News Star Wars: Galaxy's Edge - Historical Construction/Impressions

MisterPenguin

President of Animal Kingdom
Premium Member
Define what you mean by throughput capacity. I think everyone is assuming the number of guests that can ride per hour will be determined by number of vehicles, loading time and ride time. That's clearly not what you seem to be talking about.

Capacity is a vague word because there are different types of capacity. The one we talk most about is throughput of riders -- how many people can experience the ride in a time frame, usually measured in one hour. So, we're talking people per hour, or 'pph.'

And the time duration of the ride has no effect on the pph once you have enough vehicle ready to go such that they launch as fast as they can.

Again, to use an extreme example: Let's say you have a canoe ride where each canoe fits one person. Now, you don't want the canoes bumping into each other, so, you launch one every 10 seconds. That's 6 per minute which is 360 launches per hour. Times one person = 360 pph capacity.

But how does ride length figure into that? It doesn't. The ride could be an hour long, or just one minute long. You're still launching 360 times per hour = 360 pph.

Now, a different figure, which is the number of people on that ride at any moment, which is the amount of people you're are taking off the walkways of the park and sitting them in the ride is different. At any moment, the one minute ride has 6 people on it, while the one hour ride has 360 people on it. But for both rides, the number of people who experience that ride in the course of one hour is the same: 360 pph.
 

TP2000

Well-Known Member
Ride times don't affect throughput capacity.

A ride that launches 1,000 an hour for a one minute ride and another one that launches 1,000 an hour for a one hour ride, have the same throughput capacity.

A good reminder as we put our Imagineer hats on. The length of the ride (Pirates at 15 minutes vs. Peter Pan at 90 seconds) has no bearing on the hourly ridership capacity of a specific ride. It's how many people are in each vehicle and how often a vehicle is launched.

You could easily add on a mile of track to Peter Pan and turn it into a 15 minute long ride instead of 90 seconds, but since each little flying boat only seats 3 people (squished) you'd still be getting the same amount of people through per hour and the line would still be long and slow.

You could also easily chop off 13 minutes from Pirates, and just make it a short circle of the Bayou scene and return to the loading area 2 minutes after you left. But you would still have this monster people-eating hourly ridership because a pair of 22 person boats was leaving every 55 seconds (which gets you the 3,000ish per hour that Pirates is widely reported to handle).
 

Old Mouseketeer

Well-Known Member
Read this from Westsider from the site we dont speak of... Rat Talk. A lot of it is regarding concerns that many have shared on the topic of SWL capacity/ operations but I believe he has a good rep/ some inside info and goes into a bit more detail.


"Management is already having a difficult time getting people to apply to go to GE. They need hundreds of CM's just for attractions, but very few people applied. The problem is that the Test and Adjust crew has been there for a year now, and they know all the problems the rides will face. Management also had a hard time getting quality candidates to fill the middle managers and front line management spots, and TDA filled the management teams with some very inexperienced candidates. There are respected DL managers with decades of experience who said "No way in heck!" would they go to GE, and that has filtered down to the hourly CM's with seniority too. The smart CM's are staying away.

The whole concept is going to be a nightmare and there will be a lot of associated problems to deal with. The capacity of both rides is way too low. Millenium Falcon gets 1800 an hour with all four turntables running with every seat filled, even though only two of the six seats are the "pilot" positions and everyone is going to want to be the pilot instead of a dumb helper in the back row. The ROTR ride is closer to 1500 an hour, and that's assuming the thing works. There are multiple ride systems in ROTR, if one ride system stops or faults, the entire thing is closed. Right now they can't get the entire ride to work for more than 15 minutes at a time without stopping for hours to reset and fix.

People who have seen the stores and dining are alarmed at how small and cramped things are, especially the much hyped Cantina. The Cantina has a half dozen small booths, and one dozen bar stools to sit at, that's it. There will be standing space, but not a lot. You can't fit more than 100 people in the Cantina at a time. If you average a 30 minute visit, that would be 3,000 people per day who could visit the Cantina. Disneyland already easily gets 60,000 people per day. Do you wanna be the guy who has to tell 57,000 people they can't get in each day?

There is a fast food location, think a Batuu version of Boardwalk Pizza n Pasta over at DCA, and several small ODV type carts that are highly themed. That's it for dining in the land.

