- In the Parks
- Yes
Toontown Trouble-
The Exterior and Queue- Since this ride is in the suburban, New York City-like area of Toontown, I thought it would be neat if the exterior was a bunch of tall city buildings tightly packed together. As you enter the queue, you're in the Toontown Police Department. As you pass through, there are telephones ringing off the hook, alarms going off, and a television has a special news report. The reporter (who looks like Ludwig Von Drake) states that Pete has kidnapped Mickey Mouse. (This sets up the storyline for the ride) Guests reach the loading dock and enter the vehicles. (The vehicles are similar to the ones from Roger Rabbit's Cartoon Spin, where they're capable of doing 360 degree spins.)
Trouble- The vehicle starts off and you cast around the corner. You're racing through the streets of Toontown, as Mickey's scream for help echoes in the background. Toons driving cars come out from alleyways, almost hitting the vehicles, causing them to jerk and have sudden movements. You see Pete's car turn around into the House of Mouse.
The House of Mouse- You enter into the House of Mouse and race through the restaraunt, passing by various toons. You bump into a waiter, spilling drinks everywhere. Your vehicle starts to spin out of control. You crash through the movie screen, warping into a cartoon world.
Warping Dimension- You enter into a room and all that's in the room are projectors that light twisting and swirling lights all throughout the room.
Plane Crazy- You enter into the next scene and you find yourself in one of Disney's classic cartoons. Your on a farm. A Goofy AA is overhead in a plane and points the way to Mickey. You move ahead to a barn and see a projected Pete fly out from over head. You enter the barn and see a bunch of hens sitting down, laying eggs. A suprise Donald Duck pops out from behind the hens and points towards Mickey's direction.
Steamboat Willie- You enter the next room and find that absolutely everything is in black and white! You find youself on a fishing dock, as Pete takes off into the water, holding a kidnapped Mickey Mouse. They set sail on Willie's famous steamboat. You exit the room an enter the next scene.
The Land of Symphony- You enter a classical land based off the Silly Symphony short. You find yourself in a royal music hall. Minne Mouse conducts an orchestra, which includes Daisy Duck, Clarabelle Cow, Horace Horseclollar, Clara Cluck and others. You see a shadow of Mickat and Pete pass across the stage. You follow them and exit the theater.
Pete's "Fun" House- You enter the next room and find yourself at the doorway to Pete's house. You enter and hear Pete's maniacal laughter from above. You race up the stairs, as booby traps go off. You arrive at the top and find Mickey in a cage, with Pete nearby, playin with the computer machinery that controls the bobby traps. You move foward, Pete notices you and is scarily suprised. He falls backwards onto the machinery, causing the booby traps to change targets-and start attacking him. Mickey cheers in victory.
Toontown Saved!- You enter the next scene, where you travel down the busy streets of Toontown, as Mickey and the gang celebrate. You turn the corner and pass under Pete, who is held inside a cage, dangling from the roof of the police department. You enter the unloading area and find that the police station is at peace (There are two different areas for loading and unloading.) You exit the vehicle and leave the building.
The Exterior and Queue- Since this ride is in the suburban, New York City-like area of Toontown, I thought it would be neat if the exterior was a bunch of tall city buildings tightly packed together. As you enter the queue, you're in the Toontown Police Department. As you pass through, there are telephones ringing off the hook, alarms going off, and a television has a special news report. The reporter (who looks like Ludwig Von Drake) states that Pete has kidnapped Mickey Mouse. (This sets up the storyline for the ride) Guests reach the loading dock and enter the vehicles. (The vehicles are similar to the ones from Roger Rabbit's Cartoon Spin, where they're capable of doing 360 degree spins.)
Trouble- The vehicle starts off and you cast around the corner. You're racing through the streets of Toontown, as Mickey's scream for help echoes in the background. Toons driving cars come out from alleyways, almost hitting the vehicles, causing them to jerk and have sudden movements. You see Pete's car turn around into the House of Mouse.
The House of Mouse- You enter into the House of Mouse and race through the restaraunt, passing by various toons. You bump into a waiter, spilling drinks everywhere. Your vehicle starts to spin out of control. You crash through the movie screen, warping into a cartoon world.
Warping Dimension- You enter into a room and all that's in the room are projectors that light twisting and swirling lights all throughout the room.
Plane Crazy- You enter into the next scene and you find yourself in one of Disney's classic cartoons. Your on a farm. A Goofy AA is overhead in a plane and points the way to Mickey. You move ahead to a barn and see a projected Pete fly out from over head. You enter the barn and see a bunch of hens sitting down, laying eggs. A suprise Donald Duck pops out from behind the hens and points towards Mickey's direction.
Steamboat Willie- You enter the next room and find that absolutely everything is in black and white! You find youself on a fishing dock, as Pete takes off into the water, holding a kidnapped Mickey Mouse. They set sail on Willie's famous steamboat. You exit the room an enter the next scene.
The Land of Symphony- You enter a classical land based off the Silly Symphony short. You find yourself in a royal music hall. Minne Mouse conducts an orchestra, which includes Daisy Duck, Clarabelle Cow, Horace Horseclollar, Clara Cluck and others. You see a shadow of Mickat and Pete pass across the stage. You follow them and exit the theater.
Pete's "Fun" House- You enter the next room and find yourself at the doorway to Pete's house. You enter and hear Pete's maniacal laughter from above. You race up the stairs, as booby traps go off. You arrive at the top and find Mickey in a cage, with Pete nearby, playin with the computer machinery that controls the bobby traps. You move foward, Pete notices you and is scarily suprised. He falls backwards onto the machinery, causing the booby traps to change targets-and start attacking him. Mickey cheers in victory.
Toontown Saved!- You enter the next scene, where you travel down the busy streets of Toontown, as Mickey and the gang celebrate. You turn the corner and pass under Pete, who is held inside a cage, dangling from the roof of the police department. You enter the unloading area and find that the police station is at peace (There are two different areas for loading and unloading.) You exit the vehicle and leave the building.