Hello everyone. I just had this Disneyland makeover/expansion idea kicking around in my head and I thought I'd post it. I'm going to do it in segments to make it a little more manageable. California Adventure comes first and then I'll hop over to Disneyland. I'm going to start with Hollywoodland. Buena Vista Street will remain as it is. Here is the map (sizes not accurate, but they give you an idea):
As you make your way from Buena Vista Street and turn left at the Carthay Circle Theater, you see a new sign over the entrance that reads HOLLYWOOD. The sign is on an elegant archway and is spelled in neon lights, indicating the late 40's/early 50's era you are about to enter. Past the sign, you're greeted with a sight much like this concept art:
The exception is that there is no Live on Stage sign. The reason for that is that Disney Jr. Live on Stage has moved locations. In it's place is the PREVIEW CENTER (purple). Inside, you can find a 4D theater. It has less capacity than the other 4D theaters because they rarely reach that capacity. Inside, you can find 4D previews for upcoming films like Disney currently uses the Magic Eye and Tough To Be a Bug theaters for. So, for example, Ant-Man's upcoming preview would be placed in there instead. The lobby would have space for props, costumes and concept art from the film being previewed.
Across the street from the Preview Center is the a shop as well as STUDIO CATERING CO. a quick service restaurant with some indoor and outdoor seating.
There's a tunnel beside the Studio Catering Co., however we'll come back to that. Back beside the Preview Center is the ANIMATION BUILDING. Inside, you can find the Sorcerer's Workshop (with some small changes like adding more characters to the game in Beast's Library), Animation Academy (remains the same), Turtle Talk with Crush (remains the same) and a rotating Meet and Greet location where Elsa and Anna currently are. The room would be redressed for meet and greets for upcoming films and sometimes even characters rare for meet and greets.
At the end of the street is the HYPERION THEATER. Inside, replacing the Aladdin Musical is a new Tangled musical. The exterior would be redone like the concept art, doing away with the fake sky and nearby fake facade. The outdoor line would become an indoor lobby.
Backtracking now. As you enter under the tunnel beside Studio Catering Co. and the sign over it reading TOONTOWN, you hear noises coming from the end of the tunnel. The sounds of animated characters talking, laughing and getting into hijinks.
Once you get to the other side of the tunnel, you find yourself in the cartoonish world of Toontown. On your right is a garden surrounding Mickey and Minnie's houses. Going through the queue, you would get to a meet and greet at the end, much like what is in the current Disneyland Toontown. The trees in their garden resemble the outlines of their heads. On the left hand side is the TOONTOWN THEATER, with DISNEY JR. LIVE ON STAGE playing inside.
Replacing Stage 17 would be ROGER RABBIT'S CAR TOON SPIN in the Toontown Cab Company building. The ride would be the same as it's current incarnation, moved from the other park.
Next door is the Paint Factory, the facade for THE TOONTOWN PAINT ADVENTURE, a brand new dark ride. The ride would mix classic Fantasyland dark ride with interactivity. Pete has stolen the colour from Toontown and it's up to you to help Mickey, Minnie, Pluto, Goofy, Donald, Daisy, Oswald and Ortensia get the paint back. You would be equipped with "paint brushes" (6 per car, each a different colour) attached to the ride vehicles and would have to "paint" Toontown as you follow Pete. Each show room would have doors at the front and back, only one car per room and the "paint" resetting to black and white each time the car switches. The paint brushes would have a small button on the handle that you push as you aim it at the sets around you. The sets would be sculpted screens with interior projection, so that when your paint brushes are aimed and pushed, the colours will change. In the end, you'd find Pete in the Paint Factory trying to take the last of the paint. He'd be defeated by spilling the paint he's collected, the colour spreading back to everything in Toontown.
On the right (on the map) from the Paint Adventure is the Toontown Dock. On the dock would be a shop as well as Donald's boat, which has sprung a leak and sunk a little into the water. Inside of the boat, you can ride DONALD'S BUMPER BOATS. Not a whole lot to say, it's Bumper Boats. You can exit or enter the land through the second tunnel beside the Hyperion.
Moving down to the Tower of Terror, the attraction would remain the same. However a stop for the trolley would be added directly outside it due to the new route (orange). You follow the trolley path down a new street into the residential side of Hollywood. On the left hand side (red) is Agent Carter's Hydra Raid. Across from that (purple) is the Muppet Studios Complex. Except it's not quite a studio. It's an apartment complex that the Muppets have turned into a makeshift studio. Noises can be heard from the floors above, including explosions, chickens and yelling from the Swedish Chef. And on the far side is a Rocketeer Spinner.
