Attractions
32 - Night on Bald Mountain
E-Ticket
Designed By
@gonzoWDW
Ride Queue: Heroes' Hall
It has been years since the great split fractured Fantasyland. The Villains, led by Chernabog, have annexed the forest, the surrounding buildings, and Bald Mountain beyond. There was a time when villains and heroes were able to share the same area, albeit with some tension, but that is no longer the case. Since the divide, buildings which formally belonged to the “heroes” have either been repurposed for more nefarious deeds, or have been allowed to fall into disrepair. One such building is the formally grandiose Heroes Hall (there would be significantly more foliage, for the “forest”, surrounding the building than is shown below).
Located at the foot of Bald Mountain, it is rumored that the Heroes who used to live here managed to suppress a great evil which dwells within the mount. However, the time of the heroes has passed, and their once magnificent gathering place, while still impressive from afar, shows signs of decay as guests approach for a better look. An old, worn invitation welcomes visitors with the following inscription:
“Eat, drink, and be Merry
Come visit our Heroes’ Hall
Enjoy the splendor, see how grand”
And scrawled beneath, guests see an ominous addition:
“Beware if you tarry
Even the mightiest fall
A different being now runs the land”
Guests who are brave enough to press on cross a bridge, while a river speeds below. Those with an observant eye will notice that the water feeds from the mountain. Once the bridge has been crossed, our adventures have officially passed the threshold: they are now within the courtyard of Heroes’ Hall. The stone courtyard struggles to hide its age and lack of upkeep. Grass and weeds grow through solid rock, as stone crumbles and gives way beneath the slow, unstoppable march of time. The dark forest aims to reclaim its land, and it’s impossible not to think that, within a few years, it will do so. Adding to the eerie setting, afternoon visitors feel the shadow of Bald Mountain cast over the courtyard as the sun wanes.
Whilst walking along the designated pathway through the courtyard, guests can see that Heroes Hall was abandoned in a hurry, and the departed were unable to gather all their training supplies. Targets for archery practice remain, some with arrows still piercing the hay. Looking in the distance, guests may notice that the arrow in the center of one target is fashioned from a twig.
A number of swords and shields litter the ground; one sword, slightly different from the others, resembles that of Mulan.
Near the center of the courtyard, 12 knight statues appear to be standing guard around a mountain.
The top of this mountain almost resembles a head, with horns forming its twin peaks. The mountain side could even be described as a pair of tightly curled wings.
Of course, all guests know these thoughts to be ridiculous. Mountains don’t have heads, let alone horns, and they certainly don’t have wings. The visitors proceed towards the large double doors near the end of the courtyard. An enchanted knight’s statue stands watch over the entrance of the castle, ushering guests inside the building. Once enough guests have entered the building, the knight stops any more from entering as the double doors close behind the guests within.
The cavernous hall can only be described as absolutely impressive. Vaulted ceilings ensure even the largest of heroes could fit within the building. Portraits of great heroes and heroines adorn the walls, although they have lost their luster to the cobwebs and dust which have overtaken them. A balcony along the second floor overlooks the guests within the main hall, and everyone’s eyes are drawn to the stained glass artwork at the end of the hall. The glass once again depicts knights standing guard around a mountain. However, the sun appears to set, as the light filtering through the stained glass wanes, and the room is left in darkness.
After a few seconds, a torch lights from the second floor balcony comes ablaze and an animatronic calls out to the crowd “Hey! What are you all doing here standing in the dark? Somebody get those torches lit!” A few torches are lit around the crowd. The animatronic follows up “You guys decided to visit Heroes’ Hall at night? You’re either crazy or fearless. Or both. My name is Elio. Elio Cyrus. I guess you’re all here to see what’s left of the Heroes’ Hall. Truth be told, there’s not much remaining to see. It’s been left to go to ruin, as even the villains who live in this part of the land are afraid to move in. I’m the only left, as I swore an oath to stay here and guard the mountain. Well, I also have some enchanted statues to help and keep me company, but they’re no fun to talk to. Actually, I’ve got an idea! While you’re here, let me give you a tour of the hall, like in the old days! We’ll start from the bottom and head up. Just follow that door into the basement, and I’ll meet up with you in a second!”
