Wendy Pleakley
Well-Known Member
It’s about how we engage with media. The proliferation of memes and extremely short-form content is altering a generation in ways we don’t understand. We’re seeing statistically significant decreases in the ability to engage with books and films. It’s only been a matter of time before the studios, desperate for hits and adrift in a sea of economic instability, began to try and adapt. Minecraft is likely a tipping point. We’re likely to see a significant effort to move away from storytelling to emphasize content that attempts to leverage familiarity with social media trends and meme recognition. This approach will also be much cheaper for an industry desperate to save money.
While there are certain connective threads to the IP-driven cinema of the last 25 years or so, this will be a new beast, different in kind and not just degree. The nostalgia for superhero content, for instance, hinges largely on themes and fundamental character traits rather than simple images - it’s one of the reasons there’s so much debate over “accuracy.” The MCU has worked because the characters FEEL right, not LOOK right.
That's an interesting observation.
I don't know if it's fixation on memes or just a lack of attention span due to the prevalence of screens in our everyday lives.
Unless the two are interconnected? Meme heavy or not the Minecraft movie still got audiences to show up for a full length movie.
The rowdy behaviour at Minecraft will further turn away audiences as well. People complain about movie prices, but as an adult with discretionary income I can say I had no issue paying for a premium version of Avatar 2 and paid probably $20 for snacks. I can spend the money, but the theater experience has gone downhill.
Maybe the new Naked Gun movie will tell a tale. It's the kind of movie with rapid fire jokes that could appeal to the "meme generation".