Entering the Muppet Studios Complex through one of the many entrances along the outside, you're greeted with an interactive Kermit the Frog AA behind a counter and sitting on top of some shelves. From here, you can access the four locations held inside the building. On the ground floor, you can find a shop as well as the entrance to The Great Muppet Movie Ride (more on that in a moment). If you go up the stairs (or elevator) to the second floor, there is a restaurant and a walkthrough attraction. The Walkthrough is the MUPPET LABS TOUR, getting to see Dr. Honeydew and Beaker working on new inventions in their makeshift laboratory. The restaurant would be simply called SWEDISH CHEF'S KITCHEN. Inside is quick service set up as you would expect, but you're able to watch through the windows in kitchen doors as the Swedish Chef prepares your meals, getting into hijinks along the way. Sometimes the doors will even swing open from an explosion, releasing some smoke. You might even see a chicken escape! In the hallways around these two locations, you can see doors to the rooms of various Muppets. If you listen closely, you can sometimes hear them in their rooms.
To go back to THE GREAT MUPPET MOVIE RIDE in the lobby to the left of the stairwell and Kermit at the re purposed security desk, you enter into a theater lobby. Posters line the walls with parodies where Muppets are in the roles for such films as Raiders of the Lost Ark, Star Wars and Snow White and the Seven Dwarfs, with new ones coming in every so often, allowing a little bit of promotion for upcoming films while keeping in theme. The ride itself would have you board a vehicle that looks something like a balcony viewing section to a play on wheels, holding 2 guests per vehicle. The ride would be an omnimover, with the curved back covered in comfortable velvet like the seats. Using a new invention from Dr. Honeydew and Beaker, you're transported into various films...with a twist, starting your journey by passing through the theater screen. You're then taken on a journey through Muppet parodies of a variety of films.
Room 1: Snow White and the Seven Dwarfs
Room 2: The Wizard of Oz
Room 3: Raiders of the Lost Ark
Room 4: The Good, The Bad and the Ugly
Room 5: Alien
Room 6: Star Wars
The seventh and final room would be The Muppet Movie, with the Muppets playing other Muppets.
Now that you're finished with Muppet Studios, you take a stroll across the Hollywood street to the land's newest E-Ticket: AGENT CARTER'S HYDRA RAID You enter the queue and are led through an outdoor back alley before entering the warehouse, which turns out to be a secret SSR location. In the queue, you're brought up to speed on the mission: a Hydra base has been uncovered underneath Hollywood and you're part of the mission to shut them down. Winding through the queue, you pass Carter's temporary office set up, armoury and eventually you find your way to the vehicle bay, where you board an experimental SSR vehicle (an EMV, with guns built onto it ala Buzz in Magic Kingdom) and off you go.
The ride itself starts with you going down into a hidden tunnel system below Hollywood. Your vehicle moves through the tunnels, Carter on the radio to your vehicle the whole time. Everything seems normal until suddenly you set off traps as alarms sound and advanced weaponry starts to pop out of the walls and ceiling. Your vehicle picks up speed to avoid being shot at and eventually enters the first real showroom. You enter the lab in the Hydra base, Agent Carter already having arrived. A fire-fight ensues quite literally as flamethrowers are brought out. You move into the next room to avoid the flamethrowers, ending up in a gunfight. But the fight doesn't last long as a device in the lab is hit, starting to whirr and spark. A scientist tries to shut it down to no avail. Smoke comes from the machine and a wave emits from it, forcing you to try and escape it by moving into the next room. But in the next room you see at least some of what the device has done: it was a time machine. Standing in the room you entered are a very confused Iron Man and Captain America. They see though that Hydra is involved and though they may not be entirely sure what's going on, they join in the fight. For the next few rooms, you rush through Hydra soldiers as The Avengers (Cap, Iron Man, Hulk, Thor, Black Widow, Hawkeye, Scarlet Witch and Vision) fight them alongside you and Carter. Once the fight sequence is over, there's a moment where Carter and Cap reunite for a far too brief moment, everyone realizing exactly what happened. Unfortunately the moment doesn't last long as the device reactivates, sending everyone back to the time they belong. You return to base afterwards, mission accomplished.
Exiting that attraction, it's onto the final attraction of the land: ROCKETEER'S JETPACKS. The ride is an outdoor spinner, much like Dumbo and Astro Orbiter, but with a few differences. There are two ways to ride. One is seated, much like the two I mentioned, and the other has you in safety restraints with your stomach to the ground, as though you're flying on your very own jetpack. The queue sets up the how and why, with the technology becoming more accessible and this is a public testing of it to show off to the general public.
Then you can exit the area, either to Cars Land (the Agent Carter side lined with palm trees to try and ease the transition a little) or back to the central walkway along the Muppet Movie Ride building, hidden by being built partially underground and surrounded by trees.
