Six Flags Over Florida - Open Brainstorming

spacemt354

Chili's
Original Poster
In this thread, we aren't looking to build a Disney Theme Park, or a Universal Theme Park, or anything that we typically cover.

Here I'd like to begin a multi-month task of building a Six Flags Theme Park in Orlando, Florida to cement it as the theme park capital of the world (as if it already wasn't)

This is an opportunity for all of us to delve into IPs that we wouldn't normally touch, but could be very interesting in a theme park if given the proper budget. In our scenario, the year is 2017, and Six Flags is going bankrupt again. Warner Bros. having a variety of their properties in the theme parks already, decides to purchase the Six Flag company and any future theme park projects. :bookworm:
latest


With the purchase Warner Bros embarks to build a $2 Billion dollar theme park in Orlando, Florida - in an attempt to ride the wave of themed entertainment in the region.

The plot of land they have chose is south west of Universal Orlando Resort - in the dark green/brownish open space in the image below (for this scenario -- just assume it is available to build on. )



The Warner Bros library (sans a few IPs - ie Harry Potter) is at your disposal along with any other purchases you may make along the way.

The $2 Billion dollar mark -- means that the themes and details of the land will not be on Disney Cars Land level everywhere, but more keen towards Universal, in that they will be immersive, but also have roller coasters like Hulk, which have exposed tracks going through the parks.

My hopes are to utilize Planet Coaster -- and build out our ideas for the park for the final presentation. I think that would be the perfect platform for a Uni/Six Flags style theme park in detail and design.

I'll post some of my ideas for this theme park down below -- but this is open to everyone! If you have any suggestions or anything you would like to see designed for this type of theme park - give it a shot! There's plenty of IPs to choose from (and you can always come up with your own designs as well)

Comment below and hope you enjoy!:geek:
 

MonorailRed

Applebees
In this thread, we aren't looking to build a Disney Theme Park, or a Universal Theme Park, or anything that we typically cover.

Here I'd like to begin a multi-month task of building a Six Flags Theme Park in Orlando, Florida to cement it as the theme park capital of the world (as if it already wasn't)

This is an opportunity for all of us to delve into IPs that we wouldn't normally touch, but could be very interesting in a theme park if given the proper budget. In our scenario, the year is 2017, and Six Flags is going bankrupt again. Warner Bros. having a variety of their properties in the theme parks already, decides to purchase the Six Flag company and any future theme park projects. :bookworm:
latest


With the purchase Warner Bros embarks to build a $2 Billion dollar theme park in Orlando, Florida - in an attempt to ride the wave of themed entertainment in the region.

The plot of land they have chose is south west of Universal Orlando Resort - in the dark green/brownish open space in the image below (for this scenario -- just assume it is available to build on. )



The Warner Bros library (sans a few IPs - ie Harry Potter) is at your disposal along with any other purchases you may make along the way.

The $2 Billion dollar mark -- means that the themes and details of the land will not be on Disney Cars Land level everywhere, but more keen towards Universal, in that they will be immersive, but also have roller coasters like Hulk, which have exposed tracks going through the parks.

My hopes are to utilize Planet Coaster -- and build out our ideas for the park for the final presentation. I think that would be the perfect platform for a Uni/Six Flags style theme park in detail and design.

I'll post some of my ideas for this theme park down below -- but this is open to everyone! If you have any suggestions or anything you would like to see designed for this type of theme park - give it a shot! There's plenty of IPs to choose from (and you can always come up with your own designs as well)

Comment below and hope you enjoy!:geek:

This looks interesting! :D

giphy.gif


Can't wait to see what you have planned for this! :D
 

Daveeeeed

Well-Known Member
@David2319 my World History teacher in High School used to look just like this.

We called him the Six Flags guy:p
Haha. My History teacher is a guy in his late 40's who teaches for the last 10 minutes of the class and we just have a blast in the meantime. It's like the class you look forward to for me.:D


You know I live in Atlanta, but have never been to six Flags, yet I've been to Disneyland Paris twice!
 

Siren

Well-Known Member
w6s309.gif

OMG. I love Tiny Toons so much!!!
Anyway, I have created a Tiny Toons Land, that will feature three state of the art attractions -- a dark ride, a coaster and boat ride.
296hrpz.gif

Two of the main attractions will be housed inside of Montana Max's Magnificent Mansion.

The mansion will also consist of a full service restaurant, a counter service, gift shop and bowling alley.


Guests will be escorted by Max's butler and loaded into classic Rolls Royce type vehicles, where they will embark on a wild and zany tour of Max's extreme over top "smart" Mansion, which will feature all kinds of robots, that will attempt to cater to your every whim, but things don't go as smoothly as planned.

