Walt Disney World: New Horizons

DisneyManOne

Well-Known Member
Original Poster
Be prepared, you guys -- this is a long one!

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Fantasyland

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Make a wish...you're about to enter a world where classic Disney stories leap off the screen and come to life like never before. Here is a land where elephants fly, teacups dance and every corner holds a bit of the magic of dreams come true. If the Magic Kingdom has a heart, it is surely here.
Fantasyland was always portrayed as Walt's favorite, although much like children, no doubt he'd be hard pressed to pick a favored land in his Park. Fantasyland, however, was the realm of his already-famous and most-beloved canon and characters, a land that Snow White, Peter Pan, Mr. Toad, and Alice might call home. Mickey, Minnie, Pluto, Goofy, and Donald were also perfectly at home in the regal fairy tale and comfy storybook settings - created for this new entertainment experience by many of the same men and women who had brought them to the movie screen.

The impressive Cinderella Castle transports us from the classic Americana of Main Street, U.S.A. and into the age-old pages of a childhood storybook. Here, magnificent mosaics, golden spires, lavish tapestries, imposing gargoyles, and ornate latticework compose a symphonic atmosphere reminiscent of the grandeur and romance of the Renaissance. Cinderella Castle truly represents a bygone era: a time where princes and princesses reigned, a time when dragons roared and knights sought to intercede them, a time when fairy-tale fantasy lived in a world rich in magic... This world, of course is represented beyond the castle walls in the happiest kingdom of all, Fantasyland.

(NOTE: It should be pointed out that in my ideal Magic Kingdom, as showcased in the picture above, the Castle Forecourt Stage is gone. However, much like with the Christmas Dreamlights, a temporary stage would be set up for Halloween and Christmas. This way, the Hocus Pocus Villain Spelltacular and Mickey's Most Merriest Celebration can continue to delight guests at their respective parties.)

As we cross over the stone bridge and through its towering portico, we are "welcomed" by a never-ending loop of some of Disney's classic fairy-tale romance songs: "When You Wish Upon a Star", "Once Upon a Dream", "A Dream is a Wish Your Heart Makes" and "Someday My Prince Will Come". The sheer size and magnificence of Cinderella Castle is fully realized once inside the castle's lavish interior, laden with decor reminiscent of the medieval era; vivid tapestries, stone statues and fine-glass windows. The most notable feature of the Castle's interior is a series of mosaic murals, re-telling the story of Cinderella through over 30,000 individual glass tiles, their colors flecked with real gold. The scenes speak of romance, magic, and beautiful dreams all come true.

The Bibbidi-Bobbidi Boutique resides on the first floor of the castle. In this enchanted chamber inhabited by chattering mice and whistling bluebirds, children of all ages are allowed the chance to magically transform into his or her own favorite Disney character (mostly princesses), a dream come true for many a youngster. Right nearby the Boutique, we climb an elegant spiral stairwell to the second floor, playful gargoyles and the light of dim sconces beckoning for us to climb toward whatever mysteries and magic may preside above.


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Soaring archways and cathedral ceilings create a dramatic atmosphere for Cinderella's Royal Table, a fantastical feast for the eyes and taste buds. As the story goes, Cinderella is holding a banquet in honor of the world’s best-loved Disney Princesses, and we are invited. As such, we dine in splendor as Disney's iconic princesses mingle, give autographs and pose for pictures. Cinderella, Snow White, Belle, Aurora, and Ariel are just a few of the familiar guests in attendance. Authentic medieval tapestries and acquired artifacts adorn the lavish dining room, whilst flags and shields bearing the namesake of many a medieval nation hang proudly above us.

A climb to the third-floor takes us to the closed-off residence of the Cinderella Castle Suite, an in-park hotel suite if you will. Only reserved for those of us with special circumstances (or taking a guided tour of the park), the Cinderella Castle Suite is an immersive gem hidden within the castle walls, a luxurious penthouse suite of fantastical proportions. With a master bedroom, jacuzzi-tub, and stunning view of Fantasyland, the Cinderella Castle Suite is truly and quite literally the suite of our dreams.


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Heading back downstairs, we pass through the northernmost-facing portico of Cinderella Castle and step into Storybook Village, a quaint little village displaying what life in the Dark Ages might have been like were it to clash with the color and whimsy of Toontown. Architecture of Bavarian, Dutch, Swiss, and Tudor origin craft the town. Minstrel-style arrangements of classic Disney tunes fill the air, creating a sense of medieval trade and fellowship. Beloved Disney characters roam the streets, eager to meet with guests, thus truly making Fantasyland the land where characters live. Though the characters found throughout Fantasyland have specific meet 'n' greet locations, don't be surprised to see them wandering about, taking full advantage of the "roaming character" concept.

For reasons of budget, schedule, and creative intent, when the Magic Kingdom first opened in 1971, the initial decor for the Fantasyland courtyard was that of a simple medieval tournament, with brightly colored (sheet metal) awnings, tents and banners. And as the years have gone by, the "Old" Fantasyland has clearly shown its wear and tear, especially when compared to the New Fantasyland that opened in 2012. Because of this, the "Old" Fantasyland area has been remodeled inside and out, and new exteriors reflecting the locale and era of the attractions were built. Now, when you step into Fantasyland, you'll find yourself in a European-themed setting. Cobblestone pathways and colorful foliage reminiscent of the Black Forest put the finishing touches to Fantasyland's new Storybook Village. Each attraction today sports a detailed, three-dimensional facade, while technological advances and stunning special effects combine for truly memorable fantasy adventures. Fantasyland will always be a magical land of make-believe, where wishes really come true.

One of the original Opening Day attractions at the Magic Kingdom, Cinderella's Golden Carrousel is nestled in the idyllic heart of Fantasyland, a nod to the inspiration for Walt's Disneyland, the Griffith Park Merry-Go-Round. Held underneath a vibrant medieval tent, sculpted greenery and vibrant flowers set the stage for a cavalry of wood-carved horses and gleaming carriages. Upon the wooden canopy, painted stills depict scenes from Cinderella, held up by hand-carved cherubs. As an old-fashioned organ plays, we parade up and down atop our horses, getting unique views of the wonders that are awaiting us here in Fantasyland. Oh, and by the way, Cinderella's horse is among the team of horses. Just look for the one with the gold ribbon around its tail!

Cinderella's Golden Carrousel and most of its horses date back more than 100 years. It was originally handcrafted by the Philadelphia Toboggan Company in 1917 for Belle Isle Park in Detroit, Michigan, and eventually found its way to Olympic Park in Irvington, New Jersey. Olympic Park closed in 1965, and most of the park's attractions and paraphernalia was either destroyed or sold off. The Walt Disney Company purchased the carousel in 1967, saving it from the jaws of destruction.

Cinderella's Golden Carrousel sets an impressive backdrop for the final resting place of the "Sword in the Stone" itself, Excalibur, the legendary blade of King Arthur and the Knights of the Round Table. In its base reads: "WHOSO PULLETH OUT THIS SWORD OF THIS STONE AND ANVIL IS RIGHTWISE RULER BORN OF ENGLAND." The wise Merlin hosts the daily Sword in the Stone Ceremony, where a would-be King or Queen of England is chosen in the absence of King Arthur (reportedly visiting the Bermuda) to draw Excalibur from its sheath. Only one true hero will prevail in an often humorous celebration of magic and royalty.


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To the right of the carousel, Princess Fairytale Hall gives lords and ladies of all ages the chance to rub elbows with royalty in a lavish setting. The Fairytale Hall is the place to go if you want to meet the likes of Cinderella, Tiana, Merida and Elena of Avalor, although faces like Snow White, Rapunzel, Belle, Ariel and Aurora do show up on occasion. In keeping with the new style of Storybook Village, the tournament tents -- as well as the former Seven Dwarfs' Mine shop -- have been turned into a building reminiscent of Disneyland Paris' Auberge de Cendrillon (as pictured above), complete with a replica of the famous pumpkin coach nearby! Heading back towards the castle from the Fairytale Hall, a giant beanstalk can be seen stretching towards the heavens, growing from the top of a thatched-roof cottage; the same cottage that served as the homestead of three certain poor farmers... This homestead serves as the home of Sir Mickey's, a shop themed around the classic featurette Mickey and the Beanstalk. The shop specializes in toys, plushes, clothing and accessories. The beanstalk's roots can be found in the ceiling of the store, and along the walls, with Mickey Mouse himself seen standing on one of the roots. You can even see Willie the Giant peeking through the walls! Just outside Sir Mickey's, a path leads down past the castle, and towards Cinderella's Wishing Well. Much like with La Fuente de la Fortuna in Adventureland, all the coins tossed in the well are donated to children's charities all over the world.

Speaking of characters, it's not just our Disney friends you can find here. There are also a series of characters exclusive to Fantasyland, to help immerse guests in the fairytale setting. First, there's the Royal Majesty Makers, which comprise of retired knight Sir Sterling, his clever niece Bridget, squire Tobias and the kind Lady Llewellyn. As the official ambassadors to Cinderella’s court, they will put your skills to the test—and school you in the finer points of regal behavior. Proper court etiquette is Lady Llewellyn’s domain, while Sir Sterling captivates the crowd with tales of his knightly adventures. In addition, there are three other faces that often wander about the streets. First, there's Clef, the Royal Minstrel of Fantasyland.

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Clef is a friendly minstrel, always eager to share a song and tell the stories of the Magic Kingdom. His hair is black and messy, barely concealed by a red cap, festooned with white feathers, much like the hat Prince Florian (that's Snow White's prince) wears. His eyes twinkle with excitement, his mouth always ready to sing. He wears a golden tunic, tied around the waist with a sapphire sash. Upon his shoulders is a cape, shaded in a deep, dark red, with a bright red underline. Upon his legs, he wears black leggings, which pave the way for golden pointed boots. And of course, ever present in his arms is his trusty lute. Personality-wise, Clef is ever so friendly. He is what you would consider a "friend to all living things". He's always happy and full of energy, practically skipping through Fantasyland, playing a melody. He's always eager to strike up a conversation, and quick with a song.

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Next, permit me to introduce to you Rosie. Rosie is Clef's sweetheart, and official choreographer of the kingdom. She is clad in a beautiful pink ballgown, perfectly reflecting her status as a dancer. And because I'll use thrift whenever I see it, her ballgown comes from the pre-2001 refurbishment of Beauty and the Beast: Live on Stage at Disney's Hollywood Studios (as seen in the picture above). Rosie is more than willing to teach visitors to Storybook Village how to waltz like a prince or princess, and she is often seen waltzing about with her beau, Clef.

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Finally, we have Louis. Louis is Clef's little brother, and is following in his footsteps to learn how to be a minstrel and a storyteller. As such, he can be clumsy and aloof at times, but underneath, he's got a heart as big as all outdoors. These three characters can often be found strolling through Fantasyland together, singing songs and re-telling old stories; and often team up with the Royal Majesty Makers to help welcome guests to Fantasyland.

Now, on the other side of the carousel, we first come across Castle Couture, specializing in princess-themed merchandise. In addition to serving as a gift shop, this area also has a photo studio where PhotoPass photographers will snap your royal portrait. Built within the walls of the shop is Le Fontaine de Cendrillon. Small yet beautiful, this fountain features a bronze sculpture of Cinderella. And if you look at it just right, you'll notice that the crown in the mural behind the sculpture is positioned right on the sculpture's head. The path continues to Sleepy Hollow in Liberty Square.

The stories told within Storybook Village are among the most beloved stories Disney has ever told. Apart from the meet-and-greet, the other major attractions of Storybook Village include four dark rides and a live show; and all five represent one or two different aspects of childhood. To begin with, it should be noted that Mickey's PhilharMagic has played its final performance at the Magic Kingdom; and the theater that used to play host to it has undergone a transformation. The tent-marked concert hall has morphed into an old building that wouldn't feel out of place in 19th-century Paris. The building is festooned with streamers and banners, as if prepared for a jubilant celebration of sorts. And right in the center of it all is a large bell tower, the bell of which rings to mark the hour. Atop the tower is a white flag, which, if our days of Shakespearean study in English class have taught us anything, means that a play is being performed! From within this building, we can hear the warm music and unmistakable laughter of a celebratory feast... Perhaps a feast of fools?




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Yes, we have come across the Fantasyland Theatre, which serves as the new home of one of the most breathtaking theatrical productions in Disney Parks history -- The Hunchback of Notre Dame: A Musical Adventure. Much like with Legend of the Lion King, this show is no stranger to Walt Disney World. It originally played at Disney's Hollywood Studios from 1996 until 2002. But now, the show, which represents beauty -- a childhood staple -- has returned to entertain a new generation of Magic Kingdom guests, as well as giving one of Disney's most underrated masterpieces a little bit more representation in the park.

Inside the theater, we find ourselves in a glorious stone-faced lobby, not unlike the inside of a grand cathedral. Lit by the soft, dim glow of candlelight, the stone lobby offers a feeling of peace and sanctuary. Gargoyles and statues look down upon you and smile. Soft instrumental arrangements of the film's score fill the air. Stained-glass windows depict characters from the story we are about to hear. However, the theater itself is an entirely different story. From the safety of this cathedral, we find ourselves deep in the catacombs of Paris, in the Gypsies' secret hideout, the Court of Miracles. The stage looks exactly like the stage of the original DHS version, and blends in perfectly with the catacombs. Giant bells sit not only above our heads, but in holes along the walls as well. Ancient carpets and other goods line the whole place, immersing us in the setting.

Suddenly, the bells start to ring. Gypsies begin to swarm in. The powerful chords of Alan Menken's sweeping score fills our ears. It has begun. Clopin appears and leads us through an unforgettable retelling of Quasimodo's inspired tale. Despite the efforts of the cold, self-righteous Judge Claude Frollo, the deformed bell-ringer eventually finds freedom through his friendships with the beautiful gypsy Esmeralda and the captain of the guard, Phoebus. The story is told through the use of uplifting musical numbers pulled straight from the film, vibrant costumes, innovative and expressive puppets, and a healthy helping of special effects. The show in its original format is splendid, but I would augment the show a bit to include a few more bits of dialogue and add in the "Hellfire" sequence. A script will also be featured among the individual ride-throughs. Oh, and for all those who enjoyed Mickey's PhilharMagic, fear not. Although the show no longer plays at the Magic Kingdom, it has found a new home elsewhere in the resort. Where that is, we'll get to later on. Topsy-Turvy Trinkets, what was formerly known as Fantasy Faire, sits at the exit to the Court of Miracles, offering us merchandise based upon the 1996 film. Quasimodo, Esmeralda, Phoebus, Clopin, and even Frollo are often seen roaming the grounds outside the theater, always happy to meet some new friends.




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It's bedtime in the Darling children's nursery, but Wendy, Michael and John have some unexpected visitors! Our travels have brought us before a beautiful building, made of wood and stone, with patchwork roofs as blue as the sea. With its tallest roof topped with a weathervane depicting a pirate ship, this can only be the home of Peter Pan's Flight. Built in the true "E-Ticket" fashion, the time-honored attraction, which represents the adventure of childhood, puts us aboard a flying pirate galleon, sprinkled with pixie dust, for an adventure unlike any other. Our adventure begins in London, where we learn to fly with the Darling children, courtesy of their bedtime heroes - Peter Pan and Tinker Bell. Next, we head off into the night sky, where we set sail with Peter Pan over the streets of London, past the second star to the right and straight on into the volcanic peaks, tropical flora and sparkling waterfalls of Neverland. A swashbuckling duel between Pan and Hook gets us hooked on faith, trust and pixie dust as the enchanted Jolly Roger takes flight and returns to the nursery of the Darling children. It is only appropriate that Peter, Wendy, Hook and Smee all make meet 'n' greet appearances around and about Storybook Village, often involved in humorous antics with one another.



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A few feet away from Peter Pan’s Flight is a small area themed around the movie Tangled. If you enter Fantasyland from Liberty Square (either from nearby the Columbia Harbour House, or via a path in-between The Haunted Mansion and Memento Mori), this is where you'll find yourself. The area offers theme park guests a chance to simply rest and relax amidst a highly-themed environment. Rapunzel's tower sits atop a rocky waterfall (more trees will be planted to block views of it from Liberty Square and Frontierland), while other nods to the film include various Pascals hidden among the area, Flynn's satchel, Maximus' hoof-prints and of course, multiple frying pans. Rapunzel and Flynn Rider themselves often make meet and greet appearances in a wooden gazebo nearby the village. Vines and leaves will cover the gazebo to create an extremely relaxing atmosphere. A powerful wooden fan rests on the ceiling, providing a cool breeze on those hot Floridian days.

Now, in the current Magic Kingdom, you'd find "it's a small world" nearby. That is not quite the case here. In my ideas, I want to fix one of the biggest problems with the current Fantasyland: the incredibly narrow pathway in-between Peter Pan's Flight and "it's a small world." As such, I would take this opportunity to move "small world" to another corner of the park and give it a refurbishment so that it can finally stand on its own against its larger counterparts. But what of the space left behind? Well, I would finally open up that pathway, and take the opportunity to bring some more classic Disney stories to life.


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To begin with, I would expand upon Tangled's presence in Fantasyland with the addition of an all-new dark ride, Tangled: A Royal Celebration. The ride can easily be described as having a similar scope and style to EPCOT's Frozen Ever After, in that it is a slow-moving dark ride through the world of the film, but set after the events of the film, thus building on the world's canon. In Tangled: A Royal Celebration, we set off for Corona in order to be part of Rapunzel's birthday celebration, her first one since she returned to the kingdom. However, the path from the forest to the kingdom is not always smooth sailing, and a few dangers pop up. Luckily, with Flynn, Maximus and Pascal at our sides, we are able to arrive at the kingdom just in time to see the floating lanterns fill the sky, in a warm and whimsical celebration of friendship.


Across the street from the Royal Celebration, beneath towering steeples and chimneys, wrought-iron weathervanes and swaying roofs, we find the entrance to what looks like a fanciful puppet theater. Inside these walls, Pinocchio's Daring Journey takes us aboard an enchanted woodcarver’s cart and into the celebrated world of Walt Disney's Pinocchio. Along cobblestone alpine roads, we follow little Pinocchio and his faithful conscience Jiminy Cricket as they attempt to avoid fateful encounters with the wily Foulfellow and Gideon, the cruel Stromboli, the donkeys of Pleasure Island, the Coachman and the dreaded Monstro the Whale. It's a rather intense story, which is why the ride represents fear. But fear not -- all ends well for our intrepid heroes. Guided by the "wishing star," we meet the lovely Blue Fairy and ultimately share in Pinocchio’s happy ending. It seems only fitting that the ride exit out into Geppetto's Toy Shoppe, a must-see for toy collectors and world-travelers alike, a cozy collection of international trinkets and treasures. Hand-carved marionettes, nutcrackers, cuckoo-clocks, toys, candies, puzzles, music boxes and dolls stock the shelves, each an import from Central Europe and beyond. Figaro the cat can be seen on the shop’s highest windowsill, fast asleep, often awakening for a quick swipe at a nearby "occupied" birdcage.

Of course, what Fantasyland would be complete without the inclusion of the Pinocchio Village Haus? All real boys and girls can feast upon Italian favorites in this quaint cottage. Italian cheeses, panini sandwiches, seafood, pastas and stone-cooked pizzas are just a few of the available selections. Aside from lavish murals harkening to Walt Disney's classic Pinocchio, large windows provide ample viewing of the streets of Fantasyland. In keeping with the "roaming character" aspect of Fantasyland, the likes of Pinocchio, Geppetto and Jiminy Cricket can be seen here, joined on special occasions by the Blue Fairy.

At the farthest end of the new street, we come across a beautiful sight. Blending in beautifully with the naturalistic settings of Storybook Village is an old, timbered English farmhouse. A verdant garden takes up residence in the backyard, marked by a tall oak with a blue balloon tied to one of its branches. Stepping inside the farmhouse through its tool-shed, we pass through a hallway and find ourselves in the room that belongs "to a boy named Christopher Robin." Of course, his favorite storybook is wide-open, and big enough for us to step through. It is here, inside this book, that we take a magical journey through the imagination of a child; for this English farmhouse is the all-too-appropriate home of Pooh's Hunny Hunt.


This incredible and unique attraction, the world's "first trackless dark ride," premiered in Tokyo Disneyland on September 4, 2000. Its predecessor, The Many Adventures of Winnie the Pooh, which opened at the Magic Kingdom just a year and three months earlier -- June 4, 1999, to be precise -- has definitely started to show its age; and consequently, is usually deemed as just "mediocre." Certainly not helping its reputation is that it controversially replaced Mr. Toad's Wild Ride. Therefore, I see it as a smart move to add Pooh's Hunny Hunt to the Magic Kingdom.

Based on the stories of A.A. Milne and the timeless music written by the Sherman Bros., Pooh's Hunny Hunt has riders swept up in a gust of wind on a Blustery Day, bouncing alongside a boisterous Tigger, and caught in the midst of a colorful nightmare swarmed with mischievous Heffalumps and Woozles. Of course, all ends well, because as Pooh is dreaming, the blustery wind takes him up into the Honey Tree, where he wakes up to a hefty helping of his favorite treat. Pooh's Hunny Hunt uses a state-of-the-art trackless ride system developed by WED. A custom local positioning system (LPS) is used to manage an array of sensors as opposed to a dedicated wire or track embedded in the floor. The patented control system works by directional data being relayed from a master control computer directly to the vehicles which are fashioned to resemble honey pots. This data is then used to move an individual honey pot car through a complicated matrix embedded within the actual floor tiles. Every few seconds, the master computer generates a random path and "steers" the honey pot in real-time, so as the cars roll through the ride the vehicles are, in fact, being told where to go. Because this system is in real-time, they can maneuver accordingly in just fractions of a second. This also allows for spontaneous yet synchronized "honey pot choreography" with groups of honey pots (as many as eight in a single show scene) appearing to "dance" with the others, often timed with beats in the music. Due to limitless variations possible, each journey through the attraction is unique.

Leaving the 100 Acre Wood and coming back to the farmhouse, Pooh Corner is our one-stop shop for all things Pooh. The shop is most notable for its elegant window display, featuring the famous Pooh doll, the storybook and various other small toys. It'll surely bring back memories of visiting the toy store at Christmastime as a kid, sure to bring kids inside. Once you walk through the doors, you're overwhelmed with color and the fun atmosphere that is set up in the store. Available for purchase are a wide variety of toys aimed at younger children, in particular rows and rows of stuffed animals and books. There is also a bakery portion of the store, with different sweet treats much like you'd find at the Main Street Confectionery, but with a Winnie the Pooh theme, including Disneyland's popular "Tigger Tails". In addition, there will be seating available like a small coffee shop for you to relax with your snacks in the air conditioning. (Or in the heat come winter!) So, while you make your way through this charming forest, be sure to stop by Pooh Corner and take a honey-sweet break. (And maybe sneak a present for the little ones!). The only "bother" here is settling on a purchase!

Nearby, aptly set up near the gardens of the farmhouse and under the shade of a "honey tree", The Hunny Tree offers delicious food inspired by the Winnie the Pooh stories. The main courses on the menu include honey in some way--spinach salad with honey pecans, buttermilk and honey chicken kabobs, chicken tenders served with either honey mustard sauce or honey itself, and honey ham and Swiss sandwiches. In addition, The Hunny Tree offers selections from Rabbit's garden: salads, fruit and veggie cups and hearty vegetable soup, as well as honey whole-wheat bread and a specialty dessert you can't find at Pooh Corner: "Heavenly Honey", which amounts to three layers of honey-flavored doughnuts topped with icing and drizzled in warm honey. Of course, Pooh, Rabbit, Eeyore, Piglet, Tigger, Christopher Robin, Owl, Kanga and Roo all make meet-and-greet appearances in the surrounding hollow.


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And there we have the first half of Fantasyland. There will be three posts regarding this magical land, so expect to see the next two coming along over the weekend. But until then, what do you guys think of Fantasyland thus far? Are you excited to see Hunchback and Tangled getting their own attraction? Are you excited to see Hunny Hunt here? Keep the feedback coming and I'll see you in the next post!

UPDATE: Here is how the expanded Storybook Village would look.

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DisneyManOne

Well-Known Member
Original Poster
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Beyond the center of Storybook Village, the walls of Cinderella Castle open up to the northeastern point of town, branching out towards the unknown, much like a real-life castle would do in the days of untamed forests and the Crusades. Before us sits a massive forest from the pages of a fantasy novel or the reels of Once Upon a Time. This area, of course is naturally the second sub-area of Fantasyland: the Enchanted Forest. The Enchanted Forest encompasses a key location in almost any major fairy tale: the woods. Tall trees of European origin provide shade from the sun, yet a sturdy hideaway for those wishing to evade the law or the eyes of any given wicked witch. At all times, a mysterious fog rolls across the dirt trail, providing a quaint but exciting sense of mystery amid the fairy tale setting. Our ears are met with the orchestral sound of unseen wildlife. Trickling streams and miniature waterfalls roll along the side of the road, while the occasional cottage protrudes from among the tree trunks and treetops. Fiber optic LED lighting embedded in the trees make the entire area seem to sparkle in an array of magic.

Much like Storybook Village, the Enchanted Forest serves as a gateway to further adventures in the realm of fantasy, as well as a path leading to Fantasyland's three additional sub-areas. These adventures start with what lies directly in the middle of the Forest: an age-old mountain; its rocky facade and numerous hills offering a dramatic backdrop for the village and serving as a teaser for things to come beyond its reaches. But what lies inside of this mountain?




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Woodland creatures and bits of mining equipment lead our path into a glittering diamond mine, where a rustic mine train awaits. Zipping around hairpin turns and teetering back and forth along the countryside aboard the Seven Dwarfs Mine Train, we crawl deep into a mine shaft where we find the Seven Dwarfs hard at work, whistling and singing while collecting their keep. A wild race from the mountain’s peak to the foot of the mountain takes us behind a waterfall and past the cozy cottage of the Dwarfs. A separate path takes guests in front of the Seven Dwarfs' Cottage, a perfect place for photo opportunities. In fact, throughout the day, Snow White, Prince Florian and Dopey make meet 'n' greet appearances in front of the cottage.

Now, across the way from the Seven Dwarfs' mine is the space formerly held by The Many Adventures of Winnie the Pooh. But with Pooh's Hunny Hunt opening on the other side of Fantasyland, the question remains -- what will replace the old ride? Well, for this, I've decided to go back to the drawing board and resurrect another idea that was left on the cutting room floor. Enter The Story of Sleeping Beauty.




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All credit for this amazing art goes to @D Hindley!


Ideas for a dark ride based around Walt Disney's 16th animated film have been floating around Imagineering ever since the early days of planning the Magic Kingdom. Originally, the plan was to open three new dark rides in Fantasyland to serve as equivalents to their Californian counterparts. Sleeping Beauty was to replace Snow White, Mary Poppins was to replace Peter Pan, and Ichabod Crane was to replace Mr. Toad. Unfortunately, executives put the kibosh on those plans, because they realized it would be cheaper to clone the existing rides. But now, at last, with the arrival of Pooh's Hunny Hunt, Sleeping Beauty will finally get her own dark ride--the first major attraction based on her story that isn't a castle!

Set on and around the rolling hills and fields of the forest, depictions of the Fairies' woodland hut and King Stefan's castle in the distance prelude the beauty, grandeur and magic of Walt Disney's Sleeping Beauty. We next board a crystal ride vehicle -- in either red, green or blue, after the Three Good Fairies -- and set off for an adventure through some of the story's most famous moments, both light and dark. The new attraction pays strict attention to detail, making sure Eyvind Earle's legendary artwork comes to three-dimensional life. Likewise, it features three-dimensional displays, stunning animatronics, sound and stunning special effects, especially in the climactic battle between Prince Phillip and Maleficent, who has transformed into a fire-breathing dragon! Fortunately, all ends well for our heroes, as Aurora is awakened and receives her "happily ever after."

The Story of Sleeping Beauty will be a huge addition to the park. Although it replaces The Many Adventures of Winnie the Pooh, it will take up far more space than its predecessor; which already took up less space than its predecessor, Mr. Toad's Wild Ride. With The Story of Sleeping Beauty, every inch of space will be filled for the new ride, up to and including the old 100 Acre Goods gift shop, which will be gutted and turned into part of the ride. The meet 'n' greet with Pooh and Tigger will remain, albeit turned into a meet 'n' greet for Aurora and Phillip.

Right next door to the ride is Storybook Treats, which offers some of the sweetest ice-cream treats in all the Kingdom.




