For an experience that has been billed since its very inception as being "interactive" of course you have to "work" to fun. In fact the amount of work/effort/suspension of disbelief that you put in is likely to be directly proportional to the amount of fun that you are going to have. This isn't me, or I don't think Flynnibus "angling" to blame the customer. I am flat out directly stating it. If you sign up for an interactive experience, and then don't interact or participate, you don't get to complain. Besides brain dead people who kept wondering if this experience was a "cruise" why it didn't have a pool, or actual real live laser blasters as part of light saber training, it was abundantly clear what this experience offered. Whether it was implemented well was going to be up for debate until it went live, but not WHAT it was. If you went into it and just wanted to sit back and do nothing, and then complain you didn't have fun, too bad. It would be like complaining that you spent all that money going to MK, but none of the rides were as high/fast/exciting as Kingda Ka. Of course they are not, and they never were meant to be. But you knew that going in. You want to say the games are too simplistic....that would be a valid argument. You want to say there isn't enough CM interaction story telling experiences, or that they didn't know their lines? Sure lets talk about that. Its not valid to say you didn't want to go to the bridge and play a game, or didn't want to be a first order spy, and then complain the experience wasn't fun for you.