20,000 Leagues - Evacuation

Timekeeper

Well-Known Member
Original Poster
Although this is another post regarding the 20,000 Leagues attraction, I feel this issue warrants a new thread. (I also want to make sure it's not overlooked as a post at an end of a long thread.)

It was mentioned in an earlier post within this segment of the board (mktiggerman) that one could not enter the interior of the 20,000 warehouse without wading through some murky water. If this is true, then one could not exit the warehouse without wading through some murky water. This begs the question - what the heck was the escape procedure should the submarines require mid-ride evacuation? I am far from believing that guests would be required to "swim" their way out of the building.

In its many years of operation, did 20,000 never require an evacuation? If so, what happened? As to the cm's who are nice enough to give us their input on this board, surely there is word as to what the evacuation produre for that attraction was...?

More questions related to the ride:

How was interior-sub ventelation provided? I'd imagine that the cramped space combined with numerous passangers and a lengthy ride duration would create a need for proper ventelation of air into the sub. But if the air in the warehouse was poorly ventelated, where was the air coming from? Or was it just interior-recycled air?

At the cave entrance, where the sub enters/exits the warehouse, why not build a sturdy wall, then drain the water on the warehouse-side of the wall? Kinda like building a small dam. That way they could begin to eliminate the problem and get rid of (tear down) the warehouse. This would at least speed up construction for whatever that area becomes, be it a new ride or employee parking lot.

Just some of my thoughts.

I'd give my 4th toe on my left foot to take a peek at the inside of that warehouse.

Tk
 

mkt

When a paradise is lost go straight to Disney™
Premium Member
it would be evacuated like PoTC. The guests would walk through a foot of dirty water, and once they're off, they'd get a free pair of pants, shoes, and socks, and the ones they were wearing would be sent to be washed and returned to the guests upon their exiting
 

Rider

Well-Known Member
Its not exactly a foot of water on either side of the sub...

I know the one in Disneyland has walkways overhead.
 

mkt

When a paradise is lost go straight to Disney™
Premium Member
Originally posted by woofboy111
what would happen with guests that require wheelchairs???

it wouldn't happen.. the ride was a bit outdated, in that it couldn't accomodate guests in wheelchairs
 

isnet396

New Member
Tiggerman, have you seen the SOP guide for 20k? I have the DL one, and I believe that there is a series of catwalks above the sub in the show building that can be accessed from the sub. You can't go through them now because they're rusting and broken, etc....

I can scan a page or two now, but i think there's a set up on ebay now anyway.


Ian
 

Skipper Timekpr

New Member
From what I was told it would be like what we do at Jungle Cruise send in another sub to pull it out and back to the dock, while the other subs waited on the spur dock or somwhere out of the way in another part of the attraction. And at PotC CM's get in the water and they push the boats to an exit point so guests never have to get wet, we unload the boat then push it down and get the next one behind it. For example, I belive the first exit point after the falls can accomidate 5 boats. When I was trained at JC we are also trained on how to evac pirates, even though I've never had to do it in the year I've worked there, but I did have to evac Mansion.
 

mkt

When a paradise is lost go straight to Disney™
Premium Member
Originally posted by Skipper Timekpr
but I did have to evac Mansion.

when I worked in OPS, I had to evac Timekeeper. It was the first show of the day, and the main LN2 valve was frozen open and the room was filling up with it.

I was on the PA telling the guests to leave, and none of them were taking me seriously. So I did the only thing I could do. Get a taller, more imposing CM who would be taken seriously :D
 

Timekeeper

Well-Known Member
Original Poster
Evacuating Timekeeper...?

You had to evac Timekeeper? I probably could not have thought of a good reason to need to evac that show, but the LN2 reason seems like a unique one.

isnet396, I'd like to see those scans if you have them.

Are there any attractions known for being particularly troublesome when it comes to evacuations? I'd expect something like Space Mountain to be a pain to evac. Guests would be high up, and heaven forbid they manage to fall from the walkways during an evac.

Tk
 

isnet396

New Member
Re: Evacuating Timekeeper...?

Originally posted by Timekeeper
You had to evac Timekeeper? I probably could not have thought of a good reason to need to evac that show, but the LN2 reason seems like a unique one.

isnet396, I'd like to see those scans if you have them.

