Sydney Disneyland Resort - A Project By Club 32

spacemt354

Chili's
Original Poster
Sydney Disneyland Resort
An Imagineering Project by Club 32
full

Overview
Sydney Disneyland Resort is the first Australian Disney Resort and 4th continent Walt Disney Parks and Resorts have landed on. With the international hub of Sydney a stones throw away from the resort, this resort will not only be a haven for locals, but also entice travelers from populated Asia countries to the north, as well as tourists from all of the world.

Proposed Site
by @Imagineerland
343.JPG

This is about 35 minutes south of downtown, the same distance that Disneyland Paris is from downtown Paris, and is relatively close to the airport. It is basically the same area as the Tokyo Resort.

Advantages
- Hotels and transit isolated down by the main road to keep north resort road free.
- Ability of the Retail zone to open with a phase 1 to lead to first park, and a phase 2 to lead to second park.
- Service core in the back corner between the two parks, isolated from public zones.

Proximity to Sydney, Australia
35385112861_cc6f8ebd64_b.jpg


Zoomed in Proposed Resort Location
35385112781_d4ab8599d8_b.jpg


Proposed Resort Amenities
- Sydney Disneyland (1st park)
- Disney's Pangaea (2nd park)
- Sydney Springs Shopping District
- Unnamed Deluxe Resort
- Unnamed Value Resort
- Monorail Transportation
- Disney Cruise Line extension in Sydney Harbor

We hope you enjoy your stay at the Sydney Disneyland Resort!
We will begin with our design for the opening day park - Sydney Disneyland.​
 
Last edited:

spacemt354

Chili's
Original Poster
Fantasia Gardens
fantasiafinal1-jpg.202614

Overview
Approaching the gates from either the transportation drop off to the right, or Sydney Springs to the left, you will see an old 1900s Australian authentic train station similar to one seen in Saving. Mr Banks, at the front of the park. The old wooden structure blends in with the facades of Sydney Springs, almost as if you're unsure there is a theme park behind the train station.

The railroad steam engine blows and rings its bells as it approaches the lofted station on the second level. Below the train station are two 'curtains' with a floral Mickey designed in the grassy area between them. As guests go through bag/ticket check, they can choose between one or two curtain entrances to walk through to the park, as they are the cinematic stars of this show.

Upon entering under the train station, guests are immersed in the worlds of Walt Disney's Fantasia. To the left is a large concert hall dining experience inspired by the music from the films. Music plays a vital role in this park and at one of the main shops. Toccata and Fugue at the front entrance, guests can purchase a magical (i.e. RFID) Sorcerer’s hat, one which brings the land’s interactive elements to life - similar to the Harry Potter wands at WWoHP.

A variation on the Partners statue stands at the entrance to the 'Main Street': Mickey in his sorcerer getup, and Walt atop a platform with baton ready to conduct an orchestra. As you look at the statue, and then look back at the railroad station, you'll see that the 1900s Sydney aesthetic is no longer there...and a floral design similar to the ones throughout Fantasia Gardens is present.

From that point on you can travel to the various areas to explore throughout the land. From quaint walk-through areas inspired by the Snow White Wishing Well in Disneyland, to interactive shop experiences, and so much more as you walk through the world of Fantasia.
-------------
Attractions
1 - Disneyland Railroad
A-Ticket
Designed by @MonorailRed @kap91 and @spacemt354
trains-png.206636

The Sydney Disneyland Railroad will be inspired by the music of Fantasia, and all of the train cars themselves will be themed and colored to musical notes and symphonies, making the entire experience something never before seen in a Disney park. There will be three distinct station stops along the 22 minute journey around Sydney Disneyland.

Fantasia Gardens Station
7636872038084270782%253Faccount_id%253D9

Guests board this musical railroad adventure in a station that blends in with the environment of Fantasia Gardens on the Fantasia Gardens side, and changes to an old 1900s Sydney design on the outside of the park to blend in with the Sydney Springs shopping district.

Frontierland Station
1918517924014534487%253Faccount_id%253D9

Deep within the American Wilderness sits Frontierland Station. At the foothills of Big Thunder Mountain, you can board or detrain to explore not only Frontierland, but this is also the stop for Pacific Wharf and Adventureland.

Fantasyland Station
592779721232071629%253Faccount_id%253D9

Continuing on the journey you enter the mine where a million diamonds shine - and the sing-along as you enter the station tells you that you have entered Fantasyland. This station is unique as it is completely indoors and guests walk through a 'mine' in order to get to the center of Fantasyland. A truly never before seen station in a Disney Park.

Tomorrowland Station
26092011112_c84fd3e472_k.jpg

The 3rd and final station stop on the journey is Tomorrowland Station - which is another unique design. Doubled as a Monorail Station on the 2nd floor, the 1st floor crosses under the 2nd floor monorail station, acting as a transportation hub of the 'future' It is fitting that the Autopia entrance is also in this area - crossing over 3 separate modes of transportation, all in the same area.

Eventually, before returning to Fantasia Gardens Station - you go through the Rite of Spring tunnel, which is a diorama show based on the classic scene from Fantasia.

2 - Horse-Drawn Carriages
A-Ticket
Traveling up and down the main path of Fantasia Gardens will be a horse and buggy. White horses carrying beautifully crafted carriages walk up and down the center street, adding to the ambiance and creating a mode of transportation from the Fantasia Gardens Station to the hub of the park and back.

3 - Firebird Suite Walk-Through
B-Ticket
Designed by @MonorailRed
springsprite2-png.206916


4 - Ave Maria Walk-Through
B-Ticket
Designed by @MonorailRed
avemariagrotto-png.205122

These two contrasting grottoes flanking the Fantasia Castle are intended to be atmospheric walk-through attractions through the beautiful and tranquil scenery of Fantasia. These immersive walk-throughs are similar to the Snow White Wishing Well paths at Disneyland, where you can wonder and sit in small tucked away little corners of the park and enjoy the views of the surrounding areas.​
 

spacemt354

Chili's
Original Poster
Restaurants
Designed by @MonorailRed and @D Hindley
A - Concert Hall

A sit down table service restaurant themed around the orchestra of Fantasia. Locating on the 2nd level of the Fantasia Gardens Railroad Station looking out onto Fantasia Gardens.

B - Bacchus's Winery and Mediterranean Bites
24-Common-Bonds-Fantasia-Gardens.jpg

Sample Menu
Chicken Parmigiana - Served with a Garlic Breadstick and Caesar Salad.
Spaghetti and Meatballs - Served with a Garlic Breadstick and Caesar Salad.
Customizable Personal Pizza - Build Your own Personal Pizza to Order!
MEATS - crumbled meatballs • grilled chicken • italian sausage • pepperoni • smoked ham
VEGGIES - artichokes • arugula • banana peppers • basil • bell peppers • cherry tomatoes • chopped garlic • jalapeños • mushrooms • olives • pineapple • red onions • red peppers • roasted garlic • sautéed onion • spinach • zucchini
CHEESES - mozzarella • parmesan • ricotta • vegan cheese
SAUCES - classic red sauce • spicy red sauce • white cream sauce • garlic pesto sauce • olive oil drizzle
Greek Salad - Made exactly the way you like it! Choose your ingredients from: Lettuce, Beets, Cucumbers, Tomatoes, Kalamata Olives, Pepperoncini Peppers, Potato Salad, Red Onions, Green Peppers, and Feta Cheese.
Centaur Salad - Salad with NO lettuce – chunks of tomatoes, cucumbers, onions, olives, green peppers, pepperoncini peppers, potato salad and feta cheese.
Greek Chicken Pita - Feta cheese, lettuce, tomatoes, onions and tzatziki. Served with Greek seasoned fries and a small Greek salad.
Chicken Skewers -Three char-grilled chicken skewers over rice with a Greek salad.
Chicken-Lemon Rice Soup

C - Jaccus's Fruit Cart
6341000108_a50a24fb02.jpg

Jacchus is Bacchus’s unicorn-like horned pet donkey. Jacchus runs a Fruit cart not to far from Bacchus’s Restaurant. He can be found on corner of the 'Main Street' and Fantasia Hub.

D -Yo-Yo Flamingo Ice Cream Shop
Bgz9xm8CIAMpSXC.jpg

Located in the middle of Fantasia Gardens, this Kiosk is hosted by the Flamingos of Fantasia 2000.

Sample Dessert Menu
Flavors available - Vanilla, Chocolate, Strawberry, Mint Chocolate-Chip, Cookies 'n Cream, Tim-Tam Vanilla Fudge Swirl, Banana, Orange, Coconut, Butter Pecan, Featured Flavor, No Sugar Added Chocolate-Vanilla Swirl.
The Carnival Sundae - your choice of two hand-scoops of ice cream with Hot Fudge, Tim-Tams, whipped cream and a cherry served in a freshly made waffle bowl
A Classical Suite - old-fashioned vanilla and chocolate ice cream with hot fudge, peanut butter drizzle, whipped cream and a cherry.
Mickey Mouse Kid's Cone - one scoop of hand scooped ice cream with chocolate ears
Toppings - hot fudge, peanut butter or caramel
Bottled Water

E - Nutcracker Sweets
Located in the middle of the Fantasia Gardens 'Main Street', Nutcracker Sweets is a Confectionary in the Style of the Fantasia Nutcracker Suite Segment.

Sample Menu​
  • Fruits​
    • Fruit Kabob, Chocolate Dipped Strawberries, Chocolate Dipped Pineapple Skewer, Chocolate Dipped Fruit Skewer, Chocolate Dipped Banana, Chocolate Dipped Banana with Topping​
  • Carmel Apples​
    • Assorted Character Inspired Caramel Apples (Mickey, Minnie, Goofy, etc), Specialty Apples with Assorted Toppings, Carmel or Chocolate Dipped Apple, Carmel or Chocolate Dipped Apple with Nuts.​
  • Assorted Cupcakes and Brownie​
    • Assorted Themed Cupcakes, Holiday Specialty Cupcakes, Mickey Ear Hat Brownie, Mickey Ear Hat Tim-Tam Brownie, Brownie.​
  • Marshmallow and Pretzel Treats​
    • Mickey Marshmallow Wand​
    • Minnie Marshmallow Wand​
    • Chocolate Dipped Marshmallow Wand​
    • Chocolate Dipped Marshmallow Wand with Topping​
    • Chocolate Dipped Pretzel Rods​
    • Chocolate Dipped Pretzel Rods with Assorted Toppings​
    • Chocolate Dipped Pretzel Rod Trio with Assorted Toppings​
  • Assorted Cookies​
    • Mickey Crispy Treats with Assorted Toppings​
    • Oatmeal Raisin Cookie​
    • Snickerdoodle Cookie​
    • Chocolate Chip Cookie​
    • Raspberry White Chocolate Chip Cookie​
    • Mickey Gingerbread Cookie​
    • Mickey Red Shorts Shortbread Cookie​
    • Assorted Decorated Cookies​
    • Large Mickey Chocolate Chip Cookie​
    • Large Mickey Sugar Cookie​
  • Fudge and Candy​
    • English Toffee​
    • Mickey Peanut Butter Cup​
    • Mickey White Chocolate Peanut Butter Cup​
    • Mickey Almond Nut Cluster​
    • M&M Cup​
    • Pecan Caramel Roll​
    • Gourmet Pecan Cluster​
    • Marshmallow Pecan Patty​
    • Marshmallow Cashew Patty​
    • Milk Chocolate S’Mores Square​
    • Assorted Chocolate Candy​
    • Assorted Fudge (chocolate turtle, rocky road, cookies & cream, peanut butter, maple nut) – $4.39​
Shops
F - Dance of the Hours
d0d59beaa7c1bd126f94579f7f8474ec.jpg

Description
Ballet in a Greco-Roman temple featuring crocodiles, hippos, elephants and ostriches, this quaint shop features tranditional Disney Parks merchandise with the beautiful scenery of Fantasia surrounding it.

G - The Steadfast Tin Soldier
Description
A quaint toy store setting from a Hans Christian Anderson fairy tale.

H - Pines of Rome
Description
Shop themed inside a Humpback whale's mouth, inspired by Fantasia. Features more generic Disney Parks merchandise.

I - Toccata and Fugue
Description
Two connected venues which display the music of Fantasia and both respective musical aspects of Toccata and Fugue. Sells musical merchandise with a Disney flare.

J - Carnation Gardens
29805873643_6b88d4ac45_b.jpg

Description
Walk into this open-air shop featuring colorful flowers and garden related merchandise.

Entertainment
Ballet Dancers - walk-around
Pomp and Circumstance Donald/Daisy - walk-around
Donald_and_Daisy_-_Fantasia_2000.png

Meet the Soundtrack - little Fantasia intermission with an anthropomorphized sound line
Piano and Drum Trolley - walk-around
Flamingo Pool - real flamingo pool similar to Disney's Animal Kingdom
Clair du Lune - Features herons in the Florida everglades
img_2352-jpg.202313

 

spacemt354

Chili's
Original Poster
Pacific Wharf
Designed By @D Hindley
30-jpg.199986


Overview

Pacific Wharf is an idealized version of San Francisco circa roughly 1905, at the height of the city’s opulence just before the Great Earthquake. Here guests find fantastic glittering wealth, but also great lawlessness. The Barbary Coast region along the docks is a known den of sailors, brigands, and thieves, the terminus of the Wild West where cowboys meet the Orient. Mansions pepper the hillsides, filled with treasures from throughout the known world. There is more than a little of Tony Baxter’s Discovery Bay in this land.

Attractions
5 - Tower of Terror
E-Ticket
img_2287-jpg.200780


Barbary Tower overshadows the entire city of Pacific Wharf. It was originally intended as the private home for firearms manufacturer William Barbary, whose famed Barbary Rifle was called “The Weapon That Conquered the West.” Barbary’s influence and products can be found all throughout nearby Frontierland.

The mansion, once a testament to Barbary’s wealth, soon became a reflection of his madness. Barbary, always a superstitious man prone to visiting mediums and soothsayers, grew deathly afraid of the ghosts of those killed by his rifles. To appease their spirits, Barbary rebuilt his home as a towering “hotel for the dead.” Construction continued ceaselessly, day and night for years, as Barbary Tower rose and transformed into a twisted organic mélange of architectural styles.

Barbary worked his immigrant labor force to the bone, and paid them little despite his riches. Ultimately they grew sickened by the man’s greed, and staged a strike at the start of Chinese New Year, 1900. (Tying in with the backstory of Chinatown.) That night, a terrible earthquake struck Pacific Wharf! Strangely, the quake only damaged Barbary’s holdings – his tower and his prison in the bay – leaving the rest of the city unharmed. The following morning, the workers arrived at Barbary Tower to survey the damage. They found instead something far, far stranger. Within Barbary’s private elevator were his clothes…and nothing else. Barbary was never seen again. And to this day, no one can explain the mysterious disappearance of William Barbary.
img_2266-jpg.200774


QUEUE
The Tower of Terror stands tall at 183 feet, second in height only to Fantasia Castle. It dominates approach to Pacific Wharf, framed upon entry by the suspension cables of Augustus Bridge. Approaching the tower, one starts to notice its bizarre design. At the base is a Queen Anne Victorian mansion, styled after the Winchester Mystery House. Rising up behind it is the tower, whose style at times copies San Francisco’s long lost Cliff House, but with strange parapets and doors-to-nowhere. Earthquake damage – cracked walls, shattered windows – suggests a tortured past. Topping the structure is a Neoclassical dome, which teeters precariously on crumbled supports – much like San Francisco City Hall after the 1906 earthquake.

img_2277-jpg.200775


Beyond wrought iron gates, the queue begins in the estate’s gardens, which have grown to seed through neglect. Marble statues peek out from weeds. Eerie piano music wafts, seemingly without a source. Dust blows from dried-up fountains.

Double doors lead to Barbary’s living room, abandoned since 1900. Cobwebs cover everything, even the spider-themed stained glass windows. Amidst the décor of luxury, such as fine wood fixtures, mahogany furniture and an ornate organ, sit display cases chronicling the history of the Barbary Rifle Company. On display are rifles – “The Weapon That Conquered the West” – bullets, other tools of death. Murals add to this backstory, depicting Barbary Rifles being used in familiar Frontierland settings. Indians battle the cavalry in a field before Geyser Mountain; lawmen battle outlaws before Western River, et cetera.

img_2280-jpg.200777


Guests continue past Barbary’s private elevator. It is a wreck, crushed, doors off their hinges. A creepy bellhop leads guests instead through one of two doors, to the Séance Room.

PRE-SHOW
Occult bric-a-brac populates this red velvet chamber. Shrunken heads, tarot decks, a crystal ball, even oddities like the Fiji Mermaid. With all assembled, the bellhop announces that they shall now summon the spirits and seek an answer to William Barbary’s disappearance.

img_2281-jpg.200778


Lights dim. A dread wind blows. Candles lining the room’s shelves all instantly light on their own. Projection effects bring the room to uncanny life. A hovering fortuneteller’s ghost, Madame Otis, addresses the guests below, her voice distant and pained:

Why have you come? Why have you come to this tower…this tower built upon madness? All throughout the West, his rifles – William Barbary’s rifles – they spread untold horror. The spirits of those his weapons killed, they came here…The Ghosts of the West forced Barbary to create for them a hotel where they could live for all eternity.

What Madame Otis describes – distant eerie gunfire, the Ghosts of the West – plays out visually with projections against a velvet curtain. So too does the construction of Barbary Tower. William Barbary is depicted hounded by haunts, overseeing his twisted creation.

img_2282-jpg.200779


For decades, Barbary built their monstrosity, a tower without plan or purpose. Ceaselessly he built, for Barbary feared what would happen should construction ever stop:”

The Ghosts of the West: “Stop building…and you will vanish…

Madame Otis: “And yet, in his greed, Barbary swindled his workers. They went on strike. Hammers fell silent. The earth rumbled. And the Ghosts’ vengeance, so long delayed, visited Barbary at last…

Madame Otis falls silent. A deep earthly rumble is felt underneath guests. Séance projections depict Barbary Tower ravaged by a fearsome earthquake. Moldings tumble. Cracks form. And Barbary, high in the penthouse within his elevator, vanishes in a puff of smoke as the elevator plummets. It hits bedrock, and the candles snuff out in an instant! The room is plunged into pitch black!

Now you have crossed the threshold, and entered a tower of terror created by a merchant of death. You walk the same path he once walked. Take care you do not share his fortune…

Doors open.

Guests continue, fearfully, into a maze of hallways on two levels. The sounds of hammers and saws constantly reverberate, as though the Ghosts are even now continuing construction. “Stop building…and you will vanish…” Throughout are odd architectural details, such as a window to nowhere, stairs to the ceiling, or a door to a brick wall. Hallways seem to continue endlessly, improving on an old Haunted Mansion effect. Lights flicker under ghostly influence. At last each path leads to an elevator door, its arrow indicating 13 floors. Dare we continue?
img_2290-jpg.200785


RIDE

(This Tower of Terror uses the same ride system as DCA, DisneySea and Paris. Three shafts each house two elevators – one loads while the other rides. There is no horizontal Fifth Dimension sequence. This simpler, cheaper, higher-capacity setup is the one Disney would be likeliest to use again, despite the largely superior original WDW ride system.)

Not a service elevator, but an immaculate private lift complete with leather seating. The doors are fine Tiffany glass, depicting – eerily – spiders and skulls. And as they close…the elevator reverses into darkness, and the receding doors vanish into a star field. Madame Otis appears in this dimensionless void with a final message:

Why did you not heed my warning? This realm was not meant for the living. Once you ascend that shaft, you are at the mercy of the Ghosts of the West. William Barbary’s sins…are now your own...

The elevator ascends swiftly in pure darkness. It stops on the fifth floor, revealing a hallway where a massive ornate mirror reflects guests.

Now wave, and say farewell to yourself.”

A rumbling! The elevator itself shakes as an earthquake begins. The mirror cracks violently. Wall-mounted paintings sway. A ghostly red smoke invades the hall, distorting the guests’ reflections into phantasmagorical otherworldly silhouettes.