9ga6fo.gif

Then guests will have to escape from Elmira, who just wants to hug the life out of you. She will do anything to catch you.

2iu5ce8.png

In the end, Elmira finally settles for Max.

35nd81x.png

The ride commences with one of Max's major "explosive" tantrums. LOL.

2dhs0o8.gif


6gbiax.gif

The Tiny Toons boat ride will be housed in the right wing of the Mansion -- where guests will embark on a romantic, super cute and hilarious river journey.

Until, trouble comes in the form of Big Daddy Boo and his daughters known as The Boo Sisters -- all of whom, all want to marry Buster, who suddenly went mysteriously missing.


2d8rjfq.png

Big Daddy Boo

2iv16ww.png

Big Boo

ld3f5.png

Sissy Boo

262sku9.jpg

Little Boo

dvknps.gif

Buster Bunny and Babs Bunny are finally reunited in the end. Awww.

Max's Birthday Everyday restaurant is located on the left side of the mansion, along with the bowling alley and gift show.

Max has his own restaurant where he celebrates his birthday everyday for breakfast, lunch and dinner. Diners receive party hats, birthday balloons and trinkets.

The menus are printed on giant invitations. There is also live entertainment, music and hosted party games.


Guests are encourage to celebrate their birthday, too. Of course, there's amazing birthday cake and ice cream.


And, all guests will depart with a special goodie/gift bag!

2saax5f.jpg

Max's backyard features ponds, fountains, gorgeous landscaping, it's own playground, picnic tables and quick service barbeque served up by Hampton J Pig.

295wdxi.gif

The final attraction is Taz's Tornado Blast rocket launch indoor/outdoor coaster.

The launch starts off in the dark with Taz creating lighting, simulated rain and strong tornado winds before guest take off for an amazing coaster ride.

Okay, so like, I entered this thread with one sentence in mind, which was "OMG, I love Tiny Toons so much" and then the ideas started flowing and I just could not stop writing. LOL.
 
Last edited:

spacemt354

Chili's
Original Poster
Some other WB properties that could make interesting attractions (that we'd never be able to do otherwise)

The Matrix
Pokemon (I don't have a clue on this though:p) -- it could compete with Nintendo Land though!:geek:
Battlefield Earth -- I'm kidding
Cartoon Network Properties -- Dexter's Lab, Powerpuff Girls, Ed Edd n Eddy
Sherlock Holmes
Inception
Pacific Rim
The Conjuring
Godzilla
Edge of Tomorrow
Interstellar

And that's just within the last 15-20 years or so. :bookworm:
 

Magic Feather

Well-Known Member
Some other WB properties that could make interesting attractions (that we'd never be able to do otherwise)

The Matrix
Pokemon (I don't have a clue on this though:p) -- it could compete with Nintendo Land though!:geek:
Battlefield Earth -- I'm kidding
Cartoon Network Properties -- Dexter's Lab, Powerpuff Girls, Ed Edd n Eddy
Sherlock Holmes
Inception
Pacific Rim
The Conjuring
Godzilla
Edge of Tomorrow
Interstellar

And that's just within the last 15-20 years or so. :bookworm:
Instead of doing Great Gatsby for an HM redo, maybe use Holmes, in Baskerville Hall?
 

spacemt354

Chili's
Original Poster
Instead of doing Great Gatsby for an HM redo, maybe use Holmes, in Baskerville Hall?

I've always had an idea for an attraction based on The Great Gatsby, with Nick Carroway narrating a trip to the East Egg and the Gatsby Mansion. It actually would be less of a Haunted Mansion - but more of a Mystic Manor type feel - where the tour of the house and the party would drive Gatsby's story as he shows Nick Carroway and the guests on ride, the mansion and it sparks stories of his past life with it ending in the present day.

It's one of my favorite novels so I've always been interested in trying that.

In terms of Sherlock Holmes - I think that would be a great "mystery" attraction -- and while I don't have an exact layout in mind for the park, I was thinking that on the west side of the park could be old New York (Gatsby among other attractions) and then on the east side (divided by a body of water) would be old London (Sherlock Holmes among others)

This body of water I was also thinking would be a dividing point between Metropolis and Gotham.
 

Daveeeeed

Well-Known Member
Interstellar and Inception are both insanely good Christopher Nolan Movies as well as the Dark Knight series.

