So, You Want to be an Imagineer Season 14 - Sign-Ups & Festival of Imagination

Magic Feather

Well-Known Member
In 1985, a top secret meeting was held in Burbank, California that would change the Orlando Theme Park Industry we have all grown to know and love forever. On June 18, 1986, the executive boards of both Universal Studios and Walt Disney Attractions met at the newly christened offices of Walt Disney Imagineering. Impressed with each others work at Disneyland Resort, Walt Disney World Resort, and Universal Studios Hollywood, they figured that the best, mutually beneficial move, would be to collaboarate on a new park, with a 51%/49% split to Disney and Universal respectively. The site would be the location that we know as the home of ESPN Wide World of Sports, at the Walt Disney World Resort, which earned Disney the majority share. This new park was said to have too many parrallels to the Magic Kingdom, so instead of reworking the complex plans, the following improvements/ changes from our current timeline occurred:

-Astro Orbiter removed in favor of new structure with Tabke Service Restaurant.
-Winnie the Pooh never replaces Mr. Toad
-Magic Carpets of Aladdin never added
-Peter Pan replaced with Little Mermaid Attraction
-Snow White replaced with Sleeping Beauty attraction
-seance sequence in Haunted Mansion removed in favor of a trip through the kitchen, along with a new spider room
-Dumbo is replaced with a tent with a meet n' greet with a Dumbo AA
-Teacups is replaced with an Alice in Wonderland Carousel Theater Show

The park quickly opened in 1991, instead of Disney's Hollywood Studios and Universal Orlando Resort. Since then, the park has rapidly evolved with new IP acquisitions.

As a result, I humbly present to you the present day version of...

Disney-Universal's CineMagic World


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Land of the Silver Screen
Guests will first enter the park through a massive Chinese Theater, in a comoarable location to Magic Kingdom's train station. Upon entry, everything will be in greyscale, or more accurately, silver scale, as guests walk throigh what looks like the corridor of a movie theater, yet with vaulted ceilings, and concession stands lining the sides, full of food, snacks, and merchandise. Finally, Guests hit a crossroads, in which they can continue straight, and into the CineMagic Theater, or right, and into the Great Movie Ride (described below). Should guests continue forward, they will enter a room the size of a theater, in which where the screen would be, a large hole, covered in a thin layer of fog, for a pathway, revealing a perfectly framed view of Mystic Mountain, the park's majestic icon. At night, lighting effects enhabce the feeling of stepping through the silver screen, with dim lighting on the theater side, and bright on the exterior.

Attractions:
The Great Movie Ride

Moving Theater- Duration 22 min- A Journey through classic movies, from Indiana Jones, to Star Wars, and even old films, such as Mary Poppins and Singing in the Rain.

The Hub
Guests can enter a central garden area, which is in the exact center of the CineMagic World. It is right in front of Mystic Mountain, and hosts a good portion of the parade route.
Entertainment:
Magic from the Sky:

A new parade themed to aviation, with bases reminiscent of clouds.
Float 1- Mickey and Friends
Float 2- Frozen
Float 3- Mary Poppins
Float 4- Despicable Me
Float 5- Tangled
Float 6- Winnie the Pooh
Float 7- Secret Life of Pets
Float 8- How to Train Your Dragon
Float 9- Fairy Godmother


Paint the Sky:

A fireworks-prohection show on Mystic Mountain that engulfs guests in the story of a magical paintbrush, who brings favorite stories to life.
Scene 1: Ignite the Magic
Scene 2: Moana
Scene 3: Dumbo
Scene 4: Bambi-Winnie the Pooh Medley
Scene 5: Princess Medley
Scene 6: Colors of the Wind
Scene 7: Paint the Sky


Land of Adventures:
This area showcases some of the greatest film adventures.
Attractions:
Journey to Paradise Falls:

Indiana Jones and the Legend of the Twin Cobras:
Watch as an expedition goes awry, before you are saved by the legend himself.
Escape from the Cave of Wonders:
Board a Magic Carpet that Winds through Agrabah
Tarzan's River Rapids:
Board a boat, as we see expolrer's observing an ape colony.
Eye of the Storm:
Pirates of the Carribean Stunt Show. Shares theater with Villains Tonite.
Crazy Congo:
A Small Scale, Boat themed Spinner
Revenge of the Mummy:
Explore a cursed Egyptian Tomb, before encountering the legendary Mummy.

Lamd of Mischeif:
Attractions:
Seance:
Enter the Haunted Mansion for a spooky seance.
Dracula's Castle:
Board an enchanted carriage, where a vampire hunts you.
The River of Souls:
Pass down the wretched river, as villains send their latest victims to haunt you.
Villains Tonite:
This comedic show involves Hades becoming Evil again.

Land of Enchantment:
Attractions:
Hogwarts Tour:
Tour hogwarts on an enchanted flying bench.
Hogwarts Express:
Take the train to Kings Cross, before being scooped up by a large dragon.
Shrieking Shack:

A Walkthrough Tour of the Haunted abode.

Land of Whimsy (both shades of pink):
Attractions:
Seussical: The Musical-
A shirt retelling of the Broadway show.
The Wonderful World of Dr. Seuss:
A trackless attraction through a series of stories
High in the Sky Trolley Train Ride:
Ride around the Seuss Area.
Dumbo- The Flying Elephant:
A direct lift of the MK attraction.
Mad Tea Party:
Direct Lift of MK attraction.
Fantasia Carousel:
A carousel full of magnificent creatures from Fantasia.
Snow White's Scary Adventure:
A version of the MK ride, with new AAs and projection effects.
Peter Pan's Flight:
A version of the MK ride, with new AAs and projection effects.
The Many Adventures of Winnie the Pooh:
A version of the MK ride, with new AAs and projection effects.
Wandering Oaken's Enchanted Sleighs:
A sleigh version of Luigi's Rollickin' Roadsters.