Ghosts of the West: "Stop building…and you will vanish…

img_2283-jpg.200781


The elevator descends one floor, as the earthquake continues to ravage the building. A long hallway shakes – the elevator shakes too. Doors fall from their frames. Two marble statues of William Barbary holding up the ceiling both crumble in a projection mapping effect. The cursed form of William Barbary runs down the hallway’s length, pursued by the Ghosts of the West in spectral longcoats. Barbary hollers in terror:

I swear, I don’t know why my workers stopped! I pay them…sometimes. Please, I beg of you, have pity on meeeeeee -

Barbary reaches elevator doors at the far end of the hall…and tumbles down an open shaft! Rumbling ceases.

A star field replaces reality. The Ghosts of the West, with faces like skulls, all turn and face the riders, slowly and with substantial menace. A cacophony of sounds! The Ghosts all thrust out their skeletal hands in accusation -

- and the elevator drops!

img_2284-jpg.200782


But this is never the same fear twice!

Drops and ascents are randomized – the one good thing DCA’s Mission: Breakout is likely bringing to this particular ride system. Elevators fall faster than gravity, pulled downwards by powerful cables. Occasionally, randomly, the elevator will pause within the shaft for incredibly brief show scenes such as crumbling plaster, Barbary tumbling past, or the Ghosts of the West closing in.

The highlight of any drop sequence is the whole-tower drop. The elevator pauses at the tower’s highest point – a disintegrating wall reveals panoramic views of Disneyland Sydney and Fantasia Castle. Then a faux-drop…then the elevator hurtles thirteen stories straight down!

Ultimately, the elevator collapses where it began. Guests all catch their breath as lights turn on. The elevator returns to the Tiffany doors.

Madame Otis: "You have survived. But beware. You must not become obsessed by the lure of fear. Never again must you brave the Tower of Terror!
img_2278-jpg.200784


POST-RIDE
Guests exit via hallways formed of lath-and-plaster drywall interiors. On-ride photos display within a series of wall-mounted picture frames. Past a dried-up fish pond is the gift shop, Tower Merchandise, housed within Barbary Tower’s dilapidated greenhouse. Exit back out to the lively streets of Pacific Wharf is a shocking contrast, making the terror which just transpired all the creepier.

6 - Lombard Street Wild Mouse Coaster (temporary)
C-Ticket
img_2270-jpg.201305

img_2271-jpg.201306


All throughout Pacific Wharf, visitors can see a twisting, turning street up in the hills, with old-timey jalopies careening down its slopes. This is Lombard Street Joyrides, a Wild Mouse coaster tour of old San Francisco. The queue building at the foot of the coaster is an old horse stable that’s been converted into an automobile garage. By its entry, a vintage-style poster depicts guests driving on the crooked road. Inside the garage, a pristine condition Model T is on display. B&W photos on the walls show the real world Lombard Street – which actually wasn’t created until the 1920s, but in a romanticized San Francisco we’ll permit the occasional anachronism for the sake of iconography and fun.

Guests board motor cars which seat 4 and proceed up the garage’s lift hill, into a steep alleyway leading to the top of Lombard Street. (The layout is the same as Goofy’s Sky School in DCA, with the distinction being that our ride is fully themed, with no bare-naked coaster track visible anyplace.)

From the top, cars race down Lombard Street’s snakelike turns, back and forth! Coaster tracks mimic and resemble paved roadway, lined by beautiful flowerbeds. The far side (lift hill side) is filled with Victorian “painted lady” house facades; the other side includes ironically soothing billboards (“A quiet Sunday drive”) plus drop-off views of Pacific Wharf.

Cars U-turn at a T-intersection at Lombard’s base – let’s use forced perspective to suggest streets leading further into San Francisco’s heart. Instead, cars race into an open tunnel, by a sign: “SUBWAY UNDER CONSTRUCTION! KEEP OUT!!!” The coaster continues underneath Lombard Street, indoors. Through brick-lined tunnels of a vintage subway – another anachronism for San Francisco, so this is styled after New York’s period-appropriate system. Cars race past a simple mirror gag, suggesting a near miss with another car! Ahead in the darkness, a train’s headlights! Loud honking! The car dives down a steep drop to dodge!

Around a brake run – through an ornate vaulted subway station – then the car does another steep dive, down into San Francisco’s sewers. These are not stinky or unpleasant, but a vaulted catacomb of running freshwater inspired by Vienna’s sewers seen in The Third Man. Around another corner, down another slight drop, and cars exit through a freshly-dug tunnel back into the garage for unloading.​
 

spacemt354

Chili's
Original Poster
7 - Convict Island Explorations
B-Ticket
Within the Bay viewing Pacific Wharf sits Convict Island (cheekily named as a reference to Australia’s history). Convict Island is essentially Alcatraz Island, which served as a military fort during the 19th century, and was a prison since the Civil War (though not a federal prison until the 1930s). Convict Island’s backstory is slightly different. It has been a federal prison throughout Pacific Wharf’s boom years, housing the notorious Barbary Coast criminals who dared oppose robber baron William Barbary. The earthquake which took Barbary’s life (see Tower of Terror) also crumbled his prison facilities on Convict Island. The cellblocks sit abandoned now, overcome by nature, and open to exploration by our guests.

Ferry boats to Convict Island load on Pier 32 (a reference to Club 32!). They, like the rafts to Tom Sawyer’s Island, carry dozens at a time. Guests alight on a dock at the foot of the old guard house. Pathways lead to free exploration all over the island, through the prison ruins and along the massive cliff walls which visually block the prison structures from Frontierland. Here guests may play out fantasies of “cops & robbers,” like Tom Sawyer’s old “cowboys & Indians” games, in an interactive playground setting.

img_2274-jpg.201302


Cell House One is a walkthrough of the main prison building which housed Pacific Wharf’s worst-of-the-worst. The stone structure is largely crumbled now, rendering it at times cave-like. Guests may explore long-abandoned cells, some with etched names like “Sydney Duck” tying in Pacific Wharf’s many stories. From a darkened, inaccessible cell, guests hear the voice of a criminal (or his spirit), seemingly still locked up – a voice like Edward G. Robinson’s, very 1930s gangster. Guests may pull out loosened bricks and discover criminals’ secret treasure caches, or find escape tunnels hidden behind pin-up posters.

Escape Tunnel is a separate subterranean walkthrough experience. Here guests follow the route of those who have tried (and largely failed) to break free of Convict Island. They pass through an interactive furnace basement, and through drainage channels. Guests may try their hands at digging a tunnel with spoons, or climbing bed sheet ropes. The tunnels let out on the island’s far cliffy side, away from Pacific Wharf, where a pipe leads to a discarded escape raft made from old pneumatic tires lashed together. These tires float on the waters, and function largely like a floating pontoon bridge.

Ayala Lighthouse sits on its own island adjacent to Convict Island. It may be accessed via rope bridge, although the bridge lies in the path of the Bay’s crashing waves, timed so that guests may cross in safety or risk getting soaked. The lighthouse is fully explorable. Guests may spin the massive light at the top. They may also sound the Bay’s foghorn. Coin-op binoculars provide views back towards Pacific Wharf.

img_2276-jpg.201303


Fortress Rock high in the craggy coastal cliffs is the site of the island’s Civil War era military fort. Many of the surrounding rocks have tumbled in the earthquake, forming a natural playground of slides and teeter-totters familiar to fans of Tom Sawyer’s Island. The fort ramparts still house old cannons, which may be fired towards Frontierland like the cannons in DisneySea’s Fortress Explorations.

Tide Pool Coast facing inland is a natural habitat for Pacific Wharf’s many marine species. Simple animatronic sea lions – no more complex than the animals around the Rivers of America – sun themselves along the beach. Many cisterns of tide pools grant guests views of sea life like lobsters, urchins and starfish – a genuine small-scale aquarium exhibit. Ocean erosion has formed the pools into a water playground as well, with squirting arcs of water and splashing waves.

The Guard Tower sits ruined now, its top reclaimed by the sea terns, who have created a gigantic nest. Around its base, the old warden’s office houses a simple, non-interactive display devoted to the prison’s management.

8 - Canoes
B-Ticket
Take a canoe ride along the Rivers of America and stop at both Frontierland and Adventureland docks along the way.

9 - Cable Cars
A-Ticket
img_2272-jpg.201307


A simple transportation ride aboard period-appropriate cable cars along the streets of Pacific Wharf, with stops on the Embarcadero down near the docks and in Barbary Square at the foot of the Tower of Terror. These cars bring kinetics and life to Pacific Wharf, with their iconic trolley bell sounds complimenting the fog horn heard intermittently out in the Bay.

Restaurants
K - Club 32
Table service, with no membership dues! A classy French and Californian menu developed by the French Laundry's Thomas Keller. Building facade and interiors are inspired by the Walt Disney Family Museum in the Presidio.

L - Mandarin Kitchen
Table service in Chinatown, serving dim sum style Chinese food (another SF invention). Carts travel the restaurant and diners at tables select appetizers as they please.

M - Sydney Duck's Saloon
A saloon in the Barbary Coast Dance Hall style, with regular live performances like Disneyland's Golden Horseshoe. The name is from an actual Australian gang from SF circa 1870, who more or less created this type of honkytonk. Counter service SF dishes like the Forty-Niner Special, Joe's Special, and Hangtown Fry. And virgin Irish Coffee (was invented in SF actually). A warning: This is from SF's old red light district, yet it's the same inspiration Tony Baxter used in creating Discovery Bay; we should take care to soften the edges without losing some amount of authenticity.

N - Sarah's Sourdough Shack
Quick service by the pier specializing in sourdough bread bowls of clam chowder - another SF invention. Also has other local seafood faves like Dungeness crab, abalone, bay shrimp and sand dabs. Inspired by Fisherman's Wharf.

O - Bayside Bites & Confectionery
An ice cream stand and chocolate shoppe, run by SF's Ghirardelli - who also have a soda shop in DCA. Features SF fave "It's It," a chocolate-covered vanilla ice cream sandwich in oatmeal cookies.

Shops
P - Tower Merchandise
Description
The standard post-ride Tower of Terror shop, held in Barbary Tower's dusty and rusty old greenhouse.

Q - Golden Dragon Supply Co.
Description
Chinatown's main shop, near the exit to her dark ride. Floor plan combines many smaller Chinatown stores, like the five & dime, herbal medicine shop, antiques, etc. With authentic Chinese goods, plushes of the ride's characters, bamboo plants, parasols, etc.

R - The One-of-a-Kind Shop
Description
Another favorite forgotten NOS shop, which was simply a real antique store. Small square footage, low sales-per-square-foot compared to the Disney Store type shops, but adds immeasurably to the land's charm.

S - Captain Bluebeard's Pier Gear
georgebluebeard-png.195939

Description
By the docks, with both Bluebeard's moored merchant marine vessel plus a nautical warehouse alongside it. Sells wares from throughout the known world, and elements of Bluebeard's backstory are all over - especially below decks on the ship, like an additional walkthrough experience.

T - The Disney Gallery
Description
On the ground floor near Club 32, selling original Disney artworks and models.

U - Miss Lilly's Perfumery
Description
Similarly, a low-sales / high-theme perfume shop.

V - Trolley Tacos
A taco truck by the pier in a converted cable car, covering the city's unique style of Mexican food.

Entertainment
Cops & Robbers - Characters from each persuasion roam the streets and try to "recruit" guests. Occasionally they'll run into each other and have minor skirmishes - nothing too extreme, it's Disney!
Chinese New Year Parade, complete with the classic giant dragon (a line of men under a puppet) plus amazing Chinese acrobats and musicians.
Xochimilco-like boats​
 

spacemt354

Chili's
Original Poster
Frontierland
Designed By @MonorailRed
17991484_1723331241015701_8422145036548423971_o.jpg

Overview and Backstory
In Victoria, Australia in the late 1840s, miners like William Issac struck gold amid the hills and mountains until the next decade when hear-tell of folks in California soon made settlers in Australia, travel east to the US in search of even more gold. William Issac and his mining company moved to the American West to find competition among the settlers, however while the gold had run out by the time Issac reached the West, he found great trading opportunities of fur and wool in the rivers of what he dubbed "Victoria Creek" Falls.

Over the years though, Issac grew a deep animosity to one Barnabas T. Bullion, a member of the Society of Explorers and Adventurers, and the Big Thunder Mining Co across the West. Issac even had a witch doctor place a voodoo curse on Big Thunder, and ever since that instance, the miners have been afraid to enter. There have also been stories told of a runaway mine train roaring through the Big Thunder Mountain in a territory known as "Rainbow Ridge"

Rainbow Ridge is colorful and active frontier town home to cowboys, bandits, and singing critters which adds life to the region. Rainbow Ridge is where Barnabas T. Bullion settled, and its evident from the people in the town that work for the Big Thunder Mining Co, that they don't like him tarnishing the beautiful colored canyons of what the settlers dub, Nature's Wonderland. In the age of steam engines and the expansion of the transcontinental railroad, steam engines can roar into Rainbow Ridge Station, and travel through the Western Mountains to see the canyons from the rails as well.

However, as the gold ran out, some adventures made the trek to the 'country' side of the Frontier, and crossed the Mississippi to the Southern Bayou life of the old south -- Red River Bayou. Similar to Rainbow Ridge, Red River Bayou is lively and eclectic. It is home to Chickapin Hill and all the favorite characters from Song on the South on Splash Mountain, and it also has the quaint New Orleans corner, featuring Princess and the Frog - Escape from the Other Side, as well as Tiana's Place for a dining option.

Overall -- Frontierland is a wide ranging land that offers so much to do for the whole family.

Attractions
10 - The Western River Expedition

E-Ticket
Designed By @MonorailRed

Forward
I've come to think of Marc Davis as one of the most interesting and experimental Imagineers that has come our way. Starting out in animation, he carried a lot of what he learned in storytelling to theme park design, and I feel theme park designers all over the world have him to thank for that. It seems every project he was earning from, and moving on to something greater. Most importantly for today's project, what he learned from his work in Pirates of the Caribbean he was going to put into The Western River Expedition.

The Western River Expedition was supposed to be a high point for theme park design and Walt Disney Imagineering in the 1970's, being an amazing journey through the Wild West as told by Marc Davis' with a dash of Mary Blair backgrounds. For more information on this old attraction, I recommend Jim Hill's Why Western River Went South Series, which really tells of what the attraction could have been in depth and how it came to be one of the top Imagineering concepts that never made it out of Flower Street. To really look at some previous artwork from the original concept, I also recommend looking up the old Virtual Ride-Through of the original concept, as narrated by Tony Baxter at the 2011 D23 Expo.

Though it's been on the shelf for sometime, I've always felt this concept has had incredible potential. The story of Western River's storyline phase of changing character designs, eliminating Native American scenes, and countless possible theme park homes for this concept, reminds me of the countless re-tellings of The Snow Queen before Walt Disney Animation Studios' final decision on Frozen (2013). In the words of John Lassater during one of the 2011 drafts of Frozen.

"That was the game changer. John sat down at this long table. And his first words were, I'll never forget this, 'You haven't dug deep enough,' " recalled Michael Giaimo, "Frozen" production designer, during a September roundtable session. "And I remember John saying that the latest version of the Snow Queen story that Chris Buck and his team had come up with was fun, very light-hearted. But the characters didn't resonate. They aren't multi-faceted. Which why John felt that audiences wouldn't really be able to connect with them."

I feel like for today's audience... This concept could use a facelift to bring it into the 21st century attractions list - without taking away from the original aspects in storytelling of Imagineers past. To do this, there's now a deeper storyline with resonating characters, subtle notes of effects to national parks and naturalistic areas in the western United States due to human impacts on the environment, and a naturalistic perspective of manifest destiny. So, without further adieu, The Western Expedition!

westernlogo-png.185518

As you walk down a path of light brown cement in Frontierland you start to see colorful pebbles embedded in the ground. This trail of river rock soon makes a path itself past several trees and mesa rocks similar to what you would see at Big Thunder Mountain in the distance. Guests being to see signs of an old boom town, with overgrown wagons, a deserted western barn, and mining equipment. It seems the forest near the river has reclaimed it's old territory. A picket fence sign reads “Rainbow Ridge 10 mi ahead”. Could this be a sign that Tumbleweed had a competing mine town?
westernqueue1-png.182899

When you travel further down this path, the rockwork starts to get higher in elevation and redder in color, similar to Arches National Park. As the rockwork gets higher the calls of eagles and sounds of buffalo start to be heard in the area. Afterwards, you finally seen signs of water as a small river trickles next to the pebbled pathway. As you look at the bottom of the river, you see the colorful pebbles that have on your trail. Finally realizing where these pebbles have come from, you follow the river to an 8 ft. waterfall with rocks that have eroded that reads the letters “Western Expedition” within the falls.

As you turn around and wind through various rock formations and geysers, you go farther up the mountains to a beautiful green grassy area. From there, a wooden, old, abandoned mine tram plant. Curious, you move to explore the old plant.
5e3530_3da5b16e1b82494cbf420c6c36bf7810~mv2.webp

Inside shows old photos and newspapers describing news of the olden day western town you saw down the river.

As you enter the second story of the mining platform, it seems there's an old mine caretaker to give any guests a tour of the mountain by the old, rusty gold trams used by Rainbow Ridge townsfolk back in the wild western days.
queue2-png.183147

As you load into the tram and tie some old rope to keep in the tram (a themed seatbelt), you hear a voice in the background alto, deep southern, country accent.

SCRIPT:

SPOKEN: Please stay seated with your hands, arms, feet and legs inside the tram. You can't be too careful around here; Strange things have been known to happen in these parts!

Your tram then goes off directly into the magical Rainbow Ridge mountains.

As you travel past the green valley range in the mountains, you start to see strange brown rock formations, depicting different symbols and caricatures of Wild Western culture.

5e3530_00a39baf6a1540838d27391c795aee54~mv2.webp


The tracks follow these formations into a cave, where we see more brown rocks in old western culture formations. As the tram travels, guests begin to hear the strum of a guitar and words sang by an alto, deep southern, country female vocalist.

SCRIPT:

PRELUDE SONG as sung by Amy the Armadillo:
Just another Dream in the Mountains
Lingering till’ the day is through
It’s Rainbow Ridge’s echo
Once again I’m dreaming of you.
Every night I search the land
Up and down the river shore
Rainbow Ridge is a callin’
And I wonder if you’ll come back once more

(Guitar strumming pauses with surprise as the Armadillo sees guests)

Amy the Armadillo (SPOKEN): Hello their folks! I’m Amy the Armadillo and Welcome to the Rainbow Ridge Caverns!(Pause for a few seconds as guitar strums) Wouldn't it be great if there was a way we could actually get back to the old West? You know, I can almost hear those old cowpokes singing around the campfire….

As guests go farther in the cave, more of these formations start to resemble geysers, and start erupting randomly with luminescent steam. This steam then turns the rocks luminescent, as guests keep traveling, dodging the erupting hot seam from the tram.

After the tram banks a curve nearly missing a geyser, we see a miraculous quintet of rainbow colored geysers erupting on musical sync, continuing the music from the Armadillo’s song.

SCRIPT:

Male Acapella Chorus Rendition (Geysers Scene):

As there’s music in the sunset
And yellow in the moon
The Wild West is callin’
And it’s callin’ for you


Rainbow Ridge has wonders
And stories to it’s name
The land is a callin’
and it’s callin’ your name


As the geysers come to the end of the chorus, you see them all erupt at once, causing eruptions surrounding the tram. The tram track seems to then move from going father into the tunnel of the cave, off into the mist of the exploding geysers.

The tram thrusts foreword into the multi-colored, mist-y steam, with the tram travelling through total darkness afterwards.

As guests look above, the tram seems to be flying on it’s own, with no rusty pathway in sight, just prairie skies. The same musical score we’ve heard in the caverns reappears as we turn to see a wild pack of coyotes in the distance, howling over a sunset.
full

SCRIPT:

Amy the Armadillo (SPOKEN) (EXCLAIMS): Looks like we’re back in the Wild West!

As you bank another turn, you see the sunset slowly has taking over the land. You start to hear the armadillo singing the second verse and chorus of the attraction’s score as you get a panorama of the mountains, rivers, canyons, and its residents.

5e3530_e724a51ebaec4e048bc5713284e1422f~mv2_d_1584_1224_s_2.webp

SCRIPT:

(Interlude of Western Expedition Song, sung to the tune of Blue Shadows)

Shades of night have fallin’
Stars in the mountain sky above
At the sight of the moon
The animals stay in tune
To a song that sings, of the home they love

CHORUS (of the Western Expedition Song):
Though there’s droughts in the desert
And snow in the peaks
The Wild West is callin’
And it’s callin’ for me

To the rivers in the mountains
Out to the Mesas and the Plains
The land is a callin’
and it’s callin’ my name.


