your journey through the new California Adventure park, everything seems the same as it did before along Buena Vista Street. You take a right through the new Grizzly Peak Area to find the first change. Soarin' over California has been changed simply to Soarin', with new videos played at random to explore different parts of the world including but not limited to California, United States of America on the whole, Canada, United Kingdom, Spain and more.

As you make your way down further, you reach the first major change: the addition of a new rollercoaster called The Spirit of Grizzly Peak. The attraction has you board a train to tour the caverns of Grizzly Peak before your tour is interrupted by the spirits that reside in the mountain, who are angry at you for trespassing. Your track has changed, taking you across the mountain, screeching in and out of the caves. The ride would require the ground nearby to be lowered somewhat, to make the portion mountain look a bit taller while not getting too much in the way of hotel room views. A path would stretch over the coaster as well, giving guests a way past besides the scenic route hugging the main portion of the mountain as well as giving them a view of riders screeching by. Also missing from this area is the giant water rafting bear.

Continuing down the path to Paradise Pier, you notice that the short odd San Francisco street has been removed. The two sides are flanked with trees that eventually fade, the architecture on the shop side being changed to reflect the ride next door. Speaking of the ride, The Little Mermaid has been removed and replaced with an original attraction. Unfortunately, I am not the best with figuring out magician names it seems, so the temporary name is simply Magic Show. The show building has been redone to bridge over to where the Golden Zephyr once stood, where the queue would begin. The queue would lead you across a little bridge over the walkway to the main attraction. A magician has come to Paradise Pier, known for being awful. But this time something is different: he has a book. As you step into your seating and he uses the book (first showroom), your seating suddenly starts to slide across the room (trackless) and into the backstage. The magic causes things to go wild as things are tossed around and turned twisted. Eventually the evil spirit that resided in the book shows itself and you have to assist the magician in putting it back inside by distracting it. In the end, everything is put back as it should be and you're able to disembark.

Moving further down the pier, Goofy's Sky School and the Paradise Garden Grill/Boardwalk Pizza & Pasta remain as they are. Across from them though, Jumping Jellyfish receives a retheming to match the rest of the classic Disney characters on the pier, this time with Oswald. Past that, the Boardwalk shops received a light retheming to better visually fit with the rest of the area.

The Blue Sky Cellar re-opens with models previewing what is next to come to the Disneyland Resort.

Pacific Wharf remains as is.

Cars Land gets an expansion, with a new area added next to Mater's. With all the people coming to Radiator Springs, they needed more places for them to go and now they've opened a drive-in Restaurant, along the lines of the Sci-Fi Dine-In at Disney's Hollywood Studios. Beside the Drive-In, there's a new ride as well: Autopia, moved from Disneyland. The new re-theme of Autopia uses electric cars designed to look like they fit with the Cars universe and takes you on a trip around the outside of Radiator Springs. A pathway goes through the area so guests can get to the pathway to Hollywoodland.

Going from Cars Land to Hollywoodland, you start in a residential area. In the center of it all is a Rocketeer spinner. There are two kind of vehicles that alternate: standard seated ones and ones that have you strapped on and standing as if you're flying one of the rockets. The demonstration comes from a company that got their hands on the rocket's designs and is trying to sell it to consumers.

Going down the path in the direction of the apartment complex, you find that the apartment building has been turned into the new Muppet Studios, in the wake of their old one being destroyed in an accident involving a new invention from Dr. Honeydew and Beaker. The bottom floor holds a shop (the first part you can enter when coming from this way) and the attraction: The Great Muppet Movie Ride, taking you through scenes of classic and major films with Muppets in the roles, injecting their brand of humour into things. When entering through the main entrance, you can also find an interactive AA of Kermit the Frog sitting on the top of a shelf behind the front desk. The upper level holds two things: the Swedish Chef's Kitchen and Muppet Labs Tour. The Muppet Labs Tour is what it says, allowing you to walk through Muppet Labs and see experiments in progress. Inside the restaurant is quick service set up as you would expect, but you're able to watch through the windows in kitchen doors as the Swedish Chef prepares your meals, getting into hijinks along the way. Sometimes the doors will even swing open from an explosion, releasing some smoke. You might even see a chicken escape! In the hallways around these two locations, you can see doors to the rooms of various Muppets. If you listen closely, you can sometimes hear them in their rooms.

After you're done there, you make your way up towards Tower of Terror the other way, passing a Table Service Restaurant. Past the restaurant, and the show building hidden behind, is the land's newest E-Ticket: Agent Carter's Hydra Raid. You enter the queue and are led through an outdoor back alley before entering the warehouse, which turns out to be a secret SSR location. In the queue, you're brought up to speed on the mission: a Hydra base has been uncovered underneath Hollywood and you're part of the mission to shut them down. Winding through the queue, you pass Carter's temporary office set up, armoury and eventually you find your way to the vehicle bay, where you board an experimental SSR vehicle (an EMV, with guns built onto it ala Buzz in Magic Kingdom) and off you go.

