Team Mist: Season 14, Project One brainstorming thread

mickeyfan5534

Well-Known Member
The Powerpuff Girls Save the Day!
On the outskirts of Swim City, Professor Utonium's suburban home reveals the domicile of the Powerpuff Girls. Blossom, Bubbles, and Buttercup need your help to battle the most villainous team up they've ever encountered.
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Mojo JoJo has teamed up with the most fearsome villains the Powerpuff Girls have faced including Him, Sedusa, and The Rowdyruff Boys to defeat the Powerpuff Girls once and for all and they need our help. After a tour of the girl's home, we arrive in the living room where we load into flying coaster cars and prepare to be doused in Chemical X (a fog spray) with the first turn. Blossom, Bubbles, and Buttercup decide to test our flying skills and send us into Professor Utonium's underground lab to see if we have what it takes. After a flight test through the lab (made up of a series of bunny hops) we move on to a montage of the villains we fight. Using a series of upward facing screens, the villainous Mojo JoJo taunts us into a fight, we segue into the first true coaster segment with a short drop and an upward helix. We hear Mojo JoJo's laughter as he introduces the Rowdyruff Boys. The Boys use a punch to launch us into an encounter with Seduda, who is stopped from working her magic on the people in the car by the Powerpuff Girls. The Girls fight Sedusa until a crash of thunder and flame effects accompany a turn into seeing Him. Him threatens us all the way up a large lift hill. Halfway up the hill, we launch and move into the large, outdoor coaster segment that weaves through Swim City's buildings and skyscrapers, occasionally seeing figures of the Powerpuff Girls fighting the numerous enemies we've already encountered. As we arrive at the unloading platform, we see a final scene of the villains defeated and the Powerpuff Girls thanking us, before the restraints release and we leave into the rest of Cartoon Planet.

Cars:
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Snoopy

Well-Known Member
Homestar Runner’s Water-Rama

HomestarRunnerCast.PNG

Based on a 1996 children’s book by Mike Chapman and Craig Zobel, the irreverent animated cartoon Homestar Runner debuted as an internet-exclusive show in 2000. While it maintained a mostly cult following during its first couple of years, in late 2002/early 2003 the series broke out into the mainstream in a way that no web cartoon had before it. Its popularity made it the first true success story of internet animation, and while the series wound down production in the early 2010s its show-runners Mike and Matt Chapman would find success taking what they’d learned from it and contributing their strange, offbeat style to modern animated shows like Gravity Falls and Wander Over Yonder. Situated in the heart of the suburbs, Homestar Runner’s Water-Rama serves as both a fun attraction and a metaphorical link between the 1980s/1990s animated shows that Homestar Runner was inspired by and the 2010s animated shows that the series in turn would help influence.

Aqua-Side.JPG

Homestar Runner’s Water-Rama is a trackless water ride, akin to Tokyo DisneySea’s Aquatopia. This however is an updated version similar to the Disney California Adventure attraction Luigi’s Rollickin’ Roadsters in that, rather than randomly following a predetermined series of tracks, the boats can traverse the entirety of the ride’s base; during the first minute and a half of the ride the boats themselves can be moved by the riders, before “malfunctioning” and moving by themselves at random. After a fashion however the boats do move back to a main station, allowing for guests to load/unload without getting their feet wet. The boats themselves seat four people, with a steering wheel in the front and two water cannons in the back row to shoot water at other boats.

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The attraction itself takes place in a park in the center of the suburbs. Guests enter the queue to the right side of Bubs’ Concession Stand - inside the stand is an audio-animatronic Bubs, acting as a barker to pull guests into the attraction. Once in the queue, guests pass through a dilapidated vegetable garden tended by Marzipan, who it seems would rather have let the plants themselves grow wild, including radishes and soy plants. Exiting the garden guests see Homestar and Pom Pom standing on both sides of The Stick, having non-sequitur conversations with each other. “Oh man Pom Pom, I am so excited for today. I could not be more excited for today. You would not believe how excited I am for today.” Pom Pom bubbles his response, to which Homestar replies “What do you mean I said that about yesterday? Yesterday wasn’t...” and on from there. Moving forward, guests come to the ride itself, which takes place in a large public fountain. The boats are lined up on the outer rim, and as is custom for these types of rides guests wait for small gates to open before boarding. The boats themselves are crudely designed, seemingly made from inner tubes and whatever else whoever made them had lying around. Out front is a large sign saying “For the love of gravy, DON’T swim, dive, or drive boats in the fountain!” Off to the side, an audio-animatronic Strong Bad sits in a lifeguard’s chair.

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“All right people, calm down. There’s enough room for everybody. So, I’m glad you’ve all come today to partake in a little public dis-o-bedience. These boats are specially designed to annoy the everloving hooey out of whoever had the nerve to put up that sign there. I mean for crying out loud, why can’t a man and his pet The Cheat enjoy a nice relaxing boat ride in a public fountain while planning future ne’erdowellness? Anyway, at the very least no eating, drinking or smoking in the fountain. While I’d otherwise approve of mucking up the water, I don't want to get the boats dirty. Keep your hands and arms inside the boats too. Or, as the say down south…” Strong Bad then repeats the message in Spanish. “So is everybody ready? Then here we go!”

The boats depart from the dock and guests start to drive them around the fountain, all the while with Strong Bad making remarks. About halfway through the ride, the boats begin to malfunction. “Uh oh”, says Strong Bad as the boats begin to follow a randomized path that is unique to each ride-through. After a while the boats line up and return to the dock. “So… huh. I guess they were done there. I didn’t know boats could, um, just decide to do that. Oh well, please stay seated until the boats come to a complete stop. Watch your step when exiting the vehicle, and remember to take all of your personal belongings. Have a great day! Hey, I could do this for a living.” After leaving the attraction, guests follow a short path that takes them to the other side of Bubs’ Concession Stand, where they exit out into the suburbs.
 
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JokersWild

Well-Known Member
And here's the flat ride:

Homestar Runner’s Water-Rama

HomestarRunnerCast.PNG

Based on a 1996 children’s book by Mike Chapman and Craig Zobel, the irreverent animated cartoon Homestar Runner debuted as an internet-exclusive show in 2000. While it maintained a mostly cult following during its first couple of years, in late 2002/early 2003 the series broke out into the mainstream in a way that no web cartoon had before it. Its popularity made it the first true success story of internet animation, and while the series wound down production in the early 2010s its show-runners Mike and Matt Chapman would find success taking what they’d learned from it and contributing their strange, offbeat style to modern animated shows like Gravity Falls and Wander Over Yonder. Situated in the heart of the suburbs, Homestar Runner’s Water-Rama serves as both a fun attraction and a metaphorical link between the 1980s/1990s animated shows that Homestar Runner was inspired by and the 2010s animated shows that the series in turn would help influence.

Aqua-Side.JPG

Homestar Runner’s Water-Rama is a trackless water ride, akin to Tokyo DisneySea’s Aquatopia. This however is an updated version similar to the Disney California Adventure attraction Luigi’s Rollickin’ Roadsters in that, rather than randomly following a predetermined series of tracks, the boats can traverse the entirety of the ride’s base; during the first minute and a half of the ride the boats themselves can be moved by the riders, before “malfunctioning” and moving by themselves at random. After a fashion however the boats do move back to a main station, allowing for guests to load/unload without getting their feet wet. The boats themselves seat four people, with a steering wheel in the front and two water cannons in the back row to fire at other boats.

20110610234332!Bubs_Last_Stand.PNG

The attraction itself takes place in a park in the center of the suburbs. Guests enter the queue to the right side of Bubs’ Concession Stand - inside the stand is an audio-animatronic Bubs, acting as a barker to pull guests into the attraction. Once in the queue, guests pass through a dilapidated vegetable garden tended by Marzipan, who it seems would rather have let the plants themselves grow wild, including radishes and soy plants. Exiting the garden guests see Homestar and Pom Pom standing on both sides of The Stick, having non-sequitur conversations with each other. “Oh man Pom Pom, I am so excited for today. I could not be more excited for today. You would not believe how excited I am for today.” Pom Pom bubbles his response, to which Homestar replies “What do you mean I said that about yesterday? Yesterday wasn’t...” and on from there. Moving forward, guests come to the ride itself, which takes place in a large public fountain. The boats are lined up on the outer rim, and as is custom for these types of rides guests wait for small gates to open before boarding. The boats themselves are crudely designed, seemingly made from inner tubes and whatever else whoever made them had lying around. Out front is a large sign saying “For the love of gravy, DON’T swim, dive, or drive boats in the fountain!” Off to the side, an audio-animatronic Strong Bad sits in a lifeguard’s chair.

150px-Strongbadlifeguard.PNG

“All right people, calm down. There’s enough room for everybody. So, I’m glad you’ve all come today to partake in a little public dis-o-bedience. These boats are specially designed to annoy the everloving hooey out of whoever had the nerve to put up that sign there. I mean for crying out loud, why can’t a man and his pet The Cheat enjoy a nice relaxing boat ride in a public fountain while planning future ne’erdowellness? Anyway, at the very least no eating, drinking or smoking in the fountain. While I’d otherwise approve of mucking up the water, I don't want to get the boats dirty. Keep your hands and arms inside the boats too. Or, as the say down south…” Strong Bad then repeats the message in Spanish. “So is everybody ready? Then here we go!”

The boats depart from the dock and guests start to drive them around the fountain, all the while with Strong Bad making remarks. About halfway through the ride, the boats begin to malfunction. “Uh oh”, says Strong Bad as the boats begin to follow a randomized path that is unique to each ride-through. After a while the boats line up and return to the dock. “So… huh. I guess they were done there. I didn’t know boats could, um, just decide to do that. Oh well, please stay seated until the boats come to a complete stop. Watch your step when exiting the vehicle, and remember to take all of your personal belongings. Have a great day! Hey, I could do this for a living.” After leaving the attraction, guests follow a short path that takes them to the other side of Bubs’ Concession Stand, where they exit out into the suburbs.

-----

You know, one of these days I think I'm going to do an actual Homestar Runner D/E-ticket.
Oh my god. I haven't read this yet. As a massive Homestar Runner fan, thank you.
 

DisneyManOne

Well-Known Member
Venture Compound Tours
latest

Inspired by The Venture Bros., Venture Compound Tour allows guests to visit the home of the Venture family. (I, unfortunately, have never seen an episode of this show, so I'm relying heavily on the Internet for information and world-building.)

We are greeted by the family's long-time bodyguard, Brock Samson, our guide on this tour. Brock leads us through the compound. After walking through the living room and kitchen, we arrive at Dean and Hank's bedroom. After a brief conversation with them, we head to the real nitty-gritty: the OSI compartments of the compound. The cloning lab, the laboratory (where we meet Rusty, who is eager to tell us of his "scientific achievements"), and the video surveillance room. But what's this? Oh no, the Monarch has broken in and is threatening to hold us all hostage! We race through the rest of the compound, through the underground tunnel and emerge in the middle of a great fight between Team Venture and the Monarch's crew. Of course, Venture wins out and Dean and Hank send us back to Toontown before the Monarch strikes again...which he will do sometime over the next 5-10 minutes.

Sorry this isn't as thought out and thorough as some of my other work: again, I have little knowledge of the Venture Bros., and college is really occupying most of my time.
 