The hyping and opening of GE could ruin Disneyland for years to come. More and more CM's are really starting to worry what it will mean for their ride or location even if they don't transfer to GE."

Based on what I know of DL management, I have no doubt that staffing will be a mixed bag, at best. There's just too much dead wood--really good managers are few and far between. I have connections to a couple of people on the Test and Adjust crew and I hear there are a suprising number of really good people--but I think part of that is that they get to work directly with Imagineering. I have heard of a couple of good CMs who didn't apply last month. I know of someone who opened a new venue (not attractions) a couple of years ago under a useless manager and it was hell. They lost one core lead and two working leads, along with several CMs--one transferred, one went on medical leave for stress, and the rest left the company.

I did hear that if the shuttle at the beginning of RotR goes down there is an alternative. At least at Mansion they have two stretching rooms. With the RotR shuttle, if we're correct that there are three capsules on the turntable, then even if one went down they could still limp along. But if the whole mechanism fails, they would have to take extraordinary measures. I'm not sure how they would maintain show quality if they're walking people into the hanger through a side door.

But overall, I think there will be capacity issues all around. But this isn't a new problem. Pirates had less capacity when it opened--one less row of seating per boat and slower dispatch time. It takes time and practice to reach peak throughput. And there are also more frequent breakdowns on a new attraction.
 

SWGalaxysEdge

Well-Known Member
OK - here's how the RotR ride is all supposed to work, according to Attractions Magazine

1. You will enter the Blue transport ship and be spun around 180-degrees to the other side but you think you are traveling in space. While on the way through the galaxy, the ship will be captured by the First Order. This will force the ship to land inside of a First Order Star Destroyer hangar.

2. Guests will exit the pre-show ship into a hangar. This will be one of the largest rooms of the entire building, complete with animatronic stormtroopers, TIE fighters and a picturesque view of space. Guests will be told to, “move along,” as they are taken to individual load rooms, themed to First Order prison cells.

3. Guests will be taken from the huge hangar area on the left into the hallways. Here, they will be grouped into the smaller pre-show rooms. These secondary pre-shows are expected to have a droid of some kind that will explain safety procedures and move the story along, much like how Rocket Raccoon does in Guardians of the Galaxy – Mission: BREAKOUT! at Disney California Adventure.

4. Guests will then be loaded into one-of-two different trackless First Order transport vehicles. These two ride vehicles will accompany each other during the entire experience. Once guests are loaded in, the vehicle is sent out of the room for processing.

Now, while there are four showrooms, equaling eight different ride vehicles, it is expected that there will never be more than two vehicles in the same room. The two vehicles that start together will never be separated for more than a few seconds.

5. From this point, the two buddy transports will enter the blue-colored room, and shortly after, a rogue droid will drive across the upper bridge. This droid will hack into the First Order mainframe, gaining control of your vehicles – which will suddenly take off, as your escape mission begins.

6. The two ride vehicles will exit the large first room in an extremely high-detailed area, which is meant to look like hallways inside of a First Order Star Destroyer. The real excitement begins when the vehicles turn a corner to come face-to-face with an animatronic Kylo Ren! His saber will ignite as the vehicles back up in retreat. They’ll spin around and go down the second turn, only to enter the AT-AT room.

7. This is where the vehicles will become separated, each going up their own elevator shaft on either side of the room.

8. Once guests have gone up the elevator shaft, they will be on the “second” floor of the building. In reality, guests will be more than 40 feet up – which is important later.

They will twist and turn in their own vehicle and head down a short hallway before the two buddy vehicles meet up again. Both vehicles will see each other and turn as they quietly go under an elevated area.

This elevated area will have a two animatronics, Kylo Ren and possibly General Hux. They are expected to be talking about the sudden Resistance fighters that are attacking the ship. They have come to save the guests!

9. From there, guests will sneak away from the meeting and enter the gun room. A row of these guns will be blasting off into space as the two buddy vehicles drive under them, looking for a way out. Guests will feel the power as these guns shoot, recoil and reload. The accompanying screens on the right will show the Resistance fleet getting blasted at on massive screens meant to portray space.

10. The two buddy vehicles will once again meet up with Kylo Ren as he swings his lightsaber towards them, causing visible burn and gash marks on the walls. Kylo will nearly grab the guests when the Star Destroyer ship will be hit by a huge blast. This blast will cause Kylo Ren to get caught between a broken piece of the ship and the guests.

