The Great Movie Ride II - Hype/Discussion Thread

FireMountain

Well-Known Member

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What to can you expect from Season II of The Great Movie Ride?

New Co-host @D Hulk !!!!
New Locations
New Movies
New Imagineering Challenges
A Season's Long Team/Studio Points Battle
Disney, Universal, Never Touched Parks, Coasters, Dark Rides and much, much more


Check out the Season 1 Competition Thread here and we'll be highlighting many of these great projects from Season 1 as we build up to the start of Season II towards the end of May.

SIGNUPS COMING SOON!!!



COLOR ME INTERESTED
 

Disney Dad 3000

Well-Known Member
Original Poster
PREVIOUSLY ON THE GREAT MOVIE RIDE.......

One last project highlight from Scene 2, That's Amore, finds us with another Hollywood Studios restaurant creation, this time from the minds over at Pixar Studios. Taking the long running Indiana Jones Stunt Spectacular and including a dinner option made for a great addition to the park and paired with an Indiana Jones ride would make for an awesome Indy land (hint, hint Disney). This great project featured some fantastic lounge music provided by the teams' own @The90skid, which ended up necessitating a Best Music Award being added to that weeks' regular awards results!

The film inspiration and review for Scene 2 was The Good, The Bad, and the Ugly, a Clint Eastwood classic. There was all manner of Good from our Studios in Scene 2.





Enjoy the Pankot Palace....





Pixar Studios Proudly Presents:
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PANKOT PALACE
A dining experience accompanying “Indiana Jones Epic Stunt Spectacular” at Disney’s Hollywood Studios

Welcome to the amazing Pankot Palace Dining Experience. A night of delicious tastes and intriguing adventure awaits! The entrance to our new dining experience can be found within a new lounge in Disney's Hollywood Studios.

Just past the Adventure Outpost, to the left of the Indiana Jones Stunt Spectacular is The Raven, the Nepalese bar from Raiders of the Lost Ark. Guests without a reservation for the Pankot Palace Dining Experience can still explore the lounge and find many wonders waiting for them. This intimate area is spacious and well-worn with age. The fireplace against the far wall (although unlit) is huge and could heat the entire room if needed. Although the locals and hikers searching for good company and booze enjoy the bar (and your sure to see some including the Raven's enforcer, Mohan), guests should have no problem find a seat at the bar. Just beware, Marion can sometimes be found drinking some of the locals under the bar which can understandably cause tempers to rise and incite a bar brawl.
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When the lounge is quiet and the company in good spirits, guests can hear the soothing melodies inspired by the Indiana Jones movies.



(Played by the amazing @The90skid)
Guests in the mood to explore may find some of the ancient relics scattered around the shelves and cases against the walls. Personal notes and even the personal journal of Abner Ravenwood can be found hidden among pictures of a young Indiana Jones and Marion and pictures of Abner with Indy.
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Clever eyed guests will spot Marion's keepsake box with varying money from all over the world and buried near the bottom is the headpiece for the staff of Ra.

The best seats in the house are by far the newly installed balcony seating overlooking the Indiana Jones Stunt Spectacular for those looking to take in a quick show. It is only here that guests can see how the show is reset for the next one as well as get a birds eye view of the action.
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All patron's of the Raven may also order from the Drink and Appetizer Sampler Menu, containing such delicacies as:

Chilled Monkey Brains (chilled strawberries and fro yo served in themed mug available for purchase)
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Monkey Taste-Tested Un-poisoned Dates
Short Round Rolls
(Eggrolls)

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Snake Surprise (Noodle Salad)
Crispy Cleopatra (Fried deviled eggs)
Soup of the Head (Soup served with chives, bocconcini, and pimiento-stuffed olives)
Gently roasted vanAhira
Sukiyaki
(Japanese Hotpot)

The Raven Sample Drink Menu
Hall of Promise (a wine flight of drinks based of Eternal Beauty, Earthly Riches, and Future Sight as seen in the Temple of the Forbidden Eye)

The Three Challenges (a beer flight of drinks based of the Breath, the Word, and the Path as seen in The Last Crusade)

Choose Wisely (Orange, Cranberries, Lime juice, Orange Juice, Spiced Rum, Cranberry Juice, Club Soda - comes with in a themed mug available for purchase)
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Crystal Skull (Vodka, Ginger Beer, Lime - comes with in a themed mug available for purchase)

Mutt’s Greaser Gas (coke, diet coke, sprite, dr. pepper)

Paco's Punch (non-alcoholic fruit punch, served with glowing "Sankara Stones" - glowing, color changing ice cubes )

Rene Belloq's Family Label (White Rum)

Regan “Red” Rum – (bourbon or rye whisky, sugar cube, Angostura bitters, orange twist)

British Tar (Masala Chai: most famous and flavored beverage in India, made by black tea with a mixture of aromatic Indian spices and herbs)

The Stone Tiger (Chaach: Buttermilk is also known as Majige,Tak, Moru and Chaach, a slightly sour milk best to have in warm climates)

Golden Idol (Lassi: popular and traditional Yogurt based drink refreshing drink to have in the summers - comes with in a themed mug available for purchase)
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Siafu Stinger (Shikanje: drink which is made from sugar, water and lemons)

Jungle Cutter (Thandai: Bhang or thandai is made from milk and dry fruits which makes it tasty and healthy)

Ugha Attack (Sol kad: refreshing Konkani drink a hint of kokum and a light coconut base)

The Black Sleep (Jal-Jeera: consists of cumin, ginger, black pepper, mint, black salt and the powder used to flavor this drink - comes with in a themed mug available for purchase)
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For those guests with reservations for the Pankot Palace Dining Experience, the entry will also be at The Raven and will kick start their one of a kind dining adventure in a most spectacular way.


THE PANKOT PALACE DINING EXPERIENCE:
“INDIANA JONES AND PANDORA’S BOX”

"The Pankot Palace Dining Experience" is a fully immersive dining adventure without equal. A large party of guests (approximately 20, combined from smaller groups as needed) enjoys a combined dinner theater meal and guided walkthrough. Rotating groups depart every 10 minutes. The entire two-hour experience is ADA accessible and family-friendly. By reservation only.

Backstory: It is March 1936, half a year since the events of Temple of Doom and another half year before the events of Raiders of the Lost Ark. The whereabouts of Indiana Jones are unknown. But dinner guests have been invited to The Raven by its archeologist proprietor, one Abner Ravenwood, to discuss Indy’s latest adventure.

(0:00 - 0:10) Dining check-in: Guests to The Pankot Palace Dining Experience are welcome to check-in at The Raven, Abner Ravenwood’s Nepalese bar. As this is a prix fixe family style dining experience, guest will "declare their adventure" and choose what feast they would like: Raider's Feast (Egyptian), Mara's Feast (Indian), Crusader's Feast (Chinese), and Crystal Feast (South American). Each choice includes a variety of apps, dinner, and deserts and will be served later on in the experience.

When a party’s reservation is ready, they are approached by a live performer portraying Abner’s Sherpa assistant. He explains to guests that Abner has just perished in a tragic avalanche accident (true to Indy canon), and that guests must now be on their way. There are sinister parties involved, and eyes everywhere!

(0:10 - 0:15) Walkway 1: Guests follow the Sherpa “outside” (actually deeper into the building) into the nighttime Himalayan mountains. A cold wind blows. The Sherpa explains that guests have been invited for a dinner package which includes an appetizer in the nearby Shaman’s shack, and a grand adventure to follow. This adventure concerns Pandora’s Box, the long lost mythological artifact which Indy now seeks. Abner had just days earlier discovered its location in India.

