The Sole Imagineer: An Imagineering Competition - Discussion Thread

RMichael21

Well-Known Member
Original Poster
Judges be judging? I know RM and MA are online!

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Here's the thing, for this challenge, i won't be able to complete critiques. I won't go into detail why, but I won't be able too. However, MA should be posting his soon. :)
 

MA Screamin'

Well-Known Member
War and Peace, eh?

You guys both did spectacular, and I'm bad at analogies.

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For formating purposes, I'll keep it simple and give you guys a list.

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Sklaronah, for Up: Adventure Book Journey:

  • Love the concept and backstory. Up is a movie with such detail and great characters that the timeline and use of young Carl and Ellie works beautifully, seems natural.
  • However, with your plot, there were some holes. I was confused as to how we got into the Spirit of Adventure, and at first, how we went from each location to the next. I also hoped for more elaboration on what Kevin and the Llamator were doing in their respective scenes.
  • The queue seems Disney-quality; no touch screens required! :D Love your use of color to describe the transition.
  • The secondary queue and the second-to-last scene lacks any real purpose, based on how you guys chose to describe it.
  • The exit was beautiful, and with its' killer description, the gift shop was too. It felt very comforting, and capitalized on the theme of your experience.
  • The mini games, while exciting, didn't help or hurt your concept, because it wasn't really part of the ride.
Baxtanu, for Disney Conversation Expedition:

  • The location kind of conflicts with it being Rakifi-hosted, I think. Tell me if I'm making a mistake, I'm not sure of DAK's layout.
  • Your idea fits it best with the overall message of the park.
  • The picture used to describe the queue did, in fact, speak a thousand words. Reminds a lot of Everest's though... :p Wish there was some form of interaction included.
  • I adore your vehicles, but I was left confused with the pictures conflicting what I seeing with your description.
  • Love Rafiki's dialogue, but how do you get from place to place? :confused:
  • What techniques were to be used from the backdrops and other animals?
  • I seem a huge similarity between your Forest and National Park scene.
  • Overall, I'm a fan of your message, and how humans can change it: that's the underlying message behind Animal Kingdom.
  • Your gift-shop seems sort of two-dimensional. More writing next time guys!

With all being said above, it's a even tie for me. But we will decide and tell you very soon. Please ask me questions if anyone is confused.
 

Zweiland

Well-Known Member
I adore your vehicles, but I was left confused with the pictures conflicting what I seeing with your description.
The Jeeps are part of the queue... not the ride vehicles.

The vehicles themselves are as we described them.
Love Rafiki's dialogue, but how do you get from place to place? :confused:
What do you mean? We did mention a lot of transitions...
What techniques were to be used from the backdrops and other animals?
This is the problem with my creative writing style-- I write it as if it's not a ride, but an actual place. :p
I seem a huge similarity between your Forest and National Park scene.
The National Park scene is more about conservation. So maybe it's a return to the same forest, but with an ecosystem guided by humans.
 

englanddg

One Little Spark...
  • Love the concept and backstory. Up is a movie with such detail and great characters that the timeline and use of young Carl and Ellie works beautifully, seems natural.

Thanks! I think that was Tiki or IDI's idea...I can't recall exactly...

  • However, with your plot, there were some holes. I was confused as to how we got into the Spirit of Adventure, and at first, how we went from each location to the next. I also hoped for more elaboration on what Kevin and the Llamator were doing in their respective scenes.

Rough transitions between scenes fits, not only with Fantasyland Dark Rides, but also with the theme that it's a child's imagination of exploration. The "boarding" of the airship is little different than many of the transitions used in classic darkrides. But, point taken. That could have been clearer.

They aren't doing much but being animals. There's not much to say. Kevin is a bird, and the Llamator is just sitting there chewing. The gag isn't with them doing anything spectacular, in fact, it's the fact that they are not and Muntz is having such a hard time catching them that is the key to the humor.

  • The queue seems Disney-quality; no touch screens required! :D Love your use of color to describe the transition.

IDI and Tiki...yeah.

  • The secondary queue and the second-to-last scene lacks any real purpose, based on how you guys chose to describe it.

That would be my failing. The purpose of the second to last scene is to complete the transition "back" to the real world, similarly to how the second scene in the ride transitions you from reality into the imagination of Carl and Ellie.

  • The exit was beautiful, and with its' killer description, the gift shop was too. It felt very comforting, and capitalized on the theme of your experience.

I have no idea who thought of that...but I agree, it's a great ending to the ride (without jumping full on board with retelling the whole story of Up)

  • The mini games, while exciting, didn't help or hurt your concept, because it wasn't really part of the ride.

That's all they were intended for. Sprinkles on the cupcake... So, to that extent, they worked!
 

MA Screamin'

Well-Known Member
TRough transitions between scenes fits, not only with Fantasyland Dark Rides, but also with the theme that it's a child's imagination of exploration. The "boarding" of the airship is little different than many of the transitions used in classic darkrides. But, point taken. That could have been clearer.

Just advocating for the guests for this matter. I understand, though. :)

They aren't doing much but being animals. There's not much to say. Kevin is a bird, and the Llamator is just sitting there chewing. The gag isn't with them doing anything spectacular, in fact, it's the fact that they are not and Muntz is having such a hard time catching them that is the key to the humor.

Same thing here, my OCD goes goofy when reading this kinda stuff, as to why, I'll never know.
 

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