But isn't that the basis of a lot of great story telling? Would Titanic be as good if the ship didn't hit an iceberg, Apollo 13 if there wasn't a malfunction, or Back to the Future if Marty didn't accidently go back in time?
Dreamworks spinoffs are, in my humble opinion, an untapped market. I would give anything to fight the Doom Syndicate and Dude-Monkey alongside Megamind, Old Chum, and Keiko!!!Dreamworks is also the most relevant and profitable kids property now. Netflix has helped that with spinoffs to be a bit like Disney animation of the 90s.(not exactly but as close as anyone has ever gotten while Disney does not have this anymore)
TBH do rides really need a story at all to be good?I think we've gotten too invested in the idea that every ride needs a story with proper narrative structure, but they don't. Trying to shoehorn one in to every ride has actually been detrimental to some of them.
See: Gringotts: Did not need a conflict. A whimsical wild ride on the bank vault carts like we saw in the movie would have been enough. Instead, we are denied that whimsical ride in order to watch the conflict play out.
See also: Flight of Passage. No conflict, and the ride is tremendously better for it than if they had instead been like "Oh no, your flight has to be cut short because (whatever the bad guys are called) are attacking! We need your support!" (which is likely what Universal would have done).
And: Haunted Mansion. No narrative, but it does use the three act story structure in how it presents things to you.
In other words, rides need pacing but don't necessarily have to have a hard-defined narrative.
I think Disney has been vague in their concept art because they're not even sure that stuff is happening.This looks incredible and it’s the land I’m least excited for.
I don’t have any criticism. Yeah there’s “standard theme park rides” but the big guns are in the other lands, and if you’re to do standard theme park rides..do them like this.
I think this area will look great at night too.
The good news for Disney is that, if they’re concerned about the scale of this, they’re in the design phase of their own expansions, so they can react. I do wonder if there is any consideration occurring about adjustments to their own projects as more specific detail filters through (although I doubt they were surprised - all seems well known) Maybe reacting to the reaction, which from what I can see everywhere has been largely positive. Seen a fair bit of criticism of Disney opening lands with 2 rides whereas this has multiple. Most people outside of the community don’t care about the type of rides, not that this is unimportant obviously.
Kudos to Universal Creative for an incredible drop of concept art and that video is stunning. Appreciate the effort.
I don’t think there will be too many surprises on opening day due to the depth and detail of the concept art. That’s probably a good thing for hype, but maybe not so in the high setting of expectations. Possibly why Disney have been a lot more vague in their concept art?
TBH do rides really need a story at all to be good?
TBH do rides really need a story at all to be good?
It's not that narrow (look at the crane). Plus there are side entrances. No different, really, then the arch at USFI question the wisdom of placing a narrow portal right at the park's entrance.
I think we've gotten too invested in the idea that every ride needs a story with proper narrative structure, but they don't. Trying to shoehorn one in to every ride has actually been detrimental to some of them.
See: Gringotts: Did not need a conflict. A whimsical wild ride on the bank vault carts like we saw in the movie would have been enough. Instead, we are denied that whimsical ride in order to watch the conflict play out.
See also: Flight of Passage. No conflict, and the ride is tremendously better for it than if they had instead been like "Oh no, your flight has to be cut short because (whatever the bad guys are called) are attacking! We need your support!" (which is likely what Universal would have done).
And: Haunted Mansion. No narrative, but it does use the three act story structure in how it presents things to you.
In other words, rides need pacing but don't necessarily have to have a hard-defined narrative.
I think we've gotten too invested in the idea that every ride needs a story with proper narrative structure, but they don't. Trying to shoehorn one in to every ride has actually been detrimental to some of them.
See: Gringotts: Did not need a conflict. A whimsical wild ride on the bank vault carts like we saw in the movie would have been enough. Instead, we are denied that whimsical ride in order to watch the conflict play out.
See also: Flight of Passage. No conflict, and the ride is tremendously better for it than if they had instead been like "Oh no, your flight has to be cut short because (whatever the bad guys are called) are attacking! We need your support!" (which is likely what Universal would have done).
And: Haunted Mansion. No narrative, but it does use the three act story structure in how it presents things to you.
In other words, rides need pacing but don't necessarily have to have a hard-defined narrative.
It's definitely narrow enough to be a choke point if they close off the currently open spaces on each side of it. You could only fit two of those trucks in there. And if they don't intend to close off the area around it, well, that'll just look weird. Why even put a portal there?It's not that narrow (look at the crane). Plus there are side entrances. No different, really, then the arch at USF
I could be wrong, but I believe Universal has actually been losing more creatives to Disney than vice versa in recent years. The big exodus from Imagineering to Universal Creative happened back when IOA was under development.I have to say that this entire project is incredibly impressive. Every month, it appears better and better and more stunning.
THIS is what you get when Imagineers leave Disney and bring their decades "magic", knowledge and experience to a company that wants to take ACTION.....send money....and implement it.
Wow,...this is inspirational on every level..
Not just in the numbers.I could be wrong, but I believe Universal has actually been losing more creatives to Disney than vice versa in recent years. The big exodus from Imagineering to Universal Creative happened back when IOA was under development.
I question the wisdom of placing a narrow portal right at the park's entrance.
People flip flop between both companies (and third parties) all the time.I could be wrong, but I believe Universal has actually been losing more creatives to Disney than vice versa in recent years. The big exodus from Imagineering to Universal Creative happened back when IOA was under development.
Not trying to go too far off-topic here. (I tend to do that often;-)Not just in the numbers.
The point Cliff had is specifically pertinent on decades of knowledge, experience and philosophy. There is enough of the old guard of those there and the new coming in learn right from them because they have skillsets and appreciation. The need to come from WDI first became less and less. Not just creatively, but hospitality in general for the company.
If I'm being real. No way this park actually ever happens. Yes, they are breaking ground this year but only on an RV park and campground. If it does happen, it will not be on the scale or size of that concept art, because they have no money to do so, I honestly doubt 2 billion is enough, and for reference, Epic Universe is costing north of 6 billion dollars, and will probably be the most expensive theme park ever built.Not trying to go too far off-topic here. (I tend to do that often;-)
"American Heartland" is yet ANOTHER new Disney-style project that appears (in the Blue Sky stage anyway) to again, capture the Disney-quality "Imagineering" that we have all come to love over the generations. And,...it's being done by a no-name company using ex-Disney Imagineers and over two billion dollars. They break ground this year.
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For most of my life, Disney Imagineering was unique, proprietary and "safe" from any other company matching them. No,...that is no longer the case anymore! ANY company today, if they have the money and the willpower, can create anything that is truly "Disney-quality"....and completely PASS Disney and run right by it. (potentially)
The "Imagineering" industry is no longer a test or race of knowledge and skill. That knowledge and skill have escaped the walls of the company. It's a race and test of sheer actual "willpower". The organization that "wants" it the most can now have what Disney has (or had)....and "can" pass Disney with MUCH more.
I would argue that Disney might no longer have the Imagineering "willpower" today to be #1 and unique any longer.
Walt Disney's "Experimental Prototype Community of Tomorrow" will never be built by Disney. Someday, it will probably be built in a place like Dubai by a company that has the willpower to do it. It could literally be more "Disney",...than actual Disney is today.
"Disney magic" now belongs to anybody.
I think that this is where we are now....
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