As, guests turn, they hear the final hook to the chorus fade out and see a set that showcases Cowboys and Cactus’s singing around a fire pit with a colorful canyon and artistic sunset.

5e3530_dbc0dce3d6624b00a807613222abc6e0~mv2_d_1224_1584_s_2.webp

After guests pass a small, dark room that used to break, the next scene is showcased. The tram is now flowing on a river, where we see two rattlesnakes coming out of an old bull skeleton head, slowly hissing and crossing each other, resembling an image of crossbones.
westernriver8-png.185512

SCRIPT:

Armadillo (Spoken with Concern): Watch out for Bandits!

Guests have now made it to see the Wild West transition from day to nightfall. As the tram passes through a colorful yellow and orange arch, a group of bandits down the river blocks a train conductor coming out a goldmine. It's obvious that these men - who are dressed in all black and had eerie-looking horses– are the villains in this attraction, because they all wear kerchiefs to hide the lower halves of their faces.

Since, the leader of the Bandits is to enticed with singing the third verse of the Western Expedition song on his guitar to care about the guests witnessing the robbery, he implies that you’ll see him in charge of the town with riches from the mountains later on.

SCRIPT:

(Part 2 of Westerm Expedition Song)

Head Bandit:
There are miners in this here West
Who all think they’re the best,
And think they are the kings of Thunder Mesa.

HORSE: Snorts a laugh, nodding his head in agreeing with his owner.

Head Bandit:
Well, some may insist of their fame,
I’ll put them all to shame, Because
That Gold is a callin’
and it’s callin’ my name.

Accompanied Bandit 1:
We’ll let you go this time, don’t slip,

Accompanied Bandit 2:
Rainbow Ridge is up the cliff

Accompanied Bandits (Unison):
So long till’ your gold is a callin’
And it’s callin’ our name
(Evil Laughs insue from the Bandits)

ACCOMPANIED BANDIT'S HORSES: Snorts a laugh, nodding his head in agreeing with his owner.

Guests believe they’ll go under the Train Track robbery. That is, until the tram gets a mind of its own and passes right between the robbing bandits and the train conductor, who oddly looks very familiar to Tony Baxter.

(Note: I thought if Marc’s in Big Thunder, it’d be a nice touch to add Baxter to Western River – It’d also add to the new Thunder Mountain Backstory).

Steam pumps from the train, barely missing the tram as it decides to go up the waterfall in the background, right in time to see the lost boomtown of Rainbow Ridge.
full

As we go from a dense forest near the water to bright mesa backgrounds, guests are enticed by seeing Marc Davis original concept art come to life in the town’s residents as bold colors surround the town in a frontier nighttime fantasy. Bars, parties, and normal residents all in celebration of the Bullion Industries striking gold nearby. You can hear the town signing the chorus of the Western Expedition Song as guests travel foreword.

Chorus 2 (Rainbow Ridge Saloon Style Rendition) (Repeated x2):
Now there’s miners in the mountains
And riches in the Range
The Wild West is callin’
And it’s callin’ my name

The gold isa’ plenty
And the boomtowns are alive
Cut down a forest
And leave cabins behind

Pianos are a playin’
We’ve made it better as anyone can see
The Wild West is callin’
And it’s callin’ for me

As you turn around, you see a campfire left unattended, which quickly catches on the dry grass and spreads into a forest fire. The tram avoids falling trees and sudden run ins with flames as it quickly takes cover in a cave.

SCRIPT:

Amy the Armadillo
(appears in a fallen tree): There’s a safe cave up ahead! You can escape the forest fire! Hurry - to the left!

As you go further into the cave, you see the tram heads back unto a track. It follows a bright sign labeled “Gold this way” and equipment that says “Bullion Industries” on it. Could this be the newly founded goldmine that started the Rainbow Ridge celebration?

The tram starts to quickly incline upwards, leading to the top of the giant mine shaft. As you take a couple turns, you notice more strange happenings, such as another rattlesnake, and mine workers tied to a work desk with red bandanas across their faces.

The final turn leads you to a large canyon underneath as the tram accelerates in speed and goes forward. It comes to a complete stop as you find the entrance to the gold area of the mine… and also the bandits you saw in the river.

SCRIPT:

Head Bandit (Sung):
This gold is mine to take
And it seems you took the bait
You’re gold is a callin’
And it’s callin’ my name

HORSE:
Snorts a laugh, nodding his head in agreeing with his owner.

Bandits begin to hold guests at gunpoint

Head Bandit (Spoken):
Since your reluctant to incline, to our raiding western life….It’s back to the canyon for you, Wranglers.

As you hear two clear gunshots go off, the head Bandit shoots the tram rope and causes the tram to accelerate backwards into complete darkness and out of the mine shaft. This also brings guests outside the show building and back into the exterior of the attraction, serving around mountains and trees.

As you make another small swerve, you notice the Armadillo has hit the brakes on the tram by pulling a large lever.

SCRIPT:

Armadillo
: Hold On!

The Tram then glides down Rivers of America past waterfalls, rocks, and canoes down below until it makes a stop in Rainbow Caverns, a beautiful revision of the old Rainbow Caverns at Disneyland. At the end of these Caverns… We see the Armadillo one last time.

Final Chorus (Amy the Armadillo):
The Mountains are a singin’
And the geyser’s are alive
It’s Rainbow Ridge’s echo
It’s impossible to describe
The animals are dream of beauty
And it’s cowfolk dream of fame
Rainbow Ridge is a callin’
And it’s callin’ your name

As we hear vocals of the last verse and the chorus of the Western Expedition Song, we go to unload out of the tram, exiting out of the other side of the mine tram plant. We see newspapers of a new group taking over thunder mesa and more robberies from the bandits. The last newspaper seen by the exit has a picture of the main bandit we encountered with the picture seeming to wink at guests as they leave the Rainbow Ridge Mountains.​
 
Last edited:

spacemt354

Chili's
Original Poster
11 - Big Thunder Mountain Railroad
E-Ticket
Designed By @spacemt354

Synopsis
Howdy partners. This here's the Wildest Ride in the Wilderness - board a runaway mine train as it roars through the gold rush canyons of Big Thunder, an adventure that includes sharp turns, sudden drops, and stops.

Backstory
(ties to Timber Peak Saloon)
bigthunderconcept1-png.212902

The year is 1882, in the mountains of the California Territory. Barnabas T. Bullion, a greedy and stubborn businessman, continues to mine in the Big Thunder Mountain Region despite several cave-ins due to what locals call a "supernatural" presence in the mountains. The tiny town of Tumbleweed neighbors the mountain range, where Bullion has taken residence for the past several years, as he feels it is his birth-right and entitlement to find the gold out west. Growing up with an East Coast fortune, Bullion made the journey west to find gold and increase his fortune.

Along for his endeavors has been his daughter, Abigail Bullion. A young, restless, and rebellious woman, Abigail has gone on several adventures in the Big Thunder Mountain landscape, sometimes teaming up with cautionary miner, Jason Chandler. Chandler, while having respect for Barnabas (nickname Barney), has always warned the greedy businessman of the supernatural forces that haunt Big Thunder, making it dangerous for the miners, and recommending to Bullion that he move to a different mountain range. Stubborn and persistent, Barney consistently denied Chandler's recommendations, while simultaneously having to deal with his rambunctious daughter, who would, with the help of Chandler, attempt to steal her father's gold, and give it to the poor citizens of Tumbleweed.

After decades of searching for gold, and the appearances of a runaway mine train roaring through the desert landscape, Barney Bullion had developed high stress and needed a change of scenery. While a ruthless businessman, he did have a soft spot for his daughter, Abigail, and always wanted the best for her, especially after her mother passed away. Being the only parental figure in her life, and wanting her away from the harsh environments of Big Thunder, Barney asked his daughter if she would like to take a trip north with him to build a new vacation estate.

Being close to Jason Chandler, Abigail asked Chandler if he could come along on the journey so she didn't have to constantly talk with her father, and Chandler, aspiring to expand and develop his secret society, the Society of Explorers and Adventurers, decided to take the trek north through the untamed wilderness. Chandler also took this journey to avoid having to interfere with the spirits of Big Thunder, something he had always professed while on the mining job.

The trio of explorers set off from the northern California border on horseback with a goal of reaching the Grand Tetons, as a new estate location. However, early on in the trip, Barney's motivation for the trip swayed back to his greedy personality, and rather than looking out for his daughter, spent most of the days making Chandler search for new areas to mine for gold. This frustrated Chandler and alienated Abigail, who wish she never made the journey with her father.

Reaching the basins of present-day Nevada, they arrived at a small frontier town in the snowy winter, where the native town folk greeted the travelers with hospitality. One of the townsmen was Reginald Rosenfield, who greeted the trio and invited them to his local meeting place in the town. Walking inside the expansive space, Chandler was impressed by how it brought everyone together, and recommended to Bullion that he would help him build and construct his estate, as long as there is a local meeting place for S.E.A. Even Bullion was impressed by the design of the town meeting place, and made a deal with Chandler that they would build a local meeting place for the Society of Explorers and Adventurers in the same vein as the local meeting place. They thanked Rosenfield for the hospitality, however when they went to stay the night, Bullion realized that Abigail had run away.

Suddenly overcome with remorse and grief, Bullion set off with Chandler on horseback through the Nevada canyons and mountain ranges, searching for Abigail. Bullion remembered that Abigail's favorite spots were high above the ground below, and gazing at the vista below. So Bullion climbed to the tallest mountain in the region in search for his daughter. Eventually, on top of the mountain, Abigail was sitting with an easel and paint, turned it around, and showed her father a portrait of him coming to find her. Bullion realized he had been distance with his daughter, and asked for forgiveness and was remorseful. He promised that while he may go back down to Big Thunder, he will always find the time to spend with Abigail. She forgave him and they continued on their journey north.

Reaching into the mountains of Wyoming, the trio came across a towering lodge next to a spring with a geyser, neighboring a large lake. Approaching the large atrium, they were greeted by the founder of the property, an elderly Colonel Ezekiel Moreland. Sitting in a rocking chair by a large fireplace in the main concourse, Colonel Moreland greeted the travelers and introduced them to his daughter Genevieve and her companion, an Austrian artist, Frederich Alonzo Gustaf. They toured Silver Creek Springs and fell in love with the land just as Ezekiel Moreland did in the early 1800s. Growing older and passing of his land to his daughter, Bullion, being the businessman that he is, however with a newfound softer side, asked Ezekiel if he could help maintain and expand his land with new additions and a local gathering place on property. Ezekiel was happy to make the agreement with Bullion and soon work began on an expansion of the property.

After a few years of work, the Cooper Creek Cabins were built for members of S.E.A. as well as the local meeting place for the organization. The local meeting place was given the name Timber Peak. It featured a fine assortment of beverages and food for the S.E.A. members, as well as a second level for a game room, and a private S.E.A. lounge, along with a balcony wrapping around its exterior for the inhabitants to admire the breathtaking views of the surrounding area. To elicit the new amicable relationship with Bullion and his daughter, the first decoration he added to his local meeting place, was the painting Abigail drew of him trying to find her in the Utah mountains. This painting meant something special to him, as it was the moment he realized that while you can't take the persistence of adventure and exploration out of him, he should reconcile and nurture the relationship with his only daughter.

Attraction Layout
5927748793522579921%253Faccount_id%253D9


Queue
Approaching the queue from the southern side of the Thunder Mesa mountain range, you enter by walking around the outdoor trails at the foothills of Big Thunder, surrounded by greenery and nature, looking up at the magnificent mountain range. You then trek into Barnabas T Bullion's office space as well as employee station, which has all the mining equipment for his staff, as well as various easter eggs throughout, not only to connect to Timber Peak and Victoria Creek, but to himself as well. Letters from Jason Chandler line the walls, telling Bullion to shut down the mining operation due to the spooky encounters. Another is from Issac, telling Bullion that he has heard of the unfortunate circumstances of his mine (as if he had nothing to do with it). Another is a newspaper article about the opening of Timber Peak Saloon down the way.

All in all there are a ton of small little details in this queue in order to satisfy hardcore S.E.A. fans yet not overwhelm the casual fan and deter them from being able to understand the premise of the attraction.

Ride-Through
Segment 1
The attraction is divided up into three segments each based on the three lift hills throughout the attraction experience. Before approaching the first lift hill, we enter a bat cave and hear the hundreds of bats flying around the train as it departs the loading station. The engine toots its whistle and you hear the loud clang of the lift hill chain picking up the engine. The train then begins a slow incline through the canyons of the mountain interior. Below you can catch a glimpse of a scene from the Western River Expedition for a quick second, and hear the rumblings of the mine as it seems like an earthquake is about to happen, probably due to the 'curse' on the mountain. An easter egg to a miner can be seen right before you drop down and into the first segment of the attraction, winding outdoors and fast speeds around sharp curves and a few dips. The fresh air blows in your face as you drop and turn through the segment, catching the various greenery as you go.

Segment 2
The train then catches onto the next lift-hill and begins the slow climb up the largest hill on the mountainside. You raise up approximately 55 feet in the air before curving back down towards the ground as the train whistles again. The runaway mine train continues to roar through the canyon side before doing a 720 degree turn around one of the canyon pillars, and diving down into the 3rd lift hill.

Segment 3
Traveling up the last incline you see tons of gold surrounding the train, but rocks and gravel are about to fall on top of it as the paramount moment of the earthquake nears. The track begins to rumble as you barely make it out of the tunnel before a rock falls on your train and you pop outside once more for the final leg of the journey, barely avoiding a forest of trees as you travel back out towards the loading station once more to depart.

12 - Splash Mountain
E-Ticket
Designed by @Brer Oswald and @spacemt354
5372789729420825014%253Faccount_id%253D9


Synopsis
My oh my what a wonderful day. Board a timber log and join Brer Rabbit and company on a musical adventure through the tales of Song of the South, before careening down a fifty foot plunge into the Briar Patch below.

Attraction Layout


Queue
On the east side of Frontierland in the Red River Bayou section of the land, you enter the queue for Splash Mountain towards the coastline by walking through a two-story red wood building. The building itself has a large Splash Mountain sign, below Mr. Blue Bird chirping above guests as they continue into the queue. There are two separate queues for this experience. A fastpass queue as well as a stand-by queue.

The stand-by queue walking in and out of various buildings within the Red River Bayou forest, entering further into the atmosphere of Song of the South. Throughout the queue, you can see various nick-nacks from several characters from the film, such as Brer Porcupine's home, Brer Frog's pond, and more. These scenes are comparable to the ones seen in various versions of Splash Mountain throughout other Disney parks such as the Magic Kingdom and Disneyland in California, but this version will differ not just in content, but in the pace of the experience.

The queue for the Sydney Disneyland Splash Mountain is much more immersive in the tales of Song of the South compared to the prior incarnations, delving into several characters that on the attractions tend to be breezed past in the narrative. With this elongated, winding queue, not only can more guests fit in the switchbacks of the queue, but they can also appreciate more animated characters other than simply the big three of Brer Rabbit, Brer Fox, and Brer Bear on the attraction.

Eventually you reach the loading dock where you see the warning signs of the health restrictions of the attraction and that you 'may get wet' on this experience. Those brave enough to take the plunge will proceed to the loading station where you board a boat that seats up to 8 guests (4 rows of 2 per row)

Ride-Through
Scene 1
Once loaded onto your boats, you take off and hear the safety announcement overheard
"For your safety, remain seated keeping your hands, arms, feet, and legs inside the boat, and be sure to watch your kids! Have a Zip-a-Dee-Doo-Dah ride."
"Por su seguridad, permanezca sentado manteniendo las manos brazos, pies y piernas dentro del barco, y asegúrese de ver a sus hijos!"


On your left hand side you see Brer Frog with his foot up on a rock, reclining in his rocking chair
"Looks like Brer Rabbit's headin' to his laughing place...he says he's looking for adventure...I say...he's lookin' for trouble. Brer Fox and Brer Bear are downstream of this here parts. I don't think young Brer Rabbit knows what's ahead"

The semi-ominous tone of Brer Frog's narration leads into a small drop into the dark (under the Rivers of America) and onto Chickapin Island, where the rest of the attraction takes place. The boats then begin an incline rise above to the 3rd of 4 levels of the attraction. During the incline, you can spot a hidden mickey on the right hand side of the boat, in various cartographic maps embedded into the wall. As you approach the top of the incline, an animatronic blue bird begins whistlining 'How Do You Do' - transitioning you into the next scene.

Scene 2
An Instrumental version of 'How Do You Do' plays as you wind around the mountain side. You pass a garden and birdhouse to your left, and go under a piece of the hill extruding from the main mountain side, creating some shade, and as you pass underneath the piece of the mountain, you see birds popping in and out of small holes, whistling along with the tune.

Scene 3
As you transition into this scene, you come out from under the overpass, and into a small Critter town Square on the mountain side. Here they have miniature Critter Elixir carts, vegetable food carts, as well as a cart set up by Brer Fox with the intention of tricking Brer Rabbit into telling him where the 'Laughin' Place is'

You curve around to the front side of the mountain and for a brief moment can see out towards Frontierland and a bit of the rest of Sydney Disneyland, before you reach the 'Fishin' Falls' with Brer Frog again showing up as the narrator with a casted line into the water to the side of you. "How do you do?" he asks rhetorically as he continues to whistle and then you plunge down towards the 2nd level of the island.

Scene 4
Entering the main show building of the attraction, as you pan around from your drop, you enter into a musical rendition of How Do You Do, with colorful, singing animatronics surrounding you. Inside you see Brer Rabbit introducing himself to you "Heh Heh Heh Brer Fox can't catch me, I'm going to my laughing place, come along!"

After Brer Rabbit introduces him, you are introduced to other animals that inhabit the southern bayou theme of the attraction, such as a smiling alligator looking for his next pray, just lounging belly-side up in the water next to your boat. Next to a sign that says 'No Fishin'" you see several geese with cast lines in rocking boats to your left and right hand side, as you transition towards Porky Pine playing a harmonica rendition of 'How Do You Do'

Several other animatronics are present talking about how Brer Rabbit is going to his Laughin' Place, and you can see Brer Bear caught in a tree rope trap to your right, as you glide around it, getting a good look at the rocking animatronic of Brer Bear who is just singing along without a care in the world, and Brer Fox acting all embarrassed and angry that his plan to catch Brer Rabbit is failing. After riding around and seeing gophers, chipmunks, owls, birds, Brer Rabbit's mother sweeping her front step, worried about her son, and more singing frogs, you then see Brer Fox attempting to lay a new trap 'to the laughin' place' and Brer Rabbit pops out above you as you plunge down to the bottom level of the attraction and into the Laughin' Place.

Scene 5
At this point the scenery changes from the bright and colorful singing, to a more cave environment, with low ceilings and sprouting fountains. Brer Rabbit is now singing "everybody's got a laughin' place" and others are signing along with him. Fountains shoot water across and over the guests and geysers shoot up around the ride vehicles, creating a nice relaxing mist of cool water riding through the attraction. Several of the fountains light up in colors that change periodically throughout your ride through the laughin' place. Eventually you hear Brer Fox yell out in excitement that he trapped Brer Rabbit in honey and he calls for Brer Bear that it looks like he's gonna have to 'roast ya' Brer Rabbit looks on frightened.

Scene 6
You pass under two ominous birds who cackle at you that 'we'll show you a laughin' place' and ominously saying 'time to be turning around...if only you could'

As your boat makes the long trek from the bottom level to the 4th level of the attraction complex, you hear bats and see them popping out of the cave walls to your left as you make the trek up the interior. Brer Rabbit is tied to a post to the right of your boat incline with Brer Bear, and Brer Fox is situated on the left hand side of the boat, bantering to Brer Bear that he placed Brer Rabbit on the wrong side, now he has to go back and get him.

In an act of frustration, Brer Fox says, you know what I think I'm just gonna throw you in that Briar Patch. Brer Rabbit responds "Do whatever you have to do Brer Fox, but please don't throw me in the Briar Patch"

Then your boats reach the top of the mountain side, you can see Fantasia Castle in the distance as well as Century 22 and Space Mountain for brief second before you take the 50 foot plunge at a 45 degree angle, your picture is taken, and you splash down in the Briar Patch below, before curling around and recovering.