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Heading northwest from the Seven Dwarfs' mine, the foliage of the Enchanted Forest gives way to yet another clearing, this time seeming to be straight from the French countryside. Unsurprisingly, we have entered Belle's village from Beauty and the Beast. Beneath the shadow of the Beast's Castle, we find a world of mystery and romance. Maurice's Cottage with its whirring gizmos, buzzing contraptions and smoking chimney-stack welcomes us inside for a quick tour of the family's living space and Maurice's workshop. Within Maurice’s collection of inventions, both failed and successful, a magic mirror stands ready to whisk us inside the Beast's castle for Enchanted Tales with Belle. In this unique combination of a meet 'n' greet and a live show, we are whisked back in time to the night when Belle and the Beast fell in love. Inside the castle, impressive animatronics of the Wardrobe and Lumiere invite us to join them, and the royal brunette herself, for a re-enactment of the story of how the two lovebirds met. All are invited to help play a part in a memorable, and charming, experience.

When heading outside of the cottage, after crossing over a stone bridge passing over a river, which seems to run throughout the entire forest area, guests will find the familiar structure of the Beast's Castle at the peak of a range of mountains just up ahead. Upon coming closer to the base of the mountains, guests will find the entrance to the Beast's castle itself at the base of the mountains. Upon entering the castle, we take in the sights, sounds and smells of the magnificent Be Our Guest Restaurant. Inside this elaborate restaurant, we sit down to a feast of French fare for a quick-service breakfast or lunch, or a fabulous sit-down dinner in one of three dining areas - the Grand Ballroom, the West Wing, or the Castle Gallery - each meticulously designed and crafted for the exquisite “French” diner in all of us. In the Castle Gallery, the center of attention is a giant music box topped with a sculpture of Belle and the Beast in their midst of their iconic waltz. In the West Wing, a destroyed portrait of Prince Adam keeps watch over diners as the petals of the enchanted rose lightly fall from a pedestal below. The baroque Grand Ballroom with its domed ceiling, lavish chandeliers, and snow-laced arches recreate the setting of that iconic waltz we have all come to love. No meal would be complete without the grey stuff - it’s delicious!


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Back outside the castle, guests will come across the "poor provincial town" that Belle and Maurice call home. Here, the cobblestone pavement leads us to a delightfully humorous fountain featuring the dashing Gaston standing high atop the bumbling LeFou. This sets the foreground for Gaston's Tavern, Fantasyland’s second rough 'n' rowdy inn. In this antler-lover’s paradise, a massive portrait of Gaston overlooks the bar from above the fireplace mantle, a slain black bear at his feet. Menu items include turkey legs, pork shanks, jerky snacks, meat pies, drinks (alcoholic or otherwise), hummus, and warm cinnamon rolls. Gaston himself has been known to make an appearance or two right outside his tavern, often engaging in push-up contests with men or a game of flirtatious wits with beautiful ladies. In addition, LeFou also shows up, getting into shenanigans with park-goers, while the Bimbettes spend their time swooning over Gaston or flirting with any other potential suitors. Also in town is Bonjour! Village Gifts, a small shop for all our Beauty and the Beast needs.



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Continuing out of the village and back into the forest, guests will soon be able to hear the distant sounds of waves crashing along the beach. From behind the new, beautifully placed palm trees, which seem to spring out of nowhere, a proud galleon, circa 19th Century Denmark, appears docked near the shoreline, aptly christened The Little Mermaid. The old galleon belongs to none other than Prince Eric, even featuring a nautical figurehead with a near-exact resemblance to Ariel. A closer glimpse of the shores below reveal that, in addition to a large cluster of purple clamshells, a shimmering fork, or "dinglehopper" has also washed ashore...

Behind this galleon presides the weathered castle of Prince Eric himself. Entering the palace thru an underground cavern at low tide, we explore a series of abandoned chambers and halls, including a rotunda with mosaics portraying great sea battles with supernatural beasts - one such beast resembling Ursula the Sea Witch. A colorful seashell brings us fathoms below the surface in Under the Sea: Journey of the Little Mermaid. Aboard our seashell, which floats on an Omnimover track, a la The Haunted Mansion, we sail through the fantastic undersea world of Ariel, Sebastian, King Triton, Flounder and Ursula - without getting wet - in a musical adventure awash with scenes from the animated classic. We relive all the magic and romance of the 1989 classic, from Ariel's gadget-filled grotto to a sinister eel-infested lair.

Our seafaring adventures are brought to an end as we visit Ariel's Grotto, the same cave where Ariel once yearned for the world above, which now serves as a meet 'n' greet for the beloved princess. Gadgets & Gizmos, built from the structural remnants of an old lighthouse, is the ultimate souvenir stop for all our Little Mermaid needs, with gadgets and gizmos aplenty and whose-its and whatsits galore! Nearby, Prince Eric's Village Market offers snacks and treats for those adventurers who don't want to wait for their next journey to start. Things like fruits, vegetables and cookies are among the items found at this market.




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Heading back around towards The Story of Sleeping Beauty, you'll find the entrance to Fantasyland's third sub-land: Wonderland. Based upon the hyper-realistic world of Walt Disney’s 13th animated film, Alice in Wonderland, Wonderland brings us into a realm unlike any other. To reinforce how different it is from the other four sub-areas, the entire area is completely surrounded by a 25-foot-tall hedge. Incorporated into this landscaping masterpiece will be roots, vines, flowers and small easter eggs that fans of the film can look for. There are three distinct openings in the hedge, making the entrances/exits to Wonderland. The first is located when you reach Fantasyland from the Hub, the second connecting directly to the pathway adjacent from The Story of Sleeping Beauty, and the third nearby Mickey’s Star Traders in Tomorrowland.

On top of that, each entrance is themed accordingly. The Hub entrance will transport guests through the hedge and into the Queen of Hearts' royal courtyard. The Fantasyland entrance will allow the guests to "fall" down the rabbit hole, blending in perfectly with the nearby Enchanted Forest. Finally, the Tomorrowland entrance will transport guests through time into Wonderland. This transition is important, because the Tomorrowland facing side of the hedge will include modern, futuristic and metal accents that complement Tomorrowland's theme. Overall, these transitions are important, because they will further immerse guests in the world of Wonderland.

Stepping into the aforementioned clearing, we are immersed into a realm of pure imagination. The realistic trees and foliage of the Enchanted Forest subdue into curious topiaries, giant leaves of varying colors, oversized mushrooms, twisted trunks, and bonsai tree-like growths emitting from all manner of locations where one would not normally expect to find a tree. Plastered on tree-fronts are finger-shaped signs pointing in all directions, whether they be up, down, side-to-side, below, above, etc. And right from the start, the grinning face of the Cheshire Cat greets us, pointing to a clearing in this unnatural wood. His ghostly appearance alone can only mean one thing - we’ve fallen down the rabbit hole and into the peculiar world of Wonderland, leaving the general sanity and order of the rest of Fantasyland behind us. Alice, the Mad Hatter, the March Hare, the Queen of Hearts, the Cheshire Cat, the White Rabbit, Tweedle Dee and Tweedle Dum all wander about like a bunch of lunatics. There are no boundaries here. Just plain, good old-fashioned fun.


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Where better to begin our tour of Wonderland than with a Disney park staple: the Mad Tea Party. Shielded from the elements by an overhead glass canopy with an intricate design, a la Paris, we hop aboard a teacup for a mad spin around a massive, twirling teapot inhabited by the eternally-tipsy Dormouse. Paper lanterns and stringed-lights illuminate the "dance floor" as night falls upon Wonderland, creating a magical, yet eerie glow. As with other versions of the flat-ride, we are able to control the speed and "spin" of each teacup via a wheel in the center of the "brew." For guests of a younger age, this attraction is a must-see, similar to a certain flying elephant back that we'll meet later, but for guests our age who get dizzy easily...well, we'll pass.

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Built within the confines of a grass-topped cavern, complete with mushrooms growing out of it, Alice in Wonderland is our curious voyage down, down, down the Rabbit Hole and into the nonsensical world of Lewis Carroll. Here we discover an upside down world of wonder, mystery and danger. The Tulgey Wood and the Queen of Hearts’ Castle await amidst a peculiar labyrinth of magical creatures, conflicting signage, glowering flowers, and a grinning Cheshire Cat. A chatty Doorknob welcomes us: "Looking for the White Rabbit? Well, have a look around!" Tweedle-Dee and Tweedle-Dum point the way towards a crop of beautiful, singing flowers - standing six to eight feet in height! Hungry dandelions and a snarling tiger lily lie in wait… The Caterpillar enjoys his favorite pipe from atop a technicolor toadstool. Conflicting directions, bizarre birds and a sinister Cheshire Cat welcome us to the labyrinth of the Tulgey Wood. Card Soldiers frantically “paint the roses red” in fear of their evil mistress: The Queen of Hearts. After we defeat the Queen in a game of croquet, we are forced to escape our undesired fate - pursued by the Queen of Hearts and her Card Soldiers - through an outdoor “slide” of spiraling high and low hedges and hills. One wrong turn aboard our sour Caterpillar-shaped car might lead right back to the Castle; one right turn might lead to our safe and sound return to Fantasyland. Finally, we come upon Alice, the Mad Hatter, the March Hare and the Dormouse whilst they enjoy a spot of tea for a very merry unbirthday party. Whistling teapots, spinning cakes and precariously stacked cups set the scene, followed by a very terrified White Rabbit and a very explosive unbirthday cake.

Sitting nearby the ride is the Mad Hatter shop. Held in a quaint cottage, the shop sells a wide array of Disney-themed hats and clothing, including the ever-popular Mickey Mouse ears. Like The Chapeau back on Main Street, we are allowed to have our names embroidered on any hat, but for a small fee, of course. An interior mirror in the shop for trying on hats often provides quite a jump scare when the Cheshire Cat mysteriously appears on the other side of the looking glass, bouncing his head around before quietly disappearing into oblivion. Of course, found in another cottage nearby the Mad Tea Party is the Cheshire Cafe. This is the place to go before you begin your adventures here in the Magic Kingdom, because this stand offers cereal, pastries, muffins and fruit available, along with yummy slushies, strawberry punch, and other refreshing beverages. But if a bigger meal is what you’re after, just head next door.


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Replacing Cosmic Ray's Starlight Cafe (which, like the Tomorrowland Speedway, has always seemed to be more on the Fantasyland side than the Tomorrowland side), the Queen of Hearts Banquet Hall has made a splash here at the Magic Kingdom. The Queen of Hearts is holding a banquet at her castle, and you're all invited! The theming is impeccable, with a giant doorknob marking the entrance to the dining area, flanked by card soldiers. Stained-glass windows depict characters from Alice in Wonderland. As for the food, service here is buffet-style, so there’s a wide variety of foods to choose from, some of it elegant, some of it rather wacky. Fantastically themed, whimsical and serving up great food, this is a great place to eat! And on top of all that, between 1:30 p.m. and 2:30 p.m., the Banquet Hall plays host to an afternoon tea session...but since this is Wonderland, after all, the tea doubles as an unbirthday party, hosted by Alice, the Mad Hatter and the March Hare themselves!

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Ah, but that's not all! There is one more special experience just on the outskirts of Fantasyland: Storyteller's Nook, which sits on the outskirts of Wonderland's Hub-facing hedge entrance and encloses the space formerly held by the Fairytale Garden. The Nook itself is a mysterious old library lit by candlelight. This is a place where the storytellers of the kingdom come to weave some of the kingdom's most well-known tales. And as given by the inordinate amount of bizarre props being strewn over the stage, this is only proof that storytellers have indeed gathered here. Even better, a troupe of storytellers have settled here, led by Lord Elias and Lady Lillian, two of the most well-known storytellers in all Fantasyland. At certain times throughout the day, two of these story retell several classic Disney stories in 25-minute shows with the help of two apprentice storytellers and actual characters from the stories they tell, as well as the musical accompaniment of a trio of minstrels -- one on guitar, one on flute and one on tambour.

Basically, the shows at the Storyteller's Nook are the Floridian counterpart of the Royal Theatre shows at Disneyland. The storytellers themselves differ from story to story, thus allowing multiple actors the chance to perform. One day, it might be Elias and Lillian; the next, it might be one of the two joined by an apprentice; and some days, it might just be two apprentices! In order to better fit the less -- shall we say -- vaudevillian styles of the Storyteller's Nook, the opening song will be
this piece, which was used to open Disneyland's original Fantasy Faire's Coronation Ceremony. By the way, if the lyrics are unclear, when the ride-throughs come, I'll make sure to post the lyrics to the song as best as I can make them out, as well as any variants that might come for different shows.

Now, what stories will be told here? Throughout the day, five shows will be told. They are...

-- Tangled, which, with minor tweaks, will be
the same show presented at the Royal Theatre.
-- Frozen, which, once again, will be
the same show that used to be presented at the Royal Theatre. I say "used to" because once Frozen: Live at the Hyperion opened across the street at DCA, they stopped doing that particular show.
-- Cinderella, written in the style of a Royal Theatre show, but created especially for Storyteller's Nook. Cinderella herself will be the only character to help tell the story.
-- Aladdin, which, with minor tweaks, will be
the same show that used to be presented at Aladdin's Oasis at Disneyland. This one will be the only one among the five to be told by one storyteller -- in this case, an apprentice -- and only make use of the guitarist for accompaniment.
-- Hercules, another show created especially for Storyteller's Nook. This is a blend of both the Royal Theatre and Aladdin's Oasis styles. It will still have plenty of Royal Theatre-esque humor, but audience participation will feature heavily. I can easily picture adult volunteers being asked to play the various monsters Hercules fights as his hero status rises. Of course, Hercules and Megara will be here to help tell their story.

Plus, at the end of the show, guests are invited to come up on stage and meet the characters themselves. In addition, the storytellers themselves are also on hand, ready to meet with anyone who wishes to meet them, too! Plus, on certain days, particularly those that are warm out, the storytellers will step out of the Nook and perform in one of two different spots -- either in front of Cinderella's Golden Carrousel or in the Tangled courtyard.


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We're almost done with Fantasyland, you guys! We've still got two more important places to visit, so until the next post, keep the feedback coming! Is there anything that you really like seeing in Fantasyland so far? What do you guys think about Storyteller's Nook? Excited for the Sleeping Beauty ride? Let me know!
 
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DisneyManOne

Well-Known Member
Original Poster
Let's finish up Fantasyland, shall we?

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As we head to the easternmost point of Fantasyland, the roar of waterfalls nearby Prince Eric's castle and the singing of the Seven Dwarfs inside their mine seem to fade away into the distance, soon replaced by the sounds of an old-fashioned calliope. The smell of popcorn and cotton candy fills the air as our vision is filled with bright colors and vibrant excitement. We have arrived at the fourth sub-area of Fantasyland: Dumbo's Circus!



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Themed around Walt Disney's fourth animated film, Dumbo's Circus is a nostalgic look back at turn-of-the-century circuses. Don't be surprised if everything looks temporary, 'cause that's the point of this area. You have just stepped inside the world of a traveling circus that just set up shop on the outskirts of the Enchanted Forest, just beyond Cinderella Castle. Whereas Storybook Village and the Enchanted Forest are based on European styles, Dumbo's Circus takes us to an old Midwestern American town known as Carolwood Park, where the circus has come to town. Passing underneath a weathered old marquee, we find ourselves in the heart of Carolwood Park, ready to explore all the wonders the circus has to offer.

The taller trees of the Enchanted Forest transition into a sparkling thoroughfare of striped tents, festive banners, popcorn lighting and "retro" circus posters with classic Disney animated characters, where hot-air balloons soar overhead and searchlights pierce the heavens above. The old-time banners and posters hearken to such fictitious acts and attractions as "The Reluctant Dragon: Fire-Eater" or "Lambert the Sheepish Lion: Man-Eater." Circus animals have left behind their footprints in the pavement; the elephants seem to have also left behind their peanut shells. Upon entering into the circus grounds, guests are met by streetmospheric circus Cast Members, such as clowns, mimes and baton twirlers. The entire area is a bustling interactive and entertainment ground for streetmosphere and live entertainment. It wouldn't be fair to not include an entourage of mischievous clowns in Dumbo's Circus. The beloved Giggle Gang "from Hannibal, MO," create all the melodramatic and musical mischief required for your yesteryear Victorian circus. The well-rehearsed and well-educated "professionals" have skill and tremendous talent in slapstick violence, bad jokes and puns, humorous dances, and awful - seriously, awful - singing. Gentlemen, be forewarned: the lovely "Miss Peaches" is always on the hunt for "sugar" from unsuspecting male visitors

Immediately to our left as we enter, Big Top Souvenirs is our typical "amusement tent" filled to overflowing with merchandise in theme and brand with Dumbo's Circus. Big Top Treats is also found inside this charming mercantile, a "show kitchen" famous for its cotton candy, caramel apples, shaved ice and other carnival treats.


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Marked by the visage of a large yellow circus tent, Dumbo the Flying Elephant is undoubtedly the star of Storybook Circus. Here, we hop atop a Dumbo of our own for a flight around the skies of Fantasyland amid the jubilant sounds of a nearby circus organ. Flying into the sky aboard Dumbo is somewhat of a Disneyland initiation ritual for both the young and young at heart. There's just something miraculously enchanting and entirely timeless about this simple carousel-in-the-sky, reliving that magical moment when Dumbo first discovered his gift of flight. Much of the magic comes from the attraction's design, which effortlessly turns a "circus" theme into a beautiful and elegantly-designed space. The design of the carousel in use is a piece of art all its own, dropping jaws and inspiring countless passengers to follow their dreams and shoot for the stars no matter what…

But, this isn’t your everyday flight of fancy. Unlike other versions of the attraction, this version features two sets of rotating elephants moving in opposite directions as they fly through the air high above Fantasyland. This was a development that came with the Fantasyland expansion of 2012. Since Dumbo the Flying Elephant is one of the all-time classics -- one of the rides that, without which, Disneyland-style park would be complete -- a second carousel was added so that more people could experience it, thus eliminating the notoriously long lines the original version received. And within the confines of the tent is a circus-themed playground, perfect for those tiny tots who want something to do as they wait for their own turn aboard Dumbo.

In the center of Carolwood Park, guests can find the Casey Jr. Splash 'n' Soak Station, a complete water playground, themed around the classic train from the film. Heading up a small flight of stairs towards the tents, immediately to your left are three different food carts: a popcorn cart, a hot dog cart and a pretzel cart. A few steps away from Dumbo the Flying Elephant, guests will be able to find The Barnstormer starring The Great Goofini. This kiddy coaster features Goofy opening up his own sideshow attraction, in which he invites guests along his aircraft, before proceeding to lead them through a twisting turn through his circus grounds.


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From the late 1940s, Walt Disney had a miniature railroad set up in his backyard he called the "Carolwood Pacific." His pride and joy was the Lilly Belle, a hand-built model train named in honor of his wife, Mrs. Lillian Disney. The Walt Disney World Railroad stops in Dumbo's Circus at the aptly named Carolwood Station. Walt Disney's lifelong love of trains was expressed in the railroads that surround Disneyland and the Magic Kingdom. His backyard toy had "grown up" and now he could share with the world another of his childhood fantasies. His interest dated back to his teenage years when he "rode the trails" selling candy and newspapers on trains rolling between Kansas City and Chicago It seems only fitting that the next stop from Fantasyland is right back to Main Street, U.S.A., thus further solidifying the bond between two of Walt Disney's greatest loves and inspirations -- the thrill of the train and the nostalgia of Marceline, Missouri.

Just to the right of the Big Top Souvenirs tent, guests will be able to find Pete's Silly Sideshow, a meet 'n' greet area. This area used to involve meet 'n' greets with Minnie, Donald, Daisy and Goofy, but now that they have moved to Town Square, the sideshow now stars more obscure characters. Pete welcomes the guests into his new establishment, a three-ringed circus, where he hosts a series of circus acts, namely: the Three Little Pigs, Clarabelle Cow, Horace Horsecollar and Clara Cluck. Nearby is a smaller yellow tent,

At the farthest end of Dumbo's Circus, a bridge marks the transition from the turn-of-the-century circus to an open-air esplanade of childhood wonder and intrigue, as designed in the abstract mind of Mary Blair. The golden spires and fanciful shapes of a magnificent palace protrude high above the treetops of Fantasyland, setting the scene for Small World Plaza, the final, and the "happiest", sub-area of Fantasyland.




The golden spires and fanciful shapes of a magnificent palace protrude high above the treetops of the Enchanted Forest and Dumbo's Circus. Structural formations of an odd variety, almost "Mary Blair" in style, line the pristine pathways and pastel-colored plaza. Topiaries in the shape of animals from around the world fill the colorful gardens and planters, while quirky instrumentals of that ever-famous tune constantly fill the air, each time portrayed in a different form of instrumental from a different culture.

Small World Plaza sits on an expansion pad just nearby Dumbo's Circus, currently the home of a large lake, spreading into a stream at the back of the park. The lake used to be bigger, but it was compacted to make room for the TRON Lightcycle Power Run in Tomorrowland; so I figured, why not do the same for the other side of the expansion pad? The addition of a re-located "it's a small world" will divide the one big lake into two smaller lakes, connected by a small river that will be built underneath the pathway leading up to the ride. Permit me to demonstrate with a crudely-drawn Paint depiction...


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By the way, two thoughts: First, ignore the "covered tunnel" thing. The bridge leading to Small World Plaza is uncovered. Likewise, the brown lines surrounding the ride building are small stretches of land to divide the ride building from the new lakes.

Before us rests Small World Palace, the focal point of Small World Plaza. Spinning flowers, whirligigs and stylized icons--from the Eiffel Tower to the Golden Gate Bridge--complement the smiling face of the iconic, 30-foot clock tower. Every fifteen minutes, the clock tower opens to display a multinational parade of toys and dolls, ending in a fanfare of trumpets and drums. The magnificent Tower of the Four Winds stands directly across from Small World Palace, functioning as a real weathervane on a most spectacular scale. Of course, inside this magnificent palace is the "happiest cruise that ever sailed," the 1964-1965 World's Fair classic, "it's a small world".



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Since 1964, people the world over have been captivated by this whimsical voyage; and to this day, "it's a small world" stands as a salute to the children of the world, a delightful cruise that speaks the international language of goodwill. Amid a vibrant, technicolor world of glitter, fabric, and paper-mȃché, a cast of 300 Audio-Animatronic children, animals and toys from every corner of the globe sing the all-too-familiar theme in their native language about peace and unity. From the snow-capped Alps to the deserts of North America, "it's a small world" is a fantastic voyage that is to be enjoyed by both the young and the young-at-heart. It is, without a doubt, he most musical, lyrical, magical attraction in all the Magic Kingdom. No voyage around the world is complete without a trip through "small world" imports, a Mary Blair-esque toy store held within a circular building that specializes in dolls, appropriate considering that “it’s a small world” itself is filled with dolls. If this kind of shop sounds familiar, that’s because it’s a direct lift of the “it’s a small world” Toy Shop that used to grace the exit of Disneyland’s version of the iconic boat ride. This is the place to go if you want to collect the Animators’ Collection Small World dolls, made for the ride’s 50th anniversary back in 2014.

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And that concludes Fantasyland! Only one more land to go through here in the Magic Kingdom! Tomorrowland will be getting quite an overhaul, so expect a whole new "frontier" coming your way soon! Until then, if you've got feedback, be sure to post it here!
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
Be prepared, you guys -- this is a long one!

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Fantasyland

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Make a wish...you're about to enter a world where classic Disney stories leap off the screen and come to life like never before. Here is a land where elephants fly, teacups dance and every corner holds a bit of the magic of dreams come true. If the Magic Kingdom has a heart, it is surely here.
Fantasyland was always portrayed as Walt's favorite, although much like children, no doubt he'd be hard pressed to pick a favored land in his Park. Fantasyland, however, was the realm of his already-famous and most-beloved canon and characters, a land that Snow White, Peter Pan, Mr. Toad, and Alice might call home. Mickey, Minnie, Pluto, Goofy, and Donald were also perfectly at home in the regal fairy tale and comfy storybook settings - created for this new entertainment experience by many of the same men and women who had brought them to the movie screen.

The impressive Cinderella Castle transports us from the classic Americana of Main Street, U.S.A. and into the age-old pages of a childhood storybook. Here, magnificent mosaics, golden spires, lavish tapestries, imposing gargoyles, and ornate latticework compose a symphonic atmosphere reminiscent of the grandeur and romance of the Renaissance. Cinderella Castle truly represents a bygone era: a time where princes and princesses reigned, a time when dragons roared and knights sought to intercede them, a time when fairy-tale fantasy lived in a world rich in magic... This world, of course is represented beyond the castle walls in the happiest kingdom of all, Fantasyland.

(NOTE: It should be pointed out that in my ideal Magic Kingdom, as showcased in the picture above, the Castle Forecourt Stage is gone. However, much like with the Christmas Dreamlights, a temporary stage would be set up for Halloween and Christmas. This way, the Hocus Pocus Villain Spelltacular and Mickey's Most Merriest Celebration can continue to delight guests at their respective parties.)

As we cross over the stone bridge and through its towering portico, we are "welcomed" by a never-ending loop of some of Disney's classic fairy-tale romance songs: "When You Wish Upon a Star", "Once Upon a Dream", "A Dream is a Wish Your Heart Makes" and "Someday My Prince Will Come". The sheer size and magnificence of Cinderella Castle is fully realized once inside the castle's lavish interior, laden with decor reminiscent of the medieval era; vivid tapestries, stone statues and fine-glass windows. The most notable feature of the Castle's interior is a series of mosaic murals, re-telling the story of Cinderella through over 30,000 individual glass tiles, their colors flecked with real gold. The scenes speak of romance, magic, and beautiful dreams all come true.

The Bibbidi-Bobbidi Boutique resides on the first floor of the castle. In this enchanted chamber inhabited by chattering mice and whistling bluebirds, children of all ages are allowed the chance to magically transform into his or her own favorite Disney character (mostly princesses), a dream come true for many a youngster. Right nearby the Boutique, we climb an elegant spiral stairwell to the second floor, playful gargoyles and the light of dim sconces beckoning for us to climb toward whatever mysteries and magic may preside above.


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Soaring archways and cathedral ceilings create a dramatic atmosphere for Cinderella's Royal Table, a fantastical feast for the eyes and taste buds. As the story goes, Cinderella is holding a banquet in honor of the world’s best-loved Disney Princesses, and we are invited. As such, we dine in splendor as Disney's iconic princesses mingle, give autographs and pose for pictures. Cinderella, Snow White, Belle, Aurora, and Ariel are just a few of the familiar guests in attendance. Authentic medieval tapestries and acquired artifacts adorn the lavish dining room, whilst flags and shields bearing the namesake of many a medieval nation hang proudly above us.

A climb to the third-floor takes us to the closed-off residence of the Cinderella Castle Suite, an in-park hotel suite if you will. Only reserved for those of us with special circumstances (or taking a guided tour of the park), the Cinderella Castle Suite is an immersive gem hidden within the castle walls, a luxurious penthouse suite of fantastical proportions. With a master bedroom, jacuzzi-tub, and stunning view of Fantasyland, the Cinderella Castle Suite is truly and quite literally the suite of our dreams.


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Heading back downstairs, we pass through the northernmost-facing portico of Cinderella Castle and step into Storybook Village, a quaint little village displaying what life in the Dark Ages might have been like were it to clash with the color and whimsy of Toontown. Architecture of Bavarian, Dutch, Swiss, and Tudor origin craft the town. Minstrel-style arrangements of classic Disney tunes fill the air, creating a sense of medieval trade and fellowship. Beloved Disney characters roam the streets, eager to meet with guests, thus truly making Fantasyland the land where characters live. Though the characters found throughout Fantasyland have specific meet 'n' greet locations, don't be surprised to see them wandering about, taking full advantage of the "roaming character" concept.

For reasons of budget, schedule, and creative intent, when the Magic Kingdom first opened in 1971, the initial decor for the Fantasyland courtyard was that of a simple medieval tournament, with brightly colored (sheet metal) awnings, tents and banners. And as the years have gone by, the "Old" Fantasyland has clearly shown its wear and tear, especially when compared to the New Fantasyland that opened in 2012. Because of this, the "Old" Fantasyland area has been remodeled inside and out, and new exteriors reflecting the locale and era of the attractions were built. Now, when you step into Fantasyland, you'll find yourself in a European-themed setting. Cobblestone pathways and colorful foliage reminiscent of the Black Forest put the finishing touches to Fantasyland's new Storybook Village. Each attraction today sports a detailed, three-dimensional facade, while technological advances and stunning special effects combine for truly memorable fantasy adventures. Fantasyland will always be a magical land of make-believe, where wishes really come true.

One of the original Opening Day attractions at the Magic Kingdom, Cinderella's Golden Carrousel is nestled in the idyllic heart of Fantasyland, a nod to the inspiration for Walt's Disneyland, the Griffith Park Merry-Go-Round. Held underneath a vibrant medieval tent, sculpted greenery and vibrant flowers set the stage for a cavalry of wood-carved horses and gleaming carriages. Upon the wooden canopy, painted stills depict scenes from Cinderella, held up by hand-carved cherubs. As an old-fashioned organ plays, we parade up and down atop our horses, getting unique views of the wonders that are awaiting us here in Fantasyland. Oh, and by the way, Cinderella's horse is among the team of horses. Just look for the one with the gold ribbon around its tail!

