Any truth to an old rumor?

Master Yoda

Pro Star Wars geek.
Premium Member
Original Poster
Many years ago, when Discovery Cove at Sea World first opened, there was a rumor going around that WDW was going to open a similar park themed on the PC game Myst. Was this all smoke and mirrors or was there something like this on an Imaginers drawing board?
 

TTATraveler

Active Member
This was one of the rumors for Discovery Island. I am glad to see it didn't come to life. I don't think it would have taken off very well.
 

Legacy

Well-Known Member
It was very much on the drawing boards, but it utilized Discovery Island essentially as a live video game, that you worked to solve while you were there. It sounded like an amazing concept, however, they discovered that building it would be way too expensive, because everything would have had to be floated over to the island.
 

cherrynegra

Well-Known Member
I read an article over at jimhill about this idea for a Myst theme park. I managed to find it and I'm posting it here.


Did Disney World visitors "Myst" out on an amazing new interactive attraction?

Jim Hill pulls another story out of the "What Might Have Been" file. As he reveals what WDI had originally hoped to do with WDW's Discovery Island.
by Jim Hill

In Las Vegas parlance, they're known as whales. Those really big spenders who want to do more that just stand in line, doing what typical tourists do at Walt Disney World.

So -- with the hope that this project might make WDW more whale-friendly -- back in the late 1990s, the Imagineers began meeting with Rand and Robyn Miller, the creators of the multi-million selling CD-ROM game, "Myst." WDI also recruited Richard Vander Wende -- the Miller’s collaborator on their equally popular "Myst" follow-up, "Riven" -- to come to work on this super-secret project.

"What sort of super-secret project"," you ask. The Imagineers -- working in tandem with Wende & the Millers -- had dreams of moving the Disney theme park experience to a whole new level.

How so? By designing a brand new interactive entertainment that would have been built out on Discovery Island on WDW’s Bay Lake. The project’s name? "Myst Island."

Inspired by the Millers’ & Wende’s best selling CD ROM games, "Myst Island" would have attempted to duplicate the look and feel of the award winning computer games. Only a limited number of guests would have been allowed out onto the fog shrouded island each day. They’d have been dropped off by boat early in the morning and then picked up in the late afternoon. Their mission was to explore the ruins scattered around the 11 acre island and try to figure out what happened to the island’s previous occupants.

This day-long adventure would have been unlike anything that Disney theme park guests had ever experienced before. Just like the CD ROM games that inspired it, "Myst Island" would have no linear storyline. Guests could only discover the various puzzles scattered around Myst Island by exploring all its weird little nooks and crannies.

Depending on which path they took, which artifacts they uncovered as well the order in which the guest discovered them, different secrets of the island would have been revealed. Theoretically, no two guests could ever have the exact same adventure as they wandered the terrain.

Sounds a bit "off the wall," doesn’t it? Well -- for a while there -- Disney management was pretty hot for the "Myst Island" idea. Back then, They felt that the future of the entire theme park industry laid in projects like this. After all, the Mouse's own exit surveys suggested that Disney theme park guests were becoming increasingly disgruntled with the idea of having to stand in an hour long line in order to experience a three minute long ride. (Which is why Disney poured so much time & money in the development of the FastPass system. To show their theme park guests that the Disney Company was aware of their concerns and was actively doing something to try & take care of this wait-time problem.)

But what truly intrigued the folks at WDI was that these same theme guests -- when surveyed about their thoughts about a theoretical Disney theme park, where they’d only have to wait in a three minute long line in order to experience a two hour long attraction -- immediately said that they’d be glad to pay double the normal admission price to visit a theme park just like that.

Given that there was obviously built-in demand for just this sort of experience, Disney was eager to make Bay Lake's "Myst Island" project a reality. For here -- in theory -- was an affordable way to field test the notion that people would actually pay more to visit a different type of Disney theme park.

And the beauty part of this scheme was ... With only 11 acres of land available for development on Discovery Island, the size and scale of this test project would naturally have to be small. Which would (obviously) keep construction costs down. Best of all, because " Myst " and "Riven" already had millions of hard-core fans worldwide, there was already a ready-made audience out there. People who would be eager to visit this interactive attraction. Which meant that the Mouse wouldn't have to spend million son marketing, as it tried to explain to Central Florida visitors what a "Myst Island" was.

On paper, "Myst Island" looked like a project that couldn't fail. Which is why the Walt Disney Company bent over backwards to try & keep the Millers and Wende happy. They did whatever they had to in order to keep "Myst" and Riven's creators on board the "Myst Island" project.

To this end, Disney had their publishing house -- Hyperion Press -- publish a series of novels based on the "Myst" game. They also produced an elaborate coffee table book that illustrated all the effort & artistry that went into creating "Riven." Though that art book may not have sold that many copies, it proved to the Millers and Wende that Disney really respected what they did and was really dedicated to bringing that same look and feel to a real world recreation of their CD ROM’s environment.

