EPCOT Guardians of the Galaxy Cosmic Rewind attraction confirmed for Epcot

Surferboy567

Well-Known Member
I didn't have a really strong connection to Universe of Energy either -- it and Wonders of Life were my least favorite, although I still liked both.

I'm not upset that UofE itself is gone; I just think replacing it with a short Guardians of the Galaxy roller coaster is a bad move in multiple ways. I think the Guardians ride itself would probably be a great addition to DHS.
What’s funny is that Body Wars is one of the few opening attractions that I had a particularly strong connection with in EPCOT.

To each their own on Guardians, I can understand why people are upset about it going in EPCOT. It’s just that in EPCOT’s dire state it could really use it right now. I do agree though that it thematically fits better in DHS. I’m hoping for a rise type of experience where preshows are part of the attraction and it extends the length, making it more of an experience.
 

Casper Gutman

Well-Known Member
This is probably going to sound sacrilegious, I have never had a strong connection to Universe Of Energy. I respect it and understand it has a very important part in history for EPCOT. For myself though, I only really have memories of the Ellen version (come to think of it may of been one of my first experiences with Ellen). I do enjoy elements of Universe of Energy, like I said Ellen and Bill Nye as well as the Jeopardy setup, and dinosaur segment. Beyond that though I really didn’t like the attraction and viewed it as a massive waste of space.

I remember viewing it as a 45 minute AC nap attraction. Anything they put into this space was probably going to be better then Universe of Energy (for me, I understand original EPCOT fans love it). Myself being a big Marvel fan was and am excited for Guardians. We can have the conversation all day if or if not it doesn’t fit in EPCOT (it probably doesn’t) it’s likely though that it will be leaps and bounds better then Universe of Energy.

If anything EPCOT really needs a massive “WOW” attraction (not that EPCOT doesn’t have good attractions already). Something to put it back on the map, a real showcase attraction. This has the potential to be that, it also helps that it’s a coaster something EPCOT doesn’t have.

If we can just add a few more attractions to World Showcase, fix up that crater in the middle, refurb Spaceship Earth with new effects, and fix Imagination. EPCOT would be in a much better condition then it is now. Elevating it further then what it is now, I really like EPCOT (it’s one of my favorite parks) but it can be so much better if they would just get a few more attractions.
It’s not sacrilegious at all. Part of the tragedy of EPCOT is that the masterpieces - Journey, WoM, Horizons - were demolished early. Even Kitchen and Cranium, no masterpieces but really good attractions, were closed. Only Spaceship Earth escaped. At the same time, the more lackluster rides that SHOULD have been replaced - Energy, Seas, and (most controversially and to a lesser extent) Land were left to rot.
 

Surferboy567

Well-Known Member
Do we know how fast this launch has to be in order to reach the building? I remember seeing 50 mph thrown around (to my knowledge it wasn’t official though) seems like it would have to be a decent speed for something that looks like it has such a steep incline.
 

UNCgolf

Well-Known Member
It’s not sacrilegious at all. Part of the tragedy of EPCOT is that the masterpieces - Journey, WoM, Horizons - were demolished early. Even Kitchen and Cranium, no masterpieces but really good attractions, were closed. Only Spaceship Earth escaped. At the same time, the more lackluster rides that SHOULD have been replaced - Energy, Seas, and (most controversially and to a lesser extent) Land were left to rot.

Whoa whoa whoa, Living Seas was an Imagineering masterpiece! It was the most cohesive overall pavilion at EPCOT and one of the better things Disney has ever built as a unified experience.

Yes, at its core it was an aquarium, with the type of exhibits you'd see at an aquarium (including the ones that didn't feature live animals) -- but everything surrounding it was designed and executed so well that it was elevated far beyond a standard aquarium. It was just an aquarium the same way Animal Kingdom is just a zoo.

The current version of Seas, on the other hand, basically is just an aquarium with a bad Nemo ride attached and needs some significant investment.
 

Casper Gutman

Well-Known Member
Whoa whoa whoa, Living Seas was an Imagineering masterpiece! It was the most cohesive overall pavilion at EPCOT and one of the better things Disney has ever built as a unified experience.

Yes, at its core it was an aquarium, with the type of exhibits you'd see at an aquarium (including the ones that didn't feature live animals) -- but everything surrounding it was designed and executed so well that it was elevated far beyond a standard aquarium. It was just an aquarium the same way Animal Kingdom is just a zoo.

