So, You Want to be an Imagineer: An Imagineering Competition (Season 13: Get a Clue)

FigmentPigments

Well-Known Member
I totally forgot to ask, but @FigmentPigments must now choose one of her team mates to win the Power of MVP for the round.

This was a very tough decision. Everyone put forth a great effort and really stepped up when we needed them to. Basketbuddy101 was a great all around support for the team (especially with those great Mansion Mash lyrics) so I'm giving the power of MVP to him. Thanks again everyone for making my first project with Team Mystic such a good one.
 

TheOriginalTiki

Well-Known Member
Original Poster
I'm very proud to announce my first official travel Vlog series entitled "SFDK Explorer's Guide" which will take viewers into all the hidden secrets, history, and evolving new additions to my home town park of Six Flags Discovery Kingdom. In this first episode I explore two abandoned stadiums in the park's practically defunct elephant area and muse on how the area and stadiums functioned back in their heyday. I definitely think I can corner the market on coverage of this particular park as there's a whole bunch of stuff I've followed over the years that have come to the park and changed or become abandoned. Lots of cool secrets, history, trivia, and whatnot to share. Check out the first episode here. I'd love to get some feedback! :D

 

TheOriginalTiki

Well-Known Member
Original Poster
It's with a heavy heart that we say goodbye to @Basketbuddy101 who has resigned from the competition due to real life commitments. BB I'm really glad you were able to return to the season (especially since you were a very last minute sign up to the cast!) and it's fair to say you blew your team mates away practically every round with your dedication and amazing concept art. You will be missed!

So with Basketbuddy's departure there will NOT be a vote for the killer this round. The nine people left in the game will make up the merge team. From this point forward anyone eliminated will go on to become members of the jury who will cast their vote for the winner when all is said and done. While Basketbuddy's resignation may be a bit sad, it has led us into the next phase of the game! Go ahead and finish up the Walking Dead projects and Joker and I will review them on a podcast and also give a preview of what's to come at the merge. In the meantime, here's how the merge dynamics are shaking out...

18th Place: @iamaninsomniac
17th Place: @disneydf
16th Place: @Flippin'Flounder
15th Place: @Angels and Disney's
14th Place: @disneyforever101396
13th Place: @Poe Dameron
12th Place: @MonorailRed
11th Place: @englanddg
10th Place: @Basketbuddy101

Team Chandler
@FigmentPigments
@DSquared
@RMichael21
@SandyClaws
@Basketbuddy101
@spacemt354
@MANEATINGWREATH
@IAmNotAHufflepuff
@mickeyfan5534
@KingOfEpicocity

Two people on the merged team are still the killers and there will be a vote every round for you guys to try to correctly indentify them. Also as a reminder @spacemt354, @mickeyfan5534, and @FigmentPigments are currently in possession of the Diamond PoMVPs.
 

MANEATINGWREATH

Well-Known Member
See you soon, Buddy! I'm sad that we never really got a chance to work together this season, but alas, my dream resort Haunted Mansion looks spectacular. I can't wait to share your art with the world in a couple of weeks. :)

With Buddy gone, it looks like I'm the only one left from the VF era of SYWTBAI. o_O Oh, brave new world that hath such creatures in it...
 

spacemt354

Chili's
Only was with Basketbuddy for 1 round but that was my favorite round of the game. Basket, @MonorailRed, and myself clicked instantly, and even had "elegant" nicknames for each other (Sir Basketbuddy;))

Good luck with your endeavors!

In other news,
From this point forward anyone eliminated will go on to become members of the jury who will cast their vote for the winner when all is said and done.
So there will be no Museum of the Weird anymore post-merge?
 

TheOriginalTiki

Well-Known Member
Original Poster
Only was with Basketbuddy for 1 round but that was my favorite round of the game. Basket, @MonorailRed, and myself clicked instantly, and even had "elegant" nicknames for each other (Sir Basketbuddy;))

Good luck with your endeavors!

In other news,

So there will be no Museum of the Weird anymore post-merge?

Museum of the Weird will still function for people who got out based on circumstances beyond their control. So it's limited to either
A. Killers who were found out
B. Someone eliminated due to being on a trip, who then resurfaces and wants to play again.

Generally if you're eliminated, you're part of the jury. The killers and potentially inactive people are the exception to that. Sandy is a good example of someone who's potentially inactive as I know he's going on a two week trip starting tomorrow and might not be on to contribute at all during the merge round. If he were to be eliminated I'd send him to the Museum beings as though I knew he'd be back.
 

IAmNotAHufflepuff

Well-Known Member
Team Hightower Presents:

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Introduction and Backstory

Of course, when Universal Studios heard word of the outbreak, no one at corporate quite "caught on" to the fact that everyone, including the guests and employees of their worldwide theme parks were in absolute danger... Despite a drastic drop in attendance (not to mention an astounding number of employees calling out "sick," most just growling over the phone), the parks remained open, attempting to squeeze every last wallet dry. As those who fled from the walkers would know, the greedy misers behind the board of directors would soon have to learn of what fate would befall them...the hard way.

Around the time a certain sheriff was awakening from his hospital bed elsewhere in the country, the last of Universal's executives (clearly still in denial) decided to pay a visit to his Florida park, uncertain and downright ticked off that his board would flee the company for such a phony reason. Likewise, what ticked him off the most was the sudden lack of guests in the parks. This was strange to him as time and time again, what few television stations remained on-air would show the Universal theme parks teeming with slow-moving crowds of rather "grey-looking" people meandering back and forth, back and forth, occasionally dogpiling on a less grey-looking person, only for that poor person to strangely disappear. "Special effects," the exec would mutter. "It's all a gag." Despite the crowds aimlessly meandering through his parks, he was rather mad - how dare people attend his parks and not spend a dime!

Upon passing beneath the iconic archway of Universal Studios Orlando, the foolish executive was flabbergasted to find that the once pristine park was in a state of utter disrepair. Many of the shops and restaurants had been looted, whilst the sidewalks and streets stood empty. Not asoul was around. Angered, he immediately shot toward Diagon Alley, that's where the people were no doubt. Unfortunately for him, he was almost immediately consumed by some cloak, scarf and wand-wielding walkers upon his entry to Diagon Alley...

Since that fateful day, years have passed, and now, Universal has become home to more walkers than almost any other popular spot in Florida (including Walt Disney World - HA!). So many years have passed in fact that now, an entire prison and collection of long-forgotten vehicles, machinery, buildings and so on have surfaced right in the heart of the Orlando park...

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Having survived the outbreak ourselves, we find that the gates of Universal Orlando have been left wide-open, ready for entry. No longer wishing to proceed further into the swampy bowels of the overtly-infested state of Florida, we decide to seek refuge within the former world-class theme park, perhaps in the construction site for that new-fangled Jimmy Fallon ride. As such, we find the streets of the park to be...empty. Not a walker for miles... So, we do what any normal zombie apocalypse survivor would do... We keep moving.

A clearing in the normal in-park architecture unveils an area of the park that has yet to be seen by any guest, living or dead, one that clearly has no solid foundation or actual significance to the average theme park guest. As it seems, this area was no doubt constructed after the outbreak began, perhaps by a ragtag group of survivors... Or perhaps by a group of bloodthirsty criminals using the crumbling world to their advantage... Nonetheless, we decide to take a look around this miserable scrap of real estate.

At first glance, the area appears to have once been Universal's back-of-house (or "backstage") area, since destroyed by some struggle years prior. A familiar prison has since been erected as a focal point to the area, while overturned trucks, temporary structures entangled in barbed-wire, and even the remains of Universal's own icons appear scattered among the overgrown tall grass and weeds. Who would have expected a family-centric theme park to toss the remains of a Woody Woodpecker costume into the underbrush, going so far as to remove one of its eyes... Then again, Universal isn't the source for this "exterior decorating..." The Walkers are...

What few human survivors remain have taken up residence within the temporary structures and overturned automobiles, having converted them into shops and eateries, a bit odd considering the average survivor's lack of funds. Despite their mysterious (and questionable) appearance, we enjoy their wares, that is until night falls...