So -- over a couple of years -- several proposed "Myst Island" storylines were sketched out and potential rehab plans for Discovery Island were drawn up. But -- in the end -- this potentially ground-breaking project never quite made it off the drawing board.

So why did the "Myst Island" project run aground? Some WDI insiders suggest that it was because the 11 acre Discovery Island construction site would have been a logistical nightmare. I mean, all of that earth-moving equipment would have had to be ferried out to the island. Likewise all the construction crews.

Then there was the issues with the technology that were necessary to make "Myst Island" a reality. To successfully achieve the effects that the Millers, Wende and WDI would have involved truly cutting edge stuff. Machinery & devices that would have been prohibitively expensive. Which (unfortunately) would have this interactive attraction's admission price past the point that even whales would have been comfortable with paying.

Which brings us to today ... With WDW's Discovery Island still off-limits to visitors and all of the Millers & Wende's snazzy plans stashed away in some filing cabinet in Glendale, CA.

Make you sad to think about it, doesn't it? How we all "Myst" ed out on this whale of a Disney World attraction?
 

Master Yoda

Pro Star Wars geek.
Premium Member
Original Poster
We can only hope that with the new leadership at WDW that this project will be taken off the shelf.
 

Hakunamatata

Le Meh
Premium Member
My first reaction is, if Jim Hill wanted to be a real journalist, maybe he should check his work for grammer and spelling errors.....

Im as big a gameing geek as anyone, but this sounds a little overboard to me.
 

maelstrom

Well-Known Member
I had Myst for my first computer (1992). I never played it. But I wouldn't want them to theme Discovery Island to it anyway. I don't really want them to do anything with it. I suppose I could live with the honeymoon villas if they were similar to the treehouses and left the trees and wildlife intact.


hakunamatata said:
My first reaction is, if Jim Hill wanted to be a real journalist, maybe he should check his work for grammer and spelling errors.....

Im as big a gameing geek as anyone, but this sounds a little overboard to me.

grammar
I'm
gaming

:wave: :p sorry, I'm just being a snot. I meant no harm!!
 

Sherm00

New Member
the idea is good, but not mist. and the island is just in the wrong spot for something so elaborate. I like the honeymoon villas idea or maybe a lovers island. that would be cool, they can only let so may people on to the island (of course an extra fee) or only access by those who rent those personal water craft boat's. have little secluded areas, lots of roses and flowers, some exotic birds, maybe a spot for a massage aprlor and/or a lounge at the beach, they could do outdoor weddings there also. would also be a great way to romanticially watch the fireworks show at night, low maintnance etc etc. just my idea, don't want to start a rumor, but would like to put the idea in a disney exec head if the go onto these boards.
 

Hakunamatata

Le Meh
Premium Member
maelstrom said:
I had Myst for my first computer (1992). I never played it. But I wouldn't want them to theme Discovery Island to it anyway. I don't really want them to do anything with it. I suppose I could live with the honeymoon villas if they were similar to the treehouses and left the trees and wildlife intact.




grammar
I'm
gaming

:wave: :p sorry, I'm just being a snot. I meant no harm!!

Yes, I know, but Im not the one writting columns on a website.......now am I?
 

bhg469

Well-Known Member
I would love to have some sort of interactive attraction exactly like this but the truth is that it would be limited to so few people that the ticket price would be outrageous and i could never afford it.
 

Poncho1973

New Member
I should clarify myself. I know this was really on the drawing board. No doubt about that.

It's just that Jim Hill has what I call... "a revisionist memory"... he puts things that were never attached to each other together, muddles it all up and rewrites it as fact. He knows EVERYTHING about EVERYTHING that was ever planned, thought up or brainstormed about... yet there are projects that I personally know the people involved in it that tell me he's completely full of poopie.

He knows all the new upcoming projects and whenever he's wrong it's "Disney shelved this idea" instead of saying "oh, my sources were wrong, that was completely made up".

Bottomline... I think PERSONALLY that Jim Hill is only a good source if you don't really care about the pesky idea that facts should be based on factual realities.
 

Hakunamatata

Le Meh
Premium Member
Poncho1973 said:
Bottomline... I think PERSONALLY that Jim Hill is only a good source if you don't really care about the pesky idea that facts should be based on factual realities.

Wow, what a novel concept. Base your facts on facts. Maybe the networks should use this as a basis for reporting news....hmmmmmmm
 

joel_maxwell

Permanent Resident of EPCOT
PhotoDave219 said:
I'd like to think that the Honeymoon Villas is still a realistic idea for Discovery Island. That'd be pretty cool.

disney technology to the rescue......................... Honeymoon Villas on a quiet lake....................... (*keeping clean - and whispering*) sound does carry well on water. lol


:eek: <----------- little bobby
 

Jekyll

New Member
I think that if they go through with the HoneyMoon Idea I think each villa should come with a personal water craft. Like the little ones you can rent. No one wants to have to wait for a water ferry that more likely then not wouldn't be on a 15 minute loop like the bus system plus if it's the middle of the night your stuck. I think this might be some of the problems behind the honeymoon thing.
 

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