Cinderella's Golden Carrousel and most of its horses date back more than 100 years. It was originally handcrafted by the Philadelphia Toboggan Company in 1917 for Belle Isle Park in Detroit, Michigan, and eventually found its way to Olympic Park in Irvington, New Jersey. Olympic Park closed in 1965, and most of the park's attractions and paraphernalia was either destroyed or sold off. The Walt Disney Company purchased the carousel in 1967, saving it from the jaws of destruction.

Cinderella's Golden Carrousel sets an impressive backdrop for the final resting place of the "Sword in the Stone" itself, Excalibur, the legendary blade of King Arthur and the Knights of the Round Table. In its base reads: "WHOSO PULLETH OUT THIS SWORD OF THIS STONE AND ANVIL IS RIGHTWISE RULER BORN OF ENGLAND." The wise Merlin hosts the daily Sword in the Stone Ceremony, where a would-be King or Queen of England is chosen in the absence of King Arthur (reportedly visiting the Bermuda) to draw Excalibur from its sheath. Only one true hero will prevail in an often humorous celebration of magic and royalty.


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To the right of the carousel, Princess Fairytale Hall gives lords and ladies of all ages the chance to rub elbows with royalty in a lavish setting. The Fairytale Hall is the place to go if you want to meet the likes of Cinderella, Tiana, Merida and Elena of Avalor, although faces like Snow White, Rapunzel, Belle, Ariel and Aurora do show up on occasion. In keeping with the new style of Storybook Village, the tournament tents -- as well as the former Seven Dwarfs' Mine shop -- have been turned into a building reminiscent of Disneyland Paris' Auberge de Cendrillon (as pictured above), complete with a replica of the famous pumpkin coach nearby! Heading back towards the castle from the Fairytale Hall, a giant beanstalk can be seen stretching towards the heavens, growing from the top of a thatched-roof cottage; the same cottage that served as the homestead of three certain poor farmers... This homestead serves as the home of Sir Mickey's, a shop themed around the classic featurette Mickey and the Beanstalk. The shop specializes in toys, plushes, clothing and accessories. The beanstalk's roots can be found in the ceiling of the store, and along the walls, with Mickey Mouse himself seen standing on one of the roots. You can even see Willie the Giant peeking through the walls! Just outside Sir Mickey's, a path leads down past the castle, and towards Cinderella's Wishing Well. Much like with La Fuente de la Fortuna in Adventureland, all the coins tossed in the well are donated to children's charities all over the world.

Speaking of characters, it's not just our Disney friends you can find here. There are also a series of characters exclusive to Fantasyland, to help immerse guests in the fairytale setting. First, there's the Royal Majesty Makers, which comprise of retired knight Sir Sterling, his clever niece Bridget, squire Tobias and the kind Lady Llewellyn. As the official ambassadors to Cinderella’s court, they will put your skills to the test—and school you in the finer points of regal behavior. Proper court etiquette is Lady Llewellyn’s domain, while Sir Sterling captivates the crowd with tales of his knightly adventures. In addition, there are three other faces that often wander about the streets. First, there's Clef, the Royal Minstrel of Fantasyland.


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Clef is a friendly minstrel, always eager to share a song and tell the stories of the Magic Kingdom. His hair is black and messy, barely concealed by a red cap, festooned with white feathers, much like the hat Prince Florian (that's Snow White's prince) wears. His eyes twinkle with excitement, his mouth always ready to sing. He wears a golden tunic, tied around the waist with a sapphire sash. Upon his shoulders is a cape, shaded in a deep, dark red, with a bright red underline. Upon his legs, he wears black leggings, which pave the way for golden pointed boots. And of course, ever present in his arms is his trusty lute. Personality-wise, Clef is ever so friendly. He is what you would consider a "friend to all living things". He's always happy and full of energy, practically skipping through Fantasyland, playing a melody. He's always eager to strike up a conversation, and quick with a song.

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Next, permit me to introduce to you Rosie. Rosie is Clef's sweetheart, and official choreographer of the kingdom. She is clad in a beautiful pink ballgown, perfectly reflecting her status as a dancer. And because I'll use thrift whenever I see it, her ballgown comes from the pre-2001 refurbishment of Beauty and the Beast: Live on Stage at Disney's Hollywood Studios (as seen in the picture above). Rosie is more than willing to teach visitors to Storybook Village how to waltz like a prince or princess, and she is often seen waltzing about with her beau, Clef.

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Finally, we have Louis. Louis is Clef's little brother, and is following in his footsteps to learn how to be a minstrel and a storyteller. As such, he can be clumsy and aloof at times, but underneath, he's got a heart as big as all outdoors. These three characters can often be found strolling through Fantasyland together, singing songs and re-telling old stories; and often team up with the Royal Majesty Makers to help welcome guests to Fantasyland.

Now, on the other side of the carousel, we first come across Castle Couture, specializing in princess-themed merchandise. In addition to serving as a gift shop, this area also has a photo studio where PhotoPass photographers will snap your royal portrait. Built within the walls of the shop is Le Fontaine de Cendrillon. Small yet beautiful, this fountain features a bronze sculpture of Cinderella. And if you look at it just right, you'll notice that the crown in the mural behind the sculpture is positioned right on the sculpture's head. The path continues to Sleepy Hollow in Liberty Square.

The stories told within Storybook Village are among the most beloved stories Disney has ever told. Apart from the meet-and-greet, the other major attractions of Storybook Village include four dark rides and a live show; and all five represent one or two different aspects of childhood. To begin with, it should be noted that Mickey's PhilharMagic has played its final performance at the Magic Kingdom; and the theater that used to play host to it has undergone a transformation. The tent-marked concert hall has morphed into an old building that wouldn't feel out of place in 19th-century Paris. The building is festooned with streamers and banners, as if prepared for a jubilant celebration of sorts. And right in the center of it all is a large bell tower, the bell of which rings to mark the hour. Atop the tower is a white flag, which, if our days of Shakespearean study in English class have taught us anything, means that a play is being performed! From within this building, we can hear the warm music and unmistakable laughter of a celebratory feast... Perhaps a feast of fools?




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Yes, we have come across the Fantasyland Theatre, which serves as the new home of one of the most breathtaking theatrical productions in Disney Parks history -- The Hunchback of Notre Dame: A Musical Adventure. Much like with Legend of the Lion King, this show is no stranger to Walt Disney World. It originally played at Disney's Hollywood Studios from 1996 until 2002. But now, the show, which represents beauty -- a childhood staple -- has returned to entertain a new generation of Magic Kingdom guests, as well as giving one of Disney's most underrated masterpieces a little bit more representation in the park.

Inside the theater, we find ourselves in a glorious stone-faced lobby, not unlike the inside of a grand cathedral. Lit by the soft, dim glow of candlelight, the stone lobby offers a feeling of peace and sanctuary. Gargoyles and statues look down upon you and smile. Soft instrumental arrangements of the film's score fill the air. Stained-glass windows depict characters from the story we are about to hear. However, the theater itself is an entirely different story. From the safety of this cathedral, we find ourselves deep in the catacombs of Paris, in the Gypsies' secret hideout, the Court of Miracles. The stage looks exactly like the stage of the original DHS version, and blends in perfectly with the catacombs. Giant bells sit not only above our heads, but in holes along the walls as well. Ancient carpets and other goods line the whole place, immersing us in the setting.

Suddenly, the bells start to ring. Gypsies begin to swarm in. The powerful chords of Alan Menken's sweeping score fills our ears. It has begun. Clopin appears and leads us through an unforgettable retelling of Quasimodo's inspired tale. Despite the efforts of the cold, self-righteous Judge Claude Frollo, the deformed bell-ringer eventually finds freedom through his friendships with the beautiful gypsy Esmeralda and the captain of the guard, Phoebus. The story is told through the use of uplifting musical numbers pulled straight from the film, vibrant costumes, innovative and expressive puppets, and a healthy helping of special effects. The show in its original format is splendid, but I would augment the show a bit to include a few more bits of dialogue and add in the "Hellfire" sequence. A script will also be featured among the individual ride-throughs. Oh, and for all those who enjoyed Mickey's PhilharMagic, fear not. Although the show no longer plays at the Magic Kingdom, it has found a new home elsewhere in the resort. Where that is, we'll get to later on. Topsy-Turvy Trinkets, what was formerly known as Fantasy Faire, sits at the exit to the Court of Miracles, offering us merchandise based upon the 1996 film. Quasimodo, Esmeralda, Phoebus, Clopin, and even Frollo are often seen roaming the grounds outside the theater, always happy to meet some new friends.




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It's bedtime in the Darling children's nursery, but Wendy, Michael and John have some unexpected visitors! Our travels have brought us before a beautiful building, made of wood and stone, with patchwork roofs as blue as the sea. With its tallest roof topped with a weathervane depicting a pirate ship, this can only be the home of Peter Pan's Flight. Built in the true "E-Ticket" fashion, the time-honored attraction, which represents the adventure of childhood, puts us aboard a flying pirate galleon, sprinkled with pixie dust, for an adventure unlike any other. Our adventure begins in London, where we learn to fly with the Darling children, courtesy of their bedtime heroes - Peter Pan and Tinker Bell. Next, we head off into the night sky, where we set sail with Peter Pan over the streets of London, past the second star to the right and straight on into the volcanic peaks, tropical flora and sparkling waterfalls of Neverland. A swashbuckling duel between Pan and Hook gets us hooked on faith, trust and pixie dust as the enchanted Jolly Roger takes flight and returns to the nursery of the Darling children. It is only appropriate that Peter, Wendy, Hook and Smee all make meet 'n' greet appearances around and about Storybook Village, often involved in humorous antics with one another.



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A few feet away from Peter Pan’s Flight is a small area themed around the movie Tangled. If you enter Fantasyland from Liberty Square (either from nearby the Columbia Harbour House, or via a path in-between The Haunted Mansion and Memento Mori), this is where you'll find yourself. The area offers theme park guests a chance to simply rest and relax amidst a highly-themed environment. Rapunzel's tower sits atop a rocky waterfall (more trees will be planted to block views of it from Liberty Square and Frontierland), while other nods to the film include various Pascals hidden among the area, Flynn's satchel, Maximus' hoof-prints and of course, multiple frying pans. Rapunzel and Flynn Rider themselves often make meet and greet appearances in a wooden gazebo nearby the village. Vines and leaves will cover the gazebo to create an extremely relaxing atmosphere. A powerful wooden fan rests on the ceiling, providing a cool breeze on those hot Floridian days.

Now, in the current Magic Kingdom, you'd find "it's a small world" nearby. That is not quite the case here. In my ideas, I want to fix one of the biggest problems with the current Fantasyland: the incredibly narrow pathway in-between Peter Pan's Flight and "it's a small world." As such, I would take this opportunity to move "small world" to another corner of the park and give it a refurbishment so that it can finally stand on its own against its larger counterparts. But what of the space left behind? Well, I would finally open up that pathway, and take the opportunity to bring some more classic Disney stories to life.


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To begin with, I would expand upon Tangled's presence in Fantasyland with the addition of an all-new dark ride, Tangled: A Royal Celebration. The ride can easily be described as having a similar scope and style to EPCOT's Frozen Ever After, in that it is a slow-moving dark ride through the world of the film, but set after the events of the film, thus building on the world's canon. In Tangled: A Royal Celebration, we set off for Corona in order to be part of Rapunzel's birthday celebration, her first one since she returned to the kingdom. However, the path from the forest to the kingdom is not always smooth sailing, and a few dangers pop up. Luckily, with Flynn, Maximus and Pascal at our sides, we are able to arrive at the kingdom just in time to see the floating lanterns fill the sky, in a warm and whimsical celebration of friendship.


Across the street from the Royal Celebration, beneath towering steeples and chimneys, wrought-iron weathervanes and swaying roofs, we find the entrance to what looks like a fanciful puppet theater. Inside these walls, Pinocchio's Daring Journey takes us aboard an enchanted woodcarver’s cart and into the celebrated world of Walt Disney's Pinocchio. Along cobblestone alpine roads, we follow little Pinocchio and his faithful conscience Jiminy Cricket as they attempt to avoid fateful encounters with the wily Foulfellow and Gideon, the cruel Stromboli, the donkeys of Pleasure Island, the Coachman and the dreaded Monstro the Whale. It's a rather intense story, which is why the ride represents fear. But fear not -- all ends well for our intrepid heroes. Guided by the "wishing star," we meet the lovely Blue Fairy and ultimately share in Pinocchio’s happy ending. It seems only fitting that the ride exit out into Geppetto's Toy Shoppe, a must-see for toy collectors and world-travelers alike, a cozy collection of international trinkets and treasures. Hand-carved marionettes, nutcrackers, cuckoo-clocks, toys, candies, puzzles, music boxes and dolls stock the shelves, each an import from Central Europe and beyond. Figaro the cat can be seen on the shop’s highest windowsill, fast asleep, often awakening for a quick swipe at a nearby "occupied" birdcage.

Of course, what Fantasyland would be complete without the inclusion of the Pinocchio Village Haus? All real boys and girls can feast upon Italian favorites in this quaint cottage. Italian cheeses, panini sandwiches, seafood, pastas and stone-cooked pizzas are just a few of the available selections. Aside from lavish murals harkening to Walt Disney's classic Pinocchio, large windows provide ample viewing of the streets of Fantasyland. In keeping with the "roaming character" aspect of Fantasyland, the likes of Pinocchio, Geppetto and Jiminy Cricket can be seen here, joined on special occasions by the Blue Fairy.

At the farthest end of the new street, we come across a beautiful sight. Blending in beautifully with the naturalistic settings of Storybook Village is an old, timbered English farmhouse. A verdant garden takes up residence in the backyard, marked by a tall oak with a blue balloon tied to one of its branches. Stepping inside the farmhouse through its tool-shed, we pass through a hallway and find ourselves in the room that belongs "to a boy named Christopher Robin." Of course, his favorite storybook is wide-open, and big enough for us to step through. It is here, inside this book, that we take a magical journey through the imagination of a child; for this English farmhouse is the all-too-appropriate home of Pooh's Hunny Hunt.


This incredible and unique attraction, the world's "first trackless dark ride," premiered in Tokyo Disneyland on September 4, 2000. Its predecessor, The Many Adventures of Winnie the Pooh, which opened at the Magic Kingdom just a year and three months earlier -- June 4, 1999, to be precise -- has definitely started to show its age; and consequently, is usually deemed as just "mediocre." Certainly not helping its reputation is that it controversially replaced Mr. Toad's Wild Ride. Therefore, I see it as a smart move to add Pooh's Hunny Hunt to the Magic Kingdom.

Based on the stories of A.A. Milne and the timeless music written by the Sherman Bros., Pooh's Hunny Hunt has riders swept up in a gust of wind on a Blustery Day, bouncing alongside a boisterous Tigger, and caught in the midst of a colorful nightmare swarmed with mischievous Heffalumps and Woozles. Of course, all ends well, because as Pooh is dreaming, the blustery wind takes him up into the Honey Tree, where he wakes up to a hefty helping of his favorite treat. Pooh's Hunny Hunt uses a state-of-the-art trackless ride system developed by WED. A custom local positioning system (LPS) is used to manage an array of sensors as opposed to a dedicated wire or track embedded in the floor. The patented control system works by directional data being relayed from a master control computer directly to the vehicles which are fashioned to resemble honey pots. This data is then used to move an individual honey pot car through a complicated matrix embedded within the actual floor tiles. Every few seconds, the master computer generates a random path and "steers" the honey pot in real-time, so as the cars roll through the ride the vehicles are, in fact, being told where to go. Because this system is in real-time, they can maneuver accordingly in just fractions of a second. This also allows for spontaneous yet synchronized "honey pot choreography" with groups of honey pots (as many as eight in a single show scene) appearing to "dance" with the others, often timed with beats in the music. Due to limitless variations possible, each journey through the attraction is unique.

Leaving the 100 Acre Wood and coming back to the farmhouse, Pooh Corner is our one-stop shop for all things Pooh. The shop is most notable for its elegant window display, featuring the famous Pooh doll, the storybook and various other small toys. It'll surely bring back memories of visiting the toy store at Christmastime as a kid, sure to bring kids inside. Once you walk through the doors, you're overwhelmed with color and the fun atmosphere that is set up in the store. Available for purchase are a wide variety of toys aimed at younger children, in particular rows and rows of stuffed animals and books. There is also a bakery portion of the store, with different sweet treats much like you'd find at the Main Street Confectionery, but with a Winnie the Pooh theme, including Disneyland's popular "Tigger Tails". In addition, there will be seating available like a small coffee shop for you to relax with your snacks in the air conditioning. (Or in the heat come winter!) So, while you make your way through this charming forest, be sure to stop by Pooh Corner and take a honey-sweet break. (And maybe sneak a present for the little ones!). The only "bother" here is settling on a purchase!

Nearby, aptly set up near the gardens of the farmhouse and under the shade of a "honey tree", The Hunny Tree offers delicious food inspired by the Winnie the Pooh stories. The main courses on the menu include honey in some way--spinach salad with honey pecans, buttermilk and honey chicken kabobs, chicken tenders served with either honey mustard sauce or honey itself, and honey ham and Swiss sandwiches. In addition, The Hunny Tree offers selections from Rabbit's garden: salads, fruit and veggie cups and hearty vegetable soup, as well as honey whole-wheat bread and a specialty dessert you can't find at Pooh Corner: "Heavenly Honey", which amounts to three layers of honey-flavored doughnuts topped with icing and drizzled in warm honey. Of course, Pooh, Rabbit, Eeyore, Piglet, Tigger, Christopher Robin, Owl, Kanga and Roo all make meet-and-greet appearances in the surrounding hollow.


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And there we have the first half of Fantasyland. There will be three posts regarding this magical land, so expect to see the next two coming along over the weekend. But until then, what do you guys think of Fantasyland thus far? Are you excited to see Hunchback and Tangled getting their own attraction? Are you excited to see Hunny Hunt here? Keep the feedback coming and I'll see you in the next post!

UPDATE: Here is how the expanded Storybook Village would look.



Clef is still one of my favorite projects to come out of SYTBAI Season 16! Glad to see him here!
 

DisneyManOne

Well-Known Member
Original Poster
Clef is still one of my favorite projects to come out of SYTBAI Season 16! Glad to see him here!

I couldn't leave out Clef! But then again, I still feel that your character should've won that round. In fact, I'm considering adding her to the Disney's Hollywood Studios experience...

All right, guys, let's finish up the Magic Kingdom!

~ ~ ~

Tomorrowland

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In the current Magic Kingdom, Tomorrowland is inspired by the optimistic machine age of the 1930s, early publications of Mechanix Illustrated and Amazing Stories, and the future fantasies portrayed by Jules Verne and H.G. Wells. However, things are starting to shake things up. With the upcoming arrival of Shanghai Disneyland's TRON Lightcycle Power Run, Tomorrowland is getting a huge cosmetic facelift. Already, we are seeing more and more of the original 1971 Tomorrowland seep back in. As such, I would say the age of Tomorrowland 1994 has finally come to a close. That is why the biggest thing about the way I would deal with Tomorrowland is how it looks.

The concept behind this kind of Tomorrowland is simple: Imagineers really set out to make Tomorrowland timeless by abandoning place and time altogether. This Tomorrowland -- which can easily be described as a criss-cross between the Tokyo and Shanghai Tomorrowlands -- is a modern marvel of glass canopies, curves, elevated pathways, manicured gardens, geometric water fountains, and silver supports. This Tomorrowland, which we shall call, Tomorrowland III, is firmly rooted in science fact rather than science fiction, although a little touch of fantasy here and there doesn't hurt. Tomorrowland III takes takes on the form of sleek, curving glass shapes with vibrant splashes of color throughout, an optimistic glimpse into the potential future of mankind. Perhaps the best term to describe this take on Walt's classic concept of a unified tomorrow is that of a "utopian society." This is a celebration of the progress we, as humans, have made through time, and an optimistic look at that "great big beautiful tomorrow" we have waiting for us in the future.

Tomorrowland III is inspired by the science-fiction stories that have tantalized the minds of many a dreamer over the years. In this bustling spaceport, rockets launch to space regularly, and time travel is as easy as regular travel. You can explore undersea cities, try out hovercars and UFOs, and even join the fight against fearsome foes unlike anything ever seen before at Disneyland! With three new distinct areas, there's always something new to see in Tomorrowland. It's all waiting for you to discover! In fact, when we enter Tomorrowland III, we'll become part of an intergalactic Galaxy's Fair. You see, Tomorrowland is known throughout the cosmos as one of the most scientifically advanced places in the universe, and as such, there are hundreds upon thousands of hopeful beings all with dreams of how to improve the future. The Galaxy's Fair is a celebration of scientific achievements from throughout time and space. Great minds from all around the cosmos gathered together to share their achievements and to work together to advance the cause of progress for all man/alienkind. All of the biggest and best organizations have also shown up, eager to demonstrate their hopes for the future.

Each of the land’s rides takes place in one continuity. This new, thriving metropolis isn't just conceptual place, it's a habitable one. People and robots live, work, and play as one in this urban landscape. With this new refurbishment, Tomorrowland now is more alive than ever. Bridges, catwalks, and escalators have created an entire navigable second floor, creating an area that can be explored and viewed from many vantage points with people passing over metallic bridges. This second floor is achieved by a new form of topography. As the guests pass through Fantasyland, the pathway gradually rises in the middle (as the Tomorrowland pathway descends) so by the time you enter Tomorrowland from Fantasyland, you are on the 2nd level. Pretty cool, huh? The 2nd walkway is the way to go should you decide to visit Astro Orbiter, and it also provides some dramatic views inside the TRON Lightcycle Power Run. In fact, even the ground floor will become somewhat of an upper floor, because with this land-wide refurbishment, the Speedway will actually make a circle around the Astro Orbiter area, right underneath the walkway! Otherworldly rock formations are nestled up along the banks of the Hub's waterways. The land is alight with neon shimmering off of metal and crystals glowing and pulsing.

According to Disney legend, a construction crew, while using a backhoe to bury some electrical cable in Tomorrowland, unintentionally discovered a weird series of otherworldly crystals buried deep beneath Disneyland. These stones, as it would turn out, were in actuality ancient, intergalactic beacons that had been buried centuries before by sentient beings. Now, uncovered and exposed to sunlight, the crystals have begun to undulate with an ethereal light, transmitting messages deep into space that Earth is finally an advanced enough civilization that it could begin accepting visits from out-of-town extraterrestrials.

These same crystals and supernatural rock formations flank the entrance to Tomorrowland today, pulsating with energy and light in an ethereal, almost alien glow. These unnatural formations were indeed "uncovered" in the construction of Tomorrowland III, the last relics of a vanished sentient race. Clocks of all shape, size, style, variety and time period lay strewn among the rock-work and crystals, their hands spinning rapidly backward and forward. The starport beyond stands as an advanced, "modernized" metropolis of the distant future.


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Crossing the extended waters of Central Plaza, we come face to face with the previously mentioned magnificent entryway; large pylons point towards the heavens on either side of the bridge, thundering waterfalls pouring down their smooth facades and churning into the waters below. As night falls, the coloring of the falls changes in time with the triumphant orchestrations playing throughout the futuristic realm whilst multicolored fountains spew from the waters below, a mini-water show of sorts. From the center of the land, what appears to be some kind of kinetic rocketship-type contraption stands high above the rest of the land, beckoning us forward as the land's "weenie." Intrigued, we enter.

Upon entering, we find two large structures on either side, the tracks of the Tomorrowland Transit Authority PeopleMover running along their second-stories, traversing in and out of either building and continuing onto overhead highways throughout the remainder of the land. We venture down Avenue of Planets, the "Main Street" of science fiction. Kinetic sculptures, video walls, and electronic advertisements portray the innovation and mystique of "tomorrow," with nonsensical gadgets to save on human labor. Storefront windows display robots performing household chores, a la Horizons. To our left is the former location of Stitch's Great Escape, rumored to become a new attraction based on Wreck-It Ralph. We shall leave this space alone for now, and if official confirmation comes in the future, I will come back to this post and update it. But, one thing that will remain constant, regardless of the outcome, is the fact that Merchant of Venus, a themed merchandise store, sits at the exit of the attraction, offering various Tomorrowland-based goods.

Now, I, like many people, believe that Monsters Inc. Laugh Floor does not belong in Tomorrowland. As such, I would remove it and put in a whole new experience: The Mysterious Galaxy.




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The Mysterious Galaxy is an alternative space adventure for those who can't yet board -- or refuse to board -- Space Mountain. In Tomorrowland III, space travel is as common as a trip to the store. Pretty much anyone can set off to explore the galaxy! As such, we are invited to take off on a journey that would put IMAX to shame. Captain Tom Morrow is our host as we blast off to explore the Solar System and beyond, and facing such events as the heat of the Sun, traversing through the asteroid belt, jumps through hyperspace and a brief glimpse at what lies beyond the Milky Way. Utilizing a specially-arranged version of Gustav Holst's famous suite "The Planets", in-theater effects, including shaking seats, and the largest seamless projection screen ever used in a Disney production (beating out the one used in Mickey's PhilharMagic by a longshot), The Mysterious Galaxy is an adventure unlike any other!



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Further down the street is the headquarters of the Tomorrowland Metro-Retro Historical Society, dedicated to preserving and honoring mankind's achievements -- past, present and future. Today, as part of the big Galaxy's Fair, happening in Tomorrowland, they've put together a special exhibit honoring one of the most famous achievements of the 20th century: aviation. Stepping through a "time tunnel", we are able to explore the vast world of flight on a journey that's sure to put many a guest on Cloud 9: Dreamflight. Another Magic Kingdom classic returning to delight a new generation, this is a classic Omnimover dark ride filled with animatronics and song. In robust Epcot style, Dreamflight tells the story of Man's history of aviation in a stylized pop-up book form, from the early days of barnstorming to the modern days of international air travel, climaxing with a high-speed flight through the future of air travel. Tying the ride together is an insanely catchy score composed by Edo Guidotti.


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But the fun and excitement of time travel does not end here. Not by a long shot. Filling in the space left behind by the former Galaxy Palace Theatre, you'll find an all-new E-ticket attraction: The Time Machine. This epic new addition to the Magic Kingdom -- originally created for The Sorcerer's Apprentice: ENDGAME -- is a motion simulator. In fact, the entire layout for the attraction will be directly copied from Star Tours at Disney's Hollywood Studios. Now that Galaxy's Edge is here, Star Tours is rendered pointless. As such, the bare-boned attraction will be moved here and outfitted with this new story. Anyways, as part of the Galaxy's Fair, the eccentric Professor Justin Time has built a prototype time machine, and you will be serving as the crash test dummies on its maiden voyage. However, it's not all fun and games -- the speed ratings are off the charts, and they quickly attract the attention of the Tomorrowland Transit Authority. What happens next is a randomized trip through time, going through such events as the Age of the Dinosaurs, the Roaring 20s, and even the Ice Age, as the Professor puts his machine to the ultimate test.



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Being one of the most prominent spaceports in the galaxy, Tomorrowland is home to a division of the Star Command Recruitment Center. Here, all hopeful Space Rangers can apply to see if they've got what it takes to serve their galaxy. Even better, they'll get to train with Captain Buzz Lightyear himself! While Tomorrowland has its own Corp of protectors, they do work and interact with various similar groups from around the galaxy. The Space Rangers have sent a few of their top rangers to assist and mentor the young citizens of Tomorrowland, and to see if there is a future ranger in their midst; and those prospective rangers will get the chance to show their stuff in Star Command Training Academy. Built into the Time Machine ride building, the training stage allows for 180 degree views for all guests of Tomorrowland of the show. Once they are ready, the Junior Rangers will join the instructors on stage for the show. They'll get pointers on how to react in tight spots, learn to count on and trust their fellow rangers and friends, and come face to face with a simulated version of Zurg where they'll get a chance to test out their very own blasters! There will be no flying with style during this adventure, but your Junior Ranger is sure to be in high spirits!

The atmospheric music of Tomorrowland - electro-synthetic musical impressions mostly - carries into the Star Trader and beyond, even while waiting at the station of the Tomorrowland Transit Authority PeopleMover.


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The Tomorrowland Transit Authority PeopleMover never stops moving, even while passengers board and disembark from a rotating platform. With no motor of their own, the PeopleMover cars are powered by magnetic motors embedded within the track. The PeopleMover soars through the second story of Tomorrowland, traveling through the various attractions and pavilions. Aboard the PeopleMover, we can preview almost every attraction in either land, then come back later to see the whole show.