A large wooden door slowly swings open, and guests head down a gradient, into the basement. They walls are lit by torches, casting their glow along the corridor. On the other side of the walls, guests can hear running water. Barrels occasionally line the path, marked as containing grain, wine, ale, fish, and other necessities for a true Heroes’ Hall (one hidden container is marked Cpt JS Rum). Water drips through the ceiling and the the walls, falling on the occasional barrel.
Eventually, the corridor ends and guests enter another showroom. Elio Cyrus pops up again, this time from a room on the other side of a wall. “Welcome to the cellar!” he exclaims. “As you might guess, it takes a lot to feed an entire hall of heroes. What you might not know is” Elio is stopped mid-sentence as a deep rumbling shakes the room, the torches, and the guest’s nerves. “Oh no… tonight must be a night with no moon. That’s bad news. We need to get you out of here, NOW. You might have heard the running water surrounding the basement. There are two rivers surrounding the building. One leading back into town, and another which goes deep into the mountain. Continue down and take a right. There you’ll be able to board a boat on the river which takes you back into town. You’ll be safe there. I’m going back upstairs to guard the hall. Safe travels, friends.” This is the last guests will hear from Elio.
Guests walk down and attempt to take a right, but their path is blocked by collapsed rock. Instead, a dark shadowy feature beckons the adventurers, so they venture left, leaving the cellar and entering a cavern, surrounded by dark rock, stalactites, stalagmites, and running water. Soon thereafter, they happen upon a dock. Chernabog's ghoulish minions help load the guests aboard soul barges, assuring them they will soon reach their destination.
Bald Mountain Ride
16 of our doomed visitors load into a soul barge, a wooden ship meant to ferry it’s passengers to their final destination. The outside appears to be worn wood, notched, scratched, and aged; possibly made from the same oak as the barrels in the cellar of the Heroes’ Hall. These transports float in the eerie, almost glass-like water by the dock (loading area), which is made all the more unnerving by the sound of running water – and the occasional blood curdling scream – heard in the distance. The entirety of the lighting in this room is provided by the lanterns hanging upon the wall, and those on the back of each barge, emanating their dim, green, ethereal glow. The ghastly minions which helped guide the guests to their final seats now advise them of the following (after an appropriately frightening safety warning): “You’ll come to find the Cherning waters are the most tempting of all”.
(Wooden soul barge - will seat 16. Lantern on back is a part of it Photo Cred:
https://s-media-cache-ak0.pinimg.com/originals/64/a9/8e/64a98eb7454e9a72b0ee79bcbe3382ee.jpg)
With their restraints firmly in place, and their courage hanging by a thread, the anxious travelers grip their loved ones and the ride’s restraints with white knuckles, as they are set adrift. There is no turning back now, as the barge has already begun its steady march into the dark, cavernous abyss. The ferry is soon far too distant to benefit from the dim glow of the lanterns by the docks; guests are now solely reliant on what little light they can glean from the lantern along the back of their barge. Once their eyes have adjusted, they notice that their body of water is quickly narrowing, and the stalactites hanging from the ceiling appear to be closing in on the boat. That’s when the previously distant but growing sound of rushing water turns into the roar of a waterfall, as guests plummet into the depths below. Following rapid twists and turns through the cave, the now racing barge quickly begins to decelerate as it approaches a pristine, underground lake. This space has incredibly high ceilings, and must have a hole that leads to the surface, as moonlight is filtering in.
