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Celestial Dreamin' - Game Thread

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
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Proudly Presents....

Reading Music:




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Congratulations to both teams on another great round!

Enjoy a day of rest, I'll be back tonight after work to write reviews and start the next Voyage

Plus, keep an eye out as there might even be a podcast this evening
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
View attachment 912000
Congratulations to both teams on another great round!

Enjoy a day of rest, I'll be back tonight after work to write reviews and start the next Voyage

Plus, keep an eye out as there might even be a podcast this evening
Podcast at 9 pm EST with some special guests!

Written reviews, results, next project, etc should be posted if not before podcast not too long after
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
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  • First Impressions
    • Really incredible work across the board this round. Focused, unique, inventive, exciting! Had a similar vibe to Vertigo earlier this season where even though there were a lot of players writing everything felt written with a very consistent tone and voice. The team was in sync in a way that is tough to pull off and in a way that this team has struggled with in the past. But ya'll pulled off something incredible here! Perhaps not realistic both in terms of it as a theme Disney would do or realistic in the scale of some attractions, but let's face it these games would be boring if hosts were too strict about things like that!
  • Music Loop - Outbound
    • A playlist of some kind as a more custom take on reading music is such a great "plus" to a presentation. Reading music is always a good way to set the mood, but when it is customized like this it shows the intentionality behind it. Love it!
  • Presentation - AGP
    • Presentation is gorgeous as always! Love the vision behind the designs. Great use of reference photos throughout by you and the rest of the team. It's a little touch, but the consistent borders around the photos is something I always personally like doing on my presentations. It adds a nice touch imo.
    • I do need to point out, that the "Time Travel Initiation Programming" (I'm assuming the coding at the start and end) is credited to Generative AI. This is a very small part of the presentation and seemingly just used to make some technobabble for the presentation. But I do need to call it out since the very first post on this thread very specifically lays out that generative AI of any kind is banned from this game. It's use here is so small and it was credited and it was the first time. So, I won't make it a big deal this time.
    • But I do want to be clear that it is a rule I take very seriously. As we head into the final 3 rounds, if anyone intentionally includes Generative AI of any kind in their final project they will be eliminated from the game. The whole point of the forum is to celebrate what makes us unique and to share our unique artistic vision. Some of the favorite bits I've seen from players are those small incidental stuff that others might not think of as important. Outsourcing the incidental stuff to AI robs you of the chance to make them special! Plus, it just takes the fun out of it. I hate being so serious about things when these games are just for fun, but there are some rules I am very passionate about.
    • Alright, now back to talking about how cool this project is
  • Intro/Land Description/Map - Space
    • This was a very unique project in that in blends a lot of elements that might have been seen before (steampunk, solarpunk, tomorrowland, discoveryland, epcot, etc) but it uses all these pieces in ways that I'm not sure I've seen before. The intro does a good job easing into the concept and setting the optimistic, fantastical tone right off the bat. With the land description building on that to make it all feel real and practical. I ADORE how interconnected the land is not just with the rides but with the pathways. Everything feel both intentional and alive.
    • Fantastic map! Once again driving home the interconnectedness of this land and how it all ties together. One of the cleanest maps I've seen
  • E - Formula 2100 - Outbound
    • I do like the future! And Formula One is ok! This ride is for me!
    • We talked directly about this ride on the podcast together so I don't want to spend toooooo much time here, but this was a definite stand out for me. I love a good three act structure for a ride. It has a ncie build up and some nice variety while still feeling focused. I like that the storytelling is more environmental/visual/motion based rather than a huge plot/narrative. The emotional journey the ride takes you on is clear even if there isn't a "Story" through most of it.