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(0:15 - 0:35) Appetizers – The Shaman’s Shack: Moving through snowy mountain passes, achieved much like the queue for Flights of Passage, guests finally reach the Shaman’s shack. All around is Tibetan Buddhist décor. Inside this humble abode, guests sit for their appetizer course in the presence of the Shaman.

Raiders Feast (Egyptian)
Bread Service: Basket of Baladi, Saboob, and Eish merahah

Appetizers: Fava Beans and Falaffel, Alexandrian Sausage, Shawerma


Mara's Feast (Indian)
Bread Service: Basket of roti, kulcha, and chapati

Appetizers: Machli Biraan, Mushrooms Pakora, Prawn Puri
Crusader's Feast (Chinese)
Bread Service: Basket of steamed buns, mantou, and milk bread

Appetizers: Cantonese Spare Ribs, Obi Wan Shumai (Shrimp, Pork, Chicken, Beef, Vegetable), Shanghai Potstickers
Crystal Feast (South American)
Bread Service: Basket of arepa, pão de queijo, and pandebono

Appetizers: Lime chicken enchiladas, Twice-fried green plantains, Argentinian picada
As guests eat, the Shaman explains the history of Pandora’s Box, with the visual aid of a photograph projector. “It was a Greek artifact of greatest antiquity, which contained within it all the evils of this world. Once thought but a legend, recent archeological evidence suggests Pandora’s Box was real. It was held by Alexander the Great of Macedonia when he traveled east in his great empire-building wars. Tablets tell that Alexander triumphed thanks to the Box’s powers…but it grew too unwieldy. Fearing the evils he was continually unleashing, Alexander hid the Box east of the Indus River in present day India, the furthest his travels took him. A booby-trapped crypt was created to conceal Pandora’s Box, which shrank into the mists of history.”

The Shaman now produces several weathered treasure maps, handed to each dining party.
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Upon these maps is the solution to discovering Pandora’s Box, found in the province of Pankot, India. Surprisingly, Pandora’s Box lays buried below Pankot Palace – the setting of Temple of Doom. It seems the Box has had an evil influence on the region, inspiring ancient warlords and even recent fanaticism. Unless it is found and silenced, yet another evil might soon overtake Pankot Palace.

Tonight’s quest: Guests are to travel to Pankot via hidden mine cart railway, and then partake in a special state dinner held by the Maharajah to celebrate Pankot’s freedom from Mola Ram. At this dinner, guests will rendezvous with Indiana Jones, who has discovered the rites to undoing the Box’s evil. But guests must beware, for criminal gangs also seek the Box, and they will stop at nothing to claim the maps guests now possess!

(0:35 - 0:45) Walkway 2: The Shaman pushes aside a large handmade bookcase and shows a hidden mountain passageway. For centuries, his people have used this as an escape route in times of trouble. Carved tunnels lead directly down the Himalayan slopes into India and to the catacombs of Pankot Palace. The Sherpa leads guests into a crumbling and dimly-lit passage, where they come upon a large fully-enclosed mine cart.

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Guests are sealed within and the cart begins its subterranean descent. The experience is very much like the “terravators” in Journey to the Center of the Earth, where simple sound effects and lighting tricks give the impression of an epic journey. In reality, this mine cart is an elevator which carries guests upstairs to the main dining hall.

(0:45 - 0:50) Walkway 3: At the end of the “ride,” guests exit into the Pankot temple catacombs. Glowing volcanic passageways lead to deep recesses full of ancient carvings, but guests will not be seeing those yet. Instead, their Sherpa leads them to an 18th century hallway of carved marble, and from there into the bustling dining halls of Pankot Palace!
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(0:50 - 1:40) Dinner in the Pankot Palace Dining Room:
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As guests travel through the marble hallways, they may catch a glimpse of the grand dining hall, reminiscent of the one seen in the Temple of Doom, but this is not where they will be heading. The Maharajah has something more intimate in mind. Guests are led to one of six private rooms allowing for the private experience set specifically to their adventure. Although there may be many different groups dining at similar times, this experience is designed so that the parties should not overlap keeping the story intact and allowing the entertainment to flow naturally and independently of each other.

As guests enter the room, a snake charmer in the corner plays soothingly as the "snake" rises up and down in the basket. The guards stand silently as everyone takes their seats and enjoys the opulence of the room such as the "silver" dishware, jewel crusted walls, and vibrant murals behind the slightly raised stage against the back wall. Once everyone is seated and the doors closed, the snake charmer takes his leave through a secret alcove signaling the start of The Guardian of Tradition Dinner which includes the main course and dessert.

Raiders Feast (Egyptian)
Main Course: Kushari, Fattah, Sayadeya, and Koobideh

Desserts: Umm Ali (Egyptian Bread Pudding), Kunafeh (Egyptian cheese cake), and Baklava

Mara's Feast (Indian)
Main Course: Malayan Curry - served with choice of chicken, lamb, or vegetables, Masala Fried Tilapia, Lamb Tikka Bhuna

Dessert: Apple Jalebi, Kheer, Gujia
Crusader's Feast (Chinese)
Main Course: Happy Family, Peking Duck, Szechuan Chicken or Beef

Dessert: Egg Tart, Ginger milk curd, Red bean cake
Crystal Feast (South American)
Main Course: Skillet carne asada, Peruvian-style grilled beef, Torta Espanola

Dessert: Flan, Chocolate marquesa, Tres leches
Live dinner entertainment: While guests enjoy their meals, they are constantly entertained by Indian dancing girls in colorful saris. All our performers are shared with the Indiana Jones Epic Stunt Spectacular nearby, here creating a much more intimate experience.

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As the meal winds down, ruffians burst into the room! They shut sliding doors, sealing the private dining room from the rest of Pankot Palace. This is our dinner’s main showpiece, where the criminals seeking Pandora’s Box threaten diners. (Not too evilly, mind you; it’s all a fun bit of dinner theater.)

The criminals’ identity rotates, much like Pankot’s different dining rooms and its later booby-traps, so that no two meals here are the same! Some of the featured criminal gangs include:

- A group of Persian Hassassins wearing turbans and wielding scimitars, hired by unseen rival archeologist Renee Belloq.

- Mafiosos hired by the nefarious antiques collector seen at the start of Last Crusade, known only as “Panama Hat.”

- The Brotherhood of the Cruciform Sword, protectors of ancient artifacts, who seek to prevent discovery of Pandora’s Box.

- Tongs working for Shanghai gangster Lao Che, seeking revenge against Indy for last year’s incident at Club Obi-Wan.

No matter which gang guests encounter, the storyline plays out similarly. The thugs make threats and attempt to snatch guests’ maps. The Lead Thug raises his fists in anger…and Indy’s bullwhip wraps around his wrist! Indiana Jones leaps into the room at the last second and battles the thugs in a rousing stunt battle! (Impromptu stunt shows much like this are planned for nearby Star Wars Land.)

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Hidden speakers blare the rousing Raiders March by John Williams. Punches are thrown. A thug breaks a chair over Indy’s back. Indy ducks as one thug accidentally slugs his partner. The battle climaxes with Indy and the Lead Thug engaged in a spectacular sword fight! Of course, Indy triumphs in the end. The Lead Thug flies out a window. The other thugs flee, and guests are rescued!

(1:40 - 1:50) Walkway 4: Indy chats with diners, and everyone has their picture taken with the performer. Finally he asks to study their maps. Indy deduces the secret of Pandora’s Box…and has guests follow him back down into the temple’s catacombs!

(This post-dinner walkthrough, though no more frightening than Disneyland's Indy queue, could be too extreme for very young guests. Guests wishing to skip this finale may return to The Raven by the mine cart elevators.)

