And yet, I say there are some spectacularly bad sightlines, that break every rule in the book.
And I agree with Universal Creative, in that it is internet fodder at it's best.
I wanted to interrupt the potential return to lack of fun and debating on what rules to break when, to showcase what just occurred on the netting on Curse of the Werewolf and an example on why safety won out. This just happened.
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Well. I tried.The actual answer to this is to not put the coaster smack dab in the middle of the land. It could have gone in the very back where it would not be traversing walkways, then surrounded by a thick forest, thus fitting the land's storyline of werewolves lurking in the forest on the edge of the town or whatever.
Curse of the Werewolf is hands down the most baffling choice in the whole park, both in placement and ride type.
Well. I tried.
Yes, a few have said it...again..and again...and again. Not trying to silence anything nor could I. You do not like CoTW in its position or ride type choice.We've all also said a lot of positive things in here. You're trying to silence any and all valid criticisms.
Yes, a few have said it...again..and again...and again. Not trying to silence anything nor could I. You do not like CoTW in its position or ride type choice.
I do not care if it is a critique of positivity or negative. Just something new or different is the preference.
On a positive note - CotW is significantly improved at night, as it is basically pitch black on the ride track area. It looks and sounds a lot more like some woods that werewolves are tearing through.
More Projectional lighting programjng on netting were considered.
That is why it stands as is. For now anyway.I'm not sure if that would be an improvement. The total darkness effectively "hides" the ride and makes the land feel more ominous (as it should feel) with a dark void in the middle.
I think maybe, and this is just a theory, but maybe they wanted some lands that aren't quite so claustrophobic.I think you should not be trying to rebrand being lazy with sightlines, especially when fixing them would be comparatively chump change, as innovative rulebreaking choices.
Nobody should. They had a blank slate to work with. They went 90% of the way to greatness. It's just baffling. To everyone else, note that us pointing out the multiple sightline issues the park has does not mean we're saying it's a bad park. There's a lot to praise, but in my opinion this particular aspect about the park needs attention called to it and should not be handwaved away as "internet fodder". They still have 40 days to rectify as much of it as they can.
I think maybe, and this is just a theory, but maybe they wanted some lands that aren't quite so claustrophobic.
Shaping space to not feel claustrophobic and controlling sightlines aren’t mutually exclusive.I think maybe, and this is just a theory, but maybe they wanted some lands that aren't quite so claustrophobic.
Not really the outside world, but less boxed in. I am hoping for more bamboo to block some of the outside views from ground level.Claustrophobic? Really?
Who thinks a theme park feels claustrophobic if you can't see the outside world?
I think maybe, and this is just a theory, but maybe they wanted some lands that aren't quite so claustrophobic.
Curse of the Werewolf is hands down the most baffling choice in the whole park, both in placement and ride type.
As I was one of the people who made the Vegas comparison, I should just briefly say that I didn't mean it as an unfavourable comparison with Vegas.Helios's exterior isn't as ornate as it should have been given that it serves as the park's "weenie," and I also don't like seeing it throughout most of the park for that reason, as its integration with the park just feels like an excuse to not hide it from the park more than anything else. However, I don't understand the Vegas comparisons, as Vegas has a well-documented tendency to do everything up more glitzy than Orlando. We were never getting anything on a Vegas-like scale.
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