A familiar growl rings out on the horizon... Then another, and another, until finally, countless walkers have surfaced from nowhere, eyeing us hungrily. Mortified, we dart toward what appears to be the safest locale - that prison...


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Prison Lockdown- Walking Dead E-ticket

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In 2024, after the expansion of the Ministry of Magic in London taking over Men In Black:Alien Attack, and Fear Factor, Universal is in need of an advanced E-ticket shooter ride to fill the void, and the Walking Dead is thematically, the best choice for a replacement shooter attraction.

Facade
As guests approach the mini-land, in front of them will be a prison, that acted as one of the main sanctuaries in the Walking Dead Series from Seasons 3-4.

Queue
Winding the queue, you will trek through the abandoned and isolated corridors of the prison, with several easter eggs to characters from the show present. The atmosphere will be reminiscent of the queues of Tower of Terror and Expedition Everest, where the environment progresses you through the queue rather than narration or character driven event

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The old, moldy corridors present an eerie vibe to the start of the attraction and you soon proceed to the loading area where you board 4 person vehicles for your adventure.

Ride Vehicles
The ride vehicles will be 4 person vehicles with two facing front and two facing back. The attraction will be a slow moving dark ride with interactive elements throughout, as you have to battle your way through the governor and the walkers who are trying to take over the prison compound.

Ride-through

As you leave the loading area you grab onto your shooter and your 3-D glasses. You see Carl standing behind a pillar looking nervous and reading to fight. You know what will be coming.

You round the corner the Governor and his men begin to open fire on you and your vehicle and you must fire back. This is a new 4D technology where the environment itself is an interactive element and bullets fire all around you as you try to fend yourself off by killing a herd of walkers.

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Throughout each scene the interactivity of the environment with your vehicle makes the experience worth it. Walkers jump out from the shadows in audio animatronic form, which coupled with the projection effects of the Governor and his men out on the horizon of the prison, makes the experience feel that much more realistic.

You can even fire at the walkers and using synchronized technology, the audio animatronic react to your firing on them, a never before scene effect.

You trek through the prison through different levels, each level getting more difficult than the next. Your vehicle even swoops down to the dungeon of the prison where the walkers are the most lethal.

The scenes morph together as if it is one long battle. Suddenly a barricade is made that allows the Governor to enter the prison. The governor mocks you and as the walkers attack you make an escape.

By the final round it is just you vs a hoard of walkers with the governor at the final leg of the adventure. You get assistance from characters from the show and make your escape into the forest to find a new hideout.

Daryl Dixon's Jeep Spin:

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Serving as the land's C-ticket flat ride, Jeep Spin has you boarding, naturally, old jeeps, attempting to evade animatronic walkers popping out of the ground (done using moving platforms). Using technology similar to Mater's Junkyard Jamboree, Jeep Spin is set to become a family friendly flat ride.

The Guard Lounge

Set in an abandoned worker's lounge near the entrance of the prison, this medium-sized shop sells Walking Dead merchandise, including T-shirts and mugs.

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The Coooral Reef

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In the lakes of post apocalyptic Georgia are streams with the most potent and enormous bass fishing you've ever seen. In the spirit of survivial, the Carl Reef will be a quick service food service specializing in fish and chips among other foods.

The Carl Reef will be similar in size to the Columbia harbor house, having seating on two floors with views of the mini-land from the second floor.

The seating will be in the abandoned prison, after you exit the E-Ticket attraction, with a plethora of fast food options to choose from, themed to the style of the television show. Gone are the led efficient signs telling you want it offered. Instead, chalk writing on the walls will tell the guests what is offered in the restaurant for meals. Lunch and dinner will be served daily here and there will be seating indoors and outdoors.
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After having escaped and examined the prison grounds, we take a moment to reconcile. Surviving the zombie hoard and the ferocious Governor has been quite the experience, and if the park survived the deadly outbreak, it may have made quite a groundbreaking and immersive mini-land.