The ride itself starts with you going down into a hidden tunnel system below Hollywood. Your vehicle moves through the tunnels, Carter on the radio to your vehicle the whole time. Everything seems normal until suddenly you set off traps as alarms sound and advanced weaponry starts to pop out of the walls and ceiling. Your vehicle picks up speed to avoid being shot at and eventually enters the first real showroom. You enter the lab in the Hydra base, Agent Carter already having arrived. A fire-fight ensues quite literally as flamethrowers are brought out. You move into the next room to avoid the flamethrowers, ending up in a gunfight. But the fight doesn't last long as a device in the lab is hit, starting to whirr and spark. A scientist tries to shut it down to no avail. Smoke comes from the machine and a wave emits from it, forcing you to try and escape it by moving into the next room. But in the next room you see at least some of what the device has done: it was a time machine. Standing in the room you entered are a very confused Iron Man and Captain America. They see though that Hydra is involved and though they may not be entirely sure what's going on, they join in the fight. For the next few rooms, you rush through Hydra soldiers as The Avengers (Cap, Iron Man, Hulk, Thor, Black Widow, Hawkeye, Scarlet Witch and Vision) fight them alongside you and Carter. Once the fight sequence is over, there's a moment where Carter and Cap reunite for a far too brief moment, everyone realizing exactly what happened. Unfortunately the moment doesn't last long as the device reactivates, sending everyone back to the time they belong. You return to base afterwards, mission accomplished.

(Note: The previous ride's idea was not mine, but was used with permission from the person who I got the idea from.)

Moving further up, you pass a shop that serves as the exit to Agent Carter as you make your way to the Tower of Terror. Nothing has changed at the tower, but nearby the Hyperion Theater has gotten a facelift. The exterior has been changed to match this concept art:
hollywoodtn_disneyrendering.jpg

Also added in the redesign is the addition of a lobby holding the indoor queue, replacing the current outdoor queue so guests don't have to wait in the hot sun.

Nearby is the Animation Building. Inside, you can find the Sorcerer's Workshop (with some small changes like adding more characters to the game in Beast's Library), Animation Academy (remains the same), Turtle Talk with Crush (remains the same) and a rotating Meet and Greet location where Elsa and Anna currently are. The room would be redressed for meet and greets for upcoming films and sometimes even characters rare for meet and greets.

As you enter under the tunnel beside The Hyperion Theater and the sign over it reading Toontown, you hear noises coming from the end of the tunnel. The sounds of animated characters talking, laughing and getting into hijinks.

Once you get to the other side of the tunnel, you find yourself in the cartoonish world of Toontown. On your leftis a garden surrounding Mickey and Minnie's houses. Going through the queue, you would get to a meet and greet at the end, much like what is in the current Disneyland Toontown. The trees in their garden resemble the outlines of their heads. On the left hand side is the first new attraction.

On the right is a small street shaped like a U. Going down it, on your right is the Ink & Paint Club, a quick service restaurant. In the middle is a shop and at the end is the Toontown Theater playing Disney Jr. Live On Stage. Going to the other side of the shop, you find the Paint Factory, the facade for The Toontown Paint Adventure, a brand new dark ride. The ride would mix classic Fantasyland dark ride with interactivity. Pete has stolen the colour from Toontown and it's up to you to help Mickey, Minnie, Pluto, Goofy, Donald, Daisy, Oswald and Ortensia get the paint back. You would be equipped with "paint brushes" (6 per car, each a different colour) attached to the ride vehicles and would have to "paint" Toontown as you follow Pete. Each show room would have doors at the front and back, only one car per room and the "paint" resetting to black and white each time the car switches. The paint brushes would have a small button on the handle that you push as you aim it at the sets around you. The sets would be sculpted screens with interior projection, so that when your paint brushes are aimed and pushed, the colours will change. In the end, you'd find Pete in the Paint Factory trying to take the last of the paint. He'd be defeated by spilling the paint he's collected, the colour spreading back to everything in Toontown.

Replacing Stage 17 would be Roger Rabbit's Car Toon Spin in the Toontown Cab Company building. The ride would be the same as it's current incarnation, moved from the other park.

In the place of Muppet Vision is a revival of the Toontown Trolley concept, where you board a simulator designed to look like a trolley and are sent on a journey through the madcap world of Toontown.

You exit through the other tunnel and make your way back out towards Buena Vista Street. On the right hand side is a slightly expanded Award Weiner's with indoor seating. Across the street from that is the Preview Center, a 4D theater equipped to show the latest preview of upcoming Disney films and room in the lobby to show off props and costumes.

And with that, your trip through the new DCA comes to a close. I hope you liked it. :)
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom