Theme Park Insider posted an interesting article on the "more screens, less physical sets" mindset of dark rides nowadays:
http://www.themeparkinsider.com/flume/201602/4967/
Your thoughts?
I disagree with McCullough completely, especially here:
You can’t deny that seeing a 3-D projection of Helena Bonham Carter in Gringotts isn’t more satisfying that Sigourney Weaver’s creepy audio animatronic in The Great Movie Ride. This is perhaps the one thing 3-D has going for it most in theme park dark rides. It brings the original actors into the attraction.
Two issues here. The first is that the Ripley figure in the Great Movie ride is an example of poor execution, not poor concept. The sculpt is fine, but a more dynamic pose for the figure, curly hair, and a more ruffled uniform would certainly better capture the essence of the movie and set the stage for the alien attack to follow. Even still, when riding the attraction you are seeing a real thing, in true space- this is something that no 3D screen I've yet seen will duplicate, on a conceptual level- you're not going to ride a screen-based attraction like Gringotts and come away with the impression that you've actually seen objects that can be appreciated, either on the level of their place in the story or for their technical merits.
As for "bringing the original actors in the attraction," what's to say that a more successful deployment of the same techniques, like, say the A-100 figure of Margaret Hamilton's Wicked Witch of the West, in the same attraction, with her original voice recording and an accurate representation of her appearance and voice, isn't as good an incorporation of the actor's performance as the couple seconds of Carter's footage that appears in Gringotts? I would argue that it's a far more effective incorporation of performance into an attraction because you are rendering the presence of an actor in real space, in a very literal, mechanical way. This is something that presently, only live theater and themed attractions incorporating robotics can properly do.
Would anyone disagree that for most people, the parts of Forbidden Journey that really stick out in one's memory of the ride are those that do not rely on screens- the encounters with the giant tree, spider, dragon, and dementors? Seeing real
stuff is always going to be a more visceral, and thus satisfying, than seeing a projected recording of stuff.