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FigmentPigments

Well-Known Member
Team Mystic Presents

Imagine a world where our world is over run with the living dead... One must constantly live in fear, in fear of one day being attacked by those haunting our every move... The Walking Dead will reign supreme and there's nothing us vulnerable, helpless mortal souls can do about it.

Universal Orlando Resort has decided to capitalize on this fear with an all new theme park experience coming to Universal Studios Florida.


Location

The new Walking Dead area at Universal Studios Florida will take the place of a large portion the World Expo "themed" area at the park. The Men In Black attraction show building will be gutted and used for the main, E-Ticket attraction. In addition, a portion of the Fear Factor Live! land plus the area directly surrounding the former Men In Black: Alien Attack will be dedicated for the rest of the new land, including the C-Ticket flat ride.
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Note: The rest of the Fear Factor Live! area will be used in upcoming expansion of The Wizarding World of Harry Potter: Ministry of Magic.

Area Description

Entering from the Harry Potter side, a brief green area creates a visual break to the guests. This green area acts as a Segway to the Walking Dead area. Unlike coming from the Simpsons Land, guests entering from Harry Potter become wanderers (like Rick’s group) entering from trekking through the woods to a seemingly abandoned town in the aftermath of the apocalypse. Entering into the land from this side, guests will see on either side of the walkway are two chain fences. On the left hand side is a sheet with the message “Just Listen” scrawled on it. The pavement has a similar foreboding message painted across the crosswalk “Turnaround and Live”.

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Entering from the Simpsons Land, guests leave the cherry, brightly colored town to come across an abandoned, deteriorated carnival. The area has rapidly decayed, its bright colors tarnished and faded. Growling sounds and the shadows of walkers inspire the guests to move quickly ahead, passed the military barricade. Safety is still dubious, but a map pointing to Terminus may offer some relief.

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This town does not resemble any specific area from the TV series, but looks as if it could be plucked from the show. A map to Terminus is located at either entrance to the land, indicating the main attraction. Several overturned military barricades are scattered throughout the land (mostly behind fences or railings). Guests have entered into the land of the Walking Dead. There are very few clocks in this area as time besides (night and day) have lost all meaning. Those clocks that are visible have died at 2:17 (a nod to those in the know).
If guests look down the alleyway next to the C-ticket ride, beyond the bodies of dead walkers, they can make out the CDC building (using forced perspective) with the surrounding area littered with bodies and a tank.

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A similar alleyway is next to the restaurant depicting the rear of the hospital where Rick first woke up. Dead bodies wrapped in white sheets are lying side by side near an open doorway.

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Passing by several buildings in different states of decay and destruction, guests notice that the windows are clouded over with dust and debris. A door of a building is chained shut with the words “Dead Inside Don’t Open”. This is an interactive door, when a guest pulls on the handle, the sound of growling walkers comes from the entryway.

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Across the street, a department store window (utilizing screens) shows several walkers ambling brokenly through the racks of clothes. The revolving door is permanently barred against the horde of walkers trying to break down the door (screens).

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Further in, guests pass several abandoned cars, where a car radio can be heard playing two distinct messages: “All who arrive, survive” and the garbed message that sounds like “Terminus..is a lie”. Someone has written in the dust of a mini van’s windshield “Let Momma Be”. If guests lean in close enough, the body of a zombified woman is in the backseat.

Nearby, railroad tracks are embedded into the concrete leading to the main tunnel to Terminus.
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Escaping Terminus
E Ticket Attraction
Vehicles

Similar to an arcade style video game, guests are loaded two per vehicle (player one and player two), into a trackless ride vehicle. “Guns” are tethered to the vehicle so as to allow free range of motion of shooting not only at the screens, but at the practical effects as well. A miniature screen is embedded into the console for each player to display their points. Guests use their guns to shoot down the walkers to earn points. The vehicles are randomly placed either close to the screen or farther away. The further away a vehicle is, the more points are earned for each target hit. Much like Toy Story Mania, screens will react to the guest’s guns. Unlike Toy Story Mania however, there will be practical AA that will add in a scare factor and well as be a chance for extra points.


Queue
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As the building for Terminus proper looms nearby, guests will pass by signs that declare Terminus a sanctuary.

