2 prison transports are escaping during your ride so you use 2 escape pods to get back to Batuu. The 3rd and 4th escape pods are there to reset from 2 prison transports that have escaped before you and waiting for 2 new prison transports to escape after your escape. It's systems engineering 🤷♂️...
Haha this is the result of me multitasking at work 😂 I was responding to someone on another thread but it somehow responded to your post that I had quoted earlier and didn't remove. Oops. Sorry for the confusion to everyone! 🤭
Anyway, the ITS shuttle movement is similar to standing on a...
According to the leaked ride layout, it looks like it'll be the former. There is one part of the ride with separate projection domes while the rest of the ride seems to follow a set single path.
My issue with Mummy is the story isn't very clear and the coaster just becomes another themed in the dark thrill. I really like the fake unload station in the Orlando version though. Gringotts has the story element which elevates it to the level of a themed experience. It does lose it's coaster...
My family had the same sentiments about all the many rooms in RotR.
This also reminds me of the time when I took my sister and her friends on Gringotts which I feel like is a game changer (coaster + simulator!) and then went on Mummy and they much preferred Mummy for the thrill.
haha despite what I said, I think RotR is an incredible dark ride achievement for WDI. We've been asking for Pooh's Hunny Hunt stateside for years and we got this amazing experience instead.
The reactive parts to the ride movement are based on the droid unit "driving" you around:
*spoilers*
The most reactive part:
*spoilers*
The vehicle movements need more abrupt movements to add to the thrill imo.
Btw I'm excluding the escape pod since that is a whole separate system from the...
Oh let me tell you, I rode it last Friday with my parents and sister and they all preferred Flight of Passage and Shanghai's pirates. Granted, they aren't anywhere near Star Wars fans.
My dad was the most disappointed (he said "the AT-AT's didn't move and all the hallways looked the same") but...
We can all thank Harry Potter on this recent trend. We can also see how Disney is sort of copying Universal's IP themed lands designed theme parks (i.e. Jurassic Park, Harry Potter, Despicable Me, Simpsons, etc.).
I mean, Universal wowed people with their patronus drones even though Disney had already done a Christmas drone show over Disney Springs... Disney would definitely draw large crowds with an x-wing drone flyby.
It's similar to carousel of progress where 1 theater (in MF:SR's case the cockpit cabin) is loading while another is unloading. The remaining 5 cabins are going through their 4.5 min smuggling run.
I think someone posted a diagram of the ride operations somewhere.
I'm not sure if this was asked before but besides the transport ship pre-show rotating around, is the floor of the ship the only thing simulating motion (i.e. like Gringotts elevator where the walls are stationary but the floor bounces up/down) or will the whole cabin have movement as well?
I...
I am pretty sure they are aware of this issue and are making that change with the new security/entrance. It is one of the most annoying things when staying at the MK resorts and having to go through security twice.
I rode smugglers run 4x this past weekend:
The maintenance bay needs at least 1-2 more animatronics IMO. The booster/rocket thing in the center isn't enough. Disney heavily relies on the Datapad in the Play App to keep people entertained but I think for most people, they'd rather have something...