Are there any attractions known for being particularly troublesome when it comes to evacuations? I'd expect something like Space Mountain to be a pain to evac. Guests would be high up, and heaven forbid they manage to fall from the walkways during an evac.

Tk


Timekeeper has a few things that could go wrong...the Liquid Nitrogen "stuck on" requires an evac, same with if there is a serious leak in the bubblers - the tubes in the preshow. If the load/unload music stays on (its always playing, you just can't hear it), if screens 1,2,8, and/or 9 are defective (these are the main 4 screens. 1 is directly behind Timekeeper, and it is labeled clockwise, i think), The SOP guide mentions something about loss of park air...any ideas? I'm clueless....And, the last one, the opposite of Tiggerman, NO LN2 at all (this can be seen if TK's eyes don't retract/extract


Ian

Spaceship earth is hard to evac too....same with Pan in the MK

Ian
 

BertBass

New Member
20,000 leagues Evacuation

Although this is another post regarding the 20,000 Leagues attraction, I feel this issue warrants a new thread. (I also want to make sure it's not overlooked as a post at an end of a long thread.)

It was mentioned in an earlier post within this segment of the board (mktiggerman) that one could not enter the interior of the 20,000 warehouse without wading through some murky water. If this is true, then one could not exit the warehouse without wading through some murky water. This begs the question - what the heck was the escape procedure should the submarines require mid-ride evacuation? I am far from believing that guests would be required to "swim" their way out of the building.
The "warehouse" was actually called the Caverns. No, there was no wading through water. All throughout the Caverns were wooden walkways a foot or so above the water level of the ride. If a sub had to evacuate inside the Caverns, there were many places throughout the Caverns where a sub operator could stop the sub, open the rear hatch (because it has a flat place where you can stand without falling into the water) and take a short step from the sub to these wooden walkways or "catwalks" as we called them. There were openings every so many feet where a sub could stop and unload guests in the event of an emergency. I don't remember exactly how many exit doors there were in the Caverns but there were at least 6 or 7 ways to exit that building.

In its many years of operation, did 20,000 never require an evacuation? If so, what happened? As to the cm's who are nice enough to give us their input on this board, surely there is word as to what the evacuation produre for that attraction was...? Yes, there was a procedure for evac for 20K. If it was to evac the whole ride, that happened several times when I was there and was when the ride went 101 either because a boat got stuck on a spur switch, got derailed or derailed and wedged inside the Caverns; if any of these happened, and the ride was to be down for an appreciable amount of time, we evac'd the queue area and evac'd the subs in the docking area (sometimes we even had to back subs up back into the docking area if there was a derailment inside the Caverns or on a spur switch! We evac'd guests within the Caverns many times. No big deal and everything went fine. Evac'd guests were issued readmission tickets (this is going way back).

More questions related to the ride:

How was interior-sub ventelation provided? I'd imagine that the cramped space combined with numerous passangers and a lengthy ride duration would create a need for proper ventelation of air into the sub. But if the air in the warehouse was poorly ventelated, where was the air coming from? Or was it just interior-recycled air? Well since the subs leaked water, they also leaked air. The subs were airconditioned, the air return was up in the Sail behind the sub operator (and having that cold air blowing by the operator all day long caused many a cold). The air wasn't recycled, there was an outside vent turned downwards so water from the waterfalls didn't get into it. Also, each time the sub was loaded, unloaded, fresh air filled up the sub.

At the cave entrance, where the sub enters/exits the warehouse, why not build a sturdy wall, then drain the water on the warehouse-side of the wall? Kinda like building a small dam. That way they could begin to eliminate the problem and get rid of (tear down) the warehouse. This would at least speed up construction for whatever that area becomes, be it a new ride or employee parking lot.

Just some of my thoughts.

I'd give my 4th toe on my left foot to take a peek at the inside of that warehouse. Why? It was dark, damp, hot, full of huge spiders, and very creepy in the northwest corner where the catwalks dead ended out in the middle of nowhere.

Tk
 

One Lil Spark

EPCOT Center Defender
I remember seeing pictures of the interior of the "Caverns" on here a while back. Maybe a year or so? Maybe more? Who knows. I think Rob possibly would remember what I'm talking about. I seem to remember him and I posting on how crappy the whole thing looked.

Do a search for a thread... Or maybe I will... Eh, I know I've seen it on here somewhere!!:brick: :D
 

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