MK Villains Land Announced for Walt Disney World's Magic Kingdom

ToTBellHop

Well-Known Member
This times a 100. Getting to ride in the Falcon in an of itself is a 80's kids dream. Getting to go as a family while your kid's drive, smashing you around all over the place, laughing uncontrollably, or hearing the kids laugh at you while you can't drive, all while people try to shoot and grapple stuff has to be one of the top 10 family moments in the park.
Pardon…laughing?

My children lose their allowance for a month if we don’t capture at least two canisters of coaxium. Letting down the Resistance is no laughing matter.
 

MJL92

Active Member
So if your going to spend mulitple millions in an expansion of your park, unless you think its going to bring in a new, and sustainable market, you are much better off spending the capital on things the majority of your customers want.

Majority of customers or majority of people on these forums? Because those two are very clearly not the same
 

TheMaxRebo

Well-Known Member
I wonder if they could do a coaster with two track of differing intensity. One like Slinky Dog level and one like Rock N Roller coaster

Or maybe similar just one side has inversions and one doesn't. Would add capacity too with having multiple tracks
 

JMcMahonEsq

Well-Known Member
Majority of customers or majority of people on these forums? Because those two are very clearly not the same
I would agree they are very different.

I would also say that the majority of WDW customers are NOT coaster enthusiasts given:

1) the youth of the customer base
2) the standard offerings of the parks that have brought people there year after year
3) the fact that MK is the most visited park in the work and it has never had a major coaster
4) the fact that for people who are coaster enthusiasts, there are cheaper, more accessible parks that offer a broader selection of coasters
 

JMcMahonEsq

Well-Known Member
I wonder if they could do a coaster with two track of differing intensity. One like Slinky Dog level and one like Rock N Roller coaster

Or maybe similar just one side has inversions and one doesn't. Would add capacity too with having multiple tracks
At that point, I am not sure of the benefit of trying to fit 2 different track style/ride experience, into one footprint. To try and balance out ride time, experience, loading times, ect., I think your going to just come away with 2 different rides, with closely related ride que.

The rides that i have seen that are similar to that set up have always been "racing" coasters with almost identical tracks, that race each other, with sometimes one side winning, sometimes the other. Hershey's Lightening Racers for example.
 

UNCgolf

Well-Known Member
Just my personal opinion, but the moment where you pull the lever to jump in to hyperspace is one of the best moments in any themepark for me. They can only dream to match that moment in Villains Land.

Being in the Millennium Falcon cockpit is amazing, and yes, getting to pull the lever is great -- but most people don't actually get to do that. And everything after is a worse version of a video game you could play at home.

I honestly think it would have been better as a walkthrough, although you would lose pulling the lever for the people that actually get to do that.

This times a 100. Getting to ride in the Falcon in an of itself is a 80's kids dream. Getting to go as a family while your kid's drive, smashing you around all over the place, laughing uncontrollably, or hearing the kids laugh at you while you can't drive, all while people try to shoot and grapple stuff has to be one of the top 10 family moments in the park.

That's actually one of the issues with the ride, though -- if you're only a partial party (or too large and have to split up) it's just not at all the same experience.

I understand what they were trying to do and why they did it, but I think in practice having people's experience heavily influenced by other people on the ride isn't a great idea.
 
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MJL92

Active Member
I would also say that the majority of WDW customers are NOT coaster enthusiasts given:

1) the youth of the customer base
2) the standard offerings of the parks that have brought people there year after year
3) the fact that MK is the most visited park in the work and it has never had a major coaster

I agree with most of the points you've made on this reply and others. My broad argument is that I'm not going to rule out a major thrill coaster just because they haven't done it yet.

In response to these though:

1. Last decade has shown Disney's efforts to expand their target demographics. I would argue that "childless adults" is the fastest growing group attending WDW. I literally got home yesterday from a bachelor weekend trip there.

2. & 3. That "too big to fail" & "we've always done it this way" thinking is what kills companies. Innovation and change is how you stay alive. Disney will always have the benefit of nostalgia, but I would bet a lot of kids who go for the first time today are not going to return with their children 30 years later to share Pirates and Haunted Mansion with them, but Guardians & RotR & Flight of Passage.
 

Gusey

Well-Known Member
Who said they want to be a coaster park? who said they need to make it a thrill park?

I said the only thing they don't have in their incredibly diverse portfolio is a game changing thrill coaster that enthusiasts from around the world will travel to ride that one thing. And coaster enthusiasts definitely will travel for one ride.

RnRC is an incredibly intense ride and they have no problems filling that queue. Would probably do better if it wasn't the least reliable ride on property.
I won't complain if they do go the coaster route, but as someone who can't stomach thrill rides, the last new MK attractions being a coaster (Tron), a updated Log Flume (Tiana's), and the next lot of attractions being a thrilling Car attraction and potentially a Villains Coaster, the 2nd attraction for Villains Land needs to be something that most if not all of the family can do so it doesn't feel like all of the news rides at MK since New Fantasyland are just for thrill seekers
 

UNCgolf

Well-Known Member
I won't complain if they do go the coaster route, but as someone who can't stomach thrill rides, the last new MK attractions being a coaster (Tron), a updated Log Flume (Tiana's), and the next lot of attractions being a thrilling Car attraction and potentially a Villains Coaster, the 2nd attraction for Villains Land needs to be something that most if not all of the family can do so it doesn't feel like all of the news rides at MK since New Fantasyland are just for thrill seekers

I don't think the Cars attraction is going to be thrilling. I doubt it'll be anything more intense than Seven Dwarfs Mine Train (if even that).
 

Bocabear

Well-Known Member
Test Track The Revenge...Slower and shorter....They will probably be trying to figure out how they can make it shorter in duration than TRON....Maybe they can wittle it down to under a minute!
 

MJL92

Active Member
I won't complain if they do go the coaster route, but as someone who can't stomach thrill rides, the last new MK attractions being a coaster (Tron), a updated Log Flume (Tiana's), and the next lot of attractions being a thrilling Car attraction and potentially a Villains Coaster, the 2nd attraction for Villains Land needs to be something that most if not all of the family can do so it doesn't feel like all of the news rides at MK since New Fantasyland are just for thrill seekers

I don't think the Cars attraction is going to be thrilling. I doubt it'll be anything more intense than Seven Dwarfs Mine Train (if even that).

I fully anticipate the main Cars attraction to be more family friendly than either of Test Track & Radiator Springs Racres.

And they've got to be aiming for the non-coaster villains ride to be their best dark ride to date. Any dark rides they open from this point on will be compared to the big two at Epic (Monsters & HP). None of Encanto, Indy, Monsters Inc, Cars are going to "wow" and push the limits of what a dark ride can be like Rise did.
 

JMcMahonEsq

Well-Known Member
That's actually one of the issues with the ride, though -- if you're only a partial party (or too large and have to split up) it's just not at all the same experience.

I understand what they were trying to do and why they did it, but I think in practice having people's experience heavily influenced by other people on the ride isn't a great idea.
I can understand that, to a point. We are never in the park in a group less than 4, and its usually more like 7-10, so we never have this problem. And i think its actually something that helps the "re-rideability" of smugglers run, even before the introduction of the new scenes/movies. We would rope drop the ride and then come back around and go in again, and switch up positions.

I would say i agree with you that as a general practice/rule having the ride be influenced by others on the ride isn't something that should be the norm. I wouldn't want every ride to be like that, even when i am always in a larger party of people. But I think having 1 or 2 type experience like it doesn't hurt, and is a unique feature of the ride that makes it a bit more special beyond just a sim on steroids type ride.
 

eddie104

Well-Known Member
My point is there is no reason to spend the amount of money that would be needed for a "game changing thrill coaster" when your not targeting an audience that is looking for one. Your not going to get enough ROI tareting "coaster enthusiasts" for one ride. Your certainly not going to get 4+ days of trips out of coaster enthusiasts to go to 1 ride.

As to RnRC calling it incredibly intense is a large stretch. Its top speed is 57MPH, no where near any of the top speeds of your major coasters. Being inside there is no significant height or large drops. You get a couple/3 inversions through a corkscrew, but that's about it. Its a mainstream family+ ride. You have 48in height restriction so you not getting your smaller/younger kids on the ride so it's not totally young family friendly But its not intense as compared to a line of of SFGA or other roller coaster centric parks.

So if your going to spend mulitple millions in an expansion of your park, unless you think its going to bring in a new, and sustainable market, you are much better off spending the capital on things the majority of your customers want.
Exactly.

None of Encanto, Indy, Monsters Inc, Cars are going to "wow" and push the limits of what a dark ride can be like Rise did.
How do you know that ???

None of these upcoming rides are anywhere near completion.

Plus we don’t what they’re going to announce in the future so we very well could be getting more rides besides the ones revealed last year.
 

Brer Panther

Well-Known Member
They should have the dark ride end with some really obscure "good guy" Disney character showing up and saving us. Not Mickey or whoever, someone who isn't already represented in the park.

How about Hercules?
 

ToTBellHop

Well-Known Member
They should have the dark ride end with some really obscure "good guy" Disney character showing up and saving us. Not Mickey or whoever, someone who isn't already represented in the park.

How about Hercules?
We are saved by Milo Thatch.

1746483739917.jpeg
 

TheMaxRebo

Well-Known Member
They should have the dark ride end with some really obscure "good guy" Disney character showing up and saving us. Not Mickey or whoever, someone who isn't already represented in the park.

How about Hercules?

Not rare enough

Options:
- Jim Hawkins
- Taran and Gurgi
- John Carter
- Condorman
 

Giss Neric

Well-Known Member
I wonder if they could do a coaster with two track of differing intensity. One like Slinky Dog level and one like Rock N Roller coaster

Or maybe similar just one side has inversions and one doesn't. Would add capacity too with having multiple tracks
Knowing Disney, they don't like seeing coaster tracks out in the open unless it's on theme like Slinky Dog and try to hide it as much as possible so I doubt 2 coasters in the land would be ideal.
 

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