So, yeah. I hope you liked it. Next Time: Grizzly Peak
As you make your way from Buena Vista Street and turn left at the Carthay Circle Theater, you see a new sign over the entrance that reads HOLLYWOOD. The sign is on an elegant archway and is spelled in neon lights, indicating the late 40's/early 50's era you are about to enter. Past the sign, you're greeted with a sight much like this concept art:
The exception is that there is no Live on Stage sign. The reason for that is that Disney Jr. Live on Stage has moved locations. In it's place is the PREVIEW CENTER (purple). Inside, you can find a 4D theater. It has less capacity than the other 4D theaters because they rarely reach that capacity. Inside, you can find 4D previews for upcoming films like Disney currently uses the Magic Eye and Tough To Be a Bug theaters for. So, for example, Ant-Man's upcoming preview would be placed in there instead. The lobby would have space for props, costumes and concept art from the film being previewed.
Across the street from the Preview Center is the a shop as well as STUDIO CATERING CO. a quick service restaurant with some indoor and outdoor seating.
There's a tunnel beside the Studio Catering Co., however we'll come back to that. Back beside the Preview Center is the ANIMATION BUILDING. Inside, you can find the Sorcerer's Workshop (with some small changes like adding more characters to the game in Beast's Library), Animation Academy (remains the same), Turtle Talk with Crush (remains the same) and a rotating Meet and Greet location where Elsa and Anna currently are. The room would be redressed for meet and greets for upcoming films and sometimes even characters rare for meet and greets.
At the end of the street is the HYPERION THEATER. Inside, replacing the Aladdin Musical is a new Tangled musical. The exterior would be redone like the concept art, doing away with the fake sky and nearby fake facade. The outdoor line would become an indoor lobby.
Backtracking now. As you enter under the tunnel beside Studio Catering Co. and the sign over it reading TOONTOWN, you hear noises coming from the end of the tunnel. The sounds of animated characters talking, laughing and getting into hijinks.
Once you get to the other side of the tunnel, you find yourself in the cartoonish world of Toontown. On your right is a garden surrounding Mickey and Minnie's houses. Going through the queue, you would get to a meet and greet at the end, much like what is in the current Disneyland Toontown. The trees in their garden resemble the outlines of their heads. On the left hand side is the TOONTOWN THEATER, with DISNEY JR. LIVE ON STAGE playing inside.
Replacing Stage 17 would be ROGER RABBIT'S CAR TOON SPIN in the Toontown Cab Company building. The ride would be the same as it's current incarnation, moved from the other park.
Next door is the Paint Factory, the facade for THE TOONTOWN PAINT ADVENTURE, a brand new dark ride. The ride would mix classic Fantasyland dark ride with interactivity. Pete has stolen the colour from Toontown and it's up to you to help Mickey, Minnie, Pluto, Goofy, Donald, Daisy, Oswald and Ortensia get the paint back. You would be equipped with "paint brushes" (6 per car, each a different colour) attached to the ride vehicles and would have to "paint" Toontown as you follow Pete. Each show room would have doors at the front and back, only one car per room and the "paint" resetting to black and white each time the car switches. The paint brushes would have a small button on the handle that you push as you aim it at the sets around you. The sets would be sculpted screens with interior projection, so that when your paint brushes are aimed and pushed, the colours will change. In the end, you'd find Pete in the Paint Factory trying to take the last of the paint. He'd be defeated by spilling the paint he's collected, the colour spreading back to everything in Toontown.
On the right (on the map) from the Paint Adventure is the Toontown Dock. On the dock would be a shop as well as Donald's boat, which has sprung a leak and sunk a little into the water. Inside of the boat, you can ride DONALD'S BUMPER BOATS. Not a whole lot to say, it's Bumper Boats. You can exit or enter the land through the second tunnel beside the Hyperion.
Moving down to the Tower of Terror, the attraction would remain the same. However a stop for the trolley would be added directly outside it due to the new route (orange). You follow the trolley path down a new street into the residential side of Hollywood. On the left hand side (red) is Agent Carter's Hydra Raid. Across from that (purple) is the Muppet Studios Complex. Except it's not quite a studio. It's an apartment complex that the Muppets have turned into a makeshift studio. Noises can be heard from the floors above, including explosions, chickens and yelling from the Swedish Chef. And on the far side is a Rocketeer Spinner.