Guests follow Indy through winding basalt caverns and towards the ancient antechambers glimpsed before dinner. These crypts are far older than anything else in Pankot, dating back to Alexander the Great and realized in a Grecian style. Guests who saved the drink coasters from their dining experience now possess a keycard which can help to translate the weird alphabet carved into the walls (a nod to the cards once featured in Indiana Jones Adventure at Disneyland). Shattered artifacts are everywhere.

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Indy leads guests down one of many Greek passageways, where booby-traps sit between them and Pandora’s Box. These traps vary just like the thugs; each experience is unique. Trap encounters include:

- Guests travel over a tiled floor with hieroglyphics. If guests step on the wrong stone, they are hit with a blast of mist.

- Down a hallway covered in spider webs, Indy accidentally triggers a shaft of light. A gigantic boulder rolls along the walls overhead, straight over guests’ heads!

- Doors lock behind guests and a spiked ceiling slowly descends, only to stop in the nick of time as Indy deduces its riddle.

- Across a crumbling stone catwalk over a pit swarming with vipers. Pop-out mummies are triggered on certain steps.

- The room ahead is entirely submerged in water, swarming with eels. Indy turns a hidden switch and the water transforms into mist and vanishes.

- A room full of slanted pillars and floors, using the same "gravity hill" illusion as found on Tom Sawyer Island.

- Across a booby-trapped stone floor. Carved idols in the wall spit out gusts of wind, simulating blow darts, when guests step on the triggers.

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(1:50 - 2:00) The Sacred Chamber of Pandora’s Box: Ultimately Indy leads guests into the cylindrical temple room where Pandora’s Box sits under a heavenly shaft of light. The Box, displayed atop a pillar, is cluttered with carvings depicting Greek monsters. Indy thanks guests for their help. He then explains how he unearthed in the Library of Alexandria the rites which can dispel the Box’s evil powers once and for all. Indy whips out a scroll from his knapsack.

Indy recites a bizarre ceremony in Ancient Greek. The Box opens on its own, and astounding effects of lightning and mist envelop the chamber. Projection effects show the Box’s evil spirits emerging. They wail as they flash away, banished from existence. All lights shut off, stranding the guests in an otherworldly star-field.

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Lights come back on…and guests find themselves not in the sunken chamber, but in a library in Nepal. Where Indy once stood, now is the Sherpa. He says he’s been expecting us, anticipating this teleportation would occur once Pandora’s Box was defeated. The Sherpa sees guests through a wooden door back into The Raven where this all began, and with very little explanation as to what just took place.

So what did just happen? The sacred chamber was actually a large descending elevator, much like Haunted Mansion’s stretching room. With careful stage lighting effects, the same as were once used in the Star Trek Experience in Las Vegas, guests were seemingly “teleported” from one room to another – a simple matter of walls rising in the darkness. Altogether, a fittingly supernatural climax for our Indiana Jones dining experience!

As guests are dropped back off at the Raven they will think back on the amazing adventure they just had. The incredible smells and tastes of the authentic cuisine, their original visit to the Raven, the exciting walk to the Shaman's Shack, the perilous ride to get to Pankot Palace, and their thrilling adventure with Indiana Jones. It was an experience to remember, and remember it they shall. As a small bonus for the most astute guests, if they glance around the Raven once they return they will notice small relics from their recent adventure which they most likely did not see or understand when they first checked-in (including the lid of Pandora's Box, the Shaman's necklace, one of the minecart's wheels, and most importantly, a small stone tablet which guests will need their decoder coaster to translate, and which reveals more of what may have happened to Indy in the secret chamber of Pandora's Box).

As your trek through our one of a kind dining experience comes to a close, we at Pixar Studios would like to thank you for sharing in our adventure.​
 

Disney Dad 3000

Well-Known Member
Original Poster
PREVIOUSLY ON THE GREAT MOVIE RIDE.......

As we barrel further ahead on this recap of projects from a season past, and get closer to signups for Season 2, we find ourselves with an unusual situation that has occurred at Walt Disney World with Scene 3.

Three iconic mountain attractions have been axed, Space Mountain, Big Thunder Mountain and Splash Mountain, and our Studios were tasked with either creating a new iconic mountain attraction for the resort, or they could attempt to save one of those three mountains, but they needed to completely reimagine the attraction itself from top to bottom.

First up on this recap, Pixar Studios and their complete redo of the Imagination Pavilion into a new mountain attraction in the form of Dream Mountain.




DREAM MOUNTAIN
Part of a top-to-bottom reimagineering of Epcot’s Imagination Pavilion

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Some of Disney World's biggest thrills have always seemed to come in the form of mountains, specifically the classic mountain range over at the Magic Kingdom. Never before has Disney closed so many of its E-ticket rides at one time, and this has created a big hole that needs to be filled. The main question that arose, was what could possibly take the place of such beloved attractions, and the answering while surprising, not only will add back an E-ticket ride, but also build upon the decaying bones of another beloved attraction and its signature characters.

Ladies and gentlemen, Disney has finally listen to voices of thousands of fans and has turned their attention to the Imagination Pavilion to give it some much needed love and attention. Gone is the Imagination Institute, and in it's place the return of Dreamfinder in Journey into Imagination 4.0, a revamped ImageWorks, and the thrilling and visually impressive Dream Mountain. Together, these three areas will not only, finally bring a true, cohesive Imagination Pavilion to Epcot, but it will expand the mythos behind the story of Dreamfinder.
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Backstory
Dreamfinder, a lowly inventor form a bygone era, was a man of great creativity and imagination, but his efforts were continuously stifled and came to nothing. His inventions were unlike anything the world had seen, and as nobody seemed to share in his joy of discovery, the Dreamfinder slowly felt his thirst for the new wither.

His loss of drive and inspiration weighed on him, and it was almost as if the color of the world was fading as his dreams drifted further and further away. There had to be a way to get his dreams, his inspiration back! Tirelessly, he worked day and night until he created his dream machine, a device capable to capturing colors, sights, and sounds to help ignite a spark in him, a spark of imagination.

In the first test run of his Dream Machine, Dreamfinder was astounded to find he created a figment, and not just any figment, but a figment of imagination. Seemingly pulled form the memories of his imaginary friend from his childhood, Dreamfinder named his new friend, Figment. Encouraged, by this latest development and Figment's enthusiastic support, Dreamfinder continued to work on his Dream Machine until one day, a portal of pure mesmonic energy opened into the world of imagination.

Although initially hesitant, Figment curiosity and child-like wonder convinced Dreamfinder to throw caution to the wind and enter the portal on his newly updated, flying Dream Machine. Together, the twosome explored the realms of imagination meeting sound sprites, a Chimera, and many fanciful creatures. But these realms also held many perils that threatened the world of imagination and dreams. Fear from the Bewilderness and Doubt from the horrible land of Nightmare Nation lived to suck the hope and dreams from the world. Any sparks that came into contact with these two, withered into nothingness and were consumed.

One unfortunate day, Fear and Doubt caught up to Dreamfinder and Figment, angered that their flights of fancy were creating more dreams and inspirations for the world. During the attack, Dreamfinder learned that Fear and Doubt had caused no one to believe in his inventions, hoping to dash his wealth of imagination and cause the world to lose a little bit of light. Fear and Doubt would consume all of the imagination in the world! Angered, Dreamfinder and Figment forced Fear and Doubt back into the deepest realms of imagination, but Dreamfinder knew that those two would always remain unless the spark of imagination came back into the world. As he would later become known for saying, "Imagination belongs to all of us" and Dreamfinder vowed to never let Fear and Doubt take that away from anyone ever again.

