Eddie Sotto
Premium Member
For the moment. A Disney park is a very long term investment. They'd be insane to build one anywhere in that part of the world.
Especially when it is seen as such an "American" symbol, kind of a target.
For the moment. A Disney park is a very long term investment. They'd be insane to build one anywhere in that part of the world.
Eddie (can I call you Eddie, or should we keep things on a Mr. Sotto and Mr. rsoxguy level?)
I don't know if this has been asked before, but at a few hundred pages, my ability to search this thread is limited. Much time has been devoted on this forum to discussions regarding park update and upkeep. From a former imagineer's perspective, which park at WDW would you enjoy working with the most? Which do you believe would benefit the most from a new splash of creativity? (Budgets allowing, of course.)
The only "Mr.'s" are Toad, Smee and Lincoln on this thread. :animwink:
TDL is the best kept park, and your work always looks like the day it opened.
At WDW, we discussed EPCOT as having potential and it does, but I'd love to do something at MK. It would be great if they did the kind of "placemaking" program there and put the richness back in behind the facades. Store and Restaurant upgrades. Take out some of the stores that don't perform and add some things to do or see. Make Liberty Square, for example a "wow" of a land. the facades promise so much but let you down once you go inside. Beyond the rides, make the park a rich series of inbetween enhancements. They are doing some of that now in some areas with the new Mansion ending and so forth.
Mr. Tom Morrow feels left out.
I'd love to see Liberty Square period actors out and about, or a fife and drum routine. I remember Frontierland used to have mock gun battles, with actors utilizing the 2nd floor facades and balconies. Unexpected "shows" like this kept you on your toes as you saw the park, and trained you to look for more than just the path to the next E-Ticket. Even something as small as a period dressed actress opening a 2nd floor window in Liberty Square to pat out a rug. It adds life to the facades.
HUGE. (Actually it was backtracking TO 1890's MSUSA FROM the 1920's) I tell the story myself early in this thread. I was devastated, then angry, then betrayed, then really angry, then just depressed, but finally with squinted yellow eyes (like Old Yeller once he's diseased) moved on licking wounds. When I went on vacation (NEVER GO ON VACATION), knowing that Eisner was concerned about the 20's and that we should go back to the WDW formula, the agreement was that I would present my case in favor of it, but when I returned it was already decided as they caved and gave it all up and told him, "no problem we'll just do the WDW version." No one wanted me to go in there and fight for it with Eisner. I do get that BTW. Save budget and drama so sell out. What none of us realized at the time was that it put us a year behind the other lands so we had to move at a back breaking pace, skipping phases in drawings for YEARS to catch up and make opening. We were starting over with a year less time.
Hi Eddie, I've been lurking a lot recently, but I thought I'd pose another question. :wave: My design team at my college just submitted our project for the 2011 ImagiNations competition, and our project was based heavily in the idea of tailor-making an E-ticket specifically for Disneyland Paris, with keeping the audience and the park's unique theming in mind. That led me to wonder, how successful do you feel that the separate lands of Disneyland Paris were in having a special appeal for European audiences, based on your own observations? Is there anything you might do differently or feel was particularly successful in winning guests over?
This seems to be a problem throughout Central Florida. The only parks that really let you take your time and fill in the gaps between the big ticket items are Disney's Animal Kingdom and SeaWorld Orlando, but much of that is exploring the various animal habitats. The parks are very lacking in small attractions like little dark rides, unique shops, small eateries, walkthroughs, etc. My favorite park down there right now is Islands of Adventure, but even it is sorely lacking in small attractions like the delightful, but hopefully not dead again, Triceratops Encounter.Sure does...The themes seem so "played out' and cliche'd to me. They get diluted to a themed funky crate collection surrounded by all of the operational stainless steel. BTW the Imagineers have to deal with a myriad of codes and requirements too. I walk into these great immersive areas and have to look for something to suspend the disbelief beyond the first impression. DL still is pretty good that way as it's intimate already. The Hollywood Blvd. "Streetmosphere" was great and i still love that area of DHS, but the payoff is walking inside and being surprised by a space you don't want to leave. Sid Cahuenga's was like that. So much of the time you glance inside and say to yourself, "been there, bought that".
Good museums have a cursory experience that gives you the high points of what they are trying to convey, but then you can always drill deeper and satisfy your curiosity. That subtle depth has been slowly stripped away. DLP still has most of it. When the parks get crowded and the rides have long lines, the little things that entertain right in front of you mean alot as they pick up the slack.
Eddie, I don't know if you've seen THIS or commented on it. Rolly Crump is becoming more active these days (he's on Facebook, finally). His take on DL is interesting. He's very much of the mind that the smallness and intimacy of DL in comparison to the other parks is a major plus ("Disneyland hugs you"). There's been some discussion on this thread in recent days about the small size of DL's castle. For what it's worth, Rolly prefers it to the others for just that quality.