The current version of Seas, on the other hand, basically is just an aquarium with a bad Nemo ride attached and needs some significant investment.
I respect your opinion, but don’t share it at all. My family always found the pavilion very lacking as both an aquarium and as a ride (which was my main consideration). It was much more an aquarium then AK is a zoo, but an aquarium without particularly interesting viewing locations or sea creatures. The ride was a slow, unnecessary roll by relatively bland fish - there was no reason it couldn’t have been a walk through. Honestly, aside from the hydrolater, it still seems largely the same experience it always was. At least now the ride has a few unique things to look at.
 
Last edited:

UNCgolf

Well-Known Member
I respect your opinion, but don’t share it at all. My family always found the pavilion very lacking as both an aquarium and as a ride (which was my main consideration). It was much more an aquarium then AK is a zoo, but an aquarium without particularly interesting viewing locations or sea creatures. The ride was a slow, unnecessary roll by relatively bland fish - there was no reason it couldn’t have been a walk through. Honestly, aside from the hydrolater, it still seems largely the same experience it always was. At least now the ride has a few unique things to look at.

Well, it's a significantly diminished experience from what it once was -- there are both less animals in the exhibits and less exhibits overall than there once were. It also used to have experts in several areas there to answer questions on a regular basis; I'm not sure if they still do that at all, but even if they do I'm sure it's not as regular or wide-ranging.

As a child, the whole experience was transportive in a way most theme park experiences never really pull off. It was Space 220 before Space 220, but on a wider level -- it was incredibly convincing to a child that you'd actually traveled under water to sea base, not only because of the hydrolators, SeaCabs, and the way the building was designed, but because everything, including the staff, sold the theme of being in that base.

I was absolutely blown away by the experience as a 6-7 year old. If my first experience had been as a teenager or an adult, it probably wouldn't have had the same impact on me, but I still think it would be impressive the way they just fully committed to the theme for the entire pavilion from start to finish. The current incarnation no longer really has a theme beyond actually being an aquarium.
 

Casper Gutman

Well-Known Member
Well, it's a significantly diminished experience from what it once was -- there are both less animals in the exhibits and less exhibits overall than there once were. It also used to have experts in several areas there to answer questions on a regular basis; I'm not sure if they still do that at all, but even if they do I'm sure it's not as regular or wide-ranging.

As a child, the whole experience was transportive in a way most theme park experiences never really pull off. It was Space 220 before Space 220, but on a wider level -- it was incredibly convincing to a child that you'd actually traveled under water to sea base, not only because of the hydrolators, SeaCabs, and the way the building was designed, but because everything, including the staff, sold the theme of being in that base.

I was absolutely blown away by the experience as a 6-7 year old. If my first experience had been as a teenager or an adult, it probably wouldn't have had the same impact on me, but I still think it would be impressive the way they just fully committed to the theme for the entire pavilion from start to finish. The current incarnation no longer really has a theme beyond actually being an aquarium.
Different strokes! I experienced Seas first at the same age, and for me it was a local aquarium that didn't even let you stop in front of the most spectacular tank.

Two days in EPCOT (and EPCOT always got the most days) always went the same - WoM (always first) 3 or 4 times, Horizons 3 or 4 times, Spaceship 2 or 3 times, Imagination 2 or 3 times, a visit to Kitchen and (if they were open) Cranium and Norway. If there was still time, Mexico. If there was STILL time, then we might do Seas, Universe, or the Land boat. We never spent much time at displays or exhibits (perhaps that's the difference) and we never ventured much past Norway or Canada in World Showcase.

It just goes to show that classic EPCOT could appeal to a wide variety of interests and vacation styles!
 

doctornick

Well-Known Member
I respect your opinion, but don’t share it at all. My family always found the pavilion very lacking as both an aquarium and as a ride (which was my main consideration). It was much more an aquarium then AK is a zoo, but an aquarium without particularly interesting viewing locations or sea creatures. The ride was a slow, unnecessary roll by relatively bland fish - there was no reason it couldn’t have been a walk through. Honestly, aside from the hydrolater, it still seems largely the same experience it always was. At least now the ride has a few unique things to look at.
Yeah. The ride itself and the movie pre show were both IMHO subpar and boring. I’d definitely place them as the weakest link of classic Epcot and the first thing that should have been replaced. The concept of the Hydrolaters and Seabase Alpha was cool but there were definitely lackluster parts.

Personally I’d have liked it if they kept the hydrolaters but changed the ride to something interesting to get you to the base. Even using Nemo but in a better way.
 