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The magnificent Astro Orbiter stands proudly in the heart of Rockettower Plaza, the promenade at the end of the Avenue of Planets, the aptly titled "Civic Centre of Interstellar Citizenship." Seeming to have been borrowed from the pages of a Buck Rogers comic book, the Orbitron is our chance to maneuver a personal rocket on an airborne series of revolutions held high above the streets of Tomorrowland from an elevated platform, sat directly above the PeopleMover station. The streamlined craft of The Explorer sits adjacent to the planets, cogs and contraptions of the Orbitron, acting as a secondary “weenie” to the fantastical Orbitron. Rocket pilots are invited to dance, float and sail thru the air in conjunction with the Orbitron via 16 mechanical arms.

~ ~ ~
Thus begins our look at Tomorrowland III. What does everyone think so far?
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
I couldn't leave out Clef! But then again, I still feel that your character should've won that round. In fact, I'm considering adding her to the Disney's Hollywood Studios experience...

That was such an interestimg round because our presentation styles were so vastly different. Im incredibly proud of how Danni Spink turned out and it's one of my favorite personal projects, but Clef just had such a charm and your writing was so great! Definitely think the judges made the right call going with you! And I'd be honored if you wanted yo use Danni in your park!

Tomorrowland looks fantastic btw!
 

DisneyManOne

Well-Known Member
Original Poster
That was such an interestimg round because our presentation styles were so vastly different. Im incredibly proud of how Danni Spink turned out and it's one of my favorite personal projects, but Clef just had such a charm and your writing was so great! Definitely think the judges made the right call going with you! And I'd be honored if you wanted yo use Danni in your park!

Tomorrowland looks fantastic btw!

Thank you very much!

~ ~ ~



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The future meets the festive in the reconceived Autopia, one of the most popular attractions in the park for kids. In the current Magic Kingdom, the Tomorrowland Speedway is a ride that people wonder why it's still here. Sure, it's a nice ride for kids, so they can feel like they can actually drive, but why let this giant go-kart track sit in the middle of Tomorrowland? Honestly, it seems to intrude more on Fantasyland than it does Tomorrowland. Plus, the "speedway" motif (a holdover from the days when it was the Grand Prix Raceway) really doesn't have a place in the future anymore. Well, I suggest saving this ride's reputation by giving it a 21st -- or is that 22nd -- century makeover!

Right from the get-go, you can tell that Autopia has certainly livened up the old Speedway track. Taking a cue from Disneyland's Autopia loading area, the new queue and loading bay design exudes the lightness, speed, and motion associated with the attraction, and the vibrant blue and chrome color palette and glass-palette finishes speak to the attraction’s promise of "just plain fun." Although the cars may look a bit different, the fun stays the same. Featuring a working gas pedal and steering wheel, each classy roadster seats 2 adults or 3 children and navigates curves and inclines just like the real thing. And with the advent of Autopia, the cars are powered through means of clean energy - electricity. This new "freeway" will take guests through the rolling hills and countryside of Tomorrowland, featuring a number of peculiar additions and sights. Stylistic highways and futuristic landscapes grace the show area of Autopia, taking us past electronic billboards, thundering waterfalls. A tall rocket sits right in the middle of the loop as well.

Although the track layout will remain mostly the same, there will be a few new additions. First of all, the eastern stretch of track will be extended, featuring a raised loop of track out over the main path of the land, bringing some dynamic action on multiple levels to the land. Once on the raised loop, the cars will do a circle around the Astro Orbiter before coming back around and re-joining the old track. In addition, the western path will also be refurbished in order to make way for Wonderland. Surrounding the northern leg of the track are lush trees and foliage, thus removing any views of Fantasyland. The only thing visible should be the hedge that leads towards Wonderland. Likewise, since Alice in Wonderland is a mirror copy of the ride from Disneyland, most Disney park fans know that most of the ride takes place in a special building atop the show building for Mr. Toad's Wild Ride. This will help Autopia out tremendously, as the cars will directly pass underneath the show building, decked out to resemble a speed tunnel, not unlike the famous blue tunnel of Space Mountain. Here is yet another crudely-down Paint drawing giving you the basic gist of how it would work.


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Across the way from Autopia, on the opposite side of Merchant of Venus is Auntie Gravity's Galactic Goodies, which serves ice cream, smoothies and and other sorts of snacks. Continuing past the snack location, on the left, is Mickey's Star Traders, which offers Tomorrowland merchandise.

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Back in the center of Tomorrowland, stepping past Astro Orbiter, you'll find yet another major addition to the park: ShowBase 2071. Let's face it: the Tomorrowland Stage is one of the worst aspects of the current Tomorrowland. So, I think we give it a sprucing-up by turning it into something similar to Shanghai's Tomorrowland Stage. Shielded from the elements by the large canopy sweeping through this part of the land, this should be a good place for guests to get away from the hustle and bustle of the park. With this new stage should come new entertainment. I should start off by saying that I, like many other people, am not the biggest fan of the "dance parties" here at the Magic Kingdom. So, the Incredibles Dance Party is definitely out here. Maybe we could bring back the shows that used to run at the Galaxy Palace Theater, like Galaxy Search, basically an "intergalactic talent show", as I've heard.

Speaking of characters, Tomorrowland is home to a few familiar faces. You can meet up with everyone's favorite alien, Stitch, as well as his ohana: Lilo, Angel, Jumba and Pleakley. Other such visitors to Tomorrowland include Buzz Lightyear, Astronaut Mickey and even WALL-E and EVE! Plus, PUSH, the Talking Trash Can will make his triumphant return to the Magic Kingdom, chatting with all visitors to Tomorrowland.


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Built high above ShowBase 2071 is an all-new restaurant experience in the Magic Kingdom. Disney is no stranger to the concept of revolving restaurants (Garden Grill has been an EPCOT mainstay since Opening Day), but I think it would be nice to bring the concept to some of the other parks. Case in point: Cosmic Ray's Starliner Diner. This is an all-new table-service restaurant here in the Magic Kingdom. Ever since the expansion of Wonderland, Cosmic Ray decided to close his Starlight Cafe and move on to bigger and better horizons. Thus, he opened up this swanky new hot-spot, sure to bring in all-kinds of life-forms. This restaurant is designed to look like a flying saucer, overlooking all of Tomorrowland.

After checking in with the concierge service by the entrance of Space Mountain, guest will be free to wonder until paged on their phone or led straight to the elevators. Entering the elevators, guest will be greeted with what looks like a live shot of Tomorrowland as displays on the walls of the carriage show the world outside. If they look closely, guest might see a rocket taking off in the distance or a commuter flying to work. After a short ride up, the doors will open welcoming guests to the Starliner Diner.

Looking towards the center of Tomorrowland, guest will be greeted by sloping windows that reach towards the ceiling. The windows themselves will feature transparent OLED technology to bring the world to Tomorrowland to life by adding a touch a realism to the landscape. Over the course of their dining experience, guest will witness rockets launching and landing in the distance, robots traveling through the sky, and other technological windows. The windows supports will sport a modern medal look with inset lights. The Starliner Diner itself looks like a high-class nightclub, or the futuristic equivalent of such. The food offered is served in a style similar to Garden Grill, wherein the various entrees and sides are served all at the same time in a family-style platter. Plus, since the restaurant revolves, expect to see dramatic views of Tomorrowland and the rest of the Magic Kingdom from above Now, of course, it wouldn't be a nightclub without entertainment, and luckily, Cosmic Ray brought along an old friend...


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Sonny Eclipse, the "biggest little star in the galaxy!" His 27-minute set of tunes - and wisecracks - has been enjoyed by diners multiple times a day since ‘94. This literal “lounge lizard” tickles the glowing keys of his Astro-Organ, an invention devised in his hometown of Yew Nork City on the Planet Zork, "a topsy-turvy town where the subways are up and the streets are down." Sonny’s favorite songs include “Planetary Boogie,” “Gravity Blues,” “Bright Little Star” and more. "You know, I recently heard the universe was expanding. Guess it’s time to loosen the asteroid belt!"



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Down the road from the ShowBase and from Cosmic Ray's is a circular pavilion -- the contribution of the Tomorrowland Progress Initiative, a group dedicated to the progress we have made, and a source of inspiration for what may come next. A step inside their pavilion takes us on a trip through time and space aboard Walt Disney's Carousel of Progress, one of the most seminal shows in Disney Parks history. Starting at the turn-of-the-century, we meet up with everyone's favorite Audio-Animatronic family -- father John, mother Sarah, daughter Grace, son James, Grandma, Grandpa, faithful dog Rover and, of course, Cousin Orville -- who showcase the latest breakthroughs in home-based technology. As the show continues, we step forward in time to the next generation of progress, then the next, and the next, until finally, we see how far progress has traveled into the future and how it may have an affect on our everyday lives. Delighting guests ever since its debut at the 1964 World's Fair, Walt Disney's Carousel of Progress is a perfect reminder that there's always a "great big beautiful tomorrow shining at the end of every day."

Night has fallen on our day at the Magic Kingdom. Tomorrowland is perhaps the most visually striking land in the Magic Kingdom after dark. The starport is awash in hues of neon, blue, purple and green, shimmering and dancing off the spires, twisted arches and jagged rock formations. Bizarre plant-life is aglow in biofluorescent light. In a peculiar way, the ominous yet romantic light and atmosphere of this futuristic world after nightfall recall not the optimistic future of our own imagination, but instead the imagined future as seen in films like Meet the Robinsons and WALL-E. After Tomorrowland underwent its refurbishment and became New Tomorrowland in 1994, the original atmospheric music changed to reflect a mixture of modern electro-synthetic musical impressions, interwoven with recognizable themes from Disney’s many film productions and former attractions from Tomorrow’s past. Such a musical style continues to be a part of Tomorrowland III.




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Approaching the farthest eastern edge of the Magic Kingdom, overhead highways of the PeopleMover whisk by as we approach the entrance of StarPort 75, home to one of Walt Disney World’s most iconic rides: Space Mountain. In this unknown and dangerous frontier, we navigate through a futuristic, glowing space station as you make your way to Mission Control, home of the launch pad for your journey to the farthest realms of space. Upon our arrival, we board our very own sleek spaceship and prepare for a daring adventure into the unknown. Upon blasting off, what follows is a wild roller coaster ride through the deepest banks of space, all the while evading and fighting back against asteroids and black holes; a ride featuring unexpected drops, tight turns, strange special effects, as well as some surprise encounters, an attraction truly meant for those of an older age. Come nightfall, Space Mountain provides an ethereal glow from within, a beacon for those viewing Tomorrowland from the Central Plaza and beyond.

Now, one thing that never sat well with me was the barrel-vaulted arcade that was plopped in front of Space Mountain in 1994. It’s not so much the structure itself, which is okay in isolation, but its oversized-ness and placement. Space Mountain should provide a larger-than-life backdrop to the land and be made to look even bigger than it is (forced perspective). Attaching a large, out-of-scale building to the front side damages that perspective. What I would do is add shorter, more-detailed curved-glass facades that will mark the entrance to the ride. There is a large fountain and two reflecting pools in the plaza, befitting a flagship attraction of the park. Also, note that the Walt Disney World Railroad passes through rocks like those found at the entry, bringing visual cohesiveness to the land.


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Sitting right next to Space Mountain is one of the newest additions to the Disney thrill ride family, straight from Shanghai Disneyland: the TRON Lightcycle Power Run. Experience high-speed thrills and chills as the Grid comes alive in a heart-pounding race for survival. Adrenaline-pumping music, lights and 3-D graphics inspire a furious surge toward the winner's circle. Traverse TRON's electrifying multi-sensory environment as you speed, dip and dive through digitized darkness on one of the fastest indoor roller coasters in Disney theme park history. Created as a friendly way for "programs" and "users" to interact, the Power Run pits team against team in the quintessential quest to capture eight Energy Gates and triumph over opponents. As you leave the real world behind, you’ll proceed to the games as a member of Team Blue, ready to compete against some of the Grid’s most menacing Programs. Will Team Blue capture them all and take the championship? See if you can defeat the Programs, survive the Power Run and make your way back to the real world!

~ ~ ~

And there we have Tomorrowland! BTW, most of my inspiration for Starliner Diner comes from the Tomorrowland challenge we had back in Sorcerer's Apprentice: ENDGAME; specifically, the Atomic Lounge created by @Disneylover152, @FireMountain, @James G., @MonorailRed, @NateD1226, @Outbound and @Voxel, so all credit to those guys!

So, we've seen the Magic Kingdom at a glance, but there are still a few rides I want to take you guys on. Expect the first one to come within a few days; and until then, keep the feedback coming and I'll see you in the next post!
 

DisneyManOne

Well-Known Member
Original Poster
~ ~ ~

So, we've just completed our tour of my ideal Magic Kingdom. Just for fun, let's go over what we've seen, shall we?

Main Street, U.S.A.

Attractions
1) Walt Disney World Railroad
2) Main Street Vehicles
3) Walt Disney: One Man's Dream
4) Main Street Cinema
5) Edison Arcade
6) Penny Arcade

Dining
1) Tony's Town Square Restaurant
2) Main Street Confectionery
3) Casey's Corner
4) Main Street Bakery
5) Plaza Ice Cream Parlor
6) Plaza Restaurant
7) Crystal Palace
8) Walt's -- An American Restaurant

Shopping
1) The Disney Gallery
2) Emporium
3) Harmony Barber Shop
4) The Chapeau
5) Uptown Jewelers
6) Main Street Flower Mart
7) Disney Clothiers
8) House of Magic
9) Crystal Arts


Adventureland

Attractions
1) Legend of the Lion King
2) Swiss Family Treehouse
3) Walt Disney's Enchanted Tiki Room
4) Jungle Cruise
5) Indiana Jones Adventure
6) Pirates of the Caribbean

Dining
1) Captain's Quarters
2) Sunshine Tree Terrace
3) Jungle Navigation Co., Ltd. Skipper Canteen
4) Aloha Isle
5) El Pirate y El Perico

Shopping
1) Bwana Bob's
2) Island Supply
3) Adventureland Bazaar
4) Zanzibar Trading Co.
5) Plaza del Sol Caribe Bazaar
6) The Pirate's League


Frontierland

Attractions
1) The Diamond Horseshoe Saloon Revue
2) Frontierland Shootin' Arcade
3) Country Bear Jamboree
4) Splash Mountain
5) Walt Disney World Railroad
6) Big Thunder Mountain Railroad
7) Tom Sawyer Island
8) Davy Crockett's Explorer Canoes
9) Western River Expedition

Dining
1) The Diamond Horseshoe
2) Prairie Outpost & Supply
3) Pecos Bill Tall Tale Inn & Cafe
4) Golden Oak Outpost
5) Aunt Polly's Dockside Inn

Shopping
1) Frontier Trading Post


Liberty Square

Attractions
1) The Hall of Presidents
2) Liberty Belle Riverboat
3) Mike Fink Keel Boats
4) The Haunted Mansion

Dining
1) Sleepy Hollow
2) Liberty Tree Tavern
3) Columbia Harbour House

Shopping
1) Ye Olde Christmas Shoppe
2) Blacksmith Shop
3) Paul Revere's Silver Shop
4) New England Print Shop
5) Colonial Woodcarvers
6) Memento Mori


Fantasyland

Attractions
1) Cinderella Castle
2) Cinderella's Golden Carrousel
3) Princess Fairytale Hall
4) The Hunchback of Notre Dame: A Musical Adventure
5) Peter Pan's Flight
6) Tangled: A Royal Celebration
7) Pinocchio's Daring Journey
8) Pooh's Hunny Hunt
9) Seven Dwarfs Mine Train
10) The Story of Sleeping Beauty
11) Enchanted Tales with Belle
12) Under the Sea: Journey of the Little Mermaid
13) Ariel's Grotto
14) Mad Tea Party
15) Alice in Wonderland
16) Storyteller's Nook
17) Dumbo the Flying Elephant
18) The Barnstormer starring the Great Goofini
19) Pete's Silly Sideshow
20) Walt Disney World Railroad
21) "it's a small world"

Dining
1) Cinderella's Royal Table
2) Pinocchio Village Haus
3) The Hunny Tree
4) Storybook Treats
5) Be Our Guest Restaurant
6) Gaston's Tavern
7) Prince Eric's Village Market
8) Cheshire Cafe
9) Queen of Hearts Banquet Hall
10) Big Top Treats

Shopping
1) Bibbidi Bobbidi Boutique
2) Sir Mickey's
3) Castle Couture
4) Topsy-Turvy Trinkets
5) Geppetto's Toy Shoppe
6) Pooh Corner
7) Bonjour! Village Gifts
8) Gadgets & Gizmos
9) Mad Hatter
10) Big Top Souvenirs
11) "small world" imports


Tomorrowland

Attractions
1) Tomorrowland Transit Authority PeopleMover
2) Wreck-It Ralph
3) The Mysterious Galaxy
4) Dreamflight
5) The Time Machine
6) Star Command Training Academy
7) Astro Orbiter
8) Autopia
9) ShowBase 2071
10) Walt Disney's Carousel of Progress
11) Space Mountain
12) TRON Lightcycle Power Run

Dining
1) The Lunching Pad (not mentioned in post)
2) Auntie Gravity's Galactic Goodies
3) Cosmic Ray's Starliner Diner

Shopping
1) Merchant of Venus
2) Mickey's Star Traders

So, with all that out of the way, let's take another look at the Magic Kingdom, this time focusing upon some of the attractions.

~ ~ ~
A new days dawns in Orlando. We once again find ourselves outside the Magic Kingdom, ready for another day of fun and excitement. This particular trip, we'll some particular rides and attractions. And where better to start than with the...

Walt Disney World Railroad

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On-board the Disneyland Railroad, we'll be given a scenic, grand-circle tour of this new iteration of the original Disneyland aboard one of four authentic steam engines: the Walter E. Disney, the Lilly Belle, the Roger E. Broggie and the Roy O. Disney. Our journey begins right here on Main Street, U.S.A. at Main Street Station. This friendly facade welcomes guests to Disneyland Park, its tunnels below sending them into the park for a day filled with fun. All of a sudden, we hear it...the call of a steam whistle and the chugging of wheels. The Walt Disney World Railroad has pulled into the station!

"Your attention please! The Walt Disney World Railroad, now leaving for a grand circle tour of the Magic Kingdom, with stops at Frontierland and Fantasyland. All passengers, board!"

With that, we hop aboard the train, ready for a trip unlike any other. As we board, we hear the voice of one of those typical old-timers, one who's been on many a train and knows the way trains work and the local landscaping and color by heart. He gives us a friendly welcome.

"Hello, folks! Welcome aboard the Walt Disney World Railroad! We’re now embarking on a grand circle tour of the Magic Kingdom, with stops at Frontierland and Fantasyland. We got a lot of travelin’ ahead of us, so remember: for a safe trip, you need to stay seated, keeping your hands, arms, feet, and legs inside the train. And please, watch your children."

"¡Hola todos! Bienvenido a bordo del Walt Disney World Railroad! Le llevaremos a una excursión de gran círculo del parque, con paradas en Frontierland y Fantasyland. Por su seguridad y la de otros, por favor permanezca sentado con las manos, los brazos, los pies y las piernas dentro del tren, y por favor asegúrese de vigilar a sus hijos. Gracias!"


As the train chuffs out, the country-laden twangs of "Casey Jr." from Dumbo (basically, an extended version of the song heard in the video above) fills our ears. This serves as underscore for our journey. As soon as we depart from Main Street Station, the voice of our guide comes on again.

"You know, I've been riding these rails for quite a spell, and I find there's no better place to travel than right here at the Magic Kingdom. By the way, we’re traveling on pure steam power. This old locomotive is descended from the mighty trains that powered the golden age of steam. And just like me, it’s a little old-fashioned", he says with a chuckle. Suddenly, a fierce roar sounds from out of nowhere.

"Golly! Did you hear that? Where else but at the Magic Kingdom can you travel from the charm of a turn-of-the-century American town to the untamed jungles of Africa, Asia, and South America? We're traveling through the wilds of Adventureland, where you might run into all sorts of savage creatures and mysterious locales. There's all sorts of wild beasts roaming these parts: like lions, tigers, and even tiki birds. Sure can get wild around these parts."

Moving further ahead, we pass through a tunnel designed to look like it's part of the temple where Indiana Jones Adventure is situated. Indeed, the tunnel is deeply ornate and richly-detailed. Our guide says,
"Seems to me like we're passing right through an old temple. I've heard tell that none other than Indiana Jones is somewhere inside there, trying to see if there are any artifacts to study. He'd best be careful! And speaking of people ready for adventure, don't be surprised if you run into those scurrilous Pirates of the Caribbean while you're here. Everybody best be on the lookout—ya never know just what may show up. But if your travels bring you to Adventureland today, be sure you come with an extra dose of bravery."

Indeed, the Pirates of the Caribbean pass-through is also detailed. We're seemingly passing through Castillo del Morro. Cannons sit in their holsters, ready to be blasted at intruders. Dimly-lit torches light the way. Snatches of "Yo-Ho, Yo-Ho, A Pirate's Life for Me" can be heard if you've got a good ear.

The jungle foliage gradually transforms into foliage commonly found in the wild frontier.

"Well, shoot! It looks like we've reached the wild west of the Magic Kingdom: Frontierland! This outpost is home to the covered wagons, cowpokes, and Country Bears. And we’ve got our own mountain range of excitin’ adventures. For example, we're just about to pass through
Splash Mountain, the place where every day is a 'zip-a-dee-doo-dah' day! If you look real hard, you might just find your Laughin' Place, just like good ol' Brer Rabbit!"

Indeed, we pass right through Splash Mountain, getting a glimpse at the ride's finale, before arriving at the Frontierland Station.


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"We've reached Frontierland Station, everyone, so sit tight until we’ve come to a complete stop. This station not only serves Frontierland, but it's also the place to stop if you want to head to Adventureland. If you’re disembarking here, please carry your strollers all the way off the platform before you unfold 'em. That’ll help make room for the new passengers joinin' us. For those of your continuin' on with us, we'll be resumin' our trip in just a moment. This is Frontierland!"

As we pull in, a bluegrass version of "Zip-a-Dee-Doo-Dah" plays (much like at Disneyland, when we pull into each station, a certain music sting plays).

"Hello, folks! If you're just joinin' us, welcome aboard the Walt Disney World Railroad! We’re just about to head off for Fantasyland, and then onward to Main Street, U.S.A. We got a lot of travelin' ahead of us, so remember: for a safe trip, you need to stay seated, keeping your hands, arms, feet, and legs inside the train. And please, watch your children."

"¡Hola todos! Bienvenido a bordo del Walt Disney World Railroad! Estamos a punto de partir hacia Fantasyland, y luego hacia Main Street, U.S.A. Por su seguridad y la de otros, por favor permanezca sentado con las manos, brazos, pies y piernas dentro del tren, y por favor asegúrese de vigilar a sus hijos. Gracias!"


Soon, we're chuffing outta Frontierland Station and towards the vast wilderness.

"As we head into the American wilderness, we'll pass by the dusty desert town of Tumbleweed. Keep your eyes peeled for the runaway mine trains of Big Thunder Mountain Railroad. Runaway trains… now I ask you — is that any way to run a railroad?"

Soon, we find ourselves passing along Columbia Gorge, offering dramatic views of the Rivers of America.


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"Y'know, I feel right at home here in the prairies and forests of the American wilderness. These woods haven't changed much since the days when settlers started headin' west! Nowadays, the rails can carry us safely through the wild, and a trip that used to take months can now be made in just a few weeks. There’s plenty of deer, antelope, and elk that feed along the banks of the river. And naturally, plenty of early settlers decided to put down stakes and live here too. Of course, those early settlers weren’t the first to make their home in this wild frontier. These native tribes of Plains Indians were living, hunting, and trading for centuries before we ever came along. They were the first to tame the wild horses of the American plains — long before our big ol' iron horses started chuggin' through these parts."

At the edge of Columbia Gorge is a rocky tunnel, serving as our transition to Fantasyland.

"We're almost out of the woods, folks. This tunnel signals our transition into the most magical of lands: Fantasyland — a place where any dream can come true! This is the place where some of your favorite Disney stories come to life like never before. But beware -- some of these stories can get pretty wacky! Just ask ol' Winnie the Pooh, tryin' to hide his honey from those mischievous Heffalumps and Woozles."


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Yes, like with Pooh's Hunny Hunt, the tunnel turns into a starfield, and we can see a sleeping Pooh Bear float past. The starfield continues, with constellations depicting some of our favorite Disney pals.

"Y'know, Pooh Bear isn't the only friend you can visit in Fantasyland. You can also visit such friends as Cinderella, Quasimodo, Rapunzel and Pinocchio. You can zip and zoom through the Seven Dwarfs' diamond mine, take a journey under the sea with the Little Mermaid, explore the Beast's castle and sing along with the children of the world. And you can even visit places like Wonderland and Neverland! Whether you’re a pixie, a princess, or just an everyday dreamer, there’s always something special about Fantasyland.

If you’ve been riding trains as long as this old-timer, you may remember the days when the circus would come to town on the local railway. Well, the circus is here, and it’s set up permanent headquarters as the Fantasyland Storybook Circus. This is the place to fly high with Dumbo, or join Goofy on the Barnstormer — a frolicking ride of circus acrobatics and coaster thrills. This station is also your gateway to the rest of Fantasyland and Tomorrowland. Now, please wait until the train has come to a complete stop, gather your belongings, and carry your strollers away from the platform before you start unfoldin’ ’em. That way, we can start loadin’ up for the next leg of our trip. For those of your disembarking, please watch your step, and thanks for traveling with us on the Walt Disney World Railroad. Join us again real soon. If you’re stayin’ aboard, our next stop is Main Street Station."


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As we pull in, we hear a fully orchestrated version of "Casey Jr." (direct from the Dumbo soundtrack--the same thing you hear when you pull into Toontown at Disneyland).

"Hello, folks! If you're just joinin' us, welcome aboard the Walt Disney World Railroad! We’re just about to head back to Main Street, U.S.A. Now, everyone stay seated, and keep your hands and arms, feet, and legs inside the train at all times. And please, keep an eye on your children."

"¡Hola todos! Bienvenido a bordo del Walt Disney World Railroad! Estamos a punto de regresar a Main Street, U.S.A. Por su seguridad y la de otros, por favor permanezca sentado con las manos, brazos, pies y piernas dentro del tren, y por favor asegúrese de vigilar a sus hijos. Gracias!"


Chuffing out of Fantasyland Station, we head towards Tomorrowland.

"Folks, ahead of us lies the future! Well, I guess we all know that… What I mean to say is, we're headin' into Tomorrowland—where anything that's everything is possible. Winding below us to your right is the Autopia—where drivers of all ages can get behind the wheel of a car, and no license is required. If you’ve ever wanted to become an astronaut, then you might want to stop at Space Mountain, where they got some new-fangled flyin' spaceships that’ll launch you into the deepest reaches of space. And you can ride ’em if you got the mind—huh, and the nerve.

After we pass Space Mountain's show building, we enter into another tunnel for a second showcase! This tunnel showcases concept renderings and digital projections 270 degrees around the train putting you in each world of Tomorrow as visualized by the time periods.

"Well, folks, my good friend, Walt always told me he had beautiful dreams of the future. Far beyond an old conductor like myself could ever imagine. He pictured a future filled with possibility. Of wonder and excitement, an Experimental Prototype Community of Tomorrow. A Tomorrowland, that would continue to grow and evolve with each generation, as long as we keep moving forward. In fact, if'n I may quote from another one of my friends, a fella named John, 'there's a great big beautiful tomorrow shining at the end of every day.'"

As we emerge, the voice of our guide comes back on again...

"Y'know, after all that travelin', it's nice to come home to good ol' Main Street, U.S.A., the gateway to Disneyland. Inspired by the small-town dreams of a young Walt Disney, a walk down Main Street is like steppin’ back into the early years of the 20th century. Of course, ours is a Main Street of the imagination, a charming, nostalgic tribute to a bygone era of barbershop quartets, horse-drawn trolleys and charming store windowfronts.

We’ve made a complete trip around the Magic Kingdom. For those of you who’ve been on board for the whole journey, thanks for puttin' up with me these last few days. We sure hope you’ve enjoyed your travels with us and that you’ll come back and see us again real soon! If you're stayin' with us, we'll be headed for Frontierland next. If you’ll be leavin' us here, stay in your seat ’til we come to a full stop. And remember to gather all your personal belongings (includin' the younguns if you got any), and step carefully from the train. For those of you travelin' on, we’ll be on our way again in just a few minutes."


Returning back to the familiar sight of Main Street Station, we depart and find ourselves back on Main Street, U.S.A. What should we do now? Well, I say we head on over to Adventureland. There are a few certain "adventures" I'd like to tackle...


