So, with Mission to Mars and the Millennium Falcon roads, we learn that Disney thinks that pushing buttons and missing what’s happening is an interactive experience. Say what? Two
distractions in the attraction. IMHO, there are three principles for an interactive attraction.
distractions in the attraction. IMHO, there are three principles for an interactive attraction.
- There should be a string link between what you do and the resultant action
- Guests concentration should be almost exclusively concentrated on the attraction action. This requires heads-up displays.
- Any single guest experience should not be dependent on single guests experience level