There's a variety of factors that go into consideration for building things like amusement parks and thrill parks. In the future I might post a more thorough attempt to list things I think would be very important for consideration regarding the creation of the following things which may be stationary or mobile: themed and unthemed amusement parks, themed and unthemed thrill parks, fairs/carnivals, and arcades. But for this post, I will post some factors I find particularly interesting for the future creation of the stationary or mobile things listed above:
-The effect of autonomous vehicles on the future of real estate, willingness to travel, the hotel industry, and housing costs
-The effect of the future of temporary lodging of travelers in buildings not primarily designed for hospitality services, particularly in relation to services like Airbnb and the future of such things on the economics of the hotel industry in general and particularly nearby theme parks and amusement parks
-The effect of the future of people's interest in tv/streaming episodic shows and movies in comparison to the future of people's interest in online video, text, and audio media that are not shows or movies
-The effect on amusement and/or thrill parks of many people being able to experience something somewhat similar to riding on a ride vehicle of an attraction by watching a video online recorded by someone who was on the ride
-The potential feasibility of limiting people viewing and/or recording videos of certain aspects of attractions in amusement or thrill parks they currently own or will create in the future
-The future of people's interest in video games (and 'video* activities' that may not adequately be described as games, but may be experienced using similar hardware and controls as console and pc games and don't quite involve only just watching a video, listening to audio, and/or reading or writing text) that have head-mounted screen displays and have some kind of input devices
-The future of people's interest in video games (and 'activities' as described above) that have conventional screen displays that are not head-mounted displays and have some kind of input devices
(*I can imagine such 'activities' could really also have things that could tie in to experiences related to them that don't have to do with videos such as printed works, audio, board games, and live action experiences (including experiences that could occur at amusement and thrill parks) that have impacts on the experiences of people using such 'activities. I'll just describe them as 'video activities' however as I imagine that is something that many of such 'activities' that couldn't be adequately described as 'games' might mostly or entirely involve the use of.)
A separation to some degree of Disney and Fox or one or more subsidiaries of Fox (that somehow had little association in many people's minds with much of the things that are created or owned by 'Disney') in things they tend to create could allow for interesting differences in characteristics of video games associated with things made by Fox or subsidiaries of Fox compared to video games associated with Disney. A separation in what they tend to create could also allow for similar interesting differences in characteristics of traveling (traveling as in how a traveling fair travels) or stationary attractions, vr experiences, augmented reality experiences, simulator rides, and some kinds of live action experiences featuring visitor participation in some capacity.
Disney is apparently putting a vr experience that has to do with Star Wars in Anaheim soon:
http://www.latimes.com/business/technology/la-fi-starwars-disney-virtual-reality-20170803-story.html
I imagine if Disney had some sort of rides, experiences, and/or games like that at traveling or stationary arcades or things like fairs/carnivals; they might not want such things with stuff inappropriate for children to be featured much at the same arcade or fair as things that have much less stuff inappropriate for children and are made by Disney and Pixar and maybe some things made by LucasFilm and Marvel Studios. For instance, if at a park, arcade, or fair there was some sort of attraction, experience, or game associated with the new Alita: Battle Angel movie, Alien movies (the ones with the creatures called Xenomorphs) or the Predator movies; Disney might not want people to closely associate those attractions, experiences, or games with some other things made by Disney or Pixar or maybe even with Star Wars and Marvel. (The desire regarding the latter two of Star Wars and Marvel might possibly be due to the fact that many of the movies in those five groups of movies involve space travel and aliens. Additionally, parts of some of the movies, attractions, experiences, and games have things that many would not consider to be appropriate for children).
It seems like there might currently be some limitations in Disney creating or licensing the creation of video games, tv/streaming shows, movies, books, theatrical plays, books, and comic books and having things associated with those works of art appear in Disney parks or at some other sort of live action experiences. One way there is a limitation seems to be theoretically having works of art that feature things that aren't appropriate for children having things related to them in one or more park.
Additionally, it seems like some video games that are popular and make lots of money involve some things that are not quite appropriate for children to see or engage in. Some of these video games also involve communicating with people on the internet which some parents seem to not want children to do without being supervised by them.
I can imagine Disney and/or subsidiaries of Disney (at least from a financial perspective) wanting to be involved in some aspect, (even if it is just in regards to licensing), in the creation of some video games that feature more things that are inappropriate for children and/or communicating with people on the internet than they have been in the past.