thelookingglass
Well-Known Member
Finally made it back and I will say that the park did not feel like unorganized chaos like it did this summer, which was nice. The day was pretty chill, but I do have to point something out here - a shocking amount of "bad show" elements:
The "game" froze halfway through on Mario Kart
No sound on Mine Cart Madness
Lots of stuff in Nintendo already not moving
No sound on one train of Stardust Racers and barely audible on the other
Literally half of the animatronics in Monsters Unchained were not working
Animatronics out in Ministry of Magic
Lots of little things are already looking beat up
I really hope they understand this: The park is NOT strong enough unless all the attractions are performing as good as they can possibly look. I realize effects go out, but it was noticeably a lot, way more than I ever really notice at USF/IOA. Those parks also have much more solid attraction lineups.
The "game" froze halfway through on Mario Kart
No sound on Mine Cart Madness
Lots of stuff in Nintendo already not moving
No sound on one train of Stardust Racers and barely audible on the other
Literally half of the animatronics in Monsters Unchained were not working
Animatronics out in Ministry of Magic
Lots of little things are already looking beat up
I really hope they understand this: The park is NOT strong enough unless all the attractions are performing as good as they can possibly look. I realize effects go out, but it was noticeably a lot, way more than I ever really notice at USF/IOA. Those parks also have much more solid attraction lineups.