If it is an "improvement by degrees," then by its definition, just as with the losses, the single item is not a big deal.
The Orange Bird itself is not a detail. It is not something insignificant that helps to build up the reality of a larger whole. It is an end of itself that no longer even has its original meaning. It has become self-referential and that is bad for details because it is an acknowledgement that it is all fake. The theme ceases to be the creation of this other place, and becomes a constant acknowledgement of the fake as a fake.
This is an interesting point. I'd call it a "meta-detail", in that yes, the Bird takes us out of "Adventureland" and places us in "1971WaltDisneyWorldLand".
However, a person could choose to celebrate that, as opposed to calling it
"fake as a fake". I'm not running your point of view down at all--it really has some meat to it. I'm saying that it is a legitimate debate, as to what purpose theming is used in an environment such as this. Is a "meta-theme" appropriate--here, or ever?
For example. Some have denigrated Animal Kingdom as being "too real", where the theming becomes a sort of "reality immersion"--pointing out that never before had it been done in that way. Personally, I love the fact that a 360 degree spin in Africa and Asia can give one the impression that you're actually there. But I do understand there's a distinction between that and the way that Disney has themed other lands. Not quite as immersive--and yes, a bit more "meta". Which is better? Who is to say?
Ultimately, it's a conscious design choice--as I believe it is here, to add the patina of park history to the area. Another example might be the windows on Main Street. True theming might have eschewed the little insider nods to the Imagineers--and the conceit that they are "credits" in an "opening sequence or closing sequence" is another meta-theming nod to the fact that "we're not really on Main Street, we're on a promenade in a Disney Theme park.
I guess it depends on which lenses you choose to put on while strolling the parks. I personally find myself flipping back and forth all the time.
Hidden Mickeys? In Frontierland. Same thing.
Thanks for this point. I think it's good to think about this stuff in this way--and you know, with every design choice that WDI makes, I think they need to straddle that line, sometimes a bit this way, sometimes a bit that way.
For this reason, I choose to celebrate this--even while thinking in large part as you do as I stroll the park.