raven
Well-Known Member
I am not saying it is impossible or even "difficult." What I am saying is that the entrance to a park, absent a compelling story reason, should have the effect of making you want to walk in. That is true for any space design. You pull people toward a point of reference. (for an example, look at a basic single-point perspective drawing). With this, you have strong horizontal lines that visually and physically block your path absent a fairly small central column. The better approach is long, horizontal lines that draw to the point. While I respect your opinion, I have to say, from a pure design approach, the layout is poor IMHO.
http://local.live.com/default.aspx?...t=-90&dir=0&alt=-1000&scene=3949786&encType=1
Look at your picture again. Do you see anyone ever walking through the stones or even lost? Every person in this photo shows them walking an easy path next to the planter or elsewhere around the stones.
MK's entrance to new visitors isn't very visual either. Most new visitors expect to see the castle the moment they walk through the gates but it doesn't happen until a coule of minutes later. If people navigate through MK's entrance tunnels what's the big deal about heading straight towards SE in front of you? It never been a problem in my mind. Again...my own opinion.