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So, You Want to Be the Sorcerer's Apprentice? Game Thread

Architectural Guinea Pig

Well-Known Member
In the Parks
No
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Disney Warrior

Well-Known Member
Here's Team Dukas' project:
You’re doc is still editable
 

Outbound

Well-Known Member
Original Poster
Alright y’all — given the subject, and name of the prompt, I’ll keep these reviews short and focused on the theme / attractions portions of the project. I’m not an animal expert so I’ll leave those comments to @PerGron!

Team Dukas — Flik’s Ant Transport

This project is hilarious to me because immediately after the podcast closed, I suggested to PerGron how interesting it would be for a team to pick ants / insects for an omnimover dark ride. And here we are!

With the explicit rejection of safari rides in the prompt, I’m really happy to see a team completely break expectations and try something very different with “animal ride”. Thinking beyond the traditional jungle, there’s so many animals and biomes out there, from the arctic, desert, or forest — even oceans — and insects and the underground and often forgotten in these conversations!

Tying this to a bugs life makes sense, though I’ll be honest I don’t think this theme needed the IP tie-in. A bugs life has basically been abandoned by Disney nowadays and I don’t see the IP making a return realistically. This concept could work just fine as an original more realistic ride, and the Pixar tie-in reminds me a bit of Finding Nemo in the Living Seas where there’s a fair bit of disconnect from animated and real-life.

On top of that, the location leaves a lot of questions — the Little Mermaid is a much more popular theme with a “sorta good” location in DCA (at least by DCA standards). I get that Pixar Pier is across the water, but this area is actually its own nautical themed land. I’m guessing the connection here stems from DCA’s own history with a bugs land, but honestly, at that point maybe just write an alternate universe where a bugs land survives? Or — much simply — bring the ride to Animal Kingdom, where I think it would fit much better!

That said, I absolutely adore the unique Flik omnimover design by @Brer Panther. It adds so much character to the ride it nearly makes adding the IP worthwhile. Great work Brer!

While I’m not commenting much on the animal integration, I will say bugs as included here work excellently with the ride system, and the slow-paced nature of the omnimover will make for a well paced experience! Love all the research taken into feeding and caring for the little creatures!

The surreal changing scales of the attractions, complete with giant leaves and massive drops of water sounds really interesting. I love how you’ve taken such a relatively simple concept (of shrinking down) and played with basic elemental forces, where now at this scale they are near cataclysmic disasters! Alongside being a lot of fun, they also build a fair bit of empathy for us towards the smaller bugs at the center of the attraction.

Lmaooo at the bloody watermelon. Not at all realistic to hand out watermelon here lol but I’ll take it for the bit! Meanwhile, integrating bioluminescence into the next room is a super cool concept and I could easily see being the highlight!

This is a very simple, relaxing omnimover ride, with a few highlight moments but overall being a calming trips through a bugs point of view. And I think that’s exactly what this concept needs! I love how you kept the thrill factor low here, and built a lovely “AC rest-stop” for guests on a day at DCA. This is a park which desperately needs such rides!

Overall, I’m a big fan of creatively here and have only praise for the ride through! My only critiques relate to possibly needing the IP inclusion, and the location replacing Mermaid and being in a less thematically appropriate section of the park.


Team Stravinsky - Monkey Mountain

Addressing the elephant (gorilla?) in the room, unfortunately, once again the Stravinsky Curse of Unavailability struck during the brainstorming process. But we again saw a lightning flurry of activity in the final hours that make it hard to spot the team’s early struggle!

The presentation is gorgeous, as is the map by @Architectural Guinea Pig and logo by @Disney Dad 3000. I love the attention to detail across the presentation, from exploring the changes across Everland park to the special care provided to the silverback gorillas in Monkey Mountain.

The writeup for the coaster, too, was exhilarating in tone, exactly what’s needed here! Coasters are notoriously difficult to write, but I think you’ve nailed it here.

Unfortunately where I think this came to bite y’all was the project and concept. Everland being chosen felt less like a moment of collective inspiration and more a “well, guess this works the best”; after about a day of inactivity and rereading what was already suggested. Not the end of the world, but I could feel that a bit not in the project’s execution but its overall concept.

