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Soarin’ Across America to replace Soarin’ Around the World for Nation’s 250th Birthday

larryz

I'm Just A Tourist!
Premium Member
Florida is about half the length of California.
Yeah, but it's still a 14 hour drive from Pensacola to Key West.
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It's only 13 hours from San Diego to Hilt (Northern Border off I-5).
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Smiley/OCD

Well-Known Member
If Soarin' was just about the movie, they wouldn't have spent all that time and money developing the ride platform (or made that featurette about Mark Sumner's Erector Set).
Soarin’s main focus (IMHO) IS about the movie/video) with an extra plus on the ride design to achieve the effect. The same way the track switches to allow reverse motion on EE…riding with the banshees on FoP…there’s absolutely no doubt that the ride design and construction is unique and distinctive, it’s not the main focus of the ride.
 

gorillaball

Well-Known Member
Letting people choose wouldnt work well in the social media, min/max environment of today. One of the shows would be proclaimed the definitive must do version and that show would have much higher demand. People who went to the other show would then feel like they got the lesser experience and complain about it online, driving even more demand to the other show.
Which drives the incentive to have multiple good shows and not one crappy one and one good one. Plus w 3 theaters you show the newest / most popular in 2 of the 3.

If one does have higher demand (which inevitably would) so? Only a problem if one of the shows isn’t filling up to capacity.

Optionality is not always a bad thing. In one regard it adds to total park ride capacity because you would have a certain segment that want to ride both. Presto, you just added a ride to the lineup for that group.

Let’s say you have Soarin 1 with 60 min wait and Soarin 2 with 20 min wait. You as a paying guest now have the choice to invest more time or not.

Now, where this would be problematic - inaccuracy of posted wait times!
 
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larryz

I'm Just A Tourist!
Premium Member
Soarin’s main focus (IMHO) IS about the movie/video) with an extra plus on the ride design to achieve the effect. The same way the track switches to allow reverse motion on EE…riding with the banshees on FoP…there’s absolutely no doubt that the ride design and construction is unique and distinctive, it’s not the main focus of the ride.
We'll have to agree to disagree. To my mind, Soarin' over *wherever* is the weenie to get people to sit on the ride mechanism.
 

mysto

Well-Known Member
I'm hoping they can replace the screens with a carefully designed curvature, and place the projectors such that it looks straight to everyone. It's possible. I mean even a flat screen would work, but aligning the perspectives of all viewers and the camera making the film is possible with effort. Oh wait, right, no effort will be made?
 

Coaster Lover

Well-Known Member
In the Parks
No
I'm hoping they can replace the screens with a carefully designed curvature, and place the projectors such that it looks straight to everyone.

Can you name an example of where/how this is done? It is my understanding that if you project a straight line onto a curved surface, three dimensionally, the line will now be curved and will appear curved from any direction except straight on.
 

mysto

Well-Known Member
Can you name an example of where/how this is done? It is my understanding that if you project a straight line onto a curved surface, three dimensionally, the line will now be curved and will appear curved from any direction except straight on.

No sorry, I'm not in the field. The "volume" used for SW series is an example of the math involved. Even though the curved volume surface is a screen rather than a projection, I'm sure it's possible to figure out where elements of a projection will land leaving the exact same situation as the volume. The volume is seen from multiple points of view , multiple cameras filming at once, and they all look realistic. They don't re-shoot a scene 3 times to get 3 points of view.

In the 80's I worked on graphics software, the "planes" were flat but we solved for three of them and it would come out right. Again I don't remember the algorithms I'm just chatting.
 

mysto

Well-Known Member
I guess I have a better example, the old Soarin' had less apparent curvature than the new one. The amount of fisheye used when filming combined with the amount used with the new projectors (and their position?) moved the end result in the wrong direction, curvier. I assume the pieces can be pushed back in the "right" direction, maybe even further than the original.
 

ChrisFL

Premium Member
I know they can use fish-eye lenses for the filming of scenes which account for screen curvature, but I don't know how it works when multiple projectors are involved....I would think with modern tech there are new ways to "fix" this.
 

Coaster Lover

Well-Known Member
In the Parks
No
No sorry, I'm not in the field. The "volume" used for SW series is an example of the math involved. Even though the curved volume surface is a screen rather than a projection, I'm sure it's possible to figure out where elements of a projection will land leaving the exact same situation as the volume. The volume is seen from multiple points of view , multiple cameras filming at once, and they all look realistic. They don't re-shoot a scene 3 times to get 3 points of view.

So this (partially) works because it's a cylindrical screen and not a semi-sphere (which removes 100% of the issue with vertical lines) and it also works because when there are multiple camera, they are always shooting at a fixed angle to the screen (which removes the issue with long horizontal lines).

As seen in this tech demo from a few years ago, when you have a single moving camera, the Volume can still work, but is constantly recalibrating the background image to account for the angle of the camera (notice the image within the red rectangle starting at about the 3:00 mark).



Soarin' 1.0 got away with it because so much of what was shown was landscapes (which typically lack very long perfectly straight lines). Soarin' 2.0's biggest issues were big, vertical man-made objects right in the middle of the screen that spanned the whole screen (Eiffel Tower and Taj Mahal)
 
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flynnibus

Premium Member
No sorry, I'm not in the field. The "volume" used for SW series is an example of the math involved. Even though the curved volume surface is a screen rather than a projection, I'm sure it's possible to figure out where elements of a projection will land leaving the exact same situation as the volume.

No - this is a fundamental misunderstanding of what is happening.

The volume works because the screen changes to fit the perspective of the camera's POV - it doesn't work for ANY POV - it works for a uniquely distinct perspective that is rendered in real time. When they do multiple cameras, they either partition what they are viewing, or do interleaving so the cameras are sampling at different points in time. You can't scale that to dozens and dozens of people.. nor can you force human eyes to lock onto a specific frame rate without using blinders (like the old style active 3d glasses)

Your ask is not possible due to simple geometery. Tech tries to cheat these constraints by forcing specific views.
.
 

flynnibus

Premium Member
I guess I have a better example, the old Soarin' had less apparent curvature than the new one.

This is a matter of photography - not tech. Simply the new film was directed and filmed without enough thought about the presentation -- aka stupid people overlooking critical elements -- more than it is about the presentation itself.

It's like making someone low res and then blowing it up to print. The issue is the source wasn't created with the output in mind.

Soarin' over the World comes off as a cheap knock-off in many angles. They basically tried to copy something vs respecting on why the original works... and they lost most of it because of it.
 

flynnibus

Premium Member
It's like saying "just replace the dome with personal VR"

Yes, you can do that.. and get a better POV.. but doing so would eliminate a key element of the experience that is invoking the emotion and sensation for the riders -- The open space element. Just like the copycats completely missed the significance of the how the cuts worked in the choreography of the original and decided to replace them all with transitions that undercut all of it. Dumb.
 

Biff215

Well-Known Member
It’s a two week turnaround, the screens and mechanics aren’t going anywhere. I’d expect some light theming on the signs, queue, and maybe the preshow.

Can’t be anything too major, I doubt they want to overcommit on the US theme in case it isn’t well-received and they want to switch back.

That’s the beauty of WDW’s airport theme, it can be used for any version of the film.
 

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