I don't know how well Interstellar would work for a ride, but Inception could be very cool by doing a new storyline, maybe you being recruited to do a mission that has different variables. Maybe some scenes are unique per time? Some dream stuff kind of reminds me of Tot's 5th Dimension Room.

The Matrix though would be an epic ip to use!

I like Magic Feather's Holmes idea too. But I still want Gatsby to be used.
 

spacemt354

Chili's
Original Poster
Interstellar and Inception are both insanely good Christopher Nolan Movies as well as the Dark Knight series.

I don't know how well Interstellar would work for a ride, but Inception could be very cool by doing a new storyline, maybe you being recruited to do a mission that has different variables. Maybe some scenes are unique per time? Some dream stuff kind of reminds me of Tot's 5th Dimension Room.

The Matrix though would be an epic ip to use!

I like Magic Feather's Holmes idea too. But I still want Gatsby to be used.
A Sherlock Holmes ride would be great - I say we just do both Holmes and Gatsby!

And Inception -- ahh...:bookworm::p

It's funny - I actually did a ride concept for that last year in SA 3 (it was for a Universal Paris expansion...but I think it could fit here too!)

INCEPTION: Dream Within A Dream
Synopsis:
Enter the Paris engineering school where Dom Cobb's father used to teach and prepare for the journey of a lifetime. As you sit in a lecture hall, you are informed that you've been recruited by a professor to perform "inception" on a rival architect who has stolen design plans. Your mission is to convince the architect to give back those stolen plans through inception. Utilizing an all new "active-ride system", enter the dream world and discover all the radical notions that take place inside it, as you and your team try to complete the perilous mission.

Attraction Facade and Queue:
inception_paris_660.jpg
The main entrance to the attraction is a Paris themed building similar to ones in the image above. Covering the 60 foot tall show building is the city bending effect seen above, which denotes the end of the Paris section. There is an alleyway to the left of the Inception attraction that brings guests passed the Les Miserables: The Musical and back out towards the exit of the land.

Guests enter the main door to an engineering school where they are seated in a large lecture hall. A projection screen comes down from the ceiling as you are greeted by a professor of architectural engineering, Dr. James Grant, who explains how his design plans have been stolen from him by a rival architect, Dr. Sam Earhart. The plans were for a series of futuristic, never before seen, rotating towers that would change the way buildings are designed in the future. Using dream technologies provided by Cobal Engineering, Dr. Grant needs to assemble a team to plant an idea in Dr. Earhart's mind, that the stolen architectural plans aren't structurally accurate and the designs are faulty. Dr. Grant claims that in order for the genesis of this idea to evolve from Dr. Earhart's mind, they will need to perform inception three dream layers deep. A dream within a dream within a dream. Dr. Grant and Dr. Earhart are taking a long flight from Paris to the United States, giving the team enough time to complete the job en route.

Dr. Grant explains the three dream levels to the guests:


The first dream level will be a small village that acts as a maze. Inside, Dr. Earhart will be visited by an administrative member of Cobal, who tells him that they are aware of the stolen plans. Dr. Grant will "save" Dr. Earhart by bringing him into a vehicle and bringing him down to the second dream level.

The second dream level will be inside one of Dr. Earhart's new buildings on a rotating floor. It's here that Dr. Earhart will see how the plans he stole "weren't" accurate, and the constant rotations are causing the building to wobble.

The third dream level is a cityscape with hundreds of rotating buildings. A chase ensues throughout the city as Cobal will attempt to capture Dr. Earhart for stealing the plans. In order to ride "the kick" back up to the top, the rotating cityscape begins to collapse, which duels as a motivator for Dr. Earhart to give the stolen plans back.

Dr. Grant also explains that you, the guests, will have an active role in accomplishing the mission. You will work in groups of four.

Navigator - pilots the vehicles around the dream worlds
2 Protectors - defend the vehicle against trained dream security projections
Architect - can design ways to escape threats throughout the dream levels

Once the mission has been explained, Dr. Grant puffs a sleeping gas into the lecture hall, causing the entire audience to enter the dream world. As guests continue forward, they walk through a series of interactive hallways that include impossible shapes such as the Penrose Steps and the Ames Room. The interactive queue enables guests to get in touch with how the dream world cheats architecture and provides illusions. The queue then winds up a set of ramps to the third level where guests load to their ride vehicles


Ride Vehicle and Attraction Layout:
2015-08-01-16-49-37-jpg.104199

The ride vehicle uses a new technology known as an "active-ride system." The vehicles run on a LPS navigated track, but have enough flexibility that allows the guests to partially control the motion of the vehicles. (Think the next level of the spin technology in Buzz Lightyear's Space Ranger Spin combined with the next level of trackless dark rides)

There are three levels to the attraction. The Load/Unload section is on the third level and the ride proceed to descend to lower levels before riding the "kick" back up to the top at the end of the dream sequence. On each level described in the blueprint above, there are 12 cars active at a time, and 12 cars ascending up towards the load/unload.