~ ~ ~

What do you think, guys? Keep the feedback coming, because the next ride-through will be coming your way soon. Personally, I won't do a detailed version of Legend of the Lion King, because it will essentially be the exact same show, so there's no reason to post a script. However, if you want to read the script yourself, just click here.

So, what will we be doing in the next post? Well, if you were to ask me, I think our next major post will be about a certain excursion that's all in good pun...
 

DisneyManOne

Well-Known Member
Original Poster
~ ~ ~

Jungle Cruise

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Our adventures through the world's mysterious waterways begin - as such adventures often do - on the edge of the Forgotten Kingdom, a rundown colony among the towering palms and weeping moss of the jungle foliage… The crackle of big band and symphonic chatter of distant wildlife entice our senses as we approach the ramshackle launch of the Jungle Navigation Co., Ltd. The boathouse - since decimated by a fallen tree - appears to have once offered safe passage to the fabled Temple of the Forbidden Eye. Nowadays, the old launch has fallen into a state of disrepair… Moss and vines crawl up the foundation of the rickety structure, poised to reclaim the estate for the tropical wilderness.

"Voice of the Jungle" Albert Awol, disc jockey of the Paradise Kingdom Broadcasting Service, hosts an ongoing radio broadcast throughout the dusty halls and walls of the dingy queue. (And if you want to hear his broadcast yourself, I highly encourage you to see what @MANEATINGWREATH cooked up for his Dream Disney Resort thread.
Just click here!) Such news bulletins recap the up and coming dangers in the immediate jungle. Preserved specimens, framed artifacts, detailed maps, and black-and-white photographs adorn the walls, while dark "peek-ins" allow glimpse at a cozy office and the crew’s quarters of the Jungle Navigation Co. Hammocks, half-written letters, human skulls, dusty binoculars, and lone pith helmets act in lieu of interior decor. A small library features one of the world’s only known fossils of the "Monster of Paradise Falls," a South American import on loan from the Adventurer’s Club.

The eerie crackle of Mr. Awol's big-band playlist leads our path to an old boat landing, where tramp steamers - a la The African Queen - arrive for a perilous voyage.


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Across the river from the dock is a dense jungle, seemingly endless as it stretches toward the distant skyline of an ancient city: the crumbling spires and turrets of the Temple of the Forbidden Eye. Birds sing and insects chirp as a "musical" backdrop to a thatched-roof shack on a miniature pier. Fishing nets, undisclosed crates, and a rusted shovel hint at a macabre resident… Wooden grave-markers in the adjacent underbrush imply the same. This peculiar shack is the first of countless mysteries ahead… Once on board a ramshackle riverboat, we are introduced to our fearless guide with - what else - a one-liner:"Welcome aboard, folks. As you enter the boat, please watch your step and lower your head, and if you miss your step and hit your head, please watch your language - this is a family park." As our fellow passengers load into the boat, we venture out into the exotic heart of darkness with the low rumble of our steamer’s uneasy, perhaps defunct engine.

"And we're off! Now, we always turn and wave goodbye to the beautiful people back at the dock… and wave goodbye to the ugly people, as well. They need love, too. Now that that's taken care of, welcome aboard the world-famous Jungle Cruise! I'll be your skipper, guide, snake charmer, lion tamer, crocodile hunter, witch doctor, water buffalo wrestler, and, if you don't laugh at my jokes, your swimming instructor, for the next five exciting days and six romantic nights… For your safety, please keep your hands, arms, feet, and legs inside the boat, and please, watch your kids - because the piranhas won't…" Our boat has since left the dock and entered a mystical, almost unreal stretch of the Amazon rainforest.


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The overall look of the Amazon has been updated. Sailing down the Amazon will now feel like you're really there. A dense canopy shelters the river from the elements, adorned in vibrant blossoms and the occasional exotic insect. A gentle mist pours down from the arched canopy in a refreshing breeze, beautiful and mesmerizing amidst the warble of a Debussy flute. Here in this first part of the Amazon, hidden in the treetops, you'll find an animatronic sloth, casually chewing on some leaves with a lazy glazed look on its face while wearing a skipper's hat. Giant butterflies and watchful toucans appear in the trees, a subtle compliment to the lone capybara peering through the thicket. "As we leave the last outpost of the Paradise Kingdom, we enter the deep Amazon rainforest, where it rains some 365 days a year. We often see exotic birds and huge, colorful butterflies - genus name, 'plasticus mechanicus'. And check out those wings! The average butterfly has a wingspan between 12 inches and a whopping 1 foot! Do you feel that refreshing mist in the air? It’s malaria, don’t worry."

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The canopy parts to reveal Inspiration Falls, a small, if not beautiful, waterfall. Two families of bullfrogs sit on opposite ends of the waterways leading up to the Falls. To the port side (from the boat's point of view), three adult frogs and two baby frogs. To the starboard side, two adults and three babies. These frogs (as designed by the legendary Marc Davis) were specifically created for the Magic Kingdom's Jungle Cruise, but were removed after only a few months in operation. Well, I would bring them back. Not only are these frogs cuter than cute, they move, too! The adults open their mouths and actually distend their vocal sacs, while the babies rock back and forth on their legs. Our skipper slows for a moment, fishing for a rare moment of awe. "This is Inspiration Falls. We call it Inspiration Falls for it inspires us to go…" Our skipper gives pause; suddenly, he lowers to his knees, as if needing to use the restroom desperately. He regroups. "Deeper and deeper into the jungle."

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Leaving the rainforest behind, we come upon the Congo River in Africa, and the sight of an abandoned War Camp, presumably that of the native islanders - cannibals, of course. Beached war canoes and a series of skulls spiked onto torches set an ominous tone to the sudden pulse of tribal drums from the undergrowth. "Up ahead we have a pygmy war camp. Each canoe can hold up to 300 pygmies! Seeing as there are three canoes… There may well be 900 pygmies nearby, waiting to attack! Those drums are certainly an invitation to dinner… It’s either eat or get eaten out here in the jungle, folks. I wonder what scared them off?" Suddenly, the drums stop.

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An ominous hiss shatters the silence. A gigantic python, poised and readied on the branch of a dead tree in the shallows, frightens both the skipper and ourselves to look to the opposite end. "Whoa!" The skipper slams down his fist on the boat for an added scare. "A python! I can see why those pygmies were scared. He does look frightening. But don't worry, pythons are actually some of the nicest animals in the jungle. They're known to develop crushes on people." Our skipper bursts into a self-provoked laughing fit.

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The river turns to the left as we catch glimpse of a Safari Camp laden with supplies. However, something is a little… off? A family of exuberant gorillas have invaded the outpost, gleefully toying with the varied belongings found in the large tent. Cans and boxes are scattered along the shoreline, a preface to the overturned jeep with its tires still spinning, fresh tracks in the sand. A huge silverback in a polka-dot skirt and necktie tries on a pith helmet in a wall-hung mirror; a grunting mother dips her baby in a bag of flour, giving him "pants"; a lazy ape swings back and forth in a hammock; a juvenile peers into the loaded muzzle of a rifle; a second armed juvenile sits on an ammunition crate near the shore, firing curious potshots at our boat - not to mention the floating crates of ammunition in the water. All this monkey business has greatly disturbed the camp’s pack mule and crate of chickens across the river. "Well, well, well - my inlaws are back in town. There goes my mother-in-law again, always trying to blow my head off. If any of you are wearing yellow clothing, don’t make any sounds like a banana - it drives them ape."

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As we continue downriver, we come upon a stray silverback swinging out over the water, pummeling a crocodile just begging for a knuckle sandwich. With every snap of the beast's jaws, the ape's fist comes down, sending the croc's head under and its tail skyward. "Now there’s something you don’t see everyday. But I do. Every ten minutes… And again after that… And again… And again… And again… Stay in school, kids."

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As the canopy parts overhead, we come upon a narrow stretch of river inhabited only by a tall pair of African bull elephants. The great beasts bellow forth, as if ready to charge the boat. "Over on the left we have the second most feared animal in the jungle: the African bull elephant. Over on the right we have the first most feared animal in the jungle: his wife. These star-crossed lovers guard the entrance to the longest river in the world: the Nile! And if you don't believe that, you're in ... disbelief."

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Curious gazelle and zebras can be seen hidden among the tall grass and bamboo thicket of the African Veldt. A trio of baboons even appear in one tree. A pair of giraffes munch on the leaves of the tallest trees. Three water buffaloes inspect our boat as we pass by. "This tall grass means we're in the African Veldt. We must be on the lookout! Now you can say you've had a nodding acquaintance with a giraffe! The giraffe, however, won’t talk back - this is one animal with no vocal cords. And if you look across the river in the bamboo, you will see: absolutely nothing."

At the far edge of this veldt is the lair of a snarling lion pride. The eerie diorama portrays the dramatic "survival of the fittest" motif found in Walt Disney's True-Life Adventure films. Amid the rocks and ruins of their cave, the lions have made a kill and are hungrily chowing down on an unfortunate zebra. The gargantuan male often lifts his head from the feast, roaring proudly. A pair of cubs fidget with the tail of a lioness, while two such lionesses engage in a tug-o-war with a meaty (zebra) leg. "Would you look at that? Those lions are protecting that sleeping zebra. Can you feel the love tonight? Reminds me of my favorite Disney movie: Toy Story." As our boat sails past the feast, we pass underneath a gargantuan tree branch. Giant roots hang from it. Our skipper takes note. "Some call this a root canal. Seriously! That’s the honest tooth. I mean, truth." An angered lioness slowly creeps out from the shadow with a low growl. "Even nature thinks my jokes are bad."


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Hyenas can be heard cackling ahead. The foliage parts for a beach laden with rocks and sand. The hyenas joyfully "laugh" at a rare glimpse of the Treed Safari. The unfortunate travelers have climbed a dead tree to evade the horn of a massive rhinoceros. A blonde Victorian woman, a la Jane in Tarzan, is at the top of the tree, followed by a petrified guide, the woman's husband and his pencil-thin mustache, a native porter in a khaki uniform and red fez, and lastly, a very unlucky man who thinks himself the next Indiana Jones. The woman’s heels have fallen to the shore below. As the rhino lunges forward with its raised horn, the poor victims rises up briskly. "I tried to warn those guys that no man can outrun a rhino. Looks like the big guy really has them up a tree. The guy at the bottom is a good friend of mine: Juan. And it looks like that rhino’s going to get a hole in Juan."


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However, our next stop is nowhere near humorous. It's ominous. We have entered Crocodile Country. Dozens of basking - growling - crocodiles line the beach from either side… Every so often, a croc opens its jaws with a hideous yawn. "We're entering Crocodile Country, the oldest part of the river… Look, there’s Old Smiley! Old Smiley here is a hundred years old! And there's Ginger, his girlfriend. Careful: Ginger snaps! She's one tough cookie!" More crocs begin to surface from the immediate waters, growling hungrily.

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We hear the ear-splitting caw of a rare hornbill, perched on a gnarled tree in the shallows. Three crocs have cornered the bird from either side, whilst two more emerge from the river, offering little comfort for the bird, who doesn't seem to comprehend that he can simply fly away. "Wow, a rare flightless hornbill - about to become a little more rare." Suddenly, a trio of hungry crocs charge the boat, just narrowly missing their mark. "Uh-oh! Look out! Phew, that was a close one. I would hate to lose any of you - so soon."

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Leaving these crazy apes behind, we come across Schweitzer Falls, a spectacular clifftop of thundering cascades of water. However, our boat seems to be ever-inching closer and closer towards the mighty falls. "All right, everybody, lean in the middle! This is gonna be a tight turn! If we all lean in the middle, we'll all sink evenly!" Fortunately, we make it past the falls without a scratch. "That waterfall we just passed by was Schweitzer Falls, named after the famous explorer who discovered it, and who also founded the Jungle Navigation Company. I am, of course, referring to the one and only Dr. Albert...Falls."

~ ~ ~
And that's where we'll stop for now. Our Jungle Cruise will resume within a few days, so expect the next post to come along soon. Until then, keep the feedback coming, my friends! What do you think of the Jungle Cruise so far?

Once again, credit for the Albert Awol playlist goes to the incredible @MANEATINGWREATH, and most of my inspiration for this Jungle Cruise ride-through also comes from the version created for his Dream Disney Resort thread from 2018.
 
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DisneyManOne

Well-Known Member
Original Poster
~ ~ ~

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Leaving Schweitzer Falls behind, our boat rounds a bend, only to discover the back end of a crashed biplane… "You know, we've been waiting on a shipment of supplies from the mainland, I wonder if… Well, there it is - in plain sight. Gosh, I should tell the guys back at the dock about this..."

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A low fog has rolled in above the surface of the Hippo Swamp. "We’re not out of danger yet - we’re sailing right into the midst of a swamp filled with dangerous hippopotami." Sure enough, unfriendly hippos begin to surface from below, wiggling their ears and blowing bubbles. "Don’t worry, the natives tell me they’re only dangerous if their wiggling their ears and blowing bubbles… Which they’re all doing." The large "river boss" begins to charge the boat with his twisted teeth. "I'll scare them off the way I scared off my ex: I LOVE YOU!" As expected, the hippos dive back beneath the surface. "Works every time."

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Once again, we escape the blatant danger - again - but sail right into the midst of more danger. The pounding of native drums and ominous chanting can be heard just ahead. Bizarre bamboo formations laden with skulls and animal skins mark the early warning signs of Headhunter Country. A canoe full of skulls and a human rib cage instills a sense of danger in our skipper. "Uh-oh. Looks like we're headed into Headhunter Country - not a good place to be-headed." In the primitive village ahead, a native dance circle of painted warriors is underway to the drumming and chanting of some mean-eyed musicians. A dead lion appears upside down above a roaring fire. Various huts and tribal decor set an impressive yet foreboding backdrop to the unsettling display. "It seems as if the natives are celebrating the kill of that lion… I’ve studied their language extensively. Allow me to translate." A long pause. "Nope, I got nothing." Our boat continues on without a hitch, until we come upon a series of large shields embedded into the shore. The drums silence. A masked warrior pokes his head out from behind a shield and barks a foreign order. From nowhere, unseen natives scream battle cries, firing "poison darts" and "spears" at our passing boat. "Duck! Duck!" Our skipper drops to the floor. "Don’t worry about looking stupid, folks, I’m doing it for you."

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Barely escaping with our lives intact, we find ourselves coming back towards Schweitzer Falls. Unlike before, we pass right through the waterfall. "And now, ladies and gentlemen, I present to you the best part of the Jungle Cruise, the sole reason why you came to Disney World, the greatest natural phenomena ever experienced by man, the eighth wonder of the world: THE BACKSIDE OF WATER!" Leaving this glorious sight behind, we find the tide has turned. We are now on the Mekong River of Cambodia, approaching a very ominous-looking temple...

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It's the same kind of waterlogged temple usually found in jungle adventure films -- complete with toppled columns, cracked stairs, crumbling stone, and the carved face of an ancient goddess. The river ahead trails deep into the dark abyss of the temple, guarded only by hissing king cobras slithered ashore…"Some people say that the ancient islanders built this temple in honor of the fantastic beasts of the jungle… Nowadays, the temple is home to a series of great dangers. Who knows what lies on the other side? Treasure, or torment? We must be quiet… Shh…" With the utmost pride and courage, our skipper pulls full-steam ahead into the darkness of the temple, blissfully unaware of the dangers that lie ahead... From two stone torches flanking the entrance, fire belches forth... Vultures watch as we drift inside...

The dark and uninviting temple brings us past a collection of mosaics in portrayal of the island’s mythology and the vicious animals that tormented the natives. Fallen pillars and stone appear among the dark waters, the din roars of some strange phenomena in the distance. But before we investigate further, we hear a hungry growl.


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A massive tiger has paused in its tracks; crumbled brick and jungle foliage around him. The green eyes of the tiger illuminate the darkness, the beast close enough to climb aboard… "That right there is a Bengal tiger! Bengal tigers can weigh up to 500 lbs and jump up to 25 feet! But don't worry, we're a good 24 feet away. He'll sail right over us!" The tiger now behind us, we sail further into this mighty temple. "Ladies and gentlemen, as we travel through this temple, please remain seated and refrain from flash photography. Only those with a dark heart use the dreaded flash photography…"

The growling of the mighty tiger gives way to musical tones. If not the real thing, they are at least evocative of xylophones used in Cambodian court music. The impression is that in the darkness of the ruins there is the echo of something lost to time. As if captivated by the sound, two cobras sway back and forth on pedestals situated near the boats' path. With a hiss, a blanket of steam envelops our path, practically blinding us. "This can't be good! I can’t see a blasted thing in this steam… With my luck, we'll veer off course and meet our doom. But things could be worse, right?" A pair of red eyes illuminate thru the fog, soon joined by three more pairs. "I
spoke too soon."

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The eyes are revealed to belong to four giant king cobras, surrounding a shrine to the Hindu god Hanuman, crouched in a blissful position among gold artifacts and crystals. These snakes hiss defensively, ready to attack those who dare disturb this holy shrine, occasionally lunging forward with bloodcurdling screeches. "Snakes?! Why did it have to be snakes?!" Fortunately, our boat veers just in time. Once again, our path is engulfed in a thick cloud of steam.

When we emerge from this cloud, we find ourselves back outside. We sail beneath a railroad trestle and back into the relative safety of the jungle. A group of monkeys appears on the port side, meddling with more treasure, sticking their heads and hands into urns or climbing into them. A little monkey yelp is heard for a moment. "Before we go any further… Raise your hand if you’re still alive." We do. "One, two… Okay, good. I get paid for the amount of people I bring back, not the amount I take out."


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Our boat emerges from the mysterious temple unscathed, and heads toward a much more happy sight. "We must have come across the elusive Enchanted Bathing Pool of Elephants. Let’s take a closer look…" We have sailed into a spectacular grotto of frolicking Indian elephants among glistening fireflies, giant lily pads, purple waterfalls, bubbling streams, and the return of a Debussy flute. An entire herd has gathered to bathe; one huge elephant reclines in a waterfall; a baby squirts water into the mouth of a waiting crocodile; countless other adults and their young frolic gleefully among the waters. "Feel free to take all the pictures you want, folks. They do have their trunks on. These sacred bathing rights are seldom seen by civilized man… As I look around this boat today, I see that this still holds true."

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As we leave the waters of the pristine elephants, we venture deep into the interior, where - uh-oh - a large bull elephant has strayed from the herd, half-submerged in the waters ahead. The rogue bull shoots a stream of water in our path before ducking back under. "No, Squirt! No! Bad elephant! He’s trying to give us a bath!" Our skipper slows down for a moment, only to be jolted by a second bull elephant from the opposite side of the canal. "Yikes! Everybody get down, get down! Duck! Duck! Goose!" Fortunately, neither elephant sprays us. "Heh-heh. Just a little bit of dry humor for ya."

I must say, we are getting close to the end of the cruise. There's not much poking out of the jungle foliage. But to our trusty skipper, it's a chance for sweet enlightenment. "If I may, I would like to take this opportunity to point out some of my favorite plants." Putting down his microphone, our skipper points at various interesting plants.


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As our boat departs for the last stretch of the jungle, we come upon who else but Trader Sam at his kitschy outpost. With his ramshackle umbrella and bundle of shrunken heads at hand, Sam wears a (stolen) top hat and striped skirt, surrounded by the grim spoils of his profession; skulls, masks, shrunken heads, and painted bones - human in origin. "Over here is Trader Sam, Head Salesman of the Jungle. Sam has a special two-for-one deal going on right now - two of his heads for just one of yours! Yessir, any way you slice it, you’ll always come out ahead!"

We head straight toward the ramshackle boathouse of the Jungle Navigation Co., readied to return to the Adventureland mainland. "And now, we come to the most dangerous part of all: the return to civilization. Congratulations! You just survived the world-famous Jungle Cruise! Folks, out of all the crews I’ve had today… You by far have been the most recent. We’ve been through so much together in such a short amount of time. It’s almost too hard to say goodbye, but… Get out. Oh, wait a minute. Where are my manners? Please...get out." We do.


~ ~ ~

Full Scene Breakdown for the Jungle Cruise
1. Boathouse (Queue, Load & Unload)
2. The Rainforest
3. Pygmy Camp (w/Python)
4. Safari Camp
5. African Veldt (w/Feasting Lions & Treed Safari)
6. Crocodile Country
7. Schweitzer Falls
8. Crashed Biplane
9. Hippo Swamp
10. Headhunter Territory
11. Backside of Water
12. The Temple
13. Enchanted Bathing Pool of Elephants
14. Trader Sam's Outpost

Once again, most of this came from @MANEATINGWREATH's excellent Jungle Cruise concept, so all credit to him. So, what shall we do for our next ride-through? Well, I think we should one more major attraction here in Adventureland. Indiana Jones Adventure is a carbon copy of the Disneyland favorite, so it would be redundant to even talk about it. So that just leaves another certain nautical adventure...

Next post will be by eventually. But until then, keep the comments and feedback coming and I'll see you all soon!
 

Suchomimus

Well-Known Member
Here in this first part of the Amazon, hidden in the treetops, you'll find an animatronic sloth, casually chewing on some leaves with a lazy glazed look on its face while wearing a skipper's hat. Giant butterflies and watchful toucans appear in the trees, a subtle compliment to the lone okapi peering through the thicket.
What’s a Congolese okapi doing in the Amazon rainforest?
 

MANEATINGWREATH

Well-Known Member
What’s a Congolese okapi doing in the Amazon rainforest?

If it's an adaptation of my concept for the Jungle Cruise, this version of the attraction would take place on an uncharted island where animals from across all continents live together. I had them all in one jungle essentially, but I believe this version still takes place in real world locations. If it does take place in the Amazon, I would replace the okapi with a capybara.
 

DisneyManOne

Well-Known Member
Original Poster
If it's an adaptation of my concept for the Jungle Cruise, this version of the attraction would take place on an uncharted island where animals from across all continents live together. I had them all in one jungle essentially, but I believe this version still takes place in real world locations. If it does take place in the Amazon, I would replace the okapi with a capybara.

Duly noted. I'll go back and update the post right now. In my mind, the Magic Kingdom's Jungle Cruise is still the same ride it is currently, with only a few minor additions. I used your ideas as an inspiration for the framework of the ride-through. I wanted to go through the whole ride, and not just point out the things I'd change.
 

DisneyManOne

Well-Known Member
Original Poster
Here's our next ride-through!

~ ~ ~

Pirates of the Caribbean

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In Caribbean Plaza, the golden days of piracy are brought back to life. And what better way to see life through the eyes of a buccaneer than with a rollicking voyage aboard Pirates of the Caribbean? The adventure begins at Castillo del Morro, a stronghold meant to protect the once-thriving seaport from unwanted visitors. The distant sound of cannon-fire proves that such unwanted visitors are fast approaching. Marking the entrance to Castillo del Morro, and the ride, is a old, weathered pirate mast, bearing the words "Pirates of the Caribbean" upon its sail, and above that, a skeleton up in the crow’s nest, looking out into the distance with a telescope. Below the mast, you’ll find that the iconic green barker parrot sitting on a rock, inviting one and all to step inside.

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"Yo ho, yo ho, a parrot's life for me. A parrot's life for me! A parrot's life for me! Avast there, you lubbers! This be the place, if you be seeking adventure and salty old pirates. Salty old pirates! Salty old pirates! We pillage and plunder! Rifle and loot! Yo ho, me hearties, yo ho! Heave to, maties! There be longboats waiting down by Pirate's Cove! Waitin' to take you to the Spanish Main! Right this way! Through the arches and down past the dungeon, in the old fortress. We sail with the tide! Sail with the tide! Don't miss the boat maties!"

Once you step through the walls of the fortress, you find yourself deep in the catacombs of La Fortaleza, blackened with gunpowder and strewn with skeletons.Once inside the fort, a short entrance tunnel plays a menacing version of the ride's theme, "Yo-Ho, Yo-Ho, A Pirate's Life for Me" (a tune which will become a familiar sound throughout our journey), but then the music goes silent. It needs to, because then we hear the soldiers of the fort preparing for a pirate attack. Proceeding forward, we can hear footsteps running above our heads and distant voices yelling commands in Spanish. And on the occasion, we'll hear the familiar, yet deafening sound that is the roar of a cannon, which causes the torches to briefly flicker out. Essentially, this serves the same purpose as the original Disneyland’s queue: setting up the storyline. We will soon find out that things will soon turn disastrous for this Caribbean town. A captain of the guard is heard ordering the preparations for firing on the pirate ship, and occasionally blasts of cannon fire could be heard. This, combined with the occasional refrain of "Yo-Ho" echoing through the halls, is absolutely essential narrative information that also creates the eerie impression that the pirates could be around any corner.

From there, the queue diverges through different areas of the fort, coming back together at Pirate's Cove, a secret rear escape route. Through openings in the walls, a distant pirate ship can be seen in the harbor...


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Pirate's Cove is our escape route from the fort. We must get out quick before that ship starts opening fire on this fortress! Heading down the dark paths of the escape route, we head towards an old dock, where a never-ending parade of worn-out boats arrive, stop at the dock, pick up unlikely sailors, then make their way through the dense swamp, heading off for who knows where. Echoing throughout the loading area is the an old pirate’s voice: "Ahoy there, crew! For your safety, remain seated, keeping your hands, arms, feet, and legs inside the boat—and watch your children. And no flash pictures! Prepare to make sail!"

Our excitement mounting, we board our boat and set sail. An aura of mystery and foreboding is upon us as we sail along a dark, misted river that leads out of the fort and into the deep, dark caverns of a rocky escape passage -- the ruins of a dark, musty grotto. Waterfalls cascade down from the rocky ceilings of the chamber, as a low mist covers the scene. In the distance, the sounds of an approaching waterfall can be heard. The boats continue deeper along the river, the mood becoming much more tense. Once inside the cavern, the sound of the waterfall gradually grows louder as it draws nearer, as a skull plaque is seen mounted onto the cavern walls.


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"Psst! Avast there! It be too late to alter course, mateys. And there be plundering pirates lurkin' in ev'ry cove, waitin' to board. Sit closer together and keep your ruddy hands in board. That be the best way to repel boarders. And mark well me words, mateys: Dead men tell no tales! Ye come seekin’ adventure with salty old pirates, eh? Sure you've come to the proper place. But keep a weather eye open, mates, and hold on tight. With both hands, if you please. Thar be squalls ahead, and Davy Jones waiting for them what don’t obey."

The boats makes their way around large boulders and stagmites, revealing the remains of a disheveled skeleton crew -- pirates of a past attack on the fortress -- washed on a forgotten beach. The pirates guard a treasure chest, which holds a plethora of gold and jewels. The boats continue to glide through the grotto, as a thunderstorm starts to erupt over our heads. We hear seagulls squealing and thunder pounding.

The boats exit out of the caverns and out into a dark chamber, where lightning flashes overhead. Projected onto the walls of the chamber, huge cyclones wrap around the rocky waters, as the boats make their way across the vast sea. Wind wraps around the boats, whipping at the guests. Mist spreads all throughout the ceiling of the room, making it seem as though a heavy rain is falling from the uneasy storm, without actually getting the guests wet. The skeleton of a mighty pirate still steering his ship is seen, still attempting to Throughout this ominous storm scene, ghastly voices warn the guests of the perils they face, as they travel to world's end...

OLD PIRATE’S VOICE: You may not survive to pass this way again!

SKULL’S ECHO: Dead men tell no tales, tales, tales, tales...dead men tell no tales, tales, tales, tales...dead men tell no tales, tales, tales, tales...

FOREBODING PIRATE’S VOICE: No fear have ye of evil curses says you. Aye? Hehehe. Properly warned ye be, says I.


Then, at the penultimate moment of chaos and confusion, the boats take a sudden plunge down the waterfall! As the storm settles and we float back out into the ocean, we find ourselves heading towards the Caribbean town of Port Royal...and for that matter, in the midst of a great battle!


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On our left is the Wicked Wench, commandeered by a Paul Frees-voiced captain, pounding away with her cannons at Castillo del Morro! We have indeed escaped, but now we find ourselves in the crossfire. The fort fights back with all of its might, but the winner of the battle is yet to be determined. Cannon fire blasts in-between the ship and fort, which happens to be the exact route of the guests, sometimes even getting them wet! Large impacts of wind hit the guests, simulating the feel of cannon fire. Our boat drifts past the battle and into Port Royal itself. Thank Heaven we survived that scene! But, no...we’re not safe yet. It appears that pirates have completely taken over the town! Those villainous scoundrels are everywhere!

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To our immediate right, the unfortunate mayor of the town, a man named Carlos, is being tortured in the town square. Carlos is tied up and suspended over a water well. His rope is being held by a pirate, who periodically dunks Carlos into the water and then pulls him out again. His wife watches in horror from a window above. Now, unlike the other versions of the ride, the pirates do not want to know the whereabouts of Jack Sparrow. They, like in the old days, want to know the whereabouts of the town's treasure. As I said in my initial Adventureland post, Jack Sparrow is no longer part of this ride, so the dialogue has reverted back to its treasure-based origins.

