Disney's Animal Kingdom: A New Generation

DisneyManOne

Well-Known Member
Original Poster
Well, may as well get this one out of the way. I've already covered my park-wide renovation plans for Magic Kingdom (http://forums.wdwmagic.com/threads/magic-kingdom-a-new-generation.903725/), Epcot (http://forums.wdwmagic.com/threads/epcot-center-a-new-generation.902639/) and Disney's Hollywood Studios (http://forums.wdwmagic.com/threads/disneys-hollywood-studios-a-new-generation.904509/), so I guess now it's time to spread some TLC over to the fourth park of Walt Disney World.

This is...
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A New Generation

Disney's Animal Kingdom, which opened on Earth Day 1998, is dedicated to all of the animals of the world, real, extinct and imaginary. This park is a real-world experience, taking guests into a world of wonder and knowledge, observing and learning about the lives of the animal species that call Disney's Animal Kingdom their home. From the rolling plains of an African savannah, to the Himalayan mountains of Asia, to being transported to the dawn of the Jurassic era, Disney's Animal Kingdom is filled with adventure just waiting to be discovered.

The Walt Disney Company has always had a committing association to wildlife, as Walt Disney himself pursued his interest in animals during the creation of his True-Life Adventures series, a nature documentation film, edited together to feature hours of nature's landscapes and wildlife. Disney's sentiment decades ago was driven in the creation of Disney's Animal Kingdom, offering guests to see the wildlife and beautiful scenery of the world up close. Disney's Animal Kingdom has been described as "A New Species of Theme Park" and it definitely is. It might be the most distinct theme park, having its' theme solely revolve around nature and wildlife.

Disney's Animal Kingdom, while much more than just a glorified zoo, actually brings these animals to life, telling the stories of these animals and the way that humans interact with them. With this sentiment, guests can actually walk away from the park at the end of the day, learning a valuable lesson about nature, a lesson that might not have been received by just any typical zoo. Each area of the park is an adventure in itself, drawing guests further away from the real world, bringing them into this kingdom of fantasy, nature and adventure.

The Oasis
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Imagine for a moment: you are a traveler, whose trek to get here has been a long, tiresome journey. Think that the trek from the parking lot is akin to that of a trek across the desert. At last, the long journey has ended, and you have finally come to...The Oasis.

The Oasis offers an escape from reality, operating as the entrance to Disney's Animal Kingdom. From first stepping into the entrance of the park, guests immediately find themselves taken away from the everyday world and transported into a beautiful oasis of palm trees and heavy jungles of trees on both sides of the entrance. The Oasis puts the guests in touch with nature and immediately sets the tone for the adventures to come. The Oasis is bountiful with unspoiled nature - to a time when some of the other complex natures found in the rest of the park did not yet exist at the time.

While passing through the beautiful Oasis, to the left guests will find a path leading to the Rainforest Cafe, one of the two chain restaurants found on Walt Disney World property (the other found at Disney Springs), where guests dine in a heavily-immersive rainforest environment, complete with raging apes and elephants, beautiful aquariums, rain falls and sudden thunderstorms.
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Guests proceed to the gated entrance of the park, showcasing the signage for Disney's Animal Kingdom. On both sides of the entrance, new waterfall features have been implemented into the entrance, to make the area look more lush and beautiful. The entrance of the park is also heavily influences by the Arts & Crafts movement, having nature itself being a heavy influence in the Oasis.

Embedded in the courtyard of The Oasis is a matted graphic representation of the Tree of Life, something that might go unnoticed if you're not looking for it. After passing through the main gate, guests are then distributed into a promenade filled with lush jungles trees and vines. The sound of a cascading waterfall could be heard just in the distance. Throughout the day, various Disney characters can be found, ready to welcome you to a day of adventure.

To the left, guests will find Guest Relations and the right features the Stroller and Wheelchair Rental and Garden Gate Gifts, a merchandise location that offers disposable camera and video belongings, as well as Disney's Animal Kingdom merchandise.
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There is a path that leads to both the left and right, re-connecting further into the Oasis.

On both the left and right paths, guests will find the Animal Oasis Exhibits. The winding pathways lead through dense vegetation and jungle alcoves. Canopies of tree branches and leaves blot out the sunlight from above. The pathways are filled with serene, peaceful settings and fascinating animals in very close proximity to the guests. The exhibits feature the outdoor animal living inhabitant areas for anteaters, sable antelopes, ducks, parrots, and other sorts of birds, iguanas, gazelle and other types of animals. The exhibits offer just a peek into the many wonderful encounters just waiting to be held further on in the park. Each animal is carefully sheltered into an environment that is reminiscent of their actual living environment. Being able to replicate a living space for a wildlife animal in a theme park can be somewhat of a daunting task, yet Disney's Animal Kingdom puts in the effort, flawlessly.
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The rest of the animal exhibits are located in-between flowing rivers, serene pathways overlooking lagoons, covered jungle alcoves and rock formations, spouting cascading waterfalls. The entire area is reminiscent of a serene maze through a mystical jungle. There is even a rock cavern that guests can explore, with flowing waterfalls, leading to a rocky wooden bridge. When emerging from the rocky cavern, all of the separate pathways throughout the Oasis converge into one, leading across a wooden bridge, deeper into Disney's Animal Kingdom.

This bridge serves as the gateway to the hub of the park. But what exactly is this hub? That's an entirely different post for an entirely different time. See ya then!
 

DisneyManOne

Well-Known Member
Original Poster
Discovery Island
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Discovery Island is the central hub of the park, consisting of the island in the center of a vast flowing river, which seems to flow its' way throughout the entire park. Bridges connected from several section of Discovery Island connect to the other lands of the park. Discovery Island is filled with vast jungles, flowing rivers, cascading waterfalls, encounters with real-animals and plenty of secrets left to be seen.

Discovery Island is a place of excitement and adventure. The island honors the greatness of animals and nature, apparent in the buildings and overall thematic influences seen throughout Discovery Island. While Discovery Island is not meant to depict any sort of actual "place", its' architectural influences come from the equatorial islands from around the world, places like Bali, the Caribbean, the South Seas, Barbados and Jamaica. The artwork of the buildings features ornate animals carvings and sculptures.

Continuing on from the entrance from The Oasis, guests walk along an ornate wooden bridge, crossing over the Discovery River. Here guests are then emptied into the main plaza entryway of Discovery Island. Vast jungles, trees, beautiful flowers and ruins of what may have been a once very active building are scattered throughout the perimeter of the area. Trees and plants are even planted backstage, to make the area of Discovery Island seem more expansive, more immersive, as if a whole world could possibly be explored in this jungle.

Just ahead, planted in the center of the island is the Tree of Life, the icon of Disney's Animal Kingdom. This centerpiece is one of the most exquisite and elaborate pieces of art that Disney has ever created. It is a piece of art that both captures the beautiful simplicity of nature and the kingdom of wildlife. The Tree of Life itself depicts the Animal Kingdom as it is, it is a metaphor of the park. The tree quite literally features an animal kingdom, featuring 325 animals carved into the wooden tree trunk, even carved into the roots and branched which extend from the tree. It could and will take hours to spot ever detail of the tree, the more the one looks, the more it seems as though the tree is continuing to grow and branch off with new details.
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When continuing down through the main plaza into Discovery Island, directly ahead, guests will find the Tree of Life Garden, a small garden area, surrounded by tall trees and plants. The garden leads into a small enclosed section of Discovery Island, where guests can get a closer look at the front side of the Tree of Life. The garden also offer glimpses of some of the animal inhabitants, such as flamingos, lemurs and kangaroos.

Every day, watch as the skies above the Tree of Life burst with living color during Winged Encounters: The Kingdom Takes Flight, a show featuring macaws. Keep your peepers peeled for all 6 shades of macaw as they’re showcased in flight—from hyacinth, green-winged and military to blue and gold, blue-throated and scarlet. Each awe-inspiring specimen features a wingspan of up to 60 inches, which you can witness firsthand as they soar up and around the heart of the park.

To the left of the plaza, guests will find the Island Mercantile store, a shop themed to a shipping company, celebrating working animals, such as camels and elephants. This store features Disney character merchandise, Disney's Animal Kingdom merchandise, clothing and other sorts of paraphernalia. It is one of the main shops of Disney's Animal Kingdom, offering a wide selection of merchandise to choose from.
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Lilo and Stitch often meet guests nearby the store.
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Just across from the store, on the opposite side of the entrance plaza, guests will find the Adventurer's Outpost, a meet & greet location for Mickey and Minnie.
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Continuing onto the right of Discovery Island, walking parallel to the meet & greet building, guests will soon come across the access point to the park-wide Wilderness Explorers game. Nearby, you'll find a meet & greet area with Carl, Russell and Dug.
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Right next door to the Wilderness Explorers is the entrance of a brand-new 3D attraction: Earth. The queue for the 3D attraction leads to the center of Discovery Island, narrowly proceeding through tunnel passageways aligned with roots dangling from the Tree of Life. The queue leads guests through dense, lush forests, proceeding to the heart of the Tree of Life, the very base of the tree. The show takes place in the very trunk of the Tree of Life. The show takes guests through various animal habitats, from the North Pole to the deep sea to the forests and savannahs, revealing how plants and animals respond to the power of the sun and the changing seasons. The show is, of course, largely inspired by the Disneynature film of the same name.

The exit of the attraction exposes guest to another main plaza, leading into both Asia and Dinoland. We will hold off on these other areas for now. On the right hand side of the plaza, in the direction heading towards Dinoland, the Disney Outfitters store is located, offering nature-themed gifts and an abundance of clothing. The store also features ornately designed totem poles of animals. Quite recently, the Disney Outfitters store has expanded into an all-new store: the Riverside Depot. The store carries a variety of character merchandise, and offerings from many of the stores found in the park. The Disney Outfitters and Riverside Depot combination is basically Animal Kingdom's equivalent of EPCOT Center's Centorium and Magic Kingdom's Emporium.
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Just beyond the store(s), a small rampway leading down to a dock along the Discovery Lake, guests will find the Character Landing, a meet & greet location for Pocahontas.
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Just across, guests will find the Flame Tree Barbecue, which serves up a selection of barbecued entrees, all wood-roasted to perfection.
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The seating location is also located right along the Discovery Lake, looking upon Expedition Everest. The seating area is a beautiful Balinese water garden and offers one of the most tranquil spots to enjoy a meal in the park. Guests can dine under ornately carved gazebos, overlooking the river.
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Heading back through Discovery Island, towards the entrance of Earth, guests will find the Discovery Island Trails, a trail which snakes it's way throughout the base of the Tree of Life. The area is actually very well-hidden and is missed by many people completely, it almost seems as a bit of a "restricted" area, but that is a part of the adventure, right? As guests make their way through the ascending paths leading up the slopes of the island, the lush foliage falls away to reveal breath-taking vistas of the Tree of Life. Ornate animal carvings are featured in the branches entangling throughout the path. Guests proceed under neath a tunnel passage, revealing a waterfall, creating a mist effect throughout the cavern. Continuing down the trail, guests will also find other viewing areas for the animals from the Tree of Life Garden, such as kangaroos, birds and even a pool of swimming fish.

The first trail disposes guests into the far-end of Discovery Island, just off of the entrance to Africa. We still have to head back down, to explore the left half of Discovery Island, but before doing so, there is still more to be discovered about this island. There is actually a second path in the Discovery Island Trails, just before the entrance to Africa. I had no idea that it even existed and I had been coming to this park for years, I guess it's all apart of the imagineers' idea for the guests to actually "explore" the park. The trail leads way through some pelican and flamingo environments, a cluster of parrots, some porcupine, a tortoise and other animals. The path brings guests right down towards Discovery Lake, leading right to the exit of Earth, at the very base of the Tree of Life, offering more breath-taking vistas of the scenery. It is a beautiful sight to behold. Although hidden, they are sure to not be missed as they do offer very intimate, seclusive off-the-beaten-paths that are lush with beauty, while also offering close interactions with some of the animal life. It makes me wonder if there are any more of these hidden throughout the park.

The work into making sure that these "animal habitats" are as natural and comfortable for the animals is a testament to the Imagineers' hard work. They wanted these animals environments to be as natural as possible and very similar to the animals' actual living environments, the terrain, the plants, the amount of light, the ability for physical movement and activity, everything. It is all apart of their way to tell the story of Disney's Animal Kingdom, by being able to re-create these environments in a way where guests can be provided with very personal experiences with these animals, but in a way that the animal is in a comfortable setting, similar to one that they would inhabit in an actual wildlife environment.