Land of Technology:
Attractions:
Yoshi's Island Tour-
Omnimover through Yoshi's Island
Super Mario Adventure-
Venture through various worlds of Nintendo.
GRID- Charged Up:
A double set of drop towers.
TRON Lightcycle Run:
Board a Bike Coaster under a glass canopy and into the grid.

Land of Star Wars:
Attractions:
Jedi Training:
Watch Padawans train
Battle of the Empire:
Board Resistance Vehicles as you take down the empire.
Flight of the Millenium Falcon:
Pilot, or shoot from the iconic Millenium Falcon.

Land of the Future:
Attractions:
Back to the Future: Delorean Escape!
Board a Delorean for a simulated Time Travel Adventure.
Orbitron:
Spin around a HypoGenerator to power the Land of the Future.
Adventure through Inner Soace:
Go down to the size of a molecule in this iconic DL attraction.

Land of Skyscrapers:
Attractions:
Kongfrontation:
UO Ride Lift, with more reliable ride system, and slightly less movement.
Men in Black: Alien Attack
UO Ride Lift.
Doctor Strange: Battle for the Sanctum:
Go up and down through the New York Sanctum, to protect the natural order.
Race To Avengers Tower:
A coaster that weaves in an out of skyscrapers with appearences by favorite marvel heroes and villains.






Overall, this oark continues to be a success, with a variety of replacements and expansions still planned. Recent rumors indicate the removal of the Back to the Future and Seuss ride soon. A proposed IP seems to be Despicable Me.
 
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FigmentPigments

Well-Known Member
Pionmycake presents:
It all Started with a Rabbit...

-1928-

Walt Disney leaves Universal due to negotiations over Oswald the Lucky Rabbit cartoons. What if that never happened? In a new, alternate timeline, Charles Mintz sees Walt Disney as a man with vision and agrees to take a gamble investing in that. Walt Disney is granted his own sub-studio. He will be given a certain amount of money to start out with and Walt Disney will be given, for the most part, freedom to work independently. Walt is instructed that if his new studio goes bankrupt, he should not expect Universal Studios to bail him out. Walt Disney goes on to create Steamboat Willie starring Oswald the Lucky Rabbit and Ortensia. It becomes a huge success!
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-1938-
The very first ever feature length animated movie is released! In order to get the additional funding required from his bosses at Universal, Walt agreed to make a small compromise on his initial vision. Snow White and the Seven Dwarves (Starring Betty Boop as Snow White) is a huge critical and commercial success! Walt Disney is given more freedom going forward. Betty Boop was redesigned by Walt to be more wholesome. Her new design heavily resembles Snow White's original design.
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The rest of Walt Disney's films are all the same as they are in our timeline with the exception of all the Princess movies now starring Betty Boop playing the different princess characters. What began as a compromise with Universal became a signature element of Walt Disney's princess films. One upside to this is that the prince's in the Walt Disney created princess movies were given more distinct and memorable personalities to make up for the princesses all having very similar personalities. Also, Betty Boop became a huge cartoon megastar on the level of Oswald himself. Cartoon shorts focused on Betty Boop's life in Hollywood between filming princess films began to play before every Disney film.

-1965-

Disneyland opens! At this point, Walt has earned the trust of the Universal execs. While nervous and skeptical, they eventually gave Walt the funds he needed to finance his vision. Though it took Walt an extra 10 years to fully convince them resulting in a 1965 opening for Disneyland.

-Hollywood Lane-
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Enter under the train station into Hollywood Lane (taking the place of Main Street U.S.A.). Now themed to the glitz and glamour of 1920s Hollywood. Walt Disney wanted a day at his park to remind people of a day at the movies. The red brick walkway resembling a red carpet, the posters under the train station resembling the previews before films, the smell of popcorn resembling concession stands, and a journey through Betty Boop's classic Hollywood resembling the shorts before Disney films. At the end of Hollywood Lane is the breathtaking Cinema Castle! Betty Boop's humble yet fantastic castle is the centerpiece of the park.

-Adventureland-
Adventureland is still themed as a jungle full of adventure even in this alternate timeline. Pirates of the Caribbean (now a part of Adventureland at park opening), Tiki Room, Swiss Family Treehouse, and Jungle Cruise remain the same (despite protests from Universal to theme Jungle Cruise to King Kong).

-Monsterland-
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Instead of Fronteirland, Walt Disney decided to build Monsterland (a decision aided by the suggestions of the execs at Universal). A land full of dramatic green and purple lighting against gothic gray and black buildings. Vampire Mountain is a thrilling rollercoaster through Dracula's mountain top castle home (filling the void left by Thunder Mountain's absence). Haunted Mansion is now an opening day ride. Sadly, Haunted Mansion is now about Abott and Costello fumbling through a Haunted House. This was the biggest example of executive meddling in the park and a real sore spot for Walt and his Imagineers. To compesate for this, Walt built The Museum of the Weird as a walkthrough next door. The walkthrough was considered to be Walt and the Imagineer's "pure" version of the Haunted Mansion even if it is much smaller and made on a lower budget. A Sea Monster themed flume ride (filling the void of Splash Mountain) was planned but never built. The large show building was built, but it was left empty.

-Fantasyland-
Small World is not built. The large patch of land is used for a Betty Boop Princess Adventure boat ride. A slow moving boat ride themed to Snow White, Sleeping Beauty, and Cinderella. The space previously occupied by Snow White's Scary Adventure is now occupied by a dark ride themed to the recently released Sword in the Stone. Mr. Toad's Wild Ride was never built, but Walt's plans for that ride morphed into a 101 Dalmations themed dark ride. A mad cap car ride through the streets of London avoiding Cruella and helping the Dalmations escape. The only Hell in this ride is the length of the queue lines during the busy summer months. The carousel is now themed to Mary Poppins with a "floating" figure of Poppins bobbing up and down above the carousel. Dumbo, Teacups, and Peter Pan's Flight remain the same. The Alice in Wonderland dark ride as well as Matterhorn both open with the park now.

