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So you want to be an Imagineer?

mkt

When a paradise is lost go straight to Disney™
Premium Member
Original Poster
I've seen some variation of "How do I become an Imagineer?" come up online approximately 8 billion times, so here's my attempt at answering it.

Full disclosure before I go any further: I have worked, or perhaps have not worked, in similar creative/R&D environments within themed entertainment and other industries. Maybe one company. Maybe two. Maybe three. Maybe four. Maybe none. I'm deliberately not going to clarify that because NDAs are a thing.

First, the biggest misconception: Imagineer is not a discipline. It's not even a job title. It's a descriptive noun for someone who works for Walt Disney Imagineering.

And Walt Disney Imagineering has architects, engineers, designers, writers, artists, project managers, producers, accountants, finance people, attorneys, property managers, musicians, and a whole bunch of other specialties. To blow your mind, the accountants who work for WDI are Imagineers too.

So before asking "How do I become an Imagineer?" ask a much more useful question: what do I actually want to do?

You'll need to pick a discipline.

I see Rosen at UCF mentioned a lot because it's in Orlando and absolutely has a pipeline into Disney. It's also, first and foremost, a hospitality school. That's a specialized business degree, but not necessarily a degree that qualifies you to design Disney's next major attraction. That makes it a fantastic path into the operational side of the business, but it does not automatically make it a pipeline into Imagineering. That's not to say it's impossible, but it wouldn't be the best way forward.

Architecture is a very practical option. You'll develop many of the same 3D design and visualization skills used in themed entertainment.

Engineering is another. Electrical engineering in particular is incredibly relevant because, well, these things run on electricity. Industrial engineering is relevant because thousands of people need to move through these environments safely and efficiently every hour.

Theater is another route, particularly stagecraft and technical theater. A surprising amount of themed entertainment lives at the intersection of theatrical effects and engineering.

Also fine art/illustration, graphic design, and industrial design, though these disciplines are even more competitive, and recruitment for them is more subjective than objective.

As attractions become more reliant on digital design tech, 3D animation is also a useful degree here.

For the past two roles, you're also being judged not only on your resume/CV but also on your portfolio/reel, so it needs to be amazing.

And then there's project management. Every giant engineering/R&D organization on Earth needs project managers. Themed entertainment is no different. That can be one of the more practical paths into the industry.

However, notice I said more practical. I did not say easy. It is ultimately easier to get admitted into Harvard than to get a job at WDI or Universal Creative.

Next, schools. A school with a good reputation and alumni network helps, but it doesn't guarantee anything.

There are schools whose names and alumni networks show up repeatedly in this industry: UCF, the entire University of California system, Carnegie Mellon, and CalArts. SCAD and Ringling to a lesser extent, but they're up and coming. But those don't guarantee a thing, and plenty of people went elsewhere. One of my favorite engineers I worked with, or didn't, went to the University of Michigan. One of the best project managers I worked with in the industry, or didn't, went to Penn State. And one of my favorite show writers? UT-Austin. Hook 'em horns.

What matters much more is what you can actually do, the work you can show, and eventually, who knows that you're good at it.

Network. Seriously. Get on LinkedIn, meet people, go to industry events, and talk to people doing the job you want. More importantly, be someone people want to work with. Be interested, be enthusiastic, and be positive. Don't act like you're God's gift to themed entertainment because you know the hourly capacity of Pirates of the Caribbean, because no matter what level you are or rise to, there will always be somebody smarter than you in the room.

If you're in school, try to get an actual internship in your discipline. The Disney College Program can certainly be useful and has opened doors for plenty of people, but it's not the same thing as a professional internship working alongside the people doing the job you eventually want. And don't discount Universal or SeaWorld. Plenty of people intern at both. It's about opening doors.

And don't discount starting in an actual park role either. I know former Jungle Cruise skippers who are now show writers at WDI, and plenty of ex-entertainment cast members are working creative roles across WDI and Universal Creative today. There's no one path in. Sometimes knowing how parks work - because you worked in them - gives you the edge over other candidates. .

But please, DO NOT get weird about company loyalty. This industry is much smaller than people realize.

People bounce between Imagineering, Universal Creative, SeaWorld's development teams, vendors, contractors, and outside firms constantly. That's normal and expected. People who worked on Epic Universe are now working on Villains Land. People who worked on Disney/MGM Studios (RIP) also worked on Islands of Adventure. People leave, come back, leave again, and end up working with many of the exact same people somewhere else. Depending on the project, you can literally copy-paste an org chart from WDI and have the exact same people working five years later at Universal in the same roles.

Hell, you can walk into Universal Creative and see WDI hard hats/nametags in cubicles. And vice versa.

Which brings me to something important: honor your NDA. Seriously. You do NOT mess with this. I've personally witnessed someone being escorted out after being identified as a leaker. Terminated, with no rehire, and subject to legal action. In an industry this small, reputations travel. Everybody knows everybody, not literally, obviously, but close enough that you should behave as though they do.

Next: be prepared for contract life. This is another part people don't necessarily see from the outside. You might spend a substantial portion of your career working contracts. Projects ramp up. Projects finish. Teams grow. Teams shrink. Layoffs and reductions in force happen. You can be extremely talented and still find yourself looking for your next gig.

If your No. 1 career priority is stability, themed entertainment may not be the best industry for you. There is absolutely nothing wrong with getting a stable job somewhere else and buying an annual pass. In fact, plenty of ex-WDI people do this.

And here's the least glamorous part: for a lot of disciplines, the actual work isn't radically different from doing the same job somewhere else. Engineering is engineering. Project management is project management. Graphic design is graphic design. Finance is finance. Obviously there are specialized exceptions, particularly once you get into stagecraft, show systems, and some of the disciplines unique to themed entertainment.

But I've worked on design teams for a few iconic vehicles (or maybe not), before I did or didn't transition into creative R&D/themed entertainment to work on projects that are or aren't regularly discussed on this very message board. The software didn't suddenly become magical, the meetings were still meetings, the deadlines were still deadlines, and the annoying coworkers were still there.

The personalities were overall more fun though, and the fringe benefits were usually cooler.

So if you want to become an Imagineer, don't start by trying to become an Imagineer. Figure out what you're good at. Become really good at it. Meet people. Get experience. Don't be a jerk. Keep your mouth shut when you're supposed to. And then try to do that job in themed entertainment.

That's the path.
 

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