yensidtlaw1969
Well-Known Member
Count me in as someone who feels somewhat pleased that we didn't get that -- love Disney though I do, their track record for high-level, boundary-pushing theming of indoor roller coasters isn't actually stupendous. The traditional Space Mountain succeeds on a conceptual level in a way that makes up for its execution, which isn't really all that impressive. DLP did a bit better with its Space but walked that back years ago with the lower quality Misson 2. Neither of the Rock N' Roller Coasters improve on this, and Crush's Coaster's theming falls off as soon as the real coaster portion begins in earnest. TRON seems to suffer some similar ills as RNR, where the trees never really converge into a forest, so to speak. It's plainly evident at all times that you're on a coaster.Falcon’s Run was a mistake of an attraction. They should’ve just built an indoor space coaster where the riders pilot an X Wing or a TIE and they fly around and through a Star Destroyer.
I won't even count the Space Mountain Overlays - Ghost Galaxy, Rockin', and Hyperspace - because Disney clearly doesn't take those that seriously.
Unless Guardians at Epcot really changes their game, Disney seems to have made up their mind that they can skimp a little on the ambition of their coaster design and commitment to immersion as the speed of the ride picks up. Which makes *some* sense, but makes me think that even a full-tilt version of an indoor X Wing Coaster wouldn't have been able to achieve the immersiveness to which Galaxy's Edge aspires the way that Falcon does. Having not ridden it yet I can't speak with authority, but it seems that even with the purported shortcomings (and I'm ready to believe they are valid) the attraction still subscribes to a level of ambition and commitment I wouldn't think reasonable to expect Disney to provide in an indoor coaster. Hyperspace Mountain is clearly not representative of the full potential of this sort of attraction, but even then a ride the style and scope of Falcon seems a head above what would come from pushing that coaster to even the furthest limit.
EDITED To Add: Not to mention that it seems to speak a similar experiential language to ROTR - a seamless, fully realized, environmental experience that captures and depicts the vastness of the Star Wars no matter where you look. Even if it's not perfect.
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