Back at the exit of the Discovery Island Trails, directly ahead, right before the entrance to Africa, guests will come across Creature Comforts, a Starbucks location for the park.
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Heading back down towards the entrance of Discovery Island, on the right-hand side of the path, guests will find Pizzafari, a quick-service restaurant specializing in Italian foods and salads. Colorful animal murals decorate the restaurant. The restaurant also includes a small, closed off gazebo area at the back of the restaurant, also open to dine in, which almost appears to be sheltered completely in lush foliage, making it a quiet, relaxing place to take a break in.
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Located behind Pizzafari is an all-new restaurant: Tiffins. Set to open next spring, this table-service restaurant will celebrate the art of traveling, featuring a diverse menu drawing from places that inspired the creation of Disney’s Animal Kingdom. Open for both lunch and dinner, Tiffins will also include waterfront views from comfortable indoor and outdoor seating areas. And if you’re wondering about the story behind the name, “tiffin” is an Indian English word for a midday meal or a type of container used to carry food while traveling.​
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Just outside of the restaurant, to the right, guests will find the entrance to one of the park's newest lands, Pandora. Continuing on from here to the left, guests will then connect back to the central hub of Discovery Island, leading back the entrance bridge from The Oasis, located right by the Tree of Life Garden.

Now, let's take a break right here. In the next post, we'll explore Pandora...the world of Avatar!​
 
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Twilight_Roxas

Well-Known Member
Looks great. I forgot to ask this in the Epcot thread. Where would Joy & Sadness have there meet & greet area in the Wonders of Life?
 

DisneyManOne

Well-Known Member
Original Poster
Looks great. I forgot to ask this in the Epcot thread. Where would Joy & Sadness have there meet & greet area in the Wonders of Life?

I wouldn't put them there. Instead, I'd have them meet at Pixar Place at Disney's Hollywoodland.
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Pandora: The World of AVATAR
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Taking the place of Camp Minnie-Mickey, which was located at the park's southwest corner, Pandora brings the world of James Cameron's 2009 blockbuster Avatar to life. The space for Pandora will not be terribly too big, but enough to fit some good sized attractions in the area. One of my biggest fears about the Avatar project is that it was a chosen just to introduce a blockbuster into Disney's Animal Kingdom, a park solely based on nature and my main fear is that, with a park that might be considered "simpler", more "natural" than the others, will a blockbuster tarnish that? I don't want DAK to become all about Avatar, because that is NOT what the park is about.

In fact, many people don't know this, but a book entitled Avatar: A Confidential Report on the Biological and Social History of Pandora was published before the movie was even released in theaters. This was a 224-page book in the form of a field guide that helped to introduce readers to the film's fictional setting of the planet of Pandora, its geology, flora, fauna, and the culture of the Na'vi people. It is this book, not the movie itself, that should serve as the inspiration for creating Pandora at Animal Kingdom because it treats Pandora as a real, living ecosystem rather than a movie setting.

Pandora is a distant, distant moon, orbiting the closest star to the sun. To the people on Earth, Pandora is known for being mysterious, primal and terrifying. As we continue into this new realm, we slowly begin to embark on a strange and unusual adventure unlike any other. Located just in-between the main plaza of Discovery Island and Pizzafari, also a part of Discovery Island, guests will find the new entrance to Pandora. Guests will walk along a new rocky bridge, lower to the surface of Discovery Lake. Adorning the sides of the bridge, guests will find what look like cherry blossom trees blooming, creating a truly unusual atmosphere at the entrance of the land.

The terrain of Pandora is vast, differing from place to place. The Na'vi, the blue creatures of Avatar, are located throughout the dense jungles of Pandora. Tall trees swoop into the air, as canopies of leaves and vines dangle from the sky. It feels as though this dense forest fully surrounds the guests, seemingly entrapping them in a forest cage. Apparently, all of Pandora is seemingly floating, but due to the dense forested areas, that cannot be addressed further. I have no doubt that Pandora will be the most visually stunning land ever seen in a theme park. Everything about its landscape, from its mountains, rivers, and waterfalls to its trees and flowers, is so unique and breathtaking. Guests walking through this land would experience an environment the likes of which they have never seen before. It is an environment that is possibly even more beautiful at night than during the day, due to the bioluminescence of its plant life.
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We continue further into the dense jungle, extravagant and majestic. The jungles emit a blue hue, casting a somewhat gloomy, but alluring tone to Pandora. The paths are seemingly created from large tree branched and open leaves. The jungle is filled with a variety of strange and unusual types of plants and other flora. From deep within the jungles, the sounds of distant mysterious creatures could be heard. As we continue down the bend into the deep jungles of Pandora, a flowing blue river flows down the right side of the path, before emptying out into a pool, featuring a cascading waterfall.

While creating a completely immersive environment is very important to make this new land a success, it is also going to feature attractions that also capitalize on this beautiful environment. For those people who are not convinced that Avatar can be a major draw for guests, I counter that as long as you deliver state of the art, E-ticket attractions people are not going to care what they are themed after. My plan for this new land calls for three attractions of varying thrill levels in order to provide different experiences that everyone can enjoy.

On the left side of the pathway in the dense forest, guests will find the Avatar Program Center, a scientific laboratory attraction, where guests are led to create their own Avatars of themselves, before individually being led into an immersive interactive environment, where they can explore the settings of Pandora for themselves on foot. The experience uses screens to create the immersive environments, while also utilizing full immersive set pieces. The attraction is also filled with interactive 3-D and 4-D elements. This attraction is like an interactive 3-D attraction, but on foot.
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Nearby, in the former space of the theaters that once hosted Pocahontas and Her Forest Friends and Festival of the Lion King, guests will find the Pandora River Journey. This will be along the lines of Jungle Cruise at the Magic Kingdom, only instead Guests would be travelling along one of Pandora’s many rivers and seeing animals the likes of which they have never before witnessed. The boat ride would be narrated by Sigourney Weaver, who plays scientist Grace Augustine in the movie. Guests would be able to take in the beauty of the Pandoran landscape along with exotic animals such as the Direhorse, Hammerhead Titanothere, Hexapede, Prolemuris, Thanator, and Viperwolf. Of course, this attraction would be far grander in scale than the Jungle Cruise and the animatronics more advanced. It would be an attraction that would be more family friendly but still as visually striking as the other two.
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Just across the way, in the former location of the character greeting area, guests will find the land's signature attraction: Flight of Passage.
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This attraction is the staple attraction of Pandora. Here guests join the Na'vi creatures onboard the flying creatures of Pandora, for an aerial view of Pandora, exploring all of the secrets, mysteries, creatures and adventures to be held in Pandora. In the attraction, guests board large Pandora creature vehicles, before proceeding to proceed through the attraction. This experience is like combining Star Tours, Soarin' and Harry Potter and the Foribdden Journey together. The attraction uses a combination of huge projection screens, show sets, and animatronics to completely immerse Guests into the story.

The premise for the attraction would be that guests are flying aboard a Banshee, a winged creature native to Pandora. The ride vehicle itself would be in the shape of a Banshee and sit up to four guests. The ride vehicle would be suspended from a track above to give the illusion of flight. As the vehicle makes its way through the various show scenes and past giant screens guests would feel as if they were flying high above Pandora, with the ride vehicle capable of banking and turning, rising and falling. As an added thrill, Guests aboard their Banshee would also be chased by a Great Leonopteryx, one of the fiercest animals on Pandora.

Thus this new land of Pandora would deliver three new attractions to Animal Kingdom along with a highly immersive world for guests to explore. It would help to complete Animal Kingdom’s transformation into a full-day theme park while at the same time holding true to the park’s main themes of conservation and harmony with nature. One of the main arguments against Animal Kingdom has been that it needs more rides and Pandora would help provide this while still upholding the park’s legacy of tremendous theming and attention to detail.
 

DisneyManOne

Well-Known Member
Original Poster
Africa
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Walking through the deep jungles of Discovery Island, we continue north until we arrive at a wooden bridge, embedded with stone features. The sounds of distant drumming could be heard just over the bridge. Guests enter into the village of Harambe. Harambe depicts a real place, facing real environmental challenges. The Africa that Disney's Animal Kingdom depicts does not focus on one sort of area, but many different areas that could be found in Africa. Harambe is a Swahili word, meaning "working together". When guests enter into the village of Harambe, they have become a part of the story. When the guests walk the streets of this village, they are greeted by the residents, as though they are tourists exploring the city.

After crossing over the bridge, guests find themselves in the village just on the outskirts of a dense jungle and the Harambe Wildlife Reserve. The buildings are somewhat worn, showing both their age of construction and the natural, simple way that the buildings were constructed. The buildings are inspired from a form of Swahili architecture, a common form of architecture found throughout many parts of Africa. It was researched by the group of Imagineers that had designed the Africa section of Disney's Animal Kingdom that many of the architectural qualities of Africa that they had researched were unpractical work spaces and not conducive for theme park operations. It is all a part of the storytelling aspect of Africa, even just using legitimate building architecture that works for a functioning theme park, but is also a legitimate African architectural style.

In the pavement of Harambe, guests will find stone linings, depicting the remnants of old city walls. The only remainder of these walls are the footprints that still lie cemented into the ground. Plastered along the somewhat dilapidated buildings are worn advertisements and tourist attraction signs that help better introduce the sense of story into Africa. On the right side of Africa, there is a path, leading along the back end of the park, traveling along Discovery Lake, leading towards the next land in the park. The pathway features a cluster of drums, as their rhythms sound throughout the entire land. Just on the right of the land is Tamu Tamu Refreshments, a quick-service location, offering drinks and a few dessert options. The location also features an outdoor seating area, which has seemingly fallen into disrepair, sheltered by worn rooftops and crumbled walls.
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Just across from Tamu Tamu is Tusker House, a sit-down restaurant located alongside Discovery Lake. The exterior of the building is made up of stone and brick accents, inspired by the architectural styles of Kenya. It is a top-notch dining experience featuring a greatly inspired African menu. The restaurant also features carved wooden features on the interior and an outdoor seating area under a thatched roof. The outdoor seating area is also a common location for a local live drum and performance troupe to perform. Nearby the restaurant is Dawa Bar, offering African beers.
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Off to the right of the Tusker House, guests will find the Harambe Theatre. Ever since Camp Minnie-Mickey closed to make way for Pandora, this has been the home of Festival of the Lion King.
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This wildly-popular show features the animals and creatures of the kingdom, led by a troupe of four singers--Kiume, Nakawa, Kibibi and Zawadi--welcoming the audience to this celebration of song and dance, hosted by Simba. Performers and puppetry are integrated in the show, as the cast performs the film's classic songs: "Circle of Life", "I Just Can't Wait to Be King", "Hakuna Matata", "Be Prepared" and "Can You Feel the Love Tonight?" The show also features a tumbling act by Timon and his tumbling monkeys, fire-dancers, aerialists and audience participation.

Continuing into the heart of Harambe, on the right, adjacent to Tamu Tamu, guests will find Mombasa Marketplace and Ziwani Traders, an African marketplace and trading company, featuring many safaris merchandise, clothes, African wood carvings, a selection of fine wines, pottery, masks and musical instruments.
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Opposite of the store, guests will find the Kusafiri Coffee and Bake Shoppe, a perfect location to grab a pastry and a cup of coffee in the morning, in this quiet, tucked away corner of Harambe. Located to the right of the bakery, continuing to the back of the village, guests will find Duka La Filimu, a location for guests to film equipment.

Right behind Mombasa Marketplace and Ziwani Traders is the Harambe Market area.
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The area is set up as an outdoor marketplace with four different walk up windows to order some delectable African-inspired food and drinks. There are five different food options in the market. First, you have Wanjohi Refreshments, the window for all your drinking needs. Here you can find specialty drinks in a souvenir mug, wine and beer. Kitamu Grill offers ground beef flatbread and grilled chicken skewers. Both entrees come with a tomato, broccoli and red onion salad in a spicy vinaigrette. Boerewors Famous Sausages features the interesting curry corn dog. The corn dog also comes with the broccoli, tomato and red onion salad. Chef Mwanga’s Ribs serves up a huge chunk of spice-rubbed rib with a chickpea salad. Finally, we have Zuri's Sweets Shop, which features 80 new items, including decorative candy apples, uniquely flavored chocolate bars, African-spiced popcorn, animal-shaped lollipops, animal crackers, chocolate mini crocodiles and other treats. Zuri’s Sweets Shop also offer African spice rubs, a gourmet cocoa set and Flame Tree Barbeque sauce

Next, we continue to the back end of Harambe Village, where guests come across Kilimanjaro Safaris, the staple attraction of Africa and one of the most popular in the entire park. It is one of the central elements to Africa, both story-wise and theme park-wise. In the attraction, the Harambe Wildlife Reserve welcomes the tourists of Africa to explore their preservation zones, where animals live their lives as they ordinarily would. The intent of Kilimanjaro Safaris is for guests to enter into a natural environment with animals living in their own world, not on display. The entire attraction is about 110 acres, about the same size of the Magic Kingdom.
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The Kilimanjaro Safaris takes guests through vast jungles, where life animals roam and anything can happen. The jungle vehicles travel through lagoons inhabited by hippos, crocodile bayous, an African savannah, where giraffes, gazelles, ostriches and other types of non-carnivorous animals call their home, a lion's den, an elephant plain and a watering hole located by a set of zebras. Now, I love the addition of zebras but I do not like how it came at the expense of Warden Wilson, Big and Little Red, and the poachers storyline. Nearly every Disney attraction is based on the premise of having a strong story and now I believe that Kilimanjaro Safaris is lacking this. Therefore, I would restore Warden Wilson and the Big Red/Little Red storyline along with an abbreviated poacher scene at the end. This just helps to give the attraction a more cohesive and feel with a beginning, middle, and end.