Scene 7
Roaming around the ground level of Chickapin Island, you get a nice vista over towards Big Thunder Mountain, and an angle of Splash Mountain that hasn't been seen before on the attraction (but be careful of getting splashed from the Big Splashdown) You can hear an instrumental version of Zip-A-Dee-Doo-Dah playing in the background as you re-enter the mountain on a small incline before leveling out on the 2nd level.

Scene 8
You enter into a celebration of Brer Rabbit's return home. He is sitting out in front of his porch with his mom and Mr. Blue Bird, a large docked boat vessel rocks back and forth in excitement of his return. Brer Fox ends up getting caught in the Briar Patch and the alligator you saw relaxing in scene 4 now has Brer Fox by the tail, as Brer Bear looks on confused. Towards the end of the scene, Brer Frog welcomes you back and says "looks like home sweet home is the lesson today, and remember, everything is satisfactual" right before you see Brer Rabbit's younger brother looking to you in order to go on an adventure (forshadowing a cycle of adventures) and you drop down in the dark below the Rivers of America before reappearing at the unload dock towards the exit and 'Splashin' Place' gift shop.​
 
Last edited:

spacemt354

Chili's
Original Poster
13 - Princess and the Frog: Escape from the Other Side
C-Ticket
Designed By @FigmentPigments @Poe Dameron @MCParradox @OvertheHorizon @Jsly @Brer Oswald @C. E. Myatt @Disney Dad 3000 @Expedition626

Queue

Upon entering the attraction, the queue you wait in to board the ride vehicles is painted in bright orange, yellows, and reds. The paintings are representative of the sequence in the film "Almost There" where Tiana dreams of her own restaurant, Tiana's Place. The queue itself is a straight pathway until a switchback section before the loading area. Along the straight pathway, guests will be able to play interactive games on monitors on the painted walls that blend in with the surroundings on both sides of the line. The monitors allow the guests to play and sing-along with Tiana in her dream. The first station is a motion-based sweeping game, where the first person to clean the floor of dust out of the group at the monitor, wins the game.
Tiana-Almost-There-tiana-34924583-1920-1072.jpg

The second station is a frosting game, where you have to aim the frosting and land them on the cakes like she does in her dream.
Tiana-Almost-There-tiana-34924393-1920-1072.jpg

In the final interactive station, guests pop bottles of champagne and pour the beverage into glasses below, and the player who fills the most glasses wins. All of these games are played with Tiana singing "Almost There" in the background, mixed with an instrumental version of the same song.

When you approach the switch-back portion of the queue, near where guests board the ride vehicles, guests are introduced in the corner to a newspaper stand that says Prince Naveen has arrived. Turning towards the ride vehicles, guests see Dr. Facilier greeting the Prince and inviting him into his voodoo shop. On the voodoo shop street, guests board the trolley and begin the adventure.

Ride Vehicle Concept Art
full

Ride Vehicle Description:
As much as transportation is a means to get from point A to point B, the modes of transportation often become part of the fabric of the community. Such is the case with the New Orleans streetcar that was first introduced to the area through various forms in the 1830's.

Built by Perley A Thomas Car Works, Inc. in the 1920's and as seen in the film, the ride vehicle will display the classic green color and wood accents. Featuring the same body and roof style, the vehicle will remain open air to allow for full sightlines during the journey. Using the basic rail system used in other C-ticket rides in the park, the 4-seat streetcar will take guests on a comfortable ride through the attraction.

Ride-Through
0B2Iz8p6EsPKUSmxKc2J6UWJlZkE=w1910-h1136-iv1


Captions for Flip-Book Art

Ride Vehicle – The ride vehicle echoes the classic New Orleans streetcar.​

Load/Voodoo Shop – The evil Dr. Facilier and his “Other Worldly” friends.​

Friends on the Other Side – Dr. Facilier turns Prince Naveen into a frog while the “shadow beasts” loom nearby.​

Forest Transition – After kissing the frog and becoming one herself, Tiana and Naveen run away to the forest.​

When I'm Human – Tiana, Naveen and their new friend, Louis, the alligator, celebrate what it will mean to be human.​

Mama Odie – Tiana and Naveen seek help from the folk magic priestess to undo the spell that turned them into frogs.​

Going Down the Bayou – Ray and thousands of his firefly friends escort Tiana and Naveen back to New Orleans.​

Paddleboat – Tiana and Naveen grow closer and he pledges to help her do anything to get her restaurant.​

Cemetery – Tiana confronts Dr. Facilier in the shadows of a New Orleans cemetery.​

Mardi Gras Transformation – After being wed by Mama Odie, the two frogs kiss and are transformed into humans.​

Tiana's Palace – The culmination of Tiana’s dream of owning a restaurant.​


Ride-Through Animation

Ride-Through Description (Scene by Scene)

-Before loading Sequence-


As guests near the end of the queue and approach the loading area, they will leave the house and see Dr. Facilier talking to Naveen. Dr. Facilier says, “It’s the green you need? I've got exactly what you want to be, come down and visit my shop, I can show you what happens on the other side." After this, guests proceed to the loading area and get ready to board the ride.


Voodoo Shop Scene
full

full

Transitioning from the loading area, guests will get a chill down their spine as they turn the corner and the lights darken entering the attraction. Here they are welcomed by Dr. Facilier to go through a large Mardi Gras mask and into their future. Whispers of the music, "Friends on the Other Side" can be heard in the background. While going further into the mouth of the mask, Dr. Facilier’s shadow can be seen changing into a snake, and then back into its original state. After fully turning the corner, guests can look to see Naveen transforming into a frog, with the blood locket filling up red as they pass by. While leaving , "You got what you wanted, but you lost what you had.” plays ominously all around them with shadows lurking to the left and right.


Forest Transition Scene
full

Guest are entered into the next scene in a bedroom, Left and right are old books and Lottie's dresses and bedroom from the ball. Guest see Tiana lean in for a kiss with Naveen as a frog, and right before guest eyes Tiana and Naveen are now both frogs!Once this happens, guest hear noises of wind and can look all around to see the shadows lurking amongst Tiana and Naveen. Once this happens Tiana shouts,"C'mon!This way through the bayou!". Once this happens, much like in the attraction "Snow Whites Scary Adventures", the vehicle swerves around many different trees or vines, until finally they entire the next scene: the bayou.


When We're Human Scene
full

Going further into the bayou in this scene, guests are surprised by Louis the gator. Popping up in front of them, he greets them, "Come on and travel down with us. We're becoming human!” The ride then turns the corner to see Louis on water, while Tiana and Naveen are floating with him, and music in the background plays "When We're Human". Glow lights flicker as there is a spotlight shown on Tiana and Naveen, taking their place as being determined to become human again. After this, guests can see Louis, Tiana, and Naveen float down the bayou as the vehicles turn a corner to enter the upcoming scene.


Mama Odie Tree Scene
As guest enter the next scene, guest turn a corner and see the shadows, although haven't been seen in some time, are still following Tiana and Naveen. Once the shadows are close, guest turn another corner as they see Mama Odie destroying the shadows. Making another turn, guest can see Mama Odies lit up boathouse in the background, as the scene lights up and guest can hear soft music in the next turn. Once in the upcoming turn, guest are inside Mama Odies boathouse as she sings "Dig a Little Deeper". While this happens, pink spoonbills are surrounding the area, dancing and singing along. Bright, beautiful multi-colored bottle lights come in as a disco ball. At the end of the scene, Mama Odie knows that Tiana and Naveen are informed what they have to do to become human. Mama Odie tells Ray, "They know what they need on the inside-lead them back to New Orleans!". As this happens, the lights darken as guests head into the next scene.


Going Down the Bayou Scene
upload_2017-5-22_7-53-31-png.206343

The “Going Down the Bayou” segment of our ride is represented by a big bend in the river, where bald cypress trees stand in relief against a darkened sky and Spanish moss hangs next to the trolley. Using fiber optic technology, thousands of fireflies glow against the sky, while LED technology allows us to depict larger “lightning bugs” closer to the vehicle, including the Cajun character of Ray. We round a curve and spot Tiana and Naveen sitting on a log as they join in singing as the fireflies escort them back to New Orleans.


Paddleboat Scene
full

Guest are brought into a romantic, beautiful scene with Tiana and Naveen. The scene shows the paddle boat, and in the background can be seen that it is night, and the table Naveen set up for their dinner can be shown in the back. As Naveen and Tiana lean in for a kiss, guest see them back away from each other instead, with Naveen saying, "Tiana, I will do anything to help you get your restaurant." As guest leave the scene, a shadow can now be shown being as Tiana and Naveen, getting ready to take control. While this is(almost) happening, guest enter the next scene.

-Transition Scene-

While guest are going from one scene to the next, the atmosphere is dark and gloomy. Though it only last for a few short seconds, guest can hear in the background Ray shouting, "Cher!They got Naveen!"


Cemetery Scene
upload_2017-5-22_7-54-42-png.206344

We approach the cemetery scene, where the famed St. Louis Cathedral forms a backdrop as ominous crypts stand in relief at the foreground. Adding to the sense of foreboding, fog rises from behind the mausoleums and dark shadows dart through the cemetery. After fully turning into the scene, we see Tiana confronting Dr. Facilier. Tiana is presented in 3-D, standing in front of a large video screen depicting Facilier. As she brandishes the blood locket, a giant Mardi Gras mask appears on the screen and sucks the silhouette of Facilier into its mouth.


Mardi Gras Scene
upload_2017-5-22_7-55-58-png.206345

Back in New Orleans and following Tiana’s defeat of the evil Dr. Facilier, we see a swirl of colorful confetti as Louis leads a celebratory Mardi Gras parade. Our favorite alligator plays traditional jazz on his trumpet. We see Mama Odie performing Tiana and Naveen’s marriage ceremony. Once the Frog Prince kisses his new Princess the spell is finally broken. Using a Pepper’s Ghost effect, riders see their transformation from frogs to human.


Tiana's Place Scene
As our New Orleans-style trolley wraps up its “Escape From the Other Side” journey, guests see Tiana’s Palace standing in relief against a nighttime sky. Twinkling lights outline the building, and the windows glow. We realize that Tiana has achieved the fulfillment of a dream that began with her father of finally having a restaurant. In the sky beyond two stars shine brightly overhead. One of them is Evangeline and the other is Ray. Surrounding the stars, once again using fiber optic technology, light from a thousand fireflies forms a heart shape around the two stars. As we make the final turn and prepare to unload, we see full-sized images of Princess Tiana and Prince Naveen dancing.


14 - Nature's Wonderland Walking-Trail
B-Ticket
Designed By @MonorailRed
Towards the Western River Expedition entrance and flowing from the colorful town of Rainbow Ridge in Frontierland proper, trek into the Thunder Mesa mountain range and into the luminescent canyons of Nature's Wonderland.

Inside the canyon you can walk through the winding pathways separated by sprinking rainbow colored water and glowing lights guiding you around on your adventure. If you listen closely, you'll be able to hear the Armadillo from Western River Expedition singing in the background, echoing throughout the colorful canyons.

Continuing on further into the mountain, you may even catch a glimpse of boats traveling through the mountain side (the attraction of Western River), and the roaring thunderous sounds of a runaway mine train careening around a curve above you.

15 - Barbary Coast Ship Dock Walk-Through
B-Ticket
Acting as a transition from Pacific Wharf into Frontierland and Big Thunder Mountain will be a walk-through Barbary Coast Ship, docked on the shores as it would be decades ago during the early 20th century.

Blending in with the story of 1905 San Francisco, and the post-Transcontinental Railroad Western Frontier, as you walk through the ship you'll notice small little easter eggs, in particular to Mary Oceaneer, as perhaps this might have been one of her vessels that she sailed the seas with and is docked in Frontierland, maybe for a drink at the Timber Peak Saloon, or for a S.E.A. meeting at Club 32 along the shores of Pacific Wharf.

The story is very open ended but one thing is for sure that there is a ton to see on this old fashioned ship docked as a transition between the two lands.

16 - Canoes
B-Ticket
One of three canoe stops along the Rivers of America, you can set sail like Davy Crockett along the canoe trail throughout the rivers of Pacific Wharf, Frontierland, and dock on theshores of Pirates of the Caribbean in Adventureland.

Restaurants
W - Timber Peak Saloon
Designed By @MonorailRed @spacemt354 @Basketbuddy101 @Poe Dameron @KingOfEpicocity
Sample Menu
Appetizers
Pork Chili - $5.25 ----- Served in a Frybread bowl - $7.50
Vegetarian Chili - $5.25 ----- Served in a Frybread bowl - $7.50
Homemade TNT Salsa with Sweet Potato, Tortilla, and Frybread Chips - $9.50
Thunder Mountain Golden Onion Rings - $9.50
Nachoes - loaded with white queso, shreaded Jalapeño Cheese, tomato, refried beans, and sour cream $9.50
Steam Train Salad served with Bacon, cheese, tomatoes, peppers, chicken, and Jalapeno Ranch dressing --- $9.50
Frybread topping Trio - BBQ Pork, Refriend Beans, and Geyser Guacamole $5.25

Lunch/Dinner
Tumbleweed Trout - served with a sweet corn, peppers, and tomato Salsa. - 19.50
Rainbow Ridge Citrus Fire Grilled Chicken - 1/2 Chicken seasoned in a Savory Marinade of Cumin, Garlic, Cilantro, Lemon and Lime served with Mexican Rice and Refried Beans - 16.50
Big Thunder Burger - TNT Salsa, Lettuce, Pickle, Tomato, Bacon, Onion Rings, Jalapeños, and Pepper Jack Cheese.
Chandler's Switchback Nachoes - loaded with white queso, BBQ shredded pork, shreaded Jalapeño Cheese, tomato, black beans, refried beans, sour cream, geyser guacamole, and queso fresco. $17.50
Sizzling Southwest Fajitia - Choose from Chicken, Steak, BBQ Pork, or Fish, with fresh 5 fresh tortillas, tomatoes, onion, lettuce, black beans, refried beans, sour cream, geyser guacamole, and shredded cheese to build your own Fajitias. $20.50
The Bullion Family Sizzling Southwest Fajitia Dinner - Choose from unlimited Chicken, Steak, BBQ Pork, or Fish, with fresh fresh tortillas, tomatoes, onion, lettuce, black beans, refried beans, sour cream, geyser guacamole, and shredded cheese, quesco fresco, green and red peppers, and red cabbage to build your own Fajitias. - 32.50 per person
Steam Train Salad - served with Bacon, cheese, tomatoes, peppers, BBQ Pork, cucumbers, Jalapenos, and Jalapeno Ranch dressing --- $14.50

Kid's Menu
Thunder Mesa Golden Nuggets - Corn Dog Nuggets or Chicken Nuggets served with fruit (Grapes, Apples or Strawberries) and a vegetable (carrots, side salad, or mashed potatoes). - $13.50
Railroad Wheel Macaroni and Cheese - Mac and Cheese in the shape of train wheels served with fruit (Grapes, Apples or Strawberries) and a vegetable (carrots or mashed potatoes).- $11.50
Cowboy Cheese Pizza - A Small cheese pizza in the shape of a cowboy hat served with fruit (Grapes, Apples or Strawberries) and a vegetable (carrots, side salad, or mashed potatoes) - $15.50

Desserts
Peanut Butter Frybread with Grape pie topping a la mode - 7.45
Carmel Corn Cheesecake with Strawberry Topping - 8.45
Goldmine Chocolate Cake - Chocolate cake topped with dulce de leche - 8.25
Gluten Free Berry Crumble - 9.45
Goat's Dessert Trio - Go Out with a Bang! Choose any two desserts served with 3 strawberry filled, chocolate covered cannoli "dynamite") 14.45

Sample Cocktail Menu
Thunder Mesa - Whiskey with cherries for garnish, simple syrup, and fresh lemon juice. $12.99
Old Faithful - a classic old fashioned. Bourbon Whiskey with two dashes of bitters, simple syrup, and an orange slice. $13.99
Nature's Wonderland - bombay sapphire gin, cherry brandy, lemon juice, and choice of soda mix. $11.99
Moreland - Galliano Liqueur, Cointreau Liqueur, orange juice, and a dash of creme. $11.99
Rainbow Ridge - bourbon, mint sprigs, rainbow syrup. $10.99
Teepee Cocktail - Dewar's White Label Blended Scotch Whisky, cooled darjeeling tea, orange juice, lemon juice, raspberry syrup, sugar, and soda water. $12.99
Steamroller - 23 year old DeKuyper Strawbwerry Schnapps, apple juice. $14.99
"Fire in the hole" - Tequila Cazafores Blanco, grapefruit soda, lime juice, club soda. $12.99
Bullion's Last Resort - Dry Sherry Wine, martini rosso, orange bitters. $12.99
Redstone - bombay sapphire gin, cherry brandy, lime juice, sloe gin, grenadine, creme de cassis liqueur. $13.99
Grand Valley - Sour apple liqueur, pure vodka, apple juice, fresh lime juice. $12.99
The Conestoga Wagon - martini bianco, chambord liqueur, pineapple juice. $11.99
Albert's Delight - sloe gin, apricot brandy, bacardi dark rum, lemon juice, grenedine. $12.99

X - Jamboree Junction
Designed By @FigmentPigments @Poe Dameron @MCParradox @OvertheHorizon @Jsly @Brer Oswald @C. E. Myatt @Disney Dad 3000 @Expedition626
jamboree-junction.png

Sample Cocktail Menu
Pecos Punch - Fresh cantaloupe cubes, basil leaves, blanco tequila, Aperol, agave syrup, freshly squeezed grapefruit juice, Dash lemon juice. Served in a souvenir tin cup. $11.99
Prairie Dew -
X-Fusion Organic Mango and Passion Fruit Liqueur, PARROT BAY Coconut Rum, Pineapple Juice. Served in a souvenir cowboy boot glass. $12.99
Rodeo Ghost- Fidencio Mezcal, Zucca Amaro, sweet vermouth, Bitter Truth mole bitters. $10.99
Horse Thief Special- Jack Daniel's® Tennessee whiskey, peach schnapps, cranberry juice. $10.99
Red Eye -
Myers Dark Rum, Barenjager Honey Liq, Cointreau, honey syrup, lemon juice. Served in a souvenir glass. $12.99
Bank Robber- Wild Turkey Bourbon, Pomegranate Liq, lemon juice, Orange Iced Tea, orange and lemon twist. $11.99
Six-shooter Skink- Gin, mint leaves, Orange Bitters. $12.99

Last Frontier- Chivas Regal Scotch, Luxardo Maraschino Liq, ruby red grapefruit juice, lemon sour. $11.99
*Assorted beers, and Red and White Wines (please ask barkeep)

Non-Alcoholic Specialty Drinks
Long Sweetenin’- Apple juice, white grape juice, lemonade, ginergerale $4.99

Belly Wash- Fresh Limes, Agave Nectar, and Mint topped with Soda Water. $3.99

Southern Sipper- Zico Coconut Water with Pineapple and Cranberry Juice. $4.99
*Assorted soda, tea, and coffee also available

Y - Bear Crossing
Logo Designed By @Jsly
bear-crossing.png

Sample Menu
Wilderness Turkey Leg. $7.99
Waffle Fries. $4.99
Popcorn Chicken. $5.99

Z - Tiana's Place
Designed By @OvertheHorizon
upload_2017-5-22_7-57-40-png.206346

Sample Dessert Menu
Tiana's Beignet with honey. $7.99
Pink Cake. $6.99
Whoopie Pie. $5.99
Key Lime Pie. $5.99
Red Velvet Cake. $6.99
Neapolitan Cake. $5.99
Mardigras Cake. $6.99

Shops
AA - Rainbow Ridge General Store
5e3530_0f55233486714226bb6ff3de12731a8b~mv2.webp

Description
Centrally located in the Rainbow Ridge section of Frontierland, the colorful shops are all interconnected similar to the shops on Main Street U.S.A. - connected into one large 'general store'. In this large general store, it is a makeshift emporium for wilderness/frontier gear and merchandise. You can purchase your own Davy Crockett rifle (play rifle that is) as well as an eclectic variety of nature oriented art and apparel. The facades of the Rainbow Ridge shops add a great aesthetic to the location and also act as a transition from and into Nature's Wonderland as well as Western River Expedition.

AB - Pine Creek Souvenirs
35412295925_9339e73524_b.jpg

Description
Along Victoria Creek is a fraction of the main river line known as Pine Creek, which is famous for offering wilderness explorers a haven to find a variety of 'hunting' gear, clothes, and protection in the vast forest of the American West. Inside the shop, guests can select from a variety of authentic Frontierland merchandise, as well as some commodities that are only found at Pine Creek such as specific 'trading pins' authentic to Pine Creek and Victoria Creek Rafts.

AC - Splashin' Place
Logo Designed By @Jsly
splashin-place.png

Description
A children's play area and shopping location where you can purchase Splash Mountain apparel, ride photos, as well as let your kids play in the 'Briar Patch' playset adjacent to the shop.

Entertainment
Victoria Creek Trail
7884176949031881196%253Faccount_id%253D9

Entering through the wooden outpost at the edge of the mountain side, you traverse into the rocky entertain surrounded by lush forestation as signs point you to the Victoria Creek dock. The sign above the outpost reads "Downriver Navigation Co." which is run by William Issac along the western rivers of the continental United States. Inside the outpost, you walk past the office of William Issac, with printing press newspapers along the walls depicting the success of his company along the fur trading routes. There is also a cutout of Barnabas T. Bullion, illustrating Issac's disdain for the miner of Big Thunder Mining Co. Their disputes date back to when Issac first settled down in the west, and Bullion tried to dam the rivers in order to supply power for his company. There's even a rumor of Issac being so upset with Bullion that he placed a curse on Big Thunder Mountain with voodoo from the forests of Australia, in a revenge plot to spite Bullion. Continuing on, you can walk around through the boat docks in the valley between the forested hills.​
 
Last edited:

spacemt354

Chili's
Original Poster
Adventureland
Designed By @JackWatkinson
6299957764565412934%253Faccount_id%253D9

Overview
While Adventureland will span hundreds of thousands of years in 'content' - from the 1400s Caribbean, to demi-gods that have lived through 3000 years of history in the Polynesia Islands, the common threads throughout Adventureland will be that spirit of discovery as well as...music.

Music will play a vital role in keeping everything connected. Each attraction will have a classic soundtrack or score, that are unique on their own, but combined together in one land, creates a music sensation unlike any other land. From Pirates to Moana, to the Enchanted Tiki Room, to Lilo & Stitch, each will have a vital soundtrack telling the story of adventure.

From mischief and not giving a hoot in Pirates, to finding out 'how far you'll go' in Moana, to finding a 'tropical paradise' in the Tiki Room, to discovering a 'Hawaiian Roller Coaster' ride to ohana with Lilo and Stitch. Each adventure in Adventureland offers a journey that stands on its own, but is connected by the thread of music that guides you through the attractions, restaurants, and shops. The music is the linchpin that ties the land together.

Along with the music -- the locations in Adventureland flow together starting in the Caribbean (traveling 'south' from Frontierland) However -- as seen in Pirates of the Caribbean: At World's End, "up is down" -- so even though you're traveling north, you're actually going south.

And on the other side of the "Pacific is where the tropical Hawaiian and Polynesian attractions are located (Moana - in the Pacific), Tiki Room and Lilo in the islands.​
 

spacemt354

Chili's
Original Poster
Attractions
17 - Pirates of the Caribbean Sea
E-Ticket
Designed By @DlpPhantom
5837993262980770924%253Faccount_id%253D9


After much demand the Walt Disney Company has announced that a improved upon version of Pirates Of The Caribbean will open up with Walt Disney Worlds Adventure-land park. The new version will be the most innovative attraction yet featuring log flume sized drops and a ride that goes both out and in its ginormous show building.

Orange is the queue/dark blue is ride path/light blue is ground floor or water/yellow is 2nd floor/red is the 3rd floor/purple is 4th story/green is exit and gift shop/ brown is ship wreck/ grey is skull rock
sketch-2016-10-12-18_44_37-png.168952

The ride is located at Caribbean Cove an area of adventure land park. Guest will enter through a Spanish fortress that goes around the entire land. On the inside is a small town and a dock. A Spanish warship is currently dock for defense against pirates. The entrance for Pirates Of The Caribbean Sea is located in a tower of the fortress.

The queue has guest weave under a tarp for a few minutes before entering the fort. The first room we enter contains a spiral staircase to lower and higher levels but we move on into the weapon locker the walls are covered in muskets and swords. We go up a small ramp into the canteen. The main feature is a giant barrel full of rum. A small hole is making some drop onto the floor. Also in the room is a drinking fountain hide next to a smaller barrel. The line leads into a hall way with slots for muskets to be shot from and a canon every few feet. A slow ramp resent is the transition from the colorful area to the dungeon underneath.

We pass many cells with nothing left but bones. Two skeletons die playing chess till reaching a stand still. Another has a bird and it's nest on it’s hat. Taking another turn we enter the torture chamber. On both sides on the line are skeletons in different torture devices. Afterwards guest are rerouted to one of 2 lines and proceed to the nearby loading area. The boats load like they did in the original Magic Kingdom with two boats being loaded on each side.

“Ahoy me matey’s please keep your hands and legs inside the boat so ye don't lose any of those precious limbs. Remain seated at all times we don't stop for those who fall over the side. Lastly be prepared to get wet!”
Are boat is rolled out of the boarding area and dropped down into the water. A quick turn reveals the first lift hill. At the top of the hill is the classic skull and crossbones.
DSC_3568.jpg

“So yea be seeken adventure with salt old pirates”says the skull,”then you be warned danger lies ahead and it's to late to alter course.”

We exit the fort to a great view over Adventureland. We proceed on the forts walls into another area of the fortress. We pass under a metal gate and enter the prison. Pirates fill the sells and try to bribe a dog guarding them to give the key. We pass a smaller sell with a big pirate sleeping in the corner of his sell is a parrot.

“Yo ho yo ho a parrot’s life for me.” Skawk “Dead men tell no tales, dead men tell no tales.” Whsssh “Incoming ship incoming ship, brace for impact.”

Our boat drops as a canon ball takes out the floor below us. And we plunge right I the middle of a fierce battle between the town and the pirates. A pirate captain with a red coat insults his crew and his opponents. Canon balls hit the water getting us all wet. In the distance we can see the Spanish ship coming to aid in the defense. Getting closer to the town we see a pirate boarding party struggling to paddle their way to land. Two nervous soldiers defend the main gate. But they are terrible shots so they keep missing the oncoming pirates.
PAKON_1979_POTC7.jpg

Up ahead the towns mayor is getting mercilessly dunked into the well by a group of pirates including the pirate captain from before.
DSC_4615.jpg

“Where is the map to the hidden treasure?”

Don’t tell them Carlos, don't be chicken.”

Says a women from above before she gets shot at by a pirate. On the other side of the canal an auction is going on for the women of the town. An auctioneer stands before the crowd of pirates.
DSC_3589.jpg

“Do you sell her by the pound haha” says the crowd, “We want the redhead we want the redhead.”

“Spin around deary show em your other side.” Says the auctioneer.

The boat goes under a bridge and we can see the parrot from before holding two women both dressed like pirates. The houses of the town are getting ran sacked by pirates. View attachment 168953
A few other pirates sit on barrels drinking rum another has an entire barrel up to his mouth while he chugs it.
View attachment 168957
Two drunk pirates sit in a dingy drinks more and laughing at each other. A drunk fat and tired pirate sits on the ground looking at a map behind him a scared soldier pops his head out and looks at the map. The last thing to see in this room is a drunk pirate talking to a cat.
View attachment 168954
After going under another bridge we see the pirates burning the town and singing. Yo ho yo ho a pirates life for me. The scene is filled with pirates just like the Disneyland version. Including the pig pirate, the hat pirate and the filthy foot pirate.
DSC_6665.jpg

We return to the fort for one more scene and see pirates shooting cannons at each other before an explosion goes off and we drop out of the building into a ship wreck.
DSC_8732.jpg

This is where the ride starts to really become its own take on the classic. Overlooking the shipwreck is a giant skull rock. Inside the last surviving bit of the ship is a skeletal captain on a bed looking at a bed and holding a key a few pirates and the parrot attempt to take the map and key without touching the long dead captain. It's also important to note that the scene is light by the time of day it is do to being only partially inside.
DSC_5740.jpg


The boat turns towards a cave at the base of skull rock and enters the mountain thru it. Inside we proceed up a large lift hill with the words dead men tell no tales echoes through the cavern. Around halfway up the lift hill a hole in the rock gives us a view of a skeleton steering a wrecked ship in a storm.
IMG_3670.JPG

The boat reaches the top and enters a cavern filled with water falls. A skeleton reaches for a place to hold on above him. Another sits in a in water fall. The boat heads straight under a water fall into a different cavern.
View attachment 168956
Inside is a room full of gold and jewels on top of it all is a pirate skeleton around the room the living pirate crew, parrot and captain grab all of it. One even tries to make snow angel in the gold.
pirates-of-the-caribbean_alt.jpg

The boat turns away and exits the cavern. It is now in the skull the words dead men tell no tales get louder and louder until we plunge down a 75 foot drop into a bay by the previous ship wreck.
8c892ff24dce92924bad81fe71fbdda4.jpg

The ride ends after the boat goes under a bridge and back into the fort right before loading there is one last scene. The parrot sits on a treasure chest and sings the song from earlier.

“Yo ho yo ho a parrot’s life for me.”
201107261017.jpg

The boat is now brought up a shall incline on to the belt. As we see the skull and crossbones one last time.

“I see yeh made it back now make no mistakes now matey's and wait till the boat reaches a stop to disembark.”

The ride exits out into a large gift shop called tesoro bahìa. Merchandise include shirts, towels and action figures for the main pirates. It also includes a small fruit stand out side the shop.
 
Last edited:

spacemt354

Chili's
Original Poster
18 - Moana Lagoon Show
C-Ticket
*Designed By @mickeyfan5534
2667038399292486339%253Faccount_id%253D9

Based on the hit 2016 film, journey with Moana, a strong-willed daughter of a chief of a Polynesian tribe, who is chosen by the ocean itself to reunite a mystical relic with a goddess. When a blight strikes her island, Moana sets sail in search of Maui, a legendary demigod, in the hope of saving her people.

On the adventure you will see and hear all of the classic scenes and songs from the film, featuring tracks such as "How Far I'll Go", "You're Welcome", and "We Know The Way" culminating in a dazzling aquatic display in front of the large stadium seating gazing out to Te Fiti.

19 - The Enchanted Tiki Room Dark Ride
C-Ticket
Designed By @D Hindley
img_2246-jpg.200336

From the outside, it seems like the classic Tiki Room. A thatched Hawaiian "Tiki Temple" sits beyond the tiki gardens, full of gentle flowing streams. The barker parrot from Disneyland's first few months is reintroduced to draw guests in. They queue past interactive Tangaroa & Friends idols, pulsing into the hut. Guests inside sit in the "theater-in-the-round" setting, in one of four seating sections facing the center, with sleeping animatronic birds above - the same setup as usual. It's all actually a little disappointing so far, since this room only features the central four (Jose, Pierre, Fritz, and Michael). No other animatronics.

Jose et al start their standard show at a cast member's beckoning. After their usual opening dialogue, the "Tiki Tiki Tiki Tiki Room" song begins...and the four seat sections move - each is a trackless vehicle like Tokyo's higher-capacity Beauty & the Beast variety. (This reveal - it's not a show, it's a ride - is meant to be a pleasant show-stopping surprise.) Cars reverse through what was once a wall, and into the larger interior of the Tiki Temple, built into the side of an ocean cliff. It is here where we reveal the massive cast of singing AA birds in a tropical longhouse setting, complete with Adventurer Club details, plus fun elements like a "living" ship in a bottle, lava lamps, bubbling mai tais, etc.

img_2245-jpg.200337


(Groups of cars will head out into the ride roughly every minute. I picture we would use two separate theater rooms for the start, so one is loading while the other is performing. Timing should be leisurely, allowing guests enough time in each room to enjoy the songs at an appropriate pace. If each car holds 8 (2 rows of 4), and 4 go out at once, hourly capacity should be 1,920.)

Show scenes become dark ride set pieces. The "glee club" chorus of white cockatiels is set on a spinning Bubsy Berkeley fountain stage (in a room full of aquariums and mermaids) around which cars circle. Cockatiels sing "Let's All Sing Like the Birdies Sing." All throughout the ride, Jose and pals appear, singing and emceeing. Cars spin and they dance tracklessly with the music.

Cars exit the Tiki Temple into the enchanted nighttime jungle, teeming with all manner of exotic bird species. (Easter egg: Up's Kevin). The birds give a Hawaiian luau performance around a fire pit, joined in by animatronic suckling pigs on the serving platters and animatronic fish hooked on lines. Also little animated "dancing hula girl" figurines.

img_2247-jpg.200338


Past tiki torches and past waves crashing on the sandy shoreline. The scent of saltwater. Living, singing orchids and birds-of-paradise perform "The Hula Song." Past palm trees carved into idols. Waterways from the inland pineapple plantations sparkle and dance with Bellagio-style fountain effects.

Through a giant Moai's mouth (Easter Island head). Alongside warm glowing lava flows, where crude tiki statues and Moai all sing the "Hawaiian War Chant." A few statues surf the lava. Ritualistic drumming and dancing! Crescendo! The distant volcano erupts (screen effect). Michael: "The gods have been angered by all our celebratin'."

img_2248-jpg.200342


Cars retreat for shelter inside a dreamlike glow worm cavern behind a soothing one waterfall. Amidst beached Kon Tiki boats, the cave glistens and the entire cast - one room filled with over 50 animatronic wonders! - sings us out with a rousing climactic medley. (The exit leads to Dole Whips.)

20 - Lilo and Stitch Treehouse
B-Ticket
Akin to other walk-through treehouse attractions in Disney Parks around the world, the Lilo and Stitch Treehouse is unique in its Hawaiian theme and Polynesian design. Unlike other trees that are either jungle themed (Swiss Family/Tarzan) or cartoon (Chip and Dale), this will have a distinct island flare to it, as well as hidden gems from the Lilo and Stitch film that eagle eyed explorers will be able to find on this Hawaiian roller coaster ride.

Restaurants
AD - Grotto Pirates Restaurant

12993450_1337582486257247_7837050486900270026_n.jpg

Sample Dinner Menu
Surf and Turf - Australian lobster tail, grilled filet mignon, mixed with seasonal vegetables, plus a house salad - $40.00
Grilled Salmon - Coastal caught salmon grilled with caramelized onion and boiled carrots, mixed with wild rice. - $35.00
Royal Trout - served with special sun-dried corn and seasonal vegetables $38.00
Herb Roasted Rack of Lamb - mixed with feta cheese and green beans, served with a side of garlic mashed potatoes. $32.00
Filet Mignon - served with house steak sauce and mixed vegetables, with a choice of house salad or fries. $48.00
Lemon-marinated Chicken Breast - Served with lima beans, white ride, and seasonal vegetable. $34.00

AE - H'omaha Terrace
3634219908150206971%253Faccount_id%253D9

Sample Menu (L/D)
Aloha Sandwich - pulled pork, barbecue sauce, and a pineapple bun. $10.99
Kona Tacos - flounder on a flour tortilla topped with jasmine rice. $9.99
Ohana Burger - 1/3 lb Angus beef with pepper jack cheese, side of fries $12.99
Coconut Flatbread - roast beef with teriyaki sauce and a coconut bread. $10.99
Pan Noodles with Vegetables. $8.99
Chili Nachos - toppings include onions, tomatoes, cheese, guacamole, sour cream, and beans. $11.99

AF - Parakeet Island
13001074_1337577882924374_8229333601641792591_n.jpg

Sample Cocktail Menu
Shiny - Spiced rum, fresh Lime juice, and organic pineapple. $8.99
Hawaiian Roller Coaster Ride - Gosling's 151 Black Seal Rum, Coruba Dark Rum, Reposado Tequila, tropical juices. $10.99
The Jack Sparrow - Bacardi Rum blended with pineapple, lime juice, and passion fruit. $11.99
You're Welcome - Cachaca mixed with coconut, pineapple, and cinnamon. $9.99
How Far I'll Go - Bacardi Dragon Berry Rum, Nectar, Mint, and soda water. $10.99

AG - Sunshine Tree Terrace
Sample Dessert Menu
Citrus Swirl - orange slush with vanilla soft-serve ice cream. $3.99
Pineapple Dole-Whip presented by Dole. $4.99
Soft-Serve Pineapple Ice Cream. $2.99

Shops
AH - Sails to Te Fiti
8690578803311018273%253Faccount_id%253D9

Description
Moana inspired gift shop next to the Moana stage show exit. Guests can meander the open air shop featuring a small meet and greet location with Moana and Maui. Check your times guide for more information.

AI - He Mele No Lilo
Description
A Lilo and Stitch inspired shop next to the exit for the Lilo and Stitch Treehouse Adventure. Inside you'll find a variety of merchandise from the film and characters as well as potential meet and greets with your favorite characters from the film throughout the day. Check your times guide for more information.

AJ - Adventureland Merchado
10150668_1005921866089979_7151732898588694997_n.jpg

Description
This two-floor gift shop features authentic polynesian island merchandise themed to a local business on the island -
Hoahanau Elua - meaning two brothers in hawaiian. These two brothers sell clothes, props, tool, and more to anyone who walks inside their shop in Adventureland.

AK - Caribbean Plaza
Description
Located along the coast of the attraction plaza, Caribbean Plaza is a quaint gift shop themed to something found in Tortuga. Sells additional pirates merchandise as well as other central American gifts to further immerse guests in the environment of the surrounding attraction.

AL - Dead Man's Chest
1a6d5540343041e2b6d7f93c3513798f_zpsd03dac31.jpg

Description
A Pirates of the Caribbean inspired gift shop at the exit of the attraction. Inside you can dress as a pirate, purchase authentic nautical merchandise from the films, and much more.

Entertainment
Tortuga Challenge
12968063_1337592409589588_383649605002640085_o.jpg

An interactive pirate scavenger hunt throughout Adventureland led by Jack Sparrow.​
 
Last edited:

spacemt354

Chili's
Original Poster
Storybookland
14-jpg.198760

Overview

This land is a celebration of the classic Disney storytelling techniques of atmosphere, characters, and music -- taking guests and transporting them to the magical worlds of the films and stories that we all admire.

Entering through the marvelously crafted Fantasia castle, guests can board a boat ride with the one that started it all, Mickey Mouse, as he is Sorcerer Mickey on the Sorcerer's Apprentice (Fantasia Dark Ride), or you can travel west to the Crystal Palace Character Buffet Dining experience, which captures the heart and magic of all Disney Stories come to life and interacting with you.

Interaction with the characters and being an active part of the story will be apparent throughout the land -- as the land is based on the Storybookland Canal boats in Disney -- just on a much larger scale. While that attraction traveled through miniatures of the areas from classic Disney stories....here you will sail through, walk through, and ride the Casey Jr. rails through the stories in full scale, creating an incredibly vibrant environment for all to enjoy.

Throughout the whole land as can be seen on the map, are a plethora of trees, foliage, and water elements to compliment the attractions, and immerse them in their own worlds (something Fantasyland typically isn't known for) . Enveloping the stories in a forest setting for the most part, such as A Tangled Tale, Beauty and the Beast, and the Cinderella Chateau, creates unique environments, and also allows them to transition well between each other, despite the different architectural inspirations for each individual attraction.

Traveling back further we have our transition from the tropics of Adventureland into the world of Neverland, and eventually into old London, which houses attractions such as Peter Pan's Flight, Mr. Toad's Wild ride, and Mary Poppins Jolly Holiday. With the Storybook Canals traveling around the whole land, in this area, the river is the Thames river, and looking up from the London waterfront at the various London cottage facades is one of the pinnacle points of the land as a whole.​
 

spacemt354

Chili's
Original Poster
Attractions
21 - Peter Pan's Flight
E-Ticket
Designed By @Brer Oswald
full

Queue
Guests would start through the nursery, with similar effects to the WDW queue. Guests would end up traveling into the dreams of the darling children about Neverland itself. Guests would walk through hangman's tree, the forest, the mermaid area, and maybe the pirate cove before going to the boarding area.

Ride Through
Like most interpretations of the ride, guests would begin soaring through the nursery. They will see the children beginning to fly with pixie dust effects. They will also see Peter's shadow on the wall signalling them to follow, and he will utter his famous line, "come on everybody, here we go". As guests fly out of the nursery, grounded Nana will begin to float with pixie dust, but she will be tied to her doghouse like a balloon. Guests will soar over London. They will transition to a scene of a slightly closer perspective of Big Ben, and they will see Peter and the gang land on the clock. Guests will head to the second star to the right, and it will explode with magic as they approach it. The classic "flight over Neverland" scene will commence, but after that, the ride vehicle will land on Neverland. Guests will go through the forest, past hangman's tree, and they'll see John leading the lost boys with the song "Following the leader". Then they will see the boys caught by the natives. Next, guests will go to mermaid lagoon where they will spy on hook taking tiger lily away. This is when they will first see the comedic crocodile Pursuing hook. Guests will go to skull rock and will encounter Hook and Pan duelling for the life of Tiger Lily. Then, guests will travel to the camp of the natives, where a celebration is taking place. The next scene will be a screen based one where Hook will kidnap the kids. However, Pan will come to their rescue, and he'll lead you to the Jolly Roger, where he will duel with Hook once again. On the other side of the mast, Peter will be at the helm, as the ship turns gold with pixie dust. In the last scene, guests will be back in the nursery with the darling children and their parents, looking at the flying ship in the sky through the window.

22 - Mary Poppins Jolly Holiday
D-Ticket
Designed By @kap91
img_2584-jpg.182782


Ride Script:
https://www.themeparkconcepts.com/wp-content/uploads/2016/11/00_Jolly-Holiday-Script_Web3.pdf
Scenes from the Ride
img_0021-jpg.187025

img_2144-jpg.182779

img_0043-jpg.207732


23 - Sorcerer's Apprentice
D-Ticket
*Designed By @FigmentPigments @orlando678- and @kap91
32516799916_cc426c7c79_b.jpg

Queue
So, the queue is the castle and guests will continue towards the attraction stepping down into the workshop. I picture it almost feeling like a dungeon, to the extent that guests will almost be intimidated by the greatness of Yen Sid and his sorcery. The furnishes need to be clean and, if I'm pulling from the short right, both wooden and stone, not feeling rustic, but clean and trim.

Possible Ride Vehicle
img_3061-jpg.193775

You have pie shaped vehicles that dock in a round formation. No side walls but each has seats set fairly in from the edge - this ends up function as walkways and buffer space. Hopefully you follow what I'm saying.

The actual water level is beneath the theater floor and not visible just because of the height of floor and there being no seams. In theory once broken apart the water would become apparent.

There would of course be multiple theaters for capacity and loading time reasons.

Ride-Through
Start out with an introduction by Yen Sid in his workshop ( a la Mystic Manor) where he creates a portal to this magic world which sends you past the flying whales, dancing flowers, the green sprite and firebird, majestic fish, the sugar plum fairies, greek gods, something past a bookshelf opening up with moving projections coming from the shelf and audio animatronics around it(also objects from disney movies like the poisoned apple, the glas slipper etc) (similar to the crystal grotto ride in Shanghai, well the cavern part itself) and eventually bringing us to the sorcerers apprentice. The brooms will then send you down a big drop ending with a splash. This boat ride could still continue to go past dioramas of pegasus and the other ancient greek creatures.

24 - Mr. Toad's Wild Ride
C-Ticket
Designed By @DlpPhantom
4003924248173020552%253Faccount_id%253D9

28ADAB6B5E3FCE56DB4BEC08F1BD93DE1A724E5A

Board a wild car chase with Mr. Toad on this whimsical adventure through the Wind in the Willows.

25 - A Tangled Tale
C-Ticket
Designed By @Imagineerland
tangled%2Belevation-01.jpg

tangled%2Bplan-01.jpg

The queue begins at the armory of the town. The standby queue turns right and runs along the facades, entering the guard office and passing through storage rooms, where barrels and boxes surround the path. Each area of the queue is heavily detailed, including plenty of wanted posters. It then rejoins with the Fastpass+ queue and travels into the formal hall of the armory, with painting depicting the many successes of the royal guard and a row of ornate decorative spears in the center of the room. The two queues then merge as directed by a cast member and into the stable area, leading up to the loading area. At this split, wheelchair guests are directed straight to the unload area.

Guests board a wooden carriage-styled vehicle, seating 2 or 3 per row with two rows. The vehicle is able to rotate 360 degrees on the tracked base, like an omnimover. Guests load the vehicle on a slowly moving loading belt. The vehicles would dispatch approximately every 10 seconds, similar to the existing dark rides, but because the vehicles are larger, it would have a better capacity.

After loading and seat check, the vehicle pulls forward towards a painting of Rapunzel on the wall, beginning the telling of the story of the lost princess. The vehicle makes a u turn and begins moving slowly downhill. The ceiling above and wall to the left are painted just like Rapunzel’s art, retelling how the princess was born and subsequently disappeared, narrated by Rapunzel herself. The art comes to life with a projection effect as we pass each major element. At the bottom of the ramp, we find ourselves in the tower, with Rapunzel to our left in front of her window, singing “When Will my Life Begin.” The next few scenes take place inside the single room tower, so the rotation of the vehicle is used to misdirect where we are in the space, making it believable that everything is taking place in the tower. Rapunzels hair wraps all around the scenes, acting as borders and visual barriers while literally tying the grouping of scenes together. The vehicle turns around the corner, rotating a full 180 degree to face a second scene of Rapunzel in the tower, this time showing her longing to visit the lights and painting the lights on the tower wall. After another spin and turn, we find Mother Gothel singing “Mother Knows Best” to Rapunzel, convincing her to stay. Just on the other side of a thick curtain, the story progresses, showing Flynn Rider held captive in a chair and being interrogated by Rapunzel, and eventually agreeing to take her to the lights. We rotate right to face a stone wall, where the shadows of Flynn and Rapunzel descending down the tower are projected on a stone wall. We turn to find the forest, with physical trees augmented by projected landscapes above the brush. Flynn stands in the center, by a tree, complaining about his wanted poster while Rapunzel frolics through the projected forest between the trees. Around the bend, we see a small sign for the Snuggly Duckling, and hear the raucous music in the distance as we approach the front door.
tangled%2Bscene%2B1-01.jpg

Through the door is the largest scene of the attraction, “I've Got a Dream.” In the double height tavern, multiple thugs sit underneath the rough wood beams, listening to the Piano Playing Thug and Rapunzel alternate verses while Flynn is hung on one of the wooden columns. The Piano Thug sits of course at his piano on the stage in the corner while Rapunzel stands on a table, surrounded by singing thugs, telling us of her dream to see the lights. In the room are many of the recognizable thugs, including Gunter the interior designer, Ulf the mime, and the cupid thug, who is spinning circles overhead. We continue past Rapunzel and the bar, turning right and beginning to go uphill. Again, paintings on the ceiling tell the story of how they made it into the city. At the top, we rotate left to face animatronics of the King and Queen lifting up the first lantern as “I See the Light” begins. The vehicle moves out over simulated glistening water, through a sea of floating lanterns, and turn to face the boat holding Rapunzel and Flynn.
tangled%2Bscene%2B2-01.jpg

The lanterns of the room gently float in place and twinkle, aided by mirrors and projections to create and endless field of lights. Ahead, we ride back into the forest, where Mother Gothel reprises “Mother Knows Best”, consoling Rapunzel. Through the trees, we see a projection of Flynn sailing away on the boat. Through the next door, we are back in the tower, right at the moment that Rapunzel realizes her identity. She stands in the center of the room, looking above at the large ceiling of paintings, which come to life with fiber optics and projections, creating an effect similar to the movie. As we turn and rotate into the next room, we see Flynn confronting Gothel before turning again to an alcove, where we see the shadow of Gothel falling over and out the window. We continue on and turn to see Rapunzel and Flynn together, happily ever after. Just around the corner is unload, back at the stable, and the exit path leads to a new gift shop that is split with the new Frozen attraction next door.​
 
Last edited:

spacemt354

Chili's
Original Poster
26 - Beauty and the Beast Show
C-Ticket
Designed By @OvertheHorizon
9092556899940231384%253Faccount_id%253D9

upload_2017-3-14_21-14-15-png.193911

The entire show experience (from load to exit) would take 12 minutes, with the theaters rotating counterclockwise.

This design presumes a ride capacity of approximately 2,400 guests per hour (40 guests boarding ride vehicles per minute). For reference, the Little Mermaid ride at Magic Kingdom has a 2,200 capacity per hour.

The queue would bring guests to the entry doors for what is indicated as theater #1 on the drawing. After the guests take their seats, there would be a short intro before the theater begins to rotate to the next stage position. (Theater #4 would then be in the “load” position and it would fill up, etc.). All four of the theaters would be in continuous use.

The carousel would rotate a quarter-turn every three (3) minutes, exposing the guests to a new portion of the pre-show. After the guests have rotated to the 4th stage position, that portion of the show would also be short, and guests would then exit to the ride.

As shown on the design, each row of seating would be a spacious 36” with the top row even more spacious to accommodate wheelchairs. The depth of each theater would be approximately 30’ from stage to back wall.

Although I want to give a lot more thought to the pre-show (possibly waiting until I see the live action Beauty and the Beast movie this Friday), for the pre-show part 1, I’m envisioning a large-scale gilded book, a drawing of the Beast’s castle on the left side and the words “Once upon a time…” on the right side. In the short introductory segment at position #1, I would utilize rear projection technology to change the words/pictures on the book.

Pre-show part two, would continue the book theme, with video screens providing a more dynamic presentation and an AA figure of Cogsworth to provide narration.

Pre-show part three, would once again continue the book, with Mrs. Potts and Chip there to narrate.

In the final pre-show scene, I’m thinking Lumiere would appear with the representation of the rose with the falling petals, which is certainly the looming timekeeper of the story.
--------------------------------------------------
I previously outlined a pre-show set up like the Carousel of Progress (using only four theaters instead of COP's six). The theaters will revolve around a fixed stage, with rotation occurring every three minutes. The first and fourth stage "scenes" will be short (approximately 45 seconds) allowing the remaining time for guests to enter or exit. Once guests exit the pre-show they will board the ride for the attraction.

We previously discussed the idea of the ride confined to scenes in the castle. Therefore, in the pre-show, I hope to convey the information about the spell on the prince, the transformation of servants into household objects, the story of Belle and how Gaston would like to pursue her, how her father becomes a prisoner in the Beast's castle, and Belle arrives to save him.

We also discussed relying on the look of the characters from the animated movie to accomplish this attraction. However, the new live-action movie creates such wonderful images, that perhaps part of that "look" can be incorporated for physical settings.

STAGE ONE

Guests enter the first theater and take their seats to familiar introduction music from the film. The stage is curved, and at the edge of the stage is a castle wall complete with vines and a stained glass window in the center. It would look similar to this image:
upload_2017-3-24_9-23-37-png.195745

With forty-five seconds remaining before the rotation of the theater, the lights dim and a narrator gives a brief introduction. Using rear projection technique, the stained glass windows change to the three images displayed below, with the changes of the windows fitting the story of the narrator.

There once was a handsome prince who lived in a castle at the edge of a small village.
But one day a wicked enchantress arrived and put the prince under a spell.
She converted him into a hideous looking beast.
upload_2017-3-24_9-30-39-png.195746


The theater rotates to Stage Two, while the stained glass returns to the original image for the next set of arriving guests.

STAGE TWO

As the theater rotates to the second stage position, guests see another castle wall. It is an interior wall, and unlike Stage One, this wall is convex. In front of the wall is an audio animatronic of Cogsworth.
upload_2017-3-24_10-20-22-png.195754


and next to Cogsworth is a giant storybook, similar to the one pictured here:
upload_2017-3-24_10-23-37-png.195755

Over the course of three minutes, with the aid of the storybook, Cogsworth conveys the following information:
1. Not only was the prince transformed by the wicked enchantress, but all of the servants and household staff were transformed into objects.
2. He explains that he was once the butler.
3. He points to the storybook, which comes to life with the story of a girl, Belle, in a nearby village, who is enchanted by books.
4. She is thought of as strange.
5. Gaston has his sights set on her, and isn't happy when she rebuffs his attentions.
The storybook comes to life using video projection to unveil these elements of the story as recounted by Cogsworth.
Musical underscoring is played throughout.

upload_2017-3-24_11-11-42-png.195763

After three minutes, the theater revolves to the next scene.

STAGE THREE

The theater rotates to reveal a stage very similar to the last one. A concave Castle wall with a large storybook. In this scene, audioanimatronic figures of Mrs. Potts and Chip are on either side of the storybook. Musical underscoring is heard.
upload_2017-3-24_11-56-39-png.195782

Chip begins by asking his mother if they are always going to be "this way."
She explains that there is always hope. The curse will end when the beast learns to love and be loved in return.
Mrs. Potts tells chip about the girl who has come to the castle (at this point, the storybook shares the images of Belle coming to rescue her father, being discovered by the Beast, and taking her father's place).
She shares that this may be the only hope of reversing the curse. Perhaps the servants can convince him to give Belle a chance.
This segment ends with scenes of the rose in the West Wing, and Mrs. Potts explaining to Chip that they don't have much time. Once all of the rose petals have fallen the curse can never be reversed.

The theater rotates to the fourth stage.

STAGE FOUR

As the theater rotates, we see another castle wall with a stained glass window. The wall is concave this time, to provide room for an audioanimatronic of Lumiere:
upload_2017-3-24_12-9-53-png.195783

This is the theater from which guests will exit from the pre-show and line up to board the ride portion of the attraction. Therefore, there is only about 45 seconds of time.
The stained glass window this time is the image of the rose left behind by the wicked enchantress.
upload_2017-3-24_12-13-56-png.195784

Lumiere says, "Oh no, another rose petal has fallen. We will all be doomed." He shouts "off stage": "Cogsworth, did you see that? We must convince him. What if she is the one? She could be our only hope." He turns to the audience and says, "Come help us make Belle feel welcome."
Guests then exit the theater to Beast's Castle and the 2nd part of the attraction which is a walk-through of Beast's castle and a meet and greet entertainment zone with Belle as you make her feel welcome.

27 - Storybookland Canal Boats
B-Ticket
Designed By @D Hindley
14-jpg.198760


Here is a quickie hand drawn effort to visualize a new trackless version of Storybook Land Canal Boats in the courtyard/garden space directly beyond the castle walls. Storybook Land sits alongside and compliments the Peoplemover-style Casey Jr. ride, which traverses all of Fantasyland. Meanwhile, Storybook Land summarizes Fantasyland in miniature, with quaint models depicting locations from dozens of Disney animated films. Looking over this plan, I'd like to incorporate more waterfalls and waterways feeding Storybook Land from other nearby attractions (such as the Pinocchio boat ride), really connect everything together.

Casey Jr. is elevated overhead (it even passes over the canals). Storybook Land is sunken below the main walkways. Vantage points along the walkways provide partially-obscured views of the models below (assume more landscaping than drawn). The ride's layout mirrors Fantasyland as a whole; Toad Hall is located in the same location in Storybook Land as in Fantasyland, and so on. It's like a map of the land found at its entrance! Note the observation deck and stairs south of the ride (inspired by the castle in Paris).

Storybook Land Canal Boats use the DisneySea Aquatopia LPS ride system. Three-person boats continually load from a roofed dock and glide freely from one model scene to another. On-board speakers play Disney songs to go with the models. Each model has little scenes which play out for each boat. Using Neverland as an example, pixie dust sparkles and Hook's pirate ship flies up from the waters. The trackless boats will occasionally spin in place and dance around each other. Each boat visits each model, but in no set order. Add arcing water sprays and other fun decorative elements, and the total effect is very kinetic.

28 - Casey Jr. Train
B-Ticket
Conceptualized by @michmousefan
flpre.jpg

Board the Casey Jr. Circus Train on a tour of Storybookland through the air, as you wind in and out of the most popular venues the land has to offer.

29 - Dumbo the Flying Elephant
B-Ticket
33881613016_4dc82473db_b.jpg

Fly high in the sky on this dueling dumbo attraction with a pager queue system similar to that in Disney World where you can wait in the Big Top play area before you ride rather than waiting in line.

30 - Lost Boys Neverland Play Area
B-Ticket
8978692989136249857%253Faccount_id%253D9

Similar to Casey Jr. Splash n Soak station in New Fantasyland (but with Peter Pan) transitioning from Adventureland to Fantasyland and Peter Pan's Flight, and a small place for kids to cool off in the hot summer sun.

31 - Cinderella Chateau
B-Ticket
Designed By @MonorailRed
2017-04-24.png

A large-scale princess meet-and-greet location within the heart of Fantasyland in Sydney Disneyland. In Cinderella's Chateau, you can meet Cinderella, Snow White, Jasmine, Aurora, Ariel, Elsa, and Anna in a royal setting within the forest. Inside all the royal rooms, you can have an interactive experience for the whole family.​
 

spacemt354

Chili's
Original Poster
Restaurants
AM - Enchanted Library Restaurant
Designed By @MonorailRed
enchantedlibrarylogo-png.165057

Summary
An All You Can Eat Character Meal set inside to a giant, royal, enchanted library full of classic Disney fairy tales.
Sample Menu
Breakfast with your favorite Fantasyland friends.
An All You Can Eat Character Meal with a rotating panel of characters from Sydney Disneyland such as Mary Poppins, Peter Pan, Moana, Cinderella, Snow White, Belle, and more.

Children-friendly Favorites - Cheesy scrambled eggs, Mickey waffles with old-fashioned syrup, sausage, breakfast pastries, potato puffs, bacon.
Signature Offerings - Floridian Strawberry Soup, Cheese Blintz with toppings, Smoked Salmon Lox with toppings, Omelets and Eggs made to order, House-made Hash, Lobster Eggs Benedict, Classic Eggs Benedict, and Yogurt Bar.
Carving Station - Hickory-smoked Ham with an brown sugar Maple Ham Glaze (meat may vary)
Breakfast Favorites - Pancakes, plain and onion bagels, hash browns, biscuits and gravy, sausage, bacon, maple French toast, assorted pastries, scrambled eggs, oatmeal, cheese grits, potatoes O'Brien, stewed tomatoes, jasmin rice, crushed avocado
Fresh Fruits and Breads - grapefruit, honeydew, cantaloupe, watermelon, strawberries, pineapple, grapes, fruit salad, croissants, assorted muffins, multigrain bread, raisin bread, flour tortillas, assorted jams.
Sweets and Treats - Bread pudding with vanilla sauce, sticky cinnamon buns, assorted donut holes

Dinner with Snow White and her friends
An All You Can Eat Character Meal with Snow White and 4 of the Seven Dwarfs (Rotating) (Dwarfs subject to change to be filled in with Disney Princesses)
Signature Offerings: - Floridian Strawberry Soup with fresh strawberries, grilled Verlaso Salmon with avocado salsa, Bucatini, Bratwurst, Sauerkrat and Assorted Sushi Roll, Key Lime Gingered Grilled Chicken, Fried Sustainable Mississippi Catfish with Remoulade, Mongolian Beef Stir Fry

For Children Ages 3-9
Kid's Station - Macaroni & Cheese, Pizza, Corn, Chicken Nuggets, Cheese Ravioli, Broccoli, Hot Dogs, Taco bar and toppings

Desserts
Dessert Bar - assorted items baked in-house including items such as bite-size cheesecake, fruit tarts and chocolate mousse

Dinner
Carving Station - Herb Crusted Striploin with chimi-churri, Turkey Breast
Hot Line - Not all items offered each evening; possible items include:
Spice-Crusted Salmon with Crispy Plantains, Jasmine Rice, Cheese Ravioli, Mojo Roast Pork Loin, Guinness Stew, Pork Pot Stickers, Chicken Marsala, Spicy Durban Chicken, Peel-n-Eat Shrimp, Potato Casserole, Chicken Noodle Soup, Buttery Mashed Potatoes, Vegetable Stew, Pasta Alfredo, Seasonal Soup, Maki Sushi Rolls, Conch Chowder, Vegetarian Chili, Succotash, Chef's Paella, Japanese style Green Beans with Edamame, Vegetable medley, Tomato Bisque, Butternut Squash Ravioli, Clams and Mussels, Mongolian Beef
Salads - Not all items offered each evening; possible items include:
Tossed Caesar Salad, Mixed Greens, Vegan Noodle Salad, Marinated Cucumber Salad, Edamame Salad, Potato Salad, Watercress Salad, Seasonal Fruit Salad, Tomato-Mozzarella Salad, Five Bean Salad, Broccoli Slaw, Couscous Salad, Heirloom Tomato Salad, Tarpon Springs Salad, Spinach and Strawberry Salad, Cornbread Salad, Farro Salad, Kale/Spinach/Arugula Salad, Fruit Salad

Bar Drinks
Pixie Dust - Honey Vodka, Triple Sec, & Cider

AN - Jolly Roger Restaurant
Designed By @Brer Oswald
Sample Dinner Menu
Cajun Mahi Mahi Sandwich - Lightly blackened served with cajun tartar sauce, lettuce tomato and onion on a bolillo roll. $14.00
Bacon Cheese Burger $13.00
Pesto Chicken Sandwich - Grilled with roasted pepper, spinach, basil pesto and provolone cheese on a bolillo roll with pesto aioli. $12.00
Calamari Steak - Sautéed in a garlic caper and beurre blanc, fresh seasonal vegetables and coconut rice. $20.00
Mushroom and Artichoke Chicken - Sautéed chicken breast, artichoke hearts, mushrooms in a creamy sauce, fresh vegetables and rice pilaf. $18.00
Angel Hair Pasta $15.00
Roasted Turkey - fresh white meat turkey served with gravy and mashed potatoes. $17.00

AO - Wind in the Willows
28af5b39446fbe3bb4d4e57e4d6ed523.jpg

Sample Menu (L/D)
Fish and Chips - beer-battered and served with house tartar sauce. $12.99
Scotch Eggs - golden-fried hard boiled eggs wrapped in sausage and mustard sauce $11.00
Bangers and Mash - with Branston Mayonnaise $10.00

AP - Spoonful of Sugar
img_0025-jpg.189541

Sample Dessert Menu
Chim-Chimeny Churros $6.99
Vanilla Milkshake $5.99
Assorted Supercali Ice Cream $5.99

Shops
AQ - Off to Neverland

Description
Themed to Peter Pan, at the exit to the Peter Pan's Flight attraction, you can walk through Neverland as you meander around the quaint little shop selling merchandise from the attraction and film.

AR - Bojour Gifts
2017-04-08.png

Description
Across the way from the Beauty and the Beast show, walk into Bonjour gifts which doubles as a library and gift shop, themed to the French village Belle grew up in.

AS - Mickey and the Beanstalk
2017-04-08.png

Description
Themed in the English area of Fantasyland, walk through the towering beanstalk into a small, hidden gem of a shop, themed around the fab five and various disney parks merchandise. Inside there will be fab five meet and greets. Check your times guide for more information.

AT - Practically Perfect
33057689004_3ee88581f2_b.jpg

Description
A Mary Poppins themed gift shop with nooks and crannies from the film as well as park merchandise.

AU - The Sorcerer's Den
soecerersdenlogo-png.165056

Description
Towards the Fantasia castle, this medieval shop is themed around the sorcerer Merlin, and is close to the exit of the Sorcerer's Apprentice attraction within the castle grounds.

AV - Carousel of Flight
donald-png.200520

Description
A Carnival themed shop in the Dumbo/Casey Jr. area of Fantasyland, selling Circus merchandise themed around Hewie, Dewie, and Louie.

AW - Pastoral Symphony Boutique
img_3033-jpg.193592

Description
Themed similar to the Bibbity Bobbity Boutique for young girls, here at the Pastoral Symphony Boutique, you can have a makeover as your favorite Disney Princess.

Entertainment
Walk-Around Characters
bongoandhumphrey-copy-png.200519
 
Last edited:

spacemt354

Chili's
Original Poster
Shadowlands
7110708379084381527%253Faccount_id%253D9

Overview
The story of this land in the park begins with Fantasia. As the world of Fantasia opened throughout the Magic Kingdom, one section of Fantasia decided it would migrate to the far reaches of the park - the Night on Bald Mountain. While still seen at the proper angle from Fantasia Gardens....looking straight down the northeast wing of the hub, you look down at the dark and ominous Bald Mountain, standing over an expansive forest in front of it, with a town at its mountain base called Mussorgsky.

As Disney characters and stories began to populate the region of Storybookland, their villains were beginning to cause problems for the heroes, and were outcast from Storybookland proper (with their only appearances being when they would sneak in to cause trouble for the heroes - which is basically the plots of the various attractions like Peter Pan and such) However, most have been outcast to what is known as The Arcane Forest, with a barrier between them and Storybookland.

Deciding to settle down in the Arcane Forest, the Villains decided that with their combined efforts, they could eventually overthrow Storybookland, instead of taking the heroes on one at a time. Some agreed to this, others decided to go off on their own and plot their schemes such as Cruella De Vil and Ursula...two villains with a singular goal and enough motivation that they didn't need the help of other villains for their tasks. Gaston also decided that he needed his own space, and close to Belle as well, so he set up Gaston's Tavern right on the border wall of Storybookland where he would intimidate anyone who came through with how many push ups he could do.

However, as they set up shop, and the Villains decided to begin settling down, they realized that this land was already inhabited and controlled by the mighty Chernabog. Several villains were cowards in his presence and they realized that maybe they aren't as scary as they thought they were. People like Hades, Yzma, Kronk, and others sought help from some of the 'scarier' Disney Villains like Maleficent, Scar, The Evil Queen, and so on to help them become 'scarier'. Thus at the mercy of Chernabog, the Villains set up "Villains Academy" in the lush Arcane Forest, which the goal of overthrowing Storybookland.

Their plots haven't succeeded yet, but they allow guests into their territory to try and gain new followers and grow their 'villainous' team in the process. But be careful on your travels, especially back to Bald Mountain as that is where fear will find you.​
 

spacemt354

Chili's
Original Poster
Attractions
32 - Night on Bald Mountain
E-Ticket
Designed By @gonzoWDW
4247539281543293957%253Faccount_id%253D9

Ride Queue: Heroes' Hall

It has been years since the great split fractured Fantasyland. The Villains, led by Chernabog, have annexed the forest, the surrounding buildings, and Bald Mountain beyond. There was a time when villains and heroes were able to share the same area, albeit with some tension, but that is no longer the case. Since the divide, buildings which formally belonged to the “heroes” have either been repurposed for more nefarious deeds, or have been allowed to fall into disrepair. One such building is the formally grandiose Heroes Hall (there would be significantly more foliage, for the “forest”, surrounding the building than is shown below).

upload_2017-3-19_0-15-47-png.194698

Located at the foot of Bald Mountain, it is rumored that the Heroes who used to live here managed to suppress a great evil which dwells within the mount. However, the time of the heroes has passed, and their once magnificent gathering place, while still impressive from afar, shows signs of decay as guests approach for a better look. An old, worn invitation welcomes visitors with the following inscription:

“Eat, drink, and be Merry
Come visit our Heroes’ Hall
Enjoy the splendor, see how grand”

And scrawled beneath, guests see an ominous addition:

“Beware if you tarry
Even the mightiest fall
A different being now runs the land”
Guests who are brave enough to press on cross a bridge, while a river speeds below. Those with an observant eye will notice that the water feeds from the mountain. Once the bridge has been crossed, our adventures have officially passed the threshold: they are now within the courtyard of Heroes’ Hall. The stone courtyard struggles to hide its age and lack of upkeep. Grass and weeds grow through solid rock, as stone crumbles and gives way beneath the slow, unstoppable march of time. The dark forest aims to reclaim its land, and it’s impossible not to think that, within a few years, it will do so. Adding to the eerie setting, afternoon visitors feel the shadow of Bald Mountain cast over the courtyard as the sun wanes.

Whilst walking along the designated pathway through the courtyard, guests can see that Heroes Hall was abandoned in a hurry, and the departed were unable to gather all their training supplies. Targets for archery practice remain, some with arrows still piercing the hay. Looking in the distance, guests may notice that the arrow in the center of one target is fashioned from a twig.
A number of swords and shields litter the ground; one sword, slightly different from the others, resembles that of Mulan.

Near the center of the courtyard, 12 knight statues appear to be standing guard around a mountain.

upload_2017-3-19_0-17-14-png.194700


The top of this mountain almost resembles a head, with horns forming its twin peaks. The mountain side could even be described as a pair of tightly curled wings.

upload_2017-3-19_0-17-34-png.194702


Of course, all guests know these thoughts to be ridiculous. Mountains don’t have heads, let alone horns, and they certainly don’t have wings. The visitors proceed towards the large double doors near the end of the courtyard. An enchanted knight’s statue stands watch over the entrance of the castle, ushering guests inside the building. Once enough guests have entered the building, the knight stops any more from entering as the double doors close behind the guests within.

The cavernous hall can only be described as absolutely impressive. Vaulted ceilings ensure even the largest of heroes could fit within the building. Portraits of great heroes and heroines adorn the walls, although they have lost their luster to the cobwebs and dust which have overtaken them. A balcony along the second floor overlooks the guests within the main hall, and everyone’s eyes are drawn to the stained glass artwork at the end of the hall. The glass once again depicts knights standing guard around a mountain. However, the sun appears to set, as the light filtering through the stained glass wanes, and the room is left in darkness.

upload_2017-3-19_0-20-6-png.194705


After a few seconds, a torch lights from the second floor balcony comes ablaze and an animatronic calls out to the crowd “Hey! What are you all doing here standing in the dark? Somebody get those torches lit!” A few torches are lit around the crowd. The animatronic follows up “You guys decided to visit Heroes’ Hall at night? You’re either crazy or fearless. Or both. My name is Elio. Elio Cyrus. I guess you’re all here to see what’s left of the Heroes’ Hall. Truth be told, there’s not much remaining to see. It’s been left to go to ruin, as even the villains who live in this part of the land are afraid to move in. I’m the only left, as I swore an oath to stay here and guard the mountain. Well, I also have some enchanted statues to help and keep me company, but they’re no fun to talk to. Actually, I’ve got an idea! While you’re here, let me give you a tour of the hall, like in the old days! We’ll start from the bottom and head up. Just follow that door into the basement, and I’ll meet up with you in a second!”

A large wooden door slowly swings open, and guests head down a gradient, into the basement. They walls are lit by torches, casting their glow along the corridor. On the other side of the walls, guests can hear running water. Barrels occasionally line the path, marked as containing grain, wine, ale, fish, and other necessities for a true Heroes’ Hall (one hidden container is marked Cpt JS Rum). Water drips through the ceiling and the the walls, falling on the occasional barrel.

upload_2017-3-19_0-18-37-png.194704


Eventually, the corridor ends and guests enter another showroom. Elio Cyrus pops up again, this time from a room on the other side of a wall. “Welcome to the cellar!” he exclaims. “As you might guess, it takes a lot to feed an entire hall of heroes. What you might not know is” Elio is stopped mid-sentence as a deep rumbling shakes the room, the torches, and the guest’s nerves. “Oh no… tonight must be a night with no moon. That’s bad news. We need to get you out of here, NOW. You might have heard the running water surrounding the basement. There are two rivers surrounding the building. One leading back into town, and another which goes deep into the mountain. Continue down and take a right. There you’ll be able to board a boat on the river which takes you back into town. You’ll be safe there. I’m going back upstairs to guard the hall. Safe travels, friends.” This is the last guests will hear from Elio.

Guests walk down and attempt to take a right, but their path is blocked by collapsed rock. Instead, a dark shadowy feature beckons the adventurers, so they venture left, leaving the cellar and entering a cavern, surrounded by dark rock, stalactites, stalagmites, and running water. Soon thereafter, they happen upon a dock. Chernabog's ghoulish minions help load the guests aboard soul barges, assuring them they will soon reach their destination.

Bald Mountain Ride

16 of our doomed visitors load into a soul barge, a wooden ship meant to ferry it’s passengers to their final destination. The outside appears to be worn wood, notched, scratched, and aged; possibly made from the same oak as the barrels in the cellar of the Heroes’ Hall. These transports float in the eerie, almost glass-like water by the dock (loading area), which is made all the more unnerving by the sound of running water – and the occasional blood curdling scream – heard in the distance. The entirety of the lighting in this room is provided by the lanterns hanging upon the wall, and those on the back of each barge, emanating their dim, green, ethereal glow. The ghastly minions which helped guide the guests to their final seats now advise them of the following (after an appropriately frightening safety warning): “You’ll come to find the Cherning waters are the most tempting of all”.
64a98eb7454e9a72b0ee79bcbe3382ee.jpg
(Wooden soul barge - will seat 16. Lantern on back is a part of it Photo Cred: https://s-media-cache-ak0.pinimg.com/originals/64/a9/8e/64a98eb7454e9a72b0ee79bcbe3382ee.jpg)

With their restraints firmly in place, and their courage hanging by a thread, the anxious travelers grip their loved ones and the ride’s restraints with white knuckles, as they are set adrift. There is no turning back now, as the barge has already begun its steady march into the dark, cavernous abyss. The ferry is soon far too distant to benefit from the dim glow of the lanterns by the docks; guests are now solely reliant on what little light they can glean from the lantern along the back of their barge. Once their eyes have adjusted, they notice that their body of water is quickly narrowing, and the stalactites hanging from the ceiling appear to be closing in on the boat. That’s when the previously distant but growing sound of rushing water turns into the roar of a waterfall, as guests plummet into the depths below. Following rapid twists and turns through the cave, the now racing barge quickly begins to decelerate as it approaches a pristine, underground lake. This space has incredibly high ceilings, and must have a hole that leads to the surface, as moonlight is filtering in.
underground-lake-1.jpg

(Picture this, but more rock, higher ceilings, and fewer roots - Photo Cred: http://gameswalls.com/omega-stone/underground-lake/1024x768)
The light in the room allows guests to make out the barrels floating near them in this otherwise untouched natural wonder. Anxious visitors jump at the sound of a splash within the lake, but are reassured upon noticing it is nothing but a fish. As guests take in the incredible sight, hidden speakers within the barge quietly begin to hint at sounds of shifting rock; almost similar to the sounds one might imagine a statue coming to life would make. Unperturbed, guests on the barge begin to appreciate the beauty of their current surroundings, as they slowly drift underneath the skylight through which the moon is gracing their secret location. However, the second guests pass underneath the hole, the speakers begin to rumble! Our travelers snap out of their sense wonderment, and jerk their heads skyward, where something near the top of the mountain resembling a giant wing blocks out the very light from the moon. The light was only gone for but a few seconds; that being said, passengers feel their sense of foreboding instantly return.
74a86bd94b73c2b383a4936fb781b229.jpg

(Picture just the Chernabog's wing blocking out the moon- Photo Cred: https://s-media-cache-ak0.pinimg.com/originals/74/a8/6b/74a86bd94b73c2b383a4936fb781b229.jpg)
The barges glide along to the end of the underground lake, and towards another dark (but short) river. This river leads the boats to one of six show rooms, which are actually water locks. From the six show rooms, using forced perspective, guests are given a different view of what appears to be a giant (but is actually medium sized) Chernobog animatronic calling them upwards with his mountainous claws. The locks – one showroom at a time – slowly carry the barge up, as the menacing villain tempts our riders to heed his call. Projected spirits race along the walls, hoping to be the first to fulfill their master’s beckoning. Green lights also emanate from the water which continuously lifts the barge towards its destination. Only two showrooms are able to see the Chernabog animatronic at a time, and he is only visible as they near the top of their lock.
4ae85eb4c099f82d25822368a408ce29.jpg

(Spirit racing towards Chernabog's call - https://www.pinterest.com/pin/441493569693558270)
Once the lock has fully filled, guests hear Elio Cyrus running towards Chernabog, and screaming that they must make their way to safety before it is too late. At this point, the barges have been locked into the roller coaster’s track. Without notice, Chernabog’s soon to be victims see Elio flash into view with a quick burst of bright light! The arm Chernabog was using to summon our visitors quickly falls to his side, and the barge begins its race down the inside of the mountain. Dodging spirits and stalactites requires full attention as our barges wind, race, and corkscrew their way through the inside of the mountain at breakneck speed.

The barge slows down, and begins to transport our guests towards an exit from the mountain. They can even see the river which leads to the bridge at the entrance of Heroes’ Hall, and they assume the ride must be coming to an end. This makes the next moment all the more surprising: right before reaching the mountains exterior, the track ends, and the barges (along with the section of track they are on) begin lifting towards the top of the mountain – similar to Cobra’s Curse. At this point, guests looking up see a giant Chernabog animatronic conducting an orchestra of souls, as ghastly spirits race to his call. As guests near the top, our fiendish villain summons them with both arms, demanding that his prize does not escape him once more; it’s at that very moment when guests see Elio Cyrus walk out to their left and, with all the power he can muster, shout out: “CHERNABOG, I DEMAND YOU RELEASE THEM!” A blinding light emanates from our protagonist, and his distraction has served its purpose as Chernabog has returned to stone, and our elevator has connected to its track.

images

(Chernabog demanding the rider's souls right before Elio saves them - Photo Cred: http://pre04.deviantart.net/27bc/th/pre/f/2009/164/5/d/night_on_bald_mountain_by_hammersonhoek.jpg)

The guests are free from Chernabog’s ghoulish grasp, but their adventure only continues as their barge falls backwards through the track, racing inside and outside of Bald Mountain (all on the backside of the mountain, so as to not ruin the surprise) until they slow down and reach a dock along the river near the backside of the mountain. As our survivors disembark, they notice old signs alerting them that the townspeople planned to clear the caved in path; with their newly gained wisdom, our visitors can’t help but think it’s probably best that path remains blocked, and keeps the evil trapped within.


(Cobra's Curse lift for reference; picture the final scene taking place inside the mountain, with guests focused up and skyward at Chernabog)

33 - Villains Academy
C-Ticket
Designed By @Disney Dad 3000
latest

Low key, track based dark ride
No height requirements
Each vehicle will be geared to hold 4 adults or potentially up to 6 people if small children are boarding.

Background
The World of Disney has been filled with countless villains over the years. Many have had their successes, but in the end they’ve ultimately failed. What happens to these ne ’r do wells though after their failed plans? Most are never heard from again with our last images of them doing hard labor or being banished into other realms, or teeny tiny living spaces.

After 25 years of piracy, poisoning and pilfering, enough was enough.
Established in the spring of 1962, the Disney Villains Academy officially opened its doors.
Mission Statement: To try and find happily ever after for everyone. Yes, we know, we have our work cut out for us.

Meet & Greet
Adjacent to the ride entry will be M&G with a small rotating cast of Disney Villains

Queue
The exterior of the attraction will be an older ivy covered building and similar styling to the Haunted Mansion nearby. Guests will enter through large covered archways that serve as both the front entrance of the academy and the starting point of the queue.

Along the way you’ll see some of the success stories (before and after picture of Prince John sucking his thumb and then a more regal Prince John). You’ll also pass through the Relic Room. Many of the villains tools of evil are stored here as a reminder of where they came from. Among the items displayed are Cruella’s smashed up roadster and the spinning wheel from Cinderella.

As you enter the latter portion of the queue you are greeted by a life size Dean Hardscrabble, the current head of the academy.

“Welcome to the Disney Villains Academy. I would thank you for coming, but I don’t have time for such nonsense. I’m here to ensure that these students are properly rehabilitated so that they can try and do some good in the world to rectify all of the problems they’ve caused. “

“We’ve had some successes over the years, and many of our graduates have gone on to do great things. We have a few though that have proven more difficult than others and after many…….many years, we still have work to do. “

“You are going to meet some of these students today, but beware, everything is not as it seems. While they appear to be on the right track, they are just as evil as ever and will stop at nothing to leave these gates. Be on guard at all times.”

“We’ve had to go above and beyond in our training for some of our students, so you may encounter a few parts of the academy that require a spell or two. Fear not, we’ve not lost one guest yet”

After the parting words from the Dean, guests will make their way to the loading area.