    • My one nitpick is that 6 different tracks and 6 cars going at once might be a bit unrealistic. The space need for 6 different slot car tracks would be a lot. It is not impossible though and would make for a jaw dropping finale. It definitely pushes the boundary a bit though.
    • Other than that thought the ride was pretty perfect. Love Boris!
  • D - The Expedition of Legends - Wiz/Space
    • I love the idea of this ride and I LOVE any interactive ride where the interactivity is not about shooting things or getting a high score!
    • The bioengineering as a method of study and apprectiation of culture/history is such a fascinating angle to take. It is so fun to blend this sci-fi concept with what feels like a sincere safari type ride with historical fantasy. And it is all handled really well! Really great attraction and another standout!
  • C - The MTA - AGP
    • Once again, I love how interconnected the land is! We all love PeopleMovers and I never would say it is a bad thing to add a Peoplemover or Peoplemover type experience to a land. But this is one of the best jobs I've seen at using a peoplemover to add to the themes/design of a land. This is so much more than just a transport ride touring the land. The way it weaves through everything feels so natural. And the fake out with the shared gondola station is a fun touch. the gondola in general was a great touch to add to the park!
  • B - Sky Balloons - Priest
    • I know you heard me say this in the podcast, but I really enjoyed the touch of the in lore explanation for what makes these hot air balloons special. Using the reality of the ride system to instead add to the land's story is great! Plus, I think the hot air balloons were a very good idea for a kinetic set piece for the land on top of being a fun ride. The artwork is also very much appreciated!
  • A - The Institute of the Infinitely Small - Space
    • I love the detail of the font getting smaller so much. One of my favorite small presentation touches I've ever seen. Not sure if it was Space who did that when writing it or AGP who did it when doing the presentation (ya'll work so well together as a duo that it can be tough to tell sometimes lol), but whoever did it big kudos for that!
    • Love this idea for a really unique playground/walkthrough! Adds a nice kiddie/goofy place for kids in an otherwise "heady" land, but without sacrificing the lofty vision. A good blend of grounded whimsy. Which "grounded whimsy" might be the best way to describe the tone overall!
  • Horizons - Space
    • Love the subtle epcot reference here. Specifically I love it because it is so subtle and more implied than anything.
    • A lovely seaside seafood restaurant overlooking the park's new lagoon. Upscale yet approachable. Classy yet fun. Really just a perfect restaurant here!
  • Shopping - Space
    • The flagship store in very nice. I love that it ties into a bit of everything from the land, yet it does so without sacrificing its own unique identity. Very good job striking that balance!
  • Sky 220 - AGP
    • Another epcot reference, this one slightly less subtle but also it works so well here that if I didn't know this was a spiritual succesor to and epcot restaurant I'd never guess this wasn't imagined from the ground up for this land. Just a fantastic way to round out the offerings here!
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  • First Impressions
    • Any time I see players discussing a Fantasy Springs style mash up land I get really nervous. When done right they can be a fantastic way to blend multiple IPs together and do the immersion that is often seen in modern theme park lands without needing the whole land to just be one thing. But when done wrong it just feels like a bunch of loosely connected entirely different lands leading me to wish the team just chose one theme. So, I was really nervous seeing the team go this direction...
    • BUT ya'll nailed it!
    • I think what sells it is the strong connection tonally/thematically between the two halves of the land as well as the similar color schemes even if the visuals are distinct.
    • It isn't a perfect blend as the Hercules half feels slightly shortchanged while Aladdin feels like it could be a whole land on its own. But some minor nitpicking about balance aside ya'll did an incredible job bringing these two iconic films to life! films that are far too often overlooked by both real life and armchair imagineers. Love it!
  • Presentation - Bee
    • It's subtle, but the use of colors here is a really great way to tie the two halves together visually. The reference photos chosen, the custom logo, the very pleasing font. The presentation does a really great job at tying it all nicely as one package while being a very pleasant read!
  • Land Overview - Disney Man One