I am also not really a fan of how much the apparatuses for Wild Africa Trek encroach on the Safari and would therefore remove this experience and all the visual intrusions it causes.

At the exit of the attraction, towards the path leading south back down towards Harambe Village, guests will find the Pangani Forest Exploration Trail right at the exit of Kilimanjaro Safaris. The attraction is a walking trail, taking guests through a research training facility, where researchers and scientists are taught conservation techniques. It is a learning experience for the guests, learning more about the animals, the world and the way that they can make a difference. The trail features a gorilla exhibit, located throughout a series of cliffs. The exhibit can be seen from many different vantage points throughout the trail.

Back outside, leading back up the trail towards Harambe Village, on the left guests WOULD have found the Wildlife Express Train, taking guests from Africa to Rafiki's Planet Watch. However, the Wildlife Express has since been removed. Its' purpose is to transport guests from Point A to Point B, with very little to be seen in-between. With this being the case, I would rather expand Africa outward, as well as add in a new land, to connect Africa to Rafiki's Planet Watch by different means. Now, instead of finding the worn Harambe Village Train Station, guests will find a dense jungle forest, filled with bamboo thickets and dangling vines. Cascading waterfalls flow into pools of water nearby.

The trail then empties out into an area themed around one of Disney's most underrated classics: Tarzan.

Long-time visitors may remember that Tarzan used to be found at the Tarzan Rocks! stage show, which ran from 1999 to 2006 at the Theater in the Wild in Dinoland. And quite recently, Tarzan has started meeting guests regularly at Discovery Island. But now, Tarzan will be receiving his own area of the park. Entering the area, the first thing guests see is a re-creation of Jane and Professor Porter's camp. The camp settlement is the one seen from the film and more-so, inspired by the "Trashin' the Camp" scene, as the entire campground is filled with tons of interactive elements, instrumental clotheslines, spouting teapots, spinning globes, books, pots and pans, old record players, maps, projection slides and the like.

Right nearby is Tarzan's Treehouse, a replica of the treehouse Tarzan was found in. Here kids would be able to climb, explore, and swing from vines in the tree.
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The area also serves as a meet & greet location for Tarzan, with Jane and Terk also making appearances.

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In addition to the many interactive elements and the character greetings, the campgrounds is also the entrance to Tarzan's Jungle Vines.
Tarzan's Jungle Vines is a very different attraction experience, altogether. Guests make their way upwards a slope jungle hilltop, surrounded by vast, dense jungles. Guests are then given special harness equipment, which Cast Members specifically fasten to the guests' requirements because this attraction is actually a ZIP-LINING experience, where guests fly through the beautiful, majestic African jungles, as though they are actually soaring from vine to vine, along with Tarzan, in a truly remarkable attraction experience.

There are five individual zip-lines. For those who might not like the experience after giving it a try, don't worry, there are trails that lead make to the exit of the attraction. Each zip-line hosts a different theme, from traveling through a bamboo thicket, to rough cliff tops, to a waterfall cavern, to the nesting grounds of the gorillas. It is a beautifully breath-taking experience, having the wind brush against your face, as you soar through these beautiful environments.

Continuing on from the camp grounds, we will now come across the next big addition in the northern most part of the park: Mystic River Mountain. You continue down the pathway approaching the mountain. Tall trees and plants surround the area, truly immersing the guests in a jungle environment. At the top of the mountain, you can make out what appears to be some sort of temple, sheltered within the rocky texture of the mountain. On the side of the mountain that faces the guests, a large crater is formed, a curved waterfall cascading down, into the crater. The mountain is on an abandoned island, surrounded by water. You can make out carved symbols on the rocky texture of the mountain. At the end of the large plateau, you can make out what appears to be some sort of docking building, made out of wood, which appears to be years old. You approach the building, getting a better look and seeing more of the surrounding details. The wooden lodge building appears to be splintered and worn. Several lanterns are suspended from the inside of the building. Above the entrance, a sign reads, “Mystic River Mountain”.

Once you enter the building, you’ll immediately enter the queue. The queue is outdoors, but is completely covered by the roof of the building. Tall wooden supports hold the roof up, each adorned with a lantern and various equipment. As you make your way through the queue, you’ll notice several crates and pieces of equipment, which reads “Discovery Island River Cruises”. From what you can make out of the surrounding area, it appears that a group of adventurers have just settled in the surrounding area and are operating an excursion along the river.

It turns out that passing guests are allowed to join the excursion abroad the river and have an adventure, themselves! After making your way through the queue, the guests board large, dark brown cruise boats, suspended under a wooden awning. The boats feature eight rows, capable of containing six people in each row. A Cast Member at the end of the queue assigns you to the row you’ll be sitting in. Ahead of each seat is a pouch, where you can store any loose items. Above each pouch is a horizontal hand bar, something you can hold on to, just in case the waters get a little rough. When the guests are ready to go, the boat travels out of the docking station and proceeds across the water, towards the steep mountain.

While approaching the mountain, the boat enters into the rushing current of a river, which circles around the front side of the mountain. The segment lets guests have a batter view of the mountain. The rushing current of the river takes guests around a curve. Large boulders and rock work, covered in moss and plants surround the area, making the guests feel as though they were traveling down a narrow alleyway of a mountain. The sunlight stretches through the tall tree branches above. The sounds of animals off in the distant jungle could be heard. The boat continues down the river, following the trail of the water. Curving around the trail, the guests see a dark cavern, ahead. As the vehicles approach, they get a last glance at civilization; a small glance of Harambe Village. The guests enter into the dark cavern, into complete darkness. The sound of an approaching waterfall is heard. As some would expect, there is a sudden drop and the guests proceed down a waterfall.

The guests proceed through the dark cavern. Rays of sunlight peek through small cracks in the rocky walls. Moss covers the sides of the walls. The faint light offers a glimpse at the rock walls. Along the rocky texture, guests can make out Mayan symbols and lithographs, hand carved into the rocky wall. On both side of the rocky cavern, the symbols depict some sort of story. The first panel the guests come across is a panel of a shining sun, rising high above a mountain. The next picture shows the sun, as several wandering animals encircle the circular orb. The third lithograph shows the sun descending behind the mountain. The final inscribed picture shows the moon hovering over the mountain, as several unbelievable, unforeseen, yet familiar creatures encircle the moon.

The guests make their way out of the cavern and into the lush surrounding of a tropical jungle. A low mist settles across the floor, as the boat travels down the narrow rivers of the mountain. Tall, rocky walls stretch around the area, as trees and plants block the vehicle from sight. To your right, a large elephant is seen, raising his trunk, as if he was going to spray you. The boat continues down the river, letting the current lead the way. The boat rounds a bend until it passes a grassland, where zebras and giraffes are grazing. There is a single lion figure atop a rocky cliff.

The boat continues around a bend. A section of the river separates and travels into a large watering hole. Surrounding the watering hole are gazelles, warthogs, several different types of birds, rhinoceroses and hippos, living out the usual schedules of their lives. The boat continues down the current of the river. The guests can make out another cavern in the distance, surrounded by dangling moss and plants. The vehicle enters the dark cavern, before proceeding up a lift hill.

I know it seems pretty out of sorts to have a lift hill in the middle of a mountain, especially for a boat ride and it doesn’t really make much sense. However, Disney’s done wit with Splash Mountain and Pirates, even when it environmentally doesn’t make sense. However, if we really think that far into it, a lot of what Disney does with their attractions doesn’t “environmentally make sense”. The boats proceed up a lift hill, in complete darkness. Above, a large breach in the mountain roof shows the sun descending, as the sky fades to nighttime. The effect is a simple projection along the surface. The effects lets guests know that the sun has set and they are now traveling along the rocky perimeter of the mountain at night. It’s also meant to prove as a distraction for when the guests make the ascent up the lift hill.

The boat proceeds at the top of the lift hill and enters into one of the show buildings, hidden inside the mountain. The boat enters a tropical forest, at nighttime. Above, a bright moon lies, illuminated in the sky. Across the ceiling are several fiber optic stars, which twinkle, brightly. Surrounding the river passage are all sorts of exotic plants and trees. Vines and vegetation seem to surround the area, making the entire room seem much larger than it actually is. Ahead, you can hear some movement through the jungle. The boat proceeds down the river, approaching the location of the sound.

The boat curves with the river and the guests see gazelle grazing behind a set of bushes. The gazelle see the boat approaching and began to leap off. As they begin to leap, the guests see that the gazelles have bird-like wings and in mid-leap, begin to fly off into the jungle, out of sight. What strange creatures these are! The boat proceeds down the river. Suddenly, a massive jolt comes from the jungle. Tree branches snap and bend, as an elephant makes its way through. The elephant features a large rhinoceros horn and the body of a hippopotamus. The elephant-rhinoceros-hippo-like being raises his trunk and a jet of water proceeds outwards. The jet of water shoots over the boat, just missing the guests. The roof of the boat may get a little damp, but no need to worry; you’ll come out just fine.

The boat proceeds around the river and past a rocky ledge. At the top of the rocky ledge, large monkey creatures, with large giraffe necks jump up and down, unhappy about the approaching guests in their territory. In the monkeys’ hands are rocks of various sizes. As the boat passes through, it appears as though the monkeys throw the rocks at the boat. Jets of water from within the river burst up, making it seem like the rocks are being thrown towards the boat. The boat makes its way through the dispute, before proceeding further down the river.

In a grassy area to your left, giraffes with black and white zebra stripes are seen grazing. Along with the giraffes are antelope with kangaroo-like bodies and an animal, which looks something like combing a bull and an ox together. The animals are peacefully grazing, not acknowledging the guests whom pass by. The boat rounds a curve and notices a stone arched Mayan temple ahead. The structure isn’t all that intricate; a series of pillars connecting to eachother. Across the stone pillars are several etched drawing and lithographs. The boat continues through the center of the structure, letting guests have a good look at the temple’s architecture. The boat makes their way, ahead they can see another cavern. The guests enter the dark cavern, surrounded by darkness. A moment later, the boat descends down a brief waterfall.

In the next segment of the ride, the boats travel down an area of swampy marshland in the mountain. Tall leaves and moss dangle from the ceiling, adding a swampy feel to the area. Large trees and plants surround the area. In the river, large lily-pads are seen, floating along the surface. On the top of some lily-pads, bright, colorful frogs are seen, with flamingo orange beaks. The frogs “ribbit” as you pass them. All throughout the river are colorful LED lights, which illuminate different colors. An array of blue fireflies sweeps throughout the area. Suspended high from a few of the trees are several parrots, parakeets, tuscans and flamingos, all in a variety of unnatural, unheard of colors. In the far corner, a set of crocodiles, with a leopard pattern are seen. As you pass the creatures, they open their mouths and snap their jaws.

The boat leaves the area and enters into a cavern up ahead. The boat proceeds down a drop, which begins to curve, increasing the speed of the incline. As the boat descends, a roar is heard and the boat becomes surrounded in all sorts of blue, beautiful waterfalls. The waterfalls completely surround the boats, sometimes even splashing the roof. The formerly dark cavern is now light with blue and white colors. You feel the mist from the waterfall travel onto your skin. Could this be that huge waterfall crater that we saw on the outside of the mountain? The boat proceeds down the curved descent before it slows down and re-enters a show-building.

Ahead, the guests travel through a dark cavern. There is a rocky barrier to your left, in which the boat curves around. A loud roar is heard. From within the depths of the large river-turned-lagoon, a giant snake, with an iguana body emerges from within the lagoon on your right. The creature lets out a deep roar, before trying to snap at the guests. An orange steam emits from the creature’s mouth. After several close, but failed attempts, the creature proceeds to sink back under the sea. After a moment of silent movement, there is a sudden jolt on the bottom of the boat! The creature is right underneath the boat! A jet of water blasts, surrounding the boat in a plume of water. The guests may get a little wet here. The creature emerges on the left side of the boat. The creature still tries to snap, moving his head in close to the boat. The boat is out of reach however, and the creature proceeds back down into the watery depths of the lagoon.

The guests then proceed around the barrier, crossing into the next section of the cavern. Ahead, just off to your right, you can see the giant snake monster battle it out with a rather heroic lion, with angelic wings. The snake creature raises his head and tries to snap at the lion, but the monarchy of the jungle lets out a huge roar, which echoes throughout the cavern. The guests proceed past the two dueling monsters and enter into a small cavern, the sound of a distant waterfall approaching. The guests leave the two creatures behind, as the lion lets out another loud roar and screams are heard coming from the snake-like creature. As the guests enter the cavern, a shadow seems to fly over the boat.

Once the guests arrive inside the cavern, they see a large waterfall ahead. Above the waterfall, a ledge is located. The winged-lion creature stands before the group and bows to them. Above the lion is an opening, which shows the sun rising into the sky. As it does so, the lion’s wings, seem to sparkle and turn translucent, as if they were disappearing. The lion lets out a roar, as the boat descends down a forty five foot drop.

The boat lands in the waters surrounding the mountain with a huge splash. The boat proceeds back across the waters and into the loading dock, where the guests boarded their boats. The boat pulls into the unload dock, where the guests are released and exit the boats. The guests walk down the exit pathway, completely surrounded in tall trees and plants. The pathway opens up into a circle. In the center of the circle is a stone pillar with a lion atop it. On one side of the stone pillar, an inscription reads:

P U G H N S Z A K B E R F C T D I W Y J M O V L Q X
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

On the opposite side of the pillar, at the base, a meticulously carved inscription reads:

P RNYYTC KY GPYJ PRTCZ JAN ATWKXTC. JAN VPQ VN DNWGNKON TMW RKONY PWN PY HKSSNWNCJ PY CKZAJ PCH HPQ, QNJ PWN TCN.

This attraction is going to be another one of Disney's Animal Kingdom's heavy hitting attractions, from both its breathtaking and unusual qualities. It is much like Journey to the Center of the Earth in some ways, but entirely different. This attraction also introduces a new boat ride attraction into Disney's Animal Kingdom, a park that has been lacking a boat ride. I also had some reservation on where I wanted to put this. I had originally wanted it to be a part of a Beastly Kingdom, but I ended up scrapping it and Africa seemed like the only other likely choice, aside from Asia. I didn't want to put it in Asia, however, due to its' close proximity to Expedition: Everest. While both of these mountains are visually striking, they are also visually vastly different from each other, which is why some space between them is actually a blessing.
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And that's where we're ending things for now. In the next post, we're heading down to Rafiki's Planet Watch. See ya there!
 

DisneyManOne

Well-Known Member
Original Poster
Continuing on from the lush jungle savannah of the Mystic River Mountain, off towards the right, guests will find the former area of the load and unload station at the entrance of...

Rafiki's Planet Watch
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A look at Google Earth shows that a plot of land has actually been cleared adjacent to Rafiki's Planet Watch, a fitting location for a new land. Extending out to the right of the land, the path connects back towards the back end of Asia, while the left path brings us towards Rafiki's Planet Watch.

Rafiki's Planet Watch is one of the very few areas of the park where guests can actually learn about the health and well-being of the animals that take up residence at Disney's Animal Kingdom. It offers a behind-the-scenes look at the care methods and procedures that happen at the park, while also exploring the possibility of conservation efforts happening all around the world. The presence of Rafiki's Planet Watch in Disney's Animal Kingdom offers a real-world experience, where there doesn't have to be any major attraction or storyline, the animals, their health and the efforts of research and advances being initiated in the pavilion is the entire purpose of the exhibit. Rafiki's Planet Watch informs the guests that they can do good in the world and that they can take action to make the planet a better place.

The pavilion opens the window of knowledge for guests to become aware of the challenges facing the environment. Continuing on from the Mystic River Mountain, guests will trod down the jungle pathways, where they are currently located. The pathways twist throughout the jungle, leading closer to the pavilion. Along the way, statues of Rafiki point the way towards the pavilion.
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The path also features Habitat Habit, a series of small exhibits filled with small environmental settings, such as how to make your yard environmentally welcoming for animals or how to remain eco-friendly in your daily life. Bird houses and fountains align the walkway towards the pavilion.
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Guests arrive at the entrance of the Conservation Station. The exterior of the Conservation Station features several animals in a marquee above the entrance.
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The pavilion features bright and bold colors and shapes, the patterns are playful and colorful. Images of animals appear everywhere, in a very realistic fashion. We enter into the Conservation Station, where the wise and knowing Rafiki acts somewhat as a host, speaking of humans' actions upon the environment and how all of our choices have consequences. Along the walls of the pavilion, video screen exhibits play of the animals' lives in their natural habitat, as Rafiki narrates the films.

The center of the indoor pavilion is lush with large trees and a flowing raised waterfall fountain, circulating throughout the lush foliage, as it cascades down the sides of the fountain.
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The location is also common for certain characters--notably Rafiki, Pocahontas and Jiminy Cricket (the spokesperson for Disney's Environmentality program)--host meet & greets.
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Rafiki's Planet Watch is also where many animal program efforts take place, in some ways, it could be considered as the truest heart of Disney's Animal Kingdom.

Guests can see into the veterinary labs to learn and witness the care methods given to the animals of Disney's Animal Kingdom. The visible windows into the care units of the station shows that Disney uses the highest level of care that they could possibly give. This exhibit offers the guests a chance to see into a surgery or a birth, all of which have happened at the park previously.
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On the opposite side of the exhibit, the former Songs of the Rainforest exhibit was located, an experience that was hosted by Grandmother Willow from Pocahontas. The experience consisted of guests entering booths, where they would put on headphones and listen to the sounds of a rainforest. The experience had never really been to significant to the pavilion and in some occasions, was not even functioning properly, which is partly responsible for its' removal. In its' place, guests will now find the Conservation Community, where guests are brought into a simulated rainforest, complete with falling rain and thunderstorms. The exhibit welcomes guests to learn about eco-friendly methods to help the environment and to help preserve the beauty of nature.
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At the north end of the pavilion, connecting back to the entrance, guests will find the Affection Section, an area for guests to have the closest encounters with animals. The Affection Section operates as a petting zoo, where guests can have physical contact with the animals, bringing that value closer to the guests. Although, the Affection Section might only seem as a petting zoo for sheep, llamas, horses and rams, but it also brings a sense of connection to the animals throughout Disney's Animal Kingdom.
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Rafiki's Planet Watch also features Out of the Wild, a shop featuring conservation-themed apparel, decorative gifts, bath care, books and soft cuddly animal toys.
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And that's where we'll stop for now. In the next post, we'll enter the mysterious world of Asia, and discover some pretty amazing things. Until then, see ya soon!
 

DisneyManOne

Well-Known Member
Original Poster
Asia
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Continuing on, we will arrive in Asia, one of the largest sections of the park. From Africa, a pathway leads through the jungles at the northern section of Discovery Lake, leading into Asia. From here, guests will trek through the jungles and villages of Asia, to explore and discover the wonder and mystery that are yet to be seen. Guests enter into the village of Anandapur, located at the base and foothills of the Himalayan Mountains. The entire land is heavily inspired from Nepal, India and Thailand, using their influences to inspire a real-life experience of Asia.

Before entering into the village of Anandapur, guests will come across the Caravan Stage, which serves as the entry location to Flights of Wonder, a live show which features Cast Members showcasing a display of different types of live birds. The caravan has stopped in the middle of the jungles of Asia. This small get away is a welcoming diversion from out trek in-between Africa and Asia. The travelers along the caravan have laid out some carpets and rugs, to add some much needed color amidst the earth-toned architecture. The style for the Flights of Wonder stage's architecture was inspired from real life photos taken from the Tibetan border and northern India.

Continuing up the edge past the Caravan Stage, guests will enter into the central city of Anandapur, where guests can discover the wonderful sights that are yet to be held in Asia. On the immediate left, guests will find Yak and Yeti, a restaurant that operates as a table service restaurant, while also having a separate quick-service location, as well. Yak and Yeti specializes in Asian Fusion cuisine. Just outside of the restaurant, in the Anandapur Plaza, guests will find the Yak and Yeti shopping units, which offers a wide variety of Asia-inspired merchandise, such as sushi plates and tea pots.
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Now, don't kill me here, but I plan to get rid of Kali River Rapids. Why? Because it blocks access to the largest expansion plot that Animal Kingdom has to grow. In addition, Kali River Rapids is a tremendously scaled down version of another attraction, known as Tiger River Rapids, which would have been much longer and incorporated live animals. But fear not--a new type of river rapid ride will come to a new area of the park (more on that later).

Continuing towards the back end of the Anandapur village, guests will come across three of Asia's attractions at the northernmost end of Asia. On the left, guests will find the Maharajah Jungle Trek, a walking tour, taking guests far outside of the village of Anandapur and to the ruins of a former sultan's palace. The walls have crumbled and broken, due to years and years of exposure to the weather. There are small towers and structures that have been clotted out by trees growing from within the the former palace. This attraction is very similar to that of the Pangani Forest Exploration Trail, where guests experience real life animal exhibits, just feet away. Tigers make up a large part of the Maharajah Jungle Trek, being seen from three different locations, while traveling through the ruined palace chambers. Guests continue walking through the trek, discovering different types of reptiles, gazelles and coloful birds. The trail takes guests through pathways of gushing waterfalls and lush greenery, before taking them back to the village of Anandapur.

Here's where things will get interesting: I plan to add a second trail to highlight even more of the continent’s exotic wildlife. This new trail would feature animals such as Asian elephants, clouded leopards, orangutans, red pandas, sloth bears, and Indian rhinos.
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This new walking trail would actually utilize parts of the existing Kali River Rapids queue, which is extremely well themed and very detailed. Here Guests make their way through several themed temples, passing by ancient, decaying statues, shrines, overgrown ruins and lush landscapes.
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The main draw of this new trail, however, would be a massive giant panda exhibit. The giant panda is one of the world’s most beloved and recognizable animals and yet they can only be found at a handful of locations in the United States. Having giant pandas at Animal Kingdom would be a huge draw for the park.
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Next, a new addition to Asia will be found; an all-new dark ride called Journey into the Jungle Book. This addition was placed into Asia because The Jungle Book is one of these films that would perfectly fit into the theme park, alongside with The Lion King and Tarzan, and after the renovation, it would be the only one of these films to not be included in the park. What I'm most excited about this ride is that I plan to give this ride a new type of trackless ride system.

When you look at current trackless rides, the main point is just to see that the vehicles in front of you follow a different path that you take. To emulate this in a suspended ride, where you obviously must be supported by a physical track, this ride will have 3 different tracks that load in a straight line, but separate and pass through the scenes along different paths. The paths will not cross, that would be exceptionally complicated. In load and unload the 3 tracks follow parallel close to each other, with just enough room for the mechanism to sit over the track and hang the vehicle. The vehicles for each of the tracks are different so that the seating compartments line up in load and unload, meaning that the left vehicle cantilevers right under the track and the right vehicle cantilevers left. As far as I know, this system does not exist currently. I quickly drew a example track layout, but it is just lines, so no defined show scenes. Each of the 3 tracks are within an inch of 1046'.

I propose the attraction could be built nearby Flights of Wonder as there is plenty of open space there. This, of course, would expand out Anandapur, but the movie’s locale fits easily into this faux Indian setting. The facade of the building is a crumbling stone temple, like the temple of King Louie. Before you actually get into the attraction, a side path would lead to meet and greets with the characters from the movie, particularly Mowgli, Baloo and King Louie. Plus, I've heard that when the Journey into the Jungle Book show was here, you would often have King Louie’s monkeys causing mischief along the path to Discovery Island, trying to entice guests to go see the show. I would bring those monkeys back for meet and greets and general mayhem. They would be an awful lot of fun. Maybe there could be a rare sighting of Colonel Hathi, as well...or maybe even Shanti (that would be incredible).
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The queue path takes us over the stream and into a cave to the left of the temple. In this cave, you'll find out that the queue actually doubles as an animal exhibit! Among the ruins that are being reclaimed by the jungle, I would put in exhibits for smaller, but no less important, critters of the Asian rain forest. As the ruins are being overgrown, little things like lizards, snakes and spiders would be moving in.

Some examples would include the green snake and the red tailed rat snake. Both of these reptiles are fairly commonly found in zoos and make great exhibits.
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A good creepy animal would be a hunstman’s spider. Many kinds of these spiders live in Asia. They are huge and hairy and looking at them makes your skin crawl.
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Perhaps there could be a submerged section of the ruins that is now home to the unusual snake-necked turtle.
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And I wouldn’t leave mammals out, either. Prevost squirrels do well in captivity, are fun to watch and, with their bizarre color pattern (mahogany fur on the belly and black and white up top), they make fun zoo animals.
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We exit back out into the jungle, now inside the show building. We approach load, where we see a line of hanging vehicles, looking like carved tree trunks, hanging by vines from the canopy above. The vehicle seats 2 per row with 2 rows. This system's biggest issues is the access to the maintenance bay since it cannot just split and pass directly into a backstage area. After some thought, I decided that the best decision would be that at some point in the path, each track has a split that gently descends down to the basement, passes underneath the scenes of the attraction, and rises again in the maintenance building to the east of the show building. I also considered track splits into small bays that contain a track elevator, moving the vehicle down to the basement, but that would radically slow the process of moving vehicles.

Of course, the ride takes you through the story of The Jungle Book. Beginning right off quick with the wolves and the pack leader talking about Mowgli and Shere Khan, who hates men. The story (and the ride) then moves quickly to introducing Bagheera and then the Dawn Patrol. For this scene, I really want to have the cars vibrate, as if they're being shaken by the thunderous footsteps of the elephants. Leaving the elephants behind, we meet Baloo who does an awesome audio animatronic version of "The Bare Necessities.”

Of course, the plot turns to the monkeys. On this attraction, you will have animatronic monkeys on both sides of you as well as above you with one coming awfully close to the top of your head all the while mocking Baloo and stealing his man cub. At this point, the ride takes you to King Louie himself singing “I Wanna Be Like You.” I envision this scene to be big and wide open, not unlike the Under the Sea part of the Little Mermaid dark ride. The end of this part of the scene would have the stone pillars coming close to crumbling and falling around you. Mowgli, of course, runs away again, and we meet Kaa dangling over the river looking at you with his hypnotic eyes.

We finally meet Shere Khan and the vultures. There's a great big climax scene, where Mowgli, Baloo, Bagheera and the vultures all fight off Shere Khan. A neat fire effect would come into play. The boat ride then ends with Bagheera and Baloo watching as Mowgli and Shanti go off into the man-village. The exit to the attraction would be a replica of the man village (and since this is Disney, this would likely be a gift shop--the Bare Necessities gift shop, if you will).

From here, guests then walk back south through the Anandapur Plaza, walking to the right, past a closed off temple, where monkeys are frequently spotted, swinging from the temple structures overhead. The path then curves to the left, leading alongside the Discovery Lake on the right. From here, Mount Everest begins to loom just overhead. Along the lake, a special temple had been built by the people of Anandapur, a possible shrine to show respect to the foreboding creatures of the region. The trail also features telescopes that helps guests receive a closer look at Mount Everest. The path then leads through a dense jungle, featuring small buildings offering some appetizer specials.​
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Guests then enter into the opposite side of Asia, featuring one of Disney's Animal Kingdom most prolific attractions, one of the most visually striking attractions in any of the Disney theme parks, Expedition Everest: Legend of the Forbidden Mountain. The mountain completes the skyline of Disney's Animal Kingdom, while also completely fitting into its' surroundings. The legend of a Yeti is one of the many folklore tales that travels through Nepal and India. These people believe that the Yeti is a real creature, capable of great destruction and terror.

Guests board old tea trains, as they set up to scale Mount Everest. However, the sacred ground of Mount Everest is closely guarded by the watch of the Yeti. Our expedition may not be as simple as our tour guide would have us believe. Upon reaching the apex of the mountain, we find that the Yeti has torn the track apart, leaving the train to reverse through the cavernous chambers of the mountain, before taking a terrifying drop and coming face to face with the fierce Yeti, themselves.

This attraction will receive an extensive refurbishment to complete several adjustments to the attraction, such as adding in a heavy mist and chill to the peak of the mountain range, to add some interior rocky work to the caverns and to most importantly, fix the Yeti at the conclusion of the attraction. The attraction will be closed for an extended period of time to ensure that the attraction re-opens in top quality. The attraction exits out into the Serka Zong Bazaar, a merchandise location specializing in Expedition Everest merchandise.
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And that's where we'll stop for now. When our tour resumes, we'll explore the new land I told you about. See ya then!
 

DisneyManOne

Well-Known Member
Original Poster
South America
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Throughout the course of our journey through Disney's Animal Kingdom, we've visited Africa and Asia, and we will soon visit Australia's Great Barrier Reef, but there's one more area of the world that I'd like to take you too: South America.

Guests enter South America from one of two points: from Rafiki's Planet Watch and from Asia. The lush tropical rainforests of South America lend themselves perfectly to creating a highly immersive land. Guests walk through a dense jungle environment, filled with exotic flowers and plant life, past waterfalls and rivers. They also encounter a wide variety of animals, such as two-toed sloths, giant anteaters, spider monkeys, golden lion tamarins, toucans, macaws, and jaguars.
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Another way to find animals here is to walk along the Amazon Rainforest Trail. This trail features the exhibits of some of the aforementioned animals, as well as howler monkeys, capybaras, owls, llamas, sloths and tree frogs.
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The rainforest is home to a wide variety of animals. Most of the animal species are invertebrates, including insects, arachnids and worms. In fact, inside this rainforest, you'll find the entrance to a theater that was seemingly crafted underground.
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This theater serves as the new home of the 3D show It's Tough to Be a Bug! In the show, Flik, the ant hero from the Pixar film A Bug's Life, welcomes the guests to a show starring the world's most abundant inhabitants: bugs. He introduces a revue of some of his bug friends, before enemy Hopper leaps onto the scene, unleashing a bit of chaos into the show, when he deems the humans as their enemies. The bugs come together quickly to put on a final performance and hopefully save the show! After the show, the theater exit leads to an area featuring exhibits where you can see all sorts of bugs: termites eating wood, ants digging, and spiders making webs.

After winding their way through the trails of the rainforest, guests encounter a riverside village made up of a series of thatch-roofed buildings.
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Here, students from a local university have set-up camp to study the creatures and plant life of the rainforest as well as the negative effects of the logging companies that have been chopping down trees at an alarming rate. Thus the message of conservation is very strongly tied with the attractions in this area.

This village is the embarkation point for two attractions, both of which emphasize the natural beauty of the rainforest and the importance of protecting this environment. The first attraction is the Amazon River Adventure, a river rapids attraction that replaces the current Kali River Rapids. This attraction would mark a major upgrade over Kali River Rapids in that not only is it longer and far more immersive, but it also features live animals.

The back story for the attraction is that students from the local university have prepared a river rafting expedition to study a few of the more remote parts of the rainforest and have invited you along. The first half of the ride is very calm. As the raft passes through the dense jungle, Guests encounter other small fishing villages and a wide variety of birds, monkeys, and other exotic animals.
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Guests then come upon the devastation of a logging camp, where hundreds of trees have been either chopped or burned to the ground. This scene presents a marked contrast to the natural beauty earlier in the ride.
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From here the ride takes a tumultuous turn as the raft picks up speed and guests encounter a series of violent rapids as they race past waterfalls, get spun around in whirlpools, and narrowly escape an attack by a school of piranhas before returning back to the village. The attraction would thus offer far more in the way of thrills than the current Kali River Rapids.
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The second attraction is Rainforest Race, a suspended roller coaster that makes you feel as though you were zip-lining through the canopy of the rainforest. The coaster would not be heavy on thrills in terms of loops or drops, but riders would whip narrowly around trees, through caves, and past water falls. The experience would be more of a family coaster, along the lines of a Big Thunder Mountain in terms of thrills. Believe it or not, a rollercoaster similar to this was actually planned for EPCOT Center at one point and would have been a part of a completely re-imagined Land pavilion. I think this new South America section of Animal Kingdom would be the perfect home for it.

If all this exploring has made you hungry, you can get something down at the Campus Cookhouse, a counter-service area seemingly set up by the college students. Expect to see both from that the U.S. and that of South America.

There is loads of seating here, spread out over a couple of floors (and thankfully there is an elevator to take you to the lower level should you so desire—helpful if you're carrying a tray of drinks and fajitas). Seats are available indoors and out. I prefer the outdoor seats, as the atmosphere indoors here is not nearly as nice as the scenery you'll find around the Lost River Delta area.
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Off to the side of the village, a mysterious path leads to another settlement. This settlement is the base site for the members of the Society of Explorers and Adventurers. Although many of these bases are temporary, there's one adventurer who's always here: Lord Henry Mystic.

Lord Mystic is a famed adventurer who always goes on excursions with his monkey, Albert, and always comes back with a bevy of artifacts. One of his latest finds is an enchanted music box, that must only be opened with caution. But ever-curious, Albert opens the box and every single thing in the mansion comes to life! It's up to Albert and you to stop the curse quick, before the house lives up to its name: Mystic Manor.
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Lord Mystic is, unfortunately, often away on new adventures, but you can regularly find his house-sitter--namely, his nephew, James--wandering about the base. Nearby the manor is the S.E.A. Freight Depot. Some of Lord Henry's friends from his travels around the world have come back with him, and have to decided to put on a show for the tourists at the S.E.A. Base!

Right in-between Mystic Manor and the university's village, you'll find the Adventurers Club. You heard me--the Adventurers Club.
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This iconic hotspot from the glory days of Pleasure Island at Downtown Disney (now The Landing at Disney Springs) has found a new home here. Here, various members of the Society of Explorers and Adventurers--led by club president Pamela Perkins and good ol' Colonel Critchlow Sunchbench--invite new inductees and old friends to join them in their wacky club events. During the day, the door seems to be barred, but at night (yes, this club will retain its operating hours from its days on Pleasure Island)--the place comes alive with the fun and jubilance it did when it was at Disney Springs. With this open again, it will be the perfect place for guests to "come in a stranger and leave a little stranger". Kungaloosh!

Wasn't that fun? Well, in the next post, we'll have even more fun.

Oh, and by the way, long-time readers of posts like mine will remember I originally had a new version of DCA's Bug's Land area. But, I have scrapped that when I discovered that many of the rides there are similar to those at TDS's Mermaid Lagoon, which served as my inspiration for the Great Barrier Reef area.

Anyways, new post coming by real soon. See ya then!
 

DisneyManOne

Well-Known Member
Original Poster
And now at last, this thread returns with the next part of my vision for a refurbished Disney's Animal Kingdom. Let's take a look!
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North America
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Coming from someone who has lived in the Northern United States for most of his life, you can't deny that North America has given the world some highly majestic animals. As such, a whole new area of Disney's Animal Kingdom is devoted to those sorts of animals. Plus, I wanted to give every continent--except Europe--a chance in the spotlight. So, in that sense, you'll also see lands themed to Australia and Antarctica coming up soon.

As you can tell from the picture above, this land is themed around a redwoods national park. Here, you'll find the Redwood Creek Path, the land's animal trail. This trail features some animals that are more familiar to American tourists, but can still be a good chance to learn more about the animal kingdom. Small animals are first on the path with raccoons and beavers in their natural habitats. Next are some of the largest animals of the park, American bison. After that guests pass a small elk habitat before going across a stream that is the habitat for a family of otters. After that is the main animal of the trail, grizzly bears. This will be a very large habitat that is built up into the rockwork of the mountain. This is meant to be the most impressive animal area of the expansion and possibly of the park, taking you right into an authentic national park.
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The main building of this land is a heavy timber lodge building, which plays host to the Hungry Bear Restaurant. Its name and inspiration comes from the counter service restaurant in Disneyland.
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Overlooking the edge of the river is the Yellowstone Carousel, basically a covered carousel with North American animals.

On the opposite side of the land, you'll find a building heavily influenced by Native American design. Inside, you can take a boat ride "just around the riverbend" through The Spirit of Pocahontas. This ride takes the concept of "projection mapping" seen at Celebrate the Magic at the Magic Kingdom, but put it into an all-new ride. The concept for this ride comes from the Pure Imagineering blog.

Upon entering the building, we find ourselves transported to London. We are now in the warehouse of the headquarters of the Virginia Company. As we enter the warehouse, the background music loops the bit of “the Virginia Company” with the humming and the drum cadence.

from 0:38 to 0:59.
The lighting inside casts the warehouse in the dull tones of parchment paper. The Musty Lighting is a motif throughout the ride. It represents the Old World, where there's history, by Jove! We weave our way through aisles of cargo: barrels, rifles, sacks of very hard biscuits. There are stacks of assorted maps and contracts. There’s paraphernalia from earlier expeditions to the New World: Aztec headdresses, Iroquois poisoned arrows, Algonquian birch bark scrolls.

