Bill Cipher
Well-Known Member
- In the Parks
- Yes
Potentially the best video game to ride adaptation idea has yet to be touched but I'm so ready for whenever it happens.
The type of ride the Genshin Impact fanbase would want wouldn’t be appropriate for a Disney park…A long time ago, someone else had already mentioned it, Genshin Impact is perfect. Since I played it for the first time, I thought about how well it would work either as a themed land in the style of Fantasy Springs or even as a park like DisneySea. I'm not sure if it's popular enough, but if done correctly, it could easily become like what happened with Avatar. I believe that despite its gameplay, due to its own inspirations, it has the potential to create good attractions with different approaches and tones.
Not yet - though Extraterrorestrial Encounter could have sufficed?Do we have an R-Rated land yet in any Disney park?
I’d kill for a Portal ridePotentially the best video game to ride adaptation idea has yet to be touched but I'm so ready for whenever it happens.
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Potentially the best video game to ride adaptation idea has yet to be touched but I'm so ready for whenever it happens.
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You can slap Pokemon on anything and it would be popular, the creature designs alone give it such a wide appeal that people who haven't even played the games will be drawn in.I don’t think Pokemon or Zelda are too difficult to make a themepark land around. For Pokemon the main attraction should be a Pokemon Snap ride, a slow moving dark ride through intricate sets full of animatronic Pokemon armed with a camera. And you get a score based on how good your pictures are (that last part is the only hard part.) Along with the slew of meet and greets, shops, and a Pokemon Cafe, you have a special effects show that is essentially a gym battle where you can watch a Pokemon fight in action.
Zelda will have shops meet and greets and a resturant themed to a town in Hyrule. You could also have secondary attractions like a stunt show featuring a meeting of the three pieces of the triforce (ie centered around a conflict with Gannondorf, Zelda and Link) as well as a walk through interactive dungeon much like the Baby Bowser stuff in Mario Land. The primary ride is supposedly some sort of flying ride, or was at some point. Not sure what they do with it.
They’re supposedly developing a film, so the goal is probably to tie it into that. Also, at a high level, it’s pretty easy to envision something successful with Hyrule Castle, Castle Town, and the Temple of Time at the center with a water ride through Zora’s domain and a coaster around Death Mountain. If there’s space left over, Kokiri Forest playground or spinner.Zelda is going to be difficult. While it's been rising in popularity it's still never been as mainstream as Mario or Pokemon. The series isn't as friendly to casual gamers and hasn't expanded much to other forms of media which creates a huge barrier to entry for most theme park goers.
Think of it this way, if someone wanted to familiarize themselves with Harry Potter before visiting UOR, they'd have to passively watch 7 movies, or at least just the first couple. Time consuming but easy enough. If someone wanted to familiarize themselves with the Zelda, they'd have to buy at least one $60+ game and maybe a $300 console if they don't have one already, and then learn to play and eventually beat a 50 hour game to get the whole story, probably failing and repeating levels a few times along the way. I'd consider myself a pretty avid gamer and I couldn't get through Breath of the Wild.
The movie might help, but I dare you to ask a sample of random tourists if they are familiar with any of those locations or know what they're from.They’re supposedly developing a film, so the goal is probably to tie it into that. Also, at a high level, it’s pretty easy to envision something successful with Hyrule Castle, Castle Town, and the Temple of Time at the center with a water ride through Zora’s domain and a coaster around Death Mountain. If there’s space left over, Kokiri Forest playground or spinner.
...what are those? I'm being dead serious I've never heard of any of those before in my life.They’re supposedly developing a film, so the goal is probably to tie it into that. Also, at a high level, it’s pretty easy to envision something successful with Hyrule Castle, Castle Town, and the Temple of Time at the center with a water ride through Zora’s domain and a coaster around Death Mountain. If there’s space left over, Kokiri Forest playground or spinner.
Nothing a good preshow can’t fix. Long ago when this land was created by the 3 goddesses as a parting gift they distilled their powers of Wisdom, Courage and Power into the Triforce, whomever holds the Triforce will get any wish they want granted. However, all was not well in the world and soon the Kingdom of Hyrule and war soon broke out during which the Triforce shattered and disappeared. A uneasy peace settled on the land of Hyrule but whispers soon started that parts of the Triforce reside in people who most embody the three Godesses virtue, Wisdom, Courage and Power.You can slap Pokemon on anything and it would be popular, the creature designs alone give it such a wide appeal that people who haven't even played the games will be drawn in.
Zelda is going to be difficult. While it's been rising in popularity it's still never been as mainstream as Mario or Pokemon. The series isn't as friendly to casual gamers and hasn't expanded much to other forms of media which creates a huge barrier to entry for most theme park goers.
Think of it this way, if someone wanted to familiarize themselves with Harry Potter before visiting UOR, they'd have to passively watch 7 movies, or at least just the first couple. Time consuming but easy enough. If someone wanted to familiarize themselves with the Zelda, they'd have to buy at least one $60+ game and maybe a $300 console if they don't have one already, and then learn to play and eventually beat a 50 hour game to get the whole story, probably failing and repeating levels a few times along the way. I'd consider myself a pretty avid gamer and I couldn't get through Breath of the Wild.
In the same way that HtTYD is really a Viking land, Zelda would basically be a medieval land with mythical beasts (and steampunk elements). You don’t necessarily need to know who the characters are. The hero has the sword. Also, while the games have iconic settings, they change their appearance and location in each game (other than last year’s direct sequel) which provides considerable creative latitude vs. a movie land.You can slap Pokemon on anything and it would be popular, the creature designs alone give it such a wide appeal that people who haven't even played the games will be drawn in.
Zelda is going to be difficult. While it's been rising in popularity it's still never been as mainstream as Mario or Pokemon. The series isn't as friendly to casual gamers and hasn't expanded much to other forms of media which creates a huge barrier to entry for most theme park goers.
Think of it this way, if someone wanted to familiarize themselves with Harry Potter before visiting UOR, they'd have to passively watch 7 movies, or at least just the first couple. Time consuming but easy enough. If someone wanted to familiarize themselves with the Zelda, they'd have to buy at least one $60+ game and maybe a $300 console if they don't have one already, and then learn to play and eventually beat a 50 hour game to get the whole story, probably failing and repeating levels a few times along the way. I'd consider myself a pretty avid gamer and I couldn't get through Breath of the Wild.
I just think Mario Kart was just a bad attraction, not because it was a video game.
There are epic fights/battles in all of the games I listed. Imagine a real life experience of an epic fight that you have fond memories of in one of those games? I think that's more compelling than anything else.
I just listed several IPs that have made billions of dollars through their IP over the last 20 years if not longer.
At that point isn't Potter right next door a superior and more recognizable magic/mythical beasts land? There's a region the Merlinwood part of LC made sense to become Potter, aside from the expansion spaces they were too similar to coexist.In the same way that HtTYD is really a Viking land, Zelda would basically be a medieval land with mythical beasts (and steampunk elements). You don’t necessarily need to know who the characters are. The hero has the sword. Also, while the games have iconic settings, they change their appearance and location in each game (other than last year’s direct sequel) which provides considerable creative latitude vs. a movie land.
The Amazing Adventures of Spider-Man. Which is becoming a Pokémon ride.How do you translate an epic fight into a ride, though?
The Amazing Adventures of Spider-Man. Which is becoming a Pokémon ride.
As Splash taught us, compelling attractions are compelling regardless of source material. As Journey Into Your Imagination taught us, completely original attractions that suck will suck.OK I know I am old, but I did play Mario years back....and I have absolutely no idea what those places and games are and absolutely no interest in seeing them in a theme park.... The park experiences should appeal to a broader audience... overall...More universal than gamers...And that is not a jab at gamers... I am just not the target audience...nor most of the people I know....
As Splash taught us, compelling attractions are compelling regardless of source material. As Journey Into Your Imagination taught us, completely original attractions that suck will suck.
IP does seem to boost the popularity of mediocre rides, though, because of the built-in fan base. See Fast and Furious.
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