No Name

Well-Known Member
If the people who prefer Test Track were going to go to Disney anyways, and the people who prefer rides like World of Motion stop going because Disney eliminated them, then that's a mistake because you've lost customers. Looking at individual rides in a vacuum isn't all that useful when it comes to overall theme park business.

I'm not saying that actually happened -- I'm merely pointing out that more people wanting a certain type of ride doesn't necessarily inform the proper strategy to maximize business. There are plenty of people who would like it if Disney tore down most of their rides and replaced them with roller coasters, but you wouldn't find many people who think that would be a smart decision.

Personally speaking, I've been to Disney twice in the past decade, and the second time was mainly because my GF wanted to go. If something closer to original EPCOT still existed, full of those kinds of rides and activities, I would absolutely go to Disney more often.
I fully agree with this, but by that logic, wouldn’t a park full of similarly slow-moving omnimovers (and boats) also be losing out on customers? People who preferred rides like World of Motion had a lot more for them in 1998 than people who preferred rides like Test Track.
 

yensidtlaw1969

Well-Known Member
I fully agree with this, but by that logic, wouldn’t a park full of similarly slow-moving omnimovers (and boats) also be losing out on customers? People who preferred rides like World of Motion had a lot more for them in 1998 than people who preferred rides like Test Track.
I mean, not if Disney was really in the habit of adding new attractions instead of just replacing old ones.

But.
 

Casper Gutman

Well-Known Member
I fully agree with this, but by that logic, wouldn’t a park full of similarly slow-moving omnimovers (and boats) also be losing out on customers? People who preferred rides like World of Motion had a lot more for them in 1998 than people who preferred rides like Test Track.
As was pointed out, thrill rides could be added to the existing lineup.

BUT...

The idea that Disney needed thrill rides is a new one. Was old Walt a fool for not including them in Disneyland? As far as I know, Disney's first thrill ride was BMT - which REALLY pushes what can be defined as "thrilling" - which debuted 22 years after Disneyland opened its gates. It seems like Disneyland became iconic without needing thrill rides. Disney's first looping coaster opened in 1993 and was... bad. The first looping coaster stateside was Rock N Roller, which opened in 1999. This idea that Disney NEEDS thrill rides is a recent creation.
 

mergatroid

Well-Known Member
As was pointed out, thrill rides could be added to the existing lineup.

BUT...

The idea that Disney needed thrill rides is a new one. Was old Walt a fool for not including them in Disneyland? As far as I know, Disney's first thrill ride was BMT - which REALLY pushes what can be defined as "thrilling" - which debuted 22 years after Disneyland opened its gates. It seems like Disneyland became iconic without needing thrill rides. Disney's first looping coaster opened in 1993 and was... bad. The first looping coaster stateside was Rock N Roller, which opened in 1999. This idea that Disney NEEDS thrill rides is a recent creation.
What about the Matterhorn? I know some will say it's 'too tame' to be a thrill ride, but remember this is The Guardians thread. By that I mean this Guardians ride doesn't go upside down, have huge drops or claim to be anything more than a family coaster. So if we're choosing to call this 'a thrill ride' then the Matterhorn certainly was a 'thrill ride' in Disneyland back in that time.
 

Casper Gutman

Well-Known Member
What about the Matterhorn? I know some will say it's 'too tame' to be a thrill ride, but remember this is The Guardians thread. By that I mean this Guardians ride doesn't go upside down, have huge drops or claim to be anything more than a family coaster. So if we're choosing to call this 'a thrill ride' then the Matterhorn certainly was a 'thrill ride' in Disneyland back in that time.
You are correct! I forgot the Matterhorn. However, I think that both Matterhorn and BMT stretch the definition of "thrill ride" much more then a launch coaster in the dark does.
 

doctornick

Well-Known Member
What about the Matterhorn? I know some will say it's 'too tame' to be a thrill ride, but remember this is The Guardians thread. By that I mean this Guardians ride doesn't go upside down, have huge drops or claim to be anything more than a family coaster. So if we're choosing to call this 'a thrill ride' then the Matterhorn certainly was a 'thrill ride' in Disneyland back in that time.
Also Space Mountain opened prior to BTMRR
 

UNCgolf

Well-Known Member
I fully agree with this, but by that logic, wouldn’t a park full of similarly slow-moving omnimovers (and boats) also be losing out on customers? People who preferred rides like World of Motion had a lot more for them in 1998 than people who preferred rides like Test Track.