Determined to put inspiration back into the world, Dreamfinder settled into his new home, the Dreamport, in the Realm of Imagination. From here, Dreamfinder and his faithful friend Figment, took daily flights of fancy, collecting anything that may spark the imagination before returning back to the Dreamport to store them. The great question now was how to send out these sparks into the world? Some could be sent into daydreams and flashes of inspiration, but with so many sparks ready to go, Dreamfinder would need a way to send them across the realms and the world.

Luckily for the world, Dreamfinder has surrounded himself with many sparks of imagination, and came up with the idea of sending the majority of sparks through dreams. So our heroes set of to find the tallest point in all of the realms and settled on Dream Mountain. This became the gathering point for all of the sparks of imagination, and from here, Dreamfinder can monitor the dreams of the world and fill it with as many sparks as he can.

Journey into Imagination 4.0
As part of this grand update of Imagination, Journey into Imagination welcomes back Dreamfinder in an all new adventure. Inspired by the best selling comic series Figment, Journey into Imagination takes guests on a journey with Dreamfinder and Figment through the realms of Imagination. Anything can happen on this all new dark ride, bringing a return to the semi-omnimover that was so famous in the original and, as always, the classic One Little Spark.

Guests will exit into a shared area called Inspiration Station that is also the exit for the pavilion's signature attraction: Dream Mountain.

And now, for a very special introduction, here is Dreamfinder and Figment!

“Oh-Ho! Gracious me! So happy to see you and meet you my fellow Dreamseekers! Although, I wonder… Have I met some you before? Perhaps you sir, yes you! The tall fellow in the back with those wonderful mouse ears? No?”

“Hey! Reminds me of someone I-I-I know! Ohhhhh Who’s the leader of the club that’s made for you and meeee, M-I-C…”

“Now, now, Figment, we haven’t time to reminisce and reacquaint! The Dreamliners are steaming up, and the idea bags have been emptied! We must inform our volacious volunteers of their duties! We have quite the task ahead! Now, Dreamseekers, forgive me for neglecting a propitious introduction… I am the Dreamfinder – a fellow Dreamseeker as yourselves. I travel far and wide gathering the Sparks of Imagination from all the corners of the globe to…”

“Corners? CORNERS?!? I thought the world was a globe? How can the big blue ball have corners?!?”

“Oh, Figment, anything is possible if you use your imagination! But regrettably, it seems an unforeseen unfortunate circumstance has befallen us! Here at the Dreamport is our lovely control center for operations, but the Sparks of Imagination are stored far away in Dream Mountain, our personal plethoric warehouse of wonders! Inside the Dream Mountain, the Sparks of Imagination fly and collide into new and intriguing ideas, concepts, and dreams! Occasionally, the Sparks have had, ahem, misfired into calamitous conundrums… some call them brainstorms…”

“Ooooo neato! I had a brainstorm last night - it was all big and wild, and suddenly this HUUGGGE…”

“Figment! We haven’t the time to discuss your nocturnal escapades! Time is of the essence! Forgive me, but we must dispense with the courteous cordialities and proceed to the point! The brainstorm is growing out of control! We need you, my fellow Dreamseekers, to travel to Dream Mountain in order to capture and contain the Sparks of Imaginations it has freed! Your vehicles of choice will be the aforementioned Dreamliners, a transport mechanism meticulously designed as a most adequate modicum of motion through the Dream Mountain! Proceed with caution, Dreamseekers! Brainstorms can be unpredictable.”

“Unpredictably unpredictable?”

“Indeed, Figment! Regardless, I believe that with the combined forces of our imaginations we will be successful in our quest! For as you well know…”

(together): “Anything is possible if you use your imagination!”

Guests enter through the queue which is the hub where sparks of inspiration (after being sent to the Dreamport) are stored to be sent out into the world as different kinds of dreams (regular night dream, day dreams, etc), They are stored in a large clear glass vaults where they resemble little basketball-sized spheres of multicolored ether that bounce around and ping off the sides of the glass.
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As guests walk by each container, the can hear different sounds or one of the idea balls of light transforms into an image. Examples: children's laughter, music notes, a unicorn, a dragon shooting fire, so on and so forth.
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Connected to each container is a steampunk inspired tube that lights up and shows a little idea ball is sucked out and taken away. Further in the queue, guests can see the massive, retro/futuristic machine in the center of the room. (Similar to the below fountain).
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The idea balls are sucked into here where they are sent out into the world. Several radar screens show what looks to be a brightly colored mass of clouds expanding to cover the screen with the readout out flashing a danger sign.

Once passed the main room, guests are ushered in small groups into a private meeting room. Here a large screen comes to life and Dreamfinder appears to greet the guests. He welcomes everyone to the dream headquarters and hoped you had a nice visit. Suddenly, Figment flies into the room, panicked and worried. He tells Dreamfinder that a huge brainstorm is brewing. Dreamfinder pulls up the weather radar (like the one seen in the queue). The colorful storm clouds are churning around the spark containers with lightening shooting out dangerously. Dreamfinder tries to tell Figment to switch on the safety valve but it's too late. The lightening has cracked the containment tubes and the sparks are being sucked out!

Dreamfinder turns tot he guests and pleads for the guests' help, telling us he needs to catch those sparks before they run wild. He directs us to go to the Dreamport to board our vehicles, while he flies ahead to assess the damage.

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LOADING – THE DREAMPORT
Loading occurs within the heart of the Dreamport, in a chamber shaped like a colorful biomechanical brain. Wires, pumps and gears are like manmade neurons. Overhead is a coaster track which resembles a rainbow spinal cord. This space also suggests a Victorian train station, complete with a beautiful tile mural beyond the train loading. This mural depicts the mesmonic landscapes of Dream Mountain, which guests will soon experience.

RIDE VEHICLES - DREAMLINER
Guests climb aboard their Dreamliner, a flying contraption engineered by Dreamfinder himself to navigate the wild subconscious atmosphere of Dream Mountain. Dreamliners are fashioned in a riveted “dreampunk” style very similar to the iconic Dream Machine blimp. Riders sit suspended below the tracks with legs dangling, secured by a simple lap bar. Each Dreamliner train sits 16 riders in 8 cars, each car seating 2 across. This Vekoma family invert model allows for better sightseeing than B&M’s 4-across model, ideal for the fantastic imagery of Dream Mountain.

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All Dreamliner seats feature onboard speakers. These provide an on-ride musical soundtrack, and also allow Dreamfinder to give riders updates on their mission.

Due to the nature of inverted coasters, Dream Mountain includes a free locker system near the entrance where guests may store their valuables for up to 2 hours.

STATS
Type: Suspended Family Coaster
Manufacturer: Vekoma
Launch system: LSM (Linear Synchronous Motors)
Speed: 50 mph
Height: 105’
Inversions: 0
Height restriction: 44”
Capacity: 1,500 riders per hour
Duration: 3 minutes

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DARK RIDE – THE GENTLE DREAMSCAPE
The Dreamliner starts out slowly, magnetically propelled at a slow dark ride pace. Riders enter a Dreamscape, still housed within the protective glass shells of the Dreamport. Below riders is a freeform organic landscape of moonrocks and solid rainbows. Animatronic bird-sized whales fly about. Giant cotton pods float past riders’ heads, emitting a cornucopia of sweet scents. An animatronic unicorn stands atop a grassy mountain, which rises from the earth to reveal an literal rock face.

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Into a towering forest of trees, whose trunks transition into beams of light reaching for the stars. One huge tree uproots itself and spins 180 degrees. Its roots transform, revealing themselves as the antlers of a majestic animatronic elk. A distant full moon (a screen effect) breaks apart into a mass of bioluminescent butterflies, transforming into a crescent moon.

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Through cracked glass walls, riders catch glimpses of the rampaging brainstorm in the wild subconsciousness of Dream Mountain. Loose Sparks of Imagination fly past. Through ribbed, riveted corridors, the Dreamliner heads towards a mental airlock.

LAUNCH – FIRING SYNAPSES
The Dreamliner proceeds into a thick maze of ganglia and synapses. Dreamfinder comes over the speakers: “My Sparks of Imagination are running wild in the brainstorm! You must retrieve them! Launching into Dream Mountain in three…two…one…”

Neon synapses light up from within! The Dreamliner hurtles forward (via Linear Synchronous Motor launch) at 40 mph! Riders sail up a 105 foot climb, which quickly carries them to the space behind Journey into Imagination, and into…Dream Mountain!

download
COASTER INTRO – GOOD DREAMS
The entirety of Dream Mountain is enclosed like Space Mountain. An artful use of darkness, projections, and physical scenery combines to simulate a wild, surrealistic brainstorm. Tracks are hidden throughout. The inverted coaster creates an unparalleled sensation of flight!

download
Riders enjoy a delightful fast flight through swirling colorful brainstorm winds. Projections ahead depict a dozen zipping Sparks, realized much like Ghost Galaxy or Hyperspace Mountain. Rainbow lasers blast out from the Dreamliner and capture these Sparks, one-by-one.

Riders continually sail past imagery of good dreams. Through rainbows and past fairy lights. Great big bubbles burst into shards of color. Distant skies spin in ever-changing geometric fractals. Clouds transform into Dali-esque flying clocks, and vice versa. Everything follows by the strange anti-logic of a dream, highlighted by the delightful sensation of flight.

download
The chase continues along fun helixes, turns and hills. Eventually only one Spark remains. It dives down a darkened hole.

Dreamfinder again comes over the speakers: “Great work, Dreamseekers! Only one Spark remains.” A pause. “Oh no, it’s headed into nightmares! After it!”

2ND LAUNCH – THE KALEIDOSCOPE TUNNEL
The Dreamliner slides into a spinning psychedelic kaleidoscope tunnel. Without slowing, it immediately launches forwards and upwards, at a thrilling top speed of 50 mph, into the suppressed memories of Dream Mountain…into the world of nightmares!

download
COASTER CLIMAX – NIGHTMARES
Colors quickly drain from the kaleidoscope. The Dreamliner emerges into a colorless void, a frightful desaturated dark cousin of good dreams. The only thing of color is the last remaining Spark, which races ahead of the trains.

download
Here the coaster hits its highest intensity. Trains zig back and forth at top speeds, and race into high-force helixes. Trains hit a pitch black pocket of what Dreamfinder called a “falling nightmare,” and plunge down the steepest drop this ride system allows!

In this terrifying colorless world, a shadowy figure emerges. This is Nightmare personified, a gigantic shadow monster with glowing evil eyes. It pursues riders as they pursue the Spark, past scary imagery.

download
A thick mist hides the floor. From these clouds emerge huge jagged thorns infested with bugs. Eyeballs with bat wings float in nothingness. The train navigates a twisted forest of branches, paralleled by skeletal clouds above. While braving a corridor of disembodied hands (which grow additional hands on their fingers), the Dreamliner sends forth a blast and captures the final Spark of Imagination!

Dreamfinder: “You’ve done it! Quickly, now, back to the Dreamport!”

The Dreamliner dives into a sudden tunnel. It slows along a final brake run, housed within a rainbow corridor. Speeding colored lights match pace with decelerating train cars. Riders return to the Dreamport. The dozen captured Sparks unload via glass tube back into containment jars, all alongside an animatronic Dreamfinder. He thanks riders for retrieving his Sparks of Imagination.

rainbow-tunnel-by-travelpod-member-misocutlet-kuwana-japan.jpeg
V.R. OVERLAY – VIRTUAL SURREALITY
To renew interest in Dream Mountain years after it opens, Imagineering has planned a seasonal virtual reality overlay, known as Virtual Surreality. With V.R. headsets, riders may now brave an even crazier dreamscape of pure light and color. With the freedom such an overlay allows, we can regularly enhance Dream Mountain with more and more delightful dream imagery!

“Glorious gleefully jubilant celebration! You’ve done it, Dreamseekers!”

“Wahoo! It looked pretty bad for a little bit back there! I think we may have lost somebody… Hey! Where is that funny looking kid from the back row? Did the big black blob get him?!?”

“Now Figment, what have I told you about jumping to conclusions? I took a very meticulous role count, and all Dreamseekers are present and accounted for!”

“If you say so, Dreamy! But hey! Now all our friends can come play with us here in the Dreamport! Now that Dream Mountain is back in tip top shape, our imaginations can run freeeeeee!”

“Ha ha! Quite right, my purple friend! Thank you again, my fellow Dreamseekers! We certainly couldn’t have done it without your imaginations! Let us take Figment up on his inviting invitation to enjoy the fun and fancy-free exhibits in the ImageWorks labs! You all have certainly earned the reward!”

POST-RIDE - ImageWorks

Inspiration Station

Guests disembarking from either the Journey into Imagination or Dream Mountain will be let off at the shared exit of Inspiration Station, the home for the gift shop Bright Ideas and the candy shop Sweet Dreams.

Sweet
Dreams is a two in one candy shop selling your very own edible sparks of imagination and fruity drinks to wash them down with. These sparks are actually multi-colored bon-bons that guest can take home in their very own "glass" vaults. For one fee, guests are free to choose what colors and flavors they want from each of the dream machines until their vault is full. Of course, these sparks are also good with the shop's signature lightbulb drinks. A variety of flavors including the standard sodas are served in souvenir lightbulb cups with a glowing nub to light up your drink.
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From here guests can exit back into Epcot passed the green area with a more naturalistic jumping fountains, or head upstairs to ImageWorks.

full
Once in Inspiration Station, guests can head upstairs to the reinstated ImageWorks where guests can use their own sparks of imagination in new and creative ways. The ever coloring changing stair case lights up as guests ascend the stair case to the second level and the open air creative areas. For guests needing to take the elevator, this trip is no less enchanting. Figment has hijacked the elevator, and provides comedic entertainment on the short trip up.

As the doors open, the wondrous glass roof of the pavilion is as bright as its was in its original form. The glass is mildly tinted to allow the sun to come in and create rainbow patterns on the floors and walls. Turning to the left, guests will enter into the main hub through the rainbow corridor and then disperse into six different themed areas.

  • Music Makers is an area themed entirely around music and the creation of. Guests can entertain themselves with the Stepping Tones, creating a song and try their hand at singing it, or make music with a wave of the hand.​
  • Painters Palate is another area dedicated to the arts. Here guests can paint giant murals using giant paint brushes, color with electronic paint brushes, create their own signature crayon colors for purchase, or draw free hand.​
  • Make and Create is especially designed for the hands on experience. Kids can get their hands dirty with the sand pit, build with Legos, or even with moldable clay. The highlight of this area is the opportunity to make their own fireworks show.​
  • Dance and Play is a chance for those to insert themselves into a movie, design their own outfits on the doodle tab, or practice their dance moves against the flash wall.​
  • Scientific Discoveries is a short hands on show hosting a small number of guests in an effort to show the wonders of science. The host is "helped" out by Figment who pops in to give distinctly unhelpful advice. The most common activity is the making of slime. This area is also home to Flights of Fancy, a indoor skydiving simulator to help guests experience the most common of dreams, flight.​
  • Meet and Greet is the chance to meet and talk with Dreamfinder and Figment in person. This area is covered in ceiling to floor screens with ever changing images that were once found in the queue of Soarin'. When not meeting guests, Dreamfinder wanders around ImageWorks to interact and play with guests while Figmnent hops over to Scientific Discoveries to help there.​
Beloved figures like Dreamfinder and Figment have been a staple of early imagineers looking to create wonderfully creative characters that could inspire a generation, and inspire they did. Now, with the opening of Dream Mountain, a whole new generation can experience these characters in a new light while the nostalgic generation can appreciate the updated designs and stories. With the combination of the family ride of Journey into Imagination and the thrilling coaster of Dream Mountain, everyone has a chance to be inspired, and maybe it will spark something inside of them.
 

spacemt354

Chili's
PREVIOUSLY ON THE GREAT MOVIE RIDE.......

