News Star Wars: Galaxy's Edge - Historical Construction/Impressions

Surferboy567

Well-Known Member
14 at a time is just a group... you would have multiple groups running at a time. You account for how long each group stays at a station. You can also have multiple copies of each station (think the duel olivanders theatres).

If you imagine them spending 10mins at each station... that’s 6 groups taken in per hour. That’s 6x14=84 an hour... min 12hrs a day = or roughly 1k a day. Now you can multiple that number directly for any duplicate stations they have.

Are we positive they don’t have multiple rooms?
 

THE 1HAPPY HAUNT

Well-Known Member
If you know the ride requires interaction but don’t want to participate, why would you go on it? The experience you want doesn’t exist.
because I want to ride a millennium falcon ride not control the ride. if I did I would get a job at Disneyland and become a ride operator lol. I am curious how it would react if no one pushes buttons on one ride through compared to the experience when everyone is pushing buttons. a science experiment.
 

Darkbeer1

Well-Known Member
because I want to ride a millennium falcon ride not control the ride. if I did I would get a job at Disneyland and become a ride operator lol. I am curious how it would react if no one pushes buttons on one ride through compared to the experience when everyone is pushing buttons. a science experiment.

I believe the gunner station has 2 options, Manuel or Automatic.

I think I read that.
 

bshah365

Well-Known Member
More and more friends ride the Falcon and report back on their experiences in the land. Below are just a few new things I learned.

**Once again these are not my reportings and just the opinions of fellow cast who have gotten a chance to preview**

FALCON GROUPING: Like stated before, everyone is handed a card. But now I learned the cockpit positions are upside down and cannot be seen by the CM. CMs quickly/anonymously hand out 6 at a time and you flip over your card to reveal what position you got. YOU CAN TRADE.. its just all up to your family.. you dispute and fight amongst each other. The cast is not held responsible.

GUNNER POSITION: 3 friends have all now said that the gunner position wasn't their favorite.
-One said that the buttons are placed at such a weird angle that it was difficult to watch the show and simultaneously push the correct flashing buttons
-Another said that the position was just boring and wasn't nearly as fun as the pilot position
-The last CM actually said she preferred the engineer position more than gunner bc there were more things to do. (This CM is tall and also stated that she didn't have a hard time seeing from the back)

SAVI'S WORKSHOP: So while one of my CM friends was exploring, another approached his group and asked if they wanted to build a lightsaber. They said yes and got pulled into Savi's to test the experience. The workshop was rehearsing show material and needed "guests" to participate in order to test and adjust. He said he did the entire experience and was blown away. He even got emotional throughout the experience. He said the experience really tugs at your heart and makes Star Wars fans feel like they're a part of something special. They hand built their custom lightsabers with eager grins to only have them taken after the experience. Nothing is free at Disney, folks. At the end, he said he would go back and pay $$$$ bc it was really that great.


CONCLUSION: I've received a lot of mixed reviews about falcon.. But through them all, I've concluded that your ride experience really just depends on how your group contributes... If you have great pilots and gunners, the engineer position could be boring with nothing to fix.. You could have an amazing time as an engineer if you're tall, can see the screen, and have crappy pilots that make you fix a lot of things.

I'll be back with more info if I receive any. We are getting close y'all!
 

The_Mesh_Hatter

Well-Known Member
Some thoughts on Smuggler’s Run...

—Piloting the Millenium Falcon is a must if you’re building a Star Wars Land. It should be a given. It’s like the Hogwarts Express at Uni. It’s not so much about the ride, but about the entire experience of stepping aboard the most famous vehicle from each respective franchise. The excitement is in stepping inside something the characters are actually seen riding and truly becoming a member of the world.

—The technology is seemless. You feel like you’re aboard the only captain’s room (I don’t know the correct term) on the ship, as you should be. You never really notice any merging or converging. And the ride vehicle is seemless with the rest of the ship, so it seems like you’re taking the whole ship with you. Importantly, there’s no noticible physical gap between the rest of the ship and the vehicle, so there’s no indication you “detach.” Doors thruout the queue slide open as they do in the movies. The gangway to board the Falcon has “bounce” to it like a Jetway to an airport.

—Advice to having fun: embrace the interactivity and social element. Part of the experience is trying to coordinate with your copilot if you’re flying... trying to strategize together as a team. Even piloting is not too difficult, however. It basically functions like a simple phone app; like “Temple Run”, there’s a certain path you follow and you’re just dodging obstacles. The big factor that determines the experience is the damage your ship endures, so the engineer plays a pretty important role. Funny enough, if you do bad and bang up your ship, your damaged hyper drive caused you to stop short of Batuu on the return trip and get stuck in an asteroid belt, attacked by tie fighters. In fact, the ride experience lasts longer if you do WORSE. otherwise you stall in the ship bay at the end while they count up points.

—Narrative wise, the plot is a rehash of the train scene from Solo. The main experience is a high speed chase to gun down a train to steal coaxium. This train hijacking helped sell me on the idea of Galaxy’s Edge as a sort of extension of the Wild West of Frontierland.

