THE Monorail Lime
Well-Known Member
And it has no line
It is a shame that they never continued to expand sorcerers. I never cared for the thing but it seemed well done. I never could figure out whether the game was another extended proof of concept or if they actually expected to make money selling those card packs. To be honest, I never really figured out how the game was supposed to be played. It seemed like I would win every encounter no matter which card I played.
In Easy, you would win using any card. Medium and Hard did involve some strategy. Using cards together would change the attack, using a card again would make it stronger, using it too soon again made it weaker, some cards reportedly worked better against certain villains etc. So there was strategy at the harder levels. But I don't think they ever actually explained the strategy, and it's kinda involved/time intensive for anyone to figure it out on their own. So does playing a card with a higher Shield value work better, or one that had a different type of Shield (Flying, Strong, etc). Well, did you just get lucky using that higher shield card, or did you actually find a good combo? When it takes 15-30 mins to cycle through a boss, getting it to the point where you could do a reset and try data again to try to eliminate variables just takes too long. I did see some guests with notebooks trying different strategies, but never found anyone who had a real solid verifiable strategy.
The reason it was never expanded is the person ( https://en.wikipedia.org/wiki/Jonathan_Ackley) responsible for developing it was moved up to another position and no money was ever allocated to further development. It has been maintenance only since the expansion packs were released with only the party cards getting any further effects. I think a lot of the reason they did it in the first place was to prove how integrating screens with physical surroundings could be done.In Easy, you would win using any card. Medium and Hard did involve some strategy. Using cards together would change the attack, using a card again would make it stronger, using it too soon again made it weaker, some cards reportedly worked better against certain villains etc. So there was strategy at the harder levels. But I don't think they ever actually explained the strategy, and it's kinda involved/time intensive for anyone to figure it out on their own. So does playing a card with a higher Shield value work better, or one that had a different type of Shield (Flying, Strong, etc). Well, did you just get lucky using that higher shield card, or did you actually find a good combo? When it takes 15-30 mins to cycle through a boss, getting it to the point where you could do a reset and try data again to try to eliminate variables just takes too long. I did see some guests with notebooks trying different strategies, but never found anyone who had a real solid verifiable strategy.
They never really fully took advantage of this. The cards were never expanded past the initial 70, other than a handful of party exclusive cards, and the at home version was pointless. Release a new movie? Create 15-20 cards related to that movie, and sell it for $15-20 bucks. Take advantage of those stats on the cards and flesh out a solid set of rules to play at home. Doing those could have easily helped give it legs and even turn a solid profit. As it stands now most casual guests will get the cards once and maybe beat 1 or 2 bosses. Any locals or devotees already have all the cards and got tired of waiting for something new.
Not that it matters, but how long does one adventure usually take? Just asking out of pure curiosity.Set aside the time to do at least a couple of the adventures. My wife and I had a lot of fun with it.
Not that it matters, but how long does one adventure usually take? Just asking out of pure curiosity.
Not that it matters, but how long does one adventure usually take? Just asking out of pure curiosity.
It can be as succinct as 5 minutes on some maps, even with an 8yo; others could take 20-25min the first time through. It's really creative how it's done and really worth trying!
I would sell an organ to have more experiences like this. A star wars one would be incredible.
Seems to be a lot of cutting back at Disney. Cutting hours limiting extended hours esp at MK. Disney needs to show the patrons they value our support.http://www.wdwmagic.com/attractions...tes-adventure-treasures-of-the-seven-seas.htm
The Adventureland interactive experience now only operates for 6 hours a day.
I don't think most guests even know about this (or at least what it is). I actually found it enjoyable.
Seems to be a lot of cutting back at Disney. Cutting hours limiting extended hours esp at MK. Disney needs to show the patrons they value our support.
In Easy, you would win using any card. Medium and Hard did involve some strategy. Using cards together would change the attack, using a card again would make it stronger, using it too soon again made it weaker, some cards reportedly worked better against certain villains etc. So there was strategy at the harder levels. But I don't think they ever actually explained the strategy, and it's kinda involved/time intensive for anyone to figure it out on their own. So does playing a card with a higher Shield value work better, or one that had a different type of Shield (Flying, Strong, etc). Well, did you just get lucky using that higher shield card, or did you actually find a good combo? When it takes 15-30 mins to cycle through a boss, getting it to the point where you could do a reset and try data again to try to eliminate variables just takes too long. I did see some guests with notebooks trying different strategies, but never found anyone who had a real solid verifiable strategy.
They never really fully took advantage of this. The cards were never expanded past the initial 70, other than a handful of party exclusive cards, and the at home version was pointless. Release a new movie? Create 15-20 cards related to that movie, and sell it for $15-20 bucks. Take advantage of those stats on the cards and flesh out a solid set of rules to play at home. Doing those could have easily helped give it legs and even turn a solid profit. As it stands now most casual guests will get the cards once and maybe beat 1 or 2 bosses. Any locals or devotees already have all the cards and got tired of waiting for something new.
Excellent question. I can see them closing up the treasure map shack, but not shutting down the game mechanics as a whole.Haven't played this myself, but as long as you sign up before it closes, couldn't you still play into the evening? I would guess you won't get the FP+ for completing it, but you can still play right?
Yeah, it's a fun little diversion to kill some time.Never knew much about this, but reading the comments in here I may actually try it some day for something new to do.
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