As we barrel further ahead on this recap of projects from a season past, and get closer to signups for Season 2, we find ourselves with an unusual situation that has occurred at Walt Disney World with Scene 3.

Three iconic mountain attractions have been axed, Space Mountain, Big Thunder Mountain and Splash Mountain, and our Studios were tasked with either creating a new iconic mountain attraction for the resort, or they could attempt to save one of those three mountains, but they needed to completely reimagine the attraction itself from top to bottom.

First up on this recap, Pixar Studios and their complete redo of the Imagination Pavilion into a new mountain attraction in the form of Dream Mountain.




DREAM MOUNTAIN
Part of a top-to-bottom reimagineering of Epcot’s Imagination Pavilion



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Some of Disney World's biggest thrills have always seemed to come in the form of mountains, specifically the classic mountain range over at the Magic Kingdom. Never before has Disney closed so many of its E-ticket rides at one time, and this has created a big hole that needs to be filled. The main question that arose, was what could possibly take the place of such beloved attractions, and the answering while surprising, not only will add back an E-ticket ride, but also build upon the decaying bones of another beloved attraction and its signature characters.

Ladies and gentlemen, Disney has finally listen to voices of thousands of fans and has turned their attention to the Imagination Pavilion to give it some much needed love and attention. Gone is the Imagination Institute, and in it's place the return of Dreamfinder in Journey into Imagination 4.0, a revamped ImageWorks, and the thrilling and visually impressive Dream Mountain. Together, these three areas will not only, finally bring a true, cohesive Imagination Pavilion to Epcot, but it will expand the mythos behind the story of Dreamfinder.
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Backstory
Dreamfinder, a lowly inventor form a bygone era, was a man of great creativity and imagination, but his efforts were continuously stifled and came to nothing. His inventions were unlike anything the world had seen, and as nobody seemed to share in his joy of discovery, the Dreamfinder slowly felt his thirst for the new wither.

His loss of drive and inspiration weighed on him, and it was almost as if the color of the world was fading as his dreams drifted further and further away. There had to be a way to get his dreams, his inspiration back! Tirelessly, he worked day and night until he created his dream machine, a device capable to capturing colors, sights, and sounds to help ignite a spark in him, a spark of imagination.

In the first test run of his Dream Machine, Dreamfinder was astounded to find he created a figment, and not just any figment, but a figment of imagination. Seemingly pulled form the memories of his imaginary friend from his childhood, Dreamfinder named his new friend, Figment. Encouraged, by this latest development and Figment's enthusiastic support, Dreamfinder continued to work on his Dream Machine until one day, a portal of pure mesmonic energy opened into the world of imagination.

Although initially hesitant, Figment curiosity and child-like wonder convinced Dreamfinder to throw caution to the wind and enter the portal on his newly updated, flying Dream Machine. Together, the twosome explored the realms of imagination meeting sound sprites, a Chimera, and many fanciful creatures. But these realms also held many perils that threatened the world of imagination and dreams. Fear from the Bewilderness and Doubt from the horrible land of Nightmare Nation lived to suck the hope and dreams from the world. Any sparks that came into contact with these two, withered into nothingness and were consumed.

One unfortunate day, Fear and Doubt caught up to Dreamfinder and Figment, angered that their flights of fancy were creating more dreams and inspirations for the world. During the attack, Dreamfinder learned that Fear and Doubt had caused no one to believe in his inventions, hoping to dash his wealth of imagination and cause the world to lose a little bit of light. Fear and Doubt would consume all of the imagination in the world! Angered, Dreamfinder and Figment forced Fear and Doubt back into the deepest realms of imagination, but Dreamfinder knew that those two would always remain unless the spark of imagination came back into the world. As he would later become known for saying, "Imagination belongs to all of us" and Dreamfinder vowed to never let Fear and Doubt take that away from anyone ever again.

Determined to put inspiration back into the world, Dreamfinder settled into his new home, the Dreamport, in the Realm of Imagination. From here, Dreamfinder and his faithful friend Figment, took daily flights of fancy, collecting anything that may spark the imagination before returning back to the Dreamport to store them. The great question now was how to send out these sparks into the world? Some could be sent into daydreams and flashes of inspiration, but with so many sparks ready to go, Dreamfinder would need a way to send them across the realms and the world.

Luckily for the world, Dreamfinder has surrounded himself with many sparks of imagination, and came up with the idea of sending the majority of sparks through dreams. So our heroes set of to find the tallest point in all of the realms and settled on Dream Mountain. This became the gathering point for all of the sparks of imagination, and from here, Dreamfinder can monitor the dreams of the world and fill it with as many sparks as he can.

Journey into Imagination 4.0
As part of this grand update of Imagination, Journey into Imagination welcomes back Dreamfinder in an all new adventure. Inspired by the best selling comic series Figment, Journey into Imagination takes guests on a journey with Dreamfinder and Figment through the realms of Imagination. Anything can happen on this all new dark ride, bringing a return to the semi-omnimover that was so famous in the original and, as always, the classic One Little Spark.

Guests will exit into a shared area called Inspiration Station that is also the exit for the pavilion's signature attraction: Dream Mountain.

And now, for a very special introduction, here is Dreamfinder and Figment!

“Oh-Ho! Gracious me! So happy to see you and meet you my fellow Dreamseekers! Although, I wonder… Have I met some you before? Perhaps you sir, yes you! The tall fellow in the back with those wonderful mouse ears? No?”

“Hey! Reminds me of someone I-I-I know! Ohhhhh Who’s the leader of the club that’s made for you and meeee, M-I-C…”

“Now, now, Figment, we haven’t time to reminisce and reacquaint! The Dreamliners are steaming up, and the idea bags have been emptied! We must inform our volacious volunteers of their duties! We have quite the task ahead! Now, Dreamseekers, forgive me for neglecting a propitious introduction… I am the Dreamfinder – a fellow Dreamseeker as yourselves. I travel far and wide gathering the Sparks of Imagination from all the corners of the globe to…”

“Corners? CORNERS?!? I thought the world was a globe? How can the big blue ball have corners?!?”

“Oh, Figment, anything is possible if you use your imagination! But regrettably, it seems an unforeseen unfortunate circumstance has befallen us! Here at the Dreamport is our lovely control center for operations, but the Sparks of Imagination are stored far away in Dream Mountain, our personal plethoric warehouse of wonders! Inside the Dream Mountain, the Sparks of Imagination fly and collide into new and intriguing ideas, concepts, and dreams! Occasionally, the Sparks have had, ahem, misfired into calamitous conundrums… some call them brainstorms…”

“Ooooo neato! I had a brainstorm last night - it was all big and wild, and suddenly this HUUGGGE…”

“Figment! We haven’t the time to discuss your nocturnal escapades! Time is of the essence! Forgive me, but we must dispense with the courteous cordialities and proceed to the point! The brainstorm is growing out of control! We need you, my fellow Dreamseekers, to travel to Dream Mountain in order to capture and contain the Sparks of Imaginations it has freed! Your vehicles of choice will be the aforementioned Dreamliners, a transport mechanism meticulously designed as a most adequate modicum of motion through the Dream Mountain! Proceed with caution, Dreamseekers! Brainstorms can be unpredictable.”

“Unpredictably unpredictable?”

“Indeed, Figment! Regardless, I believe that with the combined forces of our imaginations we will be successful in our quest! For as you well know…”

(together): “Anything is possible if you use your imagination!”

Guests enter through the queue which is the hub where sparks of inspiration (after being sent to the Dreamport) are stored to be sent out into the world as different kinds of dreams (regular night dream, day dreams, etc), They are stored in a large clear glass vaults where they resemble little basketball-sized spheres of multicolored ether that bounce around and ping off the sides of the glass.

portrait_incredible.jpg


As guests walk by each container, the can hear different sounds or one of the idea balls of light transforms into an image. Examples: children's laughter, music notes, a unicorn, a dragon shooting fire, so on and so forth.
dream_bubbles_by_deadteddy17-d62link.png


Connected to each container is a steampunk inspired tube that lights up and shows a little idea ball is sucked out and taken away. Further in the queue, guests can see the massive, retro/futuristic machine in the center of the room. (Similar to the below fountain).

fetch


The idea balls are sucked into here where they are sent out into the world. Several radar screens show what looks to be a brightly colored mass of clouds expanding to cover the screen with the readout out flashing a danger sign.

Once passed the main room, guests are ushered in small groups into a private meeting room. Here a large screen comes to life and Dreamfinder appears to greet the guests. He welcomes everyone to the dream headquarters and hoped you had a nice visit. Suddenly, Figment flies into the room, panicked and worried. He tells Dreamfinder that a huge brainstorm is brewing. Dreamfinder pulls up the weather radar (like the one seen in the queue). The colorful storm clouds are churning around the spark containers with lightening shooting out dangerously. Dreamfinder tries to tell Figment to switch on the safety valve but it's too late. The lightening has cracked the containment tubes and the sparks are being sucked out!

Dreamfinder turns tot he guests and pleads for the guests' help, telling us he needs to catch those sparks before they run wild. He directs us to go to the Dreamport to board our vehicles, while he flies ahead to assess the damage.


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LOADING – THE DREAMPORT
Loading occurs within the heart of the Dreamport, in a chamber shaped like a colorful biomechanical brain. Wires, pumps and gears are like manmade neurons. Overhead is a coaster track which resembles a rainbow spinal cord. This space also suggests a Victorian train station, complete with a beautiful tile mural beyond the train loading. This mural depicts the mesmonic landscapes of Dream Mountain, which guests will soon experience.

RIDE VEHICLES - DREAMLINER
Guests climb aboard their Dreamliner, a flying contraption engineered by Dreamfinder himself to navigate the wild subconscious atmosphere of Dream Mountain. Dreamliners are fashioned in a riveted “dreampunk” style very similar to the iconic Dream Machine blimp. Riders sit suspended below the tracks with legs dangling, secured by a simple lap bar. Each Dreamliner train sits 16 riders in 8 cars, each car seating 2 across. This Vekoma family invert model allows for better sightseeing than B&M’s 4-across model, ideal for the fantastic imagery of Dream Mountain.

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All Dreamliner seats feature onboard speakers. These provide an on-ride musical soundtrack, and also allow Dreamfinder to give riders updates on their mission.

Due to the nature of inverted coasters, Dream Mountain includes a free locker system near the entrance where guests may store their valuables for up to 2 hours.

STATS
Type: Suspended Family Coaster
Manufacturer: Vekoma
Launch system: LSM (Linear Synchronous Motors)
Speed: 50 mph
Height: 105’
Inversions: 0
Height restriction: 44”
Capacity: 1,500 riders per hour
Duration: 3 minutes

download


DARK RIDE – THE GENTLE DREAMSCAPE
The Dreamliner starts out slowly, magnetically propelled at a slow dark ride pace. Riders enter a Dreamscape, still housed within the protective glass shells of the Dreamport. Below riders is a freeform organic landscape of moonrocks and solid rainbows. Animatronic bird-sized whales fly about. Giant cotton pods float past riders’ heads, emitting a cornucopia of sweet scents. An animatronic unicorn stands atop a grassy mountain, which rises from the earth to reveal an literal rock face.

download


Into a towering forest of trees, whose trunks transition into beams of light reaching for the stars. One huge tree uproots itself and spins 180 degrees. Its roots transform, revealing themselves as the antlers of a majestic animatronic elk. A distant full moon (a screen effect) breaks apart into a mass of bioluminescent butterflies, transforming into a crescent moon.

download


Through cracked glass walls, riders catch glimpses of the rampaging brainstorm in the wild subconsciousness of Dream Mountain. Loose Sparks of Imagination fly past. Through ribbed, riveted corridors, the Dreamliner heads towards a mental airlock.

LAUNCH – FIRING SYNAPSES
The Dreamliner proceeds into a thick maze of ganglia and synapses. Dreamfinder comes over the speakers: “My Sparks of Imagination are running wild in the brainstorm! You must retrieve them! Launching into Dream Mountain in three…two…one…”

Neon synapses light up from within! The Dreamliner hurtles forward (via Linear Synchronous Motor launch) at 40 mph! Riders sail up a 105 foot climb, which quickly carries them to the space behind Journey into Imagination, and into…Dream Mountain!

download


COASTER INTRO – GOOD DREAMS
The entirety of Dream Mountain is enclosed like Space Mountain. An artful use of darkness, projections, and physical scenery combines to simulate a wild, surrealistic brainstorm. Tracks are hidden throughout. The inverted coaster creates an unparalleled sensation of flight!

download


Riders enjoy a delightful fast flight through swirling colorful brainstorm winds. Projections ahead depict a dozen zipping Sparks, realized much like Ghost Galaxy or Hyperspace Mountain. Rainbow lasers blast out from the Dreamliner and capture these Sparks, one-by-one.

Riders continually sail past imagery of good dreams. Through rainbows and past fairy lights. Great big bubbles burst into shards of color. Distant skies spin in ever-changing geometric fractals. Clouds transform into Dali-esque flying clocks, and vice versa. Everything follows by the strange anti-logic of a dream, highlighted by the delightful sensation of flight.

download


The chase continues along fun helixes, turns and hills. Eventually only one Spark remains. It dives down a darkened hole.

Dreamfinder again comes over the speakers: “Great work, Dreamseekers! Only one Spark remains.” A pause. “Oh no, it’s headed into nightmares! After it!”

2ND LAUNCH – THE KALEIDOSCOPE TUNNEL
The Dreamliner slides into a spinning psychedelic kaleidoscope tunnel. Without slowing, it immediately launches forwards and upwards, at a thrilling top speed of 50 mph, into the suppressed memories of Dream Mountain…into the world of nightmares!

download


COASTER CLIMAX – NIGHTMARES
Colors quickly drain from the kaleidoscope. The Dreamliner emerges into a colorless void, a frightful desaturated dark cousin of good dreams. The only thing of color is the last remaining Spark, which races ahead of the trains.

download


Here the coaster hits its highest intensity. Trains zig back and forth at top speeds, and race into high-force helixes. Trains hit a pitch black pocket of what Dreamfinder called a “falling nightmare,” and plunge down the steepest drop this ride system allows!