Agree with him or not, when an old-school Imagineer of that standing speaks, we all listen hard, don't we?
You may have heard of the passing of Collin Campbell, a talented Disney artist and 1st Generation Imagineer. Collin designed many of the background sets in Pirates at DL. He came from the studio as a background artist on 101 Dalmations among other productions.
http://jimhillmedia.com/editor_in_c...ceptual-artist-collin-campbell-1926-2011.aspx
I first met Collin at Gary Goddard's Company where he was quietly freelancing (as was Herb Ryman) then later at WED. Got to know him pretty well from going to the "Dinosaur lunch", an exclusive gathering of retired Disney Legends at a local watering hole. A "two drink minimum" on Thursdays. You'd try to sneak back into the office and make it through the rest of the day. Collin was a regular and Herb Ryman gifted me his seat at the table after he passed away. Campbell loved Paris and dreamed travelling Europe in a canal boat. The group loved to talk art and Europe. Once retired he got his Canal Boat and that was the last I saw of him. A soft spoken man with a great sense of humor and laugh, he did alot of good but seldom made the most noise. He once told me he designed the original POTC attraction poster, and when you look at the face of the Captain, it's him! It sits in my office today so I guess Collin is always there. We struggled together on a rendering for the 20's Main Street and we just could not get it right. He did the best he could with a design I had not fully developed. The art he did showed me the shortcomings of what we were trying to do. He was a great asset as he understood what was wrong with the design.
I used to hang out in his office and we'd chat about all kinds of things and he'd give me some pointers on art, which were always welcome. He did lots of great work on Pirates and you can find it in the original program book. We will miss you Collin! A Disney legend for sure.
This seems to be a problem throughout Central Florida. The only parks that really let you take your time and fill in the gaps between the big ticket items are Disney's Animal Kingdom and SeaWorld Orlando, but much of that is exploring the various animal habitats. The parks are very lacking in small attractions like little dark rides, unique shops, small eateries, walkthroughs, etc. My favorite park down there right now is Islands of Adventure, but even it is sorely lacking in small attractions like the delightful, but hopefully not dead again, Triceratops Encounter.
But how do you justify these little touches in the climate in which these parks operate? The audience is significantly tourists who are seeking out the headliners and E-Tickets that they know, that want to "get it all done". I think this popular view of the Orlando market, in some way, has to be wrong. Islands of Adventure is only now being noticed and visited, but it was built entirely around this idea with popular, known franchises with most of the attractions falling into the range of D-Tickets and E-Tickets.
Eddie,
It was mentioned a few posts up that CM's made the difference in some areas as they took an active roll in creating a more realistic atmosphere. Keeping in mind that we live in an age of electronic and technological fixation, do you think that in-park enhancements would be better served with a focus on technologically based enhancements, or would you prefer the things that you mentioned previously as "small" things [my terminology] that make big differences? Are the imagineers responsible for the CM "play acting" aspects of the parks? Is that type of big-picture detail something that the imagineers plan, along with the more grand aspects of planning?
I ask because I have always felt that WDW should never really leave a guest "alone". I have always felt that WDW was distinct from other places because of their attention to detail, and the role that CM's play in helping to create an atmosphere that takes guests beyond the feeling that they are basically alone in a park, unless they really need help from an employee. I like the ideas that you stated in your reply to my last question a few posts back (Did I say like? I meant love), and I wonder if part of the overall package would also involve more of the subtle aspects of CM entertainment and role-play.
BTW. Over on Micechat, the Pirate portrait paintings in the queue were added in the Nineties by the DL Show quality group based on Marc Davis sketches, later Sparrow and Barbarossa were added.
Eddie, thanks for clearing that up. In the same first trip report I'm having a discussion on the Hall of Descending Blocks in the queue for Indiana Jones Adventure. Since you were an imagineer on that attraction (if memory serves) can you clarify the history of that room.
It appears that there was once an interactive effect (step on raised diamond stone and block above descends a few inches), but the effect was removed because of the danger of guests tripping over the stone. Can you confirm the existence of this feature and the reasons/timeline for its removal?
I believe we did have that effect, but am not sure about the reason for it's removal.
That actually brings up something I have been wondering about.
What *are* all the intended effects in there?
I just went to Disneyland for the first time last year, and of course loved Indy. Rode at least 20 times. Thing is...I couldn't find all these interactive elements people were talking about.
First I expected the queue to be massive. I grant, it is massive for Disneyland, but I was like, "Has anyone who thinks this is outrageous ever been to WDW?" LOL.
But the only thing I saw in all those times (either in FP queue or regular) was that "don't pull me" rope thing. The rest of the place was so dark I probably wouldn't have seen anything had it been there, but I just couldn't figure out any other elements that were there (besides the video show, of course).
It instantly became one of my favorite rides, but I left assuming that most effects had been turned off - or that I was really dense in not finding them even though I knew they were there.
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