(Picture this, but more rock, higher ceilings, and fewer roots - Photo Cred:
http://gameswalls.com/omega-stone/underground-lake/1024x768)
The light in the room allows guests to make out the barrels floating near them in this otherwise untouched natural wonder. Anxious visitors jump at the sound of a splash within the lake, but are reassured upon noticing it is nothing but a fish. As guests take in the incredible sight, hidden speakers within the barge quietly begin to hint at sounds of shifting rock; almost similar to the sounds one might imagine a statue coming to life would make. Unperturbed, guests on the barge begin to appreciate the beauty of their current surroundings, as they slowly drift underneath the skylight through which the moon is gracing their secret location. However, the second guests pass underneath the hole, the speakers begin to rumble! Our travelers snap out of their sense wonderment, and jerk their heads skyward, where something near the top of the mountain resembling a giant wing blocks out the very light from the moon. The light was only gone for but a few seconds; that being said, passengers feel their sense of foreboding instantly return.
(Picture just the Chernabog's wing blocking out the moon- Photo Cred:
https://s-media-cache-ak0.pinimg.com/originals/74/a8/6b/74a86bd94b73c2b383a4936fb781b229.jpg)
The barges glide along to the end of the underground lake, and towards another dark (but short) river. This river leads the boats to one of six show rooms, which are actually water locks. From the six show rooms, using forced perspective, guests are given a different view of what appears to be a giant (but is actually medium sized) Chernobog animatronic calling them upwards with his mountainous claws. The locks – one showroom at a time – slowly carry the barge up, as the menacing villain tempts our riders to heed his call. Projected spirits race along the walls, hoping to be the first to fulfill their master’s beckoning. Green lights also emanate from the water which continuously lifts the barge towards its destination. Only two showrooms are able to see the Chernabog animatronic at a time, and he is only visible as they near the top of their lock.
(Spirit racing towards Chernabog's call -
https://www.pinterest.com/pin/441493569693558270)
Once the lock has fully filled, guests hear Elio Cyrus running towards Chernabog, and screaming that they must make their way to safety before it is too late. At this point, the barges have been locked into the roller coaster’s track. Without notice, Chernabog’s soon to be victims see Elio flash into view with a quick burst of bright light! The arm Chernabog was using to summon our visitors quickly falls to his side, and the barge begins its race down the inside of the mountain. Dodging spirits and stalactites requires full attention as our barges wind, race, and corkscrew their way through the inside of the mountain at breakneck speed.
The barge slows down, and begins to transport our guests towards an exit from the mountain. They can even see the river which leads to the bridge at the entrance of Heroes’ Hall, and they assume the ride must be coming to an end. This makes the next moment all the more surprising: right before reaching the mountains exterior, the track ends, and the barges (along with the section of track they are on) begin lifting towards the top of the mountain – similar to Cobra’s Curse. At this point, guests looking up see a giant Chernabog animatronic conducting an orchestra of souls, as ghastly spirits race to his call. As guests near the top, our fiendish villain summons them with both arms, demanding that his prize does not escape him once more; it’s at that very moment when guests see Elio Cyrus walk out to their left and, with all the power he can muster, shout out: “CHERNABOG, I DEMAND YOU RELEASE THEM!” A blinding light emanates from our protagonist, and his distraction has served its purpose as Chernabog has returned to stone, and our elevator has connected to its track.
(Chernabog demanding the rider's souls right before Elio saves them - Photo Cred:
http://pre04.deviantart.net/27bc/th/pre/f/2009/164/5/d/night_on_bald_mountain_by_hammersonhoek.jpg)
The guests are free from Chernabog’s ghoulish grasp, but their adventure only continues as their barge falls backwards through the track, racing inside and outside of Bald Mountain (all on the backside of the mountain, so as to not ruin the surprise) until they slow down and reach a dock along the river near the backside of the mountain. As our survivors disembark, they notice old signs alerting them that the townspeople planned to clear the caved in path; with their newly gained wisdom, our visitors can’t help but think it’s probably best that path remains blocked, and keeps the evil trapped within.