Looking at the parks individually in a vacuum, yes, but I think at WDW it makes more sense to see what exists across all four parks as a whole. Most people that travel to WDW are going to visit every park.

With that said, I'm not opposed to building more thrill based rides at EPCOT. I'd just prefer they be additions instead of replacements.
 

No Name

Well-Known Member
As was pointed out, thrill rides could be added to the existing lineup.

BUT...

The idea that Disney needed thrill rides is a new one. Was old Walt a fool for not including them in Disneyland? As far as I know, Disney's first thrill ride was BMT - which REALLY pushes what can be defined as "thrilling" - which debuted 22 years after Disneyland opened its gates. It seems like Disneyland became iconic without needing thrill rides. Disney's first looping coaster opened in 1993 and was... bad. The first looping coaster stateside was Rock N Roller, which opened in 1999. This idea that Disney NEEDS thrill rides is a recent creation.
It’s a recent creation but I’m not sure it’s an incorrect one.
 

FerretAfros

Well-Known Member
They spent money on Barges they needed for a show, im not sure how that is wasteful.
Just because something has a use does not mean that it isn't also wasteful. The two are not mutually exclusive.

Watching Harmonious, it's not really clear what purpose the barges serve. Yes, the video boards, fountains, and moving arms are used in the show, but there's really nothing in the show that is so unique and specialized that it couldn't have been created in a different way. Unlike the earth barge in Illuminations, the dragon in Fantasmic!, or even the kites for the lame KiteTails "daytime activation", there's nothing to imply that this infrastructure was purpose-built for this show. It was incredibly expensive, but isn't utilized in a meaningful way.

I'll use Everest as an example once again, not because it was a low-budget creation, but rather because of its extravagant spending. The yeti AA is a perfect example of wasteful spending: millions and millions of dollars were poured into a figure that could only be seen for a couple seconds of ride time. Even when the ride was brand new and everything worked perfectly, it was a blink-and-you-miss-it moment that was over in a flash.

The same impact could have been made with a far cheaper figure that had a more limited range of motion; perhaps not as limited as the old Abominable Snowman on the Matterhorn, but not as complex as what got built. Guests speeding by in a dark cavern can only process so much in the 5 seconds that it's visible. In addition to saving construction costs, it almost certainly would have been a more reliable long-term solution with easier maintenance, to the point that its malfunction wouldn't be one of WDW's greatest ongoing embarrassments 15+ years later.

I know that many people online like to denigrate "value engineering" as a simple cost-cutting measure, but that's not what it is at all: it's a way to ensure that the money you're spending is being used wisely. Is this function necessary? Is there another way to achieve the same goal that's less expensive? What are the lifecycle costs of the proposed solution? Are we being good stewards of the money we're given? Is there a way that we can get more for less?

Many classic Imagineering tricks rely on fooling the eye into thinking there's more there than was actually built: it's the limited-motion figure that you pass so quickly that you think it's fully articulated; it's the window in the background, implying a world beyond the immediate scene; it's the painted flat backgrounds that are out of focus enough to make you think they're fully dimensional. It's like a striptease, keeping you interested in what's just barely out of view, inviting you to imagine a world of possibilities. These are the parlor tricks on which Disney Parks built their trade, and which are being sadly forgotten in the day of endless "immersion" where every element is elevated to a starring role and the backgrounds are devoid of detail as a result.

In the case of the Harmonious barges, it's not really clear what their function is, or why they were built the way that they were. The arms flail around during the show, but don't have any real purpose. The fountains aren't especially expressive or impressive. The central ring is dark for a huge chunk of the show, can't be seen from the majority of the viewing areas, and has no reason for its shape or size. The lighting systems and video boards are fine I guess, but there are countless other ways to achieve those elements that are less obtrusive during the day. Even though all this was built specifically for Harmonious, the show doesn't feel like a natural fit for the unique infrastructure.

In many ways, the show feels like it was designed around existing infrastructure that was left over from a previous show, rather than one designed from scratch with custom-made equipment. And for a very expensive purpose-built show that ruins daytime sightlines throughout the most scenic parts of the theme park, that's quite a damning indictment.

I have no reason to believe that the Guardians coaster will be any less wasteful; in fact, with its massive budget and physical footprint for a single attraction, it seems even more likely.
 

DisneyDebRob

Well-Known Member
Just because something has a use does not mean that it isn't also wasteful. The two are not mutually exclusive.