Basketbuddy101

Well-Known Member
Ducktales: Money Bin Breakout





Cartoon Planet will play host to the bustling city of 'Duckburg' from the fondly-remembered 'Ducktales' television series, set in the 'Donald Duck Universe' and centered around the titular character of Scrooge McDuck. Guests will find themselves in the vicinity of Scrooge's famous 'Money-Bin,' the home of his impressive 'three cubic acres' of solid gold and cash. The enclosed tower stands an impressive 195' above the rest of Cartoon Planet, housing a queue area, multiple show scenes, employee break and control rooms, and staircase. This 'Tower of Terror' is certainly lighter in tone than its 'Twilight Zone' counterpart, but there's no shortage of thrills here. Guests must be at least 40" or taller to ride!

The Story:

The attraction's premise is rather straightforward. Scrooge McDuck is fed up with the Beagle Boys and their attempts to steal his fortune, and for that reason, he has, with great reluctance, decided to hire a group of security guards to guard his precious vault. Before he can officially hire anyone, however, Scrooge insists that his prospective workers sign a series of liability waivers. Guests are expected to report Scrooge's office to sign their paperwork.

McDuck Plaza:



Guests find themselves at the foot of a massive concrete tower surrounded by a seemingly-sprawling urban landscape—Downtown Duckburg. Scrooge's luxurious mansion sits elegantly on the hills in the distance. The entire effect is achieved by means of forced perspective, highly similar to the town of 'Springfield' in Universal Studios Hollywood's recreation of the iconic city from 'The Simpsons.' Upon reaching the foot of the tower itself, fans of the show might recognize Scrooge's limo parked right outside. Beside the limo stands a Fastpasss distribution area, with design elements inspired by Scrooge's vault. After wandering along the outer edges of the tower, guests pass the attraction marquee and enter through the front doors of the tower and into the lobby.



The Lobby:



Lobby Music:


The lobby is one of the largest rooms in the entire building. Bright green doors line the tan walls. A checkered marble floor shines brightly as guests wander along the switchback queue. Along the way, they pass Gyro Gearloose's office, and can even hear the inventor tinkering with his inventions inside via nearby air vent.





A pink receptionist's desk sits at the center of the lobby, where it becomes apparent that Mrs. Featherby, Scrooge's secretary, is neglecting her duties, foreshadowing the events of the story. Guests continue along the lobby and into the preshow room.



Scrooge's Office (Preshow)

Guests find themselves in a beautifully-furnished office, faithfully-recreated from the television series. Once the room hits its target capacity, the automatic doors close and the preshow begins. A spotlight draws guest attention to a wooden desk toward the back of the room. Guests watch as a large red chair swivels in a circular motion, revealing Scrooge McDuck himself in full animatronic form. "Bah, yer all late! You know, for security guards, I've not felt very secure since yer arrival. Last week was the third time this month the Beagle Boys have tried to rob the Bin, and even though I don't like the idea of addin' to the ol' payroll, desperate times call for desperate measures. Now, ye won't be needin' any formal training, of course. I'll just be needin' your signatures on these, er…ah-hem…liability waivers. " Suddenly, a little duck with a red shirt and hat emerges from one side of the desk. "Unca Scrooge, what happens if they actually read the waivers?" Huey asks curiously. "Gah, I thought I told you never to hide under me desk, lad!" With that, a second duck, this one with a green shirt and hat, emerges from the other side of the desk. "I'd read those waivers if I were you!" warns Louie. "For goodness sake, lad, what did I just finish telling Huey?"


