News Guardians of the Galaxy Cosmic Rewind attraction confirmed for Epcot

flynnibus

Premium Member
Not the same pattern, but let's remember what they did to the exterior of RnRC.
rock-n-roller-coaster-gravity-09272017-3.jpg

PC: BlogMickey

Yeah, the big difference is the sightlines to the showbuilding are far far more obscured with RnRC. This sucker has no such protections. Rat building has similar problems.... little blocking the line of sight from seeing the mass of the building.
 

Sundown

Well-Known Member
Was just at Epcot last week...boy that is a large building. It's one thing to read about it being large here on the board, and quite another seeing it first hand. And it is quite distracting and noticeably different from all the other building ride profiles.

I know Martin said that there are not currently any plans to add theming to this building. But it certainly needs it. Took the boat from Morocco to Canada and the building sticks-out.
 

lazyboy97o

Well-Known Member
Yeah but with that much extra space and headroom.... why even put the utilities under the slab in the first place? Use corridors or even raised floors on top of the existing slab?

It’s a ton of work to tear out and rebuild... makes me think something else isn’t serviceable about it... or people just aren’t as creative anymore.
Then your stuck working around what is there to leave it in place. You’re going to have to rip out chunks for the coaster. A slab on grad is relatively easy to build.
 

flynnibus

Premium Member
I think what inadvertently killed Future World was EuroDisney. It cost so much money and was initially such a huge flop that there wasn't money to put into keeping the other parks up-to-date for years. By the time that there was money, late-stage Eisner was in full effect and we started getting less-than-stellar (pardon the pun) attractions like Test Track and Mission: Space. Again, the older attractions were either left to moulder or, in the case of Imagination, ruined. Then came 9/11. Then Iger came in and the era of not giving a damn about the parks other than them being a place to shove IP into any nook and cranny began.

Even before euro Disney tho... Disney didn’t overhaul attractions at the intervals needed by FW. Futureworld challenged them even more than TL did. Let’s keep perspective.... adventures in inner space ran basically as is until 1985!

The Disney model was just not built to cycle and refresh that way. So add that plus the euro Disney crush.... and I think we got more what was dca 1.0 in quality and target audiences.... than impacting refreshes.
 

flynnibus

Premium Member
Then your stuck working around what is there to leave it in place. You’re going to have to rip out chunks for the coaster. A slab on grad is relatively easy to build.

Easy to build... but still a huge spend. Concrete ain’t cheap.

You could always cut out where the coaster runs and build those foundations... which you’d be doing either way.
 

lazyboy97o

Well-Known Member
Easy to build... but still a huge spend. Concrete ain’t cheap.

You could always cut out where the coaster runs and build those foundations... which you’d be doing either way.
Cheaper than a raised floor system. Cutting out also gets to a point where it’s more hassle to be precise than just rip it all out.
 

trainplane3

Well-Known Member
How much does your inductively-charged iPhone weigh?
Not much.

But up until 2-ish years or so ago, wireless charging sucked. Samsung launched it's fast wireless charging and then Apple launched their own. It's only really now getting up to good speeds and even then, wired charging still runs circles around it.
 

flynnibus

Premium Member
Cheaper than a raised floor system. Cutting out also gets to a point where it’s more hassle to be precise than just rip it all out.

Still.. it's nearly a 100k sqft space.. (about 91.x by my quick estimate). Spitball a number of $5/sqft.. that's a half mil, and I bet removal costs were not tiny by any means either. My comment is really predicated on an assumption that the amount of floor supporting the actual coaster is small... while the rest will be space that could easily be serviced above grade.
 

build_it

Well-Known Member
Still.. it's nearly a 100k sqft space.. (about 91.x by my quick estimate). Spitball a number of $5/sqft.. that's a half mil, and I bet removal costs were not tiny by any means either. My comment is really predicated on an assumption that the amount of floor supporting the actual coaster is small... while the rest will be space that could easily be serviced above grade.
It’s all relative to your budget. At a 50 million dollar project, that’s only 1%. And I’d bet the benefits out weigh the costs on this one.
 

DreamfinderGuy

Well-Known Member
Guesstimated the Gravity building to be at around 73k sqft, not including UoE or the Launch Tunnel. That's already nearly half that of Spaceship Earth
 

geekza

Well-Known Member
Even before euro Disney tho... Disney didn’t overhaul attractions at the intervals needed by FW. Futureworld challenged them even more than TL did. Let’s keep perspective.... adventures in inner space ran basically as is until 1985!

The Disney model was just not built to cycle and refresh that way. So add that plus the euro Disney crush.... and I think we got more what was dca 1.0 in quality and target audiences.... than impacting refreshes.
Also, at that time, Disney relied more heavily on corporate sponsorship than they do now. Over the years, those sponsors either had financial difficulties of their own or realized that they weren't getting the return on their investment that they had hoped. It was kind of a perfect storm of misplaced priorities, overspending on EuroDisney, and lack of funds from sponsors. I don't necessarily think that they would have had difficulty in coming up with valid ideas for updating the attractions, there simply wasn't the capital to be able to do so.
 

Kman101

Well-Known Member
The updates to this park seem like they will be dated much quicker then original Epcot Center rides became dated.

The problem is the novelty wears off. Everyone (well, not literally, lol) gets all excited for new things, but how good are they, really? (FOP and River Journey are quality, despite some complaints about screenz and length of the boat ride, and I think it shows already, but just my opinion, we'll see once AK gets another expansion). IP or not, the ride should be something you want to experience over and over again. I don't feel that way with many Future World rides, personally. Not that they're totally bad or awful but how repeatable are they really?
 

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