Watching Harmonious, it's not really clear what purpose the barges serve. Yes, the video boards, fountains, and moving arms are used in the show, but there's really nothing in the show that is so unique and specialized that it couldn't have been created in a different way. Unlike the earth barge in Illuminations, the dragon in Fantasmic!, or even the kites for the lame KiteTails "daytime activation", there's nothing to imply that this infrastructure was purpose-built for this show. It was incredibly expensive, but isn't utilized in a meaningful way.

I'll use Everest as an example once again, not because it was a low-budget creation, but rather because of its extravagant spending. The yeti AA is a perfect example of wasteful spending: millions and millions of dollars were poured into a figure that could only be seen for a couple seconds of ride time. Even when the ride was brand new and everything worked perfectly, it was a blink-and-you-miss-it moment that was over in a flash.

The same impact could have been made with a far cheaper figure that had a more limited range of motion; perhaps not as limited as the old Abominable Snowman on the Matterhorn, but not as complex as what got built. Guests speeding by in a dark cavern can only process so much in the 5 seconds that it's visible. In addition to saving construction costs, it almost certainly would have been a more reliable long-term solution with easier maintenance, to the point that its malfunction wouldn't be one of WDW's greatest ongoing embarrassments 15+ years later.

I know that many people online like to denigrate "value engineering" as a simple cost-cutting measure, but that's not what it is at all: it's a way to ensure that the money you're spending is being used wisely. Is this function necessary? Is there another way to achieve the same goal that's less expensive? What are the lifecycle costs of the proposed solution? Are we being good stewards of the money we're given? Is there a way that we can get more for less?

Many classic Imagineering tricks rely on fooling the eye into thinking there's more there than was actually built: it's the limited-motion figure that you pass so quickly that you think it's fully articulated; it's the window in the background, implying a world beyond the immediate scene; it's the painted flat backgrounds that are out of focus enough to make you think they're fully dimensional. It's like a striptease, keeping you interested in what's just barely out of view, inviting you to imagine a world of possibilities. These are the parlor tricks on which Disney Parks built their trade, and which are being sadly forgotten in the day of endless "immersion" where every element is elevated to a starring role and the backgrounds are devoid of detail as a result.

In the case of the Harmonious barges, it's not really clear what their function is, or why they were built the way that they were. The arms flail around during the show, but don't have any real purpose. The fountains aren't especially expressive or impressive. The central ring is dark for a huge chunk of the show, can't be seen from the majority of the viewing areas, and has no reason for its shape or size. The lighting systems and video boards are fine I guess, but there are countless other ways to achieve those elements that are less obtrusive during the day. Even though all this was built specifically for Harmonious, the show doesn't feel like a natural fit for the unique infrastructure.

In many ways, the show feels like it was designed around existing infrastructure that was left over from a previous show, rather than one designed from scratch with custom-made equipment. And for a very expensive purpose-built show that ruins daytime sightlines throughout the most scenic parts of the theme park, that's quite a damning indictment.

I have no reason to believe that the Guardians coaster will be any less wasteful; in fact, with its massive budget and physical footprint for a single attraction, it seems even more likely.
Just a quick comment on the AA Yeti that you mentioned. I agree it was a blink and you missed it but what a few seconds. IMO the money that was spent on it was so worth it for those few seconds. The difference between then and now is night and day and in my opinion really takes away from the experience. For those riding it now and not having seen the original doesn’t know what they have missed. Besides, I enjoy Disney investing big money in something to blow us away. My problem is as soon as there’s a problem they usually decide not to keep it up, aka b mode.
 

James Alucobond

Well-Known Member
Just a quick comment on the AA Yeti that you mentioned. I agree it was a blink and you missed it but what a few seconds. IMO the money that was spent on it was so worth it for those few seconds. The difference between then and now is night and day and in my opinion really takes away from the experience. For those riding it now and not having seen the original doesn’t know what they have missed. Besides, I enjoy Disney investing big money in something to blow us away. My problem is as soon as there’s a problem they usually decide not to keep it up, aka b mode.
You're comparing a functional animatronic to a non-functional one. The point @FerretAfros was making wasn't that it should've been in permanent B-mode but rather that the complexity (and cost of maintenance) should have matched the length of time it would be seen. There were ways to achieve a similar effect without pouring massive amounts of money into it and making it into an absolute maintenance nightmare. And because it's an overly expensive fleeting vision, the creators put it in a position where neglect was more likely than not.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom