Which is what we're trying to do. I've also said a lot of very positive things about Epic, but some ITT are refusing to accept the criticisms that the park has sightline issues and Uni perhaps could have tried a little harder in that aspect.
Hilarious every time you state this. It is specifically what IOA was about. Entire TV specials on it. You know what it was named?
Things have as well as have not changed in the theme park industry.
This is why even Disney projects are not like that of old. Tastes and expectations change. You keep citing a few flaws. They are not egregious anymore than any other theme park opening. Sightlines are merely one type of flaw.
But it is also why the last parks to go by on opening were IOA and DCA. So 26 years ago to now, we go compare to IOA and DCA.
Since IOA opened and that TV special aired, a very big phenomenon
has happened to the theme park industry, and that started with Hogsmeade, which led to the rise of single IP lands (since you're always pedantic I have to also mention that yes, I'm aware that single IP lands did in fact exist before Hogsmeade, but Hogsmeade is what made them the current industry trend where dining and shopping are also considered part of the immersion). Then we got Diagon Alley, which led to the current trend of single-IP lands
that also give total immersion, which led to Epic Universe.
26 years ago, people did not have Diagon Alley, Pandora, Galaxy's Edge etc to compare new theme park areas to. Now they do. So, when taking that into consideration, plus the promise that Epic would be entirely lands that deliver on that caliber, plus again, an entire park built from a blank slate - yes, 100% yes, all four IP lands should have delivered to the level of Diagon, Galaxy's Edge, and Pandora. Them failing to do so with two of the lands means that they did not fully commit to the entire point of the park. This is a valid point of criticism, and parks that opened over a quarter of a century ago also having problems doesn't excuse the expectations that were set upon this park, now.
To me this is kind of like, okay, 25-30 years ago we had video games first entering the realm of being fully 3-dimensional. For about a decade following, there was a big learning curve and a lot of experimentation to work through what worked and didn't work with 3-dimensional gaming, and a lot of those early 3D video games from the N64 and PS1 are cumbersome and clunky now due because of our experience with the refined gaming experiences that have come since. So, while (for example) The Legend of Zelda - Ocarina of Time may have been groundbreaking and revolutionary for its time, if a game came out today that controlled the way it does, players would have a valid reason to complain.
So if 90% of Epic Universe is like a modern day AAA buttery smooth video game, but 10% of that AAA title's gaming experience randomly reverts back to the jank of decades ago, that would be reason to call attention to it.