HMF
Well-Known Member
Which makes sense since anime is the only traditional animation that is actually produced now and obviously not by Disney.The thing that Gen Z and Alpha are super passionate about? Anime and video games
Which makes sense since anime is the only traditional animation that is actually produced now and obviously not by Disney.The thing that Gen Z and Alpha are super passionate about? Anime and video games
Isn't Sonic in Nintendo's stable now?and since they let Nintendo slip through their fingers, do something with Kingdom Hearts or Sonic the Hedgehog at Studios and/or DCA.
Nope still owned by Sega, current licensed out to Paramount for movies.Isn't Sonic in Nintendo's stable now?
The 70s and early 80s were the nadir of Disney at least as far as the Animation Studio was concerned. The Parks at the time were great and carried the company but the studio's output at the time was pretty embarrassing and the Eisner/Wells team really did eventually change the company's trajectory. After the commercial disaster that was Black Cauldron. The Animation Studios content slowly started to improve with Great Mouse Detective and Oliver and Company but Mermaid was really what brought animation back to life, which led to the Disney Renaissance (Beauty and the Beast, Aladdin, The Lion King.) Pocahontas was a very questionable concept rife with historical inaccuracies, Hunchback was brilliant and something today's Disney would never attempt. Hercules, Mulan and Tarzan were okay. I liked Fantasia 2000 but it was probably not a good idea to make it an IMAX exclusive. Atlantis, Lilo and Stitch, Treasure Planet and Brother Bear were okay. Home On The Range was a flaming dumpster fire.In Disney’s defense though, curated content and algorithms have likely fragmented viewing preferences quite a bit. Things were so different in the era when families had cable and an Atari or Nintendo 64 for entertainment and those were the entirely of your options. Genuine question - do you think Disney was better at making content with broad appeal in the 80s, 90s and 00s, or did audiences find the appeal in what they made because they basically didn’t have other options?
So many of my childhood memories revolve around Fox Kids.The Vault Disney block on Disney channel ran from 1997-2002. Zorro was colorized for syndication in 1992 and aired on Fox Kids (I think?).
My 24 year-old daughter is the one who taught me about Mathmagicland. She saw it in school at one point.I'm not surprised people of a younger age have never heard of stuff like "Donald in Mathmagicland"
And they also dropped the ball on Minecraft. A ride based on that alone would be huge if done right. A highly themed area, not a whole land, in the studios, would be as close to Nintendo as you could come. The problem is Iger in all this. He hates games, doesn't understand the medium at all, so therefore has zero value to him outside of using their properties as micro transactions.A band-aid fix (keyword, band-aid), parkside, would be a Ghibli ride in Japan at Epcot, and since they let Nintendo slip through their fingers, do something with Kingdom Hearts or Sonic the Hedgehog at Studios and/or DCA.
Doesn't understand, sure, but hate, I doubt it. They've had problems with gaming long before Iger. Eisner was the first one to shutter in-house development which lead to Activision and Sony dumping cash grab style, direct to video level of trash into the market (with a few exceptions).The problem is Iger in all this. He hates games, doesn't understand the medium at all, so therefore has zero value to him outside of using their properties as micro transactions.
Disney did this to themselves! Disney purchased StarWars FOR THIS PURPOSE but then destroyed and replaced it!!! Its all their own fault.![]()
Disney’s Boy Trouble: Studio Seeks Original IP to Win Back Gen-Z Men Amid Marvel, Lucasfilm Struggles
As Marvel and Lucasfilm stumble, Disney hopes originals will lure Gen Z audiences.variety.com
Interesting article on Disney movies / new IP. My impression is that there has been a cultural shift from classic narrative formats, where Disney generally excels, to bite sized, frenetic meme culture and various gamescapes.
If the purpose of the purchase was to appeal to males, immediately replacing the lead with a female does seem like a bit of a questionable choice. Like I can't in a million years imagine them doing the reverse - saying "You know, let's get rid of Elsa and have Frozen 3 be a movie that focuses largely on her son".Disney did this to themselves! Disney purchased StarWars FOR THIS PURPOSE but then destroyed and replaced it!!! Its all their own fault.
Absolutely agree with this. I would LOVE a return to 2D animated films from Disney. The 3D stuff isn't bad for the most part but that style will never replicate the magic of 2D animation.We're the last generation to experience hand drawn animation and the shift to 3D got so mundane to me. After the masterpiece that was Winnie the Pooh (2011), I began losing serious interest in the films and Frozen further accelerated it.
I could have better clarified. He hates the idea of being in charge of studios. Because the video game landscape is too fickle for him. They would want to turn out licensed slop with micro transactions and battle passes. That would be a money loser extremely fast. Iger doesn't see games as a real viable business for them to be in outside of licensing to some of the worst monetizing companies in the industry. EA, Ubisoft, Epic...Doesn't understand, sure, but hate, I doubt it. They've had problems with gaming long before Iger. Eisner was the first one to shutter in-house development which lead to Activision and Sony dumping cash grab style, direct to video level of trash into the market (with a few exceptions).
Development was eventually brought back in house and did well under Iger until the whole division fell on its face in 2014/15. At that point Iger did the same thing Eisner did, which funnily enough, is exactly what the anti-streaming folks seem to want Disney to do on that front, license it out to others while not dealing with any of the risk/cost.
Got it.I could have better clarified. He hates the idea of being in charge of studios. Because the video game landscape is too fickle for him. They would want to turn out licensed slop with micro transactions and battle passes. That would be a money loser extremely fast. Iger doesn't see games as a real viable business for them to be in outside of licensing to some of the worst monetizing companies in the industry. EA, Ubisoft, Epic...
Iger invested in fortnite because it makes 2 billion or so every month.
Not just a legend - Ron Howard just repeated that sentiment on a press junket for his new movie when talking about the troubled production of Solo.Legend has it George Lucas said Star Wars was intended for 12-year-old boys, a sentiment he reiterated as a core principle for the entire franchise.
Disney blew it.
I do think that the Sequels which were an extremely cynical attempt to print money and objectively bad did have significant backlash. That being said a lot of the backlash was not taken seriously because some very out of touch fans inserted a lot of existing misogyny and racism into their arguments and hurt legitimate criticisms of them.There was a decided push to make conventional “boys” IPs like Marvel and Star Wars more palatable and marketable to girls/women. I don’t know if that push was successful but it seems to have lost the attention of its original core audience.
He doesn't seem to like Theme Parks either.The problem is Iger in all this. He hates games, doesn't understand the medium at all, so therefore has zero value to him outside of using their properties as micro transactions.
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