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Anyways, we float past the town square and find ourselves in another area of town. Here, the various bits of loot the pirates have stole are being auctioned off. The auctioneer, a fancy dressed pirate, is calling out orders as two female pirates show them off. A lady pirate in a purple dress happily shows off jewels, whilst Redd, a fiery-redheaded pirate, shows off weapons, carrying a proud-looking rifle in her hand. Currently, the auctioneer and Redd are showing off a farmer's stolen chickens, the poor farmer being forced to present them.

AUCTIONEER:
Now you scurvy scum, do I hear ten? A hen for a ten!

PIRATE: Ten, I’ll give ya twenty… for the rum.

AUCTIONEER: Pipe down, you lilly-livered lubber!
Strike yer feathers dearie, show 'em yer flock.

REDD: Eh, send them hens to Davey Jones. It’s the rum they want!

PIRATES: Yeah, the rum!

REDD: Ha, ha, ha. Drink up me hearties, yo ho!

AUCTIONEER: Quiet ye scum (gunshot)
Weigh anchor now ye swabbies, what be I offered for these hearty hens? Every one an egg layer.

PIRATE #2: Not lest they be layin' golden eggs.

AUCTIONEER: Belay there, ye bilge rat!

PIRATE #3: Aye, I tell you what I want...that lovely red-headed lass over there!

PIRATE #2: Yeah, the redhead!

PIRATES: We wants the redhead! We wants the redhead!

REDD: (firing a warning shot in the air) I'm not for sale, ye swabs! And ye'd best keep your wits about you, or you'll lose more than just your gold!


Our craft sails silently onward. We pass under a stone arch and find ourselves in a residential part of the town. There are balconies and staircases here and there. Throughout the town, several pirates are being chased away by some of the female villagers. Two pirates are seen stealing many goods from one specific house. Sitting below, near the waterline is a dapper pirate dressed in gold and blue. He smiles stupidly and has a habit of laughing due to the influence of alcohol. He appears to have quite of a load on. But then, which of the pirates here hasn’t? A scared woman is hiding in a barrel directly behind the drunkard. She slips her head up and takes a peek. Quickly, she retreats into the relative safety of the barrel. To the left of this sight, a pirate has fallen asleep in a drunken stupor, the key to the town’s treasure vault tightly gripped in one hand, and the map leading to it in his lap. On either side stands a horse and a goat, both in which watch as a sneaky pirate attempts to steal the map and key. Right as this pirate is about to get it, the animals make noise, causing him to retract as the pirate makes some horrid noises in the form of snores. The pirate goes back and, of course, the animals react. This never-ending sequence is guaranteed to garner a few laughs.


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We sail on into the ride’s penultimate scene. Here, the pirates, in a drunken frenzy have set the entire town ablaze, as the buildings crackle with fire. The old fire effect has been removed and is replaced with Pepper’s Ghost effect flames, making the effect seem all the more realistic. The flames fill the night air with an orange glow. To our right, we pass one pirate who sits on a barrel with a bottle of rum. Several alley cats stand near him, one with it’s back arched, hissing wildly. Nearby, we find ourselves within arm’s length of a rowboat with two very intoxicated pirates seated in it and filled to overflowing with rum bottles, including some in the water nearby. On our left, we pass a trio of pirates singing "Yo-Ho, Yo-Ho, A Pirate's Life for Me" alongside a donkey and a dog. Nearby them is a man with one foot in a row boat, the other on the dock. His arms are loaded with loot, several hats are sitting atop his head. He tries to sing the song with the rest of the crowd, but his nervousness about stepping into the boat precludes him from participating. To our right, a drunken pirate sits happily in the mud with three little pigs. Like four old mates, they share music and rum. Beside the drunken pig pirate, is an archway leading to another section of town. Sitting above the arch is another drunken pirate. His hairy leg hangs directly over us, prompting us to hold our breath until we’ve passed the arch.

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In the next part of town, we find ourselves in the village jail. Six pirates are locked in two cells that sit right next to each other--three in the first, three in the second. A furry dog sits casually, just out of reach of the cells. He hold in his innocent jaws the keys to the jail. The pirates are whistling, and cooing for the dog to come over. The dog seems immune to their pleas and sits there, nonchalantly.

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Now, without Jack Sparrow in the ride anymore, what will become of the treasure room sequence? Well, I would bring it back to its original state, wherein a few drunken pirates are gleefully celebrating the fact that they found the treasure room. In fact, one of the pirates is the same pirate we saw earlier, trying to get his hands on the vault key, only to be stopped by those animals. I guess he finally got it, eh? As we leave the pirates behind, we find ourselves on another dock. The lack of pirates, nor traces of them, seem to prove that we have, at last, reached safety. Safety by the way of the disembarking area. That old pirate voice we heard at the beginning is heard again: "When the boat stops, please be steppin' out to yer right. All hands, prepare to go ashore by steppin’ out to yer right."

We are, indeed, safe from pirates for the time being. A quick trip up a stairwell (or at the very least, a moving walkway) leads us out of the dock and into the Plaza del Sol gift shop. Returning to Caribbean Plaza, we decide to get out of there as quickly as possible and move on to the wilds of Frontierland. There's something there I'd like to check out up-close...


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We'll only be seeing one ride in Frontierland, and that's the one I'm sure you're all the most excited about. Yes, my friends, in the next post, we'll begin our journey on the Western River Expedition! Until then, keep the comments coming and I'll see you guys in the next post!

By the way, I must point out that the idea for the revised auction scene dialogue came from a comment found on Tony Goldmark's "We Wants the Redhead" video. All credit is due to its original creator. I saw it, and I instantly thought "That sounds awesome!"
 

DisneyManOne

Well-Known Member
Original Poster
I am just so excited for this particular ride, so let's just get it started right now!

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Western River Expedition

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Anticipation is rising as we head towards the impressive structure of Thunder Mesa. At long last, we are going to be able to ride something a long time in the making! On the Western River Expedition, we'll join Hoot Gibson, a wise old owl, on a journey back in time to the days of the Old West, where the miners dug for gold, the raunchy noises of drunken cowboys sounded from the saloon, and bandits were known to cause terror...but in this time of desperation, the Indians would attempt to summon the great Thunderbird itself to end all these evils. Will the Thunderbird end all? Will the bandits get you? Will the cowboys sober up? Well, we ain't gonna find out just standing here like cattle. Let's find out!

We enter Thunder Mesa through an old, seemingly abandoned sawmill built into the base of the mountain. A sign atop the entrance door reads "Western River Expedition." Two old buzz-saws flank the sign, with one reading the Stand-By time, and the other reading the FastPass+ return time. Stepping inside the sawmill, bits of abandoned machinery lie all about the place, covered in dust and cobwebs. It seems as if the old mill has been forgotten, much like the eerie Haunted Mansion on the other side of the river. The offices of old mill officials appear, barred-off, and locked, although the barred-windows do allow a glimpse inside. The office of one “Arthur T. Logger” is still-lit, and the old fellow is still there...even if he's a long-dead skeleton. The poor fellow appears slumped over on his desk, a feather pen at hand. One with a keen-eye may catch the fact that he's writing a letter to his wife; a nearby letter from her explains how angry she is at him for not cleaning the dishes before work. Perhaps her constant nagging did him in? Flickering gas lamps, a la Indiana Jones Adventure illuminate the dark corridors, providing an ominous setup to what will be a rip-roaring good time. In the Employees' Lounge, several of the skeletal workers still stick around, motionless but grinning. One skeleton appears dead over a card table, cards still spread out across the table, a rather suspicious assortment of cards before him. A broken bottle of moonshine sits on the floor behind him, an obvious reference to his murder. As it turns out, he had been quite the cheater in life, and whoever he was playing cards with didn't take too kindly to that. Another skeleton sits at a dusty, broken-down piano, leaning backwards - his arms have detached and become stuck to the keys. A couple of red-eyed rats explore the eye-sockets of one skeleton, while the very last skeleton finds himself sharpening a large knife, perpetually stuck staring at guests...more so of an atmospheric thing than a Marc Davis-style gag. A flight of stairs leads us, well, upstairs and through a corridor lined with black and white photographs, circa 1848 - the California Gold Rush. In these unsettling, antique store-esque photos, images of Thunder Mesa in its heyday are shown, complete with the town at its best, Thunderbird Peak covered in forest, happy miners and railroad workers presenting Big Thunder Mountain, and most eerily of all, the Ravenswood Family, long before their "tragic" deaths. The occasional screeching of rat or crackling of a floorboard comes from overhead, perhaps hinting at more than rats inhabiting this old mill. Rather unsettled, we continue down the path, eventually finding a bright light at the end of the corridor, a bright light in which leads us to perhaps the most beautiful sight we've ever seen...


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A choir of ghostly voices welcomes us to Rainbow Caverns, a luscious, almost heavenly grotto of natural magic. Stalactites and stalagmites line the ceiling and floor, whilst phosphorescent pools of beauty grace the floors, the distant screeching of a bat echoing from the endless shadows. Rock-work in the shape of cowboys, Native Americans, buffalo, rabbits, and other western icons pop-up all over the place, thundering waterfalls providing a stunning backdrop. A fierce, bubbling, whitewater river thunders out from a waterfall and into parts unknown, sparking our hearts with mystery and wonder. The former rot of the sawmill is gone. This is truly a wonderland of nature's own design. Despite this, the hand of man has still touched these caverns, as evident by a small cargo-shipping area nestled on either side of a gurgling underground river below. Intrigued, we continue down the path, past the...seriously, I can't even begin to describe the beauty of Rainbow Caverns in full-detail. You have to see it to believe it.

Much to our surprise, the loading dock is now home to an endless parade of the mode of transportation we shall be riding in: worn rowboats with the front section dedicated to seating and the back dedicated to smuggling, judging by the number of crates that sit near the back of the boat. The ride system is a rather simple one, utilizing a similar boat system to that of Pirates of the Caribbean. The boats are less long than Pirates', but the flume channel is wider, thus compensating for the loss in length. The boats have four rows, each row seating two to three people. Handles are stuck to the back of each row and to each side of the seats (this one applies to only the front row). These handles are there for travelers to hang onto just in case the waters get a little rough. After all are aboard, we head off into the heart of the frontier. As our boat chugs along, natural beauty surrounds us on all sides, even more so beautiful than it appeared from the queue. The glistening water surrounds our log, the colors and lights of Rainbow Caverns reflecting off of them like a fun-house mirror. This is truly Disney magic. Sadly, our log starts to go up a tiny lift-hill and outdoors, greeted by the friendly voice of Hoot Gibson, a wise old owl who used to entertain at the post-show of the former Walt Disney Story. Anyways, as we go up the lift-hill, Hoot's voice is heard: "Hooo! Hooo! Howdy, everybody! Heading for a cruise 'round the riverbend, are we? Well then, for your safety, please stay seated and keep your hands, arms, feet, and legs inside the rowboat, and please watch your young'uns. Oh, and be sure to stow your personal belongin's away. There are bandits 'round these parts. Enjoy the frontier now, ya hear?"

And with that, our boat dips out of Rainbow Caverns and find ourselves immersed beneath a tube-shaped night-sky, glistening stars and distant planets everywhere, almost like an IMAX screen mixed with a theatrical set. The ride’s theme music slowly fades in as an instrumental. On the horizon is the dim-light of a setting sun, luscious desert foliage, rocks, and the occasional howl of a coyote strengthening the atmosphere. For the first time, we see ol' Hoot Gibson as he sleeps on an overhead tree branch, as in the picture to the right, before waking and looking down with a hoot.


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"Hooo! Hooo! Roamin’ the ol’ frontier, are ya? No better place for a good adventure if you ask me. Some of the best adventures happen right here in the west, and nights like these remind me of the good ol' days of cowboys and pioneers."

With that, a shooting star flies across the sky in a brilliant flash, suddenly changing the stars into constellations resembling countless western icons. As if by magic, many of the constellations even come to life, the animals making noise, Native American children running about, etc. Our boat departs from the top of the lift-hill, gently departing forwards, down a tiny, tiny drop and into a desert.

We wind our way through the open prairie at nightfall. White clouds gently rake a periwinkle blue sky. All around, large shadowy buttes dot a landscape and open sky awash in twilight blue. The words to the ride's theme begin to be heard. Three buffaloes sit around a trio of prairie dogs poking in-and-out of the earth, barking the "words," even if they're just inaudible chirps.


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Nearby, a cowboy sings to calm his cattle under the night sky. His tune is a slow-step version of the Western River Expedition theme. The cattle join in, bellowing along with his tune.

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Framed in natural rock arches, coyotes howls pick up the tune.

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The underscore music swells. The cowboy's team rest nearby around a campfire, bringing another guitar and harmonica into the mix. Picking up the tune is the cook at the chuck wagon...

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...and an entire chorus of cactus (classic Marc Davis)!

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Little do the campers notice the trio of grizzly cubs that have wandered into their campsite. Two cubs cheer on a brave third cub from among the cacti that is stealthily snagging the fish hung from a nearby clothesline. On the other side of the river is another encampment built into a rocky alcove. One cowpoke plays the banjo, blissfully singing, completely unaware of his predicament - a huge grizzly, presumably the mama of the three cubs is ready to swipe him from behind, roaring fiercely to the point that we can see the drool dripping from her toothy-maw. The other cowboy sees the bear, speechless. Frightened, he waves his arms up and down pointing, attempting to garner his companion's attention to turn around and run. Oh well.

The music continues as we enter Panner's Banks. Hoot Gibson reappears, this time wearing a lit-prospector's hat. "Boy, this is back when the Tumbleweed Gold Mines were basically the gathering place of all the prospectors in the West. These desperate souls all wanted a piece of it, ya know? I guess greed always get the best of those human folks. Mines went bust due to it…" The miners pan for gold, humming the ride’s theme. Lit by gas lamps, four miners are kneeling along the banks of the river, shuffling their pans in the water. One of them is startled to find a pair of polka-dotted underwear in his pan. His nearby mule clutches a pan in its mouth, dipping it in the water, also looking for gold. Upon finding none, he raises the pan back up and gives a frustrated "EEHAW!!!" before going back down. The fourth and final miner reclines on a flat-rock bed, boasting a gold tooth, dirty overalls, a hat ridden with bullet holes, and a single boot. Despite his tired face, he's singing the ride’s theme as well, joyously plucking away at his banjo. His fishing pole, held still by a rock, is cast out into the water. Every so often, the line tugs, and, ironically a fish composed of golden scales leaps up from the water, having caught onto the hook. Sadly, the miner will never realize his fortune; he loves music far too much.


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Unfortunately, our boat has sailed out of Panner's Banks and into the deadliest part of any frontier adventure: the Stagecoach Robbery. The music takes on a minor key. Up ahead, a quintet of banditos are holding-up a stagecoach crossing a wooden bridge, the frightened passengers raising their arms in terror. Each bandito wears a bandana; as do the full-on grizzly bears that they're using as horses. A couple of mules look on curiously, as virtually every barnyard animal does in Pirates of the Caribbean. The Head Bandito wears a top hat and rides a mangy black bear much larger than the grizzlies, a bear in which has one glowing-eye, an eye patch, jagged-teeth unlike the others (so jagged that they're ripping through the bandana-mask), gallons of slobber, and a tiny bowler hat strapped to his head by miniature strings. The bandits holding up the Stagecoach, complete with their own personal mariachi and theme song, seem too busy with their latest crime to stop and rob us too... but, the Head Bandito, turning his dual guns to us, menacingly suggests to us, all in song, that he may meet us again soon. Luckily, we escape, lips-sealed.


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And on that cliffhanger of sorts, we shall end our expedition for now. Until the expedition resumes, keep the feedback coming and I'll see you all in the next post!
 

DisneyManOne

Well-Known Member
Original Poster
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The placid guitars turn into honky-tonk pianos, as the sounds of raucous shouting and gunfire are heard. Hoot Gibson, now wearing a cowboy hat, pops-down from nowhere, upside down. "Ah, Dry Gulch. This is the place where all those miners went to spend their newfound fortunes. Every night was like a wild hoedown, and greed and depravity ruled the land..."

This sequence may be the most iconic part of the Western River Expedition concept. To fully understand this scene we have to discuss Mary Blair's work on the ride. It's well known that Marc wanted to use Mary Blair's art to color-style the ride. Unlike with It's A Small World, however, the ride wasn't necessarily going to end up looking like a piece of Mary Blair art. The fact that Davis would from time to time put out pieces of Western River art with similar Mary Blair bold colors has led to yet more confusion. Western River Expedition was intended mostly to be made up of rock work and desert scenery, and it was going to be WED-style stylized naturalistic rocks and scenery, with Blair vivid colors. The Dry Gulch sequence in Western River Expedition would be the height of the ride's intense color stylization. The Blue/Red split that mirrors the tone of the scenes found on either side of the river is the boldest stylization found on the ride, and even more remarkable for being conceived in the form of a sunset.


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This town is a simple two-sided affair, with clapboard buildings in both sides of the ride flume and the bridge over the river at the end.


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The right side of the town set is bathed in bright blue moonlight, the houses standing out against the hue with green clapboard and yellow windows.

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This side of town is filled entirely with cowboys drinking and carousing, shouting and singing. It seems as if the cowboys have had a very successful cattle drive, and, with their newfound wealth, they simply must spend it on some pointless endeavor, so why not get drunk?

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The festivities begin, appropriately enough, at the local saloon, where a drunk-out-of-his-mind cowboy sits atop his drunk-out-of-his-mind horse atop the general store. The cheerful cowpoke fires his guns in the air, hollering various terms considered offensive to prairie folk back in the day. His horse gives off a gleeful, hiccup-ridden neigh, followed by the occasional burp. The angry general store owner stands on one side of his shop's porch, waving his fist and screaming at his rooftop visitor while on the other side, a cowboy companion cheers on his friend, waving his hat in the air. A nearby horse tethered to the porch cheers on his horse counterpart as well. A mother attempts to cover her child's ears to spare him from the cowboy's profanity. Ironically, her elderly mother is screaming more profanity at the cowboy than he's screaming at them, waving her closed-umbrella furiously.

SHOP OWNER: Get down from there at once you no-good cowpoke!

COWBOY: Yeehaw! I've never felt this good! I'm a flying eagle!

SHOP OWNER: I'll call the cavalry on you in an instant! You piece of rat fodder.

MOTHER: Don't listen, Billy, these men are bad.

GRANDMOTHER: Hush, Sarah! Get down here you rascally, flea-bitten varmint! Curse you and your drunkard friends!

COWBOY: (Singing) The shop owner and the cowman should be friends! Oh the shop owner and the cowman should be...friends?

SHOP OWNER: I'm not your friend, you filthy son of a gun! A pox on your house!

COWBOY: I'm a cowpoke, I have no house!

MOTHER: Never become a cowboy, Billy, they're horrible men.

GRANDMOTHER: Shut up, Sarah! Your father was a cowboy and I was a cowgirl. I give-in. Stay up there you filthy cowboy! A pox on your house, Mr. Shop Owner.

SHOP OWNER: Mrs. The Kid? What happened to you?

GRANDMOTHER: I'm a cowgirl at heart, you sorry excuse for a human.

MOTHER: Mother!


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The saloon itself, known as The Gilded Lilly, features a cancan dancer on the front porch, raising her leg very high, boasting a golden slipper. Two sheepish gentlemen, surprisingly in suits, touch the slipper giggling. A nearby horse attempts to bite a carrot on the ground, but the rope tying him to a post prevents him from doing so. A special entry to the saloon labeled "SAIL-INS WELCOME" appears, guarded by a grinning Native-American wearing a floppy-hat, Navajo blanket, and a huge keg of moonshine in his hands, its top sporting a dimly-lit flame. His eyes shift around suspiciously, almost as if they were following us. The house pianist has been wheeled outside, pounding away at the keys of the honky tonk piano wildly, respectively playing the Western River Expedition theme song. A showgirl holding a rose sits atop the piano, much to the pleasure of a blushing, almost Pecos Bill-like cowboy holding his hat to his chest. The showgirl's rather burly boyfriend appears behind the blushing-poke, cracking his knuckles, ready to fight. One cowboy has fallen face-first in the mud, his rear end facing up, now the home of a chicken and her nest.


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Surrounded by torches, a Snake Oil salesman known as Dr. Fix-It at the end of the street demonstrates his wares with the help of a local strong-man (or rather, just a man behind a piece of wood made to look like a strong-man), with music provided by a lad and lass on banjo and trombone and a rather angry bear playing a fiddle (the bear in which is chained to his seat reluctantly, locked-in heavily).

FIX-IT: Yes, Sir, yes, Ma'am, I, Dr. Fix-It have the answer to all your problems! I present the one and only Strong-Man Potion! It will solve all your problems guaranteed. Want to impress your spouse? Want to pass school? Want to skip out on chores? Drink one drop of this tonic and your life is saved! Don't be a pig. Be a man!

GIRL: But I am a little girl. How can this help me?

FIX-IT: Do you want that dolly in the toy shop window?

GIRL: Yes!

FIX-IT: Well, you can't have it unless you're a strong-man!

GIRL: And how! I'll take twenty!

FIX-IT: Easy, little lady. It'll cost you a sum of eighteen dollars - three payments - no refunds.

GIRL: I'm sure daddy has that money. I'll write you a check!

FIX-IT: That-a girl! How about that, ladies and gentlemen? Our first customer Who's next? Who wants a bottle?

BOY: I do! I do!

FIX-IT: Son, you're a genius. What for?

BOY: I want to marry Mary Sue.

FIX-IT: Mary Sue? Why, that's a horse's name! Why marry her when you can be a strong-man forever? You don't need love!

BOY: And how! I'll take fifty!

FIX-IT: That'll only cost you one hundred dollars - five payments - no refunds!


Off to the side of Dr. Fix-It's wagon is another little stint to cheat customers out of money; "Take Your Picture with a Bear." A photographer takes a picture of a rather goofy-looking cowpoke with his arm around a huge stuffed bear.


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The left side of the street is bathed in a fiery red by the setting sun. On this side, a bank robbery and gun battle is underway, the result of too much alcohol and too little authority. The left side of the street is bathed in a fiery red by the setting sun. On this side, a bank robbery and gun battle is underway, the result of too much alcohol and too little authority. For starters, various shady-looking outlaws duck in-and-out from behind misplaced safes, overturned furniture, and other objects, firing away at both us and the other criminals across the way. The Union Soldier-like Cavalry have joined in on the battle, returning fire, and attempting to keep what little peace the town has left. Their brave general sits atop his proud horse, raising a cutlass high in the air screaming "FIRE!" Only, instead of his men firing, a criminal fires at his hat, causing it to spin around a 360-degrees. The same effect happens to numerous other objects, including misplaced hats, bottles of moonshine, and just about anything else able to be pushed around by bullets. A very pretty cowgirl pokes her head out of a stable, stealthily firing at a nearby bandit's rear-end, hitting him, and making him holler (like Goofy).

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Robbers have pulled the entire safe out of the bank and are using it as a shield.

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The barber hangs out of the Tonsorial Parlor, returning fire. His customer, still with a red-and-white checkered apron round his neck and a glob of shaving cream on his face stands outside, firing back at the robbers. The Mayor opens the doors of City Hall, angrily shouting "I will have order! As mayor of this city, I…" A gunshot is aimed towards him. He looks at us and simply says, "You’re on your own." And with that, he goes back inside. The sheriff cuddles up to his horse a la Ichabod Crane, unaware of the clearly-visible tunnel being dug beneath him, leading out from beneath the jailhouse and into freedom. The sounds of the escaping prisoners can be heard digging away underground.

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His Calamity Jane-style deputy hides behind a building, taking an absurdly long time to choose her targets.

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And, at the end of the street is none other than Mr. Death, the local mortician, eager at all the chances his business will get once the fire ceases.

Boats turn a corner towards the left and pass through a narrow canyon between two buttes. The sounds of the honky-tonk piano and gunfire fade as now pounding native drums take up the rhythm of the Western River Expedition theme. The transition out of the Dry Gulch scene and into the next is made by passing under a bridge, where two cowboys stand. Whilst the first cowboy fires off his guns and screams the song lyrics, his companion plugs his ears and keeps a single eye-open, not amused by the unnecessary sound.


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Native American drums and chanting are heard in the distance as we enter a dense pine forest on the outskirts of town. Smoke can be seen arising from among the trees. Hoot, now wearing a feather headdress, reappears, even having war paint on his cheeks, wings folded. "These natives are summoning the Thunderbird, the only bird capable to calm the greed of men. But be warned: a storm is coming…" Over to the western shore is a Plains Indians Village, where the natives are partaking in a rain dance ceremony of sorts. These stunning animatronics chant and pound drums, some even dancing as the fire produces smoke-made images of the water and the sins of mankind. An incoming storm can be heard, complete with rumbling thunder, a crackling in the underbrush, and a cold breeze. A shaman dances wildly to the native sound. In the distance, another rain dance is being held on a butte, and it's remarkably effective, sending cascading rain down... atop only the butte, at first. Water pours down the side of the butte, widening into flowing rivers and rushing towards the boats. As the sounds of the storm get louder and more dramatic, the friendly Chief attempts to warn us from proceeding: "No. It’s too dangerous. Please do not go further." But it's too late. The water has become rapid, the storm has begun, and rain, thunder, and lightning surround us from all sides. Storm clouds glower overhead and bolts of lightning tear the sky as rain can be seen falling on the distant plain. The little boats move slowly towards a dark canyon straight ahead.

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Thunder and lightning rip the sky far above as we slip slowly into the narrow space. Flood water begins to pour into the canyon from the buttes above to the left and right, spattering on jagged rocks.


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The boats turn another corner and begin chugging up a huge waterfall. The eyes of unknown animals flash in the dark around them. Red-eyed wolves begin to appear among the foliage, snarling, howling, and growling hungrily. At one point, even a mountain lion appears, springing-out from absolutely nowhere, creating quite a scare. In a clearing among the treetops, the legendary Thunderbird comes into sight with a mighty screech, flapping its wings and creating a huge bolt of lightning.

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Arriving at the top of the waterfall, the boats move slowly through a great forest at the top of the butte on the edges of the plain. The rain continues to fall, but the rain dance was too late. In a flash of light, the lightning strikes a tree, causing it to burst into flame. In a matter of seconds, the whole forest is on fire. In this mayhem, our boat has been spinning around, tossed and turned by the rocky waves, and we have begun chugging uphill, suspenseful music filling the air. The tall trees have already begun to topple and the boats pass below several as they creak and groan, flames dancing atop each one. On top of that, the rocky waves have made our boat face backwards.

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To make matters worse, the banditos have returned with their bears, guns pointed. Right as we reach the top, the Head Bandito gives us a word of friendly farewell: "End of the line, amigos. There is no turning back now. Adios!" However, fate does prove to be kind. In a style similar to the former Maelstrom attraction at EPCOT, we face forward and dropping down a convenient waterfall into the inky blackness below, evading the bandits for good.

We then make a small turn and find ourselves back in Rainbow Caverns, this time paying witness to a spectacular display of fountains. A triumphant, Hollywood Western arrangement of the Western River Expedition theme plays. Hoot Gibson glides in on a little rowboat, dressed as a fisherman, complete with line cast in the water and pole in his wings. "Ain't nothing like a western adventure, eh? Oh, but don't be sad. There'll always be a day for another adventure on the western frontier. And say, looks like those old banditos got was coming to 'em! Ol' Thunderbird sure agrees." Rounding a bend, we find the nest of the now-sleeping Thunderbird, an impressive creature, caught once again in her rumored-to-be eternal slumber. The notorious banditos on the other hand have gotten what was coming to them. On the opposite side of the nest (to the starboard side), the banditos have all been tied-up to a large post, surrounded by chirping baby Thunderbirds, all reaching their necks up hungrily. The squealing banditos raise their feet up perpetually, not wanting to be "baby's first breakfast." A little ways down, the beast-of-burden-bears have removed their bandana-masks and fallen asleep in awkward positions, joyously enjoying hibernation in happiness. And with that, our boat pulls back into the loading area. Hoot's voice comes on again: "Well, I guess it's time to say goodbye. So, when the boat stops, kindly step out to your right, and until we meet again, smooth sailing! Hooo! Hooo!" With that, we disembark, head up a flight of stone stairs, and head back outside Thunder Mesa, ready for a new adventure on the frontier, or maybe even a return trip on the Western River Expedition.


~ ~ ~

And there we have it -- Western River Expedition! What do you guys think? Now, as for the next two ride-throughs, expect them to take a little while longer, because the two of them are scripts. If I may spoil a few things, the next two ride-throughs will be The Hall of Presidents and The Hunchback of Notre Dame: A Musical Adventure. It's gonna take quite a bit of time to get those done, so expect them in the days to come. Until then, keep the comments and feedback coming and I'll see you all in the next post!
 

DisneyManOne

Well-Known Member
Original Poster
I might as well get this script out of the way, because it is the easiest to get through. It's a script for my ideal Hall of Presidents, based largely on the 2017 script, which I found here, but with elements from others thrown in. Since this will be quite a simple script, the narration will be in italics, with indents indicating a character or president speaking. By the way, my biggest inspiration for this script was a script by @ScorpionX, who shared this idea back in the Visions Fantastic days. You can check out that version right here.

With that in mind, let's begin.

~ ~ ~

The Hall of Presidents

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Voices: "We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness."

It is 1783, and the smoke is clearing in the wake of the Revolutionary War. Over the course of eight grinding years General George Washington has led a force of shopkeepers, farmers, and Native American allies over the greatest military power in the world. A new nation has been born, independent and free.

The founders must form a national government. In 1787, through months of passionate debate, they create a written constitution. For the country’s highest office, they imagine something new in the history of the world. A leader not born to power like a king or queen. A leader who has not seized power through conquest. A leader not separate from the people, but elected by the people from among the people. We the people.

This is a new idea. An American idea. The idea of a President.

The people don’t know exactly what a President will be, but there is little doubt
who it will be. And only he had such doubts.


Washington: I fear my countrymen will expect too much of me. I walk on untrodden ground. There is scarcely any part of my conduct which may not hereafter be drawn into precedent.

George Washington’s stature and bearing have marked him as a leader. His integrity has made him a great one. Washington knows that many generals who have led successful revolutions make themselves dictators or kings. Instead, he steps down from power and retires to his home, Mt. Vernon. The world takes note and George Washington becomes the symbol of American ideals. In the first Presidential election, it’s Washington by a landslide. The only doubt seems to be his own. He writes, “Integrity and firmness is all I can promise.” Integrity and firmness is exactly what we need. Everything he does as President will set a model for his successors. His final act may be the most important of all. After two terms with no term limit in the constitution, and amid overwhelming support to stay in office, he steps down once again and hands power back to the people. He wants us to speak, to elect a new president.

During the early years of the republic, we chose leaders as different as Thomas Jefferson, John Adams and Andrew Jackson. Elections are often bitter. Each President stands at that fiery intersection where personal character meets the challenges of the times.

Some call the Presidency a glorious burden, Jefferson calls it a splendid misery. We the people must choose well. We elect fifteen Presidents before the course of history brings us to the edge of a crisis like no other. A nation born of freedom still permits slavery. As the country pushes west, will new states be slave or free? The question produces bitter conflict. The issue rocks the election of 1860 and brings Abraham Lincoln on to the national stage. The tall, lanky, some say uncouth, candidate from Illinois is a master of words at a time when speeches are printed in full for people to read.

Spectator: Hooray for Honest Abe Lincoln! Give it to him good, Abe!
Lincoln: Judge Douglas says he, he doesn’t care whether slavery is voted up or voted down.
Heckler #1: Neither do we, Lincoln, you know-nothing!
Lincoln: I say this government cannot endure permanently half-slave and half-free. A house divided against itself cannot stand.
Heckler #2: That’s what you think, you long drink of water.
Lincoln: Yes, my friend, that's what I think. That is the real issue. That is the issue that will continue in this country when these poor tongues of Judge Douglas and myself shall be silenced.
And with Lincoln’s election, the house does indeed divide.

Civil War.

Eleven states succeed from the union. The war becomes a defining passage in the American story. The President’s own inner strength and depth of character change the course of history. Lincoln had come up the hard way on the American frontier, desperately poor with less than a year of formal schooling. His early years were scarred by tragedy: the death of his mother, his sister, his first love. He struggles with depression, but never loses his determination to rise above it. He once said he’s driven by a desire to leave the world a little better place for having lived in it.

The war rages. Lincoln fights to preserve the union and end slavery. Neither is a sure thing. At Gettysburg, Pennsylvania, six months after one of the bloodiest battles of the war, the President dedicates a cemetery to the thousands of soldiers who die there in words we can never forget.


Lincoln: Four score and seven years ago our fathers brought forth on this continent a new nation, conceived in liberty, and dedicated to the proposition that all men are created equal. Now we are engaged in a great civil war, testing whether that nation, or any nation, so conceived and so dedicated, can long endure. We are met on a great battlefield of that war. We have come to dedicate a portion of that field, as a final resting place for those who here gave their lives that that nation might live. It is altogether fitting and proper that we should do this. But, in a larger sense, we can not dedicate, we can not consecrate, we can not hallow this ground. The brave men, living and dead, who struggled here, have consecrated it, far above our poor power to add or detract. The world will little note, nor long remember what we say here, but it can never forget what they did here. It is for us the living, rather, to be dedicated here to the unfinished work which they who fought here have thus far so nobly advanced. It is rather for us to be here dedicated to the great task remaining before us—that from these honored dead we take increased devotion to that cause for which they gave the last full measure of devotion—that we here highly resolve that these dead shall not have died in vain—that this nation, under God, shall have a new birth of freedom—and that government of the people, by the people, for the people, shall not perish from the earth.

The blood of over half a million Americans is spilled in the Civil War. President Lincoln’s enduring hope is to give true meaning to the sacrifices of so many, to lead us to that new birth of freedom. With the end of the war and the end of slavery, a new birth truly begins.

As we role toward the twentieth century, settlers roll west on wagon wheels and railroads connect the nation coast to coast. Millions of immigrants pour in from Europe and Asia. Population doubles, our economy triples. Our standing among nations rises. We need Presidents who can lead both at home and abroad.

At the same time, a young Theodore Roosevelt is retreating from New York politics and personal tragedy. The death of his wife and his mother on the same day, in the same house. In the badlands of North Dakota, he rethinks his life and the life of his country. He returns stronger in body and spirit. His renewed energy is just what his country needs.

American industry is booming. But social tensions are rising. A progressive movement is bubbling up, pushing for change. And change is needed in the working and living conditions in cities. The gap widens between rich and poor. The demand for change grows stronger. Teddy Roosevelt is a night on a crusade. He speaks with force and vitality in clear terms that make colorful headlines at a time when mass-market newspapers have become the new media. To define his foreign policy he borrows a phrase from an African proverb, “Speak softly and carry a big stick.” But his greatest accomplishments are made at home. He breaks up giant monopolies, protects workers rights, and calls for a square deal for all Americans, rich and poor, capitalist and wage earner.


Theodore Roosevelt (Address to the Boys Progressive League, New York City, July 3, 1913): …fair play and a square deal for every man and every woman in the United States.

He calls on America to be as great as the natural grandeur of its lands. “Keep your eyes on the stars and your feet on the ground,” he tells us. And we do.

Different voiceovers: 1929, the bottom fell out of the market. 12 million unemployed. The bread lines and the soup… The results of the 1932 election now appear…
When we elect our 32nd President, it is the worst of times. The course of history and the course of one President’s life again shape a turning point in our national destiny. Franklin D. Roosevelt, paralyzed by polio, knows how to restore the faith of a people paralyzed by the great depression.

Franklin D. Roosevelt (Fireside chat June 28, 1934): I believe in practical explanations and in practical policies.

He has found the inner strength his countrymen now need. He speaks to us like a friend, a neighbor. His optimism is contagious. His voice perfect for the latest break through medium, radio. He calls us to believe we have nothing to fear but fear itself. And we do believe.


Franklin D. Roosevelt: I address you at a moment unprecedented in the history of the Union. I use the word "unprecedented," because at no previous time has American security been as seriously threatened from without as it is today. Every realist knows that the democratic way of life is at this moment being directly assailed in every part of the world—assailed either by arms, or by secret spreading of poisonous propaganda by those who seek to destroy unity and promote discord in nations that are still at peace. No realistic American can expect from a dictator's peace international generosity, or return of true independence, or world disarmament, or freedom of expression, or freedom of religion — or even good business. Such a peace would bring no security for us or for our neighbors. "Those, who would give up essential liberty to purchase a little temporary safety, deserve neither liberty nor safety." In the future days, which we seek to make secure, we look forward to a world founded upon four essential human freedoms. The first is freedom of speech and expression — everywhere in the world. The second is freedom of every person to worship God in his own way — everywhere in the world. The third is freedom from want — which, translated into world terms, means economic understandings which will secure to every nation a healthy peacetime life for its inhabitants - everywhere in the world. The fourth is freedom from fear — which, translated into world terms, means a world-wide reduction of armaments to such a point and in such a thorough fashion that no nation will be in a position to commit an act of physical aggression against any neighbor — anywhere in the world. That is no vision of a distant millennium. It is a definite basis for a kind of world attainable in our own time and generation. That kind of world is the very antithesis of the so-called new order of tyranny which the dictators seek to create with the crash of a bomb. Since the beginning of our American history, we have been engaged in change — in a perpetual peaceful revolution — a revolution which goes on steadily, quietly adjusting itself to changing conditions. The world order which we seek is the cooperation of free countries, working together in a friendly, civilized society. This nation has placed its destiny in the hands and heads and hearts of its millions of free men and women; and its faith in freedom under the guidance of God. Freedom means the supremacy of human rights everywhere. Our support goes to those who struggle to gain those rights or keep them. Our strength is our unity of purpose. To that high concept there can be no end save victory.
The world changes. The country changes. And yet in one sense, what we need most from our Presidents has never changed: a guiding vision that calls forth the best that America can be.

Dwight Eisenhower (Address at the General Assembly of the United Nations September 22, 1960): Will outer space be developed for the benefit of all mankind? Or, will it become another focus for the arms race? The choice is urgent and it is ours to make.
John F. Kennedy (Inaugural Address, January 20, 1961): Ask not what your country can do for you. Ask what you can do for your country.
Lyndon Johnson (Speech to Congress, March 15, 1965): But really it’s all of us, who must overcome the crippling legacy of bigotry and injustice. And we shall overcome.
Jimmy Carter (Camp David Meeting, September 17, 1978): One of the agreements that President Sadat and Prime Minister Begin are signing tonight is entitled, “A Framework for Peace in the Middle East.”
Ronald Reagan (Remarks at the Brandenburg Gate in West Berlin, June 12, 1987): Mr. Gorbachev, tear down this wall!
Bill Clinton (Remarks at the Memorial Service in Oklahoma City, April 23, 1995): You have lost too much, but you have certainly not lost America.
George W. Bush (Remarks at the World Trade Center, September 14, 2001): I can hear you, the rest of the world hears you.
Barack Obama (Remarks at the 50th Anniversary of Selma marches, March 7, 2015): Loving this country requires the willingness to speak out for what is right. To shake up the status quo. That’s America.

Our Presidency is no longer just an idea. It is an idea with a proud history. The idea that we should pick who leads our nation; that our hopes should be their hopes; our fears, their fears; our dreams, their dreams. Ladies and gentlemen, the Presidents of the United States.

George Washington, John Adams, Thomas Jefferson, James Madison, James Monroe, John Quincy Adams, Andrew Jackson, Martin Van Buren, William Henry Harrison, John Tyler, James K. Polk, Zachary Taylor, Millard Fillmore, Franklin Pierce, James Buchanan, Abraham Lincoln, Andrew Johnson, Ulysses S. Grant, Rutherford B. Hayes, James A. Garfield, Chester A. Arthur, Grover Cleveland, Benjamin Harrison, William McKinley, Theodore Roosevelt, William Howard Taft, Woodrow Wilson, Warren G. Harding, Calvin Coolidge, Herbert Hoover, Franklin Delano Roosevelt, Harry S Truman, Dwight D. Eisenhower, John F. Kennedy, Lyndon B. Johnson, Richard M. Nixon, Gerald R. Ford, Jimmy Carter, Ronald Reagan, George H.W. Bush, Bill Clinton, George W. Bush, Barack Obama, Donald Trump.

And now we come to the present, a present that is rooted in our past, while reaching for the future. All of liberty’s leaders share one thing in common: one trust they all accepted.


Washington: My fellow citizens, no event could have filled me with greater anxieties than that notification on the fourteenth day of April, 1789 that you had selected me to lead our nation. But it was with the confidence of my fellow citizens that I took an oath, 35 simple words that have been repeated by every American President throughout history. I, George Washington, do solemnly swear that I will faithfully execute the office of President of the United States, and will, to the best of my ability, preserve, protect and defend the Constitution of the United States, so help me God.

If the achievements of these men add up to any one thing, it is this: America should stand proud and display to the world that it is a nation of strength, a nation of determination, a nation of freedom; the freedom to live the lives we desire. With these great people, leaders of good, symbols of justice, guides to the future we face together, we shall discover what it means to be American, to live in a nation free of inhumane oppression. We shall discover the true meaning of America and, if it be wise, new wisdom from old words of prophecy.

Lincoln: This government must be preserved in spite of the acts of any one person or group of people. Nowhere in the world is presented a government of so much liberty and equality. To the humblest and poorest among us are held the highest privileges and positions. What constitutes the bulwark of our liberty and independence? It is not the frowning battlements, or bristling seacoast, our army and navy- These are not our reliance against tyranny. Our reliance is in the love of liberty which God has planted in us. Our defense is in the spirit which prizes liberty as the heritage of all men, in all lands everywhere- Destroy this spirit and you have planted the seeds of despotism at your own doors. At what point shall we expect the approach of danger? By what means shall we fortify against it? Shall we expect some transatlantic giant to step the ocean and crush us at a blow? Never. All the armies of Europe, Asia, and Africa combined could not, by force, take a drink from the Ohio or make a track on the Blue Ridge. At what point then is the approach of danger to be expected? I answer, if it ever reach us, it must spring up among us. It cannot come from abroad. If destruction be our lot, we ourselves must be its author and its finisher. As a nation of free men, we must live through all time . . . or die by suicide. Surely God would not have created such a thing as humanity, with an ability to grasp the infinite to exist only for a day. No...no; man was made for immortality.

Chorus: Mine eyes have seen the glory of the coming of the Lord,
He is trampling out the vintage where the grapes of wrath are stored.
He hath loosed the fateful lightning of His terrible swift sword.
His truth is marching on!
Glory, glory, hallelujah!
Glory, glory, hallelujah!
Glory, glory, hallelujah!
His truth is marching on.
Glory, glory, hallelujah!
Glory, glory, hallelujah!
Glory, glory, hallelujah!
His truth is marching on.
Amen, amen!

~ ~ ~

What do you guys think? Do you think this could work in real life? Let me know in a comment what you think!

Now, the next script I have in mind -- The Hunchback of Notre Dame: A Musical Adventure -- will take much longer to complete. Expect it to come within a few days. But until then, keep the feedback coming!
 

DisneyManOne

Well-Known Member
Original Poster
Be prepared, you guys, this is going to be a very long one. I tried to follow the original script as best as I could, but as you will soon see, I added a few things. Plus, since the script is a bit on the long side, I'm going to post it in three parts. With that said, let the show begin.

~ ~ ~

The Hunchback of Notre Dame: A Musical Adventure

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This is a video of the original production. I highly encourage you to watch it as you read along, because it will mostly be the same.


(The theater is designed to look like the Court of Miracles, the gathering place of the gypsies of Paris. A sea of wooden platforms and steps makes up the stage area, marked by an elevated platform and runway. From high above the rafters and in special places along the walls, church bells are located. All in all, it's very reminiscent of Renaissance faire theater.)

CAST MEMBER: Hello, everyone. My name is ____ and I'd like you to welcome you to the Fantasyland Theatre, and today's performance of The Hunchback of Notre Dame: A Musical Adventure. Before we begin, we do ask that you please stay seated throughout the entire show. If for any reason you must leave before the end of the show, please contact one of our ushers who can direct you safely toward an exit. We also ask that you please turn off all cellphones and pagers, and please do not take any flash photography. You may use a camera without lights, but please no flash photography. And now, on behalf of the Magic Kingdom, we proudly present ... The Hunchback of Notre Dame: A Musical Adventure!

PROLOGUE

(Church bells ring in the distance. Four cloaked GYPSIES -- a leader, two carrying flags, and another at the rear -- make their way down the runway. The two with the flags stop at the far end of the runway. With the swish of the leader's cloak, the powerful chords of "The Bells of Notre Dame" fill the air. The ENSEMBLE rushes out onto the stage!)

CHORUS: Ah-ah-ah,
Ah-ah-ah,
Ah-ah-ah ah-ah-ah

Ah-ah-ah,
Ah-ah-ah,
Ah-ah-ah ah-ah-ah


(Two GYPSIES bring their cloaks together. When they part, they reveal CLOPIN, our narrator.)

CLOPIN: Morning in Paris, the city awakes
to the bells of Notre Dame.
The fisherman fishes, the baker man bakes
to the bells of Notre Dame.
To the big bells as loud as the thunder,
to the little bells soft as a psalm.
And some say the soul of the city's the toll
of the bells...
...the bells of Notre Dame.


(Two GYPSIES bring their cloaks together, forming a makeshift puppet theater for CLOPIN. Behind them, a drop is pulled forward, depicting the city of Paris at night.)

Listen, they're beautiful, no? So many colors of sound, so many changing moods. Because, you know, they do not ring all by themselves.
(bringing out a puppet version of himself) They don't?
(as himself) No, you silly boy. Up there, high, high in the dark bell tower, lives the mysterious bell-ringer. Who is this creature?
(as puppet) Who?
(as himself) What is he?
(as puppet) What?
(as himself) How did he come to be there?
(as puppet) How?
(as himself, hitting the puppet with a stick) Hush...
(as puppet) Ow!
(as himself) ...and Clopin will tell you. It is a tale, the tale of a man...and a monster.

(Five GYPSIES come together to form a bigger theater. Three GYPSIES stand at the back, and use their cloaks to hide PUPPETEERS. Two GYPSIES kneel in front of them, continuing to serve as a stage for CLOPIN. PUPPETS depicting four GYPSIES -- among them, a MOTHER with her baby, and one sailing the boat -- and a BOATMAN silently sneaking them in to Paris. The baby is crying.)

Dark was the night when our tale was begun
on the docks near Notre Dame.


(as a GYPSY) "Shut it up, will you? We'll be spotted!"

(as himself) Four frightened gypsies slid silently under
the docks near Notre Dame.


(The boat and the GYPSY sailing it disappear. The standing GYPSY on the left twirls around, revealing three SOLDIER puppets, who ambush the GYPSIES.)

But a trap had been laid for the gypsies
and they gazed up in fear and alarm
at a figure whose clutches
were iron as much as the bells...


(A puppet of JUDGE CLAUDE FROLLO on his horse strides in.)

...the bells of Notre Dame.

CHORUS: Kyrie eleison

CLOPIN: Judge Claude Frollo longed to purge
the world of vice and sin.
And he saw corruption everywhere
except within.


(speaking as FROLLO) "Bring these gypsy vermin to the Palace of Justice."
(as a SOLDIER) "You there! What are you hiding?"
(as FROLLO) "Stolen goods, no doubt. Take them from her."
(as himself) She ran!

(The GYPSIES disperse as the FROLLO puppet chases the MOTHER puppet down the runway and back onstage. The GYPSIES wave their cloaks back and forth, creating a sense of disorientation, as two GYPSIES holding doors appear. The MOTHER puppet rushes up to the doors.)

"Sanctuary!" she cried. "Please give us sanctuary!"

(Twirling their cloaks around, the GYPSIES reveal FROLLO in the flesh, riding astride his horse and carrying the bundle the MOTHER had. A GYPSY wearing the clothes of the MOTHER lies dead. A drop depicting Notre Dame is unfurled from the rafters. The baby cries again.)

FROLLO: A baby? (He moves the bundle's cloth to look at its face. He gasps in shock.) A monster! (He rides over to a well which has been placed nearby, holding the baby over it. The ARCHDEACON appears.)

CLOPIN & ARCHDEACON: Stop!

CLOPIN: Cried the Archdeacon.

FROLLO: This is an unholy demon. I'm sending it back to Hell where it belongs.

ARCHDEACON: (Rushing to the MOTHER's body's side) See there the innocent blood you have spilled
on the steps of Notre Dame.


FROLLO:
I am guiltless. She ran, I pursued.

ARCHDEACON: Now you would add this child's blood to your guilt
on the steps of Notre Dame.


FROLLO:
My conscience is clear.

ARCHDEACON: You can lie to yourself and your minions.
You can claim that you haven't a qualm.
But you never can run from,
nor hide what you've done,
from the eyes!


(GYPSIES appear on the various platforms, carrying banners depicting the saints and statues of the cathedral.)

The very eyes of Notre Dame!


CHORUS: Kyrie eleison

CLOPIN: And for one time in his life
of power and control,
Frollo felt a twinge of fear
for his immortal soul.


(FROLLO gets off his horse and steps towards the ARCHDEACON and the MOTHER's body.)

FROLLO: What must I do?

ARCHDEACON: Care for the child, and raise it as your own.

FROLLO: What?! I am to be saddled with this misshapen... very well. But let him live with you in your church.

ARCHDEACON: Live here? But where?

FROLLO: Anywhere.
Just so he's kept locked away
where no one else can see.

The bell tower, perhaps. And who knows? Our Lord works in mysterious ways.
Even this foul creature may yet prove one day to be...
of use to me.


(Three MONKS come on and carry the MOTHER's body off-stage. The rest of the ENSEMBLE enters. FROLLO departs. A MONK leads a doll meant to look like a hunchbacked child up the stairs and off-stage.)


CLOPIN: And Frollo gave the child a cruel name, a name that means half-formed ... Quasimodo.
Now, here is a riddle to guess if you can
sing the bells of Notre Dame.
Who is the monster and who is the man?


(The bells start to ring.)

CLOPIN AND CHORUS: Sing the bells, bells, bells, bells,
bells, bells, bells, bells,
bells of Notre Dame!


(On this last note, the drop falls to the ground revealing QUASIMODO ringing the bells. The bells swing and sway proudly. The HORSE goes off-stage as the well is pushed off to the side. ENSEMBLE members push on scenery suggesting QUASIMODO's bell-tower -- a chest with a gargoyle on it, a miniature depiction of the city, and a tree with two large bells hanging from it. The GARGOYLES -- VICTOR, HUGO and LAVERNE -- enter and take their places, frozen. Two GYPSIES carrying bird puppets roost on LAVERNE. From atop the gargoyle on the chest is a bird's nest, with a baby bird puppet in it.)

CHORUS: Ah-ah-ah,
ah-ah-ah,
ah-ah-ah ah-ah-ah!
Ah-ah-ah ah-ah-ah!


SCENE ONE: THE BELL TOWER


(After the applause, the baby bird chirps. QUASIMODO rushes over to it. CLOPIN and some of the GYPSIES find places to watch from the stairs and platforms.)

QUASIMODO: Good morning. Will today be the day? Are you ready to fly?

(The bird chirps its reluctance.)

You sure? Good day to try. Why, if I picked a day to fly, oh, this would be it! The Festival of Fools! It will be fun, with jugglers and music and dancing... Go on. No one wants to be cooped up here forever.

(The baby bird flies off. QUASIMODO happily watches the bird fly away, but his emotions soon turn to dejection. The GARGOYLES come to life.)

HUGO: Hey Quasi, what's goin' on out there? A fight? A flogging?

VICTOR: A festival!

HUGO: You mean the Feast of Fools?!

QUASIMODO: (Dejected) Uh-huh.

HUGO: Hey, what gives?

VICTOR: Perhaps he's sick.

LAVERNE: Impossible! (to the birds, swiping them away) Go on, get off of me, you bunch of buzzards! (to HUGO and VICTOR) If twenty years of listening to you two hasn't made him sick by now, nothing will.

VICTOR: But watching the Festival of Fools has always been the highlight of the year for Quasimodo.

LAVERNE: What good is watching the party if you never get to go? (to the birds, who have once again roosted on her) Do you mind? I would like to have one moment with the boy, if that's all right with you! (to HUGO and VICTOR) He's not made of stone, like us. (to QUASIMODO) Quasi, what's wrong? You wanna tell ol' Laverne all about it?

QUASIMODO: I just don't feel like watching the festival, that's all.

LAVERNE: Well, did you ever think about going there instead?

QUASIMODO: Sure! I'd never fit in out there. Besides, you're all forgetting one big thing.

GARGOYLES: What?

QUASIMODO: My master, Frollo.

GARGOYLES: Oh.

QUASIMODO: He hates the Feast of Fools. He'd be furious if I asked to go.

HUGO: Well, who says ya gotta ask?

QUASIMODO: And if I got caught?

VICTOR: Better to ask forgiveness than to ask permission.

QUASIMODO: He might see me.

HUGO: You could wear a disguise. Just this once. What Frollo doesn't know can't hurt you.

VICTOR: Ignorance is bliss.

HUGO: (aside) Look who's talkin'.

QUASIMODO: Safe behind these windows and these parapets of stone,
gazing at the people down below me.
All my life I watch them as I hide up here alone,
hungry for the histories they show me.
All my life I memorize their faces,
knowing them as they will never know me.
All my life I wonder how it feels to pass a day,
not above them,
but part of them...


(QUASIMODO lowers a figure of himself from the miniature Notre Dame to the streets below.)

And out there,
living in the sun,
give me one day out there,
all I ask is one
to hold forever.
Out there,
where they all live unaware,
what I'd give,
what I'd dare,
just to live one day out there!
Out there among the millers and the weavers and their wives,
through the roofs and gables I can see them.
Every day, they shout and scold and go about their lives,
heedless of the gift it is to be them.
If I was in their skin,
I'd treasure every instant.


(QUASIMODO jumps up onto a turret.)

Out there,
strolling by the Seine.
Taste a morning out there
like ordinary men,
who freely walk about there.
Just one day and then,


(The turret is spun around, with QUASIMODO astride it.)

I swear I'll be content
with my share.
Won't resent,
won't despair,
old and bent,
I won't care.
I'll have spent one day out there!


(HUGO tosses QUASIMODO a cloak.)

SCENE TWO: THE FESTIVAL OF FOOLS

(The bell tower scenery is pushed off-stage, as the ENSEMBLE prepares for the festivities. Some hang banners and unfurl drops, while some parade on in outlandish masks and costumes. Among them are QUASIMODO, his cloak hiding his face.)

CLOPIN: Ha ha! Welcome to the Feast of Fools! It's Topsy-Turvy Day!
Once a year, we throw a party here in town.
Once a year, we turn all Paris upside-down.
Every man's a king and every king's a clown.
Once again, it's Topsy-Turvy Day!
It's the day the devil in us gets released.
It's the day we mock the pig and shock the priest.
Everything is Topsy-Turvy at the Feast of Fools!


ALL: Topsy-Turvy!

CLOPIN: Everything is upsy-daisy!

ALL: Topsy-Turvy!

CLOPIN: Everyone is acting crazy!
Dross is gold and weeds are a bouquet.
That's the way on Topsy-Turvy Day!


(FROLLO enters the scene, encountering a handsome blond soldier. This is PHOEBUS.)

FROLLO: Ah, it's the gallant Captain Phoebus, home from the war.

PHOEBUS: Reporting for duty as ordered, sir.

(The two walk over to a platform at the right of the stage.)

FROLLO: You've come to Paris in her darkest hour, Captain. Look -- gypsies. They live outside the normal border. Their heathen ways inflame the peoples' lowest instincts, and they must be stopped.

PHOEBUS: I was summoned from the war to capture fortune-tellers and palm-readers?

FROLLO: The real war, Captain, is what you see before you.

CLOPIN AND ENSEMBLE: Topsy-Turvy!
Beat the drums and blow the trumpets!
Topsy-Turvy!
Join the bums and thieves and strumpets
streaming in from Chartres to Calais!


CLOPIN: Scurvy knaves are extra scurvy
on the sixth of "Janu-ervy."


ALL: All because it's Topsy-Turvy Day!

CLOPIN: Come one! Come all!
Hurry, hurry, here's your chance.
See the mystery and romance.
Come on! Come all!
See the finest girl in France.
Make an entrance to entrance.
Dance, la Esmeralda...
...dance!


(With a burst of smoke, ESMERALDA is revealed, alongside her pet goat, DJALI -- represented here as a marionette. Beating a tambourine, she performs a dance. CLOPIN accompanies on a fiddle.)

FROLLO: Look at that disgusting display.

PHOEBUS: Yes, sir!

(ESMERALDA wraps a scarf around FROLLO's neck. Continuing the dance, she goes into a split, blowing QUASIMODO a kiss. She finishes the dance. The ENSEMBLE applauds.)

CLOPIN: And now, ladies and gentlemen, the piece de resistance!
Here it is, the moment you've been waiting for!
Here it is, you know exactly what's in store!
Now's the time we laugh until our sides get sore!
Now's the time we crown the King of Fools!

You all remember last year's king?

