Darkwing Duck’s Patrol Joyride!Prompt 10
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For this challenge we board or planes and head over Shanghai Disneyland were a unique problem has popped up due to censorship laws. Winnie the Pooh, just the character none of his friends, is banned from Chinese media which is evident in the most recent Kingdom Hearts game in which Pooh is merely a white blob! With this rather unfortunate occurrence in China it places the existing Winnie the Pooh ride in Shanghai in a sticky predicament that we're about to unsticky!
Create a new traditional Fantasyland dark ride to replace The Many Adventures of Winnie the Pooh in Shanghai Disneyland.
You may use up one to two sentences and up to 1 image. The deadline is Wednesday, June 30th at 10:00 PM EST.
For an additional point, include a special effect within your ride. This can be 3D screens, Pepper's Ghost, Smellitizers, water sprays, unique vehicle movements at points, etc. just any additional special effect to really make this ride pop!
K.I.S.S. – Keep it simple, silly. Try not to complicate or overthink things too much. It’s a simple, casual competition – there are no eliminations. Propose as you please, let your imagination soar!
Is it creative?
Is it (generally) realistic?
Does it fit thematically/visually?
Good luck everyone! If you have questions, please feel free to ask! Enjoy!
Welcome to St. Canard, everyone. A villain uprising has just begun, and is apparent from the very queue of the ride. Look down at the trail of footprints from Megavolt; they’re still glowing. A news flash is on the TV screens, which are on posts shaped roughly like Tigger, and shows images of the villains attacking. One of the TVs has been broken by Liquidator barging in, and you can see his eyes pop out of the darkness along with those of Bushroot. A model of the seating scheme of the ride is shown, with Launchpad demonstrating “Ground Glider” vehicles for riders to ride on. Make your way over to the garage and be ready to board your four-seater; this is a shooter ride by the way. Shooting is handled in a way akin to Toy Story Mania, where you tug on a rope on the back of the gun to fire, but still fire at physical targets with IR beams like the Buzz rides.
When vehicles depart, they enter the streets of St. Canard, where there’s now a mad panic as FOWL grunts corral civilians, aiming their weapons at riders, as Megavolt looks overhead, crackling with electricity and a smoky smell. Turn around the corner and we see Quackerjack’s maniacal toys, including Paddywhack himself as a pepper’s ghost effect, again with the smell of mesquite smoke and cinnamon. Quackerjack will try and slam riders with his hammer, causing the road to crumble. We then take another turn and Jambalaya Jake and his gator await us, the gator biting at us and them both giving off a fishy odor. We keep going forward to get entangled up with Bushroot, and see poor Stegmutt captured by him as Steelbeak looks on. The room has a strong smell of mint and fresh grass. Another turn enters us into the dark sewers, with Liquidator haunting us from every corner and spraying water with impunity. We then enter a dark room... which then illuminates with Megavolt at the center!
We head outside to see Steelbeak’s helicopter loom overhead, with missiles about to fire at us, holding Gizmoduck tied to the bottom. The climactic has Darkwing about to clash with Negaduck, holding a giant diamond. Our hero is on the ropes, but it‘s us who manage to strike his enemy down. (Think Grimhilde’s defeat on Scary Adventures) The final room has Gosalyn congratulate us as Darkwing looks on.