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News Star Wars Galactic Starcruiser coming to Walt Disney World 2021

Cesar R M

Well-Known Member
I’m assuming no bridge tours from the beginning of dinner till the next morning. Just guessing, bridge tours might be 9-6 during the two days of the cruise. ??

that’s 18 hours of bridge tours.

if 150 people get the opportunity to send the ship to hyperdrive (which is half the guests because some people might willingly say no)…. That’s 8 times an hour, or once every 7.5 minutes.

so either not everyone will get to do it (which would **** me off if I paid that money), or the screens in the rest of the resort won’t show it every time.

And if everyone gets to do it, it’ll be like sorcerers of the MK…. So many people in line to pull the lever, the people at the end won’t care because they’ve seen in 10 times.
Or they could do the Wizarding style (Ollivander's at Universal )
Where they gather a group and a lucky random one of the group gets to press the handle for hyperdrive. The rest can play the "pew pew" game.
 

MisterPenguin

🐧🐧🐧🐧🐧🐧🐧🐧Fully Pfizered!🐧🐧🐧🐧🐧🐧🐧🐧
Premium Member
Or they could do the Wizarding style (Ollivander's at Universal )
Where they gather a group and a lucky random one of the group gets to press the handle for hyperdrive. The rest can play the "pew pew" game.
It'll be pretty much a large-group version of Smuggler's Run. Everyone gets a task.
 

larryz

My Last Trip was in 2018
Premium Member
I don’t know, at least in this case. Is 105 seconds of D’Amaro doing ‘obvious PR is obvious’ enough to make that call? I have easy frame of reference for most everything at Disney. You name the thing, I’ve probably done it at some point. But I’ve never participated in something theoretically this immersive. I think there’s still a chance for some magic, or I wouldn’t keep going back, and it’s why I willing to still consider this, pending more information. Time will obviously tell.
This is what D'Amaro's clip brought to my mind...

main-qimg-d1c2fc8c5cfc96940d16b5930707bd27
 

larryz

My Last Trip was in 2018
Premium Member
Yes! That does look like space invaders doesn’t it. Haha.

So... Space invaders, hit a laser with a plastic stick, and grilled cheese. Oh yeah and an alien lounge singer and “exclusive” Merch. Am I missing anything?
Don't be surprised... it's a Marvel Easter Egg:
1637676337579.png
 

larryz

My Last Trip was in 2018
Premium Member
The five-year-old is going to want to yank the hyperdrive lever. All the five-year-olds will. And a lot of older and younger guests. And if they don't they will be disappointed. Which is one of the difficulties with LARPing on this scale and with this diverse range of ages.
They solved that issue in MFSR by putting people in various roles. Engineers and gunners don't get to pull the hyperdrive lever.
 

Incomudro

Well-Known Member
The bridge is a venue for a role-playing event. It is not a "everyone takes a turn randomly jumping the ship into hyperdrive" arcade game. It is dressing to the story that is unfolding.

In any other LARP, the gamemaster would announce that hyperdrive has been engaged. And if they're big into props, might shine a spotlight onto a mirrored ball for 'the effect.'

And if someone told the gamemaster they wanted to just randomly activate the hyperdrive, they'd be told that a bridge attendant intercepted them and scolded them for being so reckless, or, that nothing happened because the hyperdrive needed to recharge.

On the Halcyon... you don't need a mirrored ball. And there will be in-game reasons why the five year old won't be able to yank a starcruiser in and out of hyperdrive every two seconds.

Honestly, I don't know why people are devising the most absurd 'possibilities' and then criticizing the event for allowing the stuff they just made up in their head.

You seem to be one of the few people that gets it.
 

rreading

Premium Member
The five-year-old is going to want to yank the hyperdrive lever. All the five-year-olds will. And a lot of older and younger guests. And if they don't they will be disappointed. Which is one of the difficulties with LARPing on this scale and with this diverse range of ages.
I would think this would be more of a concern were there not another ship we've been sending into hyperdrive over the last few years. Once you've had a chance to pull the lever once, I should think that (for most) it becomes less necessary. Separately, on MFSR I recall the ship reacting to going into hyperdrive (you feel it); I don't expect the Halcyon to budge when we go into hyperdrive. Thus it should be less exciting as an isolated activity (which is why we're so unimpressed by the video: "oh boy - he gets to pull the lever!")
 

Cesar R M

Well-Known Member
you must be a new Star Wars fan. ;-) SW Fans will find ANYTHING to be upset about. Since the dawn of Star Wars time...
Sounds like every fangroup and its "hardcore fanboys".
The TMNT fandom for example, has been a dumpster fire lately.
Create new series with fresh ideas "we dont like this, rerun X series!"
The same X series they were complaining because it was running stagnant and viewership tanked.
Then they announce a new series back to the "basics".
Fans complain "why are they rehashing this again? where is the new stuff, we want something fresh!" XD
 

MisterPenguin

🐧🐧🐧🐧🐧🐧🐧🐧Fully Pfizered!🐧🐧🐧🐧🐧🐧🐧🐧
Premium Member
You seem to be one of the few people that gets it.
Thanks.

As I've mentioned before, I've participated and helped run large scale LARPs. The issues people are bringing up are trivial to respond to. To resolve conflicts like who gets to pull the hyperdrive lever (and that is actually the least interesting thing to do since its two-and-done, while the gunners are constantly active), you have people do rock-paper-scissors for it (but use Star Wars stand-ins for rps).

You can have the captain put the bridge in practice mode (which it will actually start in) in which buttons and levers really don't do anything, and have the kids take turn pulling the lever (which does nothing), but, they did it and they can make their own sound effects.
 

JoeCamel

Well-Known Member
Thanks.

As I've mentioned before, I've participated and helped run large scale LARPs. The issues people are bringing up are trivial to respond to. To resolve conflicts like who gets to pull the hyperdrive lever (and that is actually the least interesting thing to do since its two-and-done, while the gunners are constantly active), you have people do rock-paper-scissors for it (but use Star Wars stand-ins for rps).

You can have the captain put the bridge in practice mode (which it will actually start in) in which buttons and levers really don't do anything, and have the kids take turn pulling the lever (which does nothing), but, they did it and they can make their own sound effects.
chewie, R2 and Darth?
 

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