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DHS Mando and Grogu Join Millennium Falcon: Smugglers Run

monothingie

I'm #11 Baby!
Premium Member

Disney Shares New Technical Details for Smugglers Run's 2026 Mandalorian Mission​

I've never read a press release with so much marketing and techno jargon in it.


One of the biggest revelations is how closely the attraction now syncs with the filmmaking pipeline.
So it's over budget and behind schedule?
 

monothingie

I'm #11 Baby!
Premium Member
I was pleased to see more technical details than we typically get. Interesting to hear about how it is being done.
Techno babble is good and all, but didn't Darth Vader say - "Don't be too proud of this technological terror you've constructed. The ability to destroy a movie franchise is insignificant next to the power of the dollar."

Either way, I guess the first order and Batu storyline/setting is nuked then?
 

networkpro

Well-Known Member
In the Parks
Yes
I'll hold my judgement until I can see what's actually delivered. The current show is little more than randomized button slapping with very little visual feedback or impact to the scenario.
 

HauntedPirate

Park nostalgist
Premium Member
I’m hopeful that they learned at least something from the feedback they inevitably received (they also do monitor social media and sites like this one, after all) and make the ride experience more than just push-a-button-and-get-a-comment-at-exit.
 

AidenRodriguez731

Well-Known Member
Techno babble is good and all, but didn't Darth Vader say - "Don't be too proud of this technological terror you've constructed. The ability to destroy a movie franchise is insignificant next to the power of the dollar."

Either way, I guess the first order and Batu storyline/setting is nuked then?
Maybe I'm just "young" and "technically literate" but... what techno babble?

All of these features are talking about common game stuff being brought to a bigger scale...

Real-time rendering? Latency? Assets? "Graphics Hardware"? Does this count as techno babble now?
 

monothingie

I'm #11 Baby!
Premium Member
Nothing in the article really qualifies as technobabble. It's a pretty straightforward list of technical improvements, not an attempt to obscure what's actually happening with invented or esoteric jargon.

Maybe I'm just "young" and "technically literate" but... what techno babble?

All of these features are talking about common game stuff being brought to a bigger scale...

Real-time rendering? Latency? Assets? "Graphics Hardware"? Does this count as techno babble now?
Here's your test boys, define this for the rest of the class. No cheating...

This means the updated attraction will feature:

  • Screen-authentic models
  • Higher fidelity environments
  • Faster development and iteration
  • Direct visual continuity with the film
 

James Alucobond

Well-Known Member
  • Screen-authentic models
  • Higher fidelity environments
  • Faster development and iteration
  • Direct visual continuity with the film
The first simply means that the models used are authentic to the films (as seen on screen) because they are the same models. The second means that environments are also more faithful and detailed. The third means that they can respond to feedback more quickly now based on how the scenarios have been constructed in Unreal. The fourth means that, going forward, there will continue to be 1:1 be parity between Star Wars' cinematic endeavors and the attraction because they now have a pipeline to directly import the same assets.
 

AidenRodriguez731

Well-Known Member
Here's your test boys, define this for the rest of the class. No cheating...
- They are the same models as the movie, they used the same assets

- Higher fidelity = more accurate/faithful (I mean the term infidelity is pretty much the opposite of this)

- Faster development speaks for itself

- Visual continuity is that they are able to use the same look as the movies because as point 1 says for itself, they can use the exact same assets/models/settings/etc

No looking up needed, this is all stuff I experience on a pretty usual basis but I understand my experience is not the same as most.
 

BrianLo

Well-Known Member
At its heart Millennium Falcon is a video game platform. These type of details are pretty commonly fed through that industry’s media.

If you don’t understand the latter I can see how this can be confusing, but it’s not atypical or unintelligible jargon.

One of the big underlying narratives in the R&D video is coming down the other side of their development hill where they can do things much more rapidly, economically and nimbly. Whether that means a new ride sequence much in the same way Star Tours has received treatment. Movie accurate figures at time of movie releases. Or a dozen high fidelity Olafs to stick in shows or on cruises.
 

HMF

Well-Known Member
So the timeframe where Mando and Grogu exists....does that differ in the timeline from when Hondo would have the Falcon? (I'm no expert)
Yes, Mando and Grogu exist in the time period between six and seven. The land is set in between eight and nine which ironically are the two least popular films in the saga. massive marketing blunder on Disney's part if you ask me.
 

AidenRodriguez731

Well-Known Member
Yes, Mando and Grogu exist in the time period between six and seven. The land is set in between eight and nine which ironically are the two least popular films in the saga. massive marketing blunder on Disney's part if you ask me.
I'm pretty surprised that they haven't just ripped the floodgates open on that or atleast go with a cave meet and greet location that can bring in any character from anywhere in the canon.
 

HMF

Well-Known Member
I'm pretty surprised that they haven't just ripped the floodgates open on that or atleast go with a cave meet and greet location that can bring in any character from anywhere in the canon.
That would make sense. For better or worse this is the first time I think Disney has ever taken continuity this seriously. Using Beauty and the Beast as an example, there are meet and greets with the beast even though he is supposedly supposed to have been redeemed and transformed back into a prince and Gaston supposedly fell to his death, yet he appears regularly for meet and greets outside his tavern.
 

monothingie

I'm #11 Baby!
Premium Member
- They are the same models as the movie, they used the same assets

- Higher fidelity = more accurate/faithful (I mean the term infidelity is pretty much the opposite of this)

- Faster development speaks for itself

- Visual continuity is that they are able to use the same look as the movies because as point 1 says for itself, they can use the exact same assets/models/settings/etc

No looking up needed, this is all stuff I experience on a pretty usual basis but I understand my experience is not the same as most.
You literally just repeated back what you needed to define and explain.
 

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