News Disney plans to accelerate Parks investment to $60 billion over 10 years

lazyboy97o

Well-Known Member
Except those numbers are from 2023, not 2022. https://www.theparkdb.com/ranking/parks_by_attendance
Those numbers were published in 2023 but represent data for 2022. The 2023 Theme and Museum Index has not yet been released.

 

DisneyHead123

Well-Known Member
The biggest issues for me are the lack of kinetics (the land just feels kind of... dead, for lack of a better word, despite all of the cool details) and Smuggler's Run being a big miss.

I think they'd have been better off with a Millennium Falcon walkthrough and a separate second attraction (a third attraction would be nice too). I certainly understand why they wanted to build a ride where you fly the Falcon, but I don't think any kind of video game ride is a good fit for the parks because people can almost invariably play a much better/more interesting version of the attraction at home. Obviously you don't get to sit in the actual cockpit at home, but that's not enough to make up for everything else.

I liked Galaxy's Edge, but was kind of disappointed in it. I don't think it's as good as Pandora (Pandora doesn't have much in the way of kinetics either, but that fits the land in a way it doesn't fit Galaxy's Edge), and certainly not as good as Diagon Alley (although Diagon Alley does have the issue of only one attraction).
This may be totally off base, but the impression I got was that Galaxy’s Edge was meant to be more of a dynamic, ever-changing experience in order to counter the “shiny new toy” effect. No matter how cool and intricate something is, people have the ability to get bored very quickly. In most of Disney this is countered by a kind of “happy vibes” immersive experience - it creates something like the happy feeling you might get on a tropical beach. In some places (Epcot festivals, maybe Disney Springs) this is countered by endless “newness”. I have to admit I find myself on YouTube going over the offerings at each new festival, even though I could pretty much DoorDash any food I want from the comfort of my own home. But the newness of it is definitely part of the fun. It feels like Galaxy’s Edge was meant to be more of an ever evolving situation with changes to the interactive game, character interactions, and the Galactic Starcruiser experience, but for whatever reason (logistically, financially, lack of interest, etc.) that didn’t happen.
 

Basil of Baker Street

Well-Known Member
As someone who's willing to be very critical of Disney's design decisions, I'm have to chime in on SWGE:

I find it to be one of the most compelling and satisfying lands that Disney has ever done.
  • The realism, attention to detail, and depth is equal or beyond their best work anywhere (and I have been to DisneySEA). You can explore so many nooks and crannies, examine layers of history, etc., and it truly feels lived-in.
  • The rockwork is some of the best they've ever done, with a great sense of scale and distance.
  • The Millennium Falcon reveal from either direction is jaw-dropping.
  • Rise of the Resistance is groundbreaking for the extent that it's a multi-part experience, and is a world-class dark ride.
Needless to say, it's not without faults. Most notably, it lacks the planned kinetics, and it's also lacking the "architecture of reassurance" that's usually a staple of Disney environments. And, of course, I would have preferred it to take place during the original trilogy period. And obviously they didn't intend RotR's technically problems. But, in own my personal and humble opinion, it is on the whole a phenomenal accomplishment and one of my favorite lands to spend time in.
It has the visuals. My problem is the 2 rides. I wouldn't wait any longer for SR than I would star tours. Rise is just another trackless. Both Harry Potter rides are what 10 years older? And both are better than these 2. GE needed a Guardians type ride. @Indy_UK nailed it. Impressive but boring.
 

Marc Davis Fan

Well-Known Member
In most of Disney this is countered by a kind of “happy vibes” immersive experience - it creates something like the happy feeling you might get on a tropical beach.

That’s the “architecture of reassurance.” To me, that’s the only truly significant piece missing from GE.

It has the visuals. My problem is the 2 rides. I wouldn't wait any longer for SR than I would star tours. Rise is just another trackless. Both Harry Potter rides are what 10 years older? And both are better than these 2.

[SPOILERS FOR RISE BELOW]

Personally, I find Rise far more immersive and impressive than even Forbidden Journey—which is indeed a high bar. The extent of the multi-part story is groundbreaking (especially exiting the first pre-show to outdoors and the shuttle turntable), the sets are spectacular (hangar, AT-ATs…), the final sequence is the first time a simulator has featured a true (substantial) drop, there are all kinds of clever effects (which usually work, except for the cannons)… Almost everyone I’ve spoken with about it had a similar reaction. Again, though, there’s a surjective component to whether one likes an experience, so I don’t fault anyone for not being as enthusiastic about Rise.
 

Basil of Baker Street

Well-Known Member
That’s the “architecture of reassurance.” To me, that’s the only truly significant piece missing from GE.



[SPOILERS FOR RISE BELOW]

Personally, I find Rise far more immersive and impressive than even Forbidden Journey—which is indeed a high bar. The extent of the multi-part story is groundbreaking (especially exiting the first pre-show to outdoors and the shuttle turntable), the sets are spectacular (hangar, AT-ATs…), the final sequence is the first time a simulator has featured a true (substantial) drop, there are all kinds of clever effects (which usually work, except for the cannons)… Almost everyone I’ve spoken with about it had a similar reaction. Again, though, there’s a surjective component to whether one likes an experience, so I don’t fault anyone for not being as enthusiastic about Rise.
I agree it pretty. But FJ has a better ride system. IMO of course.
 

DisneyHead123

Well-Known Member
That’s the “architecture of reassurance.” To me, that’s the only truly significant piece missing from GE.
I assume that’s because Galaxy’s Edge was supposed to appeal more to guys. Which I think it does - but I think if you remove the “I’m happy to be here just vibing” aspect, boredom can set in quickly. Kind of like Space 220… there’s so much there that is shiny and new and cool, but I still see a lot of reviews from people who are bored with it by the time the appetizers are done.
 

HauntedPirate

Park nostalgist
Premium Member
GE is mostly flash with little substance. Oga's is a loud, tiny madhouse that tries so hard to be something more but just isn't. Rise is a good ride but Smuggler's is Dinoland-level inadequate.
 

Sirwalterraleigh

Premium Member
I liked Galaxy's Edge, but was kind of disappointed in it. I don't think it's as good as Pandora (Pandora doesn't have much in the way of kinetics either, but that fits the land in a way it doesn't fit Galaxy's Edge), and certainly not as good as Diagon Alley (although Diagon Alley does have the issue of only one attraction).
There really isn’t a good way to argue these points
 

UNCgolf

Well-Known Member
It has the visuals. My problem is the 2 rides. I wouldn't wait any longer for SR than I would star tours. Rise is just another trackless. Both Harry Potter rides are what 10 years older? And both are better than these 2. GE needed a Guardians type ride. @Indy_UK nailed it. Impressive but boring.

I'm not the biggest fan of Galaxy's Edge, but I think Rise is much better than the older HP rides (haven't been on Hagrid's). I admittedly don't think Forbidden Journey is especially good, though, unlike many others. It's maybe half of a good ride, but the broom flight simulation parts are awful. I also found the ride system exceptionally unpleasant; it was the jerkiest ride I've ever been on -- I've heard others say it was smooth for them, though, so it's possible we just got unlucky there with some overdue maintenance or something.

I also think Rise is light years better than Guardians, which is a fun coaster but a real disappointment from an Imagineering perspective. I realize I'm in the minority there too, but Guardians isn't even close to its next door neighbor (SSE) for me.

Agree that Smuggler's Run is not good, though.
 
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Bocabear

Well-Known Member
That’s the “architecture of reassurance.” To me, that’s the only truly significant piece missing from GE.
SGE is impressive in it's scale but to me, it is completely joyless... Lacks whimsy and happiness. A battle-scarred outpost that no one has ever seen before.....and then to completely skip the most recognizable characters....
I really appreciate ROTR...it was beautifully done... The other ride was a one and done.... and then there is nothing else... They bring us to the edge of the galaxy ...and aside from the two attractions and some shopping and snacks, the story ends there.....It needed the kinetics of the upper level attraction... It needed to have a window for childlike joy....
it feels oppressive....and needs much more to make it feel "fun"...
 

GhostHost1000

Premium Member
SGE is impressive in it's scale but to me, it is completely joyless... Lacks whimsy and happiness. A battle-scarred outpost that no one has ever seen before.....and then to completely skip the most recognizable characters....
I really appreciate ROTR...it was beautifully done... The other ride was a one and done.... and then there is nothing else... They bring us to the edge of the galaxy ...and aside from the two attractions and some shopping and snacks, the story ends there.....It needed the kinetics of the upper level attraction... It needed to have a window for childlike joy....
it feels oppressive....and needs much more to make it feel "fun"...
...and it makes no sense having Star Tours outside of SGE
 

Goofnut1980

Well-Known Member
I love that he said they will add some attractions that will take 2 to 3 years...

Did you know they built the entire Empire State Building in 410 days... but it takes 900+ to build a 4 minute attraction.

I don't know how they feel what they got is amazing.. It's not new, and people crave new. I am curious to see what happens at WDW when Uni opens the new park.
 

JMcMahonEsq

Well-Known Member
I love that he said they will add some attractions that will take 2 to 3 years...

Did you know they built the entire Empire State Building in 410 days... but it takes 900+ to build a 4 minute attraction.

I don't know how they feel what they got is amazing.. It's not new, and people crave new. I am curious to see what happens at WDW when Uni opens the new park.
The absolute insanity of trying to compare construction in the 1930's to now just defies logic. That's setting aside the number of dead and injured during construction
 

yensid67

Well-Known Member
Exactly! And 70% of their profits are from the parks, vs a decade ago was around 25% of profits.

So with falling attendance they are in trouble. I was cast member out West until a few months ago, the amount of hours part timers getting is so little. So many 4 hour shifts it wasn’t like this pre pandemic.

Galaxy’s Edge at Disneyland is the least busy part of the park at night, New Orleans Square has so much energy in comparison. If Disney thinks people will just come for their IP they’re wrong, they come to be transported to another world not Marvel Campus.
4 hour shifts? That would not be worth driving thru Orlando traffic, just to work 4 hours! (I am a former Cast Member also) ALL businesses should start your daily hours when you leave your house to get to work!

I am almost ashamed to say I am a former Cast Member with everything that Disney is doing. Thanks to Chapek for throwing Disney down the Rabbit Hole and to DeSantis for trying to be a Authoritarian leader! (that's all I'm saying, Mom)
 

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