After the vehicles load, they will be split into three distinct ride paths (though they all follow the same basic storyline) The ride paths have video projection screens running parallel to them at all times, seen below. This provides the guests a visceral experience and the video screens allow for dream images that feel visceral and truly encompass the guests in the experience.

hqdefault.jpg
After the vehicles complete the mazes, they enter dark elevator shafts that transport the vehicles down the lower dream levels. Once on the bottom floor, all vehicles enter the larger elevator shaft on the top left of each level on the blueprint, that ascends the vehicles back up to the unload section via "the kick".
Ride-Through:

(Note the music is designed to synchronize with the reading of each Dream Level)

Level 3 - Dream 1 (The Village)


After loading, the vehicles approach a dark location with Dr. Grant's voice-over being heard in the background. "Dr. Earhart has had training to defend his mind against people like us, we need to act fast". Suddenly out of the blackness you are zooming down an village street where you see Dr. Earhart being lectured by a Cobal administrator. The architect in your vehicle is told to design a rope to pull Dr. Earhart into the vehicle. Once Dr. Earhart is in, Cobal chases you down the street as the navigator speeds in and out of the village maze in order to lose them. The two protectors defend the vehicle against incoming security projections, firing their devices to disable the attacks. As you continue to speed around Dr. Grant informs Dr. Earhart that he is there to save him, much to Earhart's shock. Grant puts a bag on Earhart's head, and puts everyone asleep for the second dream level. The vehicles enter the elevator shaft and slowly drop down to the next dream level in pitch blackness.

Level 2 - Dream 2 (Rotating Building)

Arising out of the black and on Level 2, the vehicles proceed forward at the base of a large rotating skyscraper, the vehicles proceed into the giant atrium of the building and ascend to the 50th floor, where the building begins to wobble. Earhart sees for himself that the design is faulty as the shaking of the building is causing distress among the inhabitants. At that moment, Earhart's projections arrive in order to stop you and your vehicle. The protectors begin firing away at the projections and the navigator winds through the hallways to try and find an escape. The building really begins to shake and a loud crash is heard from above. The first dream level has already started the kick, which means that they must enter the third dream level fast so that they don't miss the second wave of the kick and get trapped in limbo. Because the vehicle in the first dream level has flown off a cliff (initiating the kick) the second dream level is now forced into zero gravity. Your vehicle floats around the slowly rotating floors of the building, all suspended in midair. As the protectors continue to defend the vehicle and the navigator attempts to escape their clutches, the architect is told design a propulsion system that rockets the vehicle down the atrium. This will act as a kick for the second dream level. As the vehicle begins plummeting down to the ground, the vehicles enter the elevator shaft and the third dream level is initiated.

Level 1 - Dream 3 (Rotating Cityscape)

Driving with Dr. Earhart on the highway in the middle of a large city of rotating buildings, Earhart witnesses them all wobbling and the townspeople blaming him for the designs. With Cobal still hot on the tail and dream projections trying to knock your vehicle down, Dr. Grant initiates the final kick by causing an earthquake and collapsing the dream. As you speed along the streets they begin to split apart and the buildings begin to topple around you, causing Dr. Earhart to have second thoughts about the stolen plans. As the buildings collapse you enter the large elevator shaft where the 12 vehicles begin to ascend up to the Load/Unload area. As you pass each floor you see the vehicle in the second dream level reach the bottom of the atrium, which allows you to continue to ascend upwards towards the first dream level. As soon as you reach the village, you see the vehicle reach the bottom of the cliff, the music swells and everything goes black for an instant.

The vehicles slowly begin to move forward as the lights turn on and the unloading section is seen. Guests disembark the vehicles and see the backside of the lecture hall they were just in with Dr. Grant nodding and smiling to them as they walk past, confirming that you performed inception. You walk back out onto the Paris streets and are immediately met with the city bending effect on your left, which suspends your disbelief for a brief moment of whether you're still dreaming or not....

Attraction Statistics:
Theme - Inception
Ride Design - Active Ride System
Top Speed - 15 mph
Number of Vehicles - 24
Vehicle Capacity - 4
Ride Time - 3:20
Hourly Capacity - 1700 guests
Height-Restriction - No
Express Pass - Yes
Wheelchair Accessible - Yes
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom