Before I enter this into the reviews.wdwmagic.com area, I thought I'd post my rating scale for Walt Disney World shows/attractions. I had the chance to experience Stitch's Great Escape this week, and I'll tell you that my opinion of it changed every minute. I hope this is an accurate scoring after the attraction has settled after a few days.
This is how the scoring goes:
25 POINTS: STORY
- 10: Clear, creative, original storyline
- 10: Do the elements and effects serve the storyline?
- 5: Is the story relevant/do we care?/Does the audience act in an active position?
20 POINTS: Audience Appeal
- 5: Young children
- 5: Adolescents/young adults
- 5: Parents/adults
- 5: Seniors
20 POINTS: Method
- 10: Novel technologies
- 10: Is the attraction quality up to Disney standards?
20 POINTS: Engaging elements
- 10: Endearing or effecive characters/emotional story
- 10: Inspiration or fulfillment/take-home point/message
15 POINTS: Other elements
- 5: Queue/Preshow and/or Postshow
- 5: Music/soundtrack
- 5: Does this attraction truly add to the themed land/park/resort?
And now, my review of Stitch's Great Escape:
20/25 POINTS: STORY
Clear, creative, original storyline: 5/10
The attraction seems to focus on molding a story to a preexisting attraction. The attraction makes sense, and the Imagineers were somewhat successful in converting all of the show aspects. Therefore, it earns 5 points, which is about average. The true creativity from this attraction was from Alien Encounter, and I think most of us agree on that.
- Do the elements and effects serve the storyline? 10/10
They certainly do. Level ones, level twos, and level threes in their chamber tubes works just fine. Brand new special effects definitely add to the storyline (i.e. Stitch's spitting, which was one of my FAVORITE effects). 10 out of 10.
- Is the story relevant/do we care?/Does the audience act in an active position? 5/5
The audience is put in an enganging position.
12/20 POINTS: AUDIENCE APPEAL
- Young children: 3/5
Half of the kids will love seeing Stitch. Half will cry and be scared. It seems as though Disney needed to mix the original (EVIL) Stitch with the humorous converted Stitch in order to appease the children, who went to the attraction to see the adorable creature. Adorable? No. Especially not in the dark. When polled in the Orlando Sentinel, most of the kids said they'd never come back to the attraction. Because Disney obviously targeted to kids (simple messages/storyline) AND still kept it scary for young children, this attraction may end up being "Stitch's Great Mistake"
- Adolescents/young adults: 3/5
I believe that half of this age group would get a kick out of the attraction (but probably wouldn't appreciate it nearly as much as Alien Encounter), but I took off two as the overall feeling of the attraction is targeted to a younger age group, which isn't all that healthy for Tomorrowland.
- Parents/adults: 3/5
See above. The biggest things that will attract these visitors are the special effects. Otherwise, they are probably in the attraction with their families/children, expecting to see cute lil Stitch. (Or Skippy.
) The only remarks I heard at the end of the attraction were from adults: "That was okay. Definitely not worth the wait." I know I wouldn't wait more than twenty minutes for it.
- Seniors: 3/5
See above.
15/20 POINTS: METHOD
- Novel technologies 5/10
5 points for the **AWESOME** new Stitch animatronic, installation of smellitzer, and super-cool cannons. Most of the wonderful special effects were from Alien Encounter; thus, they were not novel.
- Is the attraction quality up to Disney standards? 10/10
Heck yeah. Full quality. Of course, most everything was from 1995, but it still exists.
6/20 POINTS: ENGAGING ELEMENTS
- Endearing or effecive characters/emotional story: 5/10
We don't have the cute little Stitch; instead we get either an annoying or scary character. Robocop, or whatever his 90210 name is, I didn't really grasp; SIR really toyed with our emotions along with the XS Team in a very unique way. One character couldn't do anything but burp. And I wish they included Skippy more. But I'll throw in five points for the Stitch alien team.
- Inspiration or fulfillment/take-home point/message: 1/10
Absolutely not. In the attraction, we are invited as park guests to oversee the capture of criminals. Stitch is a fugitive. He escapes (what message is that?) and we are literally thrown out, with the characters saying, "Nevermind. We didn't need you/you didn't get your work done." That's *not* inspiring or fulfilling in any way. If something creative had ended the show in a more clever or complete way - and if the attraction actually had a message - the attraction could be worth a lot more as it would teach the children who came to see the character. Instead, the wrong message was sent in my opinion.
9/15 POINTS: Other elements
- Queue/Preshow and/or Postshow: 5/5
Very high quality.
- Music/soundtrack: 2/5
A good score - almost a movie score - but what's with the whole Stitch/Soarin'/MS marching/recruiting theme? It's getting kinda old and unoriginal. In otherwords, it's very forgettable.
- Does this attraction truly add to the themed land/park/resort?: 2/5
This attraction does not belong in Tomorrowland. Alien Encounter was a stretch, but it fit in as it was intended to be about the progress and evil of technology. It was filled with messages, entertainment, and a warning that tied into the Tomorrowland theme. Disney found Stitch an alien that could tie into Alien Encounter; they did *not* see Stitch and try to put him into Tomorrowland.
FINAL GRADE: 62/100
What makes Stitch's Great Escape an ultimately weak attraction is its attempt to attract a massive group of young people, but turn right around and scare them. Meanwhile, as the target is this young age group, adults and teenagers are put out of place. Alien Encounter had the advantage of fulfilling an awesome and emotional - not to mention original - story and carry it well to its intended age group. Stitch's Great Escape does not. And, in the meantime, it takes the "tomorrow" and originality out of the Magic Kingdom's Tomorrowland.
The attraction is entertaining, but very weak. Until I hear about a mass of potential complaints going to Guest Relations will I conclude that Alien Encounter should have definintely stayed. However, each and every day, I'm leaning to that conclusion.
Want a great new Magic Kingdom attraction? Check out a Fantasyland attraction that is actually in Fantasyland: Mickey's Philharmagic.
=============
ALIEN ENCOUNTER REVIEW: 25/25 POINTS: STORY
- Clear, creative, original storyline: 10/10
The story is completely original. The way the "XS" corporation introduces itself is effective and chilling. The SIR presentation was one of the best Disney preshows of all time.
- Do the elements and effects serve the storyline? 10/10
Yes, especially the teleportation/tube effects.
- Is the story relevant/do we care?/Does the audience act in an active position? 5/5
Yes, and we're scared as heck!
9/20 POINTS: AUDIENCE APPEAL
- Young children: 0/5
- Adolescents/young adults: 5/5
- Parents/adults: 3/5
- Seniors: 1/5
20/20 POINTS: METHOD
- Novel technologies 10/10 - Talk about technology. . .
- Is the attraction quality up to Disney standards? 10/10
19/20 POINTS: ENGAGING ELEMENTS
- Endearing or effecive characters/emotional story: 10/10
The characters from XS and the Convention Center truly chilled us. We were comforted by Dr. Femus, suspicioius of Chairman Clench, and hateful of Spinloc. SIR really chilled us. Skippy made us laugh. The best part is all of these were original characters.
- Inspiration or fulfillment/take-home point/message: 9/10
Nothing truly inspiring, but we did learn a lot about "sales before science," etc.
12/15 POINTS: Other elements
- Queue/Preshow and/or Postshow: 5/5
- Music/soundtrack: 3/5
A theme that actually reoccurs. . .
- Does this attraction truly add to the themed land/park/resort?: 4/5
Although it is not family friendly (-1), the attraction is in the spirit of Tomorrowland (technology/teleportation potentials/etc).
FINAL GRADE: 85/100
YOUR TURN!
This is how the scoring goes:
25 POINTS: STORY
- 10: Clear, creative, original storyline
- 10: Do the elements and effects serve the storyline?
- 5: Is the story relevant/do we care?/Does the audience act in an active position?
20 POINTS: Audience Appeal
- 5: Young children
- 5: Adolescents/young adults
- 5: Parents/adults
- 5: Seniors
20 POINTS: Method
- 10: Novel technologies
- 10: Is the attraction quality up to Disney standards?
20 POINTS: Engaging elements
- 10: Endearing or effecive characters/emotional story
- 10: Inspiration or fulfillment/take-home point/message
15 POINTS: Other elements
- 5: Queue/Preshow and/or Postshow
- 5: Music/soundtrack
- 5: Does this attraction truly add to the themed land/park/resort?
And now, my review of Stitch's Great Escape:
20/25 POINTS: STORY
Clear, creative, original storyline: 5/10
The attraction seems to focus on molding a story to a preexisting attraction. The attraction makes sense, and the Imagineers were somewhat successful in converting all of the show aspects. Therefore, it earns 5 points, which is about average. The true creativity from this attraction was from Alien Encounter, and I think most of us agree on that.
- Do the elements and effects serve the storyline? 10/10
They certainly do. Level ones, level twos, and level threes in their chamber tubes works just fine. Brand new special effects definitely add to the storyline (i.e. Stitch's spitting, which was one of my FAVORITE effects). 10 out of 10.
- Is the story relevant/do we care?/Does the audience act in an active position? 5/5
The audience is put in an enganging position.
12/20 POINTS: AUDIENCE APPEAL
- Young children: 3/5
Half of the kids will love seeing Stitch. Half will cry and be scared. It seems as though Disney needed to mix the original (EVIL) Stitch with the humorous converted Stitch in order to appease the children, who went to the attraction to see the adorable creature. Adorable? No. Especially not in the dark. When polled in the Orlando Sentinel, most of the kids said they'd never come back to the attraction. Because Disney obviously targeted to kids (simple messages/storyline) AND still kept it scary for young children, this attraction may end up being "Stitch's Great Mistake"
- Adolescents/young adults: 3/5
I believe that half of this age group would get a kick out of the attraction (but probably wouldn't appreciate it nearly as much as Alien Encounter), but I took off two as the overall feeling of the attraction is targeted to a younger age group, which isn't all that healthy for Tomorrowland.
- Parents/adults: 3/5
See above. The biggest things that will attract these visitors are the special effects. Otherwise, they are probably in the attraction with their families/children, expecting to see cute lil Stitch. (Or Skippy.

- Seniors: 3/5
See above.
15/20 POINTS: METHOD
- Novel technologies 5/10
5 points for the **AWESOME** new Stitch animatronic, installation of smellitzer, and super-cool cannons. Most of the wonderful special effects were from Alien Encounter; thus, they were not novel.
- Is the attraction quality up to Disney standards? 10/10
Heck yeah. Full quality. Of course, most everything was from 1995, but it still exists.
6/20 POINTS: ENGAGING ELEMENTS
- Endearing or effecive characters/emotional story: 5/10
We don't have the cute little Stitch; instead we get either an annoying or scary character. Robocop, or whatever his 90210 name is, I didn't really grasp; SIR really toyed with our emotions along with the XS Team in a very unique way. One character couldn't do anything but burp. And I wish they included Skippy more. But I'll throw in five points for the Stitch alien team.
- Inspiration or fulfillment/take-home point/message: 1/10
Absolutely not. In the attraction, we are invited as park guests to oversee the capture of criminals. Stitch is a fugitive. He escapes (what message is that?) and we are literally thrown out, with the characters saying, "Nevermind. We didn't need you/you didn't get your work done." That's *not* inspiring or fulfilling in any way. If something creative had ended the show in a more clever or complete way - and if the attraction actually had a message - the attraction could be worth a lot more as it would teach the children who came to see the character. Instead, the wrong message was sent in my opinion.
9/15 POINTS: Other elements
- Queue/Preshow and/or Postshow: 5/5
Very high quality.
- Music/soundtrack: 2/5
A good score - almost a movie score - but what's with the whole Stitch/Soarin'/MS marching/recruiting theme? It's getting kinda old and unoriginal. In otherwords, it's very forgettable.
- Does this attraction truly add to the themed land/park/resort?: 2/5
This attraction does not belong in Tomorrowland. Alien Encounter was a stretch, but it fit in as it was intended to be about the progress and evil of technology. It was filled with messages, entertainment, and a warning that tied into the Tomorrowland theme. Disney found Stitch an alien that could tie into Alien Encounter; they did *not* see Stitch and try to put him into Tomorrowland.
FINAL GRADE: 62/100
What makes Stitch's Great Escape an ultimately weak attraction is its attempt to attract a massive group of young people, but turn right around and scare them. Meanwhile, as the target is this young age group, adults and teenagers are put out of place. Alien Encounter had the advantage of fulfilling an awesome and emotional - not to mention original - story and carry it well to its intended age group. Stitch's Great Escape does not. And, in the meantime, it takes the "tomorrow" and originality out of the Magic Kingdom's Tomorrowland.
The attraction is entertaining, but very weak. Until I hear about a mass of potential complaints going to Guest Relations will I conclude that Alien Encounter should have definintely stayed. However, each and every day, I'm leaning to that conclusion.
Want a great new Magic Kingdom attraction? Check out a Fantasyland attraction that is actually in Fantasyland: Mickey's Philharmagic.
=============
ALIEN ENCOUNTER REVIEW: 25/25 POINTS: STORY
- Clear, creative, original storyline: 10/10
The story is completely original. The way the "XS" corporation introduces itself is effective and chilling. The SIR presentation was one of the best Disney preshows of all time.
- Do the elements and effects serve the storyline? 10/10
Yes, especially the teleportation/tube effects.
- Is the story relevant/do we care?/Does the audience act in an active position? 5/5
Yes, and we're scared as heck!
9/20 POINTS: AUDIENCE APPEAL
- Young children: 0/5
- Adolescents/young adults: 5/5
- Parents/adults: 3/5
- Seniors: 1/5
20/20 POINTS: METHOD
- Novel technologies 10/10 - Talk about technology. . .
- Is the attraction quality up to Disney standards? 10/10
19/20 POINTS: ENGAGING ELEMENTS
- Endearing or effecive characters/emotional story: 10/10
The characters from XS and the Convention Center truly chilled us. We were comforted by Dr. Femus, suspicioius of Chairman Clench, and hateful of Spinloc. SIR really chilled us. Skippy made us laugh. The best part is all of these were original characters.
- Inspiration or fulfillment/take-home point/message: 9/10
Nothing truly inspiring, but we did learn a lot about "sales before science," etc.
12/15 POINTS: Other elements
- Queue/Preshow and/or Postshow: 5/5
- Music/soundtrack: 3/5
A theme that actually reoccurs. . .
- Does this attraction truly add to the themed land/park/resort?: 4/5
Although it is not family friendly (-1), the attraction is in the spirit of Tomorrowland (technology/teleportation potentials/etc).
FINAL GRADE: 85/100
YOUR TURN!