At the exit of the warehouse, there’s a display of gold. Statues, pendants, coins, you name it. That’s what awaits us in the New World, my friends!

Then, we come to the loading dock. Not much to say here--it's a dock. The background music swells into the full version of “the Virginia Company.”

The cobblestones of the warehouse floor have been replaced with wooden planks.

We've walked “outside,” but it looks no more vivid out here than in the warehouse. Sure, there’s more light, but it’s still Musty Light, and we're only seeing shades of sepia. We travel in log flumes. Naturally, they're modeled after the Virginia Company's fleet: the Discovery, the Godspeed, and the Susan Constant.
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They seat four rows of two, like the flumes in the Magic Kingdom’s Splash Mountain. It’s more concise than the six rows of one in Disneyland’s Splash Mountain.

The Ride...

The Storm Room,
wherein we cross the Atlantic Ocean.


We embark from the Loading Dock and sail around a corner. Blue sky and drifting white clouds are projected upon the wall ahead of us. The water is calm.

As we round the corner, this all goes to hell. The sky fades ever darker, and the clouds follow suit, until everything is pitch black.

The water churns around our flume, and we bob in the tumult.


The background music swells as our flume drops down a ramp, and into...

The New World Room,
wherein we arrive in the New World.


It’s still pitch black. As we recover from the storm, we see that we’re surrounded by fog, and we can juuust make out clouds drifting in the sky. As we round the corner, the lights come up...

...and it’s a reveal worthy of the Wizard of Oz.

Gone is the Musty Lighting of Europe. Here, the sky is milky purple, and the clouds are goldenrod.

The background music plays the prelude from “Steady as the Beating Drum.”


from 0:01 to 0:21.

What follows is a rather literal translation of the first three shots of this scene.

There are three screens ahead of us. There are two mist screens in the foreground, along the sides of the track. There’s a smoke screen in the background, and it spans the width of the room. We're gonna sail through it.
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The layered screens create a sort of live-action multiplane camera, and we are the lens as it zooms in. The coastline of the New World is projected onto the smoke screen. Jutting coastlines are projected onto the mist screens in the foreground. The film pulls back the jutting coastlines, so it looks the channel is widening as we sail through.

After the coastline, there are two more sets of screens.

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The shoreline of the New World is projected onto the second set of screens. We pass through them and approach...

...the third set of screens, which show a river in the New World...

...but before we can pass through, we hear the crash of a falling tree! The noise booms so loudly that the river screens dissipate, the film shuts off, and we’re plunged into darkness. As we round the corner, we enter...

The Mine, Mine, Mine Room,
wherein we (over-enthusiastically) probe for gold.


This is the only scene centered around animatronic characters. You can imagine what goes on in here, so I won’t spend a lot of time describing it. The background music plays “Mine, Mine, Mine.” There are ditches and tree stumps all over the place. Our sense of wonder has dwindled a bit, now that we’re demolishing the New World, so we’re back to Musty Lighting.

A row of settlers shovel, a second row of settlers pick, a third row of settlers run with wheel barrels. Ratcliffe stands atop a mound, wielding the Union Jack and cheering the settlers on.

The exit of the room looks like a clearing in the forest. Beside the clearing, there’s a large tree, which two settlers are sawing through. As we approach the clearing, the tree falls directly over our heads...but we make it into the next room just in time. The fallen tree acts as a door behind us, blocking out all light.

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The RTC Room,
wherein we learn that Rs and Ts and Cs have lives, spirits, and naaaaaames.


Here begins the ride’s interpretation of the “Colors of the Wind” scene. It’s meant to evoke the emotions of the song. It is not meant to recreate the film, shot-for-shot.


Once the door shuts behind us, the lights come up--and the lights are still Musty. The forest looks unremarkable, like a background without a character in front of it.

In fact, the set of this room is devoid of texture. The rocks have the shape of rocks, but they’re smooth. The trees are shaped like trees, but have no bark. The shrubs are shrub-shaped, but they have no individual leaves. We see their textures because they’re being projected onto the set.

One by one the rocks, trees, shrubs--everything in the scene--illuminates. Then they swap textures: the rocks now have bark, the tree trunks are now columns of leaves, the shrubs are cracked slate. Then they take on pastel colors, swapping each other’s pastel colors, phasing faster and faster until everything in the set is unified in purple. The purple turns into footage of purple butterflies taking flight.

We follow the footage of the purple butterflies as they leave the set and head into...

The Strangers Room,
wherein we are threatened by innocuous critters.


The room is filled with models of what-look-like monsters. They totally look like they’re gonna attack us.We can’t see details of these “monsters,” because there’s a powerful light behind them. The light is aimed directly at us, so they’re just silhouettes. As we pass, the light fades away, revealing that these threatening monsters are actually animals going about their business.

The Blue Corn Room,
wherein we marvel at the wonders of the night sky, and get dizzy.


The room is cylindrical. Its walls feature 360 Vision screens, and its ceiling is a planetarium dome. The track is a turntable.

When our flume enters, the turntable rotates us in a full circle. Colors swirl around the walls, drawing our eyes ever-higher.
 The colors coalesce in the planetarium dome, showing the blue corn moon and constellations, and then swirl back down towards us as we exit into...

The Forest Room,
wherein we run the hidden pine trails of the forest.


There is a traditional screen along the wall in this room. Colors flow swiftly across the screen. There are trees in front of the screen...that is, the silhouettes of trees. They are mounted on a conveyor belt, which runs around the screen.

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The trees provide pitch-black contrast to the vivid, warm colors of the film.
They also give us a sense of running through the forest, and traveling much faster than we actually are.


The Waterfall Room,
wherein we fall down two waterfalls.


This is complicated, so I’m gonna over-describe it.

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We fall down two waterfalls: the first is virtual, and the second is real.

Our flume loads onto a turntable. We “fall down” the Virtual Waterfall while the turntable turns us a hundred and thirty-five degrees.

The Virtual Waterfall is inspired by the Anti-Gravity Room in the Amazing Adventures of Spider-Man. Like the Spidey ride vehicle, our flume tilts, skewering our sense of perspective as we enter a new room. In the new room, we combine the set, physical effects, and film footage to simulate falling down when, in fact, we’re on flat ground.

When the turntable finishes rotating us, we are deposited down the Real Waterfall.

Let’s walk through the experience.

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As we load onto the turntable, we can’t see the Virtual Waterfall, because there’s a wall blocking it. As we turn, there’s a cloud of mist, which segues us over to the Virtual Waterfall.

The Virtual Waterfall is a traditional screen, showing first-person perspective footage of falling down into a lake. We do not actually see the waterfall in this footage...just a fall from a cliff into a lake.

The further the turntable turns our boat, the closer the film footage zooms into the lake.

Between our flume and the screen, there are water jets. The water jets are angled at the screen. They create a sheet of water that skewers our sense of perspective, and looks like the waterfall, itself.

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At the end of the Virtual Waterfall, water cannons shoot up a burst of water right in front of our boat, indicating that we’ve hit the lake, and are now coming back up to the surface.
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Sure enough, we see trees, and rocks, and shoreline...
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...and the Real Waterfall, which we fall down.
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At the base of the waterfall, we round a corner and enter...

The Sycamore Room,
wherein we return to the Old World with new understanding.


We travel up a spiral ramp. Since we arrived in the New World with a drop, we’ll return to London with an ascent. As we ascend, we hear a choir singing a final verse of "Colors of the Wind".


from 28:28 to 29:41.

Fittingly enough, we enter just as the choir sings "How high does the sycamore grow?" On the wall that the ramp curves around, we see a projection of a sycamore. It starts as a sapling, and it sprouts before our eyes, shooting up ever-higher.

The sycamore grows faster than we’re traveling. Soon it towers above our heads. Pastel designs shimmer on its trunk.

Eventually the tree stops growing. At last we reach an animatronic Pocahontas, standing atop a physical tree branch. Hopefully, the boat will have reached this point by the time the choir gets to "And you'll never hear the wolf cry..."

Pocahontas waves us goodbye, and she becomes pastel.

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In fact, life-size footage of a pastelized Pocahontas is projected onto the Pocahontas animatronic. The pastelization emanates from Pocahontas, gradually covering everything: the sycamore, the water, our flume...

...and us.

At some point in the ride, there’s a cleverly concealed camera which gets a shot of us. The picture is put through a pastelizing Photoshop effect and projected, life-size, onto us.

The pastels fade as we surmount the ramp, and the choir finishes the song. and approach the unload dock. We’re back in London, at the Virginia Company’s headquarters. It’s identical to the Loading Dock...except it’s no longer Musty. Everything is vivid.

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There, what do you think? Coming soon, we'll visit the next new area of Disney's Animal Kingdom--Australia.
 

DisneyManOne

Well-Known Member
Original Poster
Australia
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Australia is quite possibly the home of some of the world's most unique animals, and they will be represented here at Disney's Animal Kingdom quite well. It won't be as extensive as South America, but far more extensive than North America. Australia highlights some of the continent’s more unique animals as well as its Aboriginal culture and traditions. The land would be divided into two distinct areas. In the first area, guests will find themselves in the majestic Australian Outback.
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The Outback is marked by verdant fields of grass and gum trees, dominated by a replica of Uluru, the mighty sandstone rock formation sacred to the Anagu, the Aboriginal people of the area. The Outback is the perfect setting for the Aussie Adventure Trails, where guests can encounter a variety of animals such as emus, platypus, dingoes, kangaroos, wallabies, wombats, Tasmanian devils, and koalas.
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However, a few feet away from the Outback are two medium-sized hot air balloons, acting as the draw further north into the park and playing into the main attraction for the land, Outback Balloon Tours (all credit for this ride goes to @TRF).
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It is somewhat like Soarin' but based around hot air balloon travel and with a completely unique ride and projection systems. The entrance is in a small shed, which is the tour office, in the shadow of the hot air balloons. The queue goes down a ramp, joining up with the main showbuilding. The building is about 65’ tall, so is themed with heavy rockwork and dense vegetation to attempt to hide it. There are 3 simulator rooms, with one serving fastpass and two serving standby. After the main queue area, guests are distributed to 1 of 6 rows in the preshow area for each simulator, which is underneath the projection sphere. The rows then are loaded into the main room, where there is a large hot air balloon basket, with a glimpse of the balloon above.

The vehicle is a very large, 3 row circular platform, with stair access on either side. As you can see in the section of the building, the vehicle loads below the projection sphere, which means we are also below ground level, and then rises up into show position when the ride begins. The base of the vehicle rises like an elevator up the central shaft, aided by steel cables running through winches at the top of the building. The actual floor of the vehicle, which is attached to the section of fake balloon above, sits above this rising base with a minor motion base, which simulates some minor pitch and roll of the balloon. The projection screen is a 73’ diameter sphere that is 54’ tall. Right above the position of the ride vehicle, there is a rigging ring, where all the projectors required to create this sphere are housed.
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After loading the vehicle, the lights dim and the vehicle begins to rise up into the dome. The dome shows us rising up over the Australian outback, other balloons rising around us. The segments are connected much like Soarin', with quick transitions. First we fly over the outback, including a flight over a pack of kangaroos. We visit Uluru/Ayers Rock, and then head out over the ocean to the Great Barrier Reef. Last we head into Sydney at night, with great views out to the Opera House. Each of the scenes features animals of the habitat in some way, so that the themes of Animal Kingdom are preserved. The vehicle then lowers back to the loading/unloading area, and guests exit out a hallway to an exit room with a ramp back up to ground level. The path from there exits the cave and passes by a gift shop building.

The other part of the land would be more whimsical and appeal more toward families with younger children. This second area is known as the Great Barrier Reef. I have realized in my reimagining that Animal Kingdom is in need of more attractions that would appeal to a younger audience. Australia presents the perfect opportunity for this as it allows for the seamless integration of an immersive area based on the beloved Finding Nemo, which, of course, is set in Australia's Great Barrier Reef. Plus, this area will also serve well to introduce animals from the ocean into the park, as the current version of the park does not. This way, the park will fully feature animals from the ocean, sea and sky. I also don't want to introduce too much of the ocean into the park, as it would take a lot away from The Living Seas over at EPCOT Center, so I think just a small area would be nice. So, again, while the area might be small, it is still a needed area for the theme park.