Entering the Muppet Studios Complex through one of the many entrances along the outside, you're greeted with an interactive Kermit the Frog AA behind a counter and sitting on top of some shelves. From here, you can access the four locations held inside the building. On the ground floor, you can find a shop as well as the entrance to The Great Muppet Movie Ride (more on that in a moment). If you go up the stairs (or elevator) to the second floor, there is a restaurant and a walkthrough attraction. The Walkthrough is the MUPPET LABS TOUR, getting to see Dr. Honeydew and Beaker working on new inventions in their makeshift laboratory. The restaurant would be simply called SWEDISH CHEF'S KITCHEN. Inside is quick service set up as you would expect, but you're able to watch through the windows in kitchen doors as the Swedish Chef prepares your meals, getting into hijinks along the way. Sometimes the doors will even swing open from an explosion, releasing some smoke. You might even see a chicken escape! In the hallways around these two locations, you can see doors to the rooms of various Muppets. If you listen closely, you can sometimes hear them in their rooms.
To go back to THE GREAT MUPPET MOVIE RIDE in the lobby to the left of the stairwell and Kermit at the re purposed security desk, you enter into a theater lobby. Posters line the walls with parodies where Muppets are in the roles for such films as Raiders of the Lost Ark, Star Wars and Snow White and the Seven Dwarfs, with new ones coming in every so often, allowing a little bit of promotion for upcoming films while keeping in theme. The ride itself would have you board a vehicle that looks something like a balcony viewing section to a play on wheels, holding 2 guests per vehicle. The ride would be an omnimover, with the curved back covered in comfortable velvet like the seats. Using a new invention from Dr. Honeydew and Beaker, you're transported into various films...with a twist, starting your journey by passing through the theater screen. You're then taken on a journey through Muppet parodies of a variety of films.
Room 1: Snow White and the Seven Dwarfs
Room 2: The Wizard of Oz
Room 3: Raiders of the Lost Ark
Room 4: The Good, The Bad and the Ugly
Room 5: Alien
Room 6: Star Wars
The seventh and final room would be The Muppet Movie, with the Muppets playing other Muppets.
Now that you're finished with Muppet Studios, you take a stroll across the Hollywood street to the land's newest E-Ticket: AGENT CARTER'S HYDRA RAID You enter the queue and are led through an outdoor back alley before entering the warehouse, which turns out to be a secret SSR location. In the queue, you're brought up to speed on the mission: a Hydra base has been uncovered underneath Hollywood and you're part of the mission to shut them down. Winding through the queue, you pass Carter's temporary office set up, armoury and eventually you find your way to the vehicle bay, where you board an experimental SSR vehicle (an EMV, with guns built onto it ala Buzz in Magic Kingdom) and off you go.
The ride itself starts with you going down into a hidden tunnel system below Hollywood. Your vehicle moves through the tunnels, Carter on the radio to your vehicle the whole time. Everything seems normal until suddenly you set off traps as alarms sound and advanced weaponry starts to pop out of the walls and ceiling. Your vehicle picks up speed to avoid being shot at and eventually enters the first real showroom. You enter the lab in the Hydra base, Agent Carter already having arrived. A fire-fight ensues quite literally as flamethrowers are brought out. You move into the next room to avoid the flamethrowers, ending up in a gunfight. But the fight doesn't last long as a device in the lab is hit, starting to whirr and spark. A scientist tries to shut it down to no avail. Smoke comes from the machine and a wave emits from it, forcing you to try and escape it by moving into the next room. But in the next room you see at least some of what the device has done: it was a time machine. Standing in the room you entered are a very confused Iron Man and Captain America. They see though that Hydra is involved and though they may not be entirely sure what's going on, they join in the fight. For the next few rooms, you rush through Hydra soldiers as The Avengers (Cap, Iron Man, Hulk, Thor, Black Widow, Hawkeye, Scarlet Witch and Vision) fight them alongside you and Carter. Once the fight sequence is over, there's a moment where Carter and Cap reunite for a far too brief moment, everyone realizing exactly what happened. Unfortunately the moment doesn't last long as the device reactivates, sending everyone back to the time they belong. You return to base afterwards, mission accomplished.
Exiting that attraction, it's onto the final attraction of the land: ROCKETEER'S JETPACKS. The ride is an outdoor spinner, much like Dumbo and Astro Orbiter, but with a few differences. There are two ways to ride. One is seated, much like the two I mentioned, and the other has you in safety restraints with your stomach to the ground, as though you're flying on your very own jetpack. The queue sets up the how and why, with the technology becoming more accessible and this is a public testing of it to show off to the general public.
Then you can exit the area, either to Cars Land (the Agent Carter side lined with palm trees to try and ease the transition a little) or back to the central walkway along the Muppet Movie Ride building, hidden by being built partially underground and surrounded by trees.
So, yeah. I hope you liked it. Next Time: Grizzly Peak