—Those worried about boarding the ship, when it’s parked out front, needn’t worry. Occam’s Razor applies here. In the pre show with Hondo, you see the ship land behind him on a screen (the whole room rumbles!), AND, a little flight control map shows the ship moving.

—Those worried about gum trashing the Falcon needn’t worry either. The second story looks out thru glass windows.
 

Hawg G

Well-Known Member
More and more friends ride the Falcon and report back on their experiences in the land. Below are just a few new things I learned.

**Once again these are not my reportings and just the opinions of fellow cast who have gotten a chance to preview**

FALCON GROUPING: Like stated before, everyone is handed a card. But now I learned the cockpit positions are upside down and cannot be seen by the CM. CMs quickly/anonymously hand out 6 at a time and you flip over your card to reveal what position you got. YOU CAN TRADE.. its just all up to your family.. you dispute and fight amongst each other. The cast is not held responsible.

GUNNER POSITION: 3 friends have all now said that the gunner position wasn't their favorite.
-One said that the buttons are placed at such a weird angle that it was difficult to watch the show and simultaneously push the correct flashing buttons
-Another said that the position was just boring and wasn't nearly as fun as the pilot position
-The last CM actually said she preferred the engineer position more than gunner bc there were more things to do. (This CM is tall and also stated that she didn't have a hard time seeing from the back)

SAVI'S WORKSHOP: So while one of my CM friends was exploring, another approached his group and asked if they wanted to build a lightsaber. They said yes and got pulled into Savi's to test the experience. The workshop was rehearsing show material and needed "guests" to participate in order to test and adjust. He said he did the entire experience and was blown away. He even got emotional throughout the experience. He said the experience really tugs at your heart and makes Star Wars fans feel like they're a part of something special. They hand built their custom lightsabers with eager grins to only have them taken after the experience. Nothing is free at Disney, folks. At the end, he said he would go back and pay $$$$ bc it was really that great.


CONCLUSION: I've received a lot of mixed reviews about falcon.. But through them all, I've concluded that your ride experience really just depends on how your group contributes... If you have great pilots and gunners, the engineer position could be boring with nothing to fix.. You could have an amazing time as an engineer if you're tall, can see the screen, and have crappy pilots that make you fix a lot of things.

I'll be back with more info if I receive any. We are getting close y'all!

That's hard core, taking them back from them. Pure evil. Probably $2-3 of parts, wholesale
 
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fctiger

Well-Known Member
Wow some great reviews on SR so far! My question is are there multiple stories and experiences like Star Tours? Like you can do 5 or 6 different missions? Or is it the same mission every time, but like a video game where you can have different variables depending what direction you go?

I'm wondering how many different experiences can this ride have? It sounds like it will be more than Star Tours if you can pilot it in different directions per mission.
 

The_Mesh_Hatter

Well-Known Member
Wow some great reviews on SR so far! My question is are there multiple stories and experiences like Star Tours? Like you can do 5 or 6 different missions? Or is it the same mission every time, but like a video game where you can have different variables depending what direction you go?

I'm wondering how many different experiences can this ride have? It sounds like it will be more than Star Tours if you can pilot it in different directions per mission.


Same mission. It’s not very “random” despite being “interactive. Your path is pretty much preprogrammed, picture the path as a tube with a radius triple the width of your ship to get an idea of how much you can deviate. I forgot the CM’s exact words, but they were something along the lines of “you aren’t piloting the Falcon, you’r flying it.”

The only major storyline difference I noticed was what I mentioned earlier about not having enough energy to lightspeed all the way back to Batuu, so you have to fight your way out of an asteroid belt with Tie Fighters.

Even though each ride is roughly the same, having three distinct positions to ride as makes it more repeatable.
 
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fctiger

Well-Known Member
Same mission. It’s not very “random” despite being “interactive. Your path is pretty much preprogrammed, picture the path as a tube with a radius triple the width of your ship to get an idea of how much you can deviate. I forgot the CM’s exact words, but they were something along the lines of “you aren’t piloting the Falcon, you’r flying it.”

The only major storyline difference I noticed was what I mentioned earlier about not having enough energy to lightspeed all the way back to Batuu, so you have to fight your way out of an asteroid belt with Tie Fighters.

Wow, thanks for the quick response! Its a little disappointing but not surprising since they never talk up the actual mission variables like they did for Star Tours 2.0. Is at least a fun mission? And how long is it roughly?
 

The_Mesh_Hatter

Well-Known Member
Wow, thanks for the quick response! Its a little disappointing but not surprising since they never talk up the actual mission variables like they did for Star Tours 2.0. Is at least a fun mission? And how long is it roughly?

I liked the mission! It felt like an old western; you’re essentially trying to rob a train. There’s a pause about halfway thru right when you get the first coaxium fuel rod to give your stomach a chance to rest (all simulators do it). It happens after a big “fall”. I would guess the ride is 5 minutes.
 

The_Mesh_Hatter

Well-Known Member
I mean, fighting tie fighters sounds way cooler than lightspeed.

Either way you jump the lightspeed, the ship just stops just beyond Batuu’s atmosphere if you crashed and the engineers didn’t make repairs.

The right side of the front row, which is “Han’s Seat,” has the privilege of jumping to lightspeed.
 

fctiger

Well-Known Member
I liked the mission! It felt like an old western; you’re essentially trying to rob a train. There’s a pause about halfway thru right when you get the first coaxium fuel rod to give your stomach a chance to rest (all simulators do it). It happens after a big “fall”. I would guess the ride is 5 minutes.

5 minutes, thats pretty long! And you're right I guess each position will make the ride feel different. Thanks again!
 

Stitchwald

Member
Some thoughts on Smuggler’s Run...

—Piloting the Millenium Falcon is a must if you’re building a Star Wars Land. It should be a given. It’s like the Hogwarts Express at Uni. It’s not so much about the ride, but about the entire experience of stepping aboard the most famous vehicle from each respective franchise. The excitement is in stepping inside something the characters are actually seen riding and truly becoming a member of the world.

—The technology is seemless. You feel like you’re aboard the only captain’s room (I don’t know the correct term) on the ship, as you should be. You never really notice any merging or converging. And the ride vehicle is seemless with the rest of the ship, so it seems like you’re taking the whole ship with you. Importantly, there’s no noticible physical gap between the rest of the ship and the vehicle, so there’s no indication you “detach.” Doors thruout the queue slide open as they do in the movies. The gangway to board the Falcon has “bounce” to it like a Jetway to an airport.

—Advice to having fun: embrace the interactivity and social element. Part of the experience is trying to coordinate with your copilot if you’re flying... trying to strategize together as a team. Even piloting is not too difficult, however. It basically functions like a simple phone app; like “Temple Run”, there’s a certain path you follow and you’re just dodging obstacles. The big factor that determines the experience is the damage your ship endures, so the engineer plays a pretty important role. Funny enough, if you do bad and bang up your ship, your damaged hyper drive caused you to stop short of Batuu on the return trip and get stuck in an asteroid belt, attacked by tie fighters. In fact, the ride experience lasts longer if you do WORSE. otherwise you stall in the ship bay at the end while they count up points.

—Narrative wise, the plot is a rehash of the train scene from Solo. The main experience is a high speed chase to gun down a train to steal coaxium. This train hijacking helped sell me on the idea of Galaxy’s Edge as a sort of extension of the Wild West of Frontierland.

—Those worried about boarding the ship, when it’s parked out front, needn’t worry. Occam’s Razor applies here. In the pre show with Hondo, you see the ship land behind him on a screen (the whole room rumbles!), AND, a little flight control map shows the ship moving.

—Those worried about gum trashing the Falcon needn’t worry either. The second story looks out thru glass windows.
How do you exit the Falcon? Through another gangway or down the iconic ramp? Also, some reports said that the hallway after the chess room leads to 3 cockpits. Is this true and if so how will they trick the most die-hard fans who know the cockpit hallway is right next to the chess room?
Thanks!
 

Surferboy567

Well-Known Member
More and more friends ride the Falcon and report back on their experiences in the land. Below are just a few new things I learned.

**Once again these are not my reportings and just the opinions of fellow cast who have gotten a chance to preview**

FALCON GROUPING: Like stated before, everyone is handed a card. But now I learned the cockpit positions are upside down and cannot be seen by the CM. CMs quickly/anonymously hand out 6 at a time and you flip over your card to reveal what position you got. YOU CAN TRADE.. its just all up to your family.. you dispute and fight amongst each other. The cast is not held responsible.

GUNNER POSITION: 3 friends have all now said that the gunner position wasn't their favorite.
-One said that the buttons are placed at such a weird angle that it was difficult to watch the show and simultaneously push the correct flashing buttons
-Another said that the position was just boring and wasn't nearly as fun as the pilot position
-The last CM actually said she preferred the engineer position more than gunner bc there were more things to do. (This CM is tall and also stated that she didn't have a hard time seeing from the back)

SAVI'S WORKSHOP: So while one of my CM friends was exploring, another approached his group and asked if they wanted to build a lightsaber. They said yes and got pulled into Savi's to test the experience. The workshop was rehearsing show material and needed "guests" to participate in order to test and adjust. He said he did the entire experience and was blown away. He even got emotional throughout the experience. He said the experience really tugs at your heart and makes Star Wars fans feel like they're a part of something special. They hand built their custom lightsabers with eager grins to only have them taken after the experience. Nothing is free at Disney, folks. At the end, he said he would go back and pay $$$$ bc it was really that great.


CONCLUSION: I've received a lot of mixed reviews about falcon.. But through them all, I've concluded that your ride experience really just depends on how your group contributes... If you have great pilots and gunners, the engineer position could be boring with nothing to fix.. You could have an amazing time as an engineer if you're tall, can see the screen, and have crappy pilots that make you fix a lot of things.

I'll be back with more info if I receive any. We are getting close y'all!

Definitely excited! Really curious on Savi’s workshop I really want to build my own saber. Happy that it appears they did Falcon right!
 

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