News Star Wars Galactic Starcruiser coming to Walt Disney World 2021

Casper Gutman

Well-Known Member
It's not the outside of a "hotel."
It's the outside of a check in terminal for a space shuttle that takes you to the Halcyon.
I don’t think the exterior appearance is a big deal, but it doesn’t particularly look like a shuttle port, either. It seems to look primarily like a concrete bunker. Perhaps they could have had a shuttle sitting near the entrance?
 

MisterPenguin

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Premium Member
People are talking about this as a LARP, which seems correct to some extent, but it also doesn’t seem particularly accurate. It seems like it will be more akin to a normal cruise, with guests rotated through preplanned, tightly scheduled events - which, yes, is role playing in the sense that you are pretending to be IN SPACE!!! but not in the more traditional sense that you are a clearly defined character (not just Cruise Ship Guest 272) interacting in an adventure in which your choices dramatically effect the narrative. To the extent that that kind of role playing is present, it seems to be only about an hour of the experience scattered over one and a half days.

I think pretending this will have very much in common with a traditional LARP attended by a few dozen dedicated enthusiasts is silly.
Large scale LARPs have designated 'events' that move the plot along to which most participants (who want to be involved) will attend. In-game, that's the ship's itinerary. We've already been given the spoiler that the event of bridge-training leads to an actual battle. Which will probably lead to a special guest showing up.

But all the info coming from Disney about this also keeps saying over and over that there will be opportunities to interact with Cast Members (who truly are a 'cast' in the proper sense of the word) whose outcomes depend on the player.

Then there are self-guided tasks to do that will be guided by one's own 'data pad.'

There there are guests interacting with one another in character.

When the itinerary was shown, people with no clue over what a LARP is, decided that "everything is tightly scheduled and there is no room for the role-playing that we were promised!!" That was a very wrong presumption. And they seem to refuse to let updated information correct them on their wrong presumption.

But people around here don't let a mere presumption with no evidence stop them from lashing into Disney for... reasons.
 

corran horn

Well-Known Member
Based on what has been shown in multiple PR video presentations, the example itinerary that was released, lots and lots of official text, and a logical assessment of how this will all work based on what we know about capacity, attendance, length, etc.

Are you opposed to making informed predictions about all future events, or just WDW?

I just don't know how informed it is. Judging by this there's plenty of opportunity for role playing if someone is keen to it. Several of these are immersive. Even just the 'story moments' are 2 hours by themselves.

 

surfsupdon

Well-Known Member
In the Parks
No
I’m glad the Star Wars fans have this as I’m sure it’s super cool for them.

But I genuinely don’t care. Star Tours and SW:GE are not must do’s while at Disney. But I am glad it is for others :)
 

UNCgolf

Well-Known Member
I just don't know how informed it is. Judging by this there's plenty of opportunity for role playing if someone is keen to it. Several of these are immersive. Even just the 'story moments' are 2 hours by themselves.


Two hours isn't really that much over the course of a day and a half (especially at the price point). Regardless, I'm more curious about how those story moments actually work and how individual they really are. I have a hard time thinking it won't essentially boil down to a few binary decisions and then everyone who made the same set of binary decisions are all grouped together for the final longer story moment, more or less doing the same thing. That's just a guess, though.

I also think most of the photos they've shown of the interior, up to this point, are pretty bad. That hallway was maybe worse than the bridge. Everything looks like a sized up version of a kid's plastic playset.

Luckily all this random speculation will stop soon as people actually go on the thing and we get more information and photos/videos.
 

techgeek

Well-Known Member
Count me in on the crowd that’s underwhelmed with the ‘placemaking’ we’ve seen out of this project… and that’s why we all come to Disney in the first place, isn’t it? World class themed environments and settings. The story is almost always simple, and secondary.

Those looking for the story to save the placemaking failures here… when in the history of WDW has that worked out?
 

MisterPenguin

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Premium Member
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bubbles1812

Well-Known Member
The issue there is you see the massive cruise ship you are about to board. If they put a huge space shuttle on top of the building, that could work. Otherwise, the illusion is broken.
This is honestly something I’ve never quite gotten when people complain. The “illusion” is broken all the time at Disney. I mean, should I complain I can see the back of the facades of multiple countries and the show building for Remy when traveling on the Skyliner? Or that I can see the Teacups from the Speedway?

I think we sometimes make a bigger deal of this than most people actually care about. I wasn’t expecting them to do anything special to the parking lot. And I mean, do we even know how they are shuttling guests back and forth to the park? (Sorry if I missed it.)
 

Incomudro

Well-Known Member
I don’t think the exterior appearance is a big deal, but it doesn’t particularly look like a shuttle port, either. It seems to look primarily like a concrete bunker. Perhaps they could have had a shuttle sitting near the entrance?

It certainly would have been nice to have a mock-up of the shuttle you are supposed to board that could be seen as part of the drive up to the terminal.
Or maybe one that could be seen through windows inside the terminal, like when you see your jet at the airport.
I blame Chapek.
 

Epcot82Guy

Well-Known Member
This is honestly something I’ve never quite gotten when people complain. The “illusion” is broken all the time at Disney. I mean, should I complain I can see the back of the facades of multiple countries and the show building for Remy when traveling on the Skyliner? Or that I can see the Teacups from the Speedway?

I think we sometimes make a bigger deal of this than most people actually care about. I wasn’t expecting them to do anything special to the parking lot. And I mean, do we even know how they are shuttling guests back and forth to the park? (Sorry if I missed it.)

I can obviously only speak for myself, but it's a matter of attention for me. The transitions and sight lines used to be an important part of Disney Parks design. (Heck, it was even part of my Traditions training way back when.). And they passed on a number of projects and project designs because of that. With that, there is also a point at which you can only do so much. Disneyland was masterful at doing this through most of it's time as did original Epcot Center, I would argue. But both had views where it wasn't practical like the skyway and monorails.

But, today, it feels like they just don't care much at all. And, all too often, they are designing things as if they are only viewed from one angle. The "full view" or wide and close up shots have really been lost, presumably because people don't care. Though I would argue, as has been proven with much design especially in hospitality, people often don't know why they perceive quality and attention to detail consciously but they still do.

As a non Disney example, several of the new things feel like that house with the immaculate facade - which you then see is just siding and basic windows on the other three sides. Fine if it's up a hill. But they are now doing that on a corner lot where seeing the side view is guaranteed.

And to your examples, I actually agree with both Alice and Skyliner. They planted trees and put in space to transition from TL to FL, ala the original design. And seeing the peaks of the countries (most of which are finished in all angles, at least at the top) is part of the fun. Where I have an issue is the flat facades of Remy with the very clear show building and supports visible both on the Skyliner and within Epcot. Especially since that was placed where it was for Skyliner purposes. That's where it feels cheap and poor show. (And for SW, my assumption was if you see the unthemed hotel building driving up as the original poster mentioned with no attempt to have it blend in or hide in plain sight.)

Hopefully that gives some better context!
 

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