    • I love the focus on both the two movie's iconic status and the weenies/icons they could add to the park. plus, you nail the tone that the land needed to tie the films together! I woud've liked a bit more of the practicality of what parts like the entrance looked like or how the two halves shar the space. A map could've gone a LONG way here even if it was just an incredibly simple pencil and paper map. But still even without that you nailed the most important part which is the emotional journey these lands take guests on!
  • Aladdin's House - Bee
    • A fantastic mix of walk through, playground, and M&G! I would've gone crazy over the chance to play around on the streets of Agrabah doing "One Jump Ahead" type stuff. Really great use of space and a perfect pick for the A-Ticket!
  • Genie's Magic Lamp Spin - Panther
    • I saw the team almost just moved the magic carpets spinner here and then plussed it a bit and I am SO glad that isn't what ya'll went with because this is SO much better! A very creative flat ride that really elevates what a flat ride can be! Plus, a perfect way to do a "Genie" themed ride. The ride system is brilliant and the effects add a lot to the experience!
    • The camel easter egg at the end was a nice touch
  • Escape from the Cave of Wonders - Tiki
    • The ultimate Aladdin experience!
    • I don't have a ton to say here, but please don't take that as me not connecting with the ride. It's just that most of my comments would be "cool!" "wow!" That's so sick!"
    • I loved the queue and the pre-show. Very fun bit of world building to explain the extra carpets. It's the type of detail that I don't think is needed (audiences willing suspension of disbelief is an imagineer's greatest tool), but a detail that when done well can add a lot and shows the thoughtfulness/care put into the ride.
    • I very much appreciate how focused this ride is. We've talked before about how often times the best rides are the ones that adapt a specific sequence rather than the whole movie. Focusing fully on the Cave of Wonders was for sure the right call and allowed you to fully explore what makes that sequence incredible and translate that to a super fun experience!
  • The Hydra - Bee
    • Love a good family coaster with a simple story, a cool monster, and a great setting!
    • A coaster zipping through the underworld and encountering a monster is a great choice and I love the restraint here. There's always the temptation to make rides like this really over the top with a crazy amount of scenes or effects or a 90 foot tall animatronic or whatever. but what you have here is not only more realistic but also more focused. bigger isn't always better. Also, I love the coaster weaving around the creature's neck. Storytelling through the motion of the coaster is always one of the hardest to pull of but coolest things you can do!
  • Hercules: Zero to Hero - Aiden
    • First off, like I mentions, emergencies happen. I will not hold it against you that this was late at all. It was done before I went to write reviews so I'll count it exactly the same way I would have as if it was submitted last night. You take care and if you need anything let me know.
    • Love the passion here! this feels like a true love letter to Hercules and the ride system was a great fit here! The Pandora's Box in the queue is a particularly fun detail
    • I will say the big issue I have is that not every scene is needed. It is very fun to ride through the whole movie, but by doing so you don't get to tell your own narrative here and no individual scene gets to shine. It's essentially a very rushed/abbreviated version of the movie so if you don't already know the film you're going to be confused rushing from scene to scene to scene to scene. My advice would be to definitely pick a narrower focus. It's easier on you because you don't need to work in every detail and it often leads to better projects as scene have more time to breathe and be explored! I personally would suggest focusing in on the battle against the Titans/Hades. big action and effects that take advantage of the ride system plus a satisfying climax.
    • That being said, while I think a tighter focus could improve this, that does not in any way mean what you have is bad. the effects and storytelling in each scene is fantastic! the writing is very strong! I love the little touches that ground the project like the scents in scene 2 or the gentle swaying to the music in scene 9. You have a real sense of how to make your showscenes feel real. Every single scene is great and feels like it would be right at home in a real Disney ride!
  • Shopping/Dining - Warrior
    • I know you already said you planned to drop after this round so I am happy to see you end on a high note! I always loved indoor spaces themed as outdoor spaces like you have for the gift shop. And the food at the tavern is fantastic! Great way to end a great run this game
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
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The Winner of the ABCDE Voyage is...