However, rather than being out in the open, this sub-land would take a page out of the book of Tokyo Disney Sea. Here they have an area of the park known as Mermaid Lagoon, themed after The Little Mermaid, which is located entirely inside in order to give the illusion that you are under the sea.
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Guests would be totally immersed in the beauty of the Great Barrier Reef as seen in the movie as they walk amongst larger-than-life coral.
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Separating the Australian Outback from the Great Barrier Reef is a small reef area where waves crash against the sands. The Great Barrier Reef itself finds its home within the interior confines of a massive oceanic rock covered in kelp, seaweed, coral, and other aquatic matter. The salty waves of the tide crash up against the base of the massive rock. Before we enter through a cavernous hole crafted into the side of the rock, we hear the nearby cawing of some beady-eyed seagulls perched upon a rust-encrusted buoy, famously shrieking "MINE! MINE! MINE!"
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Entering the Great Barrier Reef is almost like entering an aquatic dreamworld of sorts...in a mere matter of seconds, the atmosphere around us has been transformed into a near-exact replica of one of Australia's many natural wonders...giant coral, oversized anemones, and the shimmering sunlight reflecting upon the visible oceanic surface above our heads, accomplished via clever lighting, projections, and a rather convincing scrim...luscious orchestrations taken straight from the films provide an ambient environment of realistic fantasy...the silhouettes of passing fish and other sea creatures are cast upon the rocks, hinting at an unseen community of wildlife beyond the limits of our own imaginations...every so often, a boat, otherwise referred to by younger fish as a "butt" can be seen treading water on the waves above, causing the aforementioned silhouettes to scatter and hide until the "butt" is well out of sight. Our adventure has begun.

Most the attractions here would be smaller and nothing really groundbreaking in terms of new technology, but they would be fun options for children. Taking inspiration from Tokyo Disney Sea this area would feature Jumping Jellyfish, a version of the classic parachute attraction. Boarding a large seashell (clutched by jellyfish tentacles), one of several oversized jellyfish pulls us up and down at varying speeds for a "jumpin'" good time, providing stunning views of the aquatic sub-area in the process, not to mention simulating one of the most memorable scenes from Finding Nemo.
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Another attraction is the Blowfish Balloon Race, a gondola-style spinner attraction. Hopping inside a hollowed-out seashell, an overhead blowfish grabs ahold of us via four strands of seaweed and takes us on an "airborne" spin through the "skies" of the colorful reef, a la Flik's Flyers in California.
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Finally, we have The Whirlpool, a variation on the teacups.
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While these attractions may not be anything special, it is the highly immersive theming and detail of the area that would really be the main draw.

Nearby Blowfish Balloon Race, embedded into a large volcanic rock, is a screen that plays films about preserving Australia's Great Barrier Reef and all the oceanic wildlife that inhabit it, warning of the dangers of pollution and the motto of "all drains lead to the ocean." This little area is known as the Junior Explorer Academy, managed and operated by Mr. Ray. The Humpback Whale serves as the resident Finding Nemo superstore, strangely held inside the pink bowels of a humpback whale with its mouth agape. You can bet that all the cast members here say "thank you" in the exotic whale language, up until now thought to only be known to whales and Dory.

Dory's Tidepool found just a short distance from Hank's is an indoor-water playground utilizing spitting fish, spinning seashells, and lots and lots of puddles...underwater...which is somewhat ironic I suppose.

A short walk from the edge of the reef (also known as the "Drop Off") brings us into an abandoned graveyard of fallen submarines and warships, the seemingly haunted abode of Bruce, Chum, and Anchor, a trio of sharks with a not-so-carnivorous appetite. Spiked-mines appear suspended in midair, almost like party balloons...but be careful, you wouldn't want one of these balloons to pop...Bruce's Steakhouse is the major point of interest in the area, held within the massive wreckage of an old war submarine. Underneath the proud slogan of "Fish Are Friends, Not Food," Bruce's Steakhouse is a fine-dining establishment composed of old machinery and abandoned weaponry of some forgotten naval battle, a bit of an oddity in a Disney park considering the rather grim subject of war. Despite the vegetarian diet of the sharks, all of the menu items almost all feature meat...although some dishes are in fact made with vegetarians specifically in mind, tofu fish being one of them...yuck. Inside the restaurant, a rather static Bruce figure allows diners to take a photo inside his wide-open jaws. Don't worry, he doesn't bite...I hope...

Back in the colorful hub of the reef, we find the Great Barrier Reef's two major E-ticket attractions. Much like how Tokyo's Mermaid Lagoon features a theater, so too will this area. And, of course, this theater will serve as the new home for Finding Nemo: The Musical, the beloved innovative production, filled with puppetry, aerialism and lighting effects. The show is lush with large sets and an entire ensemble of characters, utilizing puppetry to portray the memorable characters from the Pixar film.

If Bruce's area is located to one side of the reef, something should be on the other side, as well. This is where you'l find the area's second E-ticket, Crush’s Coaster. This attraction is one of the most popular at the Disney Studios in Paris and provides some mild thrills along the lines of the current Primeval Whirl. Guests ride in a turtle shell through elaborate show scenes depicting different events from the movie before going on a high-speed spin through the EAC where the turtle shell itself starts to spin as it moves along the track. The attraction is very much like a more thrilling and more highly detailed version of the Seas with Nemo and Friends attraction currently at Epcot.

Of course, the whole "studio" aspect Paris has will be scrapped, so the queue will be themed around meandering catacombs located deep beneath the ocean's floor.

Off to the side of this indoor cove, guests will find another area. The area is a circular cove, surrounded by think rocky moss formations and coral. The entire area seems like an aquatic grove with a rocky sand sketched floor bottom.

Upon entering the great mossy rock, guests will enter into the Undersea Life Exhibits, a great aquarium featuring numerous animals, schools of numerous different types of fish, sharks and stingrays, all of them finding a home here. Cast Members located throughout the great exhibit grounds offer more information on the animals found within.

Thus, this Great Barrier Reef/Finding Nemo area would provide much needed attractions for younger Guests in addition to some mild thrills and its indoor location would make it a great escape from the Florida heat.
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There we go! In the next post, we'll finally be leaving this giant expansion pad and heading back towards the main park...and an all-new land. Stay tuned...
 
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IAmNotAHufflepuff

Well-Known Member
This is probably your best "reimagined" park out of the four you have done.

Which brings me to my question... If you are doing a TLC on the fifth park, will you use the original Mythica, the S.W Mythica, or an original one?
 

DisneyManOne

Well-Known Member
Original Poster
Polar Oceans
LSC-01-CM013-012-Mts-w-water-1024x568.jpg


Polar animals are always some of the most popular animals at many zoos and aquariums. Penguins, otters, and polar bears are animals I always wanted to see in the park, so this would serve as an amazing way to include polar animals into the Animal Kingdom experience. (Once again, all credit goes to the amazing @TRF)
polar1.0-01.png
The entirely indoor land is accessed by a new bridge over the small river separating Everest from the Theater in the Wild (the current home of Finding Nemo: The Musical). The entrance is a polar ice cave, blending with the rockwork of Everest next door. Inside, the rock work opens up to a large indoor atrium, which simulates an arctic night sky. This clearing contains seating area for the Ice Cave Cafe counter service location, which serves fish and chicken. The very center of the cleaning holds a medium sized rockwork form, which disguises projectors which display the Aurora Borealis on the ceiling above.
Tm70k2m.jpg


The atrium also has Ice Sliders, a basic tea cup style spinner, except the vehicles are large carved ice blocks. The land's animal path, the Polar Caves Path, is accessed through another ice cave off of the main clearing. The animal path passes an arctic fox habitat, a seal habitat, a large penguin habitat, and then the main room, the polar bear habitat which includes windows that look underwater. The path will exit back into the atrium.
Arctic-Fox-1.jpeg

latest

Penguin_habitat_feature-623x200.jpg

00473-10104_0.jpg
At the far back of the land, you'll find the entrance to the Polar Journey attraction. The queue goes through more ice caves before reaching one of 2 load platforms. One serves FastPass+ while the other serves the standby queue. The vehicle is a sled with 4 seats in one row, very similar to the vehicles from Primeval Whirl, except quite a bit less uncomfortable and more padded. The two loading tracks merge and enter the dark ride portion of the ride. We are introduced to a polar bear family before seeing the baby polar bear wander away. These scenes would be primarily animatronic based, with a little projection. After a few more scenes, the track splits again to enter the coaster section. The coaster is very low thrill, with the main point just to simulate the sled slipping and sliding on the ice. The track takes the sled through small hills and turns as we follow the polar bear sliding through the ice caves, seen in projections that we quickly pass. Eventually they are reunited and we pull back into the unloading area. The exit then leads to a small gift shop on either side.
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Our adventure is almost to an end, folks. In the next post, we'll visit the last land of Disney's Animal Kingdom--Dinoland U.S.A. But it won't be like you remember it...
 

DisneyManOne

Well-Known Member
Original Poster
Continuing on from Polar Oceans, we enter into the final land of Disney's Animal Kingdom...

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As we all know, the main problem with Dinoland U.S.A. in its' current formation is that the vast majority of the the land is a theme park within a theme park. It is not like Disney has never done this before, what with Paradise Pier being in DCA, but Paradise Pier actually works. It has gotten better over the years, with the additions of Little Mermaid, Toy Story Mania and World of Color and they actually fully committed to the idea of having a romanticized boardwalk area. However, over at DAK, they sort of dropped a bomb here. They went with like a Flintstones Bedrock theme, which just doesn't match up with the Dinosaur attraction. Plus, the land takes up so much space by adding in the midway carnival games in the middle, which doesn't really make much sense being in a Dinosaur themed land. The renovation of the entire land will see the complete removal of Chester and Hester's Dino-Rama, including all of the midway games, TriceraTop Spin and Primeval Whirl.

Also, something to address is that, when guests enter into The Dino Institute, they are still in the current day real-world, they are not entering into the world of the Dinosaurs, as that simply interferes with the storyline of the Dinosaur attraction, where guests have to go back in time. The entire land has to take place in the real world in order for it to consistently make sense. With that said, the entire land will heavily use the theme of time travel, to go back to a time when the Dinosaurs did exist.

While dinosaurs may be extinct, they still play a major part in the story of Disney's Animal Kingdom. The Dino Institute displays the beliefs and attitudes about dinosaurs that we have come to believe for all of the world to see. The Dino Institute "theme" from the Dinosaur attraction has been expanded to fit the entire land in two distinct areas: the Institute itself and the excavation site.

The excavation site, the first area guests enter in this land, has the look and feel of a working paleontological dig. Entering the site, guests will come across The Boneyard on the left side of the path. The Boneyard is a dinosaur dig site and playground, welcoming guests to enter into the perimeters of the boneyard. The area would become far more detailed and immersive than its current state with a tremendous amount of rockwork meant to resemble the Black Hills of South Dakota.
the-boneyard-00.jpg

Black%2BHills.jpg


Continuing into the area where Chester and Hester's Dino-Rama use to exist, there is now a new attraction: The Excavator.
Excavator.jpg
The Excavator would have fit in perfectly with the backstory of Dinoland. For those of you that don’t know the tale, Dinoland started out as the site of a sand and gravel company. One day, as workers were digging up sand to load into a waiting dump truck, they uncovered a massive dinosaur bone. Scientists were then called to the scene and discovered that, just below the surface, was the paleontological find of the century. A wealthy benefactor for a local college immediately swooped in and bought up the sand and gravel pit.

That same wealthy benefactor became obsessed with why it was that so many perfectly preserved dinosaur skeletons could be found in this one spot. The only way to solve this particular mystery was to travel back in time and then attempt to observe whatever it was that actually caused this massive dinosaur extinction. The wealthy benefactor thus poured billions into the creation of the Dino Institute, whose research resulted in the invention of the Time Rover.

In this original backstory, the Excavator was supposed to be a piece of equipment which was left over from the site's sand and gravel pit days, a series of ore cars that had once been used to haul materials up out of the heart of this pit to the area where the dump trucks got loaded up. Over time, due to over-digging and as the sand in the pit began to shift, the Excavator became unsafe to operate. The sand and gravel company then shut down the ore cars and the Excavator stood empty and abandoned for a few years, becoming even more rickety and unsafe.

Then, when the wealthy benefactor bought the sand and gravel pit, he sent in groups of college students to work on the site. These college students then decided to put this old and unsafe piece of mining equipment back to work again, allowing them to use the old, rusty ore cars to haul some of the larger dinosaur bones that they've discovered.

As guests move through the queue for this attraction towards the load area, they walk past dozens of "Condemned" signs in addition to all sorts of safety barriers that the sand and gravel pit's workmen had set up that the college students have recently pulled down. The ride itself is a wooden roller coaster that takes guests past antiquated pieces of mining equipment, dodging around massive dinosaur bones and fossils, and careening through unstable mine shafts that could collapse at any moment. This wild and crazy ride is similar to the experience of Big Thunder Mountain but “plussed” with new technology. In fact, I think the Grizzly Mountain Mine Cars from Hong Kong Disneyland provide an apt comparison.