11. he two buddy vehicles may get a call from the Resistance ships to find an escape pod. The hacked vehicles will add the coordinates and take off. They almost make it before meeting up with Kylo Ren one last time. He uses the force to hold up the room as he comes at you, but at the last second, a wall collapses which causes him to focus all his attention on not getting hit.

12. The buddy vehicles aggressively back up, each swerving into their own escape pod. This is where the rumors about the Tower of Terror-style drop emerge.

The escape pods are actually elevator shafts that will drop guests from the highest point of the building. This drop will be accompanied by more high-end screens and will make guests feel as though they just shot off into space. The windows of the escape pods will show guests twisting, turning and falling back to the planet of Batuu.

13. Guests will crash land their pod in an old warehouse. The two buddy vehicles will then roll out of the escape pods and end up here, the unload area.

Scoop by :Attractions Magazine - Matt Roseboom
 

SuddenStorm

Well-Known Member
OK - here's how the RotR ride is all supposed to work, according to Attractions Magazine

1. You will enter the Blue transport ship and be spun around 180-degrees to the other side but you think you are traveling in space. While on the way through the galaxy, the ship will be captured by the First Order. This will force the ship to land inside of a First Order Star Destroyer hangar.

2. Guests will exit the pre-show ship into a hangar. This will be one of the largest rooms of the entire building, complete with animatronic stormtroopers, TIE fighters and a picturesque view of space. Guests will be told to, “move along,” as they are taken to individual load rooms, themed to First Order prison cells.

3. Guests will be taken from the huge hangar area on the left into the hallways. Here, they will be grouped into the smaller pre-show rooms. These secondary pre-shows are expected to have a droid of some kind that will explain safety procedures and move the story along, much like how Rocket Raccoon does in Guardians of the Galaxy – Mission: BREAKOUT! at Disney California Adventure.

4. Guests will then be loaded into one-of-two different trackless First Order transport vehicles. These two ride vehicles will accompany each other during the entire experience. Once guests are loaded in, the vehicle is sent out of the room for processing.

Now, while there are four showrooms, equaling eight different ride vehicles, it is expected that there will never be more than two vehicles in the same room. The two vehicles that start together will never be separated for more than a few seconds.

5. From this point, the two buddy transports will enter the blue-colored room, and shortly after, a rogue droid will drive across the upper bridge. This droid will hack into the First Order mainframe, gaining control of your vehicles – which will suddenly take off, as your escape mission begins.

6. The two ride vehicles will exit the large first room in an extremely high-detailed area, which is meant to look like hallways inside of a First Order Star Destroyer. The real excitement begins when the vehicles turn a corner to come face-to-face with an animatronic Kylo Ren! His saber will ignite as the vehicles back up in retreat. They’ll spin around and go down the second turn, only to enter the AT-AT room.

7. This is where the vehicles will become separated, each going up their own elevator shaft on either side of the room.

8. Once guests have gone up the elevator shaft, they will be on the “second” floor of the building. In reality, guests will be more than 40 feet up – which is important later.

They will twist and turn in their own vehicle and head down a short hallway before the two buddy vehicles meet up again. Both vehicles will see each other and turn as they quietly go under an elevated area.

This elevated area will have a two animatronics, Kylo Ren and possibly General Hux. They are expected to be talking about the sudden Resistance fighters that are attacking the ship. They have come to save the guests!

9. From there, guests will sneak away from the meeting and enter the gun room. A row of these guns will be blasting off into space as the two buddy vehicles drive under them, looking for a way out. Guests will feel the power as these guns shoot, recoil and reload. The accompanying screens on the right will show the Resistance fleet getting blasted at on massive screens meant to portray space.

10. The two buddy vehicles will once again meet up with Kylo Ren as he swings his lightsaber towards them, causing visible burn and gash marks on the walls. Kylo will nearly grab the guests when the Star Destroyer ship will be hit by a huge blast. This blast will cause Kylo Ren to get caught between a broken piece of the ship and the guests.

11. he two buddy vehicles may get a call from the Resistance ships to find an escape pod. The hacked vehicles will add the coordinates and take off. They almost make it before meeting up with Kylo Ren one last time. He uses the force to hold up the room as he comes at you, but at the last second, a wall collapses which causes him to focus all his attention on not getting hit.