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Upon leaving, guests will see the back side of these same signs desecrated to say No Sanctuary.

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Approaching the Terminus building, guests pass trains cars with banners saying: “Sanctuary For All. Community For All. Those Whose Arrive, Survive”. Troughs of bright sunflowers mark the beginning of the queue. Passing through a wire fence with a sign stating: “Lower Your Weapons. You Will Be Met. You Have Arrived at Terminus”, guests are led into the main courtyard.

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This open area is populated with dilapidated umbrella covered patio furniture, laundry wash bins, and piled near one of the tables is a familiar orange backpack and stack of riot gear. A boxed off garden is in the middle of the courtyard surrounded by what looks like several kitchen counters. A nearby barbeque pit smokes faintly, and a smell of cooking meat wafts on the breeze (which should be fairly awkward).

Turning left, gated off is a collection of bloody body parts lying on a blue tarp, hinting at what’s in the next building. If guests listen carefully, muffled cries for help can be heard from the rail cars stationed nearby.

Through the next door marked with an A, is the butchering room. Several bodies are collapsed over the bleeding trough, and behind an opaque plastic sheet, the silhouette of one of the termites butchering a body can be seen. Once the body is cut up, another body is brought in. This sequence plays on repeat.

Entering into the train’s roundhouse, an eerie if beautiful sight greets guests. Candles are grouped in threes on the floor; their glowing flames flicker across names etched into the floor surrounded by what guests can assume are the personal effects of that person. As the queue hugs the wall and circles the room, a message scrawled on the wall catches everyone’s attention: “Never Forget. We First, Always.”

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The final building (doorway marked with an A) houses the map making room. Guests will be directed into one of several rooms by a Termite. On a screen which takes up an entire wall, the guests can see a woman seated at a table repeats Terminus’s message into a microphone. A group of people with their backs to us, hunch over tables working on banners and map. Once the door to the room closes, the woman on the microphone notices us, takes off her headphones, and calls out to Gareth. Gareth turns around to face us and welcoming us to Terminus.

Gareth: “There you are! Welcome to Terminus.” He holds his hands wide in a welcoming gesture. “We’re so glad you decided to join our little community.”

A door opens in the background and Mary walks in, making her way quickly over to Gareth.

Mary: “Gareth, who are our new friends?” She smiles benignly.

Gareth: “They have agreed to join our community, Mother.”

Mary: “Oh, that’s wonderful. My name is Mary. Welcome to Terminus. You look like you’ve been on the road for quite a while.”

Gareth: “Here we can live peacefully, without the threat of walkers or people who would take advantage of us. But it wasn’t always this way.”

Mary looks visibly upset now, and Gareth puts his arm around her to console her.

Gareth: “We were good people that helped others like yourselves. But then we were attacked, assaulted, and …”

Mary sobs quietly into Gareth’s chest.

Gareth: “But not anymore, we fought back. We became the butchers instead of the cattle.” Gareth’s voice is hard and unforgiving.

Mary seems to gather himself, wiping away her tears.

Gareth: “But there were others that came who didn’t agree to our new way of life and had to be taken care of. They didn’t know what it was like to be hungry. But even dead, they helped feed us. And we honor them as you probably saw in our memorial room.”

Mary is smiling now, and Gareth’s voice turns warm and friendly again.

Gareth: “Now that that unpleasantness is behind us, let’s get you something to eat.”

Gareth glances at Mary, and Mary takes that as her cue.

Mary: “Come with me. Let’s fix you a plate.”

But before Mary can walk away, a huge explosion shakes the building, causing the floor under the guests to vibrate. Another Termite bursts through the doors.

Termite: “Walkers! They broke through the barrier!”

Gareth (turns back to the guests): “Get to the vehicles and take a gun. Wait for my instructions!” Everyone rushes out the back door.

The guest doors open and the guests head to the vehicles.


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Using a moving walkway, guests are directed into their two person vehicles.


Ride Scenes

The vehicles leave the loading dock in a set of three, making their way out into the Terminus compound moving between two buildings. Gareth’s voice comes over the radio.