(A DRUNKARD in a crown lets out a monstrous burp. MEN start to be lined up.)

So, make a face that's horrible and frightening.
Make a face as gruesome as a gargoyle's wing,
For the face that's ugliest will be the King of Fools!


(One by one, each MAN removes his mask, only to be rejected. Going from right to left, the MEN are rejected, leaving only QUASIMODO left. Despite his protests, ESMERALDA removes his cloak, revealing his face. The ENSEMBLE gasps in horror.)


ENSEMBLE #1: It's Quasimodo!

ENSEMBLE #2: The bell-ringer!

ENSEMBLE #3: It's the monster from Notre Dame!

ENSEMBLE #4: So it is!

(The panic rises.)

CLOPIN: Ladies and gentlemen, do not panic. We asked to find this year's King of Fools, and here he is! Quasimodo, the bell-ringer of Notre Dame! Hail to the king!

(CLOPIN gives QUASIMODO a crown and a scepter. Two MEN hoist QUASIMODO on their shoulders and lead him down to the edge of the runway. Other ENSEMBLE members jump around them, laughing and teasing QUASIMODO.)

QUASIMODO: Master! Master, please help me!

PHOEBUS: Sir, request permission to stop this.

FROLLO: Not yet, Captain. A lesson needs to be learned here.

(By this point, QUASIMODO has been set down and the ENSEMBLE has fled. ESMERALDA -- now in her normal dress -- rushes up to QUASIMODO.)

You, gypsy girl, get down at once.

ESMERALDA: Yes, Your Honor. Just as soon as I help this poor creature.

FROLLO: I forbid it.

(A beat, then ESMERALDA does so, anyway.)

How dare you defy me!

ESMERALDA: You mistreat this poor boy the same way you mistreat my people!

FROLLO: Silence!

ESMERALDA: (Louder) Justice!!!

(ALL are shocked silent.)

FROLLO: Mark my words, gypsy -- you will pay for your insolence.

ESMERALDA: Well then, it appears we have crowned the wrong fool. The only one I see is you!

(She hurls the crown at FROLLO's feet.)

FROLLO: Captain Phoebus, arrest her!

(PHOEBUS and two SOLDIERS start after her.)

ESMERALDA: What's a poor girl to do?

(She fakes crying, then disappears in smoke.)

FROLLO: Witchcraft! Find her, Captain! I want her alive!

PHOEBUS: Yes, sir. (to the SOLDIERS) Seal off the area, men. And do not harm her. (aside) What a woman!

(ALL disperse. The Festival drop is cast aside to reveal larger versions of the doors we saw in the opening puppet show. Above, a drop is lowered from above, depicting the famous rose window of Notre Dame. QUASIMODO slowly staggers towards center stage, meeting FROLLO's cold glare. He hands FROLLO the scepter, and they both go in through the doors.)


~ ~ ~
 
Last edited:

DisneyManOne

Well-Known Member
Original Poster
Here's Part 2.

~ ~ ~
SCENE THREE: NOTRE DAME

CHORUS: Kyrie eleison
Kyrie eleison


(MONKS open the door, through which steps a cloaked figure -- ESMERALDA, followed closely by DJALI. A statue of Mary and Baby Jesus is pushed before the doors. PHOEBUS strides in, placing his hand on ESMERALDA's shoulder.)

ESMERALDA: You!

(In one swift move, she takes the sword out of PHOEBUS' scabbard and sends him to the floor, and points the blade at his throat.)

PHOEBUS: Easy, easy. I just shaved this morning.

ESMERALDA: Oh, really? You missed a spot.

PHOEBUS: All right, all right. Just calm down. Just give me a chance to apologize.

ESMERALDA: For what?

(As she lets her guard down for a split second, he takes back the sword and sends her to the ground.)

PHOEBUS: That, for example.

ESMERALDA: Why, you sneaky...

PHOEBUS: Ah-ah-ah! Watch it, you're in a church.

(During this, ESMERALDA has grabbed a staff with candles on it and brandishes it.)

ESMERALDA: Are you always this charming, or am I just lucky?

(The two sword-fight, with ESMERALDA expertly blocking the sword.)

PHOEBUS: You fight almost as well as a man.

ESMERALDA: Funny, I was going to say the same thing about you.

(She has succesfully pushed him away.)

PHOEBUS: Permit me. I'm Phoebus. It means "sun god." And you are?

ESMERALDA: Is this an interrogation?

PHOEBUS: It's called an introduction.

ESMERALDA: So, if you're not going to arrest me, what do you want?

PHOEBUS: I'd settle for your name.

ESMERALDA: Esmeralda.

PHOEBUS: It's beautiful.

(During the above, FROLLO and the ARCHDEACON have entered and are watching from platforms on opposite sides of the stage.)

FROLLO: (from a platform) Good work, Captain. Now arrest her.

PHOEBUS: (whispering to ESMERALDA) Claim sanctuary.

ESMERALDA: You tricked me!

PHOEBUS: I'm sorry, sir. She claims sanctuary. There is nothing I can do.

FROLLO: Then drag her outside!

ARCHDEACON: Frollo! You will not touch her!

(FROLLO and PHOEBUS exit. ESMERALDA turns to the ARCHDEACON.)

ESMERALDA: What do they have against people who are different?

ARCHDEACON: You can't right all the wrongs in this world by yourself.

ESMERALDA: No one out there's going to help, that's for sure.

ARCHDEACON: Perhaps there's someone in here who can.

(He gestures towards the statue.)

ESMERALDA: I don't know if you can hear me
or if you're even there.
I don't know if you would listen
to a gypsy's prayer.
Yes, I know I'm just an outcast.
I shouldn't speak to you.
Still, I see your face and wonder
were you once an outcast, too?


(QUASIMODO enters from the highest platform and silently watches the rest of the song.)

God help the outcasts,
hungry from birth.
Show them the mercy
they don't find on Earth.
God help my people.
They look to you still.
God help the outcasts
or nobody will.


(PARISHIONERS enter.)

PARISHIONER #1: I ask for wealth.

PARISHIONER #2: I ask for fame.

PARISHIONERS #1 AND #2: I ask for glory to shine on my name.

PARISHIONER #3: I ask for love...

PARISHIONERS #1, #2 AND #3: ...I can possess.

ALL PARISHIONERS: I ask for God and His angels
to bless me...


ESMERALDA: I ask for nothing,
I can get by.
But I know so many
less lucky than I.
Please help my people,
the poor and downtrod.
I thought we all were
the children of God.
God help the outcasts,
children of God.


(QUASIMODO has made it down to the stage. A MONK spots him.)

MONK: You, bell-ringer! Haven't you caused enough trouble down there?

(During this, the doors have opened and ENSEMBLE MEMBERS pour forth with the props from the bell tower, and proceed to set the stage. QUASIMODO runs off.)

ESMERALDA: Wait! (She runs off after him. The two run across the platforms, ending up on the opposite side of the stage, having made a full circle.)

SCENE FOUR: THE BELL TOWER

LAVERNE:
Look, he's got a friend with him.

HUGO: Yeah, maybe today wasn't a total loss after all.

VICTOR: A vision of loveliness.

HUGO: Yeah, and the one in the dress ain't bad, either. Hey, Quasi, you got the girls chasin' you already!

VICTOR: Congratulations!

ESMERALDA: Wait! I'm really sorry about this afternoon. I had no idea who you... (She stops, halted by the beauty of the bell tower) ...were. What is this place?

(CLOPIN enters and watches the scene unfurl.)

QUASIMODO: This is where I live.

ESMERALDA: (regarding the miniature city) Did you make all these things yourself?

QUASIMODO: Most of them.

ESMERALDA: This is beautiful. You're a surprising person, Quasimodo. Not to mention lucky. I bet the King himself doesn't have a view like this. I could stay up here forever.

QUASIMODO: You could. You have sanctuary.

ESMERALDA: But not freedom. Gypsies don't do so well inside stone walls.

QUASIMODO: But you're not like other gypsies. They're...evil.

ESMERALDA: Who told you that?

QUASIMODO: My master, Frollo.

ESMERALDA: Frollo?

QUASIMODO: He saved me. He took me in when no one else would. I am a monster, you know.

ESMERALDA: He told you that? (She goes over to QUASIMODO.) Give me your hand. Let me see. (She proceeds to read his palm.) Hmm, a long life line...and this one means you're shy, and intelligent, too. Hmm, that's funny.

QUASIMODO: What?

ESMERALDA: I don't see any.

QUASIMODO: Any what?

ESMERALDA: Monster lines. Not a single one. Now, look at me. Do you think I'm evil?

QUASIMODO: Oh, no! You are kind, and good, and...

ESMERALDA: ...and a gypsy. And maybe Frollo's wrong about the both of us.

(The GARGOYLES have been eavesdropping.)

HUGO: What did she say?

LAVERNE: Frollo's nose is long and he wears a truss.

HUGO: I knew it! (to VICTOR) Pay up, chump!

(The GARGOYLES get back in position.)

QUASIMODO: You helped me. Now I will help you.

ESMERALDA: But there's no way out. There's soldiers at every door.

QUASIMODO: We won't use a door.

ESMERALDA: You mean climb down?

QUASIMODO: Don't be afraid. The trick is ... not to look down.

(QUASIMODO lifts ESMERALDA over his shoulder.)

ESMERALDA: I'm not afraid. You've done this before?

QUASIMODO: ... No.

ESMERALDA: Now I'm afraid.

(QUASIMODO, ESMERALDA and DJALI climb the platforms. The turrets are spun around and the bell tower props are set aside. GYPSIES wave a giant blue sheet around as the trio make their way across the platforms and back down on stage.)

QUASIMODO: We made it! I hope I didn't scare you.

ESMERALDA: Not for an instant.

QUASIMODO: I'll never forget you, Esmeralda.

ESMERALDA: Come with me. Leave this place.

QUASIMODO: Oh, no. This is where I belong.

ESMERALDA: Well, then I'll come see you.

QUASIMODO: But, the soldiers...

ESMERALDA: I'll come after sunset.

QUASIMODO: At sunset, I ring the evening mass, and after that, I clean the kooisters, and then I ring the vespers, and ... (ESMERALDA kisses him on the cheek.) ... whatever's good for you. Hurry! You must go!

(ESMERALDA and DJALI rush off-stage. The bell-tower props are pushed back on. The GARGOYLES enter.)

HUGO: Hey, Quasi, that's quite a girl you got there!

QUASIMODO: What?

LAVERNE: You know, Esmeralda. Dark hair, works with a goat, remember?

HUGO: Boy, I do! Way to go, lover-boy!

QUASIMODO: Lover-boy? Oh, no, no...

LAVERNE: Oh, don't be so modest.

QUASIMODO: Look. I appreciate what you're all trying to do, but let's not fool ourselves. I don't think I'm her type.
So many times out there,
I've watched a happy pair
of lovers walking in the night.
They had a kind of glow around them.
It almost looked like Heaven's light.

I knew I'd never know
that warm and loving glow,
though I might wish with all my might.
No face as hideous as my face
was ever meant for Heaven's light.


(QUASIMODO reveals a wooden figure of ESMERALDA.)

But suddenly, an angel has smiled at me
and kissed my cheek without a trace of fright.
I dare to dream that she
might even care for me.
And as I ring these bells tonight,
my cold dark tower seems so bright.
I swear, it must be Heaven's light.


(QUASIMODO rings the bells proudly. The bells once again sway. The bell-tower is moved off.
The ARCHDEACON and the MONKS process through the stage, down the runway, and back off again.)


SCENE FIVE: THE PALACE OF JUSTICE

ARCHDEACON AND MONKS: Confiteor Deo
Omnipotenti
Beatae Mariae semper Virgini
Beatae Michaeli archangelo
Sanctis apostolis omnibus sanctis.


(A large fireplace is pushed stage center. FROLLO enters.)

FROLLO: Beata Maria,
you know I am a righteous man.
Of my virtue, I am justly proud.


CHOIR: Et tibi Pater

FROLLO: Beata Maria,
you know I'm so much purer than
the common, vulgar, weak, licentious crowd.


CHOIR: Quia peccavi nivis


(ESMERALDA appears, dancing across the stage.)

FROLLO: Then tell me, Maria,
why I see her dancing there,

why her smoldering eyes still scorch my soul?

CHOIR: Cogitatione

FROLLO: I feel her, I see her.
The sun caught in her raven hair
is blazing in me out of all control!


CHOIR: Verbo et opere

FROLLO: Like fire!
Hellfire!
This fire in my skin!
This burning
desire
is turning me to sin.


(The ENSEMBLE sweeps in, dressed in red monks' robes with black mesh hiding their faces. ESMERALDA dances around FROLLO.)

FROLLO (CHOIR): It's not my fault! (Mea culpa)
I'm not to blame! (Mea culpa)
It is the gypsy girl,
the witch who sends this flame! (Mea maxima culpa)
It's not my fault! (Mea culpa)
If in God's plan, (Mea culpa)
He made the Devil so much stronger than a man! (Mea maxima culpa)
Protect me, Maria!
Don't let this siren cast her spell,
don't let her fire sear my flesh and bone.
Destroy Esmeralda,
and let her taste the fires of Hell!
Or else, let her be mine, and mine alone...


(FROLLO is interrupted by a SOLDIER.)

SOLDIER: Minister Frollo, the gypsy has escaped.


FROLLO: What?!

SOLDIER: She's nowhere in the cathedral. She's gone.

FROLLO: But how? Never mind. Get out, you idiot! I'll find her. I'll find her if I have to burn down all of Paris!
Hellfire,
dark fire.
Now, gypsy, it's your turn.
Choose me or
your pyre
Be mine or you will burn!


CHOIR: Kyrie eleison

FROLLO: God have mercy on her

CHOIR: Kyrie eleison

FROLLO: God have mercy on me

CHOIR: Kyrie eleison

FROLLO: But she will be mine or she will burn!

CHOIR: Ah-ah-ah,
ah-ah-ah,
ah-ah-ah ah-ah-ah!


SCENE SIX: THE SEARCH


(The ENSEMBLE disperses. The mood becomes tense. SOLDIERS enter. FROLLO addresses them.)

FROLLO: Find the gypsy girl. Search every building in Paris. I want her found.

(PUPPETEERS enter with puppets of SOLDIERS on horses, and of innocent VILLAGERS. Wooden homesteads are pushed on-stage. FROLLO addresses no one in particular, bartering for the location of ESMERALDA.)

Ten pieces of silver for the gypsy, Esmeralda. Twenty pieces of silver for the gypsy, Esmeralda! Take them away! Lock them up!

(One PUPPETEER produces the puppet of a humble MILLER, who enters the scene from behind one of the homesteads. FROLLO produces a talisman.)

We found this gypsy talisman on your property. Have you been harboring gypsies?

MILLER: Our home is always open to the weary traveler. Have mercy, my lord.

FROLLO: Silence! I am placing you and your family under arrest. If what you say is true, you are innocent and you have nothing to fear.

MILLER: But we are innocent, I assure you! We know nothing of these gypsies!

(FROLLO produces a lit torch and hands it to PHOEBUS.)

FROLLO: Burn it.

PHOEBUS: What?

FROLLO: Until it smolders. These people are traitors and they must be made examples of.

PHOEBUS: With all due respect, sir, I was not trained to murder the innocent.

FROLLO: But you were trained to follow orders.

PHOEBUS: Not the orders of a madman!

FROLLO: Insolent coward!

(PHOEBUS runs off. FROLLO waves the torch over the homesteads. Suddenly, the buildings are set ablaze! As PHOEBUS runs through the flames, a SOLDIER "fires" an arrow at him. He falls. ESMERALDA catches him, and leads him off-stage. CLOPIN directs the PUPPETEERS to leave the stage.)

Don't waste your arrows. Find the girl. If you have to burn the city to the ground, so be it!

(FROLLO leaves. The blazing buildings are pushed back off-stage.)


~ ~ ~
 

DisneyManOne

Well-Known Member
Original Poster
And last, but certainly not least, here's Part 3.

~ ~ ~

SCENE SEVEN: THE BELL TOWER

(QUASIMODO and the GARGOYLES run on. CLOPIN and members of the ENSEMBLE find places among the platforms to watch the following scene.)

QUASIMODO: I'm worried about Esmeralda.

LAVERNE: Oh, it doesn't look good.

VICTOR: It's hopeless.

HUGO: (ever the optimist) Ah, if I know Esmeralda, she's three steps ahead of Frollo, and well out of harm's way.

QUASIMODO: Do you really think so?

HUGO: Hey, when things cool off, she'll be back. You'll see.

QUASIMODO: What makes you so sure?

LAVERNE: Because she likes you. We always said you were the cute one.

HUGO: I thought I was the cute one!

LAVERNE: No, you're the fat, stupid one with the big mouth!

HUGO: What are you saying, exactly?

LAVERNE: Take it from us, Quasi. You've got nothing to worry about.

HUGO: Yeah, you're irresistible.

VICTOR: Knights in shining armor certainly aren't her type.

HUGO: And those guys are a dime a dozen. But you? Well ... you're aces, kid! (He produces an Ace of Hearts out of nowhere. As the following song progresses, CLOPIN and the ENSEMBLE start to sway along with the beat.)
A guy like you
she's never known, kid.
A guy like you
a girl does not meet everyday.
You've got a look
that's all your own, kid!
Could there be two...


GARGOYLE:S ...like you?
No way!


LAVERNE: We all have gaped
at some Adonis...


VICTOR: ...but then we crave a meal
more nourishing to chew.


HUGO: And since you're shaped
like a crossaint is...


GARGOYLES: No question of,
she's gotta love,
a guy like you.


(A fake piano is held up for VICTOR to "play", whilst the cloaks of three GYPSIES serve as a make-shift stage for LAVERNE.)

LAVERNE: Call me a hopeless romantic,
but Quasi, I feel it.


VICTOR: She wants you, so any moment
she'll walk through the door...


GARGOYLES AND ENSEMBLE:
For...

(The ENSEMBLE dances with flower arrangements in the shape of hearts.)

ENSEMBLE: A guy so swell,
a guy like you.
With all you bring her,
A fool could tell
it's why she fell
for you-know-who!
You ring the bell...


GARGOYLES:
(in counterpoint with above) A guy like you,
I tell you, Quasi,
there never was another,
was he?
From king to serf
to the bourgeoisie,
they're all second-stringer!


ALL: You're the bell-ringer!
When she wants ooh-la-la,
then she wants you-la-la.
She will discover, guy,
you're one heck of a guy!
Who wouldn't love a guy like you?
(You got a lot the rest have not,
so she's gotta love a guy like you!)


(The ENSEMBLE disperses as ESMERALDA runs on.)

ESMERALDA: Quasimodo!

QUASIMODO: Esmeralda, you're all right! I knew you'd come back!

ESMERALDA: My dear friend, I must ask for your help one more time.

QUASIMODO: Yes, anything.

(Two MONKS bring in an unconscious PHOEBUS.)

ESMERALDA: This is Phoebus. He's wounded, and a fugitive like me. Please, can you hide him?

QUASIMODO: Yes, this way.

(PHOEBUS is laid on the stage floor, as ESMERALDA tends to him, laying a blanket down on top of him.)

PHOEBUS: Esmeralda?

ESMERALDA: You're either the single bravest soldier I've ever seen, or the craziest. You're lucky -- that arrow almost pierced your heart.

PHOEBUS: I'm not so sure it didn't.

(They kiss.)

QUASIMODO: I knew I'd never know
that warm and loving glow,
though I might wish with all my might.
No face as hideous as my face
was ever meant for Heaven's light...


(Despondent, he tears the Ace of Hearts in half. Suddenly, DJALI bleats.)

Frollo's coming! You must leave!

ESMERALDA: Be careful, my brave friend. Thank you. (She runs off.)

LAVERNE: Quick! We've gotta stash the stiff.

(CLOPIN narrates the following action, as it is pantomimed by other performers.)

CLOPIN: The evil Frollo had a plan. He informed Quasimodo that at dawn, he would attack the secret underground gypsy camp with a thousand of his men. You see, the necklace Esmeralda gave to Quasimodo had a map to this most secret place -- the Court of Miracles. So, Phoebus and Quasimodo set foot to find it, to warn Esmeralda and help save her people. But, my little friend, Frollo and his guards followed them, arrested them and ... well, let me show you.

SCENE EIGHT: THE BATTLE

(The doors are pushed on-stage again as the rose window once again descends. CLOPIN and PHOEBUS are shoved into cages at the left side of the stage. QUASIMODO goes to the highest platform and chains himself to two poles. ESMERALDA is tied to a stake at the right side of the stage. The ARCHDEACON and SOLDIERS enter.)

FROLLO: (reading from a scroll) The prisoner, Esmeralda, has been found guilty of the crime of witchcraft. The sentence -- death.

HUGO: Come on, Quasi! You gotta snap out of it!

VICTOR: Your friends are down there!

LAVERNE: You've gotta break those chains!

QUASIMODO: I can't. I tried.

VICTOR: You can't let Frollo win!

QUASIMODO: He already has.

HUGO: So, that's it? You're giving up?

LAVERNE: Those chains aren't what's holding you back, Quasimodo.

QUASIMODO: Leave me alone!

HUGO: All right, Quasimodo. We'll leave you alone.

VICTOR: After all, we're only made of stone.

LAVERNE: We just thought that you were made of something stronger.

(FROLLO advances towards ESMERALDA with the torch. Fog begins to swell around the stake.)

FROLLO: Therefore, it is my sacred duty to send this unholy demon back to Hell where she belongs!

QUASIMODO: No!!!

(QUASIMODO breaks the chains, grabs a rope and swings down to the platform where ESMERALDA is. He grabs a torch from a SOLDIER and wards the others off.)

Back! Back!

(He unties ESMERALDA and they rush up the stairs.)

Hurry, Esmeralda, hurry!

FROLLO: Quasimodo!!!

(QUASIMODO doesn't listen. He ushers ESMERALDA towards an opening near the highest platform.)

QUASIMODO: You'll be safe in here. (running to the highest platform) Sanctuary!!! Sanctuary!!!

FROLLO: Captain! Seize the cathedral!

(QUASIMODO lobs a huge beam down at the SOLDIERS. PHOEBUS and CLOPIN break free of the cages and rally the GYPSIES.)

Come back, you cowards! Pick up that beam! Break down the door!

(As a squadron of SOLDIERS tries to break down the door, the GYPSIES and CLOPIN proceed to fight off some of the SOLDIERS. PHOEBUS rushes onto the runway and addresses the audience.)

PHOEBUS: Citizens of Paris! Frollo has persecuted our people, ransacked our city, and now he has declared war on Notre Dame herself! Will we allow it?!

GYPSIES AND AUDIENCE: No!!!

HUGO: I think the calvary's here!

FROLLO: Again! Put your backs into it!

(HUGO and QUASIMODO push over a large cauldron. Its molten contents pour out in front of the doors, sending embers crashing to the stage below. The SOLDIERS flee. Regardless, FROLLO pushes forward towards the doors. The ARCHDEACON runs up to him.)

ARCHDEACON: Frollo, have you gone mad? I will not tolerate this assault on the house of God!

FROLLO: Silence, you old fool! The hunchback and I have unfinished business to attend to, and this time, you will not interfere.

(PHOEBUS brings ESMERALDA's unconscious body down to the stage below, as a jubilant QUASIMODO rushes down the platforms to her.)

QUASIMODO: Esmeralda! Esmeralda, we've done it! We've beaten them back! (noticing her still body) Wake up, Esmeralda. You're safe now. (No response) Esmeralda? Oh, no... (to an approaching FROLLO) You've killed her!

FROLLO: It was my duty, horrible as it was. Now, listen to me, Quasimodo...

QUASIMODO: No, you listen! All my life, you've told me the world is a dark, cruel place! But now, I see that the only thing dark and cruel about it is people like you!

FROLLO: There, there, Quasimodo. I know it hurts. But now, the time has come to end your suffering ... forever.

(FROLLO attempts to stab QUASIMODO with a knife, but QUASIMODO is able to struggle with him, and pushes him back. During this, ESMERALDA has risen.)

ESMERALDA: Quasimodo?

QUASIMODO: Esmeralda!

FROLLO: She lives!

(He goes to the chest with the gargoyle atop it, and brandishes a sword!)

I should've known you'd risk your life to save that gypsy witch, just as your own mother died trying to save you.

QUASIMODO: What?!

FROLLO: And now, I'm going to do something I should've done twenty years ago!

(FROLLO proceeds to chase QUASIMODO and ESMERALDA across the platforms. The ARCHDEACON enters with the ENSEMBLE.)

ARCHDEACON AND CHOIR: You can lie to yourself and your minions.
You can claim that you haven't a qualm.
But you never can run from,
nor hide what you've done from the eyes!
The very eyes of Notre Dame!


(By this point, FROLLO has QUASIMODO and ESMERALDA cornered on the second-highest platform to the right of the stage. During the battle, the barrier has been moved aside to allow for the following to happen. FROLLO raises his sword high over QUASIMODO and ESMERALDA.)

FROLLO: And He shall smite the wicked and plunge them into the fiery pit!

(But before he can strike, QUASIMODO rushes forward and tries to wrestle the sword out of his hands. During this, FROLLO loses his footing. He drops the sword. He tries to recover balance, but with a scream, he falls into the arms of the ENSEMBLE below, who carry him off-stage. As FROLLO lands in their arms, two GYPSIES unveil an orange-and-yellow cloth, symbolizing that FROLLO has, himself, been plunged into the "fiery pit", which follows the ENSEMBLE off.)

EPILOGUE

(QUASIMODO has been laid over the edge of the platform, tired. PHOEBUS comes rushing on and helps QUASIMODO to his feet. The three back down onto the stage. PHOEBUS hugs QUASIMODO. QUASIMODO hugs ESMERALDA. Then, QUASIMODO places the hands of ESMERALDA and PHOEBUS together, giving his blessing to their love. Two GYPSIES open the doors, and the three rush through them. CLOPIN enters to deliver the moral.)

CLOPIN: So, here is a riddle to guess if you can,
sing the bells of Notre Dame.
What makes a monster and what makes a man?


(In a staging similar to the opening puppet-show, we see puppets of QUASIMODO, ESMERALDA and PHOEBUS enter through the small doors we saw in the beginning. The Paris countryside drop is brought on again. A puppet of a little girl appears, who walks up to the puppet QUASIMODO with no fear, and hugs him.)

CHOIR: Sing the bells, bells, bells, bells,
bells, bells, bells, bells,
bells, bells, bells, bells...


CLOPIN:
(under this) Whatever their pitch, you can feel them bewitch you,
the rich and the ritual knells
of the...


ALL: Bells of Notre Dame!

(The puppet show and drop disappear to reveal our characters celebrating victory. All the bells in the theater swing and sway triumphantly. QUASIMODO is practically leaping towards Heaven as he triumphantly rings the bells. PHOEBUS swings ESMERALDA around. The GARGOYLES jump for joy. LAVERNE doesn't even seem to mind the birds for once! DJALI trots around. The GYPSIES twirl their cloaks in jubilation. CLOPIN and the ARCHDEACON looks on with pride.)

CHOIR: Ah-ah-ah,
ah-ah-ah,
ah-ah-ah ah-ah-ah!
Ah-ah-ah,
ah-ah-ah,
ah-ah-ah ah-ah-ah!


(Big finale. All the performers pose dramatically. Applause. Then, to the strains of "Out There", the cast takes their bows. As the GYPSIES, save for two, run off-stage, the PRINCIPAL ROLES -- QUASIMODO, ESMERALDA, PHOEBUS, FROLLO, CLOPIN, the ARCHDEACON, DJALI, VICTOR, HUGO, LAVERNE, and even the birds -- make their way down the runway, greeting those sitting nearby.

They turn to leave, as well, QUASIMODO giving one last bow before heading off. After he leaves, CLOPIN takes one last bow. As he does, the GYPSIES use their cloaks to cover him up. When they part, he has vanished. The only thing left on-stage is QUASIMODO's model of Paris, standing proudly.)


CAST MEMBER: On behalf of the Magic Kingdom, we thank you for joining us this afternoon, and we certainly hope you have enjoyed this presentation of The Hunchback of Notre Dame: A Musical Adventure. Please gather all your personal belongings, take small children by the hand, and exit through the doors on your right. Once again, we hope you enjoyed the show, and we hope you enjoy the rest of your time here at the Magic Kingdom.

(As the crowd disperses, "Someday" by All-4-One plays as exit music.)


~ ~ ~
And there we have it! What do you guys think? It took me quite a long time to transcribe the show, so I hope you enjoyed it! Now, for our next post, since we are in Fantasyland, I thought it would be nice to take you on a few dark rides. I have a few ideas for an updated Peter Pan's Flight, plus, there's those two new dark rides I told you about. So, what say we see what those look like? Expect to see them coming by soon, and until then, if you have any feedback, be sure to post it here!
 
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