Guests look overhead to see a third duck in a blue shirt and hat emerge upside down from a vent on the ceiling. "Something about the bottom of your desk. Hey, Unca Scrooge, I thought that's where you kept that bag of diamonds." Dewey exclaims loudly. Scrooge shakes his head furiously. "Lads, we've no time for this. Me new security guards have to sign their paperwork before those Beagle crooks—" Scrooge is cut short by the loud ringing of an alarm. Gyro reaches out to Scrooge via a PA system. "Mr. Scrooge, sir, we've got trouble!" Scrooge looks around suspiciously. "What kind of trouble? Gyro, can ye hear me?" "Mr. Scrooge, it's the Beagles! They've broken into the bin, sir! They're…they're in my office as we speak, sir! They're breaking my beaker collection! Send help!" "Gyro, say it ain't so!' Scrooge cries. "I think I left one of me rubies on your desk!" "Unca Scrooge," Huey yells. "Gyro's in trouble! We've gotta go after him!" "Yes, yes, of course, lad. Me diamond is in his office, after all!" Before Scrooge can get up from his chair, however, Bigtime Beagle makes his entrance via the PA system. "Too late, McDuck. I've already napped it, butme and the boys got our eyes on an even bigga prize! Scrooge waves his arms in a furious motion. "Ya crooks wouldn't dare! I've got the best security guards in the business working for me now. I'll see to it that ye don't walk out a here with a cent of meh money!" Bigtime laughs mockingly. "Heh, well good luck getting' into the vault. We've locked the entrance. Sayonara, ya cheapskate!"



Scrooge looks toward guests. "Forget the paperwork! Just get to me vault before the Beagles do and the job is yours." Huey shakes his head. "But Unca Scrooge, the Beagles locked the door to the vault. How are they supposed to get in?" Scrooge thinks for a moment. "The elevators! They're right outside me office!" Dewey raises his hand in the air. "But Unca Scrooge, Gyro said those elevators haven't been tested yet. They might crash!" Scrooge looks in the direction of the door to his bin. "Come now, laddie, when has Gyro ever not done right by his inventions? Err..don't answer that. They're professionals, aren't they? I'm sure they'll figure it out. In the meantime, you boys try to hold off those Beagles. The rest of ye, report to the elevators and await further instruction!" With that, guests are sent down a short hallway and into the loading area, which resembles a storage unit, wooden crates and all. After waiting for a few moments behind a pair of green, sliding metal doors embedded into a dirty concrete wall, a cast member dressed as one of Scrooge's employees emerges from behind the doors when they open. He ushers guests inside the elevator vehicle, which closely resembles that of its 'Twilight Zone' counterpart. After being seated, guests begin their adventure to the surface of the Money Bin.


Ride System:



The ride system itself is different from the 'Twilight Zone: Tower of Terror' in that the elevators face inwards rather than outwards. For this reason, the outside world is hidden from the view of guests. There are a total of four elevators, and each can function separately from the others, making the attraction's capacity virtually-identical to that of the Tower of Terror.


The Ride:




Guests sit in near-darkness for a moment. Suddenly, the elevator begins to vibrate slightly and then move backward, positioning itself into the shaft. "Nice of yous to drop in. Ladies and gentlemen, this is Bigtime Beagle and I'll be your host for the remainder of the tour!" The elevator travels a few levels upward. The doors ahead open, revealing a dusty control room with brightly-colored buttons flashing on and off. A grinning Bigtime Beagle animatronic appears with his feet up on the computer, a drink in one hand and a remote control with a single red button in the other. A large television monitor on the computer reveals a live feed of guests, who laugh as they wave at themselves. Gyro can be seen with his hands and legs tied together, struggling to escape; the tape on his mouth prevents him from speaking. The "live feed" then cuts to a Beagle grunt, who is reporting the operation to Bigtime. "Boss, we've almost drilled into McDuck's vault. It shouldn't be long before we get inside, but you'd better hurry down here. Those bratty ducks are hot on our tail" Bigtime lets out a howl. "I'll be there in a minute. First I'm gonna have some fun with McDuck's cracker jack security staff." He turns to look at the elevator. "Say, I wonder what this button does." With that, guests are sent tumbling down several feet at a high speed, screaming and, for a split second, hearing the sound of Goofy's yell as they freefall into the depths of the bin.






Suddenly, the vehicle stops at another show scene. Huey, Dewey, and Louie are seen balancing themselves at the edge of a platform. A Beagle Boy stands scornfully above them, giggling as he prepares to push them over the ledge. "Wait till Unca Scrooge finds us, ya Beagle bum." Louie exclaims. "Now would be a pretty good time!" Dewey says. Huey wags his tail feather. "This Beagle doesn't look so tough. I'll bet he scares easier than Webby!" Huey cries, looking at the shaft below. Suddenly, Scrooge emerges from a nearby air vent and yells "Boo!" The Beagle freezes at the sound; dizzy, his head begins to spin. "Good thinkin', Unca Scrooge!" Louie celebrates. "Aye, lad" Scrooge says. "But me vault is still unattended. Let's head down there before the Beagles can break in." Scrooge looks upward at guests. "Hey, how's the view from up—" The elevator quickly bursts downward, then up and down a few times and then straight down to a lower floor at high speed. Blasts of wind hit everyone's faces as a bright yellow glow shines from the bottom of the shaft.



Guests find themselves in the attraction's last show scene, the vault itself, which appears just as it does in the show. Thousands of brightly-colored gold coins fill up the entire room, creating a sea of cash. A few Beagle Boys are seen resting atop one of the piles, their paws locked in chains. Huey, Dewey, and Louie are sitting happily on top of the defeated Beagles, waving goodbye to guests. Bigtime Beagle himself appears resting on a pile of gold, his head spinning as Scrooge and Gyro sit on top of him. "Good work, lads. We've done it, and with every piece of me gold present and accounted for." Scrooge exclaims proudly. Gyro waves at guests. "Oh, and Mr. McDuck, I retrieved that ruby of yours sir!" Scrooge nods his head. "Excellent, Gyro, just keep it—" Scrooge is cut off by Gyro. "Say, thanks, Mr. McDuck!" he says happily. Scrooge shakes his head. "I meant to say keep it away from that Beagle crook! He looks like he'll be wakin' up any minute now, but not before the Duckburg P.D. arrive, I'm sure!" Gyro sighs. The elevator rises a couple floors back to the loading area. Scrooge delivers the exit spiel. "Ay, thanks for the help! I'll be sendin' ya your paper work over the mail, but in the meantime, the boys and I seem to be er, ah-hem, on top of things. See ya in Duckburg!"
 

MANEATINGWREATH

Well-Known Member
Hello, Team!

Although the results won't be posted for at least an hour or two following the deadline, make sure to have all presentations in by no later than 11:59 PM (E.T.), 8:59 PM (P.T.). I don't know about Tiki, but I will be docking points for any late projects. :D
 

TrevorA

Active Member
In the Parks
Yes
Hey, if anybody's around before the deadline, I'd love if we could collaborate on how we want to present all our separate projects as one unit. As of right now I just have all the stuff in a big, long document.


---TrevorA
 

JokersWild

Well-Known Member
I'd like to apologize. It's been an incredibly busy weekend for me, between the snow and Valentine's Day, and I wasn't able to fully complete what I wanted to. Here's the Space Ghost restaurant, but I wasn't able to finish the Over the Garden Wall attraction due to time constraints. If anyone can think of a better name for the restaurant, please change it. It was purposely awful, but I didn't have time to explain the joke in the show script I wanted to do. Also, if someone could get some pictures of Space Ghost, Moltar, and Zorak, as well as the Space Ghost set, it would be greatly appreciated. Thanks and sorry.

----------------​

Deep inside the bustling Swim City sits the old Ghost Planet Productions building. The obviously long-closed and condemned TV studio sits slightly out of the way towards the back of Swim City. The building is pretty nondescript; made out of concrete and metal with a few bleak office building windows looking out onto the city. On the corner of the building are a pair of glass doors for the Ghost Planet Productions offices. Guests approaching these doors, however, will notice the large signs pasted on the doors that read “Condemned” in large red letters. Looking inside, guests will notice that the offices are long-abandoned.


On the walls of the seemingly-defunct studio are a few old-looking posters advertising “Space Ghost Coast to Coast”, but all of them have a large red sticker reading “Cancelled” over them. Approaching the front of the building, guests will notice that the gigantic metal doors of the studio’s soundstage are wide open. Above this door, an old sign for Ghost Planet Productions hangs, displaying their logo. However, The sign has been haphazardly spray painted over to read


Space Ghost: Toast to Toast


Passing through the large doors, guests enter the back of the soundstage. After passing by a few offices and various studio equipment, guests find themselves in the oddly pristine set of “Space Ghost: Coast to Coast.” Guests are brought to their seats by a host or hostess. The restaurant features three dining rooms.


The Main Stage
The Main Stage is the largest of the three dining rooms, and is the dining room that guests first walk into upon entering the restaurant. The main focal point of this room is the Space Ghost stage, which looks exactly as it did in the show. The stage features both Space Ghost’s desk, and his guest’s chair - both empty. Behind him is a very large window which looks out into deep space. Towards the side of the window is the massive Ghost Planet.


The Band Stand
This smaller dining room is directly attached to, and bleeds into, the Main Stage dining room. Against the far wall of this dining room, directly facing the main stage stand The Original Way Outs, Space Ghost’s house band. In the center of the stage sits Zorak in his keyboard prison pod which surrounds him. In between segments, Zorak heckles the guests near him in between songs.



The Control Booth
The smallest dining room in the restaurant is the Control Booth. This is located in the basement of the restaurant. Unlike the rest of the restaurant, which looks like a TV studio, this dining room seems to be in a cave. All of the walls are rock, with various stalagmites and stalactites in various places around the room. A few man made structures are placed about the room, however. A TV screen with a lever and various other panels stand built into the rockface. On the TV screen is a constant feed of the main stage. Standing at this console is Moltar, Space Ghost’s producer. In between skits, Moltar occasionally addresses the audience, making sure that they’re having a good time. Various other TV screens hang from the ceiling as well, again showing a constant feed of the main stage. This dining room can be rented out for private events.


Menu
Space Ghost: Toast to Toast serves mainly American fare, featuring burgers, pizza, and other specialty items. The restaurant is also fully stocked with craft beers and wines, as well as a few various specialty mixed drinks.


Skits
Periodically, Space Ghost will show up on stage and the show will begin. For the next 15 minutes, Space Ghost, Zorak, and Moltar will host a hilarious show featuring guests from other Adult Swim cartoons (including Aqua Teen Hunger Force, Squidbillies, and Venture Bros) with a few interruptions from a few beloved Space Ghost characters (such as Brak, and Harvey Birdman.)
 

RMichael21

Well-Known Member
Gravity Falls
Gravity_Falls_logo.png

A brand new mini-section of Cartoon Planet is a themed-area based off of the hit animated mystery-adventure series Gravity Falls. Immersing guests in the world of the show, visitors will receive the opportunity to travel to the Mystery Shack! For readers unaware, Gravity Falls aired on Disney Channel and Disney XD between 2012 and 2016, with a total of 40 episodes under its belt. The show follows a set of adventurous twins, Dipper and Mabel Pines, as they live with their great uncle Stan for the summer in the forests of the northwestern United States. Stan owns the Mystery Shack, a shop created for and centered around obscure and elusive objects found throughout the town, which is haunted by paranormal and supernatural occurrences. Throughout their adventures, Dipper and Mabel join forces with shop workers Wendy and Soos to explore all of the mysteries that the town has to solve!

The mystery-centered show is the perfect setting for this mini-land of Cartoon Planet, giving guests a family friendly experience, yet one that teens and young adults without children can also enjoy due to the obscure and ominous tone of the show and area. However, due to the fact that Cartoon planet already boasts a large array of rides for guests to enjoy, Team Mist has taken a different route with the Gravity Falls area. Here, a walk-through fits perfectly with the show and its themes, as well as, of course, a shop! I mean, who doesn't love a gift shop?

Mystery-Shack.jpg


Gravity Falls is secluded from the rest of Cartoon Planet, with a barrier of large (artificial) redwoods giving shade to the mini-land. A long winding path leads guests away from Cartoon Planet proper and deep into the forests of northwestern America. When guests turn the final corner, the Mystery Shack reveals itself. The canopy of trees often blocks the sun, giving a shadowed and foreboding tone to the area. But don't fret, when the sun hits the Mystery Shack in just the right way, some cool surprises will be revealed.

Above is an accurate visual of the facade, a very simple structure. However, the theme park version will feature noticeable differences. For example, a fairly large berm sits behind the facade to hide a moderately sized show building holding the walkthrough and gift shop. The berm is thickly landscaped and hides any views of the show building. For an in-real-life example, see the Haunted Mansion at the Disneyland Resort in Anaheim, California. Now, let's dive into the experiences to be had here at Gravity Falls!

Mystery At Gravity Falls: A Case With Dipper and Mabel Pines
The "headline" experience at Gravity Falls is Mystery At Gravity Falls: A Case With Dipper and Mabel Pines. This interactive walkthrough adventure brings guests into the basement of the Mystery Shack to solve a obscure mystery with the show's protagonists, Dipper and Mabel. Three rooms within the show building allows for a fifteen minute experience.

Queue
Guests enter through the front entrance of the Mystery Shack. The queue/holding area keeps guests in the main lobby, a direct replica from the show. Guests can mingle in the area. If more guests arrive to experience Mystery At Gravity Falls: A Case With Dipper and Mabel Pines, an extended queue will be located outside the entrance to the Mystery Shack. However, unlike many extended queues throughout the theme park industry, these will be themed. Almost make-shift as if Gruncle Stan made them with his hands, tape and scrap wood, a hand painted sign marks the entrance to the extended queue.

Backstory
Gruncle Stan has decided to capitalize on the peaked interest in the paranormal activities of Gravity Falls. Therefore, he added more options to get tourists' money and create a faux-paranormal experience in the back storage room of the mystery shack.
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Attraction Experience
Once every six minutes, guests waiting in the holding area will be brought down a hallway and into the back room of the Mystery Shack. Once all of the guests have shuffled in and the lights dim, various "props" lift up to the loft in the room. It's quite obviously fake and being operated by Stan/Dipper/Mabel, trying to gives guests a "paranormal" experience. Guests hear whispering and bickering from above, as the props shake and bounce. But soon, the lights flicker and the room shakes and real paranormal forces take over! Animatronic figures of Dipper, Mabel and Stan appear to fight the paranormal forces. But to know if they're successful, you'll have to experience the attraction for yourself!

Exit
No theme park attraction would be complete without a gift shop to capitalize on tourists' pocketbooks! Therefore, the attraction dumps right out into the Mystery Shop!

The Mystery Shop

The Mystery Shop is exactly what it sounds like! A gift shop with a wide array of merchandise. From obscure paranormal artifacts to Gravity Falls merchandise.
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TrevorA

Active Member
In the Parks
Yes
Team Younger's project has a hyperlinked post to a separate thread with all their project elements. I was thinking of doing almost exactly the same thing. I'll probably hyperlink to the relevant posts in this thread if nobody else has a better idea. I'm bummed that we don't have a map like they do! Oh well, maybe next time.

Let me know if anyone has anything else for the submission. I'll wait a bit longer.


---TrevorA
 

RMichael21

Well-Known Member
Team Younger's project has a hyperlinked post to a separate thread with all their project elements. I was thinking of doing almost exactly the same thing. I'll probably hyperlink to the relevant posts in this thread if nobody else has a better idea. I'm bummed that we don't have a map like they do! Oh well, maybe next time.

Let me know if anyone has anything else for the submission. I'll wait a bit longer.


---TrevorA
I think this is fantastic idea! That way we can have more than 20 pictures. :)
 

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