In this terrifying colorless world, a shadowy figure emerges. This is Nightmare personified, a gigantic shadow monster with glowing evil eyes. It pursues riders as they pursue the Spark, past scary imagery.

download


A thick mist hides the floor. From these clouds emerge huge jagged thorns infested with bugs. Eyeballs with bat wings float in nothingness. The train navigates a twisted forest of branches, paralleled by skeletal clouds above. While braving a corridor of disembodied hands (which grow additional hands on their fingers), the Dreamliner sends forth a blast and captures the final Spark of Imagination!

Dreamfinder: “You’ve done it! Quickly, now, back to the Dreamport!”

The Dreamliner dives into a sudden tunnel. It slows along a final brake run, housed within a rainbow corridor. Speeding colored lights match pace with decelerating train cars. Riders return to the Dreamport. The dozen captured Sparks unload via glass tube back into containment jars, all alongside an animatronic Dreamfinder. He thanks riders for retrieving his Sparks of Imagination.

rainbow-tunnel-by-travelpod-member-misocutlet-kuwana-japan.jpeg


V.R. OVERLAY – VIRTUAL SURREALITY
To renew interest in Dream Mountain years after it opens, Imagineering has planned a seasonal virtual reality overlay, known as Virtual Surreality. With V.R. headsets, riders may now brave an even crazier dreamscape of pure light and color. With the freedom such an overlay allows, we can regularly enhance Dream Mountain with more and more delightful dream imagery!

“Glorious gleefully jubilant celebration! You’ve done it, Dreamseekers!”

“Wahoo! It looked pretty bad for a little bit back there! I think we may have lost somebody… Hey! Where is that funny looking kid from the back row? Did the big black blob get him?!?”

“Now Figment, what have I told you about jumping to conclusions? I took a very meticulous role count, and all Dreamseekers are present and accounted for!”

“If you say so, Dreamy! But hey! Now all our friends can come play with us here in the Dreamport! Now that Dream Mountain is back in tip top shape, our imaginations can run freeeeeee!”

“Ha ha! Quite right, my purple friend! Thank you again, my fellow Dreamseekers! We certainly couldn’t have done it without your imaginations! Let us take Figment up on his inviting invitation to enjoy the fun and fancy-free exhibits in the ImageWorks labs! You all have certainly earned the reward!”

POST-RIDE - ImageWorks

Inspiration Station

Guests disembarking from either the Journey into Imagination or Dream Mountain will be let off at the shared exit of Inspiration Station, the home for the gift shop Bright Ideas and the candy shop Sweet Dreams.

Sweet
Dreams is a two in one candy shop selling your very own edible sparks of imagination and fruity drinks to wash them down with. These sparks are actually multi-colored bon-bons that guest can take home in their very own "glass" vaults. For one fee, guests are free to choose what colors and flavors they want from each of the dream machines until their vault is full. Of course, these sparks are also good with the shop's signature lightbulb drinks. A variety of flavors including the standard sodas are served in souvenir lightbulb cups with a glowing nub to light up your drink.
full


From here guests can exit back into Epcot passed the green area with a more naturalistic jumping fountains, or head upstairs to ImageWorks.


full


Once in Inspiration Station, guests can head upstairs to the reinstated ImageWorks where guests can use their own sparks of imagination in new and creative ways. The ever coloring changing stair case lights up as guests ascend the stair case to the second level and the open air creative areas. For guests needing to take the elevator, this trip is no less enchanting. Figment has hijacked the elevator, and provides comedic entertainment on the short trip up.

As the doors open, the wondrous glass roof of the pavilion is as bright as its was in its original form. The glass is mildly tinted to allow the sun to come in and create rainbow patterns on the floors and walls. Turning to the left, guests will enter into the main hub through the rainbow corridor and then disperse into six different themed areas.

  • Music Makers is an area themed entirely around music and the creation of. Guests can entertain themselves with the Stepping Tones, creating a song and try their hand at singing it, or make music with a wave of the hand.​
  • Painters Palate is another area dedicated to the arts. Here guests can paint giant murals using giant paint brushes, color with electronic paint brushes, create their own signature crayon colors for purchase, or draw free hand.​
  • Make and Create is especially designed for the hands on experience. Kids can get their hands dirty with the sand pit, build with Legos, or even with moldable clay. The highlight of this area is the opportunity to make their own fireworks show.​
  • Dance and Play is a chance for those to insert themselves into a movie, design their own outfits on the doodle tab, or practice their dance moves against the flash wall.​
  • Scientific Discoveries is a short hands on show hosting a small number of guests in an effort to show the wonders of science. The host is "helped" out by Figment who pops in to give distinctly unhelpful advice. The most common activity is the making of slime. This area is also home to Flights of Fancy, a indoor skydiving simulator to help guests experience the most common of dreams, flight.​
  • Meet and Greet is the chance to meet and talk with Dreamfinder and Figment in person. This area is covered in ceiling to floor screens with ever changing images that were once found in the queue of Soarin'. When not meeting guests, Dreamfinder wanders around ImageWorks to interact and play with guests while Figmnent hops over to Scientific Discoveries to help there.​
Beloved figures like Dreamfinder and Figment have been a staple of early imagineers looking to create wonderfully creative characters that could inspire a generation, and inspire they did. Now, with the opening of Dream Mountain, a whole new generation can experience these characters in a new light while the nostalgic generation can appreciate the updated designs and stories. With the combination of the family ride of Journey into Imagination and the thrilling coaster of Dream Mountain, everyone has a chance to be inspired, and maybe it will spark something inside of them.
I loved that piece of concept art from @D Hulk - but there was also concept art for a giant brain as the facade which I bizarrely liked even better
 

Disney Dad 3000

Well-Known Member
Original Poster
PREVIOUSLY ON THE GREAT MOVIE RIDE.......

Coming strong with a fun idea of their own in Scene 3, Aint No Mountain High Enough, Marvel Studios' Iron Mountain was a surefire hit, and hopefully appeased some folks who were downright angry at the thought of losing 3 mountain attractions in one park.

You can find the imaginative intro below but be sure and follow along to the website link at the end of this post to check out this great project in full.


IRON MOUNTAIN

The Wildest Ride on the Interwebz


It is a dark time for Disney bloggers.
They are tasked with the job of informing
Disney fans that the classic Magic Kingdom
mountain range is going away. Reeling off
the closure of The Great Movie Ride, as the
sun comes up on the morning of July 17th,
the first blog post is released, leading to
many spilled coffees....​

2017-07-21.png



Online forums and social media explode with instant outrage and shock. Several locals begin to protest outside of the attraction within hours of the news...
2017-07-20.png



But, there was still more to come in terms of closing attractions. With the fan community embroiled with Big Thunder's closing, Disney bloggers thought angry fans would be so preoccupied that they could let the news out that Splash Mountain is closing as well....

Unfortunately, that idea failed, and soon an even larger protest was out in front of Splash...
2017-07-20.png



So with two of Frontierland's main attractions set to close, what is the direction of the land? What can possibly take their place?

While nothing can replace the nostalgia of those iconic attractions, the idea of the 'Frontiers of America' in a Magic Kingdom park has only scratched the surface of its potential. The American West is a sprawling landscape of varying dimensions, climates, and scenery, which have yet to be put on display in a way that would create a sense of awe and wonder that one might get from visiting some of American's most famous national parks and wildlife reserves.

With the spirit of America and the frontiers of the west in mind, on July 22nd - a complete revision of Frontierland was leaked onto the wdwmagic forums by forum member @Disney Dad 3000, with a ground-breaking replacement E-Ticket called Iron Mountain, set to open in 2020.


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