While I applaud the move to reopen the facility for guests and add smaller activities that are desperately needed in the park's attraction menu (and hopefully allows the Conservation Station to revert to functional circulation with Animation Academy coming back here), it looks like this will continue to follow WDI's worst habit of self-indulgent, self-referential design that makes no sense in a theme park setting for general audiences who don't understand the increasingly-obscure reference.
In this case, they're redecorating the facade of the building to look like the Roy E Disney Animation Building in Burbank, which was designed by one of Michael Eisner's favorite architects, Robert A. M. Stern (of Yacht and Beach Club fame) in the postmodern style. It's a practical office building where hundreds of people work daily, and the sorcerer's hat entry is really only visible within the studio lot itself; for people driving past on the 134, the striped walls of the atrium are far more visible and recognizable. Yes, there's a degree of whimsy to the design, but it's a functional building that largely echoes the colors and materials found throughout the studio lot.
As the Parks Blog post said, the building may be familiar from the Once Upon a Studio short that Disney released for their 100th anniversary. Despite the hype surrounding its release, its substance amounted to little more than a social media post (it had no plot and seemingly existed only to play "spot the character"), and was quickly forgotten by most people.
But none of that makes sense with what's happening in the Animation Courtyard. The current facade is art deco, not postmodern. Painting some angled stripes around the top doesn't change that, and an oversized postmodern hat doesn't make sense in that design language. Unlike the Burbank building which is across the street from the rest of the lot and skewed at a different angle, justifying an overly-obvious entrance, the Orlando building is centered on its plaza with excellent sightlines straight to the park's central hub.
Instead of making the structure itself convey what's inside, it has to reference a quickly-forgotten animated short, that takes place in an office building, that's designed to evoke the costume of a certain animated character. WDI increasingly relies on multiple layers of references before getting to the real core of the design, at which point it's been obscured to the point of no longer making sense.
But the worst part is that none of this is even necessary. The building already looked like a real animation studio, because it was a real animation studio. It housed real animators making real animated films for 15 years, and showcased the animation process to guests another decade beyond that. There's no need to update the facade, when the interior use is reverting to what it was designed for.
Unless of course, your client doesn't understand how buildings work, so all changes must be plainly visible to justify approval.
Here's hoping the interior actually highlights some of the actual animation process, rather than just a dumping ground for the IP du jour.