On the edge of the land, just before heading back towards Polar Oceans, guests will find Trilo-Bites, a small quick-service location. The area also features the Cretaceous Creatures display unit, which offers the skeletal bone remains of several dinosaurs, similar to the one of the Carnotaurus constructed in the queue of the Dinosaur attraction. The exibits offer a wealth of information about each of the dinosaurs, while also continuing to carry out the Dino Institute theme throughout the entire land.

Just a few feet away is the Theater in the Wild.
theater-in-the-wild-cart-00.jpg
Ever since Finding Nemo moved to the park's Australian area, I think this theater could be the perfect place for a dinosaur-related show. For this, I'd definitely expand the theater and make it a bit bigger, and give it a whole new stage and seating configuration. Why? Because the show I have in mind is...Walking with Dinosaurs.
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I'm sure Disney and BBC could strike up some sort of deal to include this powerful production here at Disney's Animal Kingdom. In this show, based upon the wildly successful BBC documentary, the might and majesty of the dinosaurs comes to life like never before. Using state of the art animatronics that really seem to move, watch as the history of dinosaurs comes to life before your very eyes. It's another great addition to Disney's Animal Kingdom's pantheon of amazing stage productions.

Heading back to the main area of the Dino Institute, wrapping around the corner, leading back towards the entrance to Discovery Island, guests will come across Restaurantosaurus, a pretty large quick-service location, offering chicken and burger entrees. The entire restaurant will be remodeled to match the theme of The Dino Institute, to feature skeletal replicas of several Dinosaurs and mosaics of every era of the Dinosaurs along the walls of the restaurant.
restaurantosaurus.jpg
At the far back of the pavilion, guests will find the land's signature attraction: Countdown to Extinction.
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On Countdown to Extinction, guests board time rover, EMV vehicles to simulate rapid jeep trekking movements, to travel back in time to rescue an iguanodon. Here, guests are sent back in time, to the end of the Cretaceous Period, to the end of the dinosaurs, right before the meteor that struck the Earth impacts. The trip takes guests on a frantic chase through prehistoric forests, as they catch glimpses of broad displays of different dinosaur species, crashing meteors and several encounters with a Carnotaurus, whom spots the guests as his prey.

As for refurbishing the ride, I'd make sure that all the effects were restored to their original working condition. For example, Guests riding today might not know that the Pterodactyl originally swooped down at the Timer Rover and the Compsognathus leapt over the vehicle as it passed by. In addition, there are multiple lighting and smoke effects that were originally part of the ride that are no longer working.

I would also take the opportunity to “plus” Countdown to Extinction with enhanced show scenes to make the experience even more immersive. Dinosaur shares the same track layout as the Indiana Jones Adventure at Disneyland, but where the two differ is in the amount of detail featured on the ride. Whereas Indiana Jones has elaborately themed and detailed scenes, Dinosaur is very dark with lighting that mostly just highlights the large animatronic figures while paying little attention to their surroundings. I would seek to enhance the attraction by building up the environments around the animatronic figures. A good example of this comes from some of the original concept art for the attraction:
Countdown%2Bto%2BExtinction.jpg

Countdown%2Bto%2BExtinction2.jpg
Also, I read on Wikipedia that when Countdown to Extinction became Dinosaur, they toned down a couple aspects because, now that the ride was a tie-in to the film, more kids would be riding. So, with that said, I'd restore a few things from the early days of the ride. I'd make the EMV motion much more intense and restore the ride's original soundtrack. In the original soundtrack, after the encounter with the first audio-animatronic Carnotaurus, the footsteps and roars of the dinosaur could be heard directly behind the vehicle, giving guests the feeling that they were being pursued. And that sounds really frightening...and perfect for a ride like this! This would allow the ride to become more popular than it currently is! The ride exits out into the Dino Institute Treasures store.
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Stay tuned, because our adventure in Animal Kingdom isn't over yet. We've still got to go over entertainment here.
 

DisneyManOne

Well-Known Member
Original Poster
Well, here we go. The last post of this thread, and the last post in my "New Generation" series altogether (unless one of my ideas changes, of course). And, of course, I always save Entertainment for last in these threads. Let's check it out.
--------------------------------------------------------------------------------------------------------------------------
Entertainment
Well, first of all, I should mention that I wouldn't really do any daytime parade here. Besides, there's enough daytime entertainment here as is. Everywhere you go in Disney's Animal Kingdom is full of entertainment--from the Harambe drummers and dancers, to the musicians of Discovery Island, everywhere you turn is full of music and liveliness.

But at night, Disney's Animal Kingdom comes alive with entertainment like you've never seen before. As the sun sets, the nighttime whimsy begins with Tree of Life: Awakenings. During the show, this park icon will undergo extraordinary “awakenings” as the animal spirits are brought to life by magical fireflies that open a "window" into the body of the tree, allowing guests to see the colorful stories of wonder and enchantment contained within. The show is similar to Celebrate the Magic at the Magic Kingdom, since they both utilize the projection-mapping technology.
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Following this, the mood of Discovery Island is alive with music and dancing, as everyone's invited to join in the fun at the Discovery Island Carnivale. This is a street party inspired by the various Carnival celebrations that take place around the world. As you might guess, this won't be like the dance parties you've encountered at other Disney parks. The Discovery Island Carnivale will not only include live music, but also dance performances, and exciting food options as well.

Musical performances during this nightly celebration will take place on the Discovery Island stage, where the multi-cultural Viva Gaia Band will play songs that recall different cultures of the world. Another musical group, Danza del Arpa, will also take the stage each evening to play selections on the Paraguayan harp.
DAK_NIGHT.jpg
The nighttime fun doesn't just happen on Discovery Island. The streets of Harambe are alive with music, too! At night, you can join in the Harambe Wildlife Parti, which kicks off every afternoon when Afro-Pop musicians the Burudika Band take to the stage in Harambe’s Old Square and perform African pop music. There are various people and acts you'll find roaming the streets at night.

And then, when the time comes, all are invited to gather along the Discovery River, in front of Expedition Everest, to take in the spectacle of...Rivers of Light. This all-new show brings the wonder and mystery of the animal kingdom to life like never before. In the show, a pair of mystical hosts come to the river bearing gifts of light. During the show, the hosts set out from the shore on elaborate lantern vessels for a dramatic dance of water and light to summon animal spirits. With the storytellers as your guides, the wonders of the Rivers of Light builds to a stunning crescendo.
http://www./wp-content/uploads/2014/05/RiversOfLight-Concept-Large-1.jpg​
Featuring a score by Mark Mancina and puppets by Michael Curry, this show promises to be an exhilarating way to end a day of adventure here at Disney's Animal Kingdom.



Well, there we have it for the fourth park of Walt Disney World--Disney's Animal Kingdom--and the final installment in my "New Generation" thread. But, hey, if you guys want to see more or are interested in what I'd do regarding the rest of the resort, maybe I'll post "The Rest of the World: A New Generation" sometime a little bit later. But for now, this ends our "New Generation" saga. Thanks for reading, everyone!
 
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IAmNotAHufflepuff

Well-Known Member
Polar Oceans
LSC-01-CM013-012-Mts-w-water-1024x568.jpg


Polar animals are always some of the most popular animals at many zoos and aquariums. Penguins, otters, and polar bears are animals I always wanted to see in the park, so this would serve as an amazing way to include polar animals into the Animal Kingdom experience. (Once again, all credit goes to the amazing @TRF)
polar1.0-01.png
The entirely indoor land is accessed by a new bridge over the small river separating Everest from the Theater in the Wild (the current home of Finding Nemo: The Musical). The entrance is a polar ice cave, blending with the rockwork of Everest next door. Inside, the rock work opens up to a large indoor atrium, which simulates an arctic night sky. This clearing contains seating area for the Ice Cave Cafe counter service location, which serves fish and chicken. The very center of the cleaning holds a medium sized rockwork form, which disguises projectors which display the Aurora Borealis on the ceiling above.
Tm70k2m.jpg


The atrium also has Ice Sliders, a basic tea cup style spinner, except the vehicles are large carved ice blocks. The land's animal path, the Polar Caves Path, is accessed through another ice cave off of the main clearing. The animal path passes an arctic fox habitat, a seal habitat, a large penguin habitat, and then the main room, the polar bear habitat which includes windows that look underwater. The path will exit back into the atrium.
Arctic-Fox-1.jpeg

latest

Penguin_habitat_feature-623x200.jpg

00473-10104_0.jpg
At the far back of the land, you'll find the entrance to the Polar Journey attraction. The queue goes through more ice caves before reaching one of 2 load platforms. One serves FastPass+ while the other serves the standby queue. The vehicle is a sled with 4 seats in one row, very similar to the vehicles from Primeval Whirl, except quite a bit less uncomfortable and more padded. The two loading tracks merge and enter the dark ride portion of the ride. We are introduced to a polar bear family before seeing the baby polar bear wander away. These scenes would be primarily animatronic based, with a little projection. After a few more scenes, the track splits again to enter the coaster section. The coaster is very low thrill, with the main point just to simulate the sled slipping and sliding on the ice. The track takes the sled through small hills and turns as we follow the polar bear sliding through the ice caves, seen in projections that we quickly pass. Eventually they are reunited and we pull back into the unloading area. The exit then leads to a small gift shop on either side.
-----------------------------------------------------------------------------------------------------------------------
Our adventure is almost to an end, folks. In the next post, we'll visit the last land of Disney's Animal Kingdom--Dinoland U.S.A. But it won't be like you remember it...


I don't know why, but the description of Polar Oceans feels a little incomplete.... I have read the Conceptual Theme Park planning blog before it got shut down, and I'm not sure copying and pasting from it shows much professionalism.

That's just my opinion, and you did a SPECTACULAR job on these threads!
 

PerGron

Well-Known Member
The main draw of this new trail, however, would be a massive giant panda exhibit. The giant panda is one of the world’s most beloved and recognizable animals and yet they can only be found at a handful of locations in the United States. Having giant pandas at Animal Kingdom would be a huge draw for the park.
GiantPanda

First, let me just say I absolutely love your ideas for AK as it is my favorite park at WDW and I personally believe it needs some TLC beyond Pandora. My only issue was the inclusion of pandas, and I understand this is armchair imagineering and the probability of anything like this being even considered by Disney (as they don't want to pay royalties for outside ideas). However, hypothetically speaking, if this change did come, there is very little chance giant pandas would EVER be included in Disney. The Chinese government owns all Pandas on the planet and charges a hefty fee for each panda in captivity (even the ones born on US soil). I highly doubt Disney (I love em to death) would pay such a fee yearly, especially on an animal that needs so much space and food to survive happily. Great idea, but I don't see it as anything Disney would do.
 

IAmNotAHufflepuff

Well-Known Member
First, let me just say I absolutely love your ideas for AK as it is my favorite park at WDW and I personally believe it needs some TLC beyond Pandora. My only issue was the inclusion of pandas, and I understand this is armchair imagineering and the probability of anything like this being even considered by Disney (as they don't want to pay royalties for outside ideas). However, hypothetically speaking, if this change did come, there is very little chance giant pandas would EVER be included in Disney. The Chinese government owns all Pandas on the planet and charges a hefty fee for each panda in captivity (even the ones born on US soil). I highly doubt Disney (I love em to death) would pay such a fee yearly, especially on an animal that needs so much space and food to survive happily. Great idea, but I don't see it as anything Disney would do.

He raises a good point. I don't think Disney would want to pay a hefty yearly fee they could spend on other, more significant things.

@DisneyManOne ?
 

DisneyManOne

Well-Known Member
Original Poster
First, let me just say I absolutely love your ideas for AK as it is my favorite park at WDW and I personally believe it needs some TLC beyond Pandora. My only issue was the inclusion of pandas, and I understand this is armchair imagineering and the probability of anything like this being even considered by Disney (as they don't want to pay royalties for outside ideas). However, hypothetically speaking, if this change did come, there is very little chance giant pandas would EVER be included in Disney. The Chinese government owns all Pandas on the planet and charges a hefty fee for each panda in captivity (even the ones born on US soil). I highly doubt Disney (I love em to death) would pay such a fee yearly, especially on an animal that needs so much space and food to survive happily. Great idea, but I don't see it as anything Disney would do.

I never knew that before. I don't know if I'll go back and remove the pandas or not (I plan on leaving them in for the sake of armchair imagineering), but in real life, I have to agree: I don't think it would be feasible.

Sorry it took so long to respond. I've been real busy lately.
 

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