Gareth: “The walkers are in the courtyard. Clear them out.”

The guns become active just as the walkers appear on screen. Shooting at the screen, guests take down as many walkers as possible before Gareth orders them to a new location. Several effects can be triggered at each location. The first scene has a gas tank that if hit causes an explosion of fire not only on screen but also in the room. A pillar of flame bursts out over the guest’s heads. The explosion will kill a group of walkers in mass, but will also end their time at this particular scene.

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If the tank is hit, the vehicles will be blown backward into the next room. If not, the guests will receive directions from Gareth to move to the left into the next room. The scenes are randomized so each experience will differ from the previous one.

As Gareth directs the guests further into the compound, the walkers become more numerous, even appearing as pop ups behind the practical sets. Hitting these pop ups will earn points as well. The compound becomes more in flamed with each screen. The practical sets are on fire adding to the distraction of the guests. Even the pop up walkers in the practical sets are on fire.

Soon, Gareth directs the vehicles to the roof of the compound. The buildings are smoldering adding to the difficulty, but Gareth draws our attention to new targets. Rick and groups are freeing the others from the train cars.

Gareth: “Kill the Ringleader!”

Guests target Rick and his group, but survivors fire back, showering the guests in sparks as their vehicles are hit.

Gareth: “Fall back!”

What follows is a duck and cover run style shoot out. The vehicles continuously move single file down an alleyway where guests shoot down any walkers on screen or practical or dodge shots from Rick and his group through the ever growing flames.

The final scene shows Gareth and few other Terminus survivors watching as Rick and his group escape into the woods.

Gareth: “We will hunt them down.” The guns deactivate as the vehicle head to the loading dock.


Unloading Dock

Guests unload on another moving walkway. On the back wall, the smoking form of the main Terminus building continues to burn.

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The Walking Dead: Walker Attack
C Ticket
The Walking Dead: Walker Attack will be a new C-Ticket attraction that invites guests to drive off the Walkers attacking the safe haven base that you are defending. The system of defense (aka the ride vehicle) will be similar to Buzz Lightyear's Astroblasters from DisneyQuest.


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Backstory

The backstory will revolve around this new, undiscovered and abandoned base that your group decide to use as a home is sadly filled with walkers. To resolve this, your group builds makeshift vehicles filled with ammo to venture into the compound and eliminate all of the Infected.

Ride Specifics

The ride would use the AstroBlasters system and use balls as projectile as mentioned before. The Walkers would be AAs, and use an advanced version of the sensors on the numerous Buzz Lightyear AAs. The vehicles would be like a go-kart, with a wheel, gas, and brake.


Mary's Kitchen

Nestled next door to the E Ticket ride is Mary's Kitchen. This table service style dining option offers something for every Walker, Cannibal, or Survivor, although fans of the show will know that this restaurant will focus heavily on meat dishes (human or otherwise).



Appetizers


Bloody Soup Shots


Rick's Rabbit Stew


Beef Tenderloin Dippers



Cheesy Stuffed Mushrooms



Daryl's Deer Cakes



Main Course

T-19
(Pasta in Tomato and Pesto Sauce)



Pork Spareribs and Brain Potato Salad


Chicken with Bell Pepper Fingers


Spaghetti with Tainted Meatballs


Leg O' Bob
(Roasted Leg O' Lamb)



Bloody Steak Medallions


Sasha's Salad


Desserts

Finger Éclairs with Bloody Chocolate Sauce


Blood Clot Cupcakes


Grilled fruit kebabs with a honey, mint and citrus sauce


Cake pop eyes with oozing cherry blood

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Carl's Chocolate Pudding


Walker Mouth Cupcake

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In Mary's famous words: "Let's Get You A Plate."

Supply Run
Located across the street from the Terminus attraction, Supply Run is the grand shop for all Walking Dead merchandise. Themed around a building that looks like it could be from Rick’s hometown. This is to give the impression that this store is where you’ll need to get supplies from your journey into the land of the Walking Dead. From this location, guests can go in several directions to reach the attractions and the restaurant. A Ferenc Builders truck is located right outside just outside the door. Behind the fenced off area, down the alley, an army helicopter with the emblem 7th Calvary Regiment can be seen lying on its side beside the tank Rick took refuge in.

The store houses a collection of props that have appeared throughout the seasons. They are stored haphazardly as if someone came behind Rick’s group and collected the things they left behind. On top of the shelves are a collection of weapons and ammo. Sharp eyed guests will notice Daryl’s crossbow, “Lucille” – Neegan’s vampire bat, and Abraham’s bazooka, Micchone’s sword, and Rick’s bloody axe throughout the store. A busted radio will sometimes spring to life spitting out broken messages such as a Rick’s radio conversations with Morgan, Terminus’s messages and other radio messages from the show. A single tv aquarium seems to have survived the Governor’s destruction of Woodbury. The zombified head floats with the brackish water, but be careful; he’s been known to bite! A burnt smell permeates from this grotesque aquarium. A familiar set of riot gear can also be seen mix in among the ammo and weapons. Several familiar paintings are partially hidden behind other knick knacks, such as the Sunflower painting and the bloody girl painting.


Merchandise

From replicas of Rick’s hat and Andrea’s mermaid necklace to action figures and POP! vinyls, this shop has something for ever taste. A wide variety of t-shirts are offered alongside costume hoodies. Fans can get the latest issue of the Walking Dead or even one of several fan guide books detailing each episode of the season and character bios. Keychains and plushes are stocked along the wristbands, coffee cups, and posters. One of the newer items is a set of patches declaring your allegiance to the Hilltop Colony, the Saviors, the Wolves, or the Kingdom.
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Fans of Daryl, rejoice! This supply store has a section dedicated to the much loved: If Daryl Dies, We Riot! Shirts, cups, jewelry, and action figures take up an entire wall to cater to all things Daryl.

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Conclusion

Thank you for joining Team Mystic on this hair raising adventure through the world of The Walking Dead. We hope to see you return so we can give you even more everlasting frights.
 

JokersWild

Well-Known Member
Sorry for the lateness, and thanks for getting everything in on time, guys.

I will not be in this coming show, so expect my reviews at some point tonight. I know that tiki discussed doing a show, but I'm not sure if that's still happening, so I'm not totally sure what's going on on his end.

Nonetheless, expect my reviews later tonight!
 

TheOriginalTiki

Well-Known Member
Original Poster
I just got done recording a commentary for the Batman V. Superman Ultimate Edition so I won't have time to post reviews tonight. It won't really matter though considering this is a non-elimination after Basketbuddy's departure. I'll post feedback tomorrow when I wake up and Jokers and I will be doing a show late tomorrow night. Let's move on to the merge though, and the next project. Congrats to the final nine for making it to the merge, where you will either be a part of the jury or a part of the final two!

Project Seven: Skip R' Treat

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The Jungle Cruise is the original E Ticket of Disneyland as the largest scale attraction on opening day. It's endured as a classic through six decades seeing all kinds of changes along the riverbanks including the elephant bathing pool and trapped safari of the 1960's to the piranah attack added about ten years ago. Jingle Cruise was the next evolution in the Imagineers tinkering with the concept of the attraction. For this project you'll be taking the holiday overlay concept a step further. Plays this round will be designing a Halloween overlay of the Jungle Cruise for either Disneyland or Walt Disney World. How this overlay works is entirely up to you, but please be specifics with dates as well as if you're choosing to still do Jingle Cruise in December and how that will affect this overlay's operation schedule. The overlay can be as elaborate or as modest as the team wants it to be, keeping in mind the grading rubric. This is a very self explanatory project so for that reasons projects will be due a little earlier on Friday, July 18th at 11:59 PM

Some general housekeeping...@SandyClaws is on vacation and will NOT be participating this round. I won't be sitting him out two rounds in a row but for this project consider him off the table. I'm giving him a break because I know he won't be around. We'll be announcing who won PoMVP when Jokers and I accumulate our scores together. @FigmentPigments please select someone to get this round's key to Walt's Vault. Also see my avatar for the usual tease at the next project.
 

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