(Cobra's Curse lift for reference; picture the final scene taking place inside the mountain, with guests focused up and skyward at Chernabog)
33 - Villains Academy
C-Ticket
Designed By
@Disney Dad 3000
Low key, track based dark ride
No height requirements
Each vehicle will be geared to hold 4 adults or potentially up to 6 people if small children are boarding.
Background
The World of Disney has been filled with countless villains over the years. Many have had their successes, but in the end they’ve ultimately failed. What happens to these ne ’r do wells though after their failed plans? Most are never heard from again with our last images of them doing hard labor or being banished into other realms, or teeny tiny living spaces.
After 25 years of piracy, poisoning and pilfering, enough was enough.
Established in the spring of 1962, the Disney Villains Academy officially opened its doors.
Mission Statement: To try and find happily ever after for everyone. Yes, we know, we have our work cut out for us.
Meet & Greet
Adjacent to the ride entry will be M&G with a small rotating cast of Disney Villains
Queue
The exterior of the attraction will be an older ivy covered building and similar styling to the Haunted Mansion nearby. Guests will enter through large covered archways that serve as both the front entrance of the academy and the starting point of the queue.
Along the way you’ll see some of the success stories (before and after picture of Prince John sucking his thumb and then a more regal Prince John). You’ll also pass through the Relic Room. Many of the villains tools of evil are stored here as a reminder of where they came from. Among the items displayed are Cruella’s smashed up roadster and the spinning wheel from Cinderella.
As you enter the latter portion of the queue you are greeted by a life size Dean Hardscrabble, the current head of the academy.
“Welcome to the Disney Villains Academy. I would thank you for coming, but I don’t have time for such nonsense. I’m here to ensure that these students are properly rehabilitated so that they can try and do some good in the world to rectify all of the problems they’ve caused. “
“We’ve had some successes over the years, and many of our graduates have gone on to do great things. We have a few though that have proven more difficult than others and after many…….many years, we still have work to do. “
“You are going to meet some of these students today, but beware, everything is not as it seems. While they appear to be on the right track, they are just as evil as ever and will stop at nothing to leave these gates. Be on guard at all times.”
“We’ve had to go above and beyond in our training for some of our students, so you may encounter a few parts of the academy that require a spell or two. Fear not, we’ve not lost one guest yet”
After the parting words from the Dean, guests will make their way to the loading area.
Ride
Synopsis: Visitors will be taking a tour of the academy, seeing many Disney Villains up close and personal. As a background story of the ride, Cruella/Horace/Jasper from 101 Dalmations are met early on and tag on with the tour to attempt an escape from the Academy.
Scene 1
Grand Foyer of the Academy
Scene 2
Dormitories Cruella/Horace/Jasper escape plan
They will have minor pop up presence in each of the following rooms as they attempt an escape
Scene 3
Lamp room with Jafar/Giant Iago
Scene 4
Kitchen scene with Evil Queen and Hades on kitchen duty
Scene 5
Dining Hall
Scene 6
Classroom
Scene 7
Finale
34 - Boulevard de Cruella
C-Ticket
Designed By
@rawisericho
Queue
The queue can be situated near the Bavarian village portion at the base of Bald Mountain. This can bring us to the back alleys of the English village and alleyways that comprise our line. Throughout the queue we we see illuminated eyes of the Dalmatians in the darkness. We also hear the voices of Horace and Jasper. We finally come to a load in, which is in a dank garage.
Ride Through
We begin the ride in our moving van, we have two rows with three seats apiece. We are seated in the freight portion of the moving van. In the front seat is an animatronic driver we can barely see, behind us we have dressers, which as the van twists and turns, reveals Pongo and Perdy's pups! The windows of the van and large and make for easy viewing to the outside (think the windows in Skull Island trams). We begin our journey heading out of the garage and down through the back alleys of the English town. Eventually we curve out into the streets. Sight lines are such that we can't see Bald Mountain or anything outside the town as most of the buildings and hills are too high for us to see over. After heading through a show scene where we see Horace and Jasper starting up their car, we head down the rural highway, adding speed as we go. The interesting thing about the track is that there are two sides your van can go on. They're structurally similar (think Mr. Toad) with some minor differences. As we head out an animatronic Cruella bursts out from the bushes in her roadster, the ride speeds up as Cruella pursues us. The trackless nature of the ride keeps us guessing from where we're heading as Cruella moves from one side to the other. Eventually she goes off the side of the road and we think we're in the clear. Our van slows down and we head around a bend. As we turn through it the classic, disheveled Cruella bursts out and a high speed chase ensues. The speed won't be as fast as Test Track but the scenery will make it seem so. The climax is Cruella's roadster driving off a ravine. In our final scene we pass by Cruella and the remains of her car.
Restaurants
AX - Ratigan's
Designed By
@FigmentPigments
Based on the Villain from The Great Mouse Detective, come enjoy a pint at Ratigan's (similar to Gaston's Tavern)
AY - The Poison Apple
Designed By
@MonorailRed
Summary
Go into the depths of the dungeon where the Queen from snow white has instructed her followers to create spectacular drinks from potions and bizarre ingredients you won't find anywhere else. Some of the villains have stopped to the Dungeon and have left some of their prized possessions there. (Jafar's sceptar, Hades' Mortal Vile, The Black Cauldron, Frollo's Hat, Maleficent's Crow (Animetronic), Headless Horseman's Sword, Ursula's Necklace, etc.) The Magic Mirror has been present at the Poison Apple as well as an interactive animatronic.
Sample Cocktail Menu
The Maleficent - Black Vodka, Grape Schnapps, & Apple Pucker $11.99
The Stepmother - Chocolate Vodka, Pomegranate Juice, & Chocolate Liqueur $12.99
Red Queen - Citrus Vodka, Blood Orange Vodka, & Blood Orange Juice. $11.99
Poison Apple - Jagermeister, Apple Vodka, Apple Pucker, & Cranberry Juice $10.99
7 Dwarfs German Beer Flight - Can also pick 3 of the 7 for a smaller flight. $12.99
Burley and Brawny - Whiskey, Amaretto, Black Cherry Soda $12.99
Shan Yu - Sake, Ginger Liqueur, & Apple Cider $12.99
Long Live the King - Kahlua, Salted Carmel Vodka, Vanilla Bailey's, & Coffee $11.99
Gold of Virginia - Merlot, Chambord, Raspberries, & Mint $11.99
Hades' Fire - Blueberry Mio, Hynotiq, Black Vodka, & Bacardi 151 - Caution: this drink is set on fire! $10.99
Shot of Firebird - Fireball Whiskey & Coconut Rum $11.99
The Other Side - Dark Rum, Passion Fruit Rum, & Pineapple Juice. $12.99
Mother Knows Best - Hibiscus Vodka, Rose Water Liqueur, & Sparkling Cranberry Juice $12.99
The Southern Isles - Whiskey, Amaretto, Orange Tea, & Orange Peel. $11.99
Seasonal Drinks
Halloween
Oogie Boogie - Citron Absolute, Midori, Mountain Dew, Gummy Worms. $9.99
What's This? - Apple Pucker, Butterscotch Schnapps, Cider, Hennessy & Vanilla Bean. $10.99
Christmas
What's This? - Apple Pucker, Butterscotch Schnapps, Cider, Hennessy & Vanilla Bean. $9.99
Appetizer and Entree Menu
Faciliar's Vodoo Gumbo $6.99
Chernabog's Bald Mountain Wings $7.99
Clayton's Exotic Animal Flight - Meats change every two years $7.99
Scar's African Ribs $8.99
Ursula's Fish Tacos $9.99
Desserts
The Queen's Apple Dumplings $5.99
Cruella's Black and White Cupcakes $4.99
Shops
AZ - Villains Academy Bookstore
Description
At the exit of the Villains Academy attraction, walk inside the Academy's bookstore featuring a variety of villain merchandise and apparel.
Entertainment
Villains Meet and Greets/Walk-Around Characters