Team Cocoa!

Honestly, in nearly any other round of not just this but nearly any other game, Team Citrus would have had this in the bag. Hero's Crossing was incredible and aside from some minor nitpicks about balance between the two halves or pacing on one ride, their land was nearly flawless. This should in no way be taken as a loss. But Marseille 2100 might be one of my all time favorite projects I've read and is easily up there with Vertigo for a favorite of this game. Team Cocoa knocked it out of the park!

We have three Platinum Pizza Moons to award! Whoever holds a Platinum Pizza Moon is guaranteed a spot in the Final and is safe from the elimination at the end of the 8th Expedition.

The first two Platinum Pizza Moons are based on the season as a whole. The players nominated each other. Recognizing their fellow Imagineers and celebrating the work they've done together!

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Congratulations to @spacemt354 and @Lizzy May Bee! And welcome to the Final 8!


The third Platinum Pizza Moon is based specifically off of Expedition #07.

Congratulations to @Outbound! Welcome to the Final 8!

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Sadly, it is time to say goodbye to one of our Imagineers.


@WaltWiz1901

You have grown so much and did some incredible work all season! I look forward to seeing you continue to grow and I look forward to working with you in future competitions! This was not an easy decision to make as every player had their time to shine and there really are no weak links. I'd love to have you around as a guest judge though if you want to stay involved

With that, let's head off to the final Galaxy!

Good luck, Voyagers

 
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Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
Welcome to the Fifth Galaxy
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Celestial Dreamin' will be divided into 5 Wondrous Galaxies with each new Galaxy adding a new twist or element to the gameplay.

The Fifth Galaxy we encounter is named: The Final Galaxy! Named after the founder of the Imagineering Forums: Jebediah Thefinalgalaxy. I believe it's a very common last name in France.


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Congratulations to our Final 10 Voyagers! Our joyride across the cosmos aboard the moonship is coming to a close and one of you will be our winner, but we're not done yet.

3/16 - 3/21
Voyage #08 - Still in Teams, but done with a Twist
With the Final 10 Imagineers

3/22 - 3/29
Voyage #09 - Semi-Finals
With the Final 8 Imagineers

3/30 - 4/6
Voyage #10 - The Final Voyage
With the Final 4 Imagineers


While traditional team gameplay is over, we do have one more round sort of working together still, so let's take a look at our current teams!

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@Architectural Guinea Pig
@Outbound
@spacemt354
@tcool123
@ThemeParkPriest




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@AidenRodriguez731
@Brer Panther
@DisneyManOne
@Lizzy May Bee
@TheOriginalTiki
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
Imagineering Expedition #08

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I have so many prompts left, but only 3 rounds to use them! So, let's see how many we can knock out right now!

--What you need to know--

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There will be Five Different Prompts posted. Both teams have only Five Players left. Meaning each player will choose one prompt to do. These will be intentionally simpler/shorter. I'm not expecting every player to turn in their own personal 80 page Google Doc. But use this as a chance to show off your skills and what makes you special! These smaller rounds are a great chance to get a bit creative and a bit more experimental both with your topic and with how you handle it!

Remember, 5 prompts and 5 players. Every member of the team should do a different prompt. You need to communicate with your team to decide who does what prompt. You are more than welcome to help each other out or encourage each other, but ultimately whatever prompt you choose is your responsibility and your chance to shine!


--The Prompts--
1. Pitch a Scare Zone for Halloween Horror Nights

2. Pitch a House/Walkthrough Experience for Universal Fan Fest Nights

3. Revitalize a current Epcot attraction with a new generation update similar in scale to Test Track 2.0 or Test Track 3.0

4. Pitch a line of collectible merchandise. Something along the lines of pin sets, tsum tsums, etc

5. Add an interactive game to an existing land


There are your five prompts. Work with your team to decide who is doing what. Your final projects do not need to connect to each other or be presented together, but you are free to do so if you would like.

We're in the endgame now. It is your chance to show me what you got!


There will be two eliminations at the end of this round. Players with Platinum Pizza Moons are safe from elimination.


--When is it due?--

This project is due Saturday, March 21st, 2026 at 11:59 pm Universal Hollywood Time
(3 am WDW Time, 2 am Six Flags over Texas Time, 5 pm the next day Tokyo Disneyland Time)
 

Architectural Guinea Pig

Well-Known Member
In the Parks
No
  • I do need to point out, that the "Time Travel Initiation Programming" (I'm assuming the coding at the start and end) is credited to Generative AI. This is a very small part of the presentation and seemingly just used to make some technobabble for the presentation. But I do need to call it out since the very first post on this thread very specifically lays out that generative AI of any kind is banned from this game. It's use here is so small and it was credited and it was the first time. So, I won't make it a big deal this time.
  • But I do want to be clear that it is a rule I take very seriously. As we head into the final 3 rounds, if anyone intentionally includes Generative AI of any kind in their final project they will be eliminated from the game. The whole point of the forum is to celebrate what makes us unique and to share our unique artistic vision. Some of the favorite bits I've seen from players are those small incidental stuff that others might not think of as important. Outsourcing the incidental stuff to AI robs you of the chance to make them special! Plus, it just takes the fun out of it. I hate being so serious about things when these games are just for fun, but there are some rules I am very passionate about.
Oh crap! Apologies for that, the coding was a last minute idea I thought would make the presentation look cool but that is NOT an excuse for using it in the project. Please be aware that I am extremely against AI in the creative department, as it will always remain being a generic mouthpiece that regurgitates OUR work that spans decades.
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
Oh crap! Apologies for that, the coding was a last minute idea I thought would make the presentation look cool but that is NOT an excuse for using it in the project. Please be aware that I am extremely against AI in the creative department, as it will always remain being a generic mouthpiece that regurgitates OUR work that spans decades.
Totally get that and I knew it was just a bit of last minute presentation. I almost didn't say anything because of that, but figured it was better to say something so that if it comes up later with something bigger from someone else it won't look like I'm being inconsistent or playing favorites.

Excited to see what how your project turns out this round!
 

TheOriginalTiki

Well-Known Member
@TheOriginalTiki proudly presents...

Disappointment Boulevard

Watch this clip for a taste of the "social anxiety horror" that this scare zone is trying to emulate

Set in the New York area of Universal Studios Florida, Disappointment Boulevard (named after the original working title of its movie source material) is a social anxiety scare zone inspired by Ari Aster's Beau is Afraid, specifically the chaotic city the film's first section is set in. Within Disappointment Boulevard guests don't have to worry about people chasing them with chainsaws, killer dolls, creepy ghosts, or any other kind of cryptid. The enemy of this scare zone is your own anxiety, and the zone is designed to set off every social phobia there is when it comes to that.
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Fake "trash" bags will be piled high in various corners of the land, serving both as set dressing and natural jump scare spots for the different actors. The actors in Disappointment Boulevard are essentially heightened versions of how vaguely threatening social situations come across to someone with an anxiety disorder. Different graffiti is layered over each other, ominous figures loom on fire escapes, music and sirens constantly blare way too loudly, and no matter what you do or where you go you can't help but feel like YOU are the center of attention in this hostile urban environment.
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A lot of the memorable scares come from different every day life situations taken to extremes. A mother screams for her lost son, and when she finds him she screams in his face about disobeying her even louder. A homeless person receiving soup from a charity food truck turns the tables by screaming about the soup being too hot and that the charity workers are trying to burn them. An overbearing man on a Segway weaves his way through the crowd screaming "BEEP BEEP" in a tone that's equal parts aggressive and entitled. Multiple different actors will follow guests and just continually beg for help...for what they're never clear on.
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At certain points whole waves of actors react to a swarm of unseen deadly poisonous spiders as though the spiders are crawling all over them. Actors falsely accuse guests of non-crimes. "You just stepped on a crack. YOU KILLED YOUR MOM!!" "WHY'D YOU WALK ON THE GRASS", "THAT'S NOT YOUR BENCH!!". Literally no corner is safe from the crippling social judgement. Throughout the madness different groups will be continually arguing over each other as Doomsday preachers yell into the void over megaphones on street corners. Guests have a constant sense that they're in the way and being watched.
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The icon of Disappointment Boulevard is the closest thing the section of the movie gets to a horror movie villain...the tattooed man. The tattooed man is a tall, shirtless man covered head to toe in jet black tattoos. He also glares at guests through jet black contact lenses. The Tattooed Man is clearly the most aggressive and visually intimidating character on Disappointment Boulevard, but the actor is completely silent. He menaces guests through far off stares, lingering looks, and following from a distance. He's the embodiment of how omnipresent the "threat" feeling of social anxiety is.
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While Disappoint Boulevard doesn't contain traditional Halloween spook house scares, the social horror that Ari Aster bottled up into this section of Beau is Afraid has been crystallized into an even purer form of scary by Universal Creative. It proves to be one of the most disturbing, immersive, and full on terrifying scare zones in the event's long history...just built on an entirely different kind of terror.
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Outbound

Well-Known Member
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Lizzy May Bee

Well-Known Member
It’s criminal how good an approach to this round this is
 

Brer Panther

Well-Known Member
Introducing the newest line of merchandise from the Disney theme parks...

DISNEY FIDGURINES!



Fidgets are very popular nowadays. Everybody needs SOMETHING to do with their hands to help relieve stress - and anybody who's been to a Disney theme park knows that the experience can get very stressful! Surely can tap into this market while also catering to their fans' love of collecting things that look like their favorite characters (as shown by the success of Vinylmation, Tsum Tsum, etc). But how?

Enter Disney Fidgurinestm (a combination of "fidget" and "figurine"). They're sort of a cross between one of those tangle fidgets and a Mr. Potato Head. Each one is a little figure of a Disney character (about the size of a Vinylmation). You can twist the character's arms, legs, head, lower body, and tail (assuming they have one) or even pull them off and put them back on in strange places. That's exciting, right?

I've created the following GIF to help explain the idea. I know it looks like somebody dismembered Mickey Mouse, but I swear that wasn't the intention.

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Both Disneyland and Walt Disney World will receive a set of fifty Fidgurines. That's fifty characters. If the Fidgurines sell well enough, more characters can be released. But, the starting lineup consists of...

1. Mickey Mouse
2. Minnie Mouse
3. Donald Duck
4. Goofy
5. Pluto
6. Daisy Duck
7. Chip
8. Dale
9. Winnie the Pooh
10. Piglet
11. Tigger
12. Rabbit
13. Eeyore
14. Figment (this one's a Walt Disney World exclusive!)
15. Pinocchio
16. Dumbo
17. Mad Hatter
18. Peter Pan
19. Captain Hook
20. Mr. Toad (this one's a Disneyland exclusive!)
21. Dopey
22. Louis the Alligator
23. Woody
24. Buzz Lightyear
25. Lumiere
26. Sebastian the Crab
27. Ursula
28. Genie
29. Henry the Bear (this one's a Walt Disney World exclusive!)
30. Hatbox Ghost
31. Mike Wazowski
32. Sulley
33. Olaf
34. Rafiki
35. Timon
36. Pumbaa
37. Stitch
38. Maui
39. Mr. Incredible
40. Mrs. Incredible/Elastigirl
41. Tinker Bell
42. Crush the Sea Turtle
43. Remy
44. Zebra from "it's a small world"
45. Roger Rabbit (this one's a Disneyland exclusive!)
46. Flik
47. Kermit the Frog (this one's a Walt Disney World exclusive!)
48. Yeti from the Matterhorn (this one's a Disneyland exclusive!)
49. Judy Hopps
50. Nick Wilde

These will sell like hotcakes! At least, I think I will. Even if nobody actually uses the one they buy as a fidget, I'm sure it would look nice on their desk or something.
 

DisneyManOne

Well-Known Member
Here is my submission.

~ ~ ~

Quest for the Royal Relics
Disneyland's Fantasyland is where some of the studio's most beloved animated characters come to life. As such, it seems only natural that there be references to films all across the Disney canon. But what if there was a way we could become part of the story and interact with some of the most notable props and artifacts from those stories? That's what Quest for the Royal Relics is all about.

The former Castle Holiday Shoppe has been transformed into a headquarters of sorts for Merlin, the wise magician from The Sword in the Stone. Those willing to join the quest will find him here. Appearing from within a magic mirror - not that one, mind you - and rendered in brand-new hand-drawn animation, Merlin explains the quest: A spell gone wrong has led to the most prized artifacts of Fantasyland and its inhabitants to be spread all around. We must locate them and keep them all tucked away before they fall into the wrong hands. Indeed, Merlin's age-old nemesis, Mad Madam Mim, is trying to find them, too; in hopes of using them in a nasty spell. We've got to find them all before she does!

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There are 20 relics we need to find.

-- The poisoned apple from Snow White and the Seven Dwarfs
-- Jiminy Cricket's badge from Pinocchio
-- The sorcerer's hat from Fantasia
-- The magic feather from Dumbo
-- The deed to Toad Hall from The Wind in the Willows
-- Cinderella's glass slipper
-- The Mad Hatter's hat from Alice in Wonderland
-- Peter Pan's panflute
-- Aurora's tiara
-- Mary Poppins' umbrella
-- Robin Hood's arrow
-- Winnie the Pooh's favorite honey pot
-- Ariel's dinglehopper
-- The enchanted rose from Beauty and the Beast
-- The magic lamp from Aladdin
-- Esmeralda's woven band from The Hunchback of Notre Dame
-- Hercules' medallion
-- A floating lantern from Tangled
-- Olaf's carrot nose
-- Sabino's lute from Wish

Like most interactive games at Disney Parks, this game is played through the Play Disney app. In game mode, you will have a shelf upon which each relic will be placed once you find it. All you have to do is take a picture of each relic, and it will appear on your shelf. Plus, once you find each relic, it will magically come to life in significance that you have found it. For example, the Enchanted Rose will glow, or Peter Pan's panflute will play his familiar leitmotif.

Incidentally, here's where each relic can be found:

Poisoned Apple: Naturally, at the entrance to Snow White's Enchanted Wish.
Jiminy Cricket's badge: On the windowsill at Geppetto's workshop (outside Pinocchio's Daring Journey)
Sorcerer's hat: At the entrance to Mickey's Toontown.
Magic feather: In the queue for Dumbo the Flying Elephant.
Deed to Toad Hall: In the queue for Mr. Toad's Wild Ride.
Glass slipper: Inside the Bibbidi Bobbidi Boutique.
Mad Hatter's hat: Near the entrance to Alice in Wonderland.
Panflute: In the queue for Peter Pan's Flight.
Aurora's tiara: In the gardens of Snow White Grotto.
Mary Poppins' umbrella: Near the Matterhorn.
Honey pot: Near the Casey Jr. Circus Train station.
Dinglehopper: Near Pixie Hollow.
Enchanted Rose: At Red Rose Taverne.
Magic lamp: Near "it's a small world."
Woven band: At the entrance to Fantasy Faire.
Medallion: In the central courtyard of Fantasyland.
Floating lantern: Hiding in a tree in Fantasy Faire.
Carrot nose: On a shelf in the Castle Holiday Shoppe.
Sabino's lute: Near Clopin's Music Box in Fantasy Faire.

Collect all 20 and return to Merlin's headquarters, and you will be rewarded with a golden badge not unlike Jiminy Cricket's, proclaiming you to be a "Great Hero and Scavenger Extraordinaire."
 

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