-Tomorrowland-
Like Adventureland, Tomorrowland is virtually identical at launch. The biggest change is that construction on Space Mountain is already starting at park open. Also, the Submarines are never built.

-1966-
Tragically, Walt Disney dies ju
st one year after his park opens. Having spent an extra decade getting his park built, Walt never had a chance to truly start work on the Florida project before his death. Walt Disney World and Epcot are never built. The execs at Universal begin to have more control over the Walt Disney Company.

-1970s-
Jungle Cruise loses it's theme of a cheesy, comedic attraction to become the King Kong themed boat ride through Skull Island. Swiss Family Treehouse is bulldozed to free up space for the expanded river of the Skull Island boat ride. Space Mountain becomes a more extreme coaster to appeal to teens and adults that may be bored by all the family friendly rides. The coaster goes inside and outside of the Space Mountain building. The unsuccessful change of the People Moved into the Rocket Rods happens here in the 1970s. It will be closed by the 1980s. The Sword in the Stone Dark ride is closed to make way for a Robin Hood Dark ride. This is considered the most successful and well-received post-Walt decision in the parks yet.

-1980s-

The 80s represent a period of stagnation for the studio and the parks. 101 Dalmations dark ride is replaced with a Great Mouse Detective Dark ride. This is considered by most to be a lateral move. The showbuilding in Monsterland meant for the flume ride remains unused. The biggest thing to happen in the parks is the addition of a Back to the Future Simulator ride in Tomorrowland. The simulator ride and building were meant for Star Tours, but contract negotiations fell through part way through construction. A Roger Rabbit dark ride starts construction at the end of the decade in Hollywood Lane to capitalize on the films success.

-1990s-
At the start of this decade (before the Renaissance began fully), a deal was struck with Hanna Barbera. Scooby Doo replaced Abbot and Costello as the theme for the Haunted Mansion. The Museum of the Weird was replaced with a character dining restaurant with Scooby Doo characters. Space Mountain is given a Jetsons theme.
scoobys-haunted-mansion-wallpaper.jpg

The Disney Renaissance films are what really revitalize the studio and the park! The Betty Boop Princess Adventure Boat Ride is rethemed to Beauty and the Beast and Little Mermaid (both starring Betty Boop of course). Alice in Wonderland, Great Mouse Detective, and Robin Hood Dark rides are all gutted to make way for new Lion King E ticket utilizing the same technology found in Indiana Jones Adventure in our timeline. Tiki Room is bulldozed to make room for a Mulan themed drop tower (an outdoor one similar to Doctor Dooms Fear Fall. The tower is made to look like a Pagoda with the ride vehicle being themed to fireworks). At the end of the decade, plans are put in place to replace the dated Skull Island boat ride with a Tarzan Log Flume E ticket.

The last major addition of the 90s is Oswald the Lucky Rabbit's Toon Town. This is much smaller than the current toon town as the Roger Rabbit dark ride was built in Hollywood Lane. It features Oswald and Ortensia's houses. Goofy's Play house is still here. Popeye's boat is built (rather than Donald's Boat. Donald never became a huge star since Universal though him too similar to Popeye as they are both sailors and discouraged Walt producing Donald cartoons).

-2000s-

Opposition arises! After the success of Toy Story 2, Universal takes note of Pixar and tries to add them to the Uni, Disney, Hanna- Barbera family. Pixar feels like the current management of that conglomerate is too focused on money and what's next and not focused enough on telling good stories. Pixar turns down the offer. Not long after, George Lucas approaches Pixar with a deal. Lucasfilm and Pixar team up to build a competing theme park on the East Coast with Lucasfilm providing much of the financing and Pixar providing much of the creative direction. By 2006, the new park opens. By 2010, Marvel Studios is formed and teams with this new, creativity focused Lucasfilm. A Marvel land expansion is in development set to open at the same time as the Avengers releases in 2012.
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Unhappy with this turn of events, Universal refuses to let another new animation powerhouse gain power as a competitor. After the smash hit success of Shrek, DreamWorks is bought by Universal/Disney. Peter Pan's Flight is rethemed and expanded into a Shrek Dark Ride. The recently opened Tarzan Log Flume is almost immeadietly rethemed into Madagascar.
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The empty show building in Monsterland is finally filled with a Dark Ride rollercoaster hybrid themed to the hit Brendan Frasier Mummy movies. Oswald's Toon town becomes Bedrock. A new small land themed to the live action Flintstones movie. A kiddie coaster themed to a pterodactyl is added as well as a Bowling Alley (the bowling alley does still cost money to play). The Pirates of the Caribbean ride is gutted and replaced with a new ride using the same ride system from the Spider-Man ride in Islands of Adventure and themed to the Johney Depp movies.

Work begins on a second gate focused on intense thrill rides.

-2010s-
All the additions of the previous decade are no match for the additions of Marvel Land and Wizarding World of Harry Potter over in the Lucasfilm park. Plus the very popular Radiator Springs land.

The big news for Universal is the second gate. Featuring a state of the art flying coaster loosely themed to Peter Pan, a Simpson's simulator ride, a Fast & the Furious Test Track style ride (which many call a rip off of Radiator Springs Racers), an Emperor's New Groove coaster (themed to Yzma's lab), a Lilo and Stitch simulator, and a loosley themed Godzilla Rollercoaster. The park was clearly rushed out quickly to open in 2012, the same year as Marvel land, and does not have many attractions and the theming is often rather simple and undetailed. Many are calling it just a step above Six Flags and not up to Disneyland quality.

After the success of Despicable Me, Universal purchases Illumination Entertainment out of fear that it will join Lucasfilm too. The hope is that Illumination can help DreamWorks as that studio is not doing as well as it has in the past. In a move many call unforgivable, Oswald the Lucky Rabbit, Walt's most famous cartoon, is given to Illumination rather than Disney Studios to create a new movie. The hope is that Illumination can turn Oswald's Bunny children into a Minion style adorable army of blandly mischievous characters that will sell billions in merch. The movie is set to release in 2018, yet Facebook memes with the bunny children have already begun to pop up.
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Space Mountain is rethemed to Gru's lab as a Despicable Me coaster. The Back to the Future simulator becomes rethemed to minions. In an effort to cash in on nostalgia for the old Kong ride, the Madagascar flume ride is rethemed to a very intense Kong Flume ride. In a show of confidence for their upcoming shared monster movie universe, Vampire Mountain becomes Dracula's Flight and is rethemed to the upcoming Dracula Untold movie. The film bombs just as it did in our timeline and the retheme is looked at as a waste of money.
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Matterhorn becomes Dragon Mountain themed to How to Train your Dragon. The Mulan drop tower is rethemed to Kung Fu Panda. The Betty Boop Princess Boat ride is rethemed entirely to Frozen (starring Betty Boop and her newly invented sister Lilly Boop as Elsa and Anna respectively). The Roger Rabbit Dark Ride in Hollywood Lane is replaced with a 4d theater that shows a Wreck it Ralph movie. Very recently plans have been anounced to replace the Wreck it Ralph film with a Jimmy Fallon film by the end of 2017.

-Future-
Plans are made to replace Bedrock with a new version of Oswald's Toon Town. The hope is to have Toon Town open with the release of the Oswald movie. Universal is still confident with the shared monster movie universe and plan to retheme the entirety of Monsterland to the new movies as they come out over the next decade.

The second gate is planned to expand with a more traditionally "Disney" land themed to Zootopia. A Secret Life of Pets dark ride is rumored for the second gate, but has not been anounced yet. A Tangled themed drop tower will be added to the second gate by 2020.
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Over at Lucasfilm Park, a Nintendo Land was recently announced as well as small expansions to the Pixar Land and Marvel Land. Rumors persist of a Fantastic Beasts expansion to Wizarding World, but nothing is actually happening yet. The largest expansion is to Star Wars Land. A large project tied to the new sequel trilogy (Episodes 7,8, and 9) and set to be completed in phases over the next 5-7 years.

Finally, both Universal and Lucasfilm are racing to open their first international parks in an attempt to cash in on the growing Chinese market. Lucasfilm is building in Hong Kong and is expected to be open by 2022. Disneyland Shanghai is expected to open in 2023. Universal execs are trying to expedite construction to open first, but they are afraid of opening another half finished dud park (like the second gate). Funds from much of Disneyland's upcoming expansions will be relocated to Shanghai so it can open in 2022. This will prompt posters on WDLmagic.com forums to blame all problems with the two parks in America on Shanghai. #thanksshangahi

(All artwork was found on Google images and are not my own. I unfortunately did not have time to create original art)​
Oh holy god, this was depressing.:hungover:
 

FigmentPigments

Well-Known Member
Universal has a habit of replacing rather than new builds, so I wanted to apply that to a Universal owned Disney. Especially pre-Comcast buy out Universal. It wasn't all bad though. The new Kong ride is well received (though some complain about an overuse of screens ;) ).
This was truly a very realistic proposal. I could see Universal doing everything you laid out, and while it was very sad to know that Disney would literally be built over if Universal did own Disney, the entire prompt was so in line with Universal philosophy :greedy: that I give you a basket full of kudos. great job!:D
 

spacemt354

Chili's
Universal-Disney-studios-logo-e1438895251354.jpg


Introduction
Since 2010, Universal has shown an aptitude for pushing the limits in theme park ride design and technology, while Disney has been lagging in that regard. However, I still hold true that Disney exceeds Universal in nostalgia, and also in theme park design as a whole. Their craft, and meticulously detailed atmospheres, even for a Tangled restroom, far outweighs the effort that goes into building the Universal walk-around parks.

So in this hypothetical collaboration in 2017 -- for a 2021 opening, Universal will be focusing on the wide variety of IP (with a few Disney IPs thrown in) while Disney will be focusing on the design of the park (with a few Universal touches as well).

Disney-Universal Studios will follow the hub and spoke model of Disneyland and the Magic Kingdom. The quintessential Disney park design will be adapted, but for lands not of Fantasy and Adventure, but of Studio IP immersions into some of your favorites films never before seen in a theme park environment. While the park is for everyone in the family, it does skew slightly towards adults, yet there will still be activities for all to enjoy.

The objective of this joint theme park effort is to include as many IPs and attractions that haven't been seen in Disney or Universal parks in America before.

Disney-Universal Studios will be located in the outer banks of Orlando, FL - on the border of Lake Buena Vista and I-4 -- in between the two resort destinations. Bus/Taxi service will be provided for guests staying at WDW and Universal Orlando Resort to visit this theme park.

Park Map

As mentioned before, the Disney-Universal Studios will be designed similar to how the "classic" Disney park is designed - with a hub and spoke. From the hub and spoke, lands and attractions will radiate out and around, providing accessible modes of transport throughout.

One interesting note in the design of the park though is it took a page out of E.P.C.O.T. as well in its construction. In the city, the suburbs were supposed to radiate out from a central urban environment. In this case though, the main attractions radiate out (as the suburbs) and the food/entertainment options are located in the central "urban" environment. This is mainly for attractions and genres where a themed restaurant close by to the attractions themselves would ruin the theme or feel forced, and it would make you feel like you're in a theme park. Keeping the restaurants and shops close to the middle (in the un-shaded white areas on the map) alleviates that problem.