Ride
Synopsis: Visitors will be taking a tour of the academy, seeing many Disney Villains up close and personal. As a background story of the ride, Cruella/Horace/Jasper from 101 Dalmations are met early on and tag on with the tour to attempt an escape from the Academy.
Scene 1
Grand Foyer of the Academy
Scene 2
Dormitories Cruella/Horace/Jasper escape plan
They will have minor pop up presence in each of the following rooms as they attempt an escape
Scene 3
Lamp room with Jafar/Giant Iago
Scene 4
Kitchen scene with Evil Queen and Hades on kitchen duty
Scene 5
Dining Hall
Scene 6
Classroom
Scene 7
Finale

34 - Boulevard de Cruella
C-Ticket
Designed By @rawisericho
aebbe47f114a020dda5d5ff4bf497085.jpg

Queue

The queue can be situated near the Bavarian village portion at the base of Bald Mountain. This can bring us to the back alleys of the English village and alleyways that comprise our line. Throughout the queue we we see illuminated eyes of the Dalmatians in the darkness. We also hear the voices of Horace and Jasper. We finally come to a load in, which is in a dank garage.

Ride Through
We begin the ride in our moving van, we have two rows with three seats apiece. We are seated in the freight portion of the moving van. In the front seat is an animatronic driver we can barely see, behind us we have dressers, which as the van twists and turns, reveals Pongo and Perdy's pups! The windows of the van and large and make for easy viewing to the outside (think the windows in Skull Island trams). We begin our journey heading out of the garage and down through the back alleys of the English town. Eventually we curve out into the streets. Sight lines are such that we can't see Bald Mountain or anything outside the town as most of the buildings and hills are too high for us to see over. After heading through a show scene where we see Horace and Jasper starting up their car, we head down the rural highway, adding speed as we go. The interesting thing about the track is that there are two sides your van can go on. They're structurally similar (think Mr. Toad) with some minor differences. As we head out an animatronic Cruella bursts out from the bushes in her roadster, the ride speeds up as Cruella pursues us. The trackless nature of the ride keeps us guessing from where we're heading as Cruella moves from one side to the other. Eventually she goes off the side of the road and we think we're in the clear. Our van slows down and we head around a bend. As we turn through it the classic, disheveled Cruella bursts out and a high speed chase ensues. The speed won't be as fast as Test Track but the scenery will make it seem so. The climax is Cruella's roadster driving off a ravine. In our final scene we pass by Cruella and the remains of her car.

Restaurants
AX - Ratigan's

Designed By @FigmentPigments
Based on the Villain from The Great Mouse Detective, come enjoy a pint at Ratigan's (similar to Gaston's Tavern)

AY - The Poison Apple
Designed By @MonorailRed
posionapplelogo-png.165053

Summary
Go into the depths of the dungeon where the Queen from snow white has instructed her followers to create spectacular drinks from potions and bizarre ingredients you won't find anywhere else. Some of the villains have stopped to the Dungeon and have left some of their prized possessions there. (Jafar's sceptar, Hades' Mortal Vile, The Black Cauldron, Frollo's Hat, Maleficent's Crow (Animetronic), Headless Horseman's Sword, Ursula's Necklace, etc.) The Magic Mirror has been present at the Poison Apple as well as an interactive animatronic.

Sample Cocktail Menu
The Maleficent - Black Vodka, Grape Schnapps, & Apple Pucker $11.99
The Stepmother - Chocolate Vodka, Pomegranate Juice, & Chocolate Liqueur $12.99
Red Queen - Citrus Vodka, Blood Orange Vodka, & Blood Orange Juice. $11.99
Poison Apple - Jagermeister, Apple Vodka, Apple Pucker, & Cranberry Juice $10.99
7 Dwarfs German Beer Flight - Can also pick 3 of the 7 for a smaller flight. $12.99
Burley and Brawny - Whiskey, Amaretto, Black Cherry Soda $12.99
Shan Yu - Sake, Ginger Liqueur, & Apple Cider $12.99
Long Live the King - Kahlua, Salted Carmel Vodka, Vanilla Bailey's, & Coffee $11.99
Gold of Virginia - Merlot, Chambord, Raspberries, & Mint $11.99
Hades' Fire - Blueberry Mio, Hynotiq, Black Vodka, & Bacardi 151 - Caution: this drink is set on fire! $10.99
Shot of Firebird - Fireball Whiskey & Coconut Rum $11.99
The Other Side - Dark Rum, Passion Fruit Rum, & Pineapple Juice. $12.99
Mother Knows Best - Hibiscus Vodka, Rose Water Liqueur, & Sparkling Cranberry Juice $12.99
The Southern Isles - Whiskey, Amaretto, Orange Tea, & Orange Peel. $11.99

Seasonal Drinks
Halloween
Oogie Boogie - Citron Absolute, Midori, Mountain Dew, Gummy Worms. $9.99
What's This? - Apple Pucker, Butterscotch Schnapps, Cider, Hennessy & Vanilla Bean. $10.99

Christmas
What's This? - Apple Pucker, Butterscotch Schnapps, Cider, Hennessy & Vanilla Bean. $9.99

Appetizer and Entree Menu
Faciliar's Vodoo Gumbo $6.99
Chernabog's Bald Mountain Wings $7.99
Clayton's Exotic Animal Flight - Meats change every two years $7.99
Scar's African Ribs $8.99
Ursula's Fish Tacos $9.99

Desserts
The Queen's Apple Dumplings $5.99
Cruella's Black and White Cupcakes $4.99

Shops
AZ - Villains Academy Bookstore
30351472821_bd720872ed_b.jpg

Description
At the exit of the Villains Academy attraction, walk inside the Academy's bookstore featuring a variety of villain merchandise and apparel.

Entertainment
Villains Meet and Greets/Walk-Around Characters
13015593_1337581126257383_5318253143379459407_n.jpg
 
Last edited:

spacemt354

Chili's
Original Poster
Tomorrowland
978355620361924094%253Faccount_id%253D9

Overview

In the future, we enter Progress City, which is a working living city of tomorrow. A Tomorrowland that shows human evolution in space travel, home and leisure, transportation, teleportation, and time travel. Throughout the land, guests can experience a Horizons sequel of sorts in Century 22, which shows how we have gotten to the future and the progress we can make. Space Mountain which blasts off into the neighboring galaxies on an out of this world adventure.

In addition to those thrilling experiences, guests can also drive through the streets of Progress City on Autopia, and visit the transportation hub, which is a double decker transportation facility, servicing the Disneyland Railroad on the ground floor, and the Disneyland Monorail on the second floor. This offers a second entrance to the park from the Disneyland Sydney Resorts on the monorail line, directly into Tomorrowland.

Overall - the future that never was, is finally here in this version of Tomorrowland.​
 

spacemt354

Chili's
Original Poster
Attractions
35 - Century 22
E-Ticket
Designed By @OvertheHorizon @QuillPenn and @spacemt354
upload_2017-4-7_12-16-17-png.198781


7412053005222600876%253Faccount_id%253D9


Entrance and Queue
queue.jpg

Guests enter CENTURY 22 via an open archway and immediately enter the queue area. Within the queue, guests see a wall to their right on which are quotes about the future (such as in the example to the left). Below is a sampling of quotes, but the idea is to project those quotes onto the wall using three different laser projectors so that each time a guest enters the pavilion they will encounter a different combination of quotes - infinite possibilities.

Music played in the queue, like the music activated on this web page, is from the Omnisphere portion of the original Horizons attractions. It is a futuristic sound, but those who have visited Horizons should immediately recognize the music and feel the connection.

On the left side of the queue (as guests enter) will be a floor to ceiling video wall. The wall will carry depictions of the technological innovations of the last 20 years, from boxy old TVs to new flat screen ones, dial phones to smart phones, email, social media, electronic games, etc. As the guest moves closer to entrance to the theater entrance, the display of images becomes nearly unrecognizable. The idea is to depict not only the flood of technology that has entered our lives in recent years, but to underscore a message of the attraction about the importance of quality of life issues for the future, of our controlling technology rather than allowing tech to overwhelm our lives.

From the queue, 120 guests at a time will be admitted to the Horizons Theater.

Our CENTURY 22 attraction consists of two parts, a theater presentation followed by a ride through full-scale representations of a futuristic vision. As guests leave the queue, they enter Horizons Theater, named after the original Epcot attraction. The theater is circular, with two halves, each with 120 seats. For the guests, the theater presentation is in two parts, with the theater rotating midway from the side facing a stage to one with an IMAX movie screen.
horizonstheater_orig.jpg

After guests enter the theater, they insert a card into a device in front of their seat where a screen comes to life. They then respond to a series of questions, including what is most important to them as they contemplate the future.

CENTURY 22 – Future Choice Survey

Tell us a little about yourself:

Gender:

Male Female

Age:

Under 18 19 – 30 30 – 50 Over 50

Current living status:

City Suburbs Rural

Thinking about YOUR future, what’s most important for you and your family?

A. Living in a safe, functioning community

B. Maintaining my health

C. Plenty of time for leisure and travel
__________
IF “A” is selected:

Guests would be shown several pictures and asked which of these visions for the future most appeals to them.

Depending on the responses to these questions, there would be one more set of pictures for guests to refine their choice of what most appeals to them – this time using interior home environment imagery.

IF “B” is selected:

Guests would be shown several pictures and asked which of these visions they had in mind when selecting the maintaining health choice.

Depending on the responses to these questions, there would be one more set of pictures for guests to refine their choice of refine their interest in their health.

IF “C” is selected:

Guests would first be asked to refine which of leisure or travel most appealed to them.

Those selecting “leisure” would be asked to further refine their choice by selecting from:

A. Sporting activities, B. Cultural activities, C. Individual pursuits such as reading, crossword puzzles, etc., D. Group pursuits such as games, socializing, etc.

Those selecting “travel” would be asked to further refine their choice by selecting from:

A. Cruising, B. Visiting parks, C. Partaking of the urban lifestyle, D. Relaxing beach setting

Guests will take the card with them, and later insert the data card into a slot in their ride vehicles. This will trigger a short video at the end of the ride personalizing their future vision. Unlike Spaceship Earth, they will see their choices displayed along with others in a multi-media presentation reflecting the diversity of our views about what we dream for in the future.

After completing the survey, a curtain will rise in front of guests revealing a stage with an audioanimatronic of Walt Disney. He stands in front of the original plans for the "Florida Project" and next to him is a model of his vision for Progress City. It looks very much like the picture at the top of this page. Mr. Disney offers a short presentation based on his 1966 vision for an Experimental Prototype Community of Tomorrow. Although his vision was never fully realized, Epcot continues to inspire visitors about the future, and our pavilion is, in part, a salute to his role.

Here is the script for that presentation:

“Here in Florida, we have something special we never enjoyed at Disneyland... the blessing of size. There's enough land here to hold all the ideas and plans we can possibly imagine. To the youngsters of today, I say believe in the future, the world is getting better; there still is plenty of opportunity.

“By far the most important part of our Florida Project…in fact, the heart of everything we’ll be doing in Disney World…will be our Experimental Prototype Community Of Tomorrow! We call it EPCOT.”

“It’s like the city of tomorrow ought to be. EPCOT will be an experimental prototype community of tomorrow that will take its cue from the new ideas and new technologies that are now emerging from the creative centers of American industry. It will be a community of tomorrow that will never be completed, but will always be introducing and testing and demonstrating new materials and systems. And EPCOT will always be a showcase to the world for the ingenuity and imagination of American free enterprise.”

“I don’t believe there’s a challenge anywhere in the world that’s more important to people everywhere than finding solutions to the problems of our cities. But where do we begin… how do we start answering this great challenge? Well, we’re convinced we must start answering the public need... building a special kind of new community that will always be in a state of becoming. It will never cease to be a living blueprint of the future.”

HORIZONS THEATER ROTATES TO REVEAL AN IMAX SCREEN. GUESTS SEE A THREE MINUTE FILM SHOWCASING CURRENT ADVANCEMENTS IN COMMUNITY PLANNING, DESIGN, MEDICAL TECHNOLOGY THAT HAVE THE POWER TO TRANSFORM THE FUTURE.

Narrator's voice: "You've shared a few of your aspirations for what the future might look like and heard Walt Disney's vision for his Experimental Prototype Community of Tomorrow. Whatever the future brings, we know that it will take what we've learned in the past and build on the achievements of the present. Our curiosity propels us to seek new and innovative ways of doing things, making our lives easier, healthier, and more productive. For example, DNA was first discovered in the 1860s, but its structure wasn't identified until 1953. Since then the work of the human genome project is producing practical information to help medical science."

"For example, scientists are experimenting with repairing human genes, a technique that could cure many medical problems. New surgical techniques with robotics are transforming surgery."

"While researchers are developing new ways to help people move their limbs, non-invasive testing techniques, and engineered replacements for human blood vessels. The advances made each day are encouraging for the longevity of human life."

"Along with advancements that may help prolong our lives, we see a future where the quality of our lives is equally important. Imagine human looking robots to help around the house. Greater emphasis on community design of parks and recreation facilities. And exploration of new and creative environments where we can live and work. It may sound far-fetched, but research is bringing these ideas to life today."

"With the world's population expected to be close to 10 billion by 2050, researchers are intensifying their search for ways to ensure sustainability, especially when it comes to energy. Rooftop solar tiles may be common place, cars and other transportation will run on hydrogen. We've even seen the prospect of cars driving themselves in a way that will minimize accidents."

"When we see what science and research is producing today, it's easy to envision a fantastic future."

"We invite you to join us on the next portion of Century 22 journey to see first hand what the future may hold for all of us."

GUESTS WILL LEAVE THE HORIZONS THEATER AND BOARD THEIR RIDE VEHICLES FOR A GLIMPSE AHEAD IN TIME>

------------------------------

Attraction Ride-Through

The ride vehicles you board are synced on an LPS trackless system that allow them to flow naturally throughout the scenes of the attraction. About midway through the ride, the trackless ride vehicles will enter into an "ascending room" where they will travel to Century 22, and see for themselves all of the inventions and technology that have shaped the next century.

The ascending room technology using a power lift system akin to that of Tower of Terror, but less intense, pushing guests up to the top floor of the pavilion, and then preparing for the 2nd half of the attraction as they descend back to the first floor of the pavilion.

Boarding Room

A calming voice-over states that:
Horizons 1 now departing - all guests proceed to the boarding area for pre-departure briefings.

Narrator: Glad you could make it on this exciting voyage into the future. We have so much to see and do, let's get started right away! We all know Walt Disney was a dreamer, a visionary, and those kinds of minds are what will propel us into the next century. Ideas that push the boundaries of human technology. From those inspirations of the past, we've built our present. Just take a look around at the cities of Tomorrow, today!

Scene 1 - City of Tomorrow, Today
Guests open up into a large foliage driven city with bustling city noises in the background

Narrator: Woah, take a look at this! Tianjin Eco-city is a collaborative project between the Chinese and Singaporean government that will house 350,000 people in a low-carbon, green environment around half the size of Manhattan by 2020. All going well, the team hope its model for building a sustainable city will provide the blueprint for future urbanization efforts in China, and other countries! Looks like the ideas of Epcot have lived on to create the wonders that surround us.

Scene 2 - Driverless Cars
The next scene traverses into one of the city streets where your trackless guided vehicles merge with incoming traffic (using both AAs and screen technology)

Narrator: Check this out. Cars that drive themselves! Heck my grandparents can remember a time when the automobiles were a novelty. If you could get from New York to California in less than 7 days, boy, that was surely a luxury. Now you don't even have to do the work! Safe, compact, driverless cars are the new cat's meow these days, leading to a superhighway of interconnected safe travels on the ground, and maybe even one day, in the air!

On one of the screens to your left you see an easter egg to a flying car, which was referenced by the narrator.

Scene 3 - Computers, Automation, and Robotics
Going through a home in the City of Tomorrow, Today, you see robotic AAs cleaning the house (as an homage to the original attraction) and also how the modern home has changed with automation.
maxresdefault.jpg

Narrator: From driverless cars, to everything in daily life, automation has truly revolutionized the way we live our lives here on earth. Dusting and cleaning can now be done with a flick of a switch.

The classic Horizons music begins to play


Your vehicles progress through the house and into different rooms.

In one room, a girl sitting in her bedroom broadcasting a nightly show from her bedroom on her YouTube channel. You hear audio of her also skyping her friend in to be a guest on the show.

In the kitchen, a father in the kitchen trying to cook a turkey, but being taught by his online class to not increase the temperature too much (a homage to Carousel of Progress)

In the living room, a mother is having an automated dust-buster clean up for her, while she uses a remote control swiffer device to get hard to reach places above the mantle place.

Out in the backyard, a son is flying his drone across the grass and into the sky, taking videos and pictures of what he sees from above.

You focus on the drone and follow it up and up on a screen transition until you reach the next scene.

Scene 4 - Earth
The classic Horizons music fades away and faint piano music can be hear in the background as you look out onto our home planet, earth. The stars in the background on a large projection screen immerse the rides as they gaze off into the distance.

This scene is a large 360 dome that makes you feel as if you're actually in outer space.
Earth-Orbit-Wallpapers-7.jpg



Radio silence for about 30 seconds as you drift through space with stars all around you and the piano music faintly playing showing how lonely of a place the universe is, and how lucky we are to be looking down at our blue planet. No narration would do that justice.

Eventually after the moment of silence, to come to grips with where you are, the narrator comes back:

We have the ability, and responsibility, to bridge new gaps of innovation and technology on this earth. Our spaceship earth. The progress we make here together will shape how we as a civilization continue to live, work, and play together on this beatiful planet among the vast darkness of space.

You soon approach the ISS circling the earth.

You hear an onboard voice from the beginning of the ride calmly say
"Horizons 1...Century 22 awaits"

The music begins to swell. The trackless vehicles begin to load onto the pressure platform that will launch the vehicles up to the top of the pavilion.

Begin at 3:35

Narrator: Folks, now it's time for you to see what 22nd Century living could be like if we work together and build towards a brighter future.

The earth and the ISS begin to rotate faster and faster as you see the lit up city lights from above. It continues to rotate and rotate as the music swells and swells.
29529061813_6797c55422_o.jpg


Then...takeoff!

You fly by at the speed of light as billions of stars and galaxies twirl and fly around you, as you accelerate around the earth to head towards Century 22. Breezing through time, flashes around you brace for the ascent's ending as you slow down, the music begins to fade into monotone sounds, and the blackness of space swirls you around to face earth once more, as you transition into the future.
zooming_through_space_by_napsrs-d9xwvh5.jpg

-------------
Based on your survery you took before the attraction began, your vehicles will travel into one of 3 areas to explore in the future.
Community Life
Health Life
Travel/Leisure.

You travel through the path where your choice was and continue the journey, now decades in the future.

A. Living in a safe, functioning community
27356425350_e1d937ca40_k.jpg

Traveling through cities of the future, what you have seen today has transformed into interconnected hubs of commerce and luxurious lifestyles. You travel through a colorful superhighway, see monorails and flying cars soaring overhead as traffic problems have been resolved. Rather than build more roads, why not just have flying cars on top of the roads? This tech has doubled the capacity for cars on the roads, leading to no traffic problems at all.

You see how safe communities are, with security and stability in the neighborhoods. And science taking a pivotal role in our ecosystems, daily lives, and planetary research.
27024112883_d44e4ece85_k.jpg



B. Maintaining my health
31238224725_ef13cd1168_b.jpg

For this, you travel into the human body, and go through the lining of blood vessels to see how modern medicine is working on ways to combat diseases.

You also go past a series on how robotics have helped shape the lives of people...from robotic arms to robotic surgeries to repair diseases without the need for large scale incisions.

C. Plenty of time for leisure and travel
p1639ay-goodss-160930.jpg

For travel we are traveling the cosmos, to a moon base on our moon and the moon of Europa. By the 22nd century, people will have colonized the moon, Mars, and Europa with vacation flights to and from those destinations on Virgin Galactic.

Guests can also fly around the world at a much quicker pace than before, using the earth's upper atmosphere as a propeller around the world.

Finale

upload_2017-4-30_20-23-28-png.202166

The ride concludes with a descent back down to the entrance/exit to the ride. Violin and orchestra music begins to play as we look at a montage of how the world has changed from the early parts of time, to where we are today, and where we will continue to go into Tomorrow.

The narrator's voice comes back...

Narrator: On behalf of Horizons 1, we hope you see how promising the future is. If you can dream it, you can do it. There is no obstacle that's in the way of progress, if we choose to believe in the promise of tomorrow....

You then proceed to the unloading area and disembark your vehicles.​
 
Last edited:

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom