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Star Wars: Rise of the Resistance

UNCgolf

Well-Known Member
Is it? It seems Harry Potter is way more complex to me.

My guess is the combination of the different systems in Rise is more complex. While the kuka arm system on HP was unique when it opened (I think) the ride doesn't seem that complex. It's basically Soarin'/FoP for a significant portion of the ride with a few dark ride/AA segments thrown in.
 

TrainsOfDisney

Well-Known Member
My guess is the combination of the different systems in Rise is more complex. While the kuka arm system on HP was unique when it opened (I think) the ride doesn't seem that complex. It's basically Soarin'/FoP for a significant portion of the ride with a few dark ride/AA segments thrown in.
Soarin / FOP don’t have screens moving on a track in sync with the ride vehicle.
 

Sirwalterraleigh

Premium Member
No, but that's pretty simple to do.

I'm not arguing that Rise is super complex, by the way -- I've never even been on it -- just that while riding Forbidden Journey I didn't get the impression that it was a really complex attraction.
It is very complex…but the result left me thinking unnecessarily so. The HP rides at universal use some of the same tricks.

the main issues - for now - is terrible ip and very bad mechanical reliability. Both can and should be addressed sooner than later
 

ImperfectPixie

Well-Known Member
It is very complex…but the result left me thinking unnecessarily so. The HP rides at universal use some of the same tricks.

the main issues - for now - is terrible ip and very bad mechanical reliability. Both can and should be addressed sooner than later
You would think that Disney - of all companies - would be better at designing things to be mechanically reliable...when you pick up a new technology, you don't roll it out to customers until you're familiar enough with it to ensure that your end product isn't going to constantly fail.
 

Sirwalterraleigh

Premium Member
You would think that Disney - of all companies - would be better at designing things to be mechanically reliable...when you pick up a new technology, you don't roll it out to customers until you're familiar enough with it to ensure that your end product isn't going to constantly fail.
I try to have more patience on this issue with Disney than “most”…

they try to do things that stand out…cause they sure as hell aren’t into building new stuff to draw Every year…or decade these days…

but…I don’t see how with this amount of budget and time it’s so faulty. And we are 2 years in…this isn’t “bugs” at this point…it’s heading to the path of yeti…

and that still sucks
 

ImperfectPixie

Well-Known Member
I try to have more patience on this issue with Disney than “most”…

they try to do things that stand out…cause they sure as hell aren’t into building new stuff to draw Every year…or decade these days…

but…I don’t see how with this amount of budget and time it’s so faulty. And we are 2 years in…this isn’t “bugs” at this point…it’s heading to the path of yeti…

and that still sucks
I'm way more cautious than Disney...I used spend weeks testing new paints and inks on different materials in varying temperatures and sunlight exposures before I'd sell a finished product to a paying customer. Does it cost more money up front? Yes. But it eliminates the need for in-the-field fixes and replacements that in the long run are far more expensive.
 

Rich Brownn

Well-Known Member
No, but that's pretty simple to do.

I'm not arguing that Rise is super complex, by the way -- I've never even been on it -- just that while riding Forbidden Journey I didn't get the impression that it was a really complex attraction.
Consider the fact that while the vehicles are on a track, they are independent of each other and are basically driving themselves around (with computer instruction). There is even a separate loading section for wheelchairs where, upon instruction, a vehicle can veer off into that area, stop, load, and then merge back into the ride. That is pretty awesome.
 

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