Lastly, one aspect that both Disney Hollywood Studios and both Universal parks lack is well...a "park" feel. The open canvases around the center of the park offer the opportunity for extra foliage, green spaces, D-Zones, and water elements to permeate the area, making a wonderfully scenic and park-like feel to the area.

This park-like feel will be reinforced by the main entrance theme which is of a Disney-Universal "World's Fair"
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With the Universal globe in the center surrounded by a soaring Tinker Bell and her streaks of pixie dust around the globe, this will act as the main icon of the Disney-Universal Studios park. And similar to the actual World's Far location - the surrounding area will be encompassed in a park like setting, permeating out to the main attractions around the brim of the park.

The following will be the "Phase 1" inclusions in the park, along with the first sneak peak at a future expansion in Phase 2.

Main Attractions (Clockwise)

Pacific Rim
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An indoor KUKA arm 2.0 attraction through new fight scenes inspired by the films. You'll start off in a large factory where most of the action takes place, and zoom throughout the battle that then is taken to the seas of the Pacific, where you dodge and duck throughout the epic adventure.

Big Hero 6

One of the more underrated Disney films, Big Hero 6 is back in a big way in Disney-Universal Studios, with a full-fledged land and a variety of experiences to explore. Walk into the San Fransokyo Institute of Technology where the queue for Take Flight with Baymax begins. You see all of the inventions that the institute has, along with a special easter egg of Stan Lee as well.

Eventually you get to the loading area for the attraction, where you board a floorless coaster that will travel around all of San Fransokyo.

Similar to the scene in the film where Baymax takes flight for the first time, you will get to ride on Baymax's back through that style of scene as well, soaring past the skyscrapers, over bridges and water, on one of the fastest attractions Disney or Universal has ever created. Reach speeds of up to 75 mph on this amazing adventure in the sky.

After you're done, refresh at the Lucky Cat Cafe, or walk the streets of San Fransokyo for the street venders, or simply continue walking to the next leg of the journey.


Marvel Land
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A segue from Big Hero 6, staying in the same parent company, a Marvel (Cinematic Universe) Land will be coming to Disney-Universal Studios. Below is a storybook animation film about the main E-ticket attraction Avengers:Assemble. This was a concept I was working on (around this time last year actually) but it never turned out the way I wanted to.

Essentially - it is a spin on Infinity War, however using audio from past films so I could make the narration for the scenes. It is also similar in design to what Forbidden Jounrey did to Harry Potter, where it is flying through various scenes, that lead to a vague narrative, but a lot of fun along the way.

The Avengers are out smashing up bad guys until Ultron shows up and they have to stop him from lifting up Sokovia. As Sokovia is rising, Thanos arrives in search for the Infinity Stones, but the Guardians of the Galaxy are hot on his tail. It ends in a grand finale, with Sokovia falling, Thanos and his army re-treating from Star-Lord's Power Stone, and the Avengers saving the day before Sokovia hits the earth.


In addition to "Avengers: Assemble" -- there will be several smaller rides including a Spider-Man Web-Shooter interactive flat ride, Dr. Strange and Ant-Man show traveling to the Quantum Realm, and a Guardians of the Galaxy Tower of Terror

Mad Max: Fury Road
(purchased rights by Universal)

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Touted as Cars Land on acid and/or steroids....George Miller's post-apocalyptic dystopian future envelops the guests with a ride along Fury Road in a brand new ride system combining physical sets, with advanced EMV tech, along with new projection, and AA motion systems to create one of the most intense ride experiences of all time; Furiosa.

The ride-through for Furiosa:
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Enough said. ;)

Land of the Beasts
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A tropical paradise akin to Skull Island, two of the most powerful fantasy creatures to ever hit the big screen, Godzilla vs King Kong. Battle in an epic fight through the rain-forest as you come face to face with the giant myths, while a larger foe waits in the distance.

Universal Monsters
(--Phase 2 expansion--)

Land of Enchantment
An assortment of eclectic kid-friendly IPs that will provide a family environment for all to enjoy. Most of the dark rides will be a new tale of the characters from these respective films told in a dark ride style format.
-Moana
-Frozen
-The Secret Life of Pets


Scott Pilgrim vs The World
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A Toy Story Midway Mania style dark ride where you battle through the six evil exes.

Tron: Legacy
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An indoor Tron lightcycle track similar to the Tomorrowland Indy Speedway -- but indoors!, with Tron!, and lightcycles!, and Daft Punk music!

Interstellar
(purchased rights from Syncopy/Warner Bros)

Based on the 2014 Christopher Nolan film, Interstellar, in this adventure you will be a part of the Lazarus Missions - exploratory space missions that pre-date the film.
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The Lazarus missions began soon after the discovery of a wormhole floating out by Saturn. With earth's resources dwindling, 12 brave astronauts boarded the Lazarus space cruisers, and journeyed beyond the wormhole to send data back to planet earth on how the human race can live on another day.

However, based on the film only 3 Lazarus missions sent back relative data and signals. The other 9 did not. Unfortunately for the guests, they will be one of those 9. The expedition begins as you lift-off from the new NASA underground base. Boarding a simulator of around 25 guests, you hear the roar of the ignition to your rocket as the countdown begins...
10...
You feel the vibration of the seat and the movement of the surroundings.
9...
Main engine fire
8...
Rocket systems in check
7...
Second ignition on...
6...
5...
4....
3....
We have main engines launch
2...
1...

We have liftoff of Lazarus mission 4 headed to Planet E beyond the void.

As you reach outer space and break the atmosphere, you feel the force of gravity become lifted and, in a new groundbreaking Universal design, feel as if you're weightless.

The sensation only happens for a few seconds though, until the booster engines turn on and the artificial gravity kicks in. You are then put into hypersleep for the remainder of the trip to Saturn, which will take around 2 years. As you wake up at Saturn, you can see the wormhole in the distance. The rocket turns towards it and you venture inside.
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The wormhole brings you to another part of the galaxy where your navigation tracks you to your planet. However, upon further inspection, your docking system has malfunctioned and you won't be able to dock with the station orbiting your planet. You decide to turn around and come face to face with Gargantua, the large black hole on the other side of the wormhole.

Diving in towards Gargantua, you aren't sure what is on the other side of the black hole, but travel in anyway in hopes of discovery a way to transmit data back to earth. Falling into the black hole, the ship begins to shake and rumble uncontrollably. Eventually the roof to the ship is torn off and you and up looking into a series of multiplying rooms...which allow you to manipulate gravity back on earth. Another ship lands in the Tesseract and begins to manipulate gravity, which due to time dilation inside the Black Hole being infinite, catches you up with the finale of Interstellar, and you are catapulted out of the black hole to end the adventure in space.
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Inception
(purchased rights from Syncopy/Warner Bros)
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The genesis of this idea stemmed from a project in 2015, however given the critique of that project, I've gone back and re-worked it, not only so that it fits in the general theme of this park, but so it corrects the mistakes made in the prior incarnation.

In this dark ride hybrid attraction, you travel through 3 dream layers and a kick with Dom Cobb, Eames, Arthur, along with the extraction team as you create inception in a wealthy engineering tycoon's mind, Dr. Ivory.

Guests enter the main door to an engineering school where they are seated in a large lecture hall. A projection screen comes down from the ceiling as you are greeted by a member of Singfied Engineering, along with Dom Cobb, who explains how his plans been overrun by another company led by a man named Dr. Ivory. The plans were for a series of futuristic, never before seen, rotating towers that would change the way buildings are designed in the future. Using dream technologies provided by Cobal Engineering, needs to assemble a team to plant an idea in Dr. Ivory mind, that the stolen architectural plans aren't structurally accurate and the designs are faulty. In order for the genesis of this idea to evolve from Dr. Ivory's mind, they will need to perform inception three dream layers deep. A dream within a dream within a dream. The two engineers are taking a long flight from Paris to the United States, giving the team enough time to complete the job en route.

Cobb comes into view and explains the three dream levels to the guests, along with Ariadne, the "architect" of the dreams:

The first dream level will be a small village that acts as a maze. Inside, Dr. Ivory will be visited by an administrative member of Cobal, who tells him that they are aware of the stolen plans. Dom will "save" Dr. Ivory by bringing him into a vehicle and bringing him down to the second dream level.

The second dream level will be inside one of Dr. Ivory's new buildings on a rotating floor. It's here that Dr. Ivory will see how the plans he stole "weren't" accurate, and the constant rotations are causing the building to wobble.

The third dream level is a cityscape with hundreds of rotating buildings. A chase ensues throughout the city as Cobal will attempt to capture Dr. Ivory for stealing the plans. In order to ride "the kick" back up to the top, the rotating cityscape begins to collapse, which duels as a motivator for Dr. Ivory to give the stolen plans back.

Dom Cobb also explains that you, the guests, will have an active role in accomplishing the mission. You will work in groups of four.

Navigator - pilots the vehicles around the dream worlds
2 Protectors - defend the vehicle against trained dream security projections
Architect - can design ways to escape threats throughout the dream levels

Once the mission has been explained, Cobb puffs a sleeping gas into the lecture hall, causing the entire audience to enter the dream world. As guests continue forward, they walk through a series of interactive hallways that include impossible shapes such as the Penrose Steps and the Ames Room. The interactive queue enables guests to get in touch with how the dream world cheats architecture and provides illusions. The queue then winds up a set of ramps to the third level where guests load to their ride vehicles
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The ride vehicle uses a new technology known as an "active-ride system." The vehicles run on a LPS navigated track, but have enough flexibility that allows the guests to partially control the motion of the vehicles. (Think the next level of the spin technology in Buzz Lightyear's Space Ranger Spin combined with the next level of trackless dark rides)

There are three levels to the attraction. The Load/Unload section is on the third level and the ride proceed to descend to lower levels before riding the "kick" back up to the top at the end of the dream sequence. On each level described in the blueprint above, there are 12 cars active at a time, and 12 cars ascending up towards the load/unload.

After the vehicles load, they will be split into three distinct ride paths (though they all follow the same basic storyline) The ride paths have video projection screens running parallel to them at all times, seen below. This provides the guests a visceral experience and the video screens allow for dream images that feel visceral and truly encompass the guests in the experience.

After the vehicles complete the mazes, they enter dark elevator shafts that transport the vehicles down the lower dream levels. Once on the bottom floor, all vehicles enter the larger elevator shaft on the top left of each level on the blueprint, that ascends the vehicles back up to the unload section via "the kick".

Ride-Through

Level 3 - Dream 1 (The Village)
After loading, the vehicles approach a dark location with Dom Cobb's voice-over being heard in the background. "Dr. Ivory has had training to defend his mind against people like us, we need to act fast". Suddenly out of the blackness you are zooming down an village street where you see Dr. Ivory being lectured by a Cobal administrator. The architect in your vehicle is told to design a rope to pull Dr. Earhart into the vehicle. Once Dr. Ivory is in, Cobal chases you down the street as the navigator speeds in and out of the village maze in order to lose them. The two protectors defend the vehicle against incoming security projections, firing their devices to disable the attacks. As you continue to speed around Cobb informs Dr. Ivory that he is there to save him. The vehicles enter the elevator shaft and slowly drop down to the next dream level in pitch blackness.