Correct me if I’m wrong, but it seems the team approached the brainstorming here from the perspective of where to locate the attraction (which park) before deciding the animals or attraction type. There’s no wrong way to brainstorm but in my opinion this was a fair bit confusing. I really respect your decision to select an international, non-disney/universal park, but there was a huge amount of attention in the brainstorm to making Everland work (to the point of bringing in Universal Hollywood style mass escalators) that I was left a bit confused by your approach.

Namely: gorillas and a roller coaster. I love the idea conceptually, but as an animal attraction some of this felt like working backwards, justifying the pairing rather than it naturally emerging. What do I mean by this?

Well, I’m not going to get into the animal welfare side of the track — I’ll admit I was very skeptical during the brainstorm, but you’ve taken great care to assuage these concerns with soundproofing and careful rockwork, so I respect that focus and will leave the comments to PerGron. My main concern is the rider experience. On a roller coaster, we zip around so much and so fast that does the value of providing real-life animals warrant most of the attraction for this prompt?

The exception, of course, is the ride’s finale, where we slow down and get a close-up view of the gorillas. This is a perfect moment and conceptually I love the kinetic storytelling here, of an intense chase through the mountains culminating in a jaw-dropping reward of such unprecedented views. This is all really well done!

But last I have to comment on the highlight of the ride — the secret gorilla party. This is awesome! Just adds so much character to the attraction and I love the idea of this ridiculous party happening underneath the mountain where the humans can’t see. This kind of humor is just what this ride needs and I can’t stress enough how much it adds to an otherwise still excellent ride-through.

Great work Stravinsky! This is, in my opinion, my slight favorite as an attraction, but will it be enough to overcome Dukas’ unique animal selection? Tune in tonight to find out!​
 

TheOriginalTiki

Well-Known Member
I want to give it up to the teams for once again tackling a pretty challenging project and knocking it out of the park. Yet again I can already tell this is going to be a close call between the two teams in spite of there being a pretty sizeable difference in brainstorming activity.

Also let's give it up to @Outbound for his super thoughtful and punctual feedback! This past week has been crazy for me. Given that I'm finally getting some traction with getting booked on comedy shows as well as getting some cool hosting opportunities I think it's fair to say this will likely be my final time hosting a game on this scale.

I do have an off day most of tomorrow, so I'm going to try hard to give written feedback on not just this project but also the HHN mazes from last stanza.
 

Architectural Guinea Pig

Well-Known Member
In the Parks
No
Listening to PerGron glitching out but I can't comment in the live chat for some reason lol

EDIT: INVISIBLE CHEERING IN THE LIVE CHAT COMMENTS

EDIT 2: OMG WHAT IS THIS PLOT TWIST

EDIT 3: IM SORRY WHAT IS THIS NEXT ROUND ToT triossssss???????

do u mean 48 hrs

fingers crossed for Pi

nooo post the prompt right now
 
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Outbound

Well-Known Member
Original Poster
RESULTS

Results are in! This was a close call, for the first time, the judges were split right down the middle! One host leaned strongly in favor for Dukas, another strongly for Stravinsky, and a third - the name of the projmpt - on the fence...

Team Dukas - Flik's Ant Transport

A valiant effort! This project was extremely creative with its unique engagement with its animals and creature selection. Unfortunately, such interaction with ants wasn't very feasible, as ants depend on vibrations to travel. The result, we found out, was it would make for some very unahppy ants - and dissapointed guests.

Still, the creativity here should be applauded! This is a really cool concept, Team Dukas!

Team Stravinsky - Monkey Mountain

Congrats! The Stravinsky Curse is broken with a great care for animals and a fantastic coaster writeup.

Project Manager @Architectural Guinea Pig elected to give the PoMVP to @Disney Dad 3000 ! Disney Dad is now safe from nominations / elimination in the following round.

--

ELIMINATION

The nominees are...

Project Manager @Brer Panther
nominees
@Pi on my Cake
@ThemeParkPriest

With @Brer Panther safe thanks to the PoMVP last round, only Pi and Priest are eligble for elimination! And the tenth place finisher is...

--

!!!

@Lord Fozzinator

Who had to drop out of the game. As the Tenth Place finish, they are the first player to make the Jury, which will elect a Sorcerer's Apprentice from the final three at the conclusion of the game!

Pi and Priest survive at least one stanza further!
 
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