12. The buddy vehicles aggressively back up, each swerving into their own escape pod. This is where the rumors about the Tower of Terror-style drop emerge.

The escape pods are actually elevator shafts that will drop guests from the highest point of the building. This drop will be accompanied by more high-end screens and will make guests feel as though they just shot off into space. The windows of the escape pods will show guests twisting, turning and falling back to the planet of Batuu.

13. Guests will crash land their pod in an old warehouse. The two buddy vehicles will then roll out of the escape pods and end up here, the unload area.

Scoop by :Attractions Magazine - Matt Roseboom

Here's the article with way more info than this, and pictures for those interested: https://attractionsmagazine.com/rumor-queue-rise-of-the-resistance/
 

SWGalaxysEdge

Well-Known Member
Those numbers are just so darn high, I'm struggling to figure out how RotR could possibly be above 2000 an hour. Let alone 4000.

..ok got a correction from my source.... ".....I might have done my math wrong when calculating it the first time, 30 vehicles x 8 riders x 7 per ride minute ride in the vehicle- this doesn’t include the que line...." ** NOTE - that comes out to about 1680/hour (not including the queue)

* There are 30 ride vehicles
* Each holds 8 people (we knew this)
* Each ride lasts 7 minutes
 

SuddenStorm

Well-Known Member
..ok got a correction from my source.... ".....I might have done my math wrong when calculating it the first time, 30 vehicles x 8 riders x 7 per ride minute ride in the vehicle- this doesn’t include the que line...." ** NOTE - that comes out to about 1680/hour (not including the queue)

* There are 30 ride vehicles
* Each holds 8 people (we knew this)
* Each ride lasts 7 minutes

1680 sounds far more reasonable. And why would you factor in the queue to the capacity of the attraction? It's a holding space for people trying to get onto the attraction.

It's not a factor of the throughput of the attraction, unless a bunch of the preshow rooms go down and creates an artificial bottleneck that prevents guests being able to board optimally.
 

SWGalaxysEdge

Well-Known Member
1680 sounds far more reasonable. And why would you factor in the queue to the capacity of the attraction? It's a holding space for people trying to get onto the attraction.

It's not a factor of the throughput of the attraction, unless a bunch of the preshow rooms go down and creates an artificial bottleneck that prevents guests being able to board optimally.

..not sure but everyone I talked to, involved, seems to think the queue is more than just a line to wait in.
 

SuddenStorm

Well-Known Member
..not sure but everyone I talked to, involved, seems to think the queue is more than just a line to wait in.

A queue can have extra stuff- the interactive elements and preshow in Indy are great examples- but the primary purpose of the queue is a waiting area for guests trying to board the attraction.

Anything they put in the queue- shows, theming, etc- are there to keep guests entertained before boarding the ride vehicle and help get the guests immersed in the world before boarding the ride vehicle. The most famous example is the stretching room, which was born out of necessity- and was good enough that it extends the experience of the attraction into the waiting area, but you're still in a line waiting to board the doom buggy.

And the "capacity" of the queue should never be a consideration when determining the throughput of the attraction, since if the queue lowers the throughput in any way, it's a horribly designed queue.
 

Disney Analyst

Well-Known Member
OK - here's how the RotR ride is all supposed to work, according to Attractions Magazine

1. You will enter the Blue transport ship and be spun around 180-degrees to the other side but you think you are traveling in space. While on the way through the galaxy, the ship will be captured by the First Order. This will force the ship to land inside of a First Order Star Destroyer hangar.

2. Guests will exit the pre-show ship into a hangar. This will be one of the largest rooms of the entire building, complete with animatronic stormtroopers, TIE fighters and a picturesque view of space. Guests will be told to, “move along,” as they are taken to individual load rooms, themed to First Order prison cells.

3. Guests will be taken from the huge hangar area on the left into the hallways. Here, they will be grouped into the smaller pre-show rooms. These secondary pre-shows are expected to have a droid of some kind that will explain safety procedures and move the story along, much like how Rocket Raccoon does in Guardians of the Galaxy – Mission: BREAKOUT! at Disney California Adventure.

4. Guests will then be loaded into one-of-two different trackless First Order transport vehicles. These two ride vehicles will accompany each other during the entire experience. Once guests are loaded in, the vehicle is sent out of the room for processing.

Now, while there are four showrooms, equaling eight different ride vehicles, it is expected that there will never be more than two vehicles in the same room. The two vehicles that start together will never be separated for more than a few seconds.

5. From this point, the two buddy transports will enter the blue-colored room, and shortly after, a rogue droid will drive across the upper bridge. This droid will hack into the First Order mainframe, gaining control of your vehicles – which will suddenly take off, as your escape mission begins.

6. The two ride vehicles will exit the large first room in an extremely high-detailed area, which is meant to look like hallways inside of a First Order Star Destroyer. The real excitement begins when the vehicles turn a corner to come face-to-face with an animatronic Kylo Ren! His saber will ignite as the vehicles back up in retreat. They’ll spin around and go down the second turn, only to enter the AT-AT room.

7. This is where the vehicles will become separated, each going up their own elevator shaft on either side of the room.

8. Once guests have gone up the elevator shaft, they will be on the “second” floor of the building. In reality, guests will be more than 40 feet up – which is important later.

They will twist and turn in their own vehicle and head down a short hallway before the two buddy vehicles meet up again. Both vehicles will see each other and turn as they quietly go under an elevated area.

This elevated area will have a two animatronics, Kylo Ren and possibly General Hux. They are expected to be talking about the sudden Resistance fighters that are attacking the ship. They have come to save the guests!

9. From there, guests will sneak away from the meeting and enter the gun room. A row of these guns will be blasting off into space as the two buddy vehicles drive under them, looking for a way out. Guests will feel the power as these guns shoot, recoil and reload. The accompanying screens on the right will show the Resistance fleet getting blasted at on massive screens meant to portray space.

10. The two buddy vehicles will once again meet up with Kylo Ren as he swings his lightsaber towards them, causing visible burn and gash marks on the walls. Kylo will nearly grab the guests when the Star Destroyer ship will be hit by a huge blast. This blast will cause Kylo Ren to get caught between a broken piece of the ship and the guests.

11. he two buddy vehicles may get a call from the Resistance ships to find an escape pod. The hacked vehicles will add the coordinates and take off. They almost make it before meeting up with Kylo Ren one last time. He uses the force to hold up the room as he comes at you, but at the last second, a wall collapses which causes him to focus all his attention on not getting hit.

12. The buddy vehicles aggressively back up, each swerving into their own escape pod. This is where the rumors about the Tower of Terror-style drop emerge.

The escape pods are actually elevator shafts that will drop guests from the highest point of the building. This drop will be accompanied by more high-end screens and will make guests feel as though they just shot off into space. The windows of the escape pods will show guests twisting, turning and falling back to the planet of Batuu.

13. Guests will crash land their pod in an old warehouse. The two buddy vehicles will then roll out of the escape pods and end up here, the unload area.

Scoop by :Attractions Magazine - Matt Roseboom

Honestly, if that’s the ride it sounds wildly exciting, and I can’t wait!
 

NateD1226

Well-Known Member
All this ROTR talk makes me super excited for the ride but I know I am not going to be able to ride it till Tomorrowland gets an overhaul.
 

TP2000

Well-Known Member
..ok got a correction from my source.... ".....I might have done my math wrong when calculating it the first time, 30 vehicles x 8 riders x 7 per ride minute ride in the vehicle- this doesn’t include the que line...." ** NOTE - that comes out to about 1680/hour (not including the queue)

* There are 30 ride vehicles
* Each holds 8 people (we knew this)
* Each ride lasts 7 minutes

Now that seems far more logical. 1680 riders per hour for RotR, instead of 4000.

And that info you linked to from Attractions Magazine is incredibly interesting, and has really tied all of these rumors and tidbits together that we've had for the last year or so. Amazing!

And that 1680 number is the absolute mathematically highest number, which could never be achieved really. That's with every single seat filled, and every single launch every single time in an hour hit on the exact dot without a second wasted. You have to take out the human element to get that number, and since you are dealing with a few thousand humans in this space it's an impossible number to hit.

Which makes the 1500 riders an hour from the other website seem very reasonable, if 1680 is the perfect number you work down from. There's the young mom struggling with the diaper bag, the dad fumbling with his sons seatbelt, the tourists from Taiwan who have absolutely no idea what's going on, the very large lady who took up two seats, and even the CM who has to scratch his nose before he pushes the button. All of that adds up and you shave a few seconds off of every launch, plus you have an empty seat or two, and you lose your capacity a bit.

That's not even considering that there will be folks who just don't move fast, don't tug on their yellow tab, are taking lots of selfies instead of paying attention to CM instructions, or what have you. It's that human element you can't plan for that makes the real number something far less than what's on an Imagineers spreadsheet somewhere.

1500 or so riders per hour for RotR - the biggest, most expensive, most lavish E Ticket based on the hottest cultural phenomenon of the last 50 years. No wonder the CM's are scared. :oops:
 
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mickEblu

Well-Known Member
A good reminder as we put our Imagineer hats on. The length of the ride (Pirates at 15 minutes vs. Peter Pan at 90 seconds) has no bearing on the hourly ridership capacity of a specific ride. It's how many people are in each vehicle and how often a vehicle is launched.

You could easily add on a mile of track to Peter Pan and turn it into a 15 minute long ride instead of 90 seconds, but since each little flying boat only seats 3 people (squished) you'd still be getting the same amount of people through per hour and the line would still be long and slow.

You could also easily chop off 13 minutes from Pirates, and just make it a short circle of the Bayou scene and return to the loading area 2 minutes after you left. But you would still have this monster people-eating hourly ridership because a pair of 22 person boats was leaving every 55 seconds (which gets you the 3,000ish per hour that Pirates is widely reported to handle).

Thanks for the detailed breakdown. It easily explained how ride length has no effect on rider throughput or ride capacity. However when it comes park capacity, wouldn’t a longer ride be more valuable? Isn’t having 700ish people ( 2 boats/ 44 people dispatched per minute x ride length of circa 15 minutes) out of the walkways at any given time as they are riding POTC for 15 minutes better than 176+ people riding POTC at any given time (2 boats/ 88 + people dispatched per minute x 2) in your truncated version of POTC?

When ride capacity is being discussed I immediately think of what the ride and it’s Q will do for the parks capacity. So I guess what I’m saying is ride capacity without a decent ride time is good for guest satisfaction because of lower waits (think BTMRR) but what the park really needs these days are long ride time people eaters like POTC and HM that are keeping roughly a combined 1,200 people out of walkways at any given time. Obviously with bigger queues that hold more people.

The question is does Disney want these people on 15 minute rides and out of stores/ walkways?
 

mickEblu

Well-Known Member
Can someone who is more competent than I help me with this Question. When one says ride x has a capacity of 1600 riders an hour does that number include the Queue? For example let’s say ROTR has a rider throughput of 1600 per hour that doesn’t mean that the attraction (ride and Q) only house 1600 per hour does it?
 

mickEblu

Well-Known Member
Honestly, if that’s the ride it sounds wildly exciting, and I can’t wait!

Im hoping that ending is more of drop like TOT than a controlled descent. It’s probably the latter if we are to believe the rumors of the lower height restrictions for ROTR. An attraction having a physically thrilling finale (or intro in Pirates case) makes it much more repeatable in the long run.
 

britain

Well-Known Member
Interesting that it’s pretty Kylo heavy, but it makes sense. I never understood the rumors of ranthars or other aliens being in the ride. The First Order doesn’t really keep beasts around (other than what live in the trash compactors).

I like Kylo a lot, but read that description again but substitute Kylo with Vader! Whoa!
 

TROR

Well-Known Member
Sounds like a pretty great E-Ticket. One thing I noticed, however, is that at certain times Kylo Ren is specified as being an animatronic and at either times he is not. I'm hoping this does not mean a movie screen as 100% of the time there's an actor on a screen on a ride it looks awful.
 

mickEblu

Well-Known Member
Interesting that it’s pretty Kylo heavy, but it makes sense. I never understood the rumors of ranthars or other aliens being in the ride. The First Order doesn’t really keep beasts around (other than what live in the trash compactors).

I like Kylo a lot, but read that description again but substitute Kylo with Vader! Whoa!

Yeah I do think it’s a bit shortsighted to have a bunch of expensive Kylo AAs instead of Vader. Sure it makes more sense now. But long run Darth Vader will always be most iconic Star Wars villain. This is the first time Disney is giving us a massive Star Wars attraction with sets, AAs etc. and we get Kylo instead of Vader? Kylo is going to have to take evil to a whole new level in episode 9. I can’t imagine they would make him the villain of the most expensive (?) Disney ride ever if he goes soft in Episode 9.
 

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