Level 2 - Dream 2 (Rotating Building)
Arising out of the black and on Level 2, the vehicles proceed forward at the base of a large rotating skyscraper, the vehicles proceed into the giant atrium of the building and ascend to the 50th floor, where the building begins to wobble. Ivory sees for himself that the design is faulty as the shaking of the building is causing distress among the inhabitants. At that moment, Ivory's projections arrive in order to stop you and your vehicle. The protectors begin firing away at the projections and the navigator winds through the hallways to try and find an escape. The building really begins to shake and a loud crash is heard from above. The first dream level has already started the kick, which means that they must enter the third dream level fast so that they don't miss the second wave of the kick and get trapped in limbo. Because the vehicle in the first dream level has flown off a cliff (initiating the kick) the second dream level is now forced into zero gravity. Your vehicle floats around the slowly rotating floors of the building, all suspended in midair. As the protectors continue to defend the vehicle and the navigator attempts to escape their clutches, the architect is told design a propulsion system that rockets the vehicle down the atrium. This will act as a kick for the second dream level. As the vehicle begins plummeting down to the ground, the vehicles enter the elevator shaft and the third dream level is initiated.

Level 1 - Dream 3 (Rotating Cityscape)
On the highway in the middle of a large city of rotating buildings, Ivory witnesses them all wobbling and the townspeople blaming him for the designs. With Cobal still hot on the tail and dream projections trying to knock your vehicle down, Cobb initiates the final kick by causing an earthquake and collapsing the dream. As you speed along the streets they begin to split apart and the buildings begin to topple around you, causing Dr. Ivory to have second thoughts about the stolen plans. As the buildings collapse you enter the large elevator shaft where the 12 vehicles begin to ascend up to the Load/Unload area. As you pass each floor you see the vehicle in the second dream level reach the bottom of the atrium, which allows you to continue to ascend upwards towards the first dream level. As soon as you reach the village, you see the vehicle reach the bottom of the cliff, the music swells and everything goes black for an instant.

The vehicles slowly begin to move forward as the lights turn on and the unloading section is seen. Guests disembark the vehicles and see the backside of the lecture hall they were just in with Cobb nodding and smiling to them as they walk past, confirming that you performed inception. You walk back out onto the Paris streets and are immediately met with the city bending effect on your left, which suspends your disbelief for a brief moment of whether you're still dreaming or not....

Attraction Statistics:
Theme - Inception
Ride Design - Active Ride System
Top Speed - 15 mph
Number of Vehicles - 24
Vehicle Capacity - 4
Ride Time - 3:20
Hourly Capacity - 1700 guests
Height-Restriction - No
Wheelchair Accessible - Yes

Les Miserables -- A Musical

*Look Down....Look Down...24601*
Filling out a Paris themed section of this DIsney-Universal Park, since Inception takes place in Paris as well, Les Miserables will be around the corner from the E-ticket attraction, offering a C-ticket 25 minute show based on the best songs from the musical and film.
*Do not forget my name...24601*

Conclusion
Overall, the Disney-Universal Collaboration hopefully brought some new IPs into the advanced fold, that haven't been explored much in a general theme park setting. It also brings something new to the Orlando area -- a joint effort between two powerhouse theme park organizations with mutual benefits to its success.

----------------------------------------------------------
(Not to be included in the actual presentation)
And lastly, another Phase 2 expansion!

Fifty Shades of Grey
Fifty Shades Darker
Dumb and Dumber To
Pitch Perfect
R.I.P.D.
Cowboys and Aliens
Couples Retreat
The Pirates Who Don't Do Anything: A VeggieTales Movie

...........
......
.....
The American Movie Classics Land:
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It's done now, including the essential Phase 2 Big Fat Liar E-ticket.:p
 

Basketbuddy101

Well-Known Member
Disney's Universal Studios Park



Disney's Universal Studios Park is Universal Studios' presentation of a traditional Magic Kingdom style theme park in that the general layout, look and feel will remain true to Disney form. Guests will experience classic Disney style attractions with a Universal Studios twist: every attraction will be based on a Universal property. The park will keep the spotlight on Universal properties, but as a result of a partnership between the two companies, Universal will present every 'land' in distinct Disney fashion, starting with the 'Main Street' of the park: Hill Valley U.S.A.

Hill Valley U.S.A.

'Hill Valley U.S.A.' depicts a sprawling Main Street themed after the 1950s town of Hill Valley. Guests will wander about a faithful recreation of the town that Marty McFly calls home, at least the way it looked back in good ol' 1955! Fans of the ever-popular film franchise will appreciate the authentic mid 20th Century style of the area, including authentic recreations of 50s vehicles parked along the curbs of the soft-colored storefronts. Perhaps the greatest element of Hill Valley U.S.A. is the park's main icon and weenie: the Clock Tower. Every night, 'lightning' will strike the tower via projection mapping, a nod to the famous scene in the film in which Doc Brown sends Marty McFly back to 1985.



Attractions:

· Hill Valley Railroad: Board one of Doc Brown's three time traveling steam trains for a grand circle tour of the park. As the trains travel along the outer rim of the park, they will travel to different points in time!



· Hill Valley High School Auditorium: On select days, guests can enjoy traditional 1950s dancing, themed after the 'Enchantment Under the Sea Dance,' of course.

· Statler Motors Museum: A 1950s car museum, featuring vehicles from the film.



·
Hill Valley Movie Theater : Catch a show of your favorite classic cartoons from the 1950s.

Shopping & Dining:

· Lou's Café & Bakery: Grab a bite to eat at Lou's, but don't ask for a tab unless you order something!

· Roy's Records & Souvenirs: Are you a fan of vinyl records? This is the place for you! Includes vinyl records from various Universal films and associated artists.

· Hill Valley Five & Dime: The park's main gift shop.

· Texaco Station: Thirsty? Grab a Coke at the Texaco Station. Doubles as a supplu store (sun block, umbrellas, sunglasses, etc).

Amenities :

· City Hall:

· Bank of Hill Valley: ATM services.

Jurassic Park:

'Jurassic Park' is the home of John Hammond's famous cloned dinosaurs. The entire land is themed after the original 'Jurassic Park' film, and is directly inspired by Walt Disney's original vision for Adventureland: "Tropical rivers silently flowing into the unknown. The unbelievable splendor of exotic flowers, the eerie sound of the jungle, with eyes that are always watching." In this respect, Universal's rendition of Adventureland is perhaps more tame than the film(s) portrayed, dedicated to the spirit of adventure rather than its inherent terror.

Attractions:

· Jurassic Jungle Cruise: Board a hardy craft and brave the rivers of Jurassic Park. Don't worry, the whole family can enjoy this adventure (the puns are scarier than the dinos!)

· John Hammond's Pterodactyl Room: A gallery attraction loosely-themed after Walt Disney's Enchanted Tiki Room. Make no mistake, the dinosaurs can't sing, but the animatronic creatures are sure to astound guests of all ages. The attraction is presented as if it were a genuine attraction within the world of 'Jurassic Park.'

· Visitor's Center & Lab Tour: A faithful recreation of the original Jurassic Park Visitor's Center. Guests can enjoy a spinning theater experience hosted by none other than Mr. DNA, as he takes everyone on a tour of the

· Herbivore Treehouse: A take on the classic 'Swiss Family Robinson' tree house attraction of yesteryear, guests can enjoy a walk along treetop bridges, stopping to pet a 'real' ultrasaur (animatronic) in the process.

Dining:

· Jurassic Café: Grab a bite to eat at this familiar eatery.

Shopping:

· Jurassic Outfitters: Need to dry off after all the fun? Grab a poncho at Jurassic Outfitters.



Amity Island



You won't be findin' Tom or Huck here. Instead, be prepared to meet the great white shark himself. Amity Island is a nod to Tom Sawyer Island, but rather than guests venturing into the wilderness, they will instead board rafts to the iconic town from 'Jaws.'

Attractions:

· Rafts to Amity Island: These rafts will transport guests to the island.

· Quint's Charter Boat Tours: Guests can enjoy a scenic cruise along the rim of the island. Be warned, there's rumors of a shark on the loose!

· Amity Island: The island itself will feature an expansive obstacle course for families to enjoy together.

Shopping:

Amity Island Surf Shop: The premiere spot for Jaws-themed merchandise.

Amity Fish Dinners: Hungry? Grab a plate of fish n' chips and freshly-squeezed lemonade.



Futureland: Presented by Cyberdine:

Ever wonder what the future holds for mankind? See it today at Futureland: Presented by Cyberdine. This 'Terminator' themed pavilion is a dystopian take on Tomorrowland.

· Mission: Skynet: This marquee attraction will bring guests face-to-face as they attempt to infiltrate Skynet in an attempt to rescue Kyle Reese and send him back in time to defend Sarah Connor from the T-800. The attraction will utilize Disney's own Enhanced Motion Vehicle ride system.

· Cyberdine's House of the Future: Enjoy a scenic walkthrough of a luxurious, futuristic

· Autodystopia: Cruise along the wreckage of a battle-damaged city landscape aboard your very own 'Cyberdine Rover,' an all-terrain buggy designed as a futuristic means of transportation.



Shopping:

· Cyberdine Retailers: There's no shortage of Terminator-themed merchandise here.

Dining:

· Cybergrill: Who says the future has to taste the way it looks? Grab a burger at the Cybergrill.

New York Square

A sort of cross between Disneyland's 'New Orleans Square' and Universal Studios Orlando's 'New York' district, 'New York Square' celebrates the spirit of New York in a new and unique way, featuring highly-detailed and immersive New York facades.

· The Haunted Firehouse: A Ghostbusters Adventure: Step aboard your very own (trackless) hearse and venture on a journey through the streets of New York as you attempt to catch as many ghosts as possible. Watch out for Marshamallow Man!

· Kong's Great Escape: A thrilling theater-style show in which guests watch the 'Eighth Wonder of the World' himself escape the clutches of his captors. The show features a state of the art animatronic Kong figure, who will 'destroy' parts of the theater in his rage.

· 2Fast Track: Race through the streets of New York with Dom, Roman, and the rest of the gang in this 'Test Track' inspired adventure. Guests will rush through the crowded streets of New York en route to a thrilling race between rivaling race gangs.


Shopping:

· Greetings From New York: Prominently features 'Ghostbusters' merchandise

Dining:

· Slimer's Juice Bar" Enjoy one of several green apple, lime, and kiwi-flavored drinks, including slushies, smoothies, and specialty sodas.

· Kong Kafe: You won't go hungry at Kong's. Enjoy New York delicacies including Hot Dogs, Pizza, and cheesecake!





Minion Fantasyland

A silly take on 'Fantasyland,' this land is nothing short of outrageous, combining the zaniness of the 'Despicable Me' films with the charm and detail of Fantasyland.

Attractions:

· The Many Adventures of Lucy & Gru: A slow-moving dark ride detailing a day in the life of Gru and his sweetheart.

· Dr. Nefario's Wild Ride: A wild, fast-paced adventure through Gru's neighborhood, along with a few pit stops, of course.




· Minionhorn Bobsleds: This bobsled run is as silly as it sounds. Guests will board sleek bobsleds and careen through ice caverns mined by mischievous minions.

 
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MANEATINGWREATH

Well-Known Member
Original Poster

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