Yeah, I very much believe that the finale of TBA will be the majority of the Coco Ride. We will have facades lining the canal with many simple figures on terraces and steps and the occasional high end AA littered in the foreground of 3-5 scenes. And in those facades will be "windows" with tons of screen-based gags.
I think if you think about Pirates as just the town section (well dunking, auction, chasing, burning the town), that will the idea for Coco with tighter sets and more screens. With luck we'll get a little cool opening scene/moment before we get to the city of the dead, but I wouldn't expect more than that general concept of 4 sections of a cocktail party.
The biggest challenge, for me, is making it not one-note. Pirates succeeds because the difference between the bayou and the caverns of gold and skeletons and the ship battle, and the town section and even the muted encore before the final lift. The ride has variety and you get every part of a pirate ride that you could ask for. With Coco, I hope it isn't just endless haciendas and skeletons singing and dancing. I want Marc Davis gags and moments.
And that is what Tiana's finale lacks. There's not a lot to discover and let your eyes wander over like in Pirates, IASW, and even the previous finale for SM. You could look and watch the scenes all around you with the gators and the hay cart and the variety of figures on the boat to even the blue bird and Brer Fox/Bear gag. Now, everything is designed to make you look at Tiana only. You do get the nice little Carlotta wave moment, but that feels like they moved the greeter moment with the porcupine on the shell and merely moved it inward, taking that space away from the energy of the finale. And then when you do pass Tiana's mom and friend, the projection animation, the blandness of the band, and the staging all puts focus on Tiana. When you look elsewhere, you can feel your eye redirected back to her.
Hopefully this team is a bit better in design and storytelling, and we get to explore a new world rather than see familiar characters park and bark.
Good points. My biggest thing is make it atmospheric. Think atmosphere first, characters second. Give us a whole opening scene like the blue bayou over at POTC where we float through a candle lit cemetery. Then drop us down into the land of the dead where we slowly start to see the characters etc. Let there be some conflict. Make us feel like we re in on the adventure and not just watching a retelling of the story on a moving vehicle. Don’t exclude the villain and don’t make the ride one dimensional. Happy. Party